Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* GameSpy2 Protocol Class
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*
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* This class is used as the basis for all game servers
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* that use the GameSpy2 protocol for querying
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* server status.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Gamespy2 extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_DETAILS => "\xFE\xFD\x00\x43\x4F\x52\x59\xFF\x00\x00",
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self::PACKET_PLAYERS => "\xFE\xFD\x00\x43\x4F\x52\x59\x00\xFF\xFF",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_details",
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"process_players",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 1; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'gamespy2';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'gamespy2';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Gamespy2";
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/*
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* Internal methods
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*/
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/**
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* Pre-process the server details data that was returned.
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*
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* @param array $packets
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*/
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protected function preProcess_details($packets)
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{
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return $packets[0];
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}
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/**
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* Process the server details
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_details()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_DETAILS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Make sure the data is formatted properly
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if($buf->lookAhead(5) != "\x00\x43\x4F\x52\x59")
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{
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throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header. Header: ".$buf->lookAhead(5));
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return false;
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}
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// Now verify the end of the data is correct
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if($buf->readLast() !== "\x00")
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{
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throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper ending. Ending: ".$buf->readLast());
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return false;
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}
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// Skip the header
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$buf->skip(5);
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// Loop thru all of the settings and add them
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while ($buf->getLength())
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{
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// Temp vars
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$key = $buf->readString();
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$val = $buf->readString();
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// Check to make sure there is a valid pair
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if(!empty($key))
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{
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$result->add($key, $val);
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}
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}
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unset($buf, $data, $key, $var);
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return $result->fetch();
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}
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/**
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* Pre-process the player data that was returned.
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*
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* @param array $packets
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*/
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protected function preProcess_players($packets)
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{
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return $packets[0];
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}
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/**
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* Process the player data
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Make sure the data is formatted properly
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if($buf->lookAhead(6) != "\x00\x43\x4F\x52\x59\x00")
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{
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throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header. Header: ".$buf->lookAhead(6));
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return false;
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}
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// Now verify the end of the data is correct
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if($buf->readLast() !== "\x00")
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{
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throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper ending. Ending: ".$buf->readLast());
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return false;
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}
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// Skip the header
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$buf->skip(6);
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// Players are first
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$this->parse_playerteam('players', $buf, $result);
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// Teams are next
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$this->parse_playerteam('teams', $buf, $result);
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unset($buf, $data);
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return $result->fetch();
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}
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/**
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* Parse the player/team info returned from the player call
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*
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* @param string $type
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* @param GameQ_Buffer $buf
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* @param GameQ_Result $result
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*/
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protected function parse_playerteam($type, &$buf, &$result)
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{
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// Do count
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$result->add('num_'.$type, $buf->readInt8());
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// Variable names
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$varnames = array();
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// Loop until we run out of length
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while ($buf->getLength())
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{
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$varnames[] = str_replace('_', '', $buf->readString());
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if ($buf->lookAhead() === "\x00")
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{
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$buf->skip();
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break;
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}
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}
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// Check if there are any value entries
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if ($buf->lookAhead() == "\x00")
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{
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$buf->skip();
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return;
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}
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// Get the values
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while ($buf->getLength() > 4)
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{
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foreach ($varnames as $varname)
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{
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$result->addSub($type, $varname, $buf->readString());
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}
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if ($buf->lookAhead() === "\x00")
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{
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$buf->skip();
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break;
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}
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}
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return;
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}
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}
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