Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Warsow Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Warsow extends GameQ_Protocols_Quake3
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{
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protected $name = "warsow";
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protected $name_long = "Warsow";
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protected $port = 44400;
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/**
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* Overload the parse players because the data coming back is different
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* @see GameQ_Protocols_Quake3::parsePlayers()
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*/
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protected function parsePlayers(GameQ_Result &$result, $players_info)
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{
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// Explode the arrays out
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$players = explode("\x0A", $players_info);
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// Remove the last array item as it is junk
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array_pop($players);
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// Add total number of players
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$result->add('num_players', count($players));
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// Loop the players
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foreach($players AS $player_info)
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{
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$buf = new GameQ_Buffer($player_info);
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// Add player info
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$result->addPlayer('frags', $buf->readString("\x20"));
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$result->addPlayer('ping', $buf->readString("\x20"));
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// Skip first "
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$buf->skip(1);
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// Add player name
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$result->addPlayer('name', trim($buf->readString('"')));
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// Skip space
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$buf->skip(1);
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// Add team
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$result->addPlayer('team', $buf->read());
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}
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// Free some memory
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unset($buf, $players, $player_info);
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}
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}
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