Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Battlefield 4 Protocol Class
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*
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* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Bf4 extends GameQ_Protocols_Bf3
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{
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'bf4';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'bf4';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Battlefield 4";
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/*
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* Internal Methods
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
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$buf->skip(8); /* skip header */
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// Decode the words into an array so we can use this data
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$words = $this->decodeWords($buf);
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// Make sure we got OK
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Server is always dedicated
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$result->add('dedicated', TRUE);
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// No mods, as of yet
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$result->add('mod', FALSE);
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// These are the same no matter what mode the server is in
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$result->add('hostname', $words[1]);
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$result->add('numplayers', $words[2]);
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$result->add('maxplayers', $words[3]);
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$result->add('gametype', $words[4]);
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$result->add('map', $words[5]);
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$result->add('roundsplayed', $words[6]);
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$result->add('roundstotal', $words[7]);
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// Figure out the number of teams
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$num_teams = intval($words[8]);
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// Set the current index
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$index_current = 9;
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// Loop for the number of teams found, increment along the way
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for($id=1; $id<=$num_teams; $id++)
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{
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$result->addSub('teams', 'tickets', $words[$index_current]);
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$result->addSub('teams', 'id', $id);
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// Increment
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$index_current++;
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}
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// Get and set the rest of the data points.
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$result->add('targetscore', $words[$index_current]);
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$result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty
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$result->add('ranked', $words[$index_current + 2] === 'true');
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$result->add('punkbuster', $words[$index_current + 3] === 'true');
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$result->add('password', $words[$index_current + 4] === 'true');
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$result->add('uptime', $words[$index_current + 5]);
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$result->add('roundtime', $words[$index_current + 6]);
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$result->add('ip_port', $words[$index_current + 7]);
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$result->add('punkbuster_version', $words[$index_current + 8]);
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$result->add('join_queue', $words[$index_current + 9] === 'true');
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$result->add('region', $words[$index_current + 10]);
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$result->add('pingsite', $words[$index_current + 11]);
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$result->add('country', $words[$index_current + 12]);
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// @todo: Supposed to be a field here <matchMakingEnabled: boolean>, its in R13 docs but doesnt return in response
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$result->add('blaze_player_count', $words[$index_current + 13]);
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$result->add('blaze_game_state', $words[$index_current + 14]);
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unset($buf, $words);
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return $result->fetch();
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}
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
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$buf->skip(8); /* skip header */
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$words = $this->decodeWords($buf);
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// Not too important if players are missing.
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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return array();
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}
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// Count the number of words and figure out the highest index.
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$words_total = count($words)-1;
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// The number of player info points
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$num_tags = $words[1];
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// Pull out the tags, they start at index=3, length of num_tags
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$tags = array_slice($words, 2, $num_tags);
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// Just incase this changed between calls.
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$result->add('numplayers', $words[($num_tags+2)]);
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// Loop until we run out of positions
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for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags)
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{
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// Pull out this player
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$player = array_slice($words, $pos, $num_tags);
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// Loop the tags and add the proper value for the tag.
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foreach($tags AS $tag_index => $tag)
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{
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$result->addPlayer($tag, $player[$tag_index]);
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}
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}
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// @todo: Add some team definition stuff
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unset($buf, $tags, $words, $player);
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return $result->fetch();
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}
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}
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