Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* GameSpy Protocol Class
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*
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* This class is used as the basis for all game servers
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* that use the GameSpy protocol for querying
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* server status.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Gamespy extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* Note: We only send the status packet since that has all the information we ever need.
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* The other packets are left for reference purposes
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "\x5C\x73\x74\x61\x74\x75\x73\x5C",
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//self::PACKET_PLAYERS => "\x5C\x70\x6C\x61\x79\x65\x72\x73\x5C",
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//self::PACKET_DETAILS => "\x5C\x69\x6E\x66\x6F\x5C",
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//self::PACKET_BASIC => "\x5C\x62\x61\x73\x69\x63\x5C",
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//self::PACKET_RULES => "\x5C\x72\x75\x6C\x65\x73\x5C",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 1; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'gamespy';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'gamespy';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Gamespy";
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/*
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* Internal methods
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*/
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protected function preProcess($packets)
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{
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// Only one packet so its in order
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if (count($packets) == 1)
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{
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return $packets[0];
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}
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// Holds the new list of packets, which will be stripped of queryid and ordered properly.
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$packets_ordered = array();
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// Loop thru the packets
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foreach ($packets as $packet)
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{
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// Check to see if we had a preg_match error
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if(preg_match("#^(.*)\\\\queryid\\\\([^\\\\]+)(\\\\|$)#", $packet, $matches) === FALSE)
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{
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throw new GameQ_ProtocolsException('An error occured while parsing the status packets');
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return $packets_ordered;
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}
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// Lets make the key proper incase of decimal points
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if(strstr($matches[2], '.'))
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{
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list($req_id, $req_num) = explode('.', $matches[2]);
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// Now lets put back the number but make sure we pad the req_num so it is correct
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// Should make sure the length is always 4 digits past the decimal point
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// For some reason the req_num is 1->12.. instead of 01->12 ... so it doesnt ksort properly
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$key = $req_id . sprintf(".%04s", $req_num);
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}
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else
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{
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$key = $matches[2];
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}
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// Add this stripped queryid to the new array with the id as the key
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$packets_ordered[$key] = $matches[1];
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}
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// Sort the new array to make sure the keys (query ids) are in the proper order
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ksort($packets_ordered, SORT_NUMERIC);
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// Implode and return only the values as we dont care about the keys anymore
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return implode('', array_values($packets_ordered));
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}
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Lets pre process and make sure these things are in the proper order by id
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$data = $this->preProcess($this->packets_response[self::PACKET_STATUS]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Lets peek and see if the data starts with a \
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if($buf->lookAhead(1) == '\\')
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{
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// Burn the first one
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$buf->skip(1);
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}
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// Explode the data
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$data = explode('\\', $buf->getBuffer());
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// Remove the last 2 "items" as it should be final\
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array_pop($data);
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array_pop($data);
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// Init some vars
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$num_players = 0;
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$num_teams = 0;
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// Now lets loop the array
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for($x=0;$x<count($data);$x+=2)
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{
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// Set some local vars
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$key = $data[$x];
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$val = $data[$x+1];
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// Check for <variable>_<count> variable (i.e players)
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if(($suffix = strrpos($key, '_')) !== FALSE && is_numeric(substr($key, $suffix+1)))
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{
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// See if this is a team designation
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if(substr($key, 0, $suffix) == 'teamname')
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{
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$result->addTeam('teamname', $val);
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$num_teams++;
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}
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else // Its a player
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{
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if(substr($key, 0, $suffix) == 'playername')
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{
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$num_players++;
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}
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$result->addPlayer(substr($key, 0, $suffix), $val);
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}
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}
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else // Regular variable so just add the value.
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{
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$result->add($key, $val);
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}
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}
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// Add the player and team count
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$result->add('num_players', $num_players);
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$result->add('num_teams', $num_teams);
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unset($buf, $data, $key, $val, $suffix, $x);
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return $result->fetch();
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}
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}
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