Moved the Agents into their own repo. Kept the agent.pl just for reference
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<game_config>
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<game_key>hltv_linux32</game_key>
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<installer>steamcmd</installer>
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<game_name>HLTV</game_name>
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<server_exec_name>hltv_run</server_exec_name>
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<cli_template>%IP% %PORT% %CONNECT% %PLAYERS% %PID_FILE% +hostname "%HOSTNAME%" +name "%HOSTNAME%"</cli_template>
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<cli_params>
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<cli_param id="PID_FILE" cli_string="-pidfile" options="s" />
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<cli_param id="IP" cli_string="-ip" options="s" />
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<cli_param id="PORT" cli_string="-port" options="s" />
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<cli_param id="PLAYERS" cli_string="+maxclients" options="s" />
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<cli_param id="HOSTNAME" cli_string="" />
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</cli_params>
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<max_user_amount>128</max_user_amount>
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<control_protocol>rcon</control_protocol>
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<mods>
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<mod key="valve">
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<name>none</name>
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<installer_name>90</installer_name>
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<installer_login>anonymous</installer_login>
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</mod>
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</mods>
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<server_params>
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<param id="CONNECT" key="+connect" type="text">
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<caption>Address</caption>
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<desc>Specify the IP:Port for the game server.</desc>
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</param>
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<param key="+serverpassword" type="text">
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<caption>Password</caption>
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<desc>Game server password, just for private servers.</desc>
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</param>
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<param key="+delay" type="text">
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<caption>Delay</caption>
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<desc>In seconds, delay between game server and TV.</desc>
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</param>
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<param key="+adminpassword" type="text">
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<caption>RCON password</caption>
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<desc>Password to access the HLTV console remotely.</desc>
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</param>
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</server_params>
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<post_install>echo '#!/bin/bash
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export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"
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if test -e "hltv"; then
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if test -x "hltv"; then
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./hltv $@
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else
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echo "hltv: binary not executable."
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fi
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else
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echo "hltv: file not found."
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fi' > hltv_run
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chmod +x hltv_run
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</post_install>
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</game_config>
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