Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Killing floor Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Killingfloor extends GameQ_Protocols_Unreal2
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{
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protected $name = "killingfloor";
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protected $name_long = "Killing Floor";
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protected $port = 7708;
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/**
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* Overloaded for Killing Floor servername issue, could be all unreal2 games though
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*
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* @see GameQ_Protocols_Unreal2::process_details()
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*/
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protected function process_details()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_DETAILS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
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// Create a buffer
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$buf = new GameQ_Buffer($data);
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$result->add('serverid', $buf->readInt32()); // 0
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$result->add('serverip', $buf->readPascalString(1)); // empty
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$result->add('gameport', $buf->readInt32());
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$result->add('queryport', $buf->readInt32()); // 0
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// We burn the first char since it is not always correct with the hostname
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$buf->skip(1);
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// Read as a regular string since the length is incorrect (what we skipped earlier)
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$result->add('servername', $buf->readString());
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// The rest is read as normal
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$result->add('mapname', $buf->readPascalString(1));
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$result->add('gametype', $buf->readPascalString(1));
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$result->add('playercount', $buf->readInt32());
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$result->add('maxplayers', $buf->readInt32());
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$result->add('currentwave', $buf->readInt32());
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// @todo: There is extra data after this point (~9 bytes), cant find any reference on what it is
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unset($buf);
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// Return the result
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return $result->fetch();
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}
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}
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