Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Mumble Protocol Class
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*
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* References:
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* https://github.com/edmundask/MurmurQuery - Thanks to skylord123
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Mumble extends GameQ_Protocols
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{
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/**
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* Normalization for this protocol class
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*
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* @var array
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*/
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protected $normalize = array(
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// General
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'general' => array(
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'dedicated' => array('dedicated'),
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'numplayers' => array(),
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'maxplayers' => array('xgtmurmurmaxusers'),
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'joinlink' => array('xconnecturl'),
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'players' => array('players'),
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'teams' => array('teams'),
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),
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// Player
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'player' => array(
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'ping' => array('tcpPing'),
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'team' => array('channel'),
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),
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);
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_all",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 27800; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'mumble';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'mumble';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Mumble";
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/**
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* Transport protocol
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*
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* @var string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/*
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* Internal methods
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*/
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public function preProcess_all($packets=array())
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{
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return implode('', $packets);
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}
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protected function process_all()
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{
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if(!$this->hasValidResponse(self::PACKET_ALL))
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{
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return array();
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}
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// Let's preprocess the status, JSON is the response
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$json = $this->preProcess_all($this->packets_response[self::PACKET_ALL]);
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// Try to json_decode, make it into an array
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if(($data = json_decode($json, TRUE)) === NULL)
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{
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throw new GameQ_ProtocolsException("Unable to decode JSON data.");
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Always dedicated
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$result->add('dedicated', TRUE);
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$result->add('maxplayers', 0);
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$result->add('numplayers', 0);
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// Let's iterate over the response items, there are alot
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foreach($data AS $key => $value)
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{
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// Ignore root for now, that is where all of the channel/player info is housed
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if(in_array($key, array('root')))
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{
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continue;
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}
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// Add them as is
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$result->add($key, $value);
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}
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// Now let's parse the channel/user info
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$this->process_channels_users($result, $data['root']);
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return $result->fetch();
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}
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/**
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* Process the channel and user information
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*
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* @param GameQ_Result $result
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* @param array $item
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*/
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protected function process_channels_users(GameQ_Result &$result, $item)
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{
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// Let's add all of the channel information
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foreach($item AS $key => $value)
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{
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// We will handle these later
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if(in_array($key, array('channels', 'users')))
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{
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// skip
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continue;
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}
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// Add the channel property as a team
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$result->addTeam($key, $value);
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}
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// Itereate over the users in this channel
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foreach($item['users'] AS $user)
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{
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foreach($user AS $key => $value)
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{
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$result->addPlayer($key, $value);
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}
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}
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// Offload more channels to parse
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foreach($item['channels'] AS $channel)
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{
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$this->process_channels_users($result, $channel);
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}
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}
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}
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