Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Red Faction Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Redfaction extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "\x00\x00\x00\x00",
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);
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protected $state = self::STATE_TESTING;
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 7755; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'redfaction';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'redfaction';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Red Faction";
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/*
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* Internal methods
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*/
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Header, we're being carefull here
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if ($buf->read() !== "\x00")
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{
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throw new GameQ_ProtocolsException('Header error in Red Faction');
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return FALSE;
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}
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// Dunno
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while ($buf->read() !== "\x00") {}
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$buf->read();
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// Data
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$result->add('servername', $buf->readString());
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$result->add('gametype', $buf->readInt8());
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$result->add('num_players', $buf->readInt8());
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$result->add('max_players', $buf->readInt8());
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$result->add('map', $buf->readString());
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$buf->read();
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$result->add('dedicated', $buf->readInt8());
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// Free some memory
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unset($sections, $buf, $data);
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// Return the result
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return $result->fetch();
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}
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}
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