Moved the Agents into their own repo. Kept the agent.pl just for reference
This commit is contained in:
parent
22381be29a
commit
8680a02b13
18132 changed files with 0 additions and 2569420 deletions
|
|
@ -1,225 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Enemy Territory: Quake Wars Protocol Class
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class GameQ_Protocols_Etqw extends GameQ_Protocols
|
||||
{
|
||||
/**
|
||||
* Array of packets we want to look up.
|
||||
* Each key should correspond to a defined method in this or a parent class
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $packets = array(
|
||||
self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
|
||||
//self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
|
||||
);
|
||||
|
||||
/**
|
||||
* Methods to be run when processing the response(s)
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $process_methods = array(
|
||||
"process_status",
|
||||
);
|
||||
|
||||
/**
|
||||
* Default port for this server type
|
||||
*
|
||||
* @var int
|
||||
*/
|
||||
protected $port = 27733; // Default port, used if not set when instanced
|
||||
|
||||
/**
|
||||
* The protocol being used
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $protocol = 'etqw';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name = 'etqw';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name_long = "Enemy Territory: Quake Wars";
|
||||
|
||||
/*
|
||||
* Internal methods
|
||||
*/
|
||||
|
||||
protected function preProcess_status($packets)
|
||||
{
|
||||
// Should only be one packet
|
||||
if (count($packets) > 1)
|
||||
{
|
||||
throw new GameQ_ProtocolsException('Enemy Territor: Quake Wars status has more than 1 packet');
|
||||
}
|
||||
|
||||
// Make buffer so we can check this out
|
||||
$buf = new GameQ_Buffer($packets[0]);
|
||||
|
||||
// Grab the header
|
||||
$header = $buf->readString();
|
||||
|
||||
// Now lets verify the header
|
||||
if(!strstr($header, 'infoExResponse'))
|
||||
{
|
||||
throw new GameQ_ProtocolsException('Unable to match Enemy Territor: Quake Wars response header. Header: '. $header);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Return the data with the header stripped, ready to go.
|
||||
return $buf->getBuffer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server status
|
||||
*
|
||||
* @throws GameQ_ProtocolsException
|
||||
*/
|
||||
protected function process_status()
|
||||
{
|
||||
// Make sure we have a valid response
|
||||
if(!$this->hasValidResponse(self::PACKET_STATUS))
|
||||
{
|
||||
return array();
|
||||
}
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new GameQ_Result();
|
||||
|
||||
// Lets pre process and make sure these things are in the proper order by id
|
||||
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
|
||||
|
||||
// Make buffer
|
||||
$buf = new GameQ_Buffer($data);
|
||||
|
||||
// Now burn the challenge, version and size
|
||||
$buf->skip(16);
|
||||
|
||||
// Key / value pairs
|
||||
while ($buf->getLength())
|
||||
{
|
||||
$var = str_replace('si_', '', $buf->readString());
|
||||
$val = $buf->readString();
|
||||
|
||||
if (empty($var) && empty($val))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Add the server prop
|
||||
$result->add($var, $val);
|
||||
}
|
||||
|
||||
// Now let's do the basic player info
|
||||
$this->parsePlayers($buf, $result);
|
||||
|
||||
// Now grab the rest of the server info
|
||||
$result->add('osmask', $buf->readInt32());
|
||||
$result->add('ranked', $buf->readInt8());
|
||||
$result->add('timeleft', $buf->readInt32());
|
||||
$result->add('gamestate', $buf->readInt8());
|
||||
$result->add('servertype', $buf->readInt8());
|
||||
|
||||
// 0: regular server
|
||||
if ($result->get('servertype') == 0)
|
||||
{
|
||||
$result->add('interested_clients', $buf->readInt8());
|
||||
}
|
||||
// 1: tv server
|
||||
else
|
||||
{
|
||||
$result->add('connected_clients', $buf->readInt32());
|
||||
$result->add('max_clients', $buf->readInt32());
|
||||
}
|
||||
|
||||
// Now let's parse the extended player info
|
||||
$this->parsePlayersExtra($buf, $result);
|
||||
|
||||
// Free some memory
|
||||
unset($sections, $buf, $data);
|
||||
|
||||
// Return the result
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the players and add them to the return.
|
||||
*
|
||||
* @param GameQ_Buffer $buf
|
||||
* @param GameQ_Result $result
|
||||
*/
|
||||
protected function parsePlayers(GameQ_Buffer &$buf, GameQ_Result &$result)
|
||||
{
|
||||
$players = 0;
|
||||
|
||||
while (($id = $buf->readInt8()) != 32)
|
||||
{
|
||||
$result->addPlayer('id', $id);
|
||||
$result->addPlayer('ping', $buf->readInt16());
|
||||
$result->addPlayer('name', $buf->readString());
|
||||
$result->addPlayer('clantag_pos', $buf->readInt8());
|
||||
$result->addPlayer('clantag', $buf->readString());
|
||||
$result->addPlayer('bot', $buf->readInt8());
|
||||
|
||||
$players++;
|
||||
}
|
||||
|
||||
// Let's add in the current players as a result
|
||||
$result->add('numplayers', $players);
|
||||
|
||||
// Free some memory
|
||||
unset($id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the players extra info and add them to the return.
|
||||
*
|
||||
* @param GameQ_Buffer $buf
|
||||
* @param GameQ_Result $result
|
||||
*/
|
||||
protected function parsePlayersExtra(GameQ_Buffer &$buf, GameQ_Result &$result)
|
||||
{
|
||||
while (($id = $buf->readInt8()) != 32)
|
||||
{
|
||||
$result->addPlayer('total_xp', $buf->readFloat32());
|
||||
$result->addPlayer('teamname', $buf->readString());
|
||||
$result->addPlayer('total_kills', $buf->readInt32());
|
||||
$result->addPlayer('total_deaths', $buf->readInt32());
|
||||
}
|
||||
|
||||
// @todo: Add team stuff
|
||||
|
||||
// Free some memory
|
||||
unset($id);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue