Moved the Agents into their own repo. Kept the agent.pl just for reference
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2025-08-29 15:39:12 UTC
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||||
123
.github/copilot-instructions.md
vendored
123
.github/copilot-instructions.md
vendored
|
|
@ -1,123 +0,0 @@
|
|||
# Open Game Panel (OGP) ControlPanel
|
||||
Open Game Panel is a PHP-based web application for managing game servers with Linux/Windows agents and Python documentation tools.
|
||||
|
||||
Always reference these instructions first and fallback to search or bash commands only when you encounter unexpected information that does not match the info here.
|
||||
|
||||
## Working Effectively
|
||||
- Bootstrap and test the repository:
|
||||
- `sudo apt-get update && sudo apt-get install -y php mysql-server libxml-parser-perl libpath-class-perl libarchive-extract-perl libdbi-perl libdbd-mysql-perl libxml-simpleobject-perl libproc-daemon-perl liblinux-inotify2-perl libarchive-zip-perl pandoc texlive-xetex python3 python3-yaml`
|
||||
- `sudo service mysql start`
|
||||
- `sudo mysql --defaults-file=/etc/mysql/debian.cnf -e "CREATE DATABASE IF NOT EXISTS panel; CREATE USER IF NOT EXISTS 'localuser'@'localhost' IDENTIFIED BY 'testpass'; GRANT ALL PRIVILEGES ON panel.* TO 'localuser'@'localhost'; FLUSH PRIVILEGES;"`
|
||||
- Edit `/home/runner/work/ControlPanel/ControlPanel/includes/config.inc.php` to set database password to `testpass`
|
||||
- Test Python guide generation tools:
|
||||
- `cd /home/runner/work/ControlPanel/ControlPanel && ./tools/generate_all_guides.sh` -- takes 3-10 seconds. NEVER CANCEL. Set timeout to 30+ seconds.
|
||||
- `python3 tools/validate_guides.py` -- takes under 1 second
|
||||
- Test PHP web application:
|
||||
- `cd /home/runner/work/ControlPanel/ControlPanel && php -S localhost:8080 &`
|
||||
- `curl -I http://localhost:8080` (will show 500 error due to missing database schema - this is expected)
|
||||
- `pkill -f "php -S"` to stop server
|
||||
- Test Perl agent syntax:
|
||||
- `cd /home/runner/work/ControlPanel/ControlPanel/_agent-linux && perl -c ogp_agent.pl` -- should show "syntax OK"
|
||||
|
||||
## Validation
|
||||
- Always test the Python guide generation workflow when making changes to tools/ directory
|
||||
- ALWAYS run `./tools/generate_all_guides.sh` to validate guide generation changes
|
||||
- Test PHP syntax with `php -l <file.php>` for any PHP file changes
|
||||
- Test Perl agent syntax with `perl -c ogp_agent.pl` when modifying agent files
|
||||
- The web application requires a complete database schema to run properly, but basic connectivity can be tested
|
||||
|
||||
## CRITICAL Build & Test Timing
|
||||
- **Guide generation: 3-10 seconds** - NEVER CANCEL. Set timeout to 30+ seconds minimum
|
||||
- **Guide validation: Under 1 second** - Set timeout to 15+ seconds
|
||||
- **Package installation: 5-15 minutes** - NEVER CANCEL. Set timeout to 20+ minutes
|
||||
- **PDF generation (with LaTeX): 2-5 seconds per document** - NEVER CANCEL
|
||||
- **Database setup: Under 10 seconds** - Set timeout to 30+ seconds
|
||||
|
||||
## Common Tasks
|
||||
The following are outputs from frequently run commands. Reference them instead of viewing, searching, or running bash commands to save time.
|
||||
|
||||
### Repository Structure
|
||||
```
|
||||
/home/runner/work/ControlPanel/ControlPanel/
|
||||
├── index.php # Main web application entry point
|
||||
├── includes/ # PHP includes and configuration
|
||||
│ ├── config.inc.php # Database configuration
|
||||
│ ├── database_mysqli.php # Database abstraction layer
|
||||
│ └── helpers.php # Utility functions
|
||||
├── modules/ # Web application modules
|
||||
├── themes/ # UI themes
|
||||
├── tools/ # Python guide generation tools
|
||||
│ ├── generate_all_guides.sh # Main guide generation script
|
||||
│ ├── generate_server_guides.py # Python guide generator
|
||||
│ └── validate_guides.py # Guide validation script
|
||||
├── _agent-linux/ # Linux agent (Perl)
|
||||
│ ├── ogp_agent.pl # Main agent script
|
||||
│ └── ogp_agent_run # Agent wrapper script
|
||||
├── _agent-windows/ # Windows agent
|
||||
├── data/games/ # YAML game definitions for guides
|
||||
└── dist/pdfs/ # Generated PDF guides
|
||||
```
|
||||
|
||||
### Dependencies Status
|
||||
- **PHP 8.3.6**: Available, with MySQLi extension
|
||||
- **MySQL 8.0**: Available, can be started with `sudo service mysql start`
|
||||
- **Perl 5.38**: Available, with all required OGP modules installed
|
||||
- **Python 3.12**: Available, with PyYAML installed
|
||||
- **Pandoc + XeLaTeX**: Available, for PDF generation
|
||||
|
||||
### Guide Generation Workflow
|
||||
```bash
|
||||
# Complete workflow (3-10 seconds total)
|
||||
cd /home/runner/work/ControlPanel/ControlPanel
|
||||
./tools/generate_all_guides.sh
|
||||
|
||||
# Individual steps
|
||||
python3 tools/generate_server_guides.py # Generate markdown + PDFs
|
||||
python3 tools/validate_guides.py # Validate output
|
||||
|
||||
# Expected output structure:
|
||||
# docs/games/<game-slug>/index.md # Markdown guides
|
||||
# dist/pdfs/<game-slug>__Server_Admin_Guide_v1.pdf # PDF guides
|
||||
# docs/games/_index.md # Index page
|
||||
# dist/pdfs/manifest.json # Metadata manifest
|
||||
```
|
||||
|
||||
### Agent Testing
|
||||
```bash
|
||||
# Test Perl agent syntax (agent requires special permissions to run)
|
||||
cd /home/runner/work/ControlPanel/ControlPanel/_agent-linux
|
||||
perl -c ogp_agent.pl
|
||||
# Expected: "ogp_agent.pl syntax OK"
|
||||
```
|
||||
|
||||
### Database Setup for Testing
|
||||
```bash
|
||||
# Basic database setup (already configured)
|
||||
sudo service mysql start
|
||||
mysql -u localuser -ptestpass -e "SHOW DATABASES;"
|
||||
# Should show: information_schema, panel, performance_schema
|
||||
```
|
||||
|
||||
### Web Application Testing
|
||||
```bash
|
||||
# Start development server (will show 500 errors without complete DB schema)
|
||||
cd /home/runner/work/ControlPanel/ControlPanel
|
||||
php -S localhost:8080 &
|
||||
curl -I http://localhost:8080 # Test connectivity
|
||||
pkill -f "php -S" # Stop server
|
||||
```
|
||||
|
||||
## Key Projects in Codebase
|
||||
1. **Web Panel** (`index.php`, `modules/`, `themes/`): PHP web application for game server management
|
||||
2. **Linux Agent** (`_agent-linux/`): Perl-based agent for Linux game server management
|
||||
3. **Windows Agent** (`_agent-windows/`): Windows version of server agent
|
||||
4. **Guide Tools** (`tools/`): Python scripts for generating comprehensive server admin documentation
|
||||
5. **Game Definitions** (`data/games/`): YAML files defining game server configurations for guide generation
|
||||
|
||||
## Important Notes
|
||||
- The web application requires complete database schema initialization to run fully (beyond basic connectivity testing)
|
||||
- Agents require special system permissions and users to run properly in production
|
||||
- Guide generation tools work independently and can be tested without the web application
|
||||
- PDF generation requires both pandoc and XeLaTeX (texlive-xetex package)
|
||||
- All basic syntax checking and connectivity testing works in this environment
|
||||
- Focus testing on the components that can be fully validated: guide tools, PHP syntax, Perl syntax, and basic connectivity
|
||||
16
.gitignore
vendored
16
.gitignore
vendored
|
|
@ -1,16 +0,0 @@
|
|||
*.log
|
||||
*.tmp
|
||||
cache/
|
||||
tmp/
|
||||
sessions/
|
||||
*.tar
|
||||
*.tar.gz
|
||||
*.zip
|
||||
*.bak
|
||||
node_modules/
|
||||
vendor/*/cache/
|
||||
.env
|
||||
.env.*
|
||||
config.local.php
|
||||
!_agent-linux/**
|
||||
!_agent-windows/**
|
||||
BIN
.google.html.swp
BIN
.google.html.swp
Binary file not shown.
|
|
@ -1 +0,0 @@
|
|||
C00B1E58F75CE6808CC4795102B679F3B304AF55B1D7758CC960761B8417CAFA comodoca.com 626d7df153d26
|
||||
339
COPYING
339
COPYING
|
|
@ -1,339 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
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|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
|
@ -1 +0,0 @@
|
|||
2025-08-29 15:39:12 UTC
|
||||
123
ControlPanel/.github/workflows/build-game-pdfs.yml
vendored
123
ControlPanel/.github/workflows/build-game-pdfs.yml
vendored
|
|
@ -1,123 +0,0 @@
|
|||
name: Build Game PDFs
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
commit_pdfs:
|
||||
description: 'Commit PDFs back to repository'
|
||||
required: false
|
||||
default: 'true'
|
||||
type: boolean
|
||||
push:
|
||||
branches: [main]
|
||||
paths:
|
||||
- 'all_hostable_games_union.csv'
|
||||
- 'scripts/build_pdfs.py'
|
||||
- 'scripts/clean.py'
|
||||
- 'scripts/quality_control.py'
|
||||
- 'templates/game_guide.md'
|
||||
- '.github/workflows/build-game-pdfs.yml'
|
||||
|
||||
jobs:
|
||||
build-pdfs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.12'
|
||||
|
||||
- name: Install system dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y pandoc wkhtmltopdf
|
||||
|
||||
- name: Install Python dependencies
|
||||
run: |
|
||||
pip install pandas PyYAML
|
||||
|
||||
- name: Clean previous output
|
||||
run: |
|
||||
python3 scripts/clean.py
|
||||
|
||||
- name: Generate all game guides and PDFs
|
||||
run: |
|
||||
python3 scripts/build_pdfs.py
|
||||
|
||||
- name: Run quality control validation
|
||||
run: |
|
||||
python3 scripts/quality_control.py
|
||||
|
||||
- name: Generate statistics
|
||||
run: |
|
||||
echo "## Build Statistics" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Markdown files:** $(find out/md -name '*.md' | wc -l)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **PDF files:** $(find out/pdfs -name '*.pdf' | wc -l)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Total PDF size:** $(du -sh out/pdfs/ | cut -f1)" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Generated:** $(date)" >> $GITHUB_STEP_SUMMARY
|
||||
|
||||
# Check for quality issues
|
||||
if [ -f out/pdfs/quality_report.json ]; then
|
||||
ERRORS=$(jq -r '.total_errors' out/pdfs/quality_report.json)
|
||||
WARNINGS=$(jq -r '.total_warnings' out/pdfs/quality_report.json)
|
||||
echo "- **Quality:** $ERRORS errors, $WARNINGS warnings" >> $GITHUB_STEP_SUMMARY
|
||||
|
||||
if [ "$ERRORS" -gt "0" ]; then
|
||||
echo "❌ Quality validation failed with $ERRORS errors" >> $GITHUB_STEP_SUMMARY
|
||||
exit 1
|
||||
else
|
||||
echo "✅ Quality validation passed" >> $GITHUB_STEP_SUMMARY
|
||||
fi
|
||||
fi
|
||||
|
||||
- name: Upload PDF artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: game-server-guides-pdfs
|
||||
path: out/pdfs/
|
||||
retention-days: 30
|
||||
|
||||
- name: Upload Markdown artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: game-server-guides-markdown
|
||||
path: out/md/
|
||||
retention-days: 30
|
||||
|
||||
- name: Commit PDFs to repository
|
||||
if: github.event_name == 'workflow_dispatch' && github.event.inputs.commit_pdfs == 'true' || github.event_name == 'push'
|
||||
run: |
|
||||
# Configure git
|
||||
git config --local user.email "action@github.com"
|
||||
git config --local user.name "GitHub Action"
|
||||
|
||||
# Create docs/pdfs directory if it doesn't exist
|
||||
mkdir -p docs/pdfs
|
||||
|
||||
# Copy PDFs to docs directory
|
||||
cp out/pdfs/*.pdf docs/pdfs/ 2>/dev/null || true
|
||||
cp out/pdfs/manifest.json docs/pdfs/ 2>/dev/null || true
|
||||
cp out/pdfs/quality_report.json docs/pdfs/ 2>/dev/null || true
|
||||
|
||||
# Add and commit changes
|
||||
git add docs/pdfs/
|
||||
|
||||
# Check if there are changes to commit
|
||||
if ! git diff --staged --quiet; then
|
||||
GAME_COUNT=$(find out/pdfs -name '*.pdf' | wc -l)
|
||||
git commit -m "docs: regenerate exhaustive self-hosting PDFs for $GAME_COUNT games
|
||||
|
||||
- Generated $(date)
|
||||
- Total PDFs: $GAME_COUNT
|
||||
- Quality validated: $(jq -r '.total_errors' out/pdfs/quality_report.json 2>/dev/null || echo '0') errors
|
||||
- All guides are hosting-agnostic and self-hosting focused"
|
||||
|
||||
git push
|
||||
echo "✅ PDFs committed to repository" >> $GITHUB_STEP_SUMMARY
|
||||
else
|
||||
echo "ℹ️ No changes to commit" >> $GITHUB_STEP_SUMMARY
|
||||
fi
|
||||
22
ControlPanel/.gitignore
vendored
22
ControlPanel/.gitignore
vendored
|
|
@ -1,22 +0,0 @@
|
|||
*.log
|
||||
*.tmp
|
||||
cache/
|
||||
tmp/
|
||||
sessions/
|
||||
*.tar
|
||||
*.tar.gz
|
||||
*.zip
|
||||
*.bak
|
||||
node_modules/
|
||||
vendor/*/cache/
|
||||
.env
|
||||
.env.*
|
||||
config.local.php
|
||||
!_agent-linux/**
|
||||
!_agent-windows/**
|
||||
|
||||
# PDF Generation temporary directories
|
||||
out/
|
||||
scripts/__pycache__/
|
||||
test_generation.py
|
||||
__pycache__/
|
||||
Binary file not shown.
|
|
@ -1 +0,0 @@
|
|||
C00B1E58F75CE6808CC4795102B679F3B304AF55B1D7758CC960761B8417CAFA comodoca.com 626d7df153d26
|
||||
|
|
@ -1,339 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
|
@ -1,363 +0,0 @@
|
|||
<?php
|
||||
/* vim: set expandtab tabstop=4 shiftwidth=4 softtabstop=4: */
|
||||
|
||||
/**
|
||||
* PHP implementation of XXTEA encryption algorithm.
|
||||
*
|
||||
* XXTEA is a secure and fast encryption algorithm, suitable for web
|
||||
* development.
|
||||
*
|
||||
* PHP versions 4 and 5
|
||||
*
|
||||
* LICENSE: This library is free software; you can redistribute it
|
||||
* and/or modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||
* MA 02110-1301 USA.
|
||||
*
|
||||
* @category Encryption
|
||||
* @package Crypt_XXTEA
|
||||
* @author Wudi Liu <wudicgi@gmail.com>
|
||||
* @author Ma Bingyao <andot@ujn.edu.cn>
|
||||
* @copyright 2005-2008 Coolcode.CN
|
||||
* @license http://www.gnu.org/copyleft/lesser.html LGPL License 2.1
|
||||
* @version CVS: $Id: XXTEA.php,v 1.3 2008/03/06 11:38:45 wudicgi Exp $
|
||||
* @link http://pear.php.net/package/Crypt_XXTEA
|
||||
*/
|
||||
|
||||
/**
|
||||
* Needed for error handling
|
||||
*/
|
||||
require_once 'PEAR.php';
|
||||
|
||||
// {{{ constants
|
||||
|
||||
define('CRYPT_XXTEA_DELTA', 0x9E3779B9);
|
||||
|
||||
// }}}
|
||||
|
||||
/**
|
||||
* The main class
|
||||
*
|
||||
* @category Encryption
|
||||
* @package Crypt_XXTEA
|
||||
* @author Wudi Liu <wudicgi@gmail.com>
|
||||
* @author Ma Bingyao <andot@ujn.edu.cn>
|
||||
* @copyright 2005-2008 Coolcode.CN
|
||||
* @license http://www.gnu.org/copyleft/lesser.html LGPL License 2.1
|
||||
* @version Release: 0.9.0
|
||||
* @link http://pear.php.net/package/Crypt_XXTEA
|
||||
*/
|
||||
class Crypt_XXTEA {
|
||||
// {{{ properties
|
||||
|
||||
/**
|
||||
* The long integer array of secret key
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
var $_key;
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ setKey()
|
||||
|
||||
/**
|
||||
* Sets the secret key
|
||||
*
|
||||
* The key must be non-empty, and not more than 16 characters or 4 long values
|
||||
*
|
||||
* @access public
|
||||
*
|
||||
* @param mixed $key the secret key (string or long integer array)
|
||||
*
|
||||
* @return bool true on success, PEAR_Error on failure
|
||||
*/
|
||||
function setKey($key) {
|
||||
if (is_string($key)) {
|
||||
$k = $this->_str2long($key, false);
|
||||
} elseif (is_array($key)) {
|
||||
$k = $key;
|
||||
} else {
|
||||
return PEAR::raiseError('The secret key must be a string or long integer array.');
|
||||
}
|
||||
if (count($k) > 4) {
|
||||
return PEAR::raiseError('The secret key cannot be more than 16 characters or 4 long values.');
|
||||
} elseif (count($k) == 0) {
|
||||
return PEAR::raiseError('The secret key cannot be empty.');
|
||||
} elseif (count($k) < 4) {
|
||||
for ($i = count($k); $i < 4; $i++) {
|
||||
$k[$i] = 0;
|
||||
}
|
||||
}
|
||||
$this->_key = $k;
|
||||
return true;
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ encrypt()
|
||||
|
||||
/**
|
||||
* Encrypts a plain text
|
||||
*
|
||||
* As the XXTEA encryption algorithm is designed for encrypting and decrypting
|
||||
* the long integer array type of data, there is not a standard that defines
|
||||
* how to convert between long integer array and text or binary data for it.
|
||||
* So this package provides the ability to encrypt and decrypt the long integer
|
||||
* arrays directly to satisfy the requirement for working with other
|
||||
* implementations. And at the same time, for convenience, it also provides
|
||||
* the ability to process strings, which uses its own method to group the text
|
||||
* into array.
|
||||
*
|
||||
* @access public
|
||||
*
|
||||
* @param mixed $plaintext the plain text (string or long integer array)
|
||||
*
|
||||
* @return mixed the cipher text as the same type as the parameter $plaintext
|
||||
* on success, PEAR_Error on failure
|
||||
*/
|
||||
function encrypt($plaintext) {
|
||||
if ($this->_key == null) {
|
||||
return PEAR::raiseError('Secret key is undefined.');
|
||||
}
|
||||
if (is_string($plaintext)) {
|
||||
return $this->_encryptString($plaintext);
|
||||
} elseif (is_array($plaintext)) {
|
||||
return $this->_encryptArray($plaintext);
|
||||
} else {
|
||||
return PEAR::raiseError('The plain text must be a string or long integer array.');
|
||||
}
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ decrypt()
|
||||
|
||||
/**
|
||||
* Decrypts a cipher text
|
||||
*
|
||||
* @access public
|
||||
*
|
||||
* @param mixed $chipertext the cipher text (string or long integer array)
|
||||
*
|
||||
* @return mixed the plain text as the same type as the parameter $chipertext
|
||||
* on success, PEAR_Error on failure
|
||||
*/
|
||||
function decrypt($chipertext) {
|
||||
if ($this->_key == null) {
|
||||
return PEAR::raiseError('Secret key is undefined.');
|
||||
}
|
||||
if (is_string($chipertext)) {
|
||||
return $this->_decryptString($chipertext);
|
||||
} elseif (is_array($chipertext)) {
|
||||
return $this->_decryptArray($chipertext);
|
||||
} else {
|
||||
return PEAR::raiseError('The chiper text must be a string or long integer array.');
|
||||
}
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _encryptString()
|
||||
|
||||
/**
|
||||
* Encrypts a string
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param string $str the string to encrypt
|
||||
*
|
||||
* @return string the string type of the cipher text on success,
|
||||
* PEAR_Error on failure
|
||||
*/
|
||||
function _encryptString($str) {
|
||||
if ($str == '') {
|
||||
return '';
|
||||
}
|
||||
$v = $this->_str2long($str, true);
|
||||
$v = $this->_encryptArray($v);
|
||||
return $this->_long2str($v, false);
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _encryptArray()
|
||||
|
||||
/**
|
||||
* Encrypts a long integer array
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param array $v the long integer array to encrypt
|
||||
*
|
||||
* @return array the array type of the cipher text on success,
|
||||
* PEAR_Error on failure
|
||||
*/
|
||||
function _encryptArray($v) {
|
||||
$n = count($v) - 1;
|
||||
$z = $v[$n];
|
||||
$y = $v[0];
|
||||
$q = floor(6 + 52 / ($n + 1));
|
||||
$sum = 0;
|
||||
while (0 < $q--) {
|
||||
$sum = $this->_int32($sum + CRYPT_XXTEA_DELTA);
|
||||
$e = $sum >> 2 & 3;
|
||||
for ($p = 0; $p < $n; $p++) {
|
||||
$y = $v[$p + 1];
|
||||
$mx = $this->_int32((($z >> 5 & 0x07FFFFFF) ^ $y << 2) + (($y >> 3 & 0x1FFFFFFF) ^ $z << 4)) ^ $this->_int32(($sum ^ $y) + ($this->_key[$p & 3 ^ $e] ^ $z));
|
||||
$z = $v[$p] = $this->_int32($v[$p] + $mx);
|
||||
}
|
||||
$y = $v[0];
|
||||
$mx = $this->_int32((($z >> 5 & 0x07FFFFFF) ^ $y << 2) + (($y >> 3 & 0x1FFFFFFF) ^ $z << 4)) ^ $this->_int32(($sum ^ $y) + ($this->_key[$p & 3 ^ $e] ^ $z));
|
||||
$z = $v[$n] = $this->_int32($v[$n] + $mx);
|
||||
}
|
||||
return $v;
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _decryptString()
|
||||
|
||||
/**
|
||||
* Decrypts a string
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param string $str the string to decrypt
|
||||
*
|
||||
* @return string the string type of the plain text on success,
|
||||
* PEAR_Error on failure
|
||||
*/
|
||||
function _decryptString($str) {
|
||||
if ($str == '') {
|
||||
return '';
|
||||
}
|
||||
$v = $this->_str2long($str, false);
|
||||
$v = $this->_decryptArray($v);
|
||||
return $this->_long2str($v, true);
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _encryptArray()
|
||||
|
||||
/**
|
||||
* Decrypts a long integer array
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param array $v the long integer array to decrypt
|
||||
*
|
||||
* @return array the array type of the plain text on success,
|
||||
* PEAR_Error on failure
|
||||
*/
|
||||
function _decryptArray($v) {
|
||||
$n = count($v) - 1;
|
||||
$z = $v[$n];
|
||||
$y = $v[0];
|
||||
$q = floor(6 + 52 / ($n + 1));
|
||||
$sum = $this->_int32($q * CRYPT_XXTEA_DELTA);
|
||||
while ($sum != 0) {
|
||||
$e = $sum >> 2 & 3;
|
||||
for ($p = $n; $p > 0; $p--) {
|
||||
$z = $v[$p - 1];
|
||||
$mx = $this->_int32((($z >> 5 & 0x07FFFFFF) ^ $y << 2) + (($y >> 3 & 0x1FFFFFFF) ^ $z << 4)) ^ $this->_int32(($sum ^ $y) + ($this->_key[$p & 3 ^ $e] ^ $z));
|
||||
$y = $v[$p] = $this->_int32($v[$p] - $mx);
|
||||
}
|
||||
$z = $v[$n];
|
||||
$mx = $this->_int32((($z >> 5 & 0x07FFFFFF) ^ $y << 2) + (($y >> 3 & 0x1FFFFFFF) ^ $z << 4)) ^ $this->_int32(($sum ^ $y) + ($this->_key[$p & 3 ^ $e] ^ $z));
|
||||
$y = $v[0] = $this->_int32($v[0] - $mx);
|
||||
$sum = $this->_int32($sum - CRYPT_XXTEA_DELTA);
|
||||
}
|
||||
return $v;
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _long2str()
|
||||
|
||||
/**
|
||||
* Converts long integer array to string
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param array $v the long integer array
|
||||
* @param bool $w whether the given array contains the length of
|
||||
* original plain text
|
||||
*
|
||||
* @return string the string
|
||||
*/
|
||||
function _long2str($v, $w) {
|
||||
$len = count($v);
|
||||
$s = '';
|
||||
for ($i = 0; $i < $len; $i++) {
|
||||
$s .= pack('V', $v[$i]);
|
||||
}
|
||||
if ($w) {
|
||||
return substr($s, 0, $v[$len - 1]);
|
||||
} else {
|
||||
return $s;
|
||||
}
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _str2long()
|
||||
|
||||
/**
|
||||
* Converts string to long integer array
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param string $s the string
|
||||
* @param bool $w whether to append the length of string to array
|
||||
*
|
||||
* @return string the long integer array
|
||||
*/
|
||||
function _str2long($s, $w) {
|
||||
$v = array_values(unpack('V*', $s.str_repeat("\0", (4-strlen($s)%4)&3)));
|
||||
if ($w) {
|
||||
$v[] = strlen($s);
|
||||
}
|
||||
return $v;
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// {{{ _int32()
|
||||
|
||||
/**
|
||||
* Corrects long integer value
|
||||
*
|
||||
* Because a number beyond the bounds of the integer type will be automatically
|
||||
* interpreted as a float, the simulation of integer overflow is needed.
|
||||
*
|
||||
* @access private
|
||||
*
|
||||
* @param int $n the integer
|
||||
*
|
||||
* @return int the correct integer
|
||||
*/
|
||||
function _int32($n) {
|
||||
while ($n >= 2147483648) $n -= 4294967296;
|
||||
while ($n <= -2147483649) $n += 4294967296;
|
||||
return (int)$n;
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
}
|
||||
|
||||
?>
|
||||
|
|
@ -1,255 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
|
||||
<channel>
|
||||
<title>Game Server FAQ</title>
|
||||
<link>https://gameservers.world/faq</link>
|
||||
<description>Comprehensive game server configuration and troubleshooting guide</description>
|
||||
<dc:language>en</dc:language>
|
||||
<pubDate>Tue, 02 Sep 2025 21:29:01 GMT</pubDate>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>7 Days to Die</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- serverconfig.xml — Main server configuration: world name, ports, passwords, game settings. Paths: ./<br><br>- Data/Worlds/&lt;worldname&gt;/ — World save data. Paths: ./Data/Worlds/<br><br>- logs/output_log.txt — Server log file. Paths: ./logs/<br><br>- Mods/ — Server mods directory. Paths: ./Mods/<br><br>- Data/Config/ — Game configuration files. Paths: ./Data/Config/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>7 Days to Die</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>7DaysToDieServer.exe -logfile logs/output_log.txt -configfile=serverconfig.xml -dedicated<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 26900)<br><br>- Web Interface (TCP) — configurable (default 8080)<br><br>- Web Interface (TCP) — configurable (default 8081)<br><br>- Telnet (TCP) — configurable (default 8082)<br><br><strong>Command Line Flags</strong><br><br>-logfile — Log file path. Type: path, Default: logs/output_log.txt<br><br>-configfile — Server configuration file. Type: path, Default: serverconfig.xml<br><br>-dedicated — Run as dedicated server. Type: bool, Default: <br><br>-quit — Quit after loading (for testing). Type: bool, Default: <br><br>-batchmode — Run in batch mode. Type: bool, Default: <br><br>-nographics — Run without graphics. Type: bool, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>7 Days to Die</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not starting — verify serverconfig.xml syntax. Check file permissions. Review output_log.txt for errors.<br><br>- Players can't connect — open UDP game port and TCP web ports. Verify password settings. Check Steam authentication.<br><br>- World won't load — verify world name in serverconfig.xml. Check save file integrity. Restore from backup if corrupted.<br><br>- Performance issues — reduce MaxChunkAge and SaveDataLimit. Monitor RAM usage. Adjust MaxSpawnedZombies.<br><br>- Telnet/web interface not working — verify ports are open. Check ControlPanelEnabled and TelnetEnabled settings.<br><br>- Memory leaks — restart server regularly. Monitor for large save files. Clean up old backups.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Ark: Survival Evolved</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini — Main server settings: rates, multipliers, PvP settings. Paths: ShooterGame/Saved/Config/WindowsServer/<br><br>- ShooterGame/Saved/Config/WindowsServer/Game.ini — Advanced game configuration and overrides. Paths: ShooterGame/Saved/Config/WindowsServer/<br><br>- ShooterGame/Saved/SavedArks/ — World save files. Paths: ShooterGame/Saved/SavedArks/<br><br>- ShooterGame/Content/Mods/ — Downloaded workshop mods. Paths: ShooterGame/Content/Mods/<br><br>- ShooterGame/Binaries/Win64/BattlEye/BEServer_x64.cfg — BattlEye configuration. Paths: ShooterGame/Binaries/Win64/BattlEye/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Ark: Survival Evolved</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>ShooterGameServer.exe TheIsland?listen?SessionName=MyServer?ServerPassword=mypass?ServerAdminPassword=adminpass?Port=7777?QueryPort=27015?MaxPlayers=20<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 7777)<br><br>- Raw UDP Port (UDP) — GP+1 (default 7778)<br><br>- Query Port (UDP) — configurable (default 27015)<br><br>- RCON Port (TCP) — configurable (default 32330)<br><br><strong>Command Line Flags</strong><br><br>TheIsland — Map name (TheIsland, Ragnarok, TheCenter, etc.). Type: string, Default: TheIsland<br><br>?listen — Enable server listening mode. Type: bool, Default: <br><br>?SessionName — Server name in browser. Type: string, Default: MyServer<br><br>?ServerPassword — Server password. Type: string, Default: <br><br>?ServerAdminPassword — Admin password. Type: string, Default: <br><br>?Port — Game port. Type: int, Default: 7777<br><br>?QueryPort — Steam query port. Type: int, Default: 27015<br><br>?RCONPort — RCON port. Type: int, Default: 32330<br><br>?MaxPlayers — Maximum players. Type: int, Default: 20<br><br>?DifficultyOffset — Difficulty multiplier. Type: float, Default: 0.2<br><br>?ServerPVE — PvE mode. Type: bool, Default: false<br><br>?AllowFlyerCarryPvE — Allow flyer carry in PvE. Type: bool, Default: false<br><br>-automanagedmods — Auto-manage workshop mods. Type: bool, Default: <br><br>-mods — Workshop mod IDs (comma separated). Type: string, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Ark: Survival Evolved</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible — open UDP 7777, 7778 and query port. Verify ?SessionName parameter. Check Steam server list.<br><br>- Mods not downloading — use -automanagedmods flag. Verify workshop mod IDs in -mods parameter. Check Steam Workshop connectivity.<br><br>- Save corruption — backup SavedArks folder regularly. Monitor disk space. Avoid force-stopping during saves.<br><br>- Performance issues — reduce ?MaxPlayers and difficulty settings. Monitor RAM usage (8GB+ recommended). Optimize GameUserSettings.ini rates.<br><br>- Players timing out — adjust network settings in GameUserSettings.ini. Check server CPU usage and network stability.<br><br>- BattlEye kicks — update BattlEye. Configure whitelist properly. Check for mod compatibility issues.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Ark: Survival Evolved</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop mods: -mods=ID1,ID2,ID3<br><br>- Auto-management: -automanagedmods (recommended)<br><br>- Mod download path: ShooterGame/Content/Mods/<br><br>- Manual installation: copy mod files to Content/Mods/<br><br>- Mod updates: handled automatically with -automanagedmods<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Arma 3</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- server.cfg — Main server configuration: hostname, password, missions, admin settings. Paths: ./server.cfg<br><br>- basic.cfg — Basic network and performance settings. Paths: ./basic.cfg<br><br>- &lt;profiles&gt;/Users/&lt;name&gt;/&lt;name&gt;.Arma3Profile — Server profile with difficulty settings. Paths: &lt;profiles&gt;/Users/&lt;name&gt;/<br><br>- &lt;profiles&gt;/arma3server_*.rpt — Server log files. Paths: &lt;profiles&gt;/<br><br>- mpmissions/*.pbo — Multiplayer mission files. Paths: ./mpmissions/<br><br>- keys/*.bikey — Mod signature keys. Paths: ./keys/<br><br>- BattlEye/BEServer_x64.cfg — BattlEye configuration. Paths: ./BattlEye/<br><br>- @ModName/addons/*.pbo — Mod content files. Paths: @ModName/addons/<br><br>- @ModName/keys/*.bikey — Mod signature keys. Paths: @ModName/keys/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Arma 3</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>arma3server_x64.exe -ip=0.0.0.0 -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=profiles -name=server -serverMod="@ACE;@CBA_A3" -mod="" -world=empty -autoinit<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 2302)<br><br>- Steam query (UDP) — GP+1 (default 2303)<br><br>- Steam master (UDP) — GP+2 (default 2304)<br><br>- BattlEye RCon (TCP) — configurable (often GP+4) (default 2306)<br><br><strong>Command Line Flags</strong><br><br>-ip — Bind address. Type: ip, Default: 0.0.0.0<br><br>-port — Base game UDP port. Type: int, Default: 2302<br><br>-config — Server configuration file. Type: path, Default: server.cfg<br><br>-cfg — Basic configuration file. Type: path, Default: basic.cfg<br><br>-profiles — Profile directory. Type: path, Default: profiles<br><br>-name — Profile name. Type: string, Default: server<br><br>-serverMod — Server-side mods (semicolon separated). Type: string, Default: <br><br>-mod — Client mods (semicolon separated). Type: string, Default: <br><br>-world — World to preload (use 'empty' for faster start). Type: string, Default: <br><br>-autoinit — Auto-initialize server. Type: bool, Default: <br><br>-loadMissionToMemory — Load mission into memory. Type: bool, Default: <br><br>-noSound — Disable sound. Type: bool, Default: <br><br>-malloc — Memory allocator DLL. Type: path, Default: <br><br>-maxMem — Maximum memory in MB. Type: int, Default: auto<br><br>-cpuCount — CPU core count hint. Type: int, Default: auto<br><br>-exThreads — Extra threads (typical 3-7). Type: int, Default: auto<br><br>-enableHT — Enable hyper-threading. Type: bool, Default: <br><br>-hugepages — Enable huge pages. Type: bool, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Arma 3</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible — open UDP 2302, 2303, 2304. Set reportingIP in server.cfg. Check Windows Firewall and router NAT settings.<br><br>- Mods not loading — verify mod paths in -serverMod/-mod. Check for missing dependencies. Ensure .bikey files match in keys/ folder.<br><br>- BattlEye kicks players — update BattlEye files. Check BEServer_x64.cfg for correct settings. Verify signature checks are properly configured.<br><br>- Performance issues — use -malloc=system or tbbmalloc_bi_x64.dll. Adjust -exThreads (try 3-7). Reduce viewDistance and AI count in missions.<br><br>- Memory crashes — increase -maxMem setting. Use 64-bit server executable. Monitor RAM usage and reduce large mods if necessary.<br><br>- Mission won't load — verify .pbo files in mpmissions/. Check requiredAddons in mission.sqm. Test mission in editor first.<br><br>- Workshop sync issues — ensure Steam Workshop integration is configured. Check mod compatibility between server and client versions.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Arma 3</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop content path: !Workshop (Steam Workshop integration)<br><br>- Server-side workshop loading: -serverMod="!Workshop"<br><br>- Client workshop content: -mod="!Workshop"<br><br>- Workshop mod format: @workshopID or !Workshop<br><br>- Automatic updates: handled by Steam integration<br><br>- Cache location: Steam/steamapps/workshop/content/107410/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Arma2 Operation Arrowhead</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- server.cfg — Main server rules: hostname, password, passwordAdmin, maxPlayers, motd, voteMissionPlayers, voteThreshold, verifySignatures, equalModRequired, kickDuplicate, persistent, reportingIP, logFile, mission rotation. Paths: ./server.cfg, &lt;root&gt;/server.cfg<br><br>- basic.cfg — Network & bandwidth tuning: MinBandwidth, MaxBandwidth, MaxMsgSend, MinErrorToSend, MinErrorToSendNear, MaxSizeGuaranteed, MaxSizeNonGuaranteed, WindowSize, WindowCargoSize, MaxCustomFileSize, adapter, 3D_Performance, terrainGrid, viewDistance. Paths: ./basic.cfg<br><br>- Users/&lt;name&gt;/&lt;name&gt;.Arma2OAProfile — Difficulty & preferences profile. Paths: &lt;profiles&gt;/Users/&lt;name&gt;/<br><br>- Users/&lt;name&gt;/&lt;name&gt;.vars.Arma2OAProfile — Profile variables. Paths: &lt;profiles&gt;/Users/&lt;name&gt;/<br><br>- arma2oaserver.RPT — Runtime log and error messages. Paths: &lt;profiles&gt;/<br><br>- mpmissions/*.pbo — Mission files (e.g., co@xx_example.Chernarus.pbo, DayZ_Epoch_11.Chernarus.pbo). Paths: ./mpmissions/<br><br>- keys/*.bikey — Signature keys for allowed mods (must match client .bisign). Paths: ./keys/<br><br>- BattlEye/BEServer.cfg — RConPassword, RConPort (TCP), optional RConIP. Paths: ./BattlEye/<br><br>- BattlEye/bans.txt — Bans list. Paths: ./BattlEye/<br><br>- BattlEye/*.txt — Filters: scripts.txt, createvehicle.txt, remoteexec.txt, publicvariable.txt, setvariable.txt, addweaponcargo.txt. Paths: ./BattlEye/<br><br>- @DayZ_Epoch_Server/addons/dayz_server.pbo — DayZ Epoch server logic. Paths: @DayZ_Epoch_Server/addons/<br><br>- instance_&lt;ID&gt;_&lt;Map&gt;/config.cfg — DayZ instance config: host, port, names, passwords. Paths: ./<br><br>- instance_&lt;ID&gt;_&lt;Map&gt;/HiveExt.ini — MySQL connection, hive mode, time control. Paths: ./<br><br>- BEC/Config/Config.cfg — BEC general configuration. Paths: BEC/Config/<br><br>- BEC/Config/Scheduler.xml — BEC restarts/messages scheduler. Paths: BEC/Config/<br><br>- BEC/Config/Admins.xml — BEC admin definitions. Paths: BEC/Config/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Arma2 Operation Arrowhead</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>arma2oaserver.exe -ip=0.0.0.0 -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=profiles -name=server -world=empty -mod="@CBA" -nosplash -noPause<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 2302)<br><br>- Steam query (UDP) — GP+1 (default 2303)<br><br>- Master/aux (UDP) — GP+2 (default 2304)<br><br>- Aux/voice (UDP) — GP+3 (default 2305)<br><br>- BattlEye RCon (TCP) — configurable (often GP+4) (default 2306)<br><br><strong>Command Line Flags</strong><br><br>-ip — Bind address. Type: ip, Default: 0.0.0.0<br><br>-port — Base game UDP port. Type: int, Default: 2302<br><br>-config — Server rules/missions config file. Type: path, Default: server.cfg<br><br>-cfg — Network & bandwidth config file. Type: path, Default: basic.cfg<br><br>-profiles — Root for Users, RPT, logs, ranking. Type: path, Default: profiles<br><br>-name — Profile folder name under Users. Type: string, Default: server<br><br>-mod — Mod load order (semicolon separated). Type: string, Default: <br><br>-world — Preload world (use 'empty' for faster start). Type: string, Default: <br><br>-nosplash — Skip splash screens. Type: bool, Default: <br><br>-noPause — Prevent pause when window loses focus. Type: bool, Default: <br><br>-par — Read additional parameters from text file. Type: path, Default: <br><br>-cpuCount — Hint CPU core count. Type: int, Default: auto<br><br>-exThreads — Extra worker threads (I/O/geometry), 0=auto, typical 3-7. Type: int, Default: auto<br><br>-maxMem — Cap process RAM usage in MB. Type: int, Default: auto<br><br>-malloc — Custom memory allocator DLL. Type: path, Default: <br><br>-winxp — Legacy thread model for old OS. Type: bool, Default: <br><br>-noLogs — Reduce logging (not recommended). Type: bool, Default: <br><br>-netlog — Produce legacy network log (debug, impacts perf). Type: bool, Default: <br><br>-showScriptErrors — Print SQF script errors. Type: bool, Default: <br><br>-ranking — Write MP ranking/stats file in profiles. Type: path, Default: <br><br>-pid — Write PID to file for watchdogs. Type: path, Default: <br><br>-bepath — Explicit BattlEye folder. Type: path, Default: BattlEye<br><br>-checkSignatures — Enforce signature checks via CLI. Type: bool, Default: <br><br>-beta — Load OA beta build paths. Type: path, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Arma2 Operation Arrowhead</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Not visible in server browser — open UDP GP, GP+1, GP+2, GP+3 on firewall/NAT. Set reportingIP in server.cfg. Verify ISP or host does not block UDP. Check arma2oaserver.RPT for errors.<br><br>- BattlEye RCon cannot connect — check BattlEye/BEServer.cfg for RConPassword and RConPort, open that TCP port, and verify no extra BOM/whitespace in the file.<br><br>- Players get 'Signature check failed' — put matching .bikey files in keys/. Ensure clients load the same mod versions. Set verifySignatures=2 in server.cfg.<br><br>- DayZ/Epoch database errors — validate HiveExt.ini (host, db, user, pass). Confirm MySQL reachability and firewall. Check arma2oaserver.RPT and HiveExt.log for exact error lines.<br><br>- High desync / rubber-banding — tune basic.cfg: MaxMsgSend, MinErrorToSend, MinErrorToSendNear, MaxSizeGuaranteed/NonGuaranteed. Reduce AI count and viewDistance in missions. Avoid -noLogs so you have RPTs.<br><br>- Server crashes or hangs on boot — remove recently added mods, start with only @CBA. Check missing dependencies in RPT. Verify adequate disk space and that the -mod order is correct.<br><br>- Players stuck on 'Waiting for host' — mismatch between mission addons and server mods. Repack mission PBO with correct requiredAddons, confirm signatures, and clear client cache.<br><br>- Mod signature mismatch — ensure .bikey in keys/ matches the .bisign in mod files. Re-download mod if corrupted. Check mod version alignment between server and clients.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Counter-Strike: Global Offensive</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- server.cfg — Main server configuration: hostname, rcon_password, sv_password, mp_timelimit, mp_roundtime, mp_maxrounds, sv_cheats, etc.. Paths: csgo/cfg/server.cfg<br><br>- autoexec.cfg — Server autoexec configuration executed on startup. Paths: csgo/cfg/autoexec.cfg<br><br>- gamemode_casual.cfg — Casual game mode settings. Paths: csgo/cfg/gamemode_casual.cfg<br><br>- gamemode_competitive.cfg — Competitive game mode settings. Paths: csgo/cfg/gamemode_competitive.cfg<br><br>- gamemode_armsrace.cfg — Arms Race game mode settings. Paths: csgo/cfg/gamemode_armsrace.cfg<br><br>- gamemode_demolition.cfg — Demolition game mode settings. Paths: csgo/cfg/gamemode_demolition.cfg<br><br>- gamemode_deathmatch.cfg — Deathmatch game mode settings. Paths: csgo/cfg/gamemode_deathmatch.cfg<br><br>- maplist.txt — Available maps list. Paths: csgo/maplist.txt<br><br>- mapcycle.txt — Map rotation cycle. Paths: csgo/mapcycle.txt<br><br>- gamemodes.txt — Game modes configuration. Paths: csgo/gamemodes.txt<br><br>- admins_simple.ini — SourceMod admin definitions. Paths: csgo/addons/sourcemod/configs/admins_simple.ini<br><br>- databases.cfg — SourceMod database connections. Paths: csgo/addons/sourcemod/configs/databases.cfg<br><br>- core.cfg — SourceMod core settings. Paths: csgo/addons/sourcemod/configs/core.cfg<br><br>- sourcemod.cfg — SourceMod plugin settings. Paths: csgo/cfg/sourcemod/sourcemod.cfg<br><br>- metamod.vdf — MetaMod:Source configuration. Paths: csgo/addons/metamod.vdf<br><br>- banned_user.cfg — Banned users list. Paths: csgo/cfg/banned_user.cfg<br><br>- banned_ip.cfg — Banned IP addresses. Paths: csgo/cfg/banned_ip.cfg<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Counter-Strike: Global Offensive</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>srcds.exe -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2 -port 27015 +ip 0.0.0.0 -maxplayers_override 16<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 27015)<br><br>- Steam query (UDP) — GP+1 (default 27016)<br><br>- SourceTV (UDP) — GP+5 (default 27020)<br><br>- RCON (TCP) — GP (same as game port) (default 27015)<br><br><strong>Command Line Flags</strong><br><br>-game — Game directory name. Type: string, Default: csgo<br><br>-console — Enable console output. Type: bool, Default: <br><br>-usercon — Enable user console. Type: bool, Default: <br><br>-port — Game port (UDP). Type: int, Default: 27015<br><br>+ip — Bind IP address. Type: ip, Default: 0.0.0.0<br><br>-maxplayers_override — Max players (overrides map limit). Type: int, Default: 16<br><br>+map — Starting map. Type: string, Default: de_dust2<br><br>+mapgroup — Map group for rotation. Type: string, Default: mg_active<br><br>+game_type — Game type (0=Classic Casual/Competitive). Type: int, Default: 0<br><br>+game_mode — Game mode (0=Casual, 1=Competitive). Type: int, Default: 1<br><br>-tickrate — Server tickrate (64 or 128). Type: int, Default: 64<br><br>-threads — Number of worker threads. Type: int, Default: auto<br><br>+sv_setsteamaccount — Steam Game Server Login Token (GSLT). Type: string, Default: <br><br>+rcon_password — RCON password. Type: string, Default: <br><br>+hostname — Server name. Type: string, Default: <br><br>+sv_password — Server password. Type: string, Default: <br><br>-insecure — Disable VAC (for testing only). Type: bool, Default: <br><br>-nobots — Disable bots. Type: bool, Default: <br><br>+tv_enable — Enable SourceTV. Type: int, Default: 1<br><br>+tv_port — SourceTV port. Type: int, Default: 27020<br><br>+sv_lan — LAN mode (0=Internet, 1=LAN). Type: int, Default: 0<br><br>-authkey — Steam Web API key for workshop. Type: string, Default: <br><br>+host_workshop_collection — Workshop collection ID. Type: string, Default: <br><br>+workshop_start_map — Workshop map ID to start with. Type: string, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Counter-Strike: Global Offensive</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible in browser — open UDP 27015 (game) and 27016 (query) ports. Set +sv_lan 0. Verify Steam Game Server Login Token (+sv_setsteamaccount) is valid and not banned.<br><br>- VAC authentication error — ensure server has valid GSLT. Remove -insecure flag. Check VAC status at steamstat.us. Restart Steam service if needed.<br><br>- Players can't connect with 'Server is not responding' — check firewall allows UDP 27015. Verify +ip setting matches server's public IP. Test with sv_lan 1 for LAN testing.<br><br>- RCON connection refused — ensure rcon_password is set in server.cfg. Open TCP 27015 (or custom rcon_password port). Check for firewall blocking TCP connections.<br><br>- Workshop maps won't download — verify -authkey is valid Steam Web API key. Check +host_workshop_collection ID exists and is public. Ensure adequate disk space.<br><br>- High latency/lag issues — reduce server fps_max if CPU limited. Check network bandwidth with net_graph. Consider lowering tickrate from 128 to 64. Monitor sv output for performance warnings.<br><br>- SourceMod plugins not loading — verify metamod.vdf exists and points to correct MetaMod binary. Check addons/sourcemod/logs/errors_*.log for specific plugin errors.<br><br>- Bots filling server — set bot_quota 0 in server.cfg. Use mp_autoteambalance 0 and mp_limitteams 0 to prevent auto-balancing with bots.<br><br>- Map cycle not working — verify mapcycle.txt has correct map names. Use mp_mapcycle_empty_waittime to control map change timing. Check for workshop map format (workshop/mapid).<br><br>- Memory leaks or crashes — update to latest srcds version. Check addons/sourcemod/logs/errors_*.log for plugin issues. Monitor RAM usage and set appropriate -maxplayers_override.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Counter-Strike: Global Offensive</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop content stored in: csgo/maps/workshop/<br><br>- Collection setup: +host_workshop_collection COLLECTION_ID<br><br>- Start with workshop map: +workshop_start_map MAP_ID<br><br>- API key required: -authkey YOUR_STEAM_WEB_API_KEY<br><br>- Map format in mapcycle: workshop/123456789<br><br>- Auto-update: workshop content updates on map change<br><br>- Cache location: steamcmd/steamapps/workshop/content/730/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>DayZ</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- serverDZ.cfg — Main server configuration: hostname, password, maxPlayers, missions. Paths: ./<br><br>- &lt;profiles&gt;/DayZServer_x64_*.log — Server log files. Paths: &lt;profiles&gt;/<br><br>- &lt;profiles&gt;/BattlEye/BEServer_x64.cfg — BattlEye configuration. Paths: &lt;profiles&gt;/BattlEye/<br><br>- mpmissions/dayzOffline.chernarusplus/ — Mission folder with configuration. Paths: ./mpmissions/<br><br>- mpmissions/*/db/ — Mission database and storage. Paths: ./mpmissions/*/<br><br>- @ModName/ — Mod directories. Paths: ./<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>DayZ</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -profiles=profiles -dologs -adminlog -netlog -freezecheck<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 2302)<br><br>- Steam query (UDP) — GP+1 (default 2303)<br><br>- Steam master (UDP) — GP+2 (default 2304)<br><br>- BattlEye RCon (TCP) — configurable (default 2306)<br><br><strong>Command Line Flags</strong><br><br>-config — Server configuration file. Type: path, Default: serverDZ.cfg<br><br>-port — Game port. Type: int, Default: 2302<br><br>-profiles — Profile directory. Type: path, Default: profiles<br><br>-dologs — Enable detailed logging. Type: bool, Default: <br><br>-adminlog — Enable admin action logging. Type: bool, Default: <br><br>-netlog — Enable network logging. Type: bool, Default: <br><br>-freezecheck — Enable freeze detection. Type: bool, Default: <br><br>-scriptDebug — Enable script debugging. Type: bool, Default: <br><br>-filePatching — Enable file patching. Type: bool, Default: <br><br>-mod — Client mods (semicolon separated). Type: string, Default: <br><br>-serverMod — Server-side mods (semicolon separated). Type: string, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>DayZ</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not starting — verify serverDZ.cfg syntax. Check mission folder exists. Review DayZServer_x64_*.log for errors.<br><br>- Players can't connect — open UDP 2302, 2303, 2304. Verify password setting. Check BattlEye status.<br><br>- Mods not loading — verify mod paths and names. Check for mod conflicts. Ensure client and server mod versions match.<br><br>- Database errors — check mission database permissions. Verify adequate disk space. Monitor for corruption.<br><br>- Performance issues — reduce player count and loot spawns. Monitor CPU and RAM usage. Optimize server hardware.<br><br>- BattlEye issues — update BattlEye files. Configure BEServer_x64.cfg properly. Check for mod compatibility.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>DayZ</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop mod format: @workshop_id<br><br>- Steam Workshop integration: automatic with Steam subscriptions<br><br>- Mod loading: -mod="@mod1;@mod2" for client mods<br><br>- Server mods: -serverMod="@servermod1;@servermod2"<br><br>- Workshop cache: Steam/steamapps/workshop/content/221100/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Garry's Mod</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- garrysmod/cfg/server.cfg — Main server configuration: hostname, rcon_password, sv_password, gamemode settings, etc.. Paths: garrysmod/cfg/<br><br>- garrysmod/cfg/autoexec.cfg — Auto-executed configuration on server start. Paths: garrysmod/cfg/<br><br>- garrysmod/settings/users.txt — User access/admin definitions. Paths: garrysmod/settings/<br><br>- garrysmod/data/ulib/users.txt — ULib user permissions (if ULX installed). Paths: garrysmod/data/ulib/<br><br>- garrysmod/data/ulib/groups.txt — ULib group definitions. Paths: garrysmod/data/ulib/<br><br>- garrysmod/addons/ulx/lua/ulx/modules/ — ULX admin command modules. Paths: garrysmod/addons/ulx/lua/ulx/modules/<br><br>- garrysmod/lua/autorun/server/ — Server-side Lua autorun scripts. Paths: garrysmod/lua/autorun/server/<br><br>- garrysmod/gamemodes/&lt;gamemode&gt;/gamemode/ — Gamemode Lua files. Paths: garrysmod/gamemodes/<br><br>- garrysmod/addons/ — Addon folders (legacy format). Paths: garrysmod/addons/<br><br>- garrysmod/workshop.lua — Workshop addon loading script. Paths: garrysmod/<br><br>- garrysmod/cfg/mapcycle.txt — Map rotation cycle. Paths: garrysmod/cfg/<br><br>- garrysmod/cfg/maplist.txt — Available maps list. Paths: garrysmod/cfg/<br><br>- garrysmod/data/sv.db — Server database (SQLite). Paths: garrysmod/data/<br><br>- garrysmod/data/&lt;gamemode&gt;/ — Gamemode-specific data files. Paths: garrysmod/data/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Garry's Mod</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>srcds.exe -console -game garrysmod +gamemode sandbox +map gm_flatgrass +maxplayers 16 -port 27015 +ip 0.0.0.0<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 27015)<br><br>- Steam query (UDP) — GP+1 (default 27016)<br><br>- ClientPort (UDP) — 27005 (fixed) (default 27005)<br><br>- SourceTV (UDP) — GP+5 (default 27020)<br><br><strong>Command Line Flags</strong><br><br>-console — Enable console output. Type: bool, Default: <br><br>-game — Game directory. Type: string, Default: garrysmod<br><br>+gamemode — Starting gamemode. Type: string, Default: sandbox<br><br>+map — Starting map. Type: string, Default: gm_flatgrass<br><br>+maxplayers — Maximum players. Type: int, Default: 16<br><br>-port — Game port (UDP). Type: int, Default: 27015<br><br>+ip — Bind IP address. Type: ip, Default: 0.0.0.0<br><br>+hostname — Server name. Type: string, Default: <br><br>+rcon_password — RCON password. Type: string, Default: <br><br>+sv_password — Server password. Type: string, Default: <br><br>-authkey — Steam Web API key for workshop. Type: string, Default: <br><br>+host_workshop_collection — Workshop collection ID. Type: string, Default: <br><br>+sv_setsteamaccount — Steam Game Server Login Token. Type: string, Default: <br><br>-tickrate — Server tickrate. Type: int, Default: 66<br><br>-threads — Worker threads. Type: int, Default: auto<br><br>+sv_lan — LAN mode (0=Internet, 1=LAN). Type: int, Default: 0<br><br>+sv_region — Server region code. Type: int, Default: 255<br><br>+exec — Execute config file on start. Type: string, Default: server.cfg<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Garry's Mod</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible in browser — open UDP 27015 (game) and 27016 (query) ports. Set +sv_lan 0. Verify Steam Game Server Login Token (+sv_setsteamaccount) if using workshop content.<br><br>- Workshop addons not downloading — ensure -authkey (Steam Web API key) is valid. Verify +host_workshop_collection ID exists and is public. Check steamcmd workshop download logs.<br><br>- Lua errors on startup — check garrysmod/console.log for specific error messages. Verify addon compatibility with current GMod version. Remove conflicting addons.<br><br>- Players stuck downloading — reduce workshop collection size. Verify fastdl server if using custom content. Check network stability for large addon downloads.<br><br>- ULX/ULib not working — ensure proper installation in garrysmod/addons/. Check data/ulib/ permissions. Verify users.txt and groups.txt syntax.<br><br>- Gamemode won't load — verify gamemode folder structure in garrysmod/gamemodes/. Check init.lua and cl_init.lua files. Monitor console for Lua errors.<br><br>- High CPU/memory usage — identify problematic addons via server monitoring. Remove inefficient Lua scripts. Consider reducing tickrate from 66 to 33.<br><br>- Database errors — check garrysmod/data/sv.db integrity. Verify disk space and permissions. Some addons may require MySQL instead of SQLite.<br><br>- Map changes fail — verify maps exist in garrysmod/maps/. Check mapcycle.txt syntax. Ensure workshop maps are properly downloaded.<br><br>- Custom content missing — setup FastDL server for custom maps/materials. Verify resource.AddWorkshop() calls in Lua scripts. Check client sv_downloadurl setting.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Garry's Mod</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop collection setup: +host_workshop_collection COLLECTION_ID<br><br>- API key required: -authkey YOUR_STEAM_WEB_API_KEY<br><br>- Workshop content cached in: steamcmd/steamapps/workshop/content/4000/<br><br>- Lua workshop loading: resource.AddWorkshop('ADDON_ID')<br><br>- Auto-download: workshop addons download automatically to clients<br><br>- Collection limits: keep collections under 50 addons for better performance<br><br>- Workshop script: garrysmod/workshop.lua for manual addon loading<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Minecraft</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- server.properties — Main server configuration: level-name, gamemode, difficulty, max-players, server-port, motd, spawn-protection, etc.. Paths: ./<br><br>- eula.txt — Minecraft EULA acceptance (must be set to true). Paths: ./<br><br>- whitelist.json — Whitelisted players (if white-list=true). Paths: ./<br><br>- ops.json — Server operators with admin permissions. Paths: ./<br><br>- banned-players.json — Banned players list. Paths: ./<br><br>- banned-ips.json — Banned IP addresses list. Paths: ./<br><br>- server-icon.png — Server icon (64x64 PNG). Paths: ./<br><br>- world/ — Default world folder (level-name in server.properties). Paths: ./world/<br><br>- world_nether/ — Nether dimension folder. Paths: ./world_nether/<br><br>- world_the_end/ — End dimension folder. Paths: ./world_the_end/<br><br>- logs/latest.log — Current server log file. Paths: ./logs/<br><br>- logs/debug.log — Debug log file (if enabled). Paths: ./logs/<br><br>- usercache.json — User UUID cache. Paths: ./<br><br>- bukkit.yml — Bukkit configuration (if using Bukkit/Spigot/Paper). Paths: ./<br><br>- spigot.yml — Spigot configuration (if using Spigot/Paper). Paths: ./<br><br>- paper.yml — Paper configuration (if using Paper). Paths: ./<br><br>- plugins/ — Bukkit/Spigot/Paper plugins folder. Paths: ./plugins/<br><br>- config/ — Forge mod configuration files. Paths: ./config/<br><br>- mods/ — Forge mods folder. Paths: ./mods/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Minecraft</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>java -Xmx4G -Xms4G -jar server.jar nogui<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (TCP) — GP (default 25565)<br><br>- Query Port (UDP) — GP (same port) (default 25565)<br><br>- RCON Port (TCP) — configurable (default 25575)<br><br><strong>Command Line Flags</strong><br><br>-Xmx — Maximum heap memory allocation. Type: string, Default: 4G<br><br>-Xms — Initial heap memory allocation. Type: string, Default: 4G<br><br>-jar — Server JAR file path. Type: path, Default: server.jar<br><br>nogui — Run without GUI (recommended for servers). Type: bool, Default: <br><br>-XX:+UseG1GC — Use G1 garbage collector (recommended). Type: bool, Default: <br><br>-XX:+ParallelRefProcEnabled — Enable parallel reference processing. Type: bool, Default: <br><br>-XX:MaxGCPauseMillis — Maximum GC pause time in milliseconds. Type: int, Default: 200<br><br>-XX:+UnlockExperimentalVMOptions — Unlock experimental JVM options. Type: bool, Default: <br><br>-XX:+DisableExplicitGC — Disable explicit garbage collection. Type: bool, Default: <br><br>-XX:+AlwaysPreTouch — Pre-touch memory pages during JVM initialization. Type: bool, Default: <br><br>-XX:G1NewSizePercent — G1 new generation size percentage. Type: int, Default: 30<br><br>-XX:G1MaxNewSizePercent — G1 maximum new generation size percentage. Type: int, Default: 40<br><br>-XX:G1HeapRegionSize — G1 heap region size. Type: string, Default: 8m<br><br>-XX:G1ReservePercent — G1 reserve percentage. Type: int, Default: 20<br><br>-XX:G1HeapWastePercent — G1 heap waste percentage. Type: int, Default: 5<br><br>-XX:G1MixedGCCountTarget — G1 mixed GC count target. Type: int, Default: 4<br><br>-XX:InitiatingHeapOccupancyPercent — G1 initiating heap occupancy percentage. Type: int, Default: 15<br><br>-XX:G1MixedGCLiveThresholdPercent — G1 mixed GC live threshold percentage. Type: int, Default: 90<br><br>-XX:G1RSetUpdatingPauseTimePercent — G1 RSet updating pause time percentage. Type: int, Default: 5<br><br>-XX:SurvivorRatio — Survivor space ratio. Type: int, Default: 32<br><br>-Dlog4j2.formatMsgNoLookups — Disable Log4j2 lookups (security). Type: bool, Default: true<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Minecraft</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server won't start — verify Java installation (java -version). Check server.jar file integrity. Ensure EULA is accepted (eula=true in eula.txt).<br><br>- Out of memory errors — increase -Xmx value. Monitor actual memory usage. Consider upgrading server RAM or reducing view-distance in server.properties.<br><br>- Players can't connect — open port 25565 (TCP). Verify server-ip in server.properties. Check firewall settings. Ensure online-mode matches client authentication.<br><br>- World generation lag — reduce view-distance and simulation-distance in server.properties. Use Paper server for better performance. Pre-generate world chunks.<br><br>- Plugin errors — check logs/ folder for specific error messages. Verify plugin compatibility with server version. Update outdated plugins.<br><br>- Chunk loading issues — restart server to clear memory. Check world corruption with region file tools. Consider reducing max-world-size.<br><br>- High CPU usage — optimize server.properties (view-distance, simulation-distance, max-tick-time). Use performance mods like Lithium. Monitor TPS with /tps command.<br><br>- Database connection errors — verify MySQL/PostgreSQL connection details in plugin configs. Check database server status and network connectivity.<br><br>- Whitelist not working — ensure white-list=true in server.properties. Verify UUIDs in whitelist.json. Use /whitelist add command to add players properly.<br><br>- Backup/save issues — stop server before manual backups. Use save-all command before copying world files. Check disk space and permissions for world folders.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Rust</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- server/&lt;identity&gt;/cfg/server.cfg — Main server configuration file with console commands. Paths: server/&lt;identity&gt;/cfg/<br><br>- server/&lt;identity&gt;/cfg/users.cfg — User permissions and groups (Oxide/uMod). Paths: server/&lt;identity&gt;/cfg/<br><br>- server/&lt;identity&gt;/oxide/config/DefaultGroups.json — Default permission groups (Oxide/uMod). Paths: server/&lt;identity&gt;/oxide/config/<br><br>- server/&lt;identity&gt;/oxide/config/Oxide.json — Oxide framework configuration. Paths: server/&lt;identity&gt;/oxide/config/<br><br>- server/&lt;identity&gt;/oxide/data/ — Plugin data files. Paths: server/&lt;identity&gt;/oxide/data/<br><br>- server/&lt;identity&gt;/oxide/plugins/ — Oxide plugin files (.cs). Paths: server/&lt;identity&gt;/oxide/plugins/<br><br>- server/&lt;identity&gt;/oxide/lang/ — Plugin language files. Paths: server/&lt;identity&gt;/oxide/lang/<br><br>- server/&lt;identity&gt;/UserPersistence.db — Player data SQLite database. Paths: server/&lt;identity&gt;/<br><br>- server/&lt;identity&gt;/proceduralmap.*.*.map — Generated map file. Paths: server/&lt;identity&gt;/<br><br>- server/&lt;identity&gt;/proceduralmap.*.*.sav — World save file. Paths: server/&lt;identity&gt;/<br><br>- bans.cfg — Banned players list. Paths: ./<br><br>- start_server.bat — Windows server startup script. Paths: ./<br><br>- start_server.sh — Linux server startup script. Paths: ./<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Rust</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>RustDedicated.exe -batchmode -load -nographics +server.hostname "My Rust Server" +server.port 28015 +server.identity "my_server_identity" +rcon.port 28016 +rcon.password "your_rcon_password" +server.maxplayers 100 +server.worldsize 4000 +server.seed 12345<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 28015)<br><br>- RCON Port (TCP) — GP+1 (default 28016)<br><br>- Query Port (UDP) — GP+2 (default 28017)<br><br><strong>Command Line Flags</strong><br><br>-batchmode — Run in batch mode (no GUI). Type: bool, Default: <br><br>-load — Load the save file on startup. Type: bool, Default: <br><br>-nographics — Disable graphics rendering. Type: bool, Default: <br><br>+server.hostname — Server name displayed in browser. Type: string, Default: My Rust Server<br><br>+server.port — Game port (UDP). Type: int, Default: 28015<br><br>+server.identity — Server identity folder name. Type: string, Default: my_server_identity<br><br>+server.maxplayers — Maximum number of players. Type: int, Default: 100<br><br>+server.worldsize — World size (1000-4000). Type: int, Default: 4000<br><br>+server.seed — World generation seed. Type: int, Default: 12345<br><br>+rcon.port — RCON port (TCP). Type: int, Default: 28016<br><br>+rcon.password — RCON password. Type: string, Default: <br><br>+rcon.ip — RCON bind IP. Type: ip, Default: 0.0.0.0<br><br>+rcon.web — Enable web RCON (0/1). Type: int, Default: 1<br><br>+server.level — Map name or 'Procedural Map'. Type: string, Default: Procedural Map<br><br>+server.description — Server description. Type: string, Default: <br><br>+server.url — Server website URL. Type: string, Default: <br><br>+server.headerimage — Server header image URL. Type: string, Default: <br><br>+server.logoimage — Server logo image URL. Type: string, Default: <br><br>+server.saveinterval — Auto-save interval in seconds. Type: int, Default: 300<br><br>+server.globalchat — Enable global chat. Type: bool, Default: true<br><br>+server.stability — Enable structural stability. Type: bool, Default: true<br><br>+server.radiation — Enable radiation. Type: bool, Default: true<br><br>+server.pve — Player vs Environment mode. Type: bool, Default: false<br><br>+decay.scale — Decay rate multiplier. Type: float, Default: 1<br><br>+craft.instant — Instant crafting. Type: bool, Default: false<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Rust</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible in browser — open UDP 28015 (game) and UDP 28017 (query) ports. Verify +server.port matches opened port. Check Steam server list refresh.<br><br>- RCON connection failed — ensure +rcon.password is set and +rcon.port is open (TCP). Verify firewall allows TCP connections on RCON port.<br><br>- Players can't connect — check server.maxplayers not exceeded. Verify Steam authentication servers are online. Monitor server console for connection errors.<br><br>- High memory usage/crashes — reduce server.worldsize if needed. Monitor Oxide plugin memory usage. Restart server regularly during high population periods.<br><br>- Oxide plugins not loading — verify .cs files are in oxide/plugins/. Check oxide/logs/ for compilation errors. Ensure plugin dependencies are installed.<br><br>- World generation fails — change server.seed value. Ensure adequate disk space (4000 worldsize needs ~2GB). Check server console for terrain generation errors.<br><br>- Save corruption — backup save files regularly. Use server.saveinterval appropriately. Monitor disk I/O during save operations.<br><br>- Performance issues — reduce server.worldsize and maxplayers. Disable unnecessary Oxide plugins. Monitor server.fps and gc.collect in console.<br><br>- Decay not working — verify decay.scale setting. Check structural stability settings. Some items may have different decay rates in configuration.<br><br>- Chat/communication issues — verify server.globalchat setting. Check Oxide chat plugins for conflicts. Monitor player.chat and say commands in console.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Squad</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- SquadGame/ServerConfig/Server.cfg — Main server configuration. Paths: SquadGame/ServerConfig/<br><br>- SquadGame/ServerConfig/Rcon.cfg — RCON configuration. Paths: SquadGame/ServerConfig/<br><br>- SquadGame/ServerConfig/MapRotation.cfg — Map rotation settings. Paths: SquadGame/ServerConfig/<br><br>- SquadGame/ServerConfig/Admins.cfg — Admin Steam IDs. Paths: SquadGame/ServerConfig/<br><br>- SquadGame/ServerConfig/Bans.cfg — Banned player list. Paths: SquadGame/ServerConfig/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Squad</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>SquadGameServer.exe Mutaha -Port=7787 -QueryPort=27165 -RCON=21114 -log<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 7787)<br><br>- Query Port (UDP) — configurable (default 27165)<br><br>- RCON Port (TCP) — configurable (default 21114)<br><br><strong>Command Line Flags</strong><br><br>Mutaha — Starting map/layer. Type: string, Default: Mutaha<br><br>-Port — Game port. Type: int, Default: 7787<br><br>-QueryPort — Steam query port. Type: int, Default: 27165<br><br>-RCON — RCON port. Type: int, Default: 21114<br><br>-log — Enable logging. Type: bool, Default: <br><br>-LOCALLOGTIMES — Use local time in logs. Type: bool, Default: <br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Squad</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible — open UDP game port and query port. Verify Steam Game Server Login Token in Server.cfg.<br><br>- RCON not working — check Rcon.cfg for password and IP settings. Open TCP RCON port. Verify firewall settings.<br><br>- Map rotation issues — check MapRotation.cfg syntax. Verify layer names are correct. Test individual maps first.<br><br>- Admin commands not working — verify Steam ID64 format in Admins.cfg. Check admin level permissions.<br><br>- Performance problems — monitor CPU usage. Reduce max players if needed. Check memory consumption.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Squad</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Mod support: limited workshop integration<br><br>- Custom maps: place in SquadGame/Content/Maps/<br><br>- Workshop mods: handled through Steam integration<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Team Fortress 2</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- tf/cfg/server.cfg — Main server configuration: hostname, rcon_password, sv_password, mp_timelimit, etc.. Paths: tf/cfg/<br><br>- tf/cfg/autoexec.cfg — Auto-executed configuration on server start. Paths: tf/cfg/<br><br>- tf/cfg/mapcycle.txt — Map rotation cycle. Paths: tf/cfg/<br><br>- tf/cfg/maplist.txt — Available maps list. Paths: tf/cfg/<br><br>- tf/cfg/pure_server_whitelist.txt — Pure server file whitelist. Paths: tf/cfg/<br><br>- tf/cfg/banned_user.cfg — Banned users list. Paths: tf/cfg/<br><br>- tf/cfg/banned_ip.cfg — Banned IP addresses. Paths: tf/cfg/<br><br>- tf/addons/sourcemod/configs/admins_simple.ini — SourceMod admin definitions. Paths: tf/addons/sourcemod/configs/<br><br>- tf/addons/sourcemod/configs/databases.cfg — SourceMod database connections. Paths: tf/addons/sourcemod/configs/<br><br>- tf/addons/metamod.vdf — MetaMod:Source configuration. Paths: tf/addons/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Team Fortress 2</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>srcds.exe -game tf -console +sv_pure 1 +map ctf_2fort +maxplayers 24 -port 27015 +ip 0.0.0.0<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 27015)<br><br>- Steam query (UDP) — GP+1 (default 27016)<br><br>- SourceTV (UDP) — GP+5 (default 27020)<br><br>- RCON (TCP) — GP (same as game port) (default 27015)<br><br><strong>Command Line Flags</strong><br><br>-game — Game directory. Type: string, Default: tf<br><br>-console — Enable console output. Type: bool, Default: <br><br>+sv_pure — Pure server mode (0=off, 1=on, 2=whitelist). Type: int, Default: 1<br><br>+map — Starting map. Type: string, Default: ctf_2fort<br><br>+maxplayers — Maximum players. Type: int, Default: 24<br><br>-port — Game port (UDP). Type: int, Default: 27015<br><br>+ip — Bind IP address. Type: ip, Default: 0.0.0.0<br><br>+hostname — Server name. Type: string, Default: <br><br>+rcon_password — RCON password. Type: string, Default: <br><br>+sv_password — Server password. Type: string, Default: <br><br>+sv_setsteamaccount — Steam Game Server Login Token. Type: string, Default: <br><br>-tickrate — Server tickrate. Type: int, Default: 66<br><br>+sv_lan — LAN mode (0=Internet, 1=LAN). Type: int, Default: 0<br><br>+sv_region — Server region code. Type: int, Default: 255<br><br>+exec — Execute config file on start. Type: string, Default: server.cfg<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Team Fortress 2</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible in browser — open UDP 27015 (game) and 27016 (query) ports. Set +sv_lan 0. Verify Steam Game Server Login Token (+sv_setsteamaccount) if required.<br><br>- Players can't connect — check +maxplayers setting. Verify Steam authentication servers are online. Monitor server console for connection errors.<br><br>- Pure server violations — update pure_server_whitelist.txt with allowed custom files. Set sv_pure 0 to disable or sv_pure 2 for strict whitelist mode.<br><br>- SourceMod plugins not loading — verify metamod.vdf exists and points to correct MetaMod binary. Check addons/sourcemod/logs/errors_*.log for specific plugin errors.<br><br>- Map cycle not working — verify mapcycle.txt has correct map names. Use mp_timelimit to control map change timing. Check for custom map requirements.<br><br>- High CPU/performance issues — reduce server fps_max if CPU limited. Monitor net_graph for network performance. Consider reducing maxplayers for better performance.<br><br>- VAC authentication error — ensure server has valid GSLT if using ranked mode. Remove any modifications that might trigger VAC.<br><br>- Bots filling server — use tf_bot_quota 0 to disable bots. Configure tf_bot_auto_vacate for automatic bot removal when players join.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Terraria</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- serverconfig.txt — Server configuration file with all settings. Paths: ./<br><br>- Worlds/&lt;worldname&gt;.wld — World save file. Paths: ./Worlds/<br><br>- tshock/ — TShock server mod directory (if using TShock). Paths: ./tshock/<br><br>- tshock/config.json — TShock configuration. Paths: ./tshock/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Terraria</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>TerrariaServer.exe -config serverconfig.txt<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (TCP) — GP (default 7777)<br><br><strong>Command Line Flags</strong><br><br>-config — Server configuration file. Type: path, Default: serverconfig.txt<br><br>-port — Server port. Type: int, Default: 7777<br><br>-players — Max players. Type: int, Default: 8<br><br>-pass — Server password. Type: string, Default: <br><br>-world — World file path. Type: path, Default: <br><br>-autocreate — Auto-create world (1=small, 2=medium, 3=large). Type: int, Default: 1<br><br>-worldname — World name for auto-creation. Type: string, Default: World<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Terraria</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server won't start — verify serverconfig.txt exists and has correct syntax. Check world file path if specified.<br><br>- Players can't connect — open TCP port 7777. Verify server is not in single-player mode. Check password settings.<br><br>- World corruption — backup .wld files regularly. Avoid force-stopping during saves. Check disk space.<br><br>- TShock not working — ensure TShock is properly installed. Check tshock/config.json for errors. Verify permissions.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Unturned</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- Servers/&lt;ServerName&gt;/Server/Commands.dat — Server configuration: port, name, password, mode. Paths: Servers/&lt;ServerName&gt;/Server/<br><br>- Servers/&lt;ServerName&gt;/Workshop/ — Workshop mod configurations. Paths: Servers/&lt;ServerName&gt;/<br><br>- Servers/&lt;ServerName&gt;/Rocket/ — RocketMod plugin directory. Paths: Servers/&lt;ServerName&gt;/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Unturned</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>Unturned.exe -batchmode -nographics +LanServer/MyServer<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 27015)<br><br>- Steam query (UDP) — GP+1 (default 27016)<br><br><strong>Command Line Flags</strong><br><br>-batchmode — Run in batch mode. Type: bool, Default: <br><br>-nographics — Run without graphics. Type: bool, Default: <br><br>+LanServer/ — Server name/directory. Type: string, Default: MyServer<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Unturned</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not starting — verify Commands.dat syntax. Check server name matches directory. Review logs for errors.<br><br>- Workshop mods not loading — verify Workshop.json configuration. Check mod subscriptions. Restart server after changes.<br><br>- RocketMod plugins not working — ensure Rocket.Unturned.dll is installed. Check plugin compatibility with game version.<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steam Workshop</title>
|
||||
<category>Unturned</category>
|
||||
<content:encoded><strong>Steam Workshop Configuration</strong><br><br>- Workshop configuration: Servers/ServerName/Workshop/Workshop.json<br><br>- File IDs: list workshop item IDs in Workshop.json<br><br>- Auto-download: workshop content downloads automatically<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Config Files</title>
|
||||
<category>Valheim</category>
|
||||
<content:encoded><strong>Configuration Files</strong><br><br>- start_headless_server.bat — Windows server startup script. Paths: ./<br><br>- start_server.sh — Linux server startup script. Paths: ./<br><br>- adminlist.txt — Server administrator Steam IDs. Paths: ./<br><br>- bannedlist.txt — Banned player Steam IDs. Paths: ./<br><br>- permittedlist.txt — Permitted player Steam IDs (if using whitelist). Paths: ./<br><br>- &lt;savedir&gt;/worlds_local/&lt;world&gt;.db — World database file. Paths: &lt;savedir&gt;/worlds_local/<br><br>- &lt;savedir&gt;/worlds_local/&lt;world&gt;.fwl — World metadata file. Paths: &lt;savedir&gt;/worlds_local/<br><br>- &lt;savedir&gt;/characters/ — Player character data. Paths: &lt;savedir&gt;/characters/<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Startup Parameters</title>
|
||||
<category>Valheim</category>
|
||||
<content:encoded><strong>Default Command Line</strong><br><br>valheim_server.exe -nographics -batchmode -name "My Valheim Server" -port 2456 -world "MyWorld" -password "mypassword" -public 1<br><br><strong>Port Scheme</strong><br><br>- Game Port (GP) (UDP) — GP (default 2456)<br><br>- Game Port 2 (UDP) — GP+1 (default 2457)<br><br>- Game Port 3 (UDP) — GP+2 (default 2458)<br><br><strong>Command Line Flags</strong><br><br>-nographics — Run without graphics. Type: bool, Default: <br><br>-batchmode — Run in batch mode. Type: bool, Default: <br><br>-name — Server name displayed in browser. Type: string, Default: My Valheim Server<br><br>-port — Base server port. Type: int, Default: 2456<br><br>-world — World name/save file. Type: string, Default: MyWorld<br><br>-password — Server password. Type: string, Default: <br><br>-public — Public server (0=private, 1=public). Type: int, Default: 1<br><br>-savedir — Save directory path. Type: path, Default: <br><br>-logFile — Log file path. Type: path, Default: <br><br>-saveinterval — Auto-save interval in seconds. Type: int, Default: 1800<br><br>-backups — Number of backup saves to keep. Type: int, Default: 4<br><br>-backupshort — Short backup interval in seconds. Type: int, Default: 300<br><br>-backuplong — Long backup interval in seconds. Type: int, Default: 3600<br></content:encoded>
|
||||
</item>
|
||||
<item>
|
||||
<title>Troubleshooting</title>
|
||||
<category>Valheim</category>
|
||||
<content:encoded><strong>Common Issues and Solutions</strong><br><br>- Server not visible — open UDP ports 2456, 2457, 2458. Verify -public 1 setting. Check Steam server list refresh.<br><br>- Players can't connect — verify password matches. Check Steam authentication. Monitor server console for connection errors.<br><br>- World won't load — verify world name in -world parameter. Check save directory permissions. Restore from backup if corrupted.<br><br>- Performance issues — reduce player count. Monitor RAM usage (minimum 4GB recommended). Check for mod conflicts.<br><br>- Save corruption — enable regular backups with -backups setting. Monitor disk space. Avoid force-stopping server during saves.<br><br>- Admin commands not working — verify Steam ID in adminlist.txt is correct. Restart server after modifying admin list.<br><br>- Memory leaks — restart server regularly. Monitor memory usage over time. Update to latest game version.<br></content:encoded>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2022 oNdsen <https://ondsen.ch/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
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||||
The GNU General Public License is a free, copyleft license for
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||||
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terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,22 +0,0 @@
|
|||
# OGP-AdminLTE
|
||||
AdminLTE Theme adapted for OpenGamePanel
|
||||
|
||||
### Features
|
||||
- [x] Installs a Theme Database for User specific Theme Settings
|
||||
- [x] Responsive
|
||||
- [x] Dark and Light Mode Switcher
|
||||
- [x] Custom Dashboard with additional Rows (all Boxes are movable!)
|
||||
- [x] Custom Server Overview (with Chart & Cronjob)
|
||||
- [x] Custom FTP Style
|
||||
- [x] Custom Shop Style
|
||||
- [x] User specific Avatars (will also load other User Avatars if needed)
|
||||
- [x] Maintenance Notification on Login Screen
|
||||
- [x] Custom Logo Upload
|
||||
|
||||
### Images
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
|
@ -1,25 +0,0 @@
|
|||
Hi guys!
|
||||
|
||||
EXIM as smarthost is only needed for hosts with dynamically assigned IP because it avoids to be blocked by some mail servers like hotmail.
|
||||
|
||||
Upload all files.
|
||||
|
||||
Login with ssh and change to the user 'www-data'(in ubuntu) or 'apache'(in centos) or any other user that manages the apache server with, for example:
|
||||
|
||||
sudo su - www-data
|
||||
|
||||
Now edit the cron tab for this user
|
||||
|
||||
crontab -e
|
||||
|
||||
and copy this line at the end of the file and save it (WARNING:modify it with the correct path):
|
||||
|
||||
*/1 * * * * php /var/www/html/ogp/modules/billing/cron-shop.php
|
||||
|
||||
Now this script searches for expired game homes every minute, and wil stop and remove them if they are expired.
|
||||
If you would like to do this at midnight every day instead of every minute you should use
|
||||
|
||||
0 0 * * * php /var/www/html/ogp/modules/billing/cron-shop.php
|
||||
|
||||
TIP: Searching in google, for example, "cron every month" you will find the correct code to search expired homes and remove them every month.
|
||||
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
# Comprehensive Server Admin Guide System
|
||||
|
||||
This directory contains the complete server admin guide generation system that creates exhaustive documentation for all supported games.
|
||||
|
||||
## Quick Start
|
||||
|
||||
Generate all guides and PDFs:
|
||||
```bash
|
||||
./tools/generate_all_guides.sh
|
||||
```
|
||||
|
||||
## Components
|
||||
|
||||
### Core Scripts
|
||||
- **`generate_server_guides.py`** - Main generator that creates Markdown guides and PDFs
|
||||
- **`validate_guides.py`** - Quality validation ensuring guides meet exhaustive standards
|
||||
- **`generate_all_guides.sh`** - Complete workflow automation script
|
||||
|
||||
### Data Sources
|
||||
- **`data/games/*.yml`** - YAML files containing exhaustive game data
|
||||
- **`game_titles.txt`** - Reference file listing all supported games
|
||||
|
||||
### Generated Output
|
||||
- **`docs/games/<slug>/index.md`** - Comprehensive Markdown guide for each game
|
||||
- **`dist/pdfs/<slug>__Server_Admin_Guide_v1.pdf`** - PDF version of each guide
|
||||
- **`docs/games/_index.md`** - Index page listing all games with links
|
||||
- **`dist/pdfs/manifest.json`** - Machine-readable metadata manifest
|
||||
|
||||
## Features
|
||||
|
||||
### Exhaustive Coverage
|
||||
Each guide includes:
|
||||
- **Complete startup parameters** (minimum 10 flags with defaults, types, descriptions, examples)
|
||||
- **Full port mapping** with protocols and relationships to base Game Port
|
||||
- **All configuration files** (minimum 8 entries with paths for Windows/Linux)
|
||||
- **Steam Workshop integration** (where supported)
|
||||
- **Deep troubleshooting** with specific fixes and file/flag references
|
||||
- **Management procedures** (RCON, backups, updates, performance tuning)
|
||||
|
||||
### Quality Gates
|
||||
- Validates required H2 sections: Quick Start, Port Map, Startup Parameters (EXHAUSTIVE), Configuration Files (ALL), Steam Workshop, Management, Troubleshooting (Deep), Appendices
|
||||
- Ensures minimum content standards (10+ startup flags, 8+ config files)
|
||||
- Checks for placeholder content (TODO, TBD, etc.)
|
||||
- Validates file structure and cross-references
|
||||
|
||||
### Current Status
|
||||
- ✅ **14 games processed** with comprehensive guides
|
||||
- ✅ **14 PDF files generated** (60-70KB each, comprehensive content)
|
||||
- ✅ **All quality gates passing** (no critical errors)
|
||||
- ✅ **Zero placeholder content** (all TODO items resolved)
|
||||
|
||||
### Enhanced Examples
|
||||
- **Counter-Strike: Global Offensive**: 30 startup flags, 17 config files, complete SourceMod integration
|
||||
- **7 Days to Die**: 15 startup flags, 10 config files, Unity engine specifics
|
||||
|
||||
## Extending the System
|
||||
|
||||
### Adding New Games
|
||||
1. Create `data/games/new-game.yml` following the schema
|
||||
2. Include minimum 10 startup flags and 8 config entries
|
||||
3. Run `./tools/generate_all_guides.sh` to generate and validate
|
||||
|
||||
### Schema Requirements
|
||||
```yaml
|
||||
name: "Official Game Name"
|
||||
supports_workshop: true/false
|
||||
appid: 123456
|
||||
engine: "Engine Name"
|
||||
linuxgsm_support: true
|
||||
ogp_support: true
|
||||
|
||||
startup:
|
||||
default_command: 'server.exe -flags'
|
||||
ports: [...] # Complete port mapping
|
||||
flags: [...] # Minimum 10 flags with examples
|
||||
|
||||
configs: [...] # Minimum 8 config files
|
||||
troubleshooting: [...] # Deep technical issues
|
||||
workshop: {...} # If workshop supported
|
||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Python 3.6+
|
||||
- Pandoc with XeLaTeX
|
||||
- PyYAML
|
||||
|
||||
Install with:
|
||||
```bash
|
||||
sudo apt install pandoc texlive-xetex
|
||||
pip install pyyaml
|
||||
```
|
||||
|
||||
This system fulfills the requirement for "exhaustive" server admin guides that serve as complete "one-stop" documentation for every game we host.
|
||||
|
|
@ -1,198 +0,0 @@
|
|||
# ArmaBE - Perl extension BattlEye ARMA Rcon interface
|
||||
# Original Source for BattlEye source - https://github.com/Jaegerhaus/BE-RCon-Tools
|
||||
#
|
||||
# $Id:$
|
||||
#
|
||||
|
||||
package ArmaBE;
|
||||
|
||||
use strict;
|
||||
use warnings;
|
||||
use IO::Socket::INET;
|
||||
|
||||
# release version
|
||||
our $VERSION = "0.01";
|
||||
|
||||
# create class
|
||||
sub new {
|
||||
my $class = shift;
|
||||
|
||||
# create object with defaults
|
||||
my $self = {
|
||||
hostname => undef,
|
||||
port => 27015,
|
||||
password => undef,
|
||||
timeout => 5,
|
||||
connected => 0,
|
||||
authenticated => 0,
|
||||
socket => undef,
|
||||
sequence => 0,
|
||||
};
|
||||
|
||||
# create object
|
||||
bless($self, $class);
|
||||
|
||||
# initialize class instances
|
||||
$self->init();
|
||||
|
||||
# parse constructor args
|
||||
while (my ($key, $val) = splice(@_, 0, 2)) {
|
||||
$key = lc($key);
|
||||
if ($key eq "hostname") { $self->hostname($val) }
|
||||
elsif ($key eq "port") { $self->port($val) }
|
||||
elsif ($key eq "password") { $self->password($val) }
|
||||
elsif ($key eq "timeout") { $self->timeout($val) }
|
||||
else { print STDERR "Unknown attribute: $key\n" }
|
||||
}
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
# initialize class instances
|
||||
sub init {
|
||||
my $self = shift;
|
||||
my $class = ref($self);
|
||||
|
||||
# manipulate symbol table.. gotta love perl
|
||||
no strict "refs";
|
||||
no warnings;
|
||||
foreach my $instance (keys %$self) {
|
||||
*{"${class}::${instance}"} = sub {
|
||||
my $self = shift;
|
||||
my $value = shift;
|
||||
my $ref = \$self->{$instance};
|
||||
if (defined $value) {
|
||||
$$ref = $value;
|
||||
return $self;
|
||||
} else {
|
||||
return $$ref;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
# run a command and return its response
|
||||
sub run {
|
||||
my $self = shift;
|
||||
my $command = shift;
|
||||
|
||||
if (!$self->connected()) {
|
||||
$self->connect();
|
||||
}
|
||||
|
||||
if (!$self->authenticated()) {
|
||||
$self->authenticate();
|
||||
}
|
||||
|
||||
if ($self->authenticated()) {
|
||||
my $socket = $self->socket();
|
||||
print $socket $self->packet("\1\0".$command);
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
# create tcp socket
|
||||
sub connect {
|
||||
my $self = shift;
|
||||
|
||||
my $socket = IO::Socket::INET->new(
|
||||
PeerAddr => $self->hostname(),
|
||||
PeerPort => $self->port(),
|
||||
Timeout => $self->timeout(),
|
||||
Proto => "udp",
|
||||
) || die "Failed to connect: $!\n";
|
||||
|
||||
$self->socket($socket);
|
||||
$self->connected(1);
|
||||
}
|
||||
|
||||
# authenticate rcon session
|
||||
sub authenticate {
|
||||
my $self = shift;
|
||||
|
||||
# send authentication packet to server
|
||||
my $socket = $self->socket();
|
||||
print $socket $self->packet("\0".$self->password());
|
||||
|
||||
my $response = $self->response();
|
||||
my $authenticated = int(substr($response, -1));
|
||||
|
||||
$self->authenticated($authenticated);
|
||||
}
|
||||
|
||||
######################
|
||||
# PROTOCOL FUNCTIONS #
|
||||
######################
|
||||
|
||||
# rcon command protocol:
|
||||
# https://www.battleye.com/downloads/BERConProtocol.txt
|
||||
|
||||
sub crc32 {
|
||||
my ($self,$input,$init_value,$polynomial) = @_;
|
||||
|
||||
$init_value = 0 unless (defined $init_value);
|
||||
$polynomial = 0xedb88320 unless (defined $polynomial);
|
||||
|
||||
my @lookup_table;
|
||||
|
||||
for (my $i=0; $i<256; $i++) {
|
||||
my $x = $i;
|
||||
for (my $j=0; $j<8; $j++) {
|
||||
if ($x & 1) {
|
||||
$x = ($x >> 1) ^ $polynomial;
|
||||
} else {
|
||||
$x = $x >> 1;
|
||||
}
|
||||
}
|
||||
push @lookup_table, $x;
|
||||
}
|
||||
|
||||
my $crc = $init_value ^ 0xffffffff;
|
||||
|
||||
foreach my $x (unpack ('C*', $input)) {
|
||||
$crc = (($crc >> 8) & 0xffffff) ^ $lookup_table[ ($crc ^ $x) & 0xff ];
|
||||
}
|
||||
|
||||
$crc = $crc ^ 0xffffffff;
|
||||
|
||||
return $crc;
|
||||
}
|
||||
|
||||
# create a packet of type (AUTH or CMD)
|
||||
sub packet {
|
||||
my $self = shift;
|
||||
my $payload = shift;
|
||||
|
||||
my $break = pack('C', 0xff);
|
||||
my $packet = "BE"
|
||||
. pack('V', $self->crc32($break . $payload))
|
||||
. $break
|
||||
. $payload;
|
||||
|
||||
return $packet;
|
||||
}
|
||||
|
||||
# receive packet
|
||||
sub response {
|
||||
my $self = shift;
|
||||
my $payload = $self->read();
|
||||
|
||||
return $payload;
|
||||
}
|
||||
|
||||
# read length of bytes from socket with timeout
|
||||
sub read {
|
||||
my $self = shift;
|
||||
my $received;
|
||||
my $socket = $self->socket();
|
||||
|
||||
$socket->recv($received, 9);
|
||||
|
||||
return unpack('H*', $received);
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
|
@ -1,339 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
%Cfg::Config = (
|
||||
logfile => '/home/gameserver/OGP/ogp_agent.log',
|
||||
listen_port => '12679',
|
||||
listen_ip => '0.0.0.0',
|
||||
version => 'v1.4',
|
||||
key => 'Mvemjsu9p',
|
||||
steam_license => 'Accept',
|
||||
sudo_password => 'Inc0rrect!',
|
||||
web_admin_api_key => '{your_admin_ogp_web_api_key_here}',
|
||||
web_api_url => '{your_url_to_ogp_api.php}',
|
||||
steam_dl_limit => '0',
|
||||
);
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
%Cfg::Preferences = (
|
||||
screen_log_local => '1',
|
||||
delete_logs_after => '30',
|
||||
ogp_manages_ftp => '1',
|
||||
ftp_method => 'PureFTPd',
|
||||
ogp_autorestart_server => '1',
|
||||
protocol_shutdown_waittime => '10',
|
||||
linux_user_per_game_server => '1',
|
||||
);
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
agent_auto_update=0
|
||||
run_pureftpd=1
|
||||
ftp_port=
|
||||
ftp_ip=
|
||||
ftp_pasv_range=
|
||||
|
|
@ -1,230 +0,0 @@
|
|||
#/**********************************************************\
|
||||
#| |
|
||||
#| The implementation of PHPRPC Protocol 3.0 |
|
||||
#| |
|
||||
#| xxtea.pm |
|
||||
#| |
|
||||
#| Release 3.0.0 beta |
|
||||
#| Copyright (c) 2005-2007 by Team-PHPRPC |
|
||||
#| |
|
||||
#| WebSite: http://www.phprpc.org/ |
|
||||
#| http://www.phprpc.net/ |
|
||||
#| http://www.phprpc.com/ |
|
||||
#| http://sourceforge.net/projects/php-rpc/ |
|
||||
#| |
|
||||
#| Author: Ma Bingyao <andot@ujn.edu.cn> |
|
||||
#| |
|
||||
#| This file may be distributed and/or modified under the |
|
||||
#| terms of the GNU Lesser General Public License (LGPL) |
|
||||
#| version 3.0 as published by the Free Software Foundation |
|
||||
#| and appearing in the included file LICENSE. |
|
||||
#| |
|
||||
#\**********************************************************/
|
||||
#
|
||||
# XXTEA encryption arithmetic module.
|
||||
#
|
||||
# Copyright (C) 2006-2007 Ma Bingyao <andot@ujn.edu.cn>
|
||||
# Version: 1.00
|
||||
# LastModified: Nov 7, 2007
|
||||
# This library is free. You can redistribute it and/or modify it.
|
||||
#
|
||||
|
||||
package Crypt::XXTEA;
|
||||
|
||||
use bytes;
|
||||
use integer;
|
||||
use strict;
|
||||
|
||||
use Exporter;
|
||||
use vars qw($VERSION @ISA @EXPORT);
|
||||
|
||||
$VERSION = 1.00;
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT = qw(xxtea_encrypt xxtea_decrypt);
|
||||
|
||||
*encrypt = \&xxtea_encrypt;
|
||||
*decrypt = \&xxtea_decrypt;
|
||||
|
||||
sub _long2str {
|
||||
my ($v, $w) = @_;
|
||||
my $len = @{$v};
|
||||
my $n = ($len - 1) << 2;
|
||||
if ($w) {
|
||||
my $m = $v->[$len - 1];
|
||||
if (($m < $n - 3) || ($m > $n)) {
|
||||
return 0;
|
||||
}
|
||||
$n = $m;
|
||||
}
|
||||
my @s = ();
|
||||
for (my $i = 0; $i < $len; $i++) {
|
||||
$s[$i] = pack("V", $v->[$i]);
|
||||
}
|
||||
if ($w) {
|
||||
return substr(join('', @s), 0, $n);
|
||||
}
|
||||
else {
|
||||
return join('', @s);
|
||||
}
|
||||
}
|
||||
|
||||
sub _str2long {
|
||||
my ($s, $w) = @_;
|
||||
my @v = unpack("V*", $s. "\0"x((4 - length($s) % 4) & 3));
|
||||
if ($w) {
|
||||
$v[@v] = length($s);
|
||||
}
|
||||
return @v;
|
||||
}
|
||||
|
||||
sub xxtea_encrypt {
|
||||
my ($s, $k) = @_;
|
||||
if ($s eq "") {
|
||||
return "";
|
||||
}
|
||||
my @v = _str2long($s, 1);
|
||||
my @k = _str2long($k, 0);
|
||||
if (@k < 4) {
|
||||
for (my $i = @k; $i < 4; $i++) {
|
||||
$k[$i] = 0;
|
||||
}
|
||||
}
|
||||
my $n = $#v;
|
||||
my $z = $v[$n];
|
||||
my $y = $v[0];
|
||||
my $delta = 0x9E3779B9;
|
||||
my $q = 6 + 52 / ($n + 1);
|
||||
my $sum = 0;
|
||||
my $e;
|
||||
my $p;
|
||||
my $mx;
|
||||
while (0 < $q--) {
|
||||
$sum = ($sum + $delta) & 0xffffffff;
|
||||
$e = $sum >> 2 & 3;
|
||||
for ($p = 0; $p < $n; $p++) {
|
||||
$y = $v[$p + 1];
|
||||
$mx = ((($z >> 5 & 0x07ffffff) ^ $y << 2) + (($y >> 3 & 0x1fffffff) ^ $z << 4)) ^ (($sum ^ $y) + ($k[$p & 3 ^ $e] ^ $z)) & 0xffffffff;
|
||||
$z = $v[$p] = ($v[$p] + $mx) & 0xffffffff;
|
||||
}
|
||||
$y = $v[0];
|
||||
$mx = ((($z >> 5 & 0x07ffffff) ^ $y << 2) + (($y >> 3 & 0x1fffffff) ^ $z << 4)) ^ (($sum ^ $y) + ($k[$p & 3 ^ $e] ^ $z)) & 0xffffffff;
|
||||
$z = $v[$n] = ($v[$n] + $mx) & 0xffffffff;
|
||||
}
|
||||
return _long2str(\@v, 0);
|
||||
}
|
||||
|
||||
sub xxtea_decrypt {
|
||||
my ($s, $k) = @_;
|
||||
if ($s eq "") {
|
||||
return "";
|
||||
}
|
||||
my @v = _str2long($s, 0);
|
||||
my @k = _str2long($k, 0);
|
||||
if (@k < 4) {
|
||||
for (my $i = @k; $i < 4; $i++) {
|
||||
$k[$i] = 0;
|
||||
}
|
||||
}
|
||||
my $n = $#v;
|
||||
my $z = $v[$n];
|
||||
my $y = $v[0];
|
||||
my $delta = 0x9E3779B9;
|
||||
my $q = 6 + 52 / ($n + 1);
|
||||
my $sum = ($q * $delta) & 0xffffffff;
|
||||
my $e;
|
||||
my $p;
|
||||
my $mx;
|
||||
while ($sum != 0) {
|
||||
$e = $sum >> 2 & 3;
|
||||
for ($p = $n; $p > 0; $p--) {
|
||||
$z = $v[$p - 1];
|
||||
$mx = ((($z >> 5 & 0x07ffffff) ^ $y << 2) + (($y >> 3 & 0x1fffffff) ^ $z << 4)) ^ (($sum ^ $y) + ($k[$p & 3 ^ $e] ^ $z)) & 0xffffffff;
|
||||
$y = $v[$p] = ($v[$p] - $mx) & 0xffffffff;
|
||||
}
|
||||
$z = $v[$n];
|
||||
$mx = ((($z >> 5 & 0x07ffffff) ^ $y << 2) + (($y >> 3 & 0x1fffffff) ^ $z << 4)) ^ (($sum ^ $y) + ($k[$p & 3 ^ $e] ^ $z)) & 0xffffffff;
|
||||
$y = $v[0] = ($v[0] - $mx) & 0xffffffff;
|
||||
$sum = ($sum - $delta) & 0xffffffff;
|
||||
}
|
||||
return _long2str(\@v, 1);
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Crypt::XXTEA - XXTEA encryption arithmetic module.
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Crypt::XXTEA;
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
XXTEA is a secure and fast encryption algorithm. It's suitable for web development. This module allows you to encrypt or decrypt a string using the algorithm.
|
||||
|
||||
=head1 FUNCTIONS
|
||||
|
||||
=over 4
|
||||
|
||||
=item xxtea_encrypt
|
||||
|
||||
my $ciphertext = xxtea_encrypt($plaintext, $key);
|
||||
|
||||
This function encrypts $plaintext using $key and returns the $ciphertext.
|
||||
|
||||
=item encrypt
|
||||
|
||||
my $ciphertext = Crypt::XXTEA::encrypt($plaintext, $key);
|
||||
|
||||
This function is the same as xxtea_encrypt.
|
||||
|
||||
=item xxtea_decrypt
|
||||
|
||||
my $plaintext = xxtea_decrypt($ciphertext, $key);
|
||||
|
||||
This function decrypts $ciphertext using $key and returns the $plaintext.
|
||||
|
||||
=item decrypt
|
||||
|
||||
my $plaintext = Crypt::XXTEA::decrypt($ciphertext, $key);
|
||||
|
||||
This function is the same as xxtea_decrypt.
|
||||
|
||||
=back
|
||||
|
||||
=head1 EXAMPLE
|
||||
|
||||
use Crypt::XXTEA;
|
||||
my $ciphertext = xxtea_encrypt("Hello XXTEA.", "1234567890abcdef");
|
||||
my $plaintext = xxtea_decrypt($ciphertext, "1234567890abcdef");
|
||||
print $plaintext;
|
||||
|
||||
$ciphertext = Crypt::XXTEA::encrypt("Hi XXTEA.", "1234567890abcdef");
|
||||
$plaintext = Crypt::XXTEA::decrypt($ciphertext, "1234567890abcdef");
|
||||
print $plaintext;
|
||||
|
||||
=head1 NOTES
|
||||
|
||||
If $plaintext is equal to "", it returns "".
|
||||
|
||||
It returns 0 when fails to decrypt.
|
||||
|
||||
Only the first 16 bytes of $key is used. if $key is shorter than 16 bytes, it will be padding \0.
|
||||
|
||||
The XXTEA algorithm is stronger and faster than Crypt::DES, Crypt::Blowfish & Crypt::IDEA.
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
Crypt::DES
|
||||
Crypt::Blowfish
|
||||
Crypt::IDEA
|
||||
|
||||
=head1 COPYRIGHT
|
||||
|
||||
The implementation of the XXTEA algorithm was developed by,
|
||||
and is copyright of, Ma Bingyao (andot@ujn.edu.cn).
|
||||
|
||||
=cut
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
OGP Agent NOTES:
|
||||
|
||||
Before committing code it is recommended to execute perltidy:
|
||||
|
||||
$ perltidy -b -gnu ogp_agent.pl
|
||||
|
||||
|
|
@ -1,129 +0,0 @@
|
|||
<?php
|
||||
// Adds users to the database
|
||||
// Variables
|
||||
$success = 0;
|
||||
|
||||
if (isset($_GET['username'])) {
|
||||
$ftp_username = $_GET['username'];
|
||||
}
|
||||
|
||||
if (isset($_GET['password'])) {
|
||||
$ftp_pass = $_GET['password'];
|
||||
}
|
||||
|
||||
if (isset($_GET['dir'])) {
|
||||
$rDir = $_GET['dir'];
|
||||
}
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (file_exists("config.php")) {
|
||||
include 'config.php';
|
||||
} else {
|
||||
die("config.php must exist within the installation root folder!");
|
||||
}
|
||||
|
||||
include_once 'db_functions.php';
|
||||
|
||||
// Did we properly receive the variables from the OGP agent?
|
||||
|
||||
if (isset($ftp_username) && isset($ftp_pass) && isset($rDir)) {
|
||||
|
||||
// We received all necessary variables. Process what we received.
|
||||
$errorCount = 0;
|
||||
$errorInstallInt = 0;
|
||||
|
||||
// OGP should be doing this validation... but it's not
|
||||
|
||||
// Custom directory validation
|
||||
|
||||
|
||||
if (substr_count($rDir, '/') < 2) {
|
||||
$errorCount++;
|
||||
$errors[] = "In order to prevent security risks, users cannot be granted access to the main directories in the root file system of the server. You must go down two directory levels! Example: /games/user1!";
|
||||
}
|
||||
|
||||
if (stripos($rDir, "/") === FALSE || stripos($rDir, "/") != 0) {
|
||||
$errorCount++;
|
||||
$errors[] = "You have not chosen a valid directory!";
|
||||
}
|
||||
|
||||
if ($rDir === "/var/www/" || stripos($rDir, "/var/www/") !== FALSE) {
|
||||
$errorCount++;
|
||||
$errors[] = "You may not create ftp accounts into the protected EHCP directories using this program. Create these accounts using EHCP software.";
|
||||
}
|
||||
|
||||
if (stripos($rDir, "\\")) {
|
||||
$errorCount++;
|
||||
$errors[] = "This is not a Windows machine... use the correct slash character for path...";
|
||||
}
|
||||
|
||||
// If the last character in the path is a slash (/) - Remove it from the string
|
||||
|
||||
if (substr_count($rDir, '/') >= 2 && $rDir[strlen($rDir) - 1] == "/") {
|
||||
$end = strlen($rDir) - 1;
|
||||
$rDir = substr($rDir, 0, $end);
|
||||
}
|
||||
|
||||
if ($errorCount == 0) {
|
||||
|
||||
// Security checks
|
||||
$ftp_password_db = escapeSQLStr($ftp_pass, $connection);
|
||||
$ftp_username_db = escapeSQLStr($ftp_username, $connection);
|
||||
$rDir = escapeSQLStr($rDir, $connection);
|
||||
$SQL = "SELECT id FROM ftpaccounts WHERE ftpusername = '$ftp_username_db'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
|
||||
if ($count > 0) {
|
||||
$errorCount++;
|
||||
$errors[] = "The FTP username supplied already exists! Please enter another unique username!";
|
||||
} else {
|
||||
|
||||
// Make sure data enter is unique for homedir
|
||||
$SQL = "SELECT id FROM ftpaccounts WHERE homedir = '$rDir'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
|
||||
// Insert the data into the
|
||||
$SQL = "INSERT INTO ftpaccounts (ftpusername, password, homedir) VALUES ('$ftp_username_db', password('$ftp_password_db'), '$rDir')";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$success = 1;
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
|
||||
if ($errorCount > 0 && $success == 0) {
|
||||
unset($_POST['createFTP']);
|
||||
include 'admin/ftpCreateForm.php';
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Log errors
|
||||
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
|
||||
// Return value:
|
||||
echo $success;
|
||||
?>
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
<?php
|
||||
/*
|
||||
This FTP addon works with EHCP (www.ehcp.net)
|
||||
It allows OGP - the open game panel - to manage custom FTP user accounts
|
||||
|
||||
by own3mall
|
||||
*/
|
||||
|
||||
@include_once "/var/www/new/ehcp/config.php";
|
||||
|
||||
/**********************************
|
||||
* DB Creds *
|
||||
* ********************************/
|
||||
// Database credentials change if needed
|
||||
$server = 'localhost';
|
||||
$login = 'ehcp';
|
||||
|
||||
// Script should detect password automatically from EHCP config file above... but if not, please change the value down here.
|
||||
if(!isset($dbpass) || empty($dbpass)){
|
||||
$dbpass = 'changeme';
|
||||
}
|
||||
|
||||
$dbName = 'ehcp';
|
||||
$debug=false;
|
||||
|
||||
/**********************************
|
||||
* END DB Creds *
|
||||
* ********************************/
|
||||
|
||||
// Log File
|
||||
$logFile = 'ehcp_ftp_log.txt';
|
||||
|
||||
function addToLog($errors) {
|
||||
global $logFile, $debug;
|
||||
|
||||
if (!file_exists($logFile)) {
|
||||
$createLog = fopen($logFile, 'a+');
|
||||
|
||||
if (!$createLog) {
|
||||
trigger_error("Unable to create EHCP FTP Integration log file! Please create a file named \"ehcp_ftp_log.txt\" in the ogp_agent install directory under the EHCP folder with permissions of 777", E_USER_NOTICE);
|
||||
}
|
||||
fclose($createLog);
|
||||
}
|
||||
|
||||
if (!is_writable($logFile)) {
|
||||
$chPerm = chmod($logFile, 777);
|
||||
|
||||
if (!$chPerm) {
|
||||
trigger_error("The $logFile file is not writable. CHMOD failed. Please manually set the chmod to 777!", E_USER_NOTICE);
|
||||
}
|
||||
}
|
||||
$logContents = file_get_contents($logFile);
|
||||
|
||||
foreach ($errors as $err) {
|
||||
$logContents.= $err . "\n";
|
||||
if($debug){
|
||||
trigger_error($err, E_USER_NOTICE);
|
||||
echo $err . "\n";
|
||||
}
|
||||
}
|
||||
$updateLog = file_put_contents($logFile, $logContents);
|
||||
|
||||
if (!$updateLog) {
|
||||
trigger_error("Unable to write errors to the log file of $logFile", E_USER_NOTICE);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the database connection
|
||||
if(function_exists("mysql_connect")){
|
||||
$connection = mysql_connect($server, $login, $dbpass);
|
||||
if ($connection) {
|
||||
mysql_select_db($dbName, $connection);
|
||||
}
|
||||
}else{
|
||||
$connection = mysqli_connect($server, $login, $dbpass, $dbName);
|
||||
}
|
||||
|
||||
if(!$connection){
|
||||
$errToLog[] = 'Unable to connect to the EHCP MySQL database using provided credentials! Please update your config.php settings!';
|
||||
addToLog($errToLog);
|
||||
die('Unable to connect to the EHCP MySQL database using provided credentials! Please update your config.php settings!');
|
||||
}
|
||||
?>
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
<?php
|
||||
function execSQL($SQL, $connection){
|
||||
if($connection){
|
||||
if(function_exists("mysql_query")){
|
||||
return mysql_query($SQL, $connection);
|
||||
}else{
|
||||
return mysqli_query($connection, $SQL);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function countSQLResult($Result){
|
||||
if(function_exists("mysql_num_rows")){
|
||||
return mysql_num_rows($Result);
|
||||
}else{
|
||||
return mysqli_num_rows($Result);
|
||||
}
|
||||
}
|
||||
|
||||
function getSQLError($connection){
|
||||
if(function_exists("mysql_error")){
|
||||
return "Error code " . mysql_errno($connection) . ": " . mysql_error($connection);
|
||||
}else{
|
||||
return "Error code " . mysqli_errno($connection) . ": " . mysqli_error($connection);
|
||||
}
|
||||
}
|
||||
|
||||
function getSQLRow($Result){
|
||||
if(function_exists("mysql_fetch_assoc")){
|
||||
return mysql_fetch_assoc($Result);
|
||||
}else{
|
||||
return mysqli_fetch_assoc($Result);
|
||||
}
|
||||
}
|
||||
|
||||
function getSQLRowArray($Result){
|
||||
if(function_exists("mysql_fetch_row")){
|
||||
return mysql_fetch_row($Result);
|
||||
}else{
|
||||
return mysqli_fetch_row($Result);
|
||||
}
|
||||
}
|
||||
|
||||
function escapeSQLStr($str, $connection){
|
||||
if(function_exists("mysql_real_escape_string")){
|
||||
return mysql_real_escape_string($str);
|
||||
}else{
|
||||
return mysqli_real_escape_string($connection, $str);
|
||||
}
|
||||
}
|
||||
?>
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
<?php
|
||||
if (file_exists("config.php")) {
|
||||
include 'config.php';
|
||||
} else {
|
||||
die("config.php must exist within the installation root folder!");
|
||||
}
|
||||
include_once 'db_functions.php';
|
||||
|
||||
// Deletes passed in user account from database
|
||||
|
||||
// Unless the actual delete command fails, success should be 1... we don't care if the account doesn't exist.
|
||||
$success = 1;
|
||||
$errorCount = 0;
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (isset($_GET['username'])) {
|
||||
$userToDelete = $_GET['username'];
|
||||
}
|
||||
|
||||
if (!isset($userToDelete)) {
|
||||
$errorCount++;
|
||||
$errors[] = "No username was passed to the form.";
|
||||
} else {
|
||||
$SQL = "SELECT ftpusername FROM ftpaccounts WHERE ftpusername = '$userToDelete'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE && countSQLResult($Result) == 1) {
|
||||
$row = getSQLRowArray($Result);
|
||||
$unameDeleted = $row[0];
|
||||
}else{
|
||||
$errorCount++;
|
||||
$errors[] = "The specified user $userToDelete does not exist within the databse. No actions were taken!";
|
||||
}
|
||||
|
||||
if (isset($unameDeleted)) {
|
||||
$SQL = "DELETE FROM ftpaccounts WHERE ftpusername = '$userToDelete'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
if ($Result !== FALSE) {
|
||||
$success = 1;
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
$success = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Log errors
|
||||
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
|
||||
// Return value:
|
||||
echo $success;
|
||||
?>
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
<?php
|
||||
// Returns a list of all custom FTP users
|
||||
// Only custom users are setup when tying into the EHCP FTP API
|
||||
$countNotNull = 0;
|
||||
$users_list = "";
|
||||
$success = 0;
|
||||
$errorCount = 0;
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (!isset($connection)) {
|
||||
include "config.php";
|
||||
}
|
||||
|
||||
include_once 'db_functions.php';
|
||||
|
||||
if (!isset($connection)) {
|
||||
die("Problem setting up connection!");
|
||||
} else {
|
||||
$SQL = "SELECT ftpusername, homedir, domainname, status FROM ftpaccounts";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
|
||||
if ($count > 0) {
|
||||
|
||||
while ($row = getSQLRow($Result)) {
|
||||
|
||||
// Only show custom entries... do not allow to modify EHCP accounts.
|
||||
// domainname field will be NULL for custom FTP entries
|
||||
|
||||
if (!empty($row['homedir']) && (empty($row['domainname']) || $row['domainname'] === NULL) && (empty($row['status']) || $row['status'] === NULL)) {
|
||||
$countNotNull++;
|
||||
$username = $row['ftpusername'];
|
||||
$dir = $row['homedir'];
|
||||
$users_list.= $username . "\t" . $dir . "/./\n";
|
||||
}
|
||||
}
|
||||
|
||||
if ($countNotNull == 0) {
|
||||
$errorCount++;
|
||||
$errors[] = "There are no custom FTP accounts yet in the EHCP database!";
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = "No FTP accounts exist from the ftpaccounts table!";
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
$success = 0;
|
||||
}
|
||||
|
||||
// Log errors
|
||||
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the user list
|
||||
echo $users_list;
|
||||
?>
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
<?php
|
||||
$countNotNull = 0;
|
||||
$user_details = "";
|
||||
$success = 0;
|
||||
$errorCount = 0;
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (!isset($connection)) {
|
||||
include "config.php";
|
||||
}
|
||||
|
||||
include_once 'db_functions.php';
|
||||
|
||||
if (isset($_GET['username'])) {
|
||||
$ftp_account = $_GET['username'];
|
||||
}
|
||||
|
||||
if (!isset($connection)) {
|
||||
die("Problem setting up connection!");
|
||||
} else
|
||||
if (isset($ftp_account)) {
|
||||
$SQL = "SELECT ftpusername, homedir FROM ftpaccounts WHERE ftpusername = '$ftp_account'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
|
||||
if ($count == 1) {
|
||||
if ($row = getSQLRow($Result)) {
|
||||
// Only show custom entries... do not allow to modify EHCP accounts.
|
||||
if (!empty($row['homedir'])) {
|
||||
$countNotNull++;
|
||||
$username = $row['ftpusername'];
|
||||
$dir = $row['homedir'];
|
||||
$user_details.= "Username" . " : " . $username . "\n";
|
||||
$user_details.= "Directory" . " : " . $dir . "\n";
|
||||
}
|
||||
}
|
||||
|
||||
if ($countNotNull == 0) {
|
||||
$errorCount++;
|
||||
$errors[] = "There are no custom FTP accounts yet in the EHCP database!";
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = "No FTP accounts exist with the given username of $ftp_account";
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
$success = 0;
|
||||
}
|
||||
|
||||
// Log errors
|
||||
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the user list
|
||||
echo $user_details;
|
||||
?>
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
<?php
|
||||
$curDir = getcwd();
|
||||
if(chdir("/var/www/new/ehcp/")){
|
||||
require ("classapp.php");
|
||||
$app = new Application();
|
||||
$app->connectTodb(); # fill config.php with db user/pass for things to work..
|
||||
|
||||
$app->addDaemonOp('syncftp', '', '', '', 'sync ftp for nonstandard homes');
|
||||
}
|
||||
chdir($curDir);
|
||||
?>
|
||||
|
|
@ -1,144 +0,0 @@
|
|||
<?php
|
||||
if (file_exists("config.php")) {
|
||||
include 'config.php';
|
||||
} else {
|
||||
die("config.php must exist within the installation root folder!");
|
||||
}
|
||||
|
||||
include_once 'db_functions.php';
|
||||
|
||||
// Updates ftpuser's password
|
||||
$success = 0;
|
||||
$errorCount = 0;
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (isset($_GET['username'])) {
|
||||
$ftp_username = $_GET['username'];
|
||||
}
|
||||
|
||||
if (isset($_GET['password'])) {
|
||||
$arrOfVals = trim($_GET['password']);
|
||||
}
|
||||
|
||||
if (isset($arrOfVals) && !empty($arrOfVals)) {
|
||||
$arrOfVals = explode("\n", $arrOfVals);
|
||||
$arrOfVals = array_filter($arrOfVals);
|
||||
|
||||
foreach ($arrOfVals as $passIn) {
|
||||
$passIn = trim($passIn);
|
||||
|
||||
// Replace all tabs or spaces
|
||||
$pattern = '/\s+/';
|
||||
$passIn = preg_replace($pattern, ' ', $passIn);
|
||||
$keyAndVal = explode(' ', $passIn);
|
||||
|
||||
if (count($keyAndVal) == 2) {
|
||||
$arr[$keyAndVal[0]] = $keyAndVal[1];
|
||||
}
|
||||
|
||||
if (isset($arr['new_password']) && !empty($arr['new_password'])) {
|
||||
$ftp_pass = $arr['new_password'];
|
||||
}
|
||||
|
||||
if (isset($arr['Directory']) && !empty($arr['Directory'])) {
|
||||
$update_dir = $arr['Directory'];
|
||||
}
|
||||
|
||||
if (isset($arr['orig_user']) && !empty($arr['orig_user'])) {
|
||||
$ftp_old_username = $arr['orig_user'];
|
||||
}
|
||||
|
||||
if (isset($arr['Username']) && !empty($arr['Username'])) {
|
||||
$ftp_username = $arr['Username'];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isset($ftp_username) || !isset($update_dir)) {
|
||||
$errorCount++;
|
||||
$errors[] = "No FTP accounts could be modified! Updated username and homedir were not sent by the panel.";
|
||||
} else {
|
||||
|
||||
if (substr_count($update_dir, '/') < 2) {
|
||||
$errorCount++;
|
||||
$errors[] = "In order to prevent security risks, users cannot be granted access to the main directories in the root file system of the server. You must go down two directory levels! Example: /games/user1!";
|
||||
}
|
||||
|
||||
if (stripos($update_dir, "/") === FALSE || stripos($update_dir, "/") != 0) {
|
||||
$errorCount++;
|
||||
$errors[] = "You have not chosen a valid directory!";
|
||||
}
|
||||
|
||||
if ($update_dir === "/var/www/" || stripos($update_dir, "/var/www/") !== FALSE) {
|
||||
$errorCount++;
|
||||
$errors[] = "You may not create ftp accounts into the protected EHCP directories using this program. Create these accounts using EHCP software.";
|
||||
}
|
||||
|
||||
if (stripos($update_dir, "\\")) {
|
||||
$errorCount++;
|
||||
$errors[] = "This is not a Windows machine... use the correct slash character for path...";
|
||||
}
|
||||
|
||||
// If the last character in the path is a slash (/) - Remove it from the string
|
||||
|
||||
if (substr_count($update_dir, '/') > 2 && $update_dir[strlen($update_dir) - 1] == "/") {
|
||||
$end = strlen($update_dir) - 1;
|
||||
$update_dir = substr($update_dir, 0, $end);
|
||||
}
|
||||
|
||||
if ($errorCount == 0) {
|
||||
|
||||
// Security checks
|
||||
|
||||
if (isset($ftp_pass)) {
|
||||
$ftp_password_db = escapeSQLStr($ftp_pass, $connection);
|
||||
}
|
||||
|
||||
$ftp_username_db = escapeSQLStr($ftp_username, $connection);
|
||||
|
||||
$SQL = "SELECT * FROM ftpaccounts WHERE ftpusername = '$ftp_username_db'";
|
||||
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
if ($count != 1) {
|
||||
$errorCount++;
|
||||
$errors[] = "FTP User " . $ftp_username . " does not exist in the database. Account information cannot be updated";
|
||||
} else {
|
||||
|
||||
// Update user's password data into DB:
|
||||
$SQL = "UPDATE ftpaccounts SET ";
|
||||
|
||||
if (isset($ftp_password_db)) {
|
||||
$SQL.= "password=password('$ftp_password_db'), ";
|
||||
}
|
||||
$SQL.= "homedir='$update_dir' WHERE ftpusername='$ftp_username_db'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$success = 1;
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Log errors
|
||||
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
|
||||
// Return value:
|
||||
echo $success;
|
||||
?>
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
<?php
|
||||
if (file_exists("config.php")) {
|
||||
include 'config.php';
|
||||
} else {
|
||||
die("config.php must exist within the installation root folder!");
|
||||
}
|
||||
|
||||
include_once 'db_functions.php';
|
||||
|
||||
// Updates ftpuser's password
|
||||
$success = 0;
|
||||
$errorCount = 0;
|
||||
|
||||
if (isset($errors)) {
|
||||
unset($errors);
|
||||
}
|
||||
|
||||
if (isset($_GET['username'])) {
|
||||
$ftp_username = $_GET['username'];
|
||||
}
|
||||
|
||||
if (isset($_GET['password'])) {
|
||||
$ftp_pass = trim($_GET['password']);
|
||||
}
|
||||
|
||||
if (!isset($ftp_username) || !isset($ftp_pass)) {
|
||||
$errorCount++;
|
||||
$errors[] = "No FTP accounts could be modified! Updated username and password were not sent by the OGP upload functions.";
|
||||
} else {
|
||||
|
||||
if ($errorCount == 0) {
|
||||
|
||||
// Security checks
|
||||
$ftp_password_db = escapeSQLStr($ftp_pass, $connection);
|
||||
$ftp_username_db = escapeSQLStr($ftp_username, $connection);
|
||||
$SQL = "SELECT * FROM ftpaccounts WHERE ftpusername = '$ftp_username_db'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$count = countSQLResult($Result);
|
||||
|
||||
if ($count != 1) {
|
||||
$errorCount++;
|
||||
$errors[] = "The account information was not updated because the FTP username $ftp_old_username never existed in the first place and cannot be modified";
|
||||
} else {
|
||||
|
||||
if ($row = getSQLRow($Result)) {
|
||||
$recordID = $row['id'];
|
||||
}
|
||||
|
||||
// Update user's password data into DB:
|
||||
$SQL = "UPDATE ftpaccounts SET password=password('$ftp_password_db') WHERE ftpusername='$ftp_username_db'";
|
||||
$Result = execSQL($SQL, $connection);
|
||||
|
||||
if ($Result !== FALSE) {
|
||||
$success = 1;
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$errorCount++;
|
||||
$errors[] = getSQLError($connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Log errors
|
||||
if ($errorCount > 0) {
|
||||
addToLog($errors);
|
||||
}
|
||||
|
||||
// Return value:
|
||||
echo $success;
|
||||
?>
|
||||
|
|
@ -1,333 +0,0 @@
|
|||
use strict;
|
||||
use warnings;
|
||||
use lib ".";
|
||||
use FastDownload::Settings; # Daemon Settings
|
||||
use Cwd; # Fast way to get the current directory
|
||||
use Fcntl ':flock'; # Import LOCK_* constants for file locking
|
||||
use File::Copy; # Simple file copy functions
|
||||
use Path::Class::File; # Handle files and directories.
|
||||
use HTTP::Daemon; # Create the Fast Download Daemon.
|
||||
use URI::Escape; # Translate url code for example: %20 to space
|
||||
use Socket qw( inet_aton ); # Work with network addresses.
|
||||
|
||||
use constant RUN_DIR => getcwd();
|
||||
use constant FD_DIR => Path::Class::Dir->new(RUN_DIR, 'FastDownload');
|
||||
use constant FD_ALIASES_DIR => Path::Class::Dir->new(FD_DIR, 'aliases');
|
||||
use constant FD_PID_FILE => Path::Class::File->new(FD_DIR, 'fd.pid');
|
||||
use constant FD_LOG_FILE => Path::Class::File->new(FD_DIR, 'fastdownload.log');
|
||||
|
||||
### Logger function.
|
||||
### @param line the line that is put to the log file.
|
||||
sub logger
|
||||
{
|
||||
my $logcmd = $_[0];
|
||||
my $also_print = 0;
|
||||
|
||||
if (@_ == 2)
|
||||
{
|
||||
($also_print) = $_[1];
|
||||
}
|
||||
|
||||
$logcmd = localtime() . " $logcmd\n";
|
||||
|
||||
if ($also_print == 1)
|
||||
{
|
||||
print "$logcmd";
|
||||
}
|
||||
|
||||
open(LOGFILE, '>>', FD_LOG_FILE)
|
||||
or die("Can't open " . FD_LOG_FILE . " - $!");
|
||||
flock(LOGFILE, LOCK_EX) or die("Failed to lock log file.");
|
||||
seek(LOGFILE, 0, 2) or die("Failed to seek to end of file.");
|
||||
print LOGFILE "$logcmd" or die("Failed to write to log file.");
|
||||
flock(LOGFILE, LOCK_UN) or die("Failed to unlock log file.");
|
||||
close(LOGFILE) or die("Failed to close log file.");
|
||||
}
|
||||
|
||||
# Rotate the log file
|
||||
if (-e FD_LOG_FILE)
|
||||
{
|
||||
if (-e FD_LOG_FILE . ".bak")
|
||||
{
|
||||
unlink(FD_LOG_FILE . ".bak");
|
||||
}
|
||||
logger "Rotating log file";
|
||||
move(FD_LOG_FILE, FD_LOG_FILE . ".bak");
|
||||
logger "New log file created";
|
||||
}
|
||||
|
||||
if (open(PIDFILE, '>', FD_PID_FILE))
|
||||
{
|
||||
print PIDFILE $$;
|
||||
close(PIDFILE);
|
||||
}
|
||||
|
||||
$SIG{'PIPE'} = 'IGNORE';
|
||||
|
||||
my $fd = HTTP::Daemon->new(LocalAddr=>$FastDownload::Settings{ip},
|
||||
LocalPort=>$FastDownload::Settings{port},
|
||||
ReuseAddr=>'1') || die;
|
||||
|
||||
logger "Fast Download Daemon Started at: <URL:" . $fd->url . "> - PID $$",1;
|
||||
|
||||
my %aliases;
|
||||
if(-d FD_ALIASES_DIR)
|
||||
{
|
||||
if( !opendir(ALIASES, FD_ALIASES_DIR) )
|
||||
{
|
||||
logger "Error openning aliases directory " . FD_ALIASES_DIR . ", $!";
|
||||
}
|
||||
else
|
||||
{
|
||||
while (my $alias = readdir(ALIASES))
|
||||
{
|
||||
# Skip . and ..
|
||||
next if $alias =~ /^\./;
|
||||
if( !open(ALIAS, '<', Path::Class::Dir->new(FD_ALIASES_DIR, $alias)) )
|
||||
{
|
||||
logger "Error reading alias '$alias', $!";
|
||||
}
|
||||
else
|
||||
{
|
||||
my @file_lines = ();
|
||||
my $i = 0;
|
||||
while (<ALIAS>)
|
||||
{
|
||||
chomp $_;
|
||||
$file_lines[$i] = $_;
|
||||
$i++;
|
||||
}
|
||||
close(ALIAS);
|
||||
$aliases{$alias}{home} = $file_lines[0];
|
||||
$aliases{$alias}{match_file_extension} = $file_lines[1];
|
||||
$aliases{$alias}{match_client_ip} = $file_lines[2];
|
||||
}
|
||||
}
|
||||
closedir(ALIASES);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logger "Aliases directory '" . FD_ALIASES_DIR . "' does not exist or is inaccessible.";
|
||||
}
|
||||
|
||||
$SIG{CHLD} = 'IGNORE';
|
||||
while (my $c = $fd->accept) {
|
||||
my $pid = fork();
|
||||
if (not defined $pid)
|
||||
{
|
||||
logger "Could not allocate resources for Fast Download Client.",1;
|
||||
}
|
||||
# Only the forked child goes here.
|
||||
elsif ($pid == 0)
|
||||
{
|
||||
if(%aliases)
|
||||
{
|
||||
while(my $r = $c->get_request) {
|
||||
process_client_request($FastDownload::Settings{listing}, $r, $c);
|
||||
$c->close;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(my $r = $c->get_request) {
|
||||
$c->send_error(403,"");
|
||||
$c->close;
|
||||
}
|
||||
}
|
||||
undef($c);
|
||||
# Child process must exit.
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
sub process_client_request
|
||||
{
|
||||
my($listing, $r, $c) = @_;
|
||||
my @uri_alias = split /\//, $r->uri->path;
|
||||
if(defined $uri_alias[1])
|
||||
{
|
||||
my $alias = $uri_alias[1];
|
||||
if ($r->method eq 'GET' and defined $aliases{$alias})
|
||||
{
|
||||
my $home = $aliases{$alias}{home};
|
||||
my (@extensions,@subnets);
|
||||
if(defined $aliases{$alias}{match_file_extension})
|
||||
{
|
||||
@extensions = split /,/, $aliases{$alias}{match_file_extension};
|
||||
}
|
||||
if(defined $aliases{$alias}{match_client_ip})
|
||||
{
|
||||
@subnets = split /,/, $aliases{$alias}{match_client_ip};
|
||||
}
|
||||
my $client = getpeername($c);
|
||||
my ($port, $iaddr) = unpack_sockaddr_in($client);
|
||||
my $client_ip = inet_ntoa($iaddr);
|
||||
my $uri = uri_unescape($r->uri->path);
|
||||
my $escaped_alias = "\/" . $alias;
|
||||
$uri =~ s/^$escaped_alias//g;
|
||||
my $location = $home . $uri;
|
||||
my $is_subnet;
|
||||
if(!grep {defined($_)} @subnets)
|
||||
{
|
||||
$is_subnet = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach my $subnet (@subnets)
|
||||
{
|
||||
$is_subnet = in_subnet($client_ip, $subnet);
|
||||
if($is_subnet)
|
||||
{
|
||||
last;
|
||||
}
|
||||
}
|
||||
}
|
||||
if($is_subnet)
|
||||
{
|
||||
if(-d $location)
|
||||
{
|
||||
my $index = $location . "/" . "index.html";
|
||||
if(-f $index)
|
||||
{
|
||||
$c->send_file_response($index);
|
||||
}
|
||||
else
|
||||
{
|
||||
if($listing == 1)
|
||||
{
|
||||
# Loop through all files and folders
|
||||
my @dirs = ();
|
||||
my @bins = ();
|
||||
my @files = ();
|
||||
opendir(DIR, $location);
|
||||
while (my $entry = readdir(DIR))
|
||||
{
|
||||
# Skip . and ..
|
||||
next if $entry =~ /^\./;
|
||||
my $link_location = $location."/".$entry;
|
||||
if(-d $link_location)
|
||||
{
|
||||
push(@dirs, $entry);
|
||||
}
|
||||
elsif(-B $link_location)
|
||||
{
|
||||
push(@bins, $entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
push(@files, $entry);
|
||||
}
|
||||
}
|
||||
closedir(DIR);
|
||||
@dirs = sort @dirs;
|
||||
@bins = sort @bins;
|
||||
@files = sort @files;
|
||||
my ($content, $href);
|
||||
foreach my $dir (@dirs)
|
||||
{
|
||||
$href = Path::Class::Dir->new($r->uri->path, $dir);
|
||||
$content .= "<a href='" . $href . "' >".$dir."</a><br>";
|
||||
}
|
||||
foreach my $bin (@bins)
|
||||
{
|
||||
$href = Path::Class::File->new($r->uri->path, $bin);
|
||||
$content .= "<a href='" . $href . "' >".$bin."</a><br>";
|
||||
}
|
||||
foreach my $file (@files)
|
||||
{
|
||||
$href = Path::Class::File->new($r->uri->path, $file);
|
||||
$content .= "<a href='" . $href . "' >".$file."</a><br>";
|
||||
}
|
||||
my $response = HTTP::Response->new(200);
|
||||
$response->content($content);
|
||||
$response->header("Content-Type" => "text/html");
|
||||
$c->send_response($response);
|
||||
}
|
||||
else
|
||||
{
|
||||
$c->send_error(403,"");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
my @extension = split /\./, $uri;
|
||||
my $extension = $extension[-1];
|
||||
if(grep {$_ eq $extension} @extensions or !grep {defined($_)} @extensions)
|
||||
{
|
||||
$c->send_file_response($location);
|
||||
}
|
||||
else
|
||||
{
|
||||
$c->send_error(403,"");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$c->send_error(403,"");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$c->send_error(403,"");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$c->send_error(403,"");
|
||||
}
|
||||
}
|
||||
|
||||
sub ip2long($)
|
||||
{
|
||||
return( unpack( 'N', inet_aton(shift) ) );
|
||||
}
|
||||
|
||||
sub in_subnet($$)
|
||||
{
|
||||
my $ip = shift;
|
||||
my $subnet = shift;
|
||||
my $ip_long = ip2long( $ip );
|
||||
if( $subnet=~m|(^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})/(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})$| )
|
||||
{
|
||||
my $subnet = ip2long($1);
|
||||
my $mask = ip2long($2);
|
||||
if( ($ip_long & $mask)==$subnet )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
elsif( $subnet=~m|(^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})/(\d{1,2})$| )
|
||||
{
|
||||
my $subnet = ip2long($1);
|
||||
my $bits = $2;
|
||||
my $mask = -1<<(32-$bits);
|
||||
$subnet&= $mask;
|
||||
if( ($ip_long & $mask)==$subnet )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
elsif( $subnet=~m|(^\d{1,3}\.\d{1,3}\.\d{1,3}\.)(\d{1,3})-(\d{1,3})$| )
|
||||
{
|
||||
my $start_ip = ip2long($1.$2);
|
||||
my $end_ip = ip2long($1.$3);
|
||||
if( $start_ip<=$ip_long and $end_ip>=$ip_long )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
elsif( $subnet=~m|^[\d\*]{1,3}\.[\d\*]{1,3}\.[\d\*]{1,3}\.[\d\*]{1,3}$| )
|
||||
{
|
||||
my $search_string = $subnet;
|
||||
$search_string=~s/\./\\\./g;
|
||||
$search_string=~s/\*/\.\*/g;
|
||||
if( $ip=~/^$search_string$/ )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,696 +0,0 @@
|
|||
package File::Copy::Recursive;
|
||||
|
||||
use strict;
|
||||
BEGIN {
|
||||
# Keep older versions of Perl from trying to use lexical warnings
|
||||
$INC{'warnings.pm'} = "fake warnings entry for < 5.6 perl ($])" if $] < 5.006;
|
||||
}
|
||||
use warnings;
|
||||
|
||||
use Carp;
|
||||
use File::Copy;
|
||||
use File::Spec; #not really needed because File::Copy already gets it, but for good measure :)
|
||||
|
||||
use vars qw(
|
||||
@ISA @EXPORT_OK $VERSION $MaxDepth $KeepMode $CPRFComp $CopyLink
|
||||
$PFSCheck $RemvBase $NoFtlPth $ForcePth $CopyLoop $RMTrgFil $RMTrgDir
|
||||
$CondCopy $BdTrgWrn $SkipFlop $DirPerms
|
||||
);
|
||||
|
||||
require Exporter;
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT_OK = qw(fcopy rcopy dircopy fmove rmove dirmove pathmk pathrm pathempty pathrmdir);
|
||||
$VERSION = '0.38';
|
||||
|
||||
$MaxDepth = 0;
|
||||
$KeepMode = 1;
|
||||
$CPRFComp = 0;
|
||||
$CopyLink = eval { local $SIG{'__DIE__'};symlink '',''; 1 } || 0;
|
||||
$PFSCheck = 1;
|
||||
$RemvBase = 0;
|
||||
$NoFtlPth = 0;
|
||||
$ForcePth = 0;
|
||||
$CopyLoop = 0;
|
||||
$RMTrgFil = 0;
|
||||
$RMTrgDir = 0;
|
||||
$CondCopy = {};
|
||||
$BdTrgWrn = 0;
|
||||
$SkipFlop = 0;
|
||||
$DirPerms = 0777;
|
||||
|
||||
my $samecheck = sub {
|
||||
return 1 if $^O eq 'MSWin32'; # need better way to check for this on winders...
|
||||
return if @_ != 2 || !defined $_[0] || !defined $_[1];
|
||||
return if $_[0] eq $_[1];
|
||||
|
||||
my $one = '';
|
||||
if($PFSCheck) {
|
||||
$one = join( '-', ( stat $_[0] )[0,1] ) || '';
|
||||
my $two = join( '-', ( stat $_[1] )[0,1] ) || '';
|
||||
if ( $one eq $two && $one ) {
|
||||
carp "$_[0] and $_[1] are identical";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(-d $_[0] && !$CopyLoop) {
|
||||
$one = join( '-', ( stat $_[0] )[0,1] ) if !$one;
|
||||
my $abs = File::Spec->rel2abs($_[1]);
|
||||
my @pth = File::Spec->splitdir( $abs );
|
||||
while(@pth) {
|
||||
my $cur = File::Spec->catdir(@pth);
|
||||
last if !$cur; # probably not necessary, but nice to have just in case :)
|
||||
my $two = join( '-', ( stat $cur )[0,1] ) || '';
|
||||
if ( $one eq $two && $one ) {
|
||||
# $! = 62; # Too many levels of symbolic links
|
||||
carp "Caught Deep Recursion Condition: $_[0] contains $_[1]";
|
||||
return;
|
||||
}
|
||||
|
||||
pop @pth;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
};
|
||||
|
||||
my $glob = sub {
|
||||
my ($do, $src_glob, @args) = @_;
|
||||
|
||||
local $CPRFComp = 1;
|
||||
|
||||
my @rt;
|
||||
for my $path ( glob($src_glob) ) {
|
||||
my @call = [$do->($path, @args)] or return;
|
||||
push @rt, \@call;
|
||||
}
|
||||
|
||||
return @rt;
|
||||
};
|
||||
|
||||
my $move = sub {
|
||||
my $fl = shift;
|
||||
my @x;
|
||||
if($fl) {
|
||||
@x = fcopy(@_) or return;
|
||||
} else {
|
||||
@x = dircopy(@_) or return;
|
||||
}
|
||||
if(@x) {
|
||||
if($fl) {
|
||||
unlink $_[0] or return;
|
||||
} else {
|
||||
pathrmdir($_[0]) or return;
|
||||
}
|
||||
if($RemvBase) {
|
||||
my ($volm, $path) = File::Spec->splitpath($_[0]);
|
||||
pathrm(File::Spec->catpath($volm,$path,''), $ForcePth, $NoFtlPth) or return;
|
||||
}
|
||||
}
|
||||
return wantarray ? @x : $x[0];
|
||||
};
|
||||
|
||||
my $ok_todo_asper_condcopy = sub {
|
||||
my $org = shift;
|
||||
my $copy = 1;
|
||||
if(exists $CondCopy->{$org}) {
|
||||
if($CondCopy->{$org}{'md5'}) {
|
||||
|
||||
}
|
||||
if($copy) {
|
||||
|
||||
}
|
||||
}
|
||||
return $copy;
|
||||
};
|
||||
|
||||
sub fcopy {
|
||||
$samecheck->(@_) or return;
|
||||
if($RMTrgFil && (-d $_[1] || -e $_[1]) ) {
|
||||
my $trg = $_[1];
|
||||
if( -d $trg ) {
|
||||
my @trgx = File::Spec->splitpath( $_[0] );
|
||||
$trg = File::Spec->catfile( $_[1], $trgx[ $#trgx ] );
|
||||
}
|
||||
$samecheck->($_[0], $trg) or return;
|
||||
if(-e $trg) {
|
||||
if($RMTrgFil == 1) {
|
||||
unlink $trg or carp "\$RMTrgFil failed: $!";
|
||||
} else {
|
||||
unlink $trg or return;
|
||||
}
|
||||
}
|
||||
}
|
||||
my ($volm, $path) = File::Spec->splitpath($_[1]);
|
||||
if($path && !-d $path) {
|
||||
pathmk(File::Spec->catpath($volm,$path,''), $NoFtlPth);
|
||||
}
|
||||
if( -l $_[0] && $CopyLink ) {
|
||||
carp "Copying a symlink ($_[0]) whose target does not exist"
|
||||
if !-e readlink($_[0]) && $BdTrgWrn;
|
||||
symlink readlink(shift()), shift() or return;
|
||||
} else {
|
||||
copy(@_) or return;
|
||||
|
||||
my @base_file = File::Spec->splitpath($_[0]);
|
||||
my $mode_trg = -d $_[1] ? File::Spec->catfile($_[1], $base_file[ $#base_file ]) : $_[1];
|
||||
|
||||
chmod scalar((stat($_[0]))[2]), $mode_trg if $KeepMode;
|
||||
}
|
||||
return wantarray ? (1,0,0) : 1; # use 0's incase they do math on them and in case rcopy() is called in list context = no uninit val warnings
|
||||
}
|
||||
|
||||
sub rcopy {
|
||||
if (-l $_[0] && $CopyLink) {
|
||||
goto &fcopy;
|
||||
}
|
||||
|
||||
goto &dircopy if -d $_[0] || substr( $_[0], ( 1 * -1), 1) eq '*';
|
||||
goto &fcopy;
|
||||
}
|
||||
|
||||
sub rcopy_glob {
|
||||
$glob->(\&rcopy, @_);
|
||||
}
|
||||
|
||||
sub dircopy {
|
||||
if($RMTrgDir && -d $_[1]) {
|
||||
if($RMTrgDir == 1) {
|
||||
pathrmdir($_[1]) or carp "\$RMTrgDir failed: $!";
|
||||
} else {
|
||||
pathrmdir($_[1]) or return;
|
||||
}
|
||||
}
|
||||
my $globstar = 0;
|
||||
my $_zero = $_[0];
|
||||
my $_one = $_[1];
|
||||
if ( substr( $_zero, ( 1 * -1 ), 1 ) eq '*') {
|
||||
$globstar = 1;
|
||||
$_zero = substr( $_zero, 0, ( length( $_zero ) - 1 ) );
|
||||
}
|
||||
|
||||
$samecheck->( $_zero, $_[1] ) or return;
|
||||
if ( !-d $_zero || ( -e $_[1] && !-d $_[1] ) ) {
|
||||
$! = 20;
|
||||
return;
|
||||
}
|
||||
|
||||
if(!-d $_[1]) {
|
||||
pathmk($_[1], $NoFtlPth) or return;
|
||||
} else {
|
||||
if($CPRFComp && !$globstar) {
|
||||
my @parts = File::Spec->splitdir($_zero);
|
||||
while($parts[ $#parts ] eq '') { pop @parts; }
|
||||
$_one = File::Spec->catdir($_[1], $parts[$#parts]);
|
||||
}
|
||||
}
|
||||
my $baseend = $_one;
|
||||
my $level = 0;
|
||||
my $filen = 0;
|
||||
my $dirn = 0;
|
||||
|
||||
my $recurs; #must be my()ed before sub {} since it calls itself
|
||||
$recurs = sub {
|
||||
my ($str,$end,$buf) = @_;
|
||||
$filen++ if $end eq $baseend;
|
||||
$dirn++ if $end eq $baseend;
|
||||
|
||||
$DirPerms = oct($DirPerms) if substr($DirPerms,0,1) eq '0';
|
||||
mkdir($end,$DirPerms) or return if !-d $end;
|
||||
chmod scalar((stat($str))[2]), $end if $KeepMode;
|
||||
if($MaxDepth && $MaxDepth =~ m/^\d+$/ && $level >= $MaxDepth) {
|
||||
return ($filen,$dirn,$level) if wantarray;
|
||||
return $filen;
|
||||
}
|
||||
$level++;
|
||||
|
||||
|
||||
my @files;
|
||||
if ( $] < 5.006 ) {
|
||||
opendir(STR_DH, $str) or return;
|
||||
@files = grep( $_ ne '.' && $_ ne '..', readdir(STR_DH));
|
||||
closedir STR_DH;
|
||||
}
|
||||
else {
|
||||
opendir(my $str_dh, $str) or return;
|
||||
@files = grep( $_ ne '.' && $_ ne '..', readdir($str_dh));
|
||||
closedir $str_dh;
|
||||
}
|
||||
|
||||
for my $file (@files) {
|
||||
my ($file_ut) = $file =~ m{ (.*) }xms;
|
||||
my $org = File::Spec->catfile($str, $file_ut);
|
||||
my $new = File::Spec->catfile($end, $file_ut);
|
||||
if( -l $org && $CopyLink ) {
|
||||
carp "Copying a symlink ($org) whose target does not exist"
|
||||
if !-e readlink($org) && $BdTrgWrn;
|
||||
symlink readlink($org), $new or return;
|
||||
}
|
||||
elsif(-d $org) {
|
||||
$recurs->($org,$new,$buf) if defined $buf;
|
||||
$recurs->($org,$new) if !defined $buf;
|
||||
$filen++;
|
||||
$dirn++;
|
||||
}
|
||||
else {
|
||||
if($ok_todo_asper_condcopy->($org)) {
|
||||
if($SkipFlop) {
|
||||
fcopy($org,$new,$buf) or next if defined $buf;
|
||||
fcopy($org,$new) or next if !defined $buf;
|
||||
}
|
||||
else {
|
||||
fcopy($org,$new,$buf) or return if defined $buf;
|
||||
fcopy($org,$new) or return if !defined $buf;
|
||||
}
|
||||
chmod scalar((stat($org))[2]), $new if $KeepMode;
|
||||
$filen++;
|
||||
}
|
||||
}
|
||||
}
|
||||
1;
|
||||
};
|
||||
|
||||
$recurs->($_zero, $_one, $_[2]) or return;
|
||||
return wantarray ? ($filen,$dirn,$level) : $filen;
|
||||
}
|
||||
|
||||
sub fmove { $move->(1, @_) }
|
||||
|
||||
sub rmove {
|
||||
if (-l $_[0] && $CopyLink) {
|
||||
goto &fmove;
|
||||
}
|
||||
|
||||
goto &dirmove if -d $_[0] || substr( $_[0], ( 1 * -1), 1) eq '*';
|
||||
goto &fmove;
|
||||
}
|
||||
|
||||
sub rmove_glob {
|
||||
$glob->(\&rmove, @_);
|
||||
}
|
||||
|
||||
sub dirmove { $move->(0, @_) }
|
||||
|
||||
sub pathmk {
|
||||
my @parts = File::Spec->splitdir( shift() );
|
||||
my $nofatal = shift;
|
||||
my $pth = $parts[0];
|
||||
my $zer = 0;
|
||||
if(!$pth) {
|
||||
$pth = File::Spec->catdir($parts[0],$parts[1]);
|
||||
$zer = 1;
|
||||
}
|
||||
for($zer..$#parts) {
|
||||
$DirPerms = oct($DirPerms) if substr($DirPerms,0,1) eq '0';
|
||||
mkdir($pth,$DirPerms) or return if !-d $pth && !$nofatal;
|
||||
mkdir($pth,$DirPerms) if !-d $pth && $nofatal;
|
||||
$pth = File::Spec->catdir($pth, $parts[$_ + 1]) unless $_ == $#parts;
|
||||
}
|
||||
1;
|
||||
}
|
||||
|
||||
sub pathempty {
|
||||
my $pth = shift;
|
||||
|
||||
return 2 if !-d $pth;
|
||||
|
||||
my @names;
|
||||
my $pth_dh;
|
||||
if ( $] < 5.006 ) {
|
||||
opendir(PTH_DH, $pth) or return;
|
||||
@names = grep !/^\.+$/, readdir(PTH_DH);
|
||||
}
|
||||
else {
|
||||
opendir($pth_dh, $pth) or return;
|
||||
@names = grep !/^\.+$/, readdir($pth_dh);
|
||||
}
|
||||
|
||||
for my $name (@names) {
|
||||
my ($name_ut) = $name =~ m{ (.*) }xms;
|
||||
my $flpth = File::Spec->catdir($pth, $name_ut);
|
||||
|
||||
if( -l $flpth ) {
|
||||
unlink $flpth or return;
|
||||
}
|
||||
elsif(-d $flpth) {
|
||||
pathrmdir($flpth) or return;
|
||||
}
|
||||
else {
|
||||
unlink $flpth or return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( $] < 5.006 ) {
|
||||
closedir PTH_DH;
|
||||
}
|
||||
else {
|
||||
closedir $pth_dh;
|
||||
}
|
||||
|
||||
1;
|
||||
}
|
||||
|
||||
sub pathrm {
|
||||
my $path = shift;
|
||||
return 2 if !-d $path;
|
||||
my @pth = File::Spec->splitdir( $path );
|
||||
my $force = shift;
|
||||
|
||||
while(@pth) {
|
||||
my $cur = File::Spec->catdir(@pth);
|
||||
last if !$cur; # necessary ???
|
||||
if(!shift()) {
|
||||
pathempty($cur) or return if $force;
|
||||
rmdir $cur or return;
|
||||
}
|
||||
else {
|
||||
pathempty($cur) if $force;
|
||||
rmdir $cur;
|
||||
}
|
||||
pop @pth;
|
||||
}
|
||||
1;
|
||||
}
|
||||
|
||||
sub pathrmdir {
|
||||
my $dir = shift;
|
||||
if( -e $dir ) {
|
||||
return if !-d $dir;
|
||||
}
|
||||
else {
|
||||
return 2;
|
||||
}
|
||||
|
||||
pathempty($dir) or return;
|
||||
|
||||
rmdir $dir or return;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
File::Copy::Recursive - Perl extension for recursively copying files and directories
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use File::Copy::Recursive qw(fcopy rcopy dircopy fmove rmove dirmove);
|
||||
|
||||
fcopy($orig,$new[,$buf]) or die $!;
|
||||
rcopy($orig,$new[,$buf]) or die $!;
|
||||
dircopy($orig,$new[,$buf]) or die $!;
|
||||
|
||||
fmove($orig,$new[,$buf]) or die $!;
|
||||
rmove($orig,$new[,$buf]) or die $!;
|
||||
dirmove($orig,$new[,$buf]) or die $!;
|
||||
|
||||
rcopy_glob("orig/stuff-*", $trg [, $buf]) or die $!;
|
||||
rmove_glob("orig/stuff-*", $trg [,$buf]) or die $!;
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
This module copies and moves directories recursively (or single files, well... singley) to an optional depth and attempts to preserve each file or directory's mode.
|
||||
|
||||
=head1 EXPORT
|
||||
|
||||
None by default. But you can export all the functions as in the example above and the path* functions if you wish.
|
||||
|
||||
=head2 fcopy()
|
||||
|
||||
This function uses File::Copy's copy() function to copy a file but not a directory. Any directories are recursively created if need be.
|
||||
One difference to File::Copy::copy() is that fcopy attempts to preserve the mode (see Preserving Mode below)
|
||||
The optional $buf in the synopsis if the same as File::Copy::copy()'s 3rd argument
|
||||
returns the same as File::Copy::copy() in scalar context and 1,0,0 in list context to accomidate rcopy()'s list context on regular files. (See below for more info)
|
||||
|
||||
=head2 dircopy()
|
||||
|
||||
This function recursively traverses the $orig directory's structure and recursively copies it to the $new directory.
|
||||
$new is created if necessary (multiple non existant directories is ok (IE foo/bar/baz). The script logically and portably creates all of them if necessary).
|
||||
It attempts to preserve the mode (see Preserving Mode below) and
|
||||
by default it copies all the way down into the directory, (see Managing Depth) below.
|
||||
If a directory is not specified it croaks just like fcopy croaks if its not a file that is specified.
|
||||
|
||||
returns true or false, for true in scalar context it returns the number of files and directories copied,
|
||||
In list context it returns the number of files and directories, number of directories only, depth level traversed.
|
||||
|
||||
my $num_of_files_and_dirs = dircopy($orig,$new);
|
||||
my($num_of_files_and_dirs,$num_of_dirs,$depth_traversed) = dircopy($orig,$new);
|
||||
|
||||
Normally it stops and return's if a copy fails, to continue on regardless set $File::Copy::Recursive::SkipFlop to true.
|
||||
|
||||
local $File::Copy::Recursive::SkipFlop = 1;
|
||||
|
||||
That way it will copy everythgingit can ina directory and won't stop because of permissions, etc...
|
||||
|
||||
=head2 rcopy()
|
||||
|
||||
This function will allow you to specify a file *or* directory. It calls fcopy() if its a file and dircopy() if its a directory.
|
||||
If you call rcopy() (or fcopy() for that matter) on a file in list context, the values will be 1,0,0 since no directories and no depth are used.
|
||||
This is important becasue if its a directory in list context and there is only the initial directory the return value is 1,1,1.
|
||||
|
||||
=head2 rcopy_glob()
|
||||
|
||||
This function lets you specify a pattern suitable for perl's glob() as the first argument. Subsequently each path returned by perl's glob() gets rcopy()ied.
|
||||
|
||||
It returns and array whose items are array refs that contain the return value of each rcopy() call.
|
||||
|
||||
It forces behavior as if $File::Copy::Recursive::CPRFComp is true.
|
||||
|
||||
=head2 fmove()
|
||||
|
||||
Copies the file then removes the original. You can manage the path the original file is in according to $RemvBase.
|
||||
|
||||
=head2 dirmove()
|
||||
|
||||
Uses dircopy() to copy the directory then removes the original. You can manage the path the original directory is in according to $RemvBase.
|
||||
|
||||
=head2 rmove()
|
||||
|
||||
Like rcopy() but calls fmove() or dirmove() instead.
|
||||
|
||||
=head2 rmove_glob()
|
||||
|
||||
Like rcopy_glob() but calls rmove() instead of rcopy()
|
||||
|
||||
=head3 $RemvBase
|
||||
|
||||
Default is false. When set to true the *move() functions will not only attempt to remove the original file or directory but will remove the given path it is in.
|
||||
|
||||
So if you:
|
||||
|
||||
rmove('foo/bar/baz', '/etc/');
|
||||
# "baz" is removed from foo/bar after it is successfully copied to /etc/
|
||||
|
||||
local $File::Copy::Recursive::Remvbase = 1;
|
||||
rmove('foo/bar/baz','/etc/');
|
||||
# if baz is successfully copied to /etc/ :
|
||||
# first "baz" is removed from foo/bar
|
||||
# then "foo/bar is removed via pathrm()
|
||||
|
||||
=head4 $ForcePth
|
||||
|
||||
Default is false. When set to true it calls pathempty() before any directories are removed to empty the directory so it can be rmdir()'ed when $RemvBase is in effect.
|
||||
|
||||
=head2 Creating and Removing Paths
|
||||
|
||||
=head3 $NoFtlPth
|
||||
|
||||
Default is false. If set to true rmdir(), mkdir(), and pathempty() calls in pathrm() and pathmk() do not return() on failure.
|
||||
|
||||
If its set to true they just silently go about their business regardless. This isn't a good idea but its there if you want it.
|
||||
|
||||
=head3 $DirPerms
|
||||
|
||||
Mode to pass to any mkdir() calls. Defaults to 0777 as per umask()'s POD. Explicitly having this allows older perls to be able to use FCR and might add a bit of flexibility for you.
|
||||
|
||||
Any value you set it to should be suitable for oct()
|
||||
|
||||
=head3 Path functions
|
||||
|
||||
These functions exist soley because they were necessary for the move and copy functions to have the features they do and not because they are of themselves the purpose of this module. That being said, here is how they work so you can understand how the copy and move funtions work and use them by themselves if you wish.
|
||||
|
||||
=head4 pathrm()
|
||||
|
||||
Removes a given path recursively. It removes the *entire* path so be carefull!!!
|
||||
|
||||
Returns 2 if the given path is not a directory.
|
||||
|
||||
File::Copy::Recursive::pathrm('foo/bar/baz') or die $!;
|
||||
# foo no longer exists
|
||||
|
||||
Same as:
|
||||
|
||||
rmdir 'foo/bar/baz' or die $!;
|
||||
rmdir 'foo/bar' or die $!;
|
||||
rmdir 'foo' or die $!;
|
||||
|
||||
An optional second argument makes it call pathempty() before any rmdir()'s when set to true.
|
||||
|
||||
File::Copy::Recursive::pathrm('foo/bar/baz', 1) or die $!;
|
||||
# foo no longer exists
|
||||
|
||||
Same as:PFSCheck
|
||||
|
||||
File::Copy::Recursive::pathempty('foo/bar/baz') or die $!;
|
||||
rmdir 'foo/bar/baz' or die $!;
|
||||
File::Copy::Recursive::pathempty('foo/bar/') or die $!;
|
||||
rmdir 'foo/bar' or die $!;
|
||||
File::Copy::Recursive::pathempty('foo/') or die $!;
|
||||
rmdir 'foo' or die $!;
|
||||
|
||||
An optional third argument acts like $File::Copy::Recursive::NoFtlPth, again probably not a good idea.
|
||||
|
||||
=head4 pathempty()
|
||||
|
||||
Recursively removes the given directory's contents so it is empty. returns 2 if argument is not a directory, 1 on successfully emptying the directory.
|
||||
|
||||
File::Copy::Recursive::pathempty($pth) or die $!;
|
||||
# $pth is now an empty directory
|
||||
|
||||
=head4 pathmk()
|
||||
|
||||
Creates a given path recursively. Creates foo/bar/baz even if foo does not exist.
|
||||
|
||||
File::Copy::Recursive::pathmk('foo/bar/baz') or die $!;
|
||||
|
||||
An optional second argument if true acts just like $File::Copy::Recursive::NoFtlPth, which means you'd never get your die() if something went wrong. Again, probably a *bad* idea.
|
||||
|
||||
=head4 pathrmdir()
|
||||
|
||||
Same as rmdir() but it calls pathempty() first to recursively empty it first since rmdir can not remove a directory with contents.
|
||||
Just removes the top directory the path given instead of the entire path like pathrm(). Return 2 if given argument does not exist (IE its already gone). Return false if it exists but is not a directory.
|
||||
|
||||
=head2 Preserving Mode
|
||||
|
||||
By default a quiet attempt is made to change the new file or directory to the mode of the old one.
|
||||
To turn this behavior off set
|
||||
$File::Copy::Recursive::KeepMode
|
||||
to false;
|
||||
|
||||
=head2 Managing Depth
|
||||
|
||||
You can set the maximum depth a directory structure is recursed by setting:
|
||||
$File::Copy::Recursive::MaxDepth
|
||||
to a whole number greater than 0.
|
||||
|
||||
=head2 SymLinks
|
||||
|
||||
If your system supports symlinks then symlinks will be copied as symlinks instead of as the target file.
|
||||
Perl's symlink() is used instead of File::Copy's copy()
|
||||
You can customize this behavior by setting $File::Copy::Recursive::CopyLink to a true or false value.
|
||||
It is already set to true or false dending on your system's support of symlinks so you can check it with an if statement to see how it will behave:
|
||||
|
||||
if($File::Copy::Recursive::CopyLink) {
|
||||
print "Symlinks will be preserved\n";
|
||||
} else {
|
||||
print "Symlinks will not be preserved because your system does not support it\n";
|
||||
}
|
||||
|
||||
If symlinks are being copied you can set $File::Copy::Recursive::BdTrgWrn to true to make it carp when it copies a link whose target does not exist. Its false by default.
|
||||
|
||||
local $File::Copy::Recursive::BdTrgWrn = 1;
|
||||
|
||||
=head2 Removing existing target file or directory before copying.
|
||||
|
||||
This can be done by setting $File::Copy::Recursive::RMTrgFil or $File::Copy::Recursive::RMTrgDir for file or directory behavior respectively.
|
||||
|
||||
0 = off (This is the default)
|
||||
|
||||
1 = carp() $! if removal fails
|
||||
|
||||
2 = return if removal fails
|
||||
|
||||
local $File::Copy::Recursive::RMTrgFil = 1;
|
||||
fcopy($orig, $target) or die $!;
|
||||
# if it fails it does warn() and keeps going
|
||||
|
||||
local $File::Copy::Recursive::RMTrgDir = 2;
|
||||
dircopy($orig, $target) or die $!;
|
||||
# if it fails it does your "or die"
|
||||
|
||||
This should be unnecessary most of the time but its there if you need it :)
|
||||
|
||||
=head2 Turning off stat() check
|
||||
|
||||
By default the files or directories are checked to see if they are the same (IE linked, or two paths (absolute/relative or different relative paths) to the same file) by comparing the file's stat() info.
|
||||
It's a very efficient check that croaks if they are and shouldn't be turned off but if you must for some weird reason just set $File::Copy::Recursive::PFSCheck to a false value. ("PFS" stands for "Physical File System")
|
||||
|
||||
=head2 Emulating cp -rf dir1/ dir2/
|
||||
|
||||
By default dircopy($dir1,$dir2) will put $dir1's contents right into $dir2 whether $dir2 exists or not.
|
||||
|
||||
You can make dircopy() emulate cp -rf by setting $File::Copy::Recursive::CPRFComp to true.
|
||||
|
||||
NOTE: This only emulates -f in the sense that it does not prompt. It does not remove the target file or directory if it exists.
|
||||
If you need to do that then use the variables $RMTrgFil and $RMTrgDir described in "Removing existing target file or directory before copying" above.
|
||||
|
||||
That means that if $dir2 exists it puts the contents into $dir2/$dir1 instead of $dir2 just like cp -rf.
|
||||
If $dir2 does not exist then the contents go into $dir2 like normal (also like cp -rf)
|
||||
|
||||
So assuming 'foo/file':
|
||||
|
||||
dircopy('foo', 'bar') or die $!;
|
||||
# if bar does not exist the result is bar/file
|
||||
# if bar does exist the result is bar/file
|
||||
|
||||
$File::Copy::Recursive::CPRFComp = 1;
|
||||
dircopy('foo', 'bar') or die $!;
|
||||
# if bar does not exist the result is bar/file
|
||||
# if bar does exist the result is bar/foo/file
|
||||
|
||||
You can also specify a star for cp -rf glob type behavior:
|
||||
|
||||
dircopy('foo/*', 'bar') or die $!;
|
||||
# if bar does not exist the result is bar/file
|
||||
# if bar does exist the result is bar/file
|
||||
|
||||
$File::Copy::Recursive::CPRFComp = 1;
|
||||
dircopy('foo/*', 'bar') or die $!;
|
||||
# if bar does not exist the result is bar/file
|
||||
# if bar does exist the result is bar/file
|
||||
|
||||
NOTE: The '*' is only like cp -rf foo/* and *DOES NOT EXPAND PARTIAL DIRECTORY NAMES LIKE YOUR SHELL DOES* (IE not like cp -rf fo* to copy foo/*)
|
||||
|
||||
=head2 Allowing Copy Loops
|
||||
|
||||
If you want to allow:
|
||||
|
||||
cp -rf . foo/
|
||||
|
||||
type behavior set $File::Copy::Recursive::CopyLoop to true.
|
||||
|
||||
This is false by default so that a check is done to see if the source directory will contain the target directory and croaks to avoid this problem.
|
||||
|
||||
If you ever find a situation where $CopyLoop = 1 is desirable let me know (IE its a bad bad idea but is there if you want it)
|
||||
|
||||
(Note: On Windows this was necessary since it uses stat() to detemine samedness and stat() is essencially useless for this on Windows.
|
||||
The test is now simply skipped on Windows but I'd rather have an actual reliable check if anyone in Microsoft land would care to share)
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
L<File::Copy> L<File::Spec>
|
||||
|
||||
=head1 TO DO
|
||||
|
||||
I am currently working on and reviewing some other modules to use in the new interface so we can lose the horrid globals as well as some other undesirable traits and also more easily make available some long standing requests.
|
||||
|
||||
Tests will be easier to do with the new interface and hence the testing focus will shift to the new interface and aim to be comprehensive.
|
||||
|
||||
The old interface will work, it just won't be brought in until it is used, so it will add no overhead for users of the new interface.
|
||||
|
||||
I'll add this after the latest verision has been out for a while with no new features or issues found :)
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Daniel Muey, L<http://drmuey.com/cpan_contact.pl>
|
||||
|
||||
=head1 COPYRIGHT AND LICENSE
|
||||
|
||||
Copyright 2004 by Daniel Muey
|
||||
|
||||
This library is free software; you can redistribute it and/or modify
|
||||
it under the same terms as Perl itself.
|
||||
|
||||
=cut
|
||||
|
|
@ -1,285 +0,0 @@
|
|||
#
|
||||
# Copyright (C) 1998 Ken MacLeod
|
||||
# Frontier::Client is free software; you can redistribute it
|
||||
# and/or modify it under the same terms as Perl itself.
|
||||
#
|
||||
# $Id: Client.pm,v 1.8 2001/10/03 01:30:54 kmacleod Exp $
|
||||
#
|
||||
|
||||
# NOTE: see Net::pRPC for a Perl RPC implementation
|
||||
|
||||
use strict;
|
||||
|
||||
package Frontier::Client;
|
||||
use Frontier::RPC2;
|
||||
use LWP::UserAgent;
|
||||
use HTTP::Request;
|
||||
|
||||
use vars qw{$AUTOLOAD};
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my $self = ($#_ == 0) ? { %{ (shift) } } : { @_ };
|
||||
|
||||
bless $self, $class;
|
||||
|
||||
die "Frontier::RPC::new: no url defined\n"
|
||||
if !defined $self->{'url'};
|
||||
|
||||
$self->{'ua'} = LWP::UserAgent->new;
|
||||
$self->{'ua'}->proxy('http', $self->{'proxy'})
|
||||
if(defined $self->{'proxy'});
|
||||
$self->{'rq'} = HTTP::Request->new (POST => $self->{'url'});
|
||||
$self->{'rq'}->header('Content-Type' => 'text/xml');
|
||||
|
||||
my @options;
|
||||
|
||||
if(defined $self->{'encoding'}) {
|
||||
push @options, 'encoding' => $self->{'encoding'};
|
||||
}
|
||||
|
||||
if (defined $self->{'use_objects'} && $self->{'use_objects'}) {
|
||||
push @options, 'use_objects' => $self->{'use_objects'};
|
||||
}
|
||||
|
||||
$self->{'enc'} = Frontier::RPC2->new(@options);
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub call {
|
||||
my $self = shift;
|
||||
|
||||
my $text = $self->{'enc'}->encode_call(@_);
|
||||
|
||||
if ($self->{'debug'}) {
|
||||
print "---- request ----\n";
|
||||
print $text;
|
||||
}
|
||||
|
||||
$self->{'rq'}->content($text);
|
||||
|
||||
my $response = $self->{'ua'}->request($self->{'rq'});
|
||||
|
||||
if (!$response->is_success) {
|
||||
die $response->status_line . "\n";
|
||||
}
|
||||
|
||||
my $content = $response->content;
|
||||
|
||||
if ($self->{'debug'}) {
|
||||
print "---- response ----\n";
|
||||
print $content;
|
||||
}
|
||||
|
||||
my $result = $self->{'enc'}->decode($content);
|
||||
|
||||
if ($result->{'type'} eq 'fault') {
|
||||
die "Fault returned from XML RPC Server, fault code " . $result->{'value'}[0]{'faultCode'} . ": "
|
||||
. $result->{'value'}[0]{'faultString'} . "\n";
|
||||
}
|
||||
|
||||
return $result->{'value'}[0];
|
||||
}
|
||||
|
||||
# shortcuts
|
||||
sub base64 {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::Base64->new(@_);
|
||||
}
|
||||
|
||||
sub boolean {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::Boolean->new(@_);
|
||||
}
|
||||
|
||||
sub double {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::Double->new(@_);
|
||||
}
|
||||
|
||||
sub int {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::Integer->new(@_);
|
||||
}
|
||||
|
||||
sub string {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::String->new(@_);
|
||||
}
|
||||
|
||||
sub date_time {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::DateTime::ISO8601->new(@_);
|
||||
}
|
||||
|
||||
# something like this could be used to get an effect of
|
||||
#
|
||||
# $server->examples_getStateName(41)
|
||||
#
|
||||
# instead of
|
||||
#
|
||||
# $server->call('examples.getStateName', 41)
|
||||
#
|
||||
# for Frontier's
|
||||
#
|
||||
# [server].examples.getStateName 41
|
||||
#
|
||||
# sub AUTOLOAD {
|
||||
# my ($pkg, $method) = ($AUTOLOAD =~ m/^(.*::)(.*)$/);
|
||||
# return if $method eq 'DESTROY';
|
||||
#
|
||||
# $method =~ s/__/=/g;
|
||||
# $method =~ tr/_=/._/;
|
||||
#
|
||||
# splice(@_, 1, 0, $method);
|
||||
#
|
||||
# goto &call;
|
||||
# }
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Frontier::Client - issue Frontier XML RPC requests to a server
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Frontier::Client;
|
||||
|
||||
$server = Frontier::Client->new( I<OPTIONS> );
|
||||
|
||||
$result = $server->call($method, @args);
|
||||
|
||||
$boolean = $server->boolean($value);
|
||||
$date_time = $server->date_time($value);
|
||||
$base64 = $server->base64($value);
|
||||
|
||||
$value = $boolean->value;
|
||||
$value = $date_time->value;
|
||||
$value = $base64->value;
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
I<Frontier::Client> is an XML-RPC client over HTTP.
|
||||
I<Frontier::Client> instances are used to make calls to XML-RPC
|
||||
servers and as shortcuts for creating XML-RPC special data types.
|
||||
|
||||
=head1 METHODS
|
||||
|
||||
=over 4
|
||||
|
||||
=item new( I<OPTIONS> )
|
||||
|
||||
Returns a new instance of I<Frontier::Client> and associates it with
|
||||
an XML-RPC server at a URL. I<OPTIONS> may be a list of key, value
|
||||
pairs or a hash containing the following parameters:
|
||||
|
||||
=over 4
|
||||
|
||||
=item url
|
||||
|
||||
The URL of the server. This parameter is required. For example:
|
||||
|
||||
$server = Frontier::Client->new( 'url' => 'http://betty.userland.com/RPC2' );
|
||||
|
||||
=item proxy
|
||||
|
||||
A URL of a proxy to forward XML-RPC calls through.
|
||||
|
||||
=item encoding
|
||||
|
||||
The XML encoding to be specified in the XML declaration of outgoing
|
||||
RPC requests. Incoming results may have a different encoding
|
||||
specified; XML::Parser will convert incoming data to UTF-8. The
|
||||
default outgoing encoding is none, which uses XML 1.0's default of
|
||||
UTF-8. For example:
|
||||
|
||||
$server = Frontier::Client->new( 'url' => 'http://betty.userland.com/RPC2',
|
||||
'encoding' => 'ISO-8859-1' );
|
||||
|
||||
=item use_objects
|
||||
|
||||
If set to a non-zero value will convert incoming E<lt>i4E<gt>,
|
||||
E<lt>floatE<gt>, and E<lt>stringE<gt> values to objects instead of
|
||||
scalars. See int(), float(), and string() below for more details.
|
||||
|
||||
=item debug
|
||||
|
||||
If set to a non-zero value will print the encoded XML request and the
|
||||
XML response received.
|
||||
|
||||
=back
|
||||
|
||||
=item call($method, @args)
|
||||
|
||||
Forward a procedure call to the server, either returning the value
|
||||
returned by the procedure or failing with exception. `C<$method>' is
|
||||
the name of the server method, and `C<@args>' is a list of arguments
|
||||
to pass. Arguments may be Perl hashes, arrays, scalar values, or the
|
||||
XML-RPC special data types below.
|
||||
|
||||
=item boolean( $value )
|
||||
|
||||
=item date_time( $value )
|
||||
|
||||
=item base64( $base64 )
|
||||
|
||||
The methods `C<boolean()>', `C<date_time()>', and `C<base64()>' create
|
||||
and return XML-RPC-specific datatypes that can be passed to
|
||||
`C<call()>'. Results from servers may also contain these datatypes.
|
||||
The corresponding package names (for use with `C<ref()>', for example)
|
||||
are `C<Frontier::RPC2::Boolean>',
|
||||
`C<Frontier::RPC2::DateTime::ISO8601>', and
|
||||
`C<Frontier::RPC2::Base64>'.
|
||||
|
||||
The value of boolean, date/time, and base64 data can be set or
|
||||
returned using the `C<value()>' method. For example:
|
||||
|
||||
# To set a value:
|
||||
$a_boolean->value(1);
|
||||
|
||||
# To retrieve a value
|
||||
$base64 = $base64_xml_rpc_data->value();
|
||||
|
||||
Note: `C<base64()>' does I<not> encode or decode base64 data for you,
|
||||
you must use MIME::Base64 or similar module for that.
|
||||
|
||||
=item int( 42 );
|
||||
|
||||
=item float( 3.14159 );
|
||||
|
||||
=item string( "Foo" );
|
||||
|
||||
By default, you may pass ordinary Perl values (scalars) to be encoded.
|
||||
RPC2 automatically converts them to XML-RPC types if they look like an
|
||||
integer, float, or as a string. This assumption causes problems when
|
||||
you want to pass a string that looks like "0096", RPC2 will convert
|
||||
that to an E<lt>i4E<gt> because it looks like an integer. With these
|
||||
methods, you could now create a string object like this:
|
||||
|
||||
$part_num = $server->string("0096");
|
||||
|
||||
and be confident that it will be passed as an XML-RPC string. You can
|
||||
change and retrieve values from objects using value() as described
|
||||
above.
|
||||
|
||||
=back
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
perl(1), Frontier::RPC2(3)
|
||||
|
||||
<http://www.scripting.com/frontier5/xml/code/rpc.html>
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Ken MacLeod <ken@bitsko.slc.ut.us>
|
||||
|
||||
=cut
|
||||
|
||||
1;
|
||||
|
|
@ -1,96 +0,0 @@
|
|||
#
|
||||
# Copyright (C) 1998 Ken MacLeod
|
||||
# Frontier::Daemon is free software; you can redistribute it
|
||||
# and/or modify it under the same terms as Perl itself.
|
||||
#
|
||||
# $Id: Daemon.pm,v 1.5 2001/10/03 01:30:54 kmacleod Exp $
|
||||
#
|
||||
|
||||
# NOTE: see Net::pRPC for a Perl RPC implementation
|
||||
|
||||
###
|
||||
### NOTE: $self is inherited from HTTP::Daemon and the weird access
|
||||
### comes from there (`${*$self}').
|
||||
###
|
||||
|
||||
use strict;
|
||||
|
||||
package Frontier::Daemon;
|
||||
use vars qw{@ISA};
|
||||
|
||||
@ISA = qw{HTTP::Daemon};
|
||||
|
||||
use Frontier::RPC2;
|
||||
use HTTP::Daemon;
|
||||
use HTTP::Status;
|
||||
|
||||
sub new {
|
||||
my $class = shift; my %args = @_;
|
||||
my $self = $class->SUPER::new(%args);
|
||||
return undef unless $self;
|
||||
|
||||
${*$self}{'methods'} = $args{'methods'};
|
||||
${*$self}{'decode'} = new Frontier::RPC2 'use_objects' => $args{'use_objects'};
|
||||
${*$self}{'response'} = new HTTP::Response 200;
|
||||
${*$self}{'response'}->header('Content-Type' => 'text/xml');
|
||||
|
||||
my $conn;
|
||||
while ($conn = $self->accept) {
|
||||
my $rq = $conn->get_request;
|
||||
if ($rq) {
|
||||
if ($rq->method eq 'POST' && $rq->url->path eq '/RPC2') {
|
||||
${*$self}{'response'}->content(${*$self}{'decode'}->serve($rq->content, ${*$self}{'methods'}));
|
||||
$conn->send_response(${*$self}{'response'});
|
||||
} else {
|
||||
$conn->send_error(RC_FORBIDDEN);
|
||||
}
|
||||
}
|
||||
$conn->close;
|
||||
$conn = undef; # close connection
|
||||
}
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Frontier::Daemon - receive Frontier XML RPC requests
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Frontier::Daemon;
|
||||
|
||||
Frontier::Daemon->new(methods => {
|
||||
'rpcName' => \&sub_name,
|
||||
...
|
||||
});
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
I<Frontier::Daemon> is an HTTP/1.1 server that listens on a socket for
|
||||
incoming requests containing Frontier XML RPC2 method calls.
|
||||
I<Frontier::Daemon> is a subclass of I<HTTP::Daemon>, which is a
|
||||
subclass of I<IO::Socket::INET>.
|
||||
|
||||
I<Frontier::Daemon> takes a `C<methods>' parameter, a hash that maps
|
||||
an incoming RPC method name to reference to a subroutine.
|
||||
|
||||
I<Frontier::Daemon> takes a `C<use_objects>' parameter that if set to
|
||||
a non-zero value will convert incoming E<lt>intE<gt>, E<lt>i4E<gt>,
|
||||
E<lt>floatE<gt>, and E<lt>stringE<gt> values to objects instead of
|
||||
scalars. See int(), float(), and string() in Frontier::RPC2 for more
|
||||
details.
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
perl(1), HTTP::Daemon(3), IO::Socket::INET(3), Frontier::RPC2(3)
|
||||
|
||||
<http://www.scripting.com/frontier5/xml/code/rpc.html>
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Ken MacLeod <ken@bitsko.slc.ut.us>
|
||||
|
||||
=cut
|
||||
|
||||
1;
|
||||
|
|
@ -1,95 +0,0 @@
|
|||
package Frontier::Daemon::OGP::Forking;
|
||||
# $Id: Forking.pm,v 1.6 2004/01/23 19:48:33 tcaine Exp $
|
||||
|
||||
use strict;
|
||||
use vars qw{@ISA $VERSION};
|
||||
|
||||
$VERSION = '0.02';
|
||||
|
||||
use Frontier::RPC2;
|
||||
use HTTP::Daemon;
|
||||
use HTTP::Status;
|
||||
|
||||
@ISA = qw{HTTP::Daemon};
|
||||
|
||||
# most of this routine comes directly from Frontier::Daemon
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my %args = @_;
|
||||
my $encoding = delete $args{encoding};
|
||||
my $self = $class->SUPER::new( %args );
|
||||
return undef unless $self;
|
||||
|
||||
my @options;
|
||||
push @options, encoding => $encoding
|
||||
if $encoding;
|
||||
|
||||
${*$self}{methods} = $args{methods};
|
||||
${*$self}{decode} = new Frontier::RPC2(@options);
|
||||
${*$self}{response} = new HTTP::Response 200;
|
||||
${*$self}{response}->header( 'Content-Type' => 'text/xml' );
|
||||
|
||||
local $SIG{CHLD} = 'IGNORE';
|
||||
|
||||
ACCEPT:
|
||||
while ( my $conn = $self->accept ) {
|
||||
my $pid = fork;
|
||||
next ACCEPT if $pid;
|
||||
|
||||
if ( not defined $pid ) {
|
||||
warn "fork() failed: $!";
|
||||
$conn = undef;
|
||||
}
|
||||
else {
|
||||
my $request = $conn->get_request;
|
||||
if ($request) {
|
||||
if ($request->method eq 'POST' && $request->url->path eq '/RPC2') {
|
||||
${*$self}{'response'}->content(
|
||||
${*$self}{'decode'}->serve(
|
||||
$request->content,
|
||||
${*$self}{'methods'},
|
||||
)
|
||||
);
|
||||
$conn->send_response(${*$self}{'response'});
|
||||
} else {
|
||||
$conn->send_error(RC_FORBIDDEN);
|
||||
}
|
||||
}
|
||||
}
|
||||
exit;
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Frontier::Daemon::Forking - receive Frontier XML RPC requests
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Frontier::Daemon::Forking;
|
||||
|
||||
Frontier::Daemon::Forking->new(
|
||||
methods => {
|
||||
rpcName => \&rpcHandler,
|
||||
},
|
||||
encoding => 'ISO-8859-1',
|
||||
);
|
||||
|
||||
sub rpcHandler { return 'OK' }
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
L<Frontier::Daemon::Forking> is a drop in replacement for L<Frontier::Daemon> when a forking HTTP/1.1 server is needed that listens on a socket for incoming requests containing Frontier XML RPC2 method calls. Most of the code was borrowed from L<Frontier::Daemon>.
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Todd Caine, tcaine@pobox.com
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
L<Frontier::RPC2>, L<Frontier::Daemon>, L<HTTP::Daemon>
|
||||
|
||||
=cut
|
||||
|
|
@ -1,701 +0,0 @@
|
|||
#
|
||||
# Copyright (C) 1998, 1999 Ken MacLeod
|
||||
# Frontier::RPC is free software; you can redistribute it
|
||||
# and/or modify it under the same terms as Perl itself.
|
||||
#
|
||||
# $Id: RPC2.pm,v 1.18 2002/08/02 18:35:21 ivan420 Exp $
|
||||
#
|
||||
|
||||
# NOTE: see Storable for marshalling.
|
||||
|
||||
use strict;
|
||||
|
||||
package Frontier::RPC2;
|
||||
use XML::Parser;
|
||||
|
||||
use vars qw{%scalars %char_entities};
|
||||
|
||||
%char_entities = (
|
||||
'&' => '&',
|
||||
'<' => '<',
|
||||
'>' => '>',
|
||||
'"' => '"',
|
||||
);
|
||||
|
||||
# FIXME I need a list of these
|
||||
%scalars = (
|
||||
'base64' => 1,
|
||||
'boolean' => 1,
|
||||
'dateTime.iso8601' => 1,
|
||||
'double' => 1,
|
||||
'int' => 1,
|
||||
'i4' => 1,
|
||||
'string' => 1,
|
||||
);
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my $self = ($#_ == 0) ? { %{ (shift) } } : { @_ };
|
||||
|
||||
bless $self, $class;
|
||||
|
||||
if (defined $self->{'encoding'}) {
|
||||
$self->{'encoding_'} = " encoding=\"$self->{'encoding'}\"";
|
||||
} else {
|
||||
$self->{'encoding_'} = "";
|
||||
}
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub encode_call {
|
||||
my $self = shift; my $proc = shift;
|
||||
|
||||
my @text;
|
||||
push @text, <<EOF;
|
||||
<?xml version="1.0"$self->{'encoding_'}?>
|
||||
<methodCall>
|
||||
<methodName>$proc</methodName>
|
||||
<params>
|
||||
EOF
|
||||
|
||||
push @text, $self->_params([@_]);
|
||||
|
||||
push @text, <<EOF;
|
||||
</params>
|
||||
</methodCall>
|
||||
EOF
|
||||
|
||||
return join('', @text);
|
||||
}
|
||||
|
||||
sub encode_response {
|
||||
my $self = shift;
|
||||
|
||||
my @text;
|
||||
push @text, <<EOF;
|
||||
<?xml version="1.0"$self->{'encoding_'}?>
|
||||
<methodResponse>
|
||||
<params>
|
||||
EOF
|
||||
|
||||
push @text, $self->_params([@_]);
|
||||
|
||||
push @text, <<EOF;
|
||||
</params>
|
||||
</methodResponse>
|
||||
EOF
|
||||
|
||||
return join('', @text);
|
||||
}
|
||||
|
||||
sub encode_fault {
|
||||
my $self = shift; my $code = shift; my $message = shift;
|
||||
|
||||
my @text;
|
||||
push @text, <<EOF;
|
||||
<?xml version="1.0"$self->{'encoding_'}?>
|
||||
<methodResponse>
|
||||
<fault>
|
||||
EOF
|
||||
|
||||
push @text, $self->_item({faultCode => $code, faultString => $message});
|
||||
|
||||
push @text, <<EOF;
|
||||
</fault>
|
||||
</methodResponse>
|
||||
EOF
|
||||
|
||||
return join('', @text);
|
||||
}
|
||||
|
||||
sub serve {
|
||||
my $self = shift; my $xml = shift; my $methods = shift;
|
||||
|
||||
my $call;
|
||||
# FIXME bug in Frontier's XML
|
||||
$xml =~ s/(<\?XML\s+VERSION)/\L$1\E/;
|
||||
eval { $call = $self->decode($xml) };
|
||||
|
||||
if ($@) {
|
||||
return $self->encode_fault(1, "error decoding RPC.\n" . $@);
|
||||
}
|
||||
|
||||
if ($call->{'type'} ne 'call') {
|
||||
return $self->encode_fault(2,"expected RPC \`methodCall', got \`$call->{'type'}'\n");
|
||||
}
|
||||
|
||||
my $method = $call->{'method_name'};
|
||||
if (!defined $methods->{$method}) {
|
||||
return $self->encode_fault(3, "no such method \`$method'\n");
|
||||
}
|
||||
|
||||
my $result;
|
||||
my $eval = eval { $result = &{ $methods->{$method} }(@{ $call->{'value'} }) };
|
||||
if ($@) {
|
||||
return $self->encode_fault(4, "error executing RPC \`$method'.\n" . $@);
|
||||
}
|
||||
|
||||
my $response_xml = $self->encode_response($result);
|
||||
return $response_xml;
|
||||
}
|
||||
|
||||
sub _params {
|
||||
my $self = shift; my $array = shift;
|
||||
|
||||
my @text;
|
||||
|
||||
my $item;
|
||||
foreach $item (@$array) {
|
||||
push (@text, "<param>",
|
||||
$self->_item($item),
|
||||
"</param>\n");
|
||||
}
|
||||
|
||||
return @text;
|
||||
}
|
||||
|
||||
sub _item {
|
||||
my $self = shift; my $item = shift;
|
||||
|
||||
my @text;
|
||||
|
||||
my $ref = ref($item);
|
||||
if (!$ref) {
|
||||
push (@text, $self->_scalar ($item));
|
||||
} elsif ($ref eq 'ARRAY') {
|
||||
push (@text, $self->_array($item));
|
||||
} elsif ($ref eq 'HASH') {
|
||||
push (@text, $self->_hash($item));
|
||||
} elsif ($ref eq 'Frontier::RPC2::Boolean') {
|
||||
push @text, "<value><boolean>", $item->repr, "</boolean></value>\n";
|
||||
} elsif ($ref eq 'Frontier::RPC2::String') {
|
||||
push @text, "<value><string>", $item->repr, "</string></value>\n";
|
||||
} elsif ($ref eq 'Frontier::RPC2::Integer') {
|
||||
push @text, "<value><int>", $item->repr, "</int></value>\n";
|
||||
} elsif ($ref eq 'Frontier::RPC2::Double') {
|
||||
push @text, "<value><double>", $item->repr, "</double></value>\n";
|
||||
} elsif ($ref eq 'Frontier::RPC2::DateTime::ISO8601') {
|
||||
push @text, "<value><dateTime.iso8601>", $item->repr, "</dateTime.iso8601></value>\n";
|
||||
} elsif ($ref eq 'Frontier::RPC2::Base64') {
|
||||
push @text, "<value><base64>", $item->repr, "</base64></value>\n";
|
||||
} elsif ($ref =~ /=HASH\(/) {
|
||||
push @text, $self->_hash($item);
|
||||
} elsif ($ref =~ /=ARRAY\(/) {
|
||||
push @text, $self->_array($item);
|
||||
} else {
|
||||
die "can't convert \`$item' to XML\n";
|
||||
}
|
||||
|
||||
return @text;
|
||||
}
|
||||
|
||||
sub _hash {
|
||||
my $self = shift; my $hash = shift;
|
||||
|
||||
my @text = "<value><struct>\n";
|
||||
|
||||
my ($key, $value);
|
||||
while (($key, $value) = each %$hash) {
|
||||
push (@text,
|
||||
"<member><name>$key</name>",
|
||||
$self->_item($value),
|
||||
"</member>\n");
|
||||
}
|
||||
|
||||
push @text, "</struct></value>\n";
|
||||
|
||||
return @text;
|
||||
}
|
||||
|
||||
|
||||
sub _array {
|
||||
my $self = shift; my $array = shift;
|
||||
|
||||
my @text = "<value><array><data>\n";
|
||||
|
||||
my $item;
|
||||
foreach $item (@$array) {
|
||||
push @text, $self->_item($item);
|
||||
}
|
||||
|
||||
push @text, "</data></array></value>\n";
|
||||
|
||||
return @text;
|
||||
}
|
||||
|
||||
sub _scalar {
|
||||
my $self = shift; my $value = shift;
|
||||
|
||||
# these are from `perldata(1)'
|
||||
if ($value =~ /^[+-]?\d+$/) {
|
||||
return ("<value><i4>$value</i4></value>");
|
||||
} elsif ($value =~ /^(-?(?:\d+(?:\.\d*)?|\.\d+)|([+-]?)(?=\d|\.\d)\d*(\.\d*)?([Ee]([+-]?\d+))?)$/) {
|
||||
return ("<value><double>$value</double></value>");
|
||||
} else {
|
||||
$value =~ s/([&<>\"])/$char_entities{$1}/ge;
|
||||
return ("<value><string>$value</string></value>");
|
||||
}
|
||||
}
|
||||
|
||||
sub decode {
|
||||
my $self = shift; my $string = shift;
|
||||
|
||||
$self->{'parser'} = XML::Parser->new( Style => ref($self),
|
||||
'use_objects' => $self->{'use_objects'} );
|
||||
return $self->{'parser'}->parsestring($string);
|
||||
}
|
||||
|
||||
# shortcuts
|
||||
sub base64 {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::Base64->new(@_);
|
||||
}
|
||||
|
||||
sub boolean {
|
||||
my $self = shift;
|
||||
my $elem = shift;
|
||||
if($elem == 0 or $elem == 1) {
|
||||
return Frontier::RPC2::Boolean->new($elem);
|
||||
} else {
|
||||
die "error in rendering RPC type \`$elem\' not a boolean\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub double {
|
||||
my $self = shift;
|
||||
my $elem = shift;
|
||||
# this is from `perldata(1)'
|
||||
if($elem =~ /^([+-]?)(?=\d|\.\d)\d*(\.\d*)?([Ee]([+-]?\d+))?$/) {
|
||||
return Frontier::RPC2::Double->new($elem);
|
||||
} else {
|
||||
die "error in rendering RPC type \`$elem\' not a double\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub int {
|
||||
my $self = shift;
|
||||
my $elem = shift;
|
||||
# this is from `perldata(1)'
|
||||
if($elem =~ /^[+-]?\d+$/) {
|
||||
return Frontier::RPC2::Integer->new($elem);
|
||||
} else {
|
||||
die "error in rendering RPC type \`$elem\' not an int\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub string {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::String->new(@_);
|
||||
}
|
||||
|
||||
sub date_time {
|
||||
my $self = shift;
|
||||
|
||||
return Frontier::RPC2::DateTime::ISO8601->new(@_);
|
||||
}
|
||||
|
||||
######################################################################
|
||||
###
|
||||
### XML::Parser callbacks
|
||||
###
|
||||
|
||||
sub die {
|
||||
my $expat = shift; my $message = shift;
|
||||
|
||||
die $message
|
||||
. "at line " . $expat->current_line
|
||||
. " column " . $expat->current_column . "\n";
|
||||
}
|
||||
|
||||
sub init {
|
||||
my $expat = shift;
|
||||
|
||||
$expat->{'rpc_state'} = [];
|
||||
$expat->{'rpc_container'} = [ [] ];
|
||||
$expat->{'rpc_member_name'} = [];
|
||||
$expat->{'rpc_type'} = undef;
|
||||
$expat->{'rpc_args'} = undef;
|
||||
}
|
||||
|
||||
# FIXME this state machine wouldn't be necessary if we had a DTD.
|
||||
sub start {
|
||||
my $expat = shift; my $tag = shift;
|
||||
|
||||
my $state = $expat->{'rpc_state'}[-1];
|
||||
|
||||
if (!defined $state) {
|
||||
if ($tag eq 'methodCall') {
|
||||
$expat->{'rpc_type'} = 'call';
|
||||
push @{ $expat->{'rpc_state'} }, 'want_method_name';
|
||||
} elsif ($tag eq 'methodResponse') {
|
||||
push @{ $expat->{'rpc_state'} }, 'method_response';
|
||||
} else {
|
||||
Frontier::RPC2::die($expat, "unknown RPC type \`$tag'\n");
|
||||
}
|
||||
} elsif ($state eq 'want_method_name') {
|
||||
Frontier::RPC2::die($expat, "wanted \`methodName' tag, got \`$tag'\n")
|
||||
if ($tag ne 'methodName');
|
||||
push @{ $expat->{'rpc_state'} }, 'method_name';
|
||||
$expat->{'rpc_text'} = "";
|
||||
} elsif ($state eq 'method_response') {
|
||||
if ($tag eq 'params') {
|
||||
$expat->{'rpc_type'} = 'response';
|
||||
push @{ $expat->{'rpc_state'} }, 'params';
|
||||
} elsif ($tag eq 'fault') {
|
||||
$expat->{'rpc_type'} = 'fault';
|
||||
push @{ $expat->{'rpc_state'} }, 'want_value';
|
||||
}
|
||||
} elsif ($state eq 'want_params') {
|
||||
Frontier::RPC2::die($expat, "wanted \`params' tag, got \`$tag'\n")
|
||||
if ($tag ne 'params');
|
||||
push @{ $expat->{'rpc_state'} }, 'params';
|
||||
} elsif ($state eq 'params') {
|
||||
Frontier::RPC2::die($expat, "wanted \`param' tag, got \`$tag'\n")
|
||||
if ($tag ne 'param');
|
||||
push @{ $expat->{'rpc_state'} }, 'want_param_name_or_value';
|
||||
} elsif ($state eq 'want_param_name_or_value') {
|
||||
if ($tag eq 'value') {
|
||||
$expat->{'may_get_cdata'} = 1;
|
||||
$expat->{'rpc_text'} = "";
|
||||
push @{ $expat->{'rpc_state'} }, 'value';
|
||||
} elsif ($tag eq 'name') {
|
||||
push @{ $expat->{'rpc_state'} }, 'param_name';
|
||||
} else {
|
||||
Frontier::RPC2::die($expat, "wanted \`value' or \`name' tag, got \`$tag'\n");
|
||||
}
|
||||
} elsif ($state eq 'param_name') {
|
||||
Frontier::RPC2::die($expat, "wanted parameter name data, got tag \`$tag'\n");
|
||||
} elsif ($state eq 'want_value') {
|
||||
Frontier::RPC2::die($expat, "wanted \`value' tag, got \`$tag'\n")
|
||||
if ($tag ne 'value');
|
||||
$expat->{'rpc_text'} = "";
|
||||
$expat->{'may_get_cdata'} = 1;
|
||||
push @{ $expat->{'rpc_state'} }, 'value';
|
||||
} elsif ($state eq 'value') {
|
||||
$expat->{'may_get_cdata'} = 0;
|
||||
if ($tag eq 'array') {
|
||||
push @{ $expat->{'rpc_container'} }, [];
|
||||
push @{ $expat->{'rpc_state'} }, 'want_data';
|
||||
} elsif ($tag eq 'struct') {
|
||||
push @{ $expat->{'rpc_container'} }, {};
|
||||
push @{ $expat->{'rpc_member_name'} }, undef;
|
||||
push @{ $expat->{'rpc_state'} }, 'struct';
|
||||
} elsif ($scalars{$tag}) {
|
||||
$expat->{'rpc_text'} = "";
|
||||
push @{ $expat->{'rpc_state'} }, 'cdata';
|
||||
} else {
|
||||
Frontier::RPC2::die($expat, "wanted a data type, got \`$tag'\n");
|
||||
}
|
||||
} elsif ($state eq 'want_data') {
|
||||
Frontier::RPC2::die($expat, "wanted \`data', got \`$tag'\n")
|
||||
if ($tag ne 'data');
|
||||
push @{ $expat->{'rpc_state'} }, 'array';
|
||||
} elsif ($state eq 'array') {
|
||||
Frontier::RPC2::die($expat, "wanted \`value' tag, got \`$tag'\n")
|
||||
if ($tag ne 'value');
|
||||
$expat->{'rpc_text'} = "";
|
||||
$expat->{'may_get_cdata'} = 1;
|
||||
push @{ $expat->{'rpc_state'} }, 'value';
|
||||
} elsif ($state eq 'struct') {
|
||||
Frontier::RPC2::die($expat, "wanted \`member' tag, got \`$tag'\n")
|
||||
if ($tag ne 'member');
|
||||
push @{ $expat->{'rpc_state'} }, 'want_member_name';
|
||||
} elsif ($state eq 'want_member_name') {
|
||||
Frontier::RPC2::die($expat, "wanted \`name' tag, got \`$tag'\n")
|
||||
if ($tag ne 'name');
|
||||
push @{ $expat->{'rpc_state'} }, 'member_name';
|
||||
$expat->{'rpc_text'} = "";
|
||||
} elsif ($state eq 'member_name') {
|
||||
Frontier::RPC2::die($expat, "wanted data, got tag \`$tag'\n");
|
||||
} elsif ($state eq 'cdata') {
|
||||
Frontier::RPC2::die($expat, "wanted data, got tag \`$tag'\n");
|
||||
} else {
|
||||
Frontier::RPC2::die($expat, "internal error, unknown state \`$state'\n");
|
||||
}
|
||||
}
|
||||
|
||||
sub end {
|
||||
my $expat = shift; my $tag = shift;
|
||||
|
||||
my $state = pop @{ $expat->{'rpc_state'} };
|
||||
|
||||
if ($state eq 'cdata') {
|
||||
my $value = $expat->{'rpc_text'};
|
||||
if ($tag eq 'base64') {
|
||||
$value = Frontier::RPC2::Base64->new($value);
|
||||
} elsif ($tag eq 'boolean') {
|
||||
$value = Frontier::RPC2::Boolean->new($value);
|
||||
} elsif ($tag eq 'dateTime.iso8601') {
|
||||
$value = Frontier::RPC2::DateTime::ISO8601->new($value);
|
||||
} elsif ($expat->{'use_objects'}) {
|
||||
if ($tag eq 'i4' or $tag eq 'int') {
|
||||
$value = Frontier::RPC2::Integer->new($value);
|
||||
} elsif ($tag eq 'float') {
|
||||
$value = Frontier::RPC2::Float->new($value);
|
||||
} elsif ($tag eq 'string') {
|
||||
$value = Frontier::RPC2::String->new($value);
|
||||
}
|
||||
}
|
||||
$expat->{'rpc_value'} = $value;
|
||||
} elsif ($state eq 'member_name') {
|
||||
$expat->{'rpc_member_name'}[-1] = $expat->{'rpc_text'};
|
||||
$expat->{'rpc_state'}[-1] = 'want_value';
|
||||
} elsif ($state eq 'method_name') {
|
||||
$expat->{'rpc_method_name'} = $expat->{'rpc_text'};
|
||||
$expat->{'rpc_state'}[-1] = 'want_params';
|
||||
} elsif ($state eq 'struct') {
|
||||
$expat->{'rpc_value'} = pop @{ $expat->{'rpc_container'} };
|
||||
pop @{ $expat->{'rpc_member_name'} };
|
||||
} elsif ($state eq 'array') {
|
||||
$expat->{'rpc_value'} = pop @{ $expat->{'rpc_container'} };
|
||||
} elsif ($state eq 'value') {
|
||||
# the rpc_text is a string if no type tags were given
|
||||
if ($expat->{'may_get_cdata'}) {
|
||||
$expat->{'may_get_cdata'} = 0;
|
||||
if ($expat->{'use_objects'}) {
|
||||
$expat->{'rpc_value'}
|
||||
= Frontier::RPC2::String->new($expat->{'rpc_text'});
|
||||
} else {
|
||||
$expat->{'rpc_value'} = $expat->{'rpc_text'};
|
||||
}
|
||||
}
|
||||
my $container = $expat->{'rpc_container'}[-1];
|
||||
if (ref($container) eq 'ARRAY') {
|
||||
push @$container, $expat->{'rpc_value'};
|
||||
} elsif (ref($container) eq 'HASH') {
|
||||
$container->{ $expat->{'rpc_member_name'}[-1] } = $expat->{'rpc_value'};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub char {
|
||||
my $expat = shift; my $text = shift;
|
||||
|
||||
$expat->{'rpc_text'} .= $text;
|
||||
}
|
||||
|
||||
sub proc {
|
||||
}
|
||||
|
||||
sub final {
|
||||
my $expat = shift;
|
||||
|
||||
$expat->{'rpc_value'} = pop @{ $expat->{'rpc_container'} };
|
||||
|
||||
return {
|
||||
value => $expat->{'rpc_value'},
|
||||
type => $expat->{'rpc_type'},
|
||||
method_name => $expat->{'rpc_method_name'},
|
||||
};
|
||||
}
|
||||
|
||||
package Frontier::RPC2::DataType;
|
||||
|
||||
sub new {
|
||||
my $type = shift; my $value = shift;
|
||||
|
||||
return bless \$value, $type;
|
||||
}
|
||||
|
||||
# `repr' returns the XML representation of this data, which may be
|
||||
# different [in the future] from what is returned from `value'
|
||||
sub repr {
|
||||
my $self = shift;
|
||||
|
||||
return $$self;
|
||||
}
|
||||
|
||||
# sets or returns the usable value of this data
|
||||
sub value {
|
||||
my $self = shift;
|
||||
@_ ? ($$self = shift) : $$self;
|
||||
}
|
||||
|
||||
package Frontier::RPC2::Base64;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
package Frontier::RPC2::Boolean;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
package Frontier::RPC2::Integer;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
package Frontier::RPC2::String;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
sub repr {
|
||||
my $self = shift;
|
||||
my $value = $$self;
|
||||
$value =~ s/([&<>\"])/$Frontier::RPC2::char_entities{$1}/ge;
|
||||
$value;
|
||||
}
|
||||
|
||||
package Frontier::RPC2::Double;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
package Frontier::RPC2::DateTime::ISO8601;
|
||||
|
||||
use vars qw{@ISA};
|
||||
@ISA = qw{Frontier::RPC2::DataType};
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Frontier::RPC2 - encode/decode RPC2 format XML
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Frontier::RPC2;
|
||||
|
||||
$coder = Frontier::RPC2->new;
|
||||
|
||||
$xml_string = $coder->encode_call($method, @args);
|
||||
$xml_string = $coder->encode_response($result);
|
||||
$xml_string = $coder->encode_fault($code, $message);
|
||||
|
||||
$call = $coder->decode($xml_string);
|
||||
|
||||
$response_xml = $coder->serve($request_xml, $methods);
|
||||
|
||||
$boolean_object = $coder->boolean($boolean);
|
||||
$date_time_object = $coder->date_time($date_time);
|
||||
$base64_object = $coder->base64($base64);
|
||||
$int_object = $coder->int(42);
|
||||
$float_object = $coder->float(3.14159);
|
||||
$string_object = $coder->string("Foo");
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
I<Frontier::RPC2> encodes and decodes XML RPC calls.
|
||||
|
||||
=over 4
|
||||
|
||||
=item $coder = Frontier::RPC2->new( I<OPTIONS> )
|
||||
|
||||
Create a new encoder/decoder. The following option is supported:
|
||||
|
||||
=over 4
|
||||
|
||||
=item encoding
|
||||
|
||||
The XML encoding to be specified in the XML declaration of encoded RPC
|
||||
requests or responses. Decoded results may have a different encoding
|
||||
specified; XML::Parser will convert decoded data to UTF-8. The
|
||||
default encoding is none, which uses XML 1.0's default of UTF-8. For
|
||||
example:
|
||||
|
||||
$server = Frontier::RPC2->new( 'encoding' => 'ISO-8859-1' );
|
||||
|
||||
=item use_objects
|
||||
|
||||
If set to a non-zero value will convert incoming E<lt>i4E<gt>,
|
||||
E<lt>floatE<gt>, and E<lt>stringE<gt> values to objects instead of
|
||||
scalars. See int(), float(), and string() below for more details.
|
||||
|
||||
=back
|
||||
|
||||
=item $xml_string = $coder->encode_call($method, @args)
|
||||
|
||||
`C<encode_call>' converts a method name and it's arguments into an
|
||||
RPC2 `C<methodCall>' element, returning the XML fragment.
|
||||
|
||||
=item $xml_string = $coder->encode_response($result)
|
||||
|
||||
`C<encode_response>' converts the return value of a procedure into an
|
||||
RPC2 `C<methodResponse>' element containing the result, returning the
|
||||
XML fragment.
|
||||
|
||||
=item $xml_string = $coder->encode_fault($code, $message)
|
||||
|
||||
`C<encode_fault>' converts a fault code and message into an RPC2
|
||||
`C<methodResponse>' element containing a `C<fault>' element, returning
|
||||
the XML fragment.
|
||||
|
||||
=item $call = $coder->decode($xml_string)
|
||||
|
||||
`C<decode>' converts an XML string containing an RPC2 `C<methodCall>'
|
||||
or `C<methodResponse>' element into a hash containing three members,
|
||||
`C<type>', `C<value>', and `C<method_name>'. `C<type>' is one of
|
||||
`C<call>', `C<response>', or `C<fault>'. `C<value>' is array
|
||||
containing the parameters or result of the RPC. For a `C<call>' type,
|
||||
`C<value>' contains call's parameters and `C<method_name>' contains
|
||||
the method being called. For a `C<response>' type, the `C<value>'
|
||||
array contains call's result. For a `C<fault>' type, the `C<value>'
|
||||
array contains a hash with the two members `C<faultCode>' and
|
||||
`C<faultMessage>'.
|
||||
|
||||
=item $response_xml = $coder->serve($request_xml, $methods)
|
||||
|
||||
`C<serve>' decodes `C<$request_xml>', looks up the called method name
|
||||
in the `C<$methods>' hash and calls it, and then encodes and returns
|
||||
the response as XML.
|
||||
|
||||
=item $boolean_object = $coder->boolean($boolean);
|
||||
|
||||
=item $date_time_object = $coder->date_time($date_time);
|
||||
|
||||
=item $base64_object = $coder->base64($base64);
|
||||
|
||||
These methods create and return XML-RPC-specific datatypes that can be
|
||||
passed to the encoder. The decoder may also return these datatypes.
|
||||
The corresponding package names (for use with `C<ref()>', for example)
|
||||
are `C<Frontier::RPC2::Boolean>',
|
||||
`C<Frontier::RPC2::DateTime::ISO8601>', and
|
||||
`C<Frontier::RPC2::Base64>'.
|
||||
|
||||
You can change and retrieve the value of boolean, date/time, and
|
||||
base64 data using the `C<value>' method of those objects, i.e.:
|
||||
|
||||
$boolean = $boolean_object->value;
|
||||
|
||||
$boolean_object->value(1);
|
||||
|
||||
Note: `C<base64()>' does I<not> encode or decode base64 data for you,
|
||||
you must use MIME::Base64 or similar module for that.
|
||||
|
||||
=item $int_object = $coder->int(42);
|
||||
|
||||
=item $float_object = $coder->float(3.14159);
|
||||
|
||||
=item $string_object = $coder->string("Foo");
|
||||
|
||||
By default, you may pass ordinary Perl values (scalars) to be encoded.
|
||||
RPC2 automatically converts them to XML-RPC types if they look like an
|
||||
integer, float, or as a string. This assumption causes problems when
|
||||
you want to pass a string that looks like "0096", RPC2 will convert
|
||||
that to an E<lt>i4E<gt> because it looks like an integer. With these
|
||||
methods, you could now create a string object like this:
|
||||
|
||||
$part_num = $coder->string("0096");
|
||||
|
||||
and be confident that it will be passed as an XML-RPC string. You can
|
||||
change and retrieve values from objects using value() as described
|
||||
above.
|
||||
|
||||
=back
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
perl(1), Frontier::Daemon(3), Frontier::Client(3)
|
||||
|
||||
<http://www.scripting.com/frontier5/xml/code/rpc.html>
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Ken MacLeod <ken@bitsko.slc.ut.us>
|
||||
|
||||
=cut
|
||||
|
||||
1;
|
||||
|
|
@ -1,170 +0,0 @@
|
|||
# File: Repsonder.pm
|
||||
# based heavily on Ken MacLeod's Frontier::Daemon
|
||||
# Author: Joe Johnston 7/2000
|
||||
# Revisions:
|
||||
# 11/2000 - Cleaned/Add POD. Took out 'use CGI'.
|
||||
#
|
||||
# Meant to be called from a CGI process to answer client
|
||||
# requests and emit the appropriate reponses. See POD for details.
|
||||
#
|
||||
# LICENSE: This code is released under the same licensing
|
||||
# as Perl itself.
|
||||
#
|
||||
# Use the code where ever you want, but due credit is appreciated.
|
||||
|
||||
package Frontier::Responder;
|
||||
|
||||
use strict;
|
||||
use vars qw/@ISA/;
|
||||
|
||||
use Frontier::RPC2;
|
||||
|
||||
my $snappy_answer = "Hey, I need to return true, don't I?";
|
||||
|
||||
# Class constructor.
|
||||
# Input: (expects parameters to be passed in as a hash)
|
||||
# methods => hashref, keys are API procedure names, values are
|
||||
# subroutine references
|
||||
#
|
||||
# Output: blessed reference
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my %args = @_;
|
||||
my $self = bless {}, (ref $class ? ref $class : $class);
|
||||
|
||||
# Store the dispatch table away for future use.
|
||||
$self->{methods} = $args{methods};
|
||||
$self->{_decode} = Frontier::RPC2->new();
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
# Grabs input from CGI "stream", makes request
|
||||
# if possible, packs up the response in purddy
|
||||
# XML
|
||||
# Input: None
|
||||
# Output: A XML string suitable for printing from a CGI process
|
||||
sub answer{
|
||||
my $self = shift;
|
||||
|
||||
# fetch the xml message sent
|
||||
my $request = get_cgi_request();
|
||||
|
||||
unless( defined $request ){
|
||||
print
|
||||
"Content-Type: text/txt\n\n";
|
||||
exit;
|
||||
}
|
||||
|
||||
# Let's figure out the method to execute
|
||||
# along with its arguments
|
||||
my $response = $self->{_decode}->serve( $request,
|
||||
$self->{methods} );
|
||||
# Ship it!
|
||||
return
|
||||
"Content-Type: text/xml \n\n" . $response;
|
||||
|
||||
}
|
||||
|
||||
# private function. No need to advertise this.
|
||||
# Remember, this is just XML.
|
||||
# CGI.pm doesn't grok this.
|
||||
sub get_cgi_request{
|
||||
my $in;
|
||||
if( $ENV{REQUEST_METHOD} eq 'POST' ){
|
||||
my $len = $ENV{CONTENT_LENGTH};
|
||||
unless ( read( STDIN, $in, $len ) == $len ){
|
||||
return;
|
||||
}
|
||||
}else{
|
||||
$in = $ENV{QUERY_STRING};
|
||||
}
|
||||
|
||||
return $in;
|
||||
}
|
||||
|
||||
=pod
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Frontier::Responder - Create XML-RPC listeners for normal CGI processes
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Frontier::Responder;
|
||||
my $res = Frontier::Responder->new( methods => {
|
||||
add => sub{ $_[0] + $_[1] },
|
||||
cat => sub{ $_[0] . $_[1] },
|
||||
},
|
||||
);
|
||||
print $res->answer;
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
Use I<Frontier::Responder> whenever you need to create an XML-RPC listener
|
||||
using a standard CGI interface. To be effective, a script using this class
|
||||
will often have to be put a directory from which a web server is authorized
|
||||
to execute CGI programs. An XML-RPC listener using this library will be
|
||||
implementing the API of a particular XML-RPC application. Each remote
|
||||
procedure listed in the API of the user defined application will correspond
|
||||
to a hash key that is defined in the C<new> method of a I<Frontier::Responder>
|
||||
object. This is exactly the way I<Frontier::Daemon> works as well.
|
||||
In order to process the request and get the response, the C<answer> method
|
||||
is needed. Its return value is XML ready for printing.
|
||||
|
||||
For those new to XML-RPC, here is a brief description of this protocol.
|
||||
XML-RPC is a way to execute functions on a different
|
||||
machine. Both the client's request and listeners response are wrapped
|
||||
up in XML and sent over HTTP. Because the XML-RPC conversation is in
|
||||
XML, the implementation languages of the server (here called a I<listener>),
|
||||
and the client can be different. This can be a powerful and simple way
|
||||
to have very different platforms work together without acrimony. Implicit
|
||||
in the use of XML-RPC is a contract or API that an XML-RPC listener
|
||||
implements and an XML-RPC client calls. The API needs to list not only
|
||||
the various procedures that can be called, but also the XML-RPC datatypes
|
||||
expected for input and output. Remember that although Perl is permissive
|
||||
about datatyping, other languages are not. Unforuntately, the XML-RPC spec
|
||||
doesn't say how to document the API. It is recomended that the author
|
||||
of a Perl XML-RPC listener should at least use POD to explain the API.
|
||||
This allows for the programmatic generation of a clean web page.
|
||||
|
||||
=head1 METHODS
|
||||
|
||||
=over 4
|
||||
|
||||
=item new( I<OPTIONS> )
|
||||
|
||||
This is the class constructor. As is traditional, it returns
|
||||
a blessed reference to a I<Frontier::Responder> object. It expects
|
||||
arguments to be given like a hash (Perl's named parameter mechanism).
|
||||
To be effective, populate the C<methods> parameter with a hashref
|
||||
that has API procedure names as keys and subroutine references as
|
||||
values. See the SYNOPSIS for a sample usage.
|
||||
|
||||
|
||||
=item answer()
|
||||
|
||||
In order to parse the request and execute the procedure, this method
|
||||
must be called. It returns a XML string that contains the procedure's
|
||||
response. In a typical CGI program, this string will simply be printed
|
||||
to STDOUT.
|
||||
|
||||
|
||||
=back
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
perl(1), Frontier::RPC2(3)
|
||||
|
||||
<http://www.scripting.com/frontier5/xml/code/rpc.html>
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Ken MacLeod <ken@bitsko.slc.ut.us> wrote the underlying
|
||||
RPC library.
|
||||
|
||||
Joe Johnston <jjohn@cs.umb.edu> wrote an adaptation
|
||||
of the Frontier::Daemon class to create this CGI XML-RPC
|
||||
listener class.
|
||||
|
||||
=cut
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
<?php
|
||||
error_reporting(0);
|
||||
require('soap_config.php');
|
||||
$client = new SoapClient(null, array('location' => $soap_location,
|
||||
'uri' => $soap_uri,
|
||||
'trace' => 1,
|
||||
'exceptions' => 1));
|
||||
$session_id = $client->login($username,$password);
|
||||
$client_id = 0;
|
||||
$username = $_GET['username'];
|
||||
$password = $_GET['password'];
|
||||
$dir = $_GET['dir'];
|
||||
$uid = $_GET['uid'];
|
||||
$gid = $_GET['gid'];
|
||||
$params = array(
|
||||
'server_id' => 1,
|
||||
'parent_domain_id' => 1,
|
||||
'username' => $username,
|
||||
'password' => $password,
|
||||
'quota_size' => -1,
|
||||
'active' => 'y',
|
||||
'uid' => $uid,
|
||||
'gid' => $gid,
|
||||
'dir' => $dir,
|
||||
'quota_files' => -1,
|
||||
'ul_ratio' => -1,
|
||||
'dl_ratio' => -1,
|
||||
'ul_bandwidth' => -1,
|
||||
'dl_bandwidth' => -1
|
||||
);
|
||||
$ftp_id = $client->sites_ftp_user_add($session_id, $client_id, $params);
|
||||
$client->logout($session_id);
|
||||
if(!file_exists('ftp_users')) mkdir('ftp_users');
|
||||
chdir('ftp_users');
|
||||
file_put_contents($username, $ftp_id);
|
||||
?>
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
<?php
|
||||
error_reporting(0);
|
||||
require('soap_config.php');
|
||||
$client = new SoapClient(null, array('location' => $soap_location,
|
||||
'uri' => $soap_uri,
|
||||
'trace' => 1,
|
||||
'exceptions' => 1));
|
||||
$session_id = $client->login($username,$password);
|
||||
chdir('ftp_users');
|
||||
$username = $_GET['username'];
|
||||
$ftp_user_id = file_get_contents($username);
|
||||
$client->sites_ftp_user_delete($session_id, $ftp_user_id);
|
||||
unlink($username);
|
||||
$client->logout($session_id);
|
||||
?>
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
<?php
|
||||
//error_reporting(0);
|
||||
require('soap_config.php');
|
||||
$client = new SoapClient(null, array('location' => $soap_location,
|
||||
'uri' => $soap_uri,
|
||||
'trace' => 1,
|
||||
'exceptions' => 1));
|
||||
$session_id = $client->login($username,$password);
|
||||
chdir('ftp_users');
|
||||
$username = $_GET['username'];
|
||||
$ftp_user_id = file_get_contents($username);
|
||||
$ftp_user_record = $client->sites_ftp_user_get($session_id, $ftp_user_id);
|
||||
if(isset($_GET['type']) AND $_GET['type'] == "detail")
|
||||
{
|
||||
foreach($ftp_user_record as $key => $value)
|
||||
{
|
||||
echo $key." : ".$value."\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
echo $ftp_user_record['username']."\t".$ftp_user_record['dir']."/./\n";
|
||||
}
|
||||
?>
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
<?php
|
||||
error_reporting(0);
|
||||
require('soap_config.php');
|
||||
$client = new SoapClient(null, array('location' => $soap_location,
|
||||
'uri' => $soap_uri,
|
||||
'trace' => 1,
|
||||
'exceptions' => 1));
|
||||
$session_id = $client->login($username,$password);
|
||||
$client_id = 0;
|
||||
chdir('ftp_users');
|
||||
$username = $_GET['username'];
|
||||
$ftp_user_id = file_get_contents($username);
|
||||
//* Get the ftp user record
|
||||
$ftp_user_record = $client->sites_ftp_user_get($session_id, $ftp_user_id);
|
||||
if(isset($_GET['type']) AND $_GET['type'] == "password")
|
||||
{
|
||||
$ftp_user_record['password'] = $_GET['password'];
|
||||
}
|
||||
else
|
||||
{
|
||||
$settings = explode("\n",$_GET['password']);
|
||||
foreach($settings as $setting)
|
||||
{
|
||||
list($key,$value) = explode("\t",$setting);
|
||||
$ftp_user_record[$key] = $value;
|
||||
}
|
||||
}
|
||||
|
||||
$client->sites_ftp_user_update($session_id, $client_id, $ftp_user_id, $ftp_user_record);
|
||||
$client->logout($session_id);
|
||||
?>
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
<?php
|
||||
$username = 'admin';
|
||||
$password = 'admin';
|
||||
|
||||
$soap_location = 'http://127.0.0.1:8080/remote/index.php';
|
||||
$soap_uri = 'http://127.0.0.1:8080/remote/';
|
||||
?>
|
||||
|
|
@ -1,346 +0,0 @@
|
|||
# HL2 - Perl extension Half-Life 2 (Source) engine Rcon interface
|
||||
#
|
||||
# $Id:$
|
||||
#
|
||||
|
||||
package HL2;
|
||||
|
||||
use strict;
|
||||
use warnings;
|
||||
use IO::Socket;
|
||||
use IO::Select;
|
||||
|
||||
# release version
|
||||
our $VERSION = "0.05";
|
||||
|
||||
# constants for command type
|
||||
sub CMD { 2 }
|
||||
sub AUTH { 3 }
|
||||
|
||||
# create class
|
||||
sub new {
|
||||
my $class = shift;
|
||||
|
||||
# create object with defaults
|
||||
my $self = {
|
||||
hostname => undef,
|
||||
port => 27015,
|
||||
password => undef,
|
||||
timeout => 5,
|
||||
connected => 0,
|
||||
authenticated => 0,
|
||||
socket => undef,
|
||||
sequence => 0,
|
||||
};
|
||||
|
||||
# create object
|
||||
bless($self, $class);
|
||||
|
||||
# initialize class instances
|
||||
$self->init();
|
||||
|
||||
# parse constructor args
|
||||
while (my ($key, $val) = splice(@_, 0, 2)) {
|
||||
$key = lc($key);
|
||||
if ($key eq "hostname") { $self->hostname($val) }
|
||||
elsif ($key eq "port") { $self->port($val) }
|
||||
elsif ($key eq "password") { $self->password($val) }
|
||||
elsif ($key eq "timeout") { $self->timeout($val) }
|
||||
else { print STDERR "Unknown attribute: $key\n" }
|
||||
}
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
# initialize class instances
|
||||
sub init {
|
||||
my $self = shift;
|
||||
my $class = ref($self);
|
||||
|
||||
# manipulate symbol table.. gotta love perl
|
||||
no strict "refs";
|
||||
no warnings;
|
||||
foreach my $instance (keys %$self) {
|
||||
*{"${class}::${instance}"} = sub {
|
||||
my $self = shift;
|
||||
my $value = shift;
|
||||
my $ref = \$self->{$instance};
|
||||
if (defined $value) {
|
||||
$$ref = $value;
|
||||
return $self;
|
||||
} else {
|
||||
return $$ref;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
# run a command and return its response
|
||||
sub run {
|
||||
my $self = shift;
|
||||
my $command = shift;
|
||||
|
||||
if (!$self->connected()) {
|
||||
$self->connect();
|
||||
}
|
||||
|
||||
if (!$self->authenticated()) {
|
||||
$self->authenticate();
|
||||
}
|
||||
|
||||
my $socket = $self->socket();
|
||||
if($socket->connected)
|
||||
{
|
||||
print $socket $self->packet(CMD, $command);
|
||||
return $self->response();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
# create tcp socket
|
||||
sub connect {
|
||||
my $self = shift;
|
||||
|
||||
my $socket = IO::Socket::INET->new(
|
||||
PeerAddr => $self->hostname(),
|
||||
PeerPort => $self->port(),
|
||||
Timeout => $self->timeout(),
|
||||
Proto => "tcp",
|
||||
Type => SOCK_STREAM,
|
||||
) || die "Failed to connect: $!\n";
|
||||
|
||||
$self->socket($socket);
|
||||
$self->connected(1);
|
||||
}
|
||||
|
||||
# authenticate rcon session
|
||||
sub authenticate {
|
||||
my $self = shift;
|
||||
|
||||
# send authentication packet to server
|
||||
my $socket = $self->socket();
|
||||
print $socket $self->packet(AUTH, $self->password());
|
||||
|
||||
# auth response sends back an empty packet first
|
||||
$self->response();
|
||||
$self->response();
|
||||
|
||||
$self->authenticated(1);
|
||||
}
|
||||
|
||||
######################
|
||||
# PROTOCOL FUNCTIONS #
|
||||
######################
|
||||
|
||||
# rcon command protocol:
|
||||
# (V)[size] (V)[requestID] (V)[command] (0)[string1] (0)[string2]
|
||||
#
|
||||
# rcon response protocol:
|
||||
# (V)[size] (V)[requestID] (V)[responseID] (0)[string1] (0)[string2]
|
||||
#
|
||||
# V = a 32-bit unsigned long int, little-endian (VAX/Intel)
|
||||
# 0 = null-terminated string
|
||||
#
|
||||
# NOTE: string2 appears unused, so our functions ignore it
|
||||
|
||||
# create a packet of type (AUTH or CMD)
|
||||
sub packet {
|
||||
my $self = shift;
|
||||
my $type = shift;
|
||||
my $payload = shift;
|
||||
|
||||
# sequence increments, but auth
|
||||
# packet is 2.. no idea why that is,
|
||||
# but tcpdump does not lie
|
||||
my $sequence;
|
||||
if ($type == AUTH) {
|
||||
$sequence = 2;
|
||||
} else {
|
||||
$sequence = $self->sequence();
|
||||
|
||||
# increment for next use
|
||||
$self->sequence($sequence + 1);
|
||||
}
|
||||
|
||||
my $packet = pack("VV", $sequence, $type) . "$payload\x00\x00";
|
||||
$packet = pack("V", length($packet)) . $packet;
|
||||
|
||||
return $packet;
|
||||
}
|
||||
|
||||
# receive packet
|
||||
sub response {
|
||||
my $self = shift;
|
||||
my $payload = $self->read();
|
||||
|
||||
# remove protocol cruft and null terminators
|
||||
$payload =~ s/\x00{2}$//;
|
||||
|
||||
return $payload;
|
||||
}
|
||||
|
||||
# read length of bytes from socket with timeout
|
||||
sub read {
|
||||
my $self = shift;
|
||||
my $length = shift;
|
||||
|
||||
my $socket = $self->socket();
|
||||
my $timeout = $self->timeout();
|
||||
my $select = IO::Select->new($socket);
|
||||
|
||||
my $reply = "";
|
||||
my $buffer;
|
||||
|
||||
my ($size, $request_id, $command_response, $data);
|
||||
|
||||
while ($select->can_read(0.5)) {
|
||||
$socket->recv($buffer, 4, MSG_PEEK);
|
||||
$size = unpack("V", $buffer);
|
||||
last if (!defined($size));
|
||||
$socket->recv($buffer, $size+4, MSG_WAITALL);
|
||||
|
||||
($size, $request_id, $command_response, $data) =
|
||||
unpack('VVVZ*x', $buffer);
|
||||
|
||||
$reply .= "$data";
|
||||
}
|
||||
|
||||
return $reply;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
HL2 - Perl extension Half-Life 2 (Source) engine Rcon interface
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use HL2;
|
||||
my $rcon = HL2->new(
|
||||
hostname => "insub.org",
|
||||
password => "yourpass",
|
||||
timeout => 3,
|
||||
);
|
||||
|
||||
print $rcon->run("status");
|
||||
$rcon->run("changelevel de_dust");
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
Use this module to send "rcon" (remote control) commands to a
|
||||
Source server, such as Counter-Strike Source.
|
||||
|
||||
=head1 METHODS
|
||||
|
||||
=over 4
|
||||
|
||||
=item $rcon = HL2->new()
|
||||
|
||||
Create a new rcon object. You can specify the hostname,
|
||||
password and/or timeout in the constructor, or use the class
|
||||
methods to change them (see SYNOPSIS).
|
||||
|
||||
=item $rcon->authenticated()
|
||||
|
||||
Returns true if session has succesfully authenticated.
|
||||
|
||||
=item $rcon->password()
|
||||
|
||||
Returns current password, or sets it. Note that setting
|
||||
this after authentication will not have any effect unless
|
||||
you reconnect with $rcon->authenticated(0).
|
||||
|
||||
=item $rcon->hostname()
|
||||
|
||||
Returns current hostname, or sets it.
|
||||
|
||||
=item $rcon->port()
|
||||
|
||||
Returns current port, or sets it. Defaults to 27015.
|
||||
|
||||
=item $rcon->sequence()
|
||||
|
||||
Returns the current command sequence. This starts
|
||||
at 0 and increases with each call.
|
||||
|
||||
=item $rcon->socket()
|
||||
|
||||
Returns the IO::Socket object for the session or
|
||||
creates a new one if none exists.
|
||||
|
||||
=item $rcon->timeout()
|
||||
|
||||
Returns the TCP response timeout, or sets it. Defaults
|
||||
to 5.
|
||||
|
||||
=item $rcon->connect()
|
||||
|
||||
Connects to remote server.
|
||||
|
||||
=item $packet = $rcon->packet($type, $payload)
|
||||
|
||||
Creats a packet to send to the remote server.
|
||||
Type should be either CMD or AUTH, e.g.:
|
||||
|
||||
print $socket $rcon->packet(AUTH, $rcon->password())
|
||||
|
||||
=item $rcon->authenticate()
|
||||
|
||||
Authenticates with the rcon server. This is done automatically
|
||||
when you try to run a command.
|
||||
|
||||
=item $response = $rcon->run($command)
|
||||
|
||||
Runs a command on the remote server and returns its response
|
||||
|
||||
=item $response = $rcon->response()
|
||||
|
||||
Reads a response packet from the server. This is called
|
||||
authomatically when you use run() so you shouldn't need to
|
||||
use this.
|
||||
|
||||
=back
|
||||
|
||||
=head1 CAVEATS
|
||||
|
||||
This module DOES NOT DO ANY COMMAND VALIDATION. You are responsible for
|
||||
sending sane commands to the server. If you use this with CGI that allows
|
||||
internet users to submit console commands, you MUST taint-check this. Users
|
||||
with RCON access can send anything to the console. I highly recommend that you
|
||||
restrict what console commands a user can send.
|
||||
|
||||
=head1 BUGS
|
||||
|
||||
As of this writing, there are some bugs with the rcon server itself.
|
||||
One such bug is that some output goes to the console instead of to
|
||||
the rcon client. For example, the command "listid" causes the list
|
||||
of banned users to spew to the physical console instead of back to
|
||||
the rcon client, making it effectively useless. If you are not getting
|
||||
back a response you expected, please verify that it's not going to
|
||||
the console (run srcds in screen so you can access it) before submitting
|
||||
a bug report to me about it. Or better yet, submit a bug report to Valve.
|
||||
|
||||
Authentication validation is currently unsupported.
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
http://gruntle.org/projects/
|
||||
http://insub.org/cs/
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
Chris Jones, E<lt>cjones@gruntle.orgE<gt>
|
||||
|
||||
=head1 COPYRIGHT AND LICENSE
|
||||
|
||||
Copyright (C) 2004 by Chris Jones
|
||||
|
||||
This library is free software; you can redistribute it and/or modify
|
||||
it under the same terms as Perl itself, either Perl version 5.8.5 or,
|
||||
at your option, any later version of Perl 5 you may have available.
|
||||
|
||||
=cut
|
||||
|
|
@ -1,282 +0,0 @@
|
|||
package KKrcon;
|
||||
#
|
||||
# KKrcon Perl Module - execute commands on a remote Half-Life server using Rcon.
|
||||
# http://kkrcon.sourceforge.net
|
||||
#
|
||||
# Synopsis:
|
||||
#
|
||||
# use KKrcon;
|
||||
# $rcon = new KKrcon(Password=>PASSWORD, [Host=>HOST], [Port=>PORT], [Type=>"new"|"old"]);
|
||||
# $result = $rcon->execute(COMMAND);
|
||||
# %players = $rcon->getPlayers();
|
||||
# $player = $rcon->getPlayer(USERID);
|
||||
#
|
||||
# Copyright (C) 2000, 2001 Rod May
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
|
||||
use Socket;
|
||||
use Sys::Hostname;
|
||||
|
||||
# Release version number
|
||||
$VERSION = "2.11";
|
||||
|
||||
|
||||
##
|
||||
## Main
|
||||
##
|
||||
|
||||
#
|
||||
# Constructor
|
||||
#
|
||||
|
||||
sub new
|
||||
{
|
||||
my $class_name = shift;
|
||||
my %params = @_;
|
||||
|
||||
my $self = {};
|
||||
bless($self, $class_name);
|
||||
|
||||
my %server_types = (new=>1, old=>2);
|
||||
|
||||
# Check parameters
|
||||
$params{"Host"} = "127.0.0.1" unless($params{"Host"});
|
||||
$params{"Port"} = 27015 unless($params{"Port"});
|
||||
$params{"Type"} = "new" unless($params{"Type"});
|
||||
|
||||
# Initialise properties
|
||||
$self->{"rcon_password"} = $params{"Password"}
|
||||
or die("KKrcon: a Password is required\n");
|
||||
$self->{"server_host"} = $params{"Host"};
|
||||
$self->{"server_port"} = int($params{"Port"})
|
||||
or die("KKrcon: invalid Port \"" . $params{"Port"} . "\"\n");
|
||||
$self->{"server_type"} = ($server_types{$params{"Type"}} || 1);
|
||||
|
||||
$self->{"error"} = "";
|
||||
|
||||
# Set up socket parameters
|
||||
$self->{"_ipaddr"} = gethostbyname($self->{"server_host"})
|
||||
or die("KKrcon: could not resolve Host \"" . $self->{"server_host"} . "\"\n");
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#
|
||||
# Execute an Rcon command and return the response
|
||||
#
|
||||
|
||||
sub execute
|
||||
{
|
||||
my ($self, $command) = @_;
|
||||
|
||||
my $msg;
|
||||
my $ans;
|
||||
|
||||
if ($self->{"server_type"} == 1)
|
||||
{
|
||||
# version x.1.0.6+ HL server
|
||||
$msg = "\xFF\xFF\xFF\xFFchallenge rcon\n\0";
|
||||
$ans = $self->_sendrecv($msg);
|
||||
|
||||
if ($ans =~ /challenge +rcon +(\d+)/)
|
||||
{
|
||||
$msg = "\xFF\xFF\xFF\xFFrcon $1 \"" . $self->{"rcon_password"} . "\" $command\0";
|
||||
$ans = $self->_sendrecv($msg);
|
||||
}
|
||||
elsif (!$self->error())
|
||||
{
|
||||
$ans = "";
|
||||
$self->{"error"} = "No challenge response";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
# QW/Q2/Q3 or old HL server
|
||||
$msg = "\xFF\xFF\xFF\xFFrcon " . $self->{"rcon_password"} . " $command\n\0";
|
||||
$ans = $self->_sendrecv($msg);
|
||||
}
|
||||
|
||||
if ($ans =~ /bad rcon_password/i)
|
||||
{
|
||||
$self->{"error"} = "Bad Password";
|
||||
}
|
||||
|
||||
return $ans;
|
||||
}
|
||||
|
||||
sub _sendrecv
|
||||
{
|
||||
my ($self, $msg) = @_;
|
||||
|
||||
my $host = $self->{"server_host"};
|
||||
my $port = $self->{"server_port"};
|
||||
my $ipaddr = $self->{"_ipaddr"};
|
||||
|
||||
# Open socket
|
||||
socket(RCON, PF_INET, SOCK_DGRAM, getprotobyname("udp")) or die("KKrcon: socket: $!\n");
|
||||
|
||||
my $hispaddr = sockaddr_in($port, $ipaddr);
|
||||
|
||||
unless(defined(send(RCON, $msg, 0, $hispaddr)))
|
||||
{
|
||||
die("KKrcon: send $ip:$port : $!");
|
||||
}
|
||||
|
||||
my $rin;
|
||||
vec($rin, fileno(RCON), 1) = 1;
|
||||
my $ans;
|
||||
|
||||
if (select($rin, undef, undef, 10.0)) {
|
||||
$hispaddr = recv(RCON, $ans, 8192, 0);
|
||||
|
||||
if (defined($ans)) {
|
||||
$ans =~ s/^\xFF\xFF\xFF\xFFprint\n//; # CoD2 response
|
||||
$ans =~ s/\x00+$//; # trailing crap
|
||||
$ans =~ s/^\xFF\xFF\xFF\xFFl//; # HL response
|
||||
$ans =~ s/^\xFF\xFF\xFF\xFFn//; # QW response
|
||||
$ans =~ s/^\xFF\xFF\xFF\xFF//; # Q2/Q3 response
|
||||
$ans =~ s/^\xFE\xFF\xFF\xFF.....//; # old HL bug/feature
|
||||
|
||||
if (length($ans) > 512) {
|
||||
my $tmp;
|
||||
my @explode;
|
||||
|
||||
while (select($rin, undef, undef, 0.05)) {
|
||||
@explode = split(/\n/, $ans);
|
||||
$explode[$#explode] =~ s/^ //;
|
||||
$explode[$#explode] = 'X' . $explode[$#explode];
|
||||
$ans = join("\n", @explode);
|
||||
|
||||
$hispaddr = recv(RCON, $tmp, 8192, 0);
|
||||
|
||||
if (defined($tmp)) {
|
||||
$tmp =~ s/^\xFF\xFF\xFF\xFFprint\n//; # CoD2 response
|
||||
$tmp =~ s/\x00+$//; # trailing crap
|
||||
$tmp =~ s/^\xFF\xFF\xFF\xFFl//; # HL response
|
||||
$tmp =~ s/^\xFF\xFF\xFF\xFFn//; # QW response
|
||||
$tmp =~ s/^\xFF\xFF\xFF\xFF//; # Q2/Q3 response
|
||||
$tmp =~ s/^\xFE\xFF\xFF\xFF.....//; # old HL bug/feature
|
||||
$ans .= $tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Close socket
|
||||
close(RCON);
|
||||
|
||||
if (!defined($ans)) {
|
||||
$ans = "";
|
||||
$self->{"error"} = "Rcon timeout";
|
||||
}
|
||||
|
||||
return $ans;
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
# Get error message
|
||||
#
|
||||
|
||||
sub error
|
||||
{
|
||||
my ($self) = @_;
|
||||
|
||||
return $self->{"error"};
|
||||
}
|
||||
|
||||
|
||||
|
||||
#
|
||||
# Parse "status" command output into player information
|
||||
#
|
||||
|
||||
sub getPlayers
|
||||
{
|
||||
my ($self) = @_;
|
||||
|
||||
my $status = $self->execute("status");
|
||||
my @lines = split(/[\r\n]+/, $status);
|
||||
|
||||
my %players;
|
||||
|
||||
foreach $line (@lines)
|
||||
{
|
||||
if ($line =~ /^\#[\s\d]\d\s+
|
||||
(.+)\s+ # name
|
||||
(\d+)\s+ # userid
|
||||
(\d+)\s+ # wonid
|
||||
([\d-]+)\s+ # frags
|
||||
([\d:]+)\s+ # time
|
||||
(\d+)\s+ # ping
|
||||
(\d+)\s+ # loss
|
||||
(\S+) # addr
|
||||
$/x)
|
||||
{
|
||||
my $name = $1;
|
||||
my $userid = $2;
|
||||
my $wonid = $3;
|
||||
my $frags = $4;
|
||||
my $time = $5;
|
||||
my $ping = $6;
|
||||
my $loss = $7;
|
||||
my $address = $8;
|
||||
|
||||
$players{$userid} = {
|
||||
"Name" => $name,
|
||||
"UserID" => $userid,
|
||||
"WONID" => $wonid,
|
||||
"Frags" => $frags,
|
||||
"Time" => $time,
|
||||
"Ping" => $ping,
|
||||
"Loss" => $loss,
|
||||
"Address" => $address
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return %players;
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
# Get information about a player by userID
|
||||
#
|
||||
|
||||
sub getPlayer
|
||||
{
|
||||
my ($self, $userid) = @_;
|
||||
|
||||
my %players = $self->getPlayers();
|
||||
|
||||
if (defined($players{$userid}))
|
||||
{
|
||||
return $players{$userid};
|
||||
}
|
||||
else
|
||||
{
|
||||
$self->{"error"} = "No such player # $userid";
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
1;
|
||||
# end
|
||||
|
|
@ -1,544 +0,0 @@
|
|||
# Minecraft::RCON - RCON remote console for Minecraft
|
||||
#
|
||||
# 1.x and above by Ryan Thompson <rjt@cpan.org>
|
||||
#
|
||||
# Original (0.1.x) by Fredrik Vold, no copyrights, no rights reserved.
|
||||
# This is absolutely free software, and you can do with it as you please.
|
||||
# If you do derive your own work from it, however, it'd be nice with some
|
||||
# credits to me somewhere in the comments of that work.
|
||||
#
|
||||
# Based on http:://wiki.vg/RCON documentation
|
||||
|
||||
package Minecraft::RCON;
|
||||
|
||||
our $VERSION = '1.03';
|
||||
|
||||
use 5.010;
|
||||
use strict;
|
||||
use warnings;
|
||||
no warnings 'uninitialized';
|
||||
|
||||
use Term::ANSIColor 3.01;
|
||||
use IO::Socket 1.18; # autoflush
|
||||
use Carp;
|
||||
|
||||
use constant {
|
||||
# Packet types
|
||||
AUTH => 3, # Minecraft RCON login packet type
|
||||
AUTH_RESPONSE => 2, # Server auth response
|
||||
AUTH_FAIL => -1, # Auth failure (password invalid)
|
||||
COMMAND => 2, # Command packet type
|
||||
RESPONSE_VALUE => 0, # Server response
|
||||
};
|
||||
|
||||
# Minecraft -> ANSI color map
|
||||
my %COLOR = map { $_->[1] => color($_->[0]) } (
|
||||
[black => '0'], [blue => '1'], [green => '2'],
|
||||
[cyan => '3'], [red => '4'], [magenta => '5'],
|
||||
[yellow => '6'], [white => '7'], [bright_black => '8'],
|
||||
[bright_blue => '9'], [bright_green => 'a'], [bright_cyan => 'b'],
|
||||
[bright_red => 'c'], [bright_magenta => 'd'], [yellow => 'e'],
|
||||
[bright_white => 'f'],
|
||||
[bold => 'l'], [concealed => 'm'], [underline => 'n'],
|
||||
[reverse => 'o'], [reset => 'r'],
|
||||
);
|
||||
|
||||
# Defaults for new objects. Override in constructor or with accessors.
|
||||
sub _DEFAULTS(%) {
|
||||
(
|
||||
address => '127.0.0.1',
|
||||
port => 25575,
|
||||
password => '',
|
||||
color_mode => 'strip',
|
||||
request_id => 0,
|
||||
|
||||
# DEPRECATED options
|
||||
strip_color => undef,
|
||||
convert_color => undef,
|
||||
|
||||
@_, # Subclasses may override
|
||||
);
|
||||
}
|
||||
|
||||
# DEPRECATED warning text for convenience/consistency
|
||||
my $DEP = 'deprecated and will be removed in a future release.';
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my %opts = 'HASH' eq ref $_[0] ? %{$_[0]} : @_;
|
||||
my %DEFAULTS = _DEFAULTS();
|
||||
|
||||
# DEPRECATED -- Warn and transition to new option
|
||||
if ($opts{convert_color}) {
|
||||
carp "convert_color $DEP\nConverted to color_mode => 'convert'.";
|
||||
$opts{color_mode} = 'convert';
|
||||
}
|
||||
if ($opts{strip_color}) {
|
||||
carp "strip_color $DEP\nConverted to color_mode => 'strip'.";
|
||||
$opts{color_mode} = 'strip';
|
||||
}
|
||||
|
||||
my @unknowns = grep { not exists $DEFAULTS{$_} } sort keys %opts;
|
||||
carp "Ignoring unknown option(s): " . join(', ', @unknowns) if @unknowns;
|
||||
|
||||
bless { %DEFAULTS, %opts }, $class;
|
||||
}
|
||||
|
||||
sub connect {
|
||||
my ($s) = @_;
|
||||
|
||||
return 1 if $s->connected;
|
||||
|
||||
croak 'Password required' unless length $s->{password};
|
||||
|
||||
$s->{socket} = IO::Socket::INET->new(
|
||||
PeerAddr => $s->{address},
|
||||
PeerPort => $s->{port},
|
||||
Proto => 'tcp',
|
||||
) or croak "Connection to $s->{address}:$s->{port} failed: .$!";
|
||||
|
||||
my $id = $s->_next_id;
|
||||
$s->_send_encode(AUTH, $id, $s->{password});
|
||||
my ($size,$res_id,$type,$payload) = $s->_recv_decode;
|
||||
|
||||
# Force a reconnect if we're about to error out
|
||||
$s->disconnect unless $type == AUTH_RESPONSE and $id == $res_id;
|
||||
|
||||
croak 'RCON authentication failed' if $res_id == AUTH_FAIL;
|
||||
croak "Expected AUTH_RESPONSE(2), got $type" if $type != AUTH_RESPONSE;
|
||||
croak "Expected ID $id, got $res_id" if $id != $res_id;
|
||||
croak "Non-blank payload <$payload>" if length $payload;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
sub connected { $_[0]->{socket} and $_[0]->{socket}->connected }
|
||||
|
||||
sub disconnect {
|
||||
$_[0]->{socket}->shutdown(2) if $_[0]->connected;
|
||||
delete $_[0]->{socket} if exists $_[0]->{socket};
|
||||
1;
|
||||
}
|
||||
|
||||
sub command {
|
||||
my ($s, $command, $mode) = @_;
|
||||
|
||||
croak 'Command required' unless length $command;
|
||||
croak 'Not connected' unless $s->connected;
|
||||
|
||||
my $id = $s->_next_id;
|
||||
my $nonce = 16 + int rand(2 ** 15 - 16); # Avoid 0..15
|
||||
$s->_send_encode(COMMAND, $id, $command);
|
||||
$s->_send_encode($nonce, $id, 'nonce');
|
||||
|
||||
my $res = '';
|
||||
while (1) {
|
||||
my ($size,$res_id,$type,$payload) = $s->_recv_decode;
|
||||
if ($id != $res_id) {
|
||||
$s->disconnect;
|
||||
croak sprintf(
|
||||
"Desync. Expected %d (0x%4x), got %d (0x%4x). Disconnected.",
|
||||
$id, $id, $res_id, $res_id
|
||||
);
|
||||
}
|
||||
croak "size:$size id:$id got type $type, not RESPONSE_VALUE(0)"
|
||||
if $type != RESPONSE_VALUE;
|
||||
last if $payload eq sprintf 'Unknown request %x', $nonce;
|
||||
$res .= $payload;
|
||||
}
|
||||
|
||||
$s->color_convert($res, defined $mode ? $mode : $s->{color_mode});
|
||||
}
|
||||
|
||||
sub color_mode {
|
||||
my ($s, $mode, $code) = @_;
|
||||
return $s->{color_mode} if not defined $mode;
|
||||
croak 'Invalid color mode.'
|
||||
unless $mode =~ /^(strip|convert|ignore)$/;
|
||||
|
||||
if ($code) {
|
||||
my $was = $s->{color_mode};
|
||||
$s->{color_mode} = $mode;
|
||||
$code->();
|
||||
$s->{color_mode} = $was;
|
||||
} else {
|
||||
$s->{color_mode} = $mode;
|
||||
}
|
||||
}
|
||||
|
||||
sub color_convert {
|
||||
my ($s, $text, $mode) = @_;
|
||||
$mode = $s->{color_mode} if not defined $mode;
|
||||
my $re = qr/\x{00A7}(.)/o;
|
||||
|
||||
$text =~ s/$re//g if $mode eq 'strip';
|
||||
$text =~ s/$re/$COLOR{$1}/g if $mode eq 'convert';
|
||||
$text .= $COLOR{r} if $mode eq 'convert' and $text =~ /\e\[/;
|
||||
|
||||
$text;
|
||||
}
|
||||
|
||||
sub DESTROY { $_[0]->disconnect }
|
||||
|
||||
#
|
||||
# DEPRECATED methods
|
||||
#
|
||||
|
||||
sub convert_color {
|
||||
my ($s, $val) = @_;
|
||||
carp "convert_color() is $DEP\nUse color_mode('convert') instead";
|
||||
$s->color_mode('convert') if $val;
|
||||
|
||||
$s->color_mode eq 'convert';
|
||||
}
|
||||
|
||||
sub strip_color {
|
||||
my ($s, $val) = @_;
|
||||
carp "strip_color() is $DEP\nUse color_mode('strip') instead";
|
||||
$s->color_mode('strip') if $val;
|
||||
|
||||
$s->color_mode eq 'strip';
|
||||
}
|
||||
|
||||
sub address {
|
||||
carp "address() is $DEP";
|
||||
$_[0]->{address} = $_[1] if defined $_[1];
|
||||
$_[0]->{address};
|
||||
}
|
||||
|
||||
sub port {
|
||||
carp "port() is $DEP";
|
||||
$_[0]->{port} = $_[1] if defined $_[1];
|
||||
$_[0]->{port};
|
||||
}
|
||||
|
||||
sub password {
|
||||
carp "password() is $DEP";
|
||||
$_[0]->{password} = $_[1] if defined $_[1];
|
||||
$_[0]->{password};
|
||||
}
|
||||
|
||||
#
|
||||
# Private helpers
|
||||
#
|
||||
|
||||
# Increment and return the next request ID, wrapping at 2**31-1
|
||||
sub _next_id { $_[0]->{request_id} = ($_[0]->{request_id} + 1) % 2**31 }
|
||||
|
||||
# Form and send a packet of the specified type, request_id and payload
|
||||
sub _send_encode {
|
||||
my ($s, $type, $id, $payload) = @_;
|
||||
confess "Request ID `$id' is not an integer" unless $id =~ /^\d+$/;
|
||||
$payload = "" unless defined $payload;
|
||||
my $data = pack('V!V' => $id, $type) . $payload . "\0\0";
|
||||
$s->{socket}->send(pack(V => length $data) . $data);
|
||||
|
||||
}
|
||||
|
||||
# Grab a single packet.
|
||||
sub _recv_decode {
|
||||
my ($s) = @_;
|
||||
confess "_recv_decode when not connected" unless $s->connected;
|
||||
|
||||
local $_; $s->{socket}->recv($_, 4);
|
||||
my $size = unpack 'V';
|
||||
$_ = '';
|
||||
my $frags = 0;
|
||||
|
||||
croak "Zero length packet" unless $size;
|
||||
|
||||
while ($size > length) {
|
||||
my $buf;
|
||||
$s->{socket}->recv($buf, $size);
|
||||
$_ .= $buf;
|
||||
$frags++;
|
||||
}
|
||||
|
||||
croak 'Packet too short. ' . length($_) . ' < 10' if 10 > length($_);
|
||||
croak "Received packet missing terminator" unless s/\0\0$//;
|
||||
|
||||
$size, unpack 'V!V(A*)';
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Minecraft::RCON - RCON remote console communication with Minecraft servers
|
||||
|
||||
=head1 VERSION
|
||||
|
||||
Version 1.03
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Minecraft::RCON;
|
||||
|
||||
my $rcon = Minecraft::RCON->new( { password => 'secret' } );
|
||||
|
||||
eval { $rcon->connect };
|
||||
die "Connection failed: $@" if $@;
|
||||
|
||||
my $response;
|
||||
eval { $response = $rcon->command('help') };
|
||||
say $@ ? "Error: $@" : "Response: $response";
|
||||
|
||||
$rcon->disconnect;
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
C<Minecraft::RCON> provides a nice object interface for talking to Mojang AB's
|
||||
game Minecraft. Intended for use with their multiplayer servers, specifically
|
||||
I<your> multiplayer server, as you will need the correct RCON password, and
|
||||
RCON must be enabled on said server.
|
||||
|
||||
=head1 CONSTRUCTOR
|
||||
|
||||
=head2 new( %options )
|
||||
|
||||
Create a new RCON object. Note we do not connect automatically; see
|
||||
C<connect()> for that. The properties and their defaults are shown below:
|
||||
|
||||
my $rcon = Minecraft::RCON->new({
|
||||
address => '127.0.0.1',
|
||||
port => 25575,
|
||||
password => '',
|
||||
color_mode => 'strip',
|
||||
error_mode => 'error',
|
||||
});
|
||||
|
||||
We will C<carp()> but not die in the event that any unknown options are
|
||||
provided.
|
||||
|
||||
=over 4
|
||||
|
||||
=item address
|
||||
|
||||
The hostname or IP address to connect to.
|
||||
|
||||
=item port
|
||||
|
||||
The TCP port number to connect to.
|
||||
|
||||
=item password
|
||||
|
||||
The plaintext password used to authenticate. This password must match the
|
||||
C<rcon.password=> line in the F<server.properties> file for your server.
|
||||
|
||||
=item color_mode
|
||||
|
||||
The color mode controls how C<Minecraft::RCON> handles color codes sent back
|
||||
by the Minecraft server. It must be one of C<strip>, C<convert>, or C<ignore>.
|
||||
constants. See C<color_mode()> for more information.
|
||||
|
||||
=back
|
||||
|
||||
=head1 METHODS
|
||||
|
||||
=head2 connect
|
||||
|
||||
eval { $rcon->connect }; # $@ will be set on error
|
||||
|
||||
Attempt to connect to the configured address and port, and issue the
|
||||
configured password for authentication.
|
||||
|
||||
If already connected, returns C<undef> (nothing to be done).
|
||||
|
||||
This method will C<croak> if the connection fails for any reason.
|
||||
Otherwise, returns a true value.
|
||||
|
||||
=head2 connected
|
||||
|
||||
say "We are connected!" if $rcon->connected;
|
||||
|
||||
Returns true if we have a connected socket, false otherwise. Note that we have
|
||||
no way to tell if there is a misbehaving Minecraft server on the other
|
||||
side of that socket, so it is entirely possible for this command (or
|
||||
C<connect()>) to succeed, but C<command()> calls to fail.
|
||||
|
||||
=head2 disconnect
|
||||
|
||||
$rcon->disconnect;
|
||||
|
||||
Disconnects from the server by closing the socket. Always succeeds.
|
||||
|
||||
=head2 command( $command, [ $color_mode ] )
|
||||
|
||||
my $response = $rcon->command("data get block $x $y $z");
|
||||
my $ansi = $rcon->command('list', 'convert');
|
||||
|
||||
Sends the C<$command> to the Minecraft server, and synchronously waits for the
|
||||
response. This method is capable of handling fragmented responses (spread over
|
||||
several response packets), and will concatenate them all before returning the
|
||||
result.
|
||||
|
||||
The resulting server response will have its color codes stripped, converted,
|
||||
or ignored, according to the current C<color_mode()> setting, unless a
|
||||
C<$color_mode> is given, which will override the current setting for this
|
||||
command only.
|
||||
|
||||
=head2 color_mode( $color_mode, [ $code ] )
|
||||
|
||||
$rcon->color_mode('strip');
|
||||
|
||||
When a command response is received, the color codes it contains can be
|
||||
stripped, converted to ANSI, or left alone, depending on this setting.
|
||||
|
||||
C<$color_mode> is optional, unless C<$code> is also specified.
|
||||
The valid modes are as follows:
|
||||
|
||||
=over 10
|
||||
|
||||
=item strip
|
||||
|
||||
Strip any color codes, returning the plaintext.
|
||||
|
||||
=item convert
|
||||
|
||||
Convert any color codes to the equivalent ANSI escape sequences, suitable for
|
||||
display in a terminal.
|
||||
|
||||
=item ignore
|
||||
|
||||
Ignore color codes, returning the full command response verbatim.
|
||||
|
||||
=back
|
||||
|
||||
The current mode will be returned.
|
||||
|
||||
If C<$code> is specified and is a C<CODE> ref, C<color_mode()> will apply the
|
||||
new color mode, run C<$code-E<gt>()>, and then restore the original color
|
||||
mode. This is useful when you use one color mode most of the time, but have
|
||||
sections of code requiring a different mode:
|
||||
|
||||
Example usage:
|
||||
|
||||
# Color mode is 'convert'
|
||||
$rcon->color_mode(strip => sub {
|
||||
my $plaintext = $rcon->command('...');
|
||||
});
|
||||
|
||||
But see also C<command($cmd, $mode)> for running single commands with
|
||||
another color mode.
|
||||
|
||||
|
||||
=head2 color_convert( $string, [ $color_mode ] )
|
||||
|
||||
my $response = $rcon->command('list');
|
||||
my ($strip, $ansi) = map { $rcon->color_convert($response, $_) }
|
||||
qw<strip convert>;
|
||||
|
||||
This method is used internally by C<command()> to convert command responses as
|
||||
configured in the object. However, C<color_convert()> itself may be useful in
|
||||
some applications where a stripped version of the response may be needed for
|
||||
parsing, while an ANSI version may be desired for display to a terminal, for
|
||||
example, without having to run the command itself (with possible side-effects)
|
||||
a second time. For C<color_convert()> to do anything meaningful, your object's
|
||||
C<color_mode> should be set to C<ignore>.
|
||||
|
||||
=head1 ERROR HANDLING
|
||||
|
||||
This module C<croak>s (see L<Carp>) for almost all errors.
|
||||
When an error does not affect control flow, we will C<carp> instead.
|
||||
|
||||
Thus, C<command()> and C<connect()>, at minimum, should be wrapped in block
|
||||
C<eval>:
|
||||
|
||||
eval { $result = $rcon->command('list'); };
|
||||
warn "I don't know who is online because: $@" if $@;
|
||||
|
||||
If a little extra syntactic sugar is desired, you can use an exception handler
|
||||
like L<Try::Tiny> instead:
|
||||
|
||||
use Try::Tiny;
|
||||
|
||||
try {
|
||||
$result = $rcon->command('list');
|
||||
} catch {
|
||||
warn "I don't know who is online because: $_";
|
||||
}
|
||||
|
||||
=head1 DEPRECATED METHODS
|
||||
|
||||
The following methods have been deprecated. They will issue a warning to
|
||||
STDOUT when called, and will be removed in a future release.
|
||||
|
||||
=head2 convert_color ( $enable )
|
||||
|
||||
If C<$enable> is a true value, change the color mode to C<convert>.
|
||||
Returns 1 if the current color mode is C<convert>, undef otherwise.
|
||||
|
||||
B<Deprecated.> Use C<color_mode('convert')> instead.
|
||||
|
||||
=head2 strip_color
|
||||
|
||||
If C<$enable> is a true value, change the color mode to C<strip>.
|
||||
Returns 1 if the current color mode is C<strip>, undef otherwise.
|
||||
|
||||
B<Deprecated.> Use C<color_mode('strip')> instead.
|
||||
|
||||
=head1 SUPPORT
|
||||
|
||||
=over 4
|
||||
|
||||
=item L<https://github.com/rjt-pl/Minecraft-RCON.git>: Source code repository
|
||||
|
||||
=item L<https://github.com/rjt-pl/Minecraft-RCON/issues>: Bug reports and feature requests
|
||||
|
||||
=back
|
||||
|
||||
=head1 SEE ALSO
|
||||
|
||||
=over 4
|
||||
|
||||
=item L<Net::RCON::Minecraft> for an alternative API
|
||||
|
||||
=item L<Terminal::ANSIColor>, L<IO::Socket::INET>
|
||||
|
||||
=item L<https://developer.valvesoftware.com/wiki/Source_RCON_Protocol>
|
||||
|
||||
=item L<https://wiki.vg/RCON>
|
||||
|
||||
=back
|
||||
|
||||
=head1 AFFILIATION WITH MOJANG
|
||||
|
||||
I<Note from original author, Fredrik Vold:>
|
||||
|
||||
I am in no way affiliated with Mojang or the development of Minecraft.
|
||||
I'm simply a fan of their work, and a server admin myself. I needed
|
||||
some RCON magic for my servers website, and there was no perl module.
|
||||
|
||||
It is important that everyone using this module understands that if
|
||||
Mojang changes the way RCON works, I won't be notified any sooner than
|
||||
anyone else, and I have no special avenue of connection with them.
|
||||
|
||||
=head1 AUTHORS
|
||||
|
||||
=over 4
|
||||
|
||||
=item B<Ryan Thompson> C<E<lt>rjt@cpan.orgE<gt>>
|
||||
|
||||
Addition of unit test suite, fragmentation support, and other improvements.
|
||||
|
||||
This program is free software; you can redistribute it
|
||||
and/or modify it under the same terms as Perl itself.
|
||||
|
||||
L<http://dev.perl.org/licenses/artistic.html>
|
||||
|
||||
=item B<Fredrik Vold> C<E<lt>fredrik@webkonsept.comE<gt>>
|
||||
|
||||
Original (0.1.x) author.
|
||||
|
||||
No copyright claimed, no rights reserved.
|
||||
|
||||
You are absolutely free to do as you wish with this code, but mentioning me in
|
||||
your comments or whatever would be nice.
|
||||
|
||||
Minecraft is a trademark of Mojang AB. Name used in accordance with my
|
||||
interpretation of L<http://www.minecraft.net/terms>, to the best of my
|
||||
knowledge.
|
||||
|
||||
=back
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,205 +0,0 @@
|
|||
package Time::CTime;
|
||||
|
||||
|
||||
require 5.000;
|
||||
|
||||
use Time::Timezone;
|
||||
use Time::CTime;
|
||||
require Exporter;
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT = qw(ctime asctime strftime);
|
||||
@EXPORT_OK = qw(asctime_n ctime_n @DoW @MoY @DayOfWeek @MonthOfYear);
|
||||
|
||||
use strict;
|
||||
|
||||
# constants
|
||||
use vars qw(@DoW @DayOfWeek @MoY @MonthOfYear %strftime_conversion $VERSION);
|
||||
use vars qw($template $sec $min $hour $mday $mon $year $wday $yday $isdst);
|
||||
|
||||
$VERSION = 2011.0505;
|
||||
|
||||
CONFIG: {
|
||||
@DoW = qw(Sun Mon Tue Wed Thu Fri Sat);
|
||||
@DayOfWeek = qw(Sunday Monday Tuesday Wednesday Thursday Friday Saturday);
|
||||
@MoY = qw(Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec);
|
||||
@MonthOfYear = qw(January February March April May June
|
||||
July August September October November December);
|
||||
|
||||
%strftime_conversion = (
|
||||
'%', sub { '%' },
|
||||
'a', sub { $DoW[$wday] },
|
||||
'A', sub { $DayOfWeek[$wday] },
|
||||
'b', sub { $MoY[$mon] },
|
||||
'B', sub { $MonthOfYear[$mon] },
|
||||
'c', sub { asctime_n($sec, $min, $hour, $mday, $mon, $year, $wday, $yday, $isdst, "") },
|
||||
'd', sub { sprintf("%02d", $mday); },
|
||||
'D', sub { sprintf("%02d/%02d/%02d", $mon+1, $mday, $year%100) },
|
||||
'e', sub { sprintf("%2d", $mday); },
|
||||
'f', sub { fracprintf ("%3.3f", $sec); },
|
||||
'F', sub { fracprintf ("%6.6f", $sec); },
|
||||
'h', sub { $MoY[$mon] },
|
||||
'H', sub { sprintf("%02d", $hour) },
|
||||
'I', sub { sprintf("%02d", $hour % 12 || 12) },
|
||||
'j', sub { sprintf("%03d", $yday + 1) },
|
||||
'k', sub { sprintf("%2d", $hour); },
|
||||
'l', sub { sprintf("%2d", $hour % 12 || 12) },
|
||||
'm', sub { sprintf("%02d", $mon+1); },
|
||||
'M', sub { sprintf("%02d", $min) },
|
||||
'n', sub { "\n" },
|
||||
'o', sub { sprintf("%d%s", $mday, (($mday < 20 && $mday > 3) ? 'th' : ($mday%10 == 1 ? "st" : ($mday%10 == 2 ? "nd" : ($mday%10 == 3 ? "rd" : "th"))))) },
|
||||
'p', sub { $hour > 11 ? "PM" : "AM" },
|
||||
'r', sub { sprintf("%02d:%02d:%02d %s", $hour % 12 || 12, $min, $sec, $hour > 11 ? 'PM' : 'AM') },
|
||||
'R', sub { sprintf("%02d:%02d", $hour, $min) },
|
||||
'S', sub { sprintf("%02d", $sec) },
|
||||
't', sub { "\t" },
|
||||
'T', sub { sprintf("%02d:%02d:%02d", $hour, $min, $sec) },
|
||||
'U', sub { wkyr(0, $wday, $yday) },
|
||||
'v', sub { sprintf("%2d-%s-%4d", $mday, $MoY[$mon], $year+1900) },
|
||||
'w', sub { $wday },
|
||||
'W', sub { wkyr(1, $wday, $yday) },
|
||||
'y', sub { sprintf("%02d",$year%100) },
|
||||
'Y', sub { $year + 1900 },
|
||||
'x', sub { sprintf("%02d/%02d/%02d", $mon + 1, $mday, $year%100) },
|
||||
'X', sub { sprintf("%02d:%02d:%02d", $hour, $min, $sec) },
|
||||
'Z', sub { &tz2zone(undef,undef,$isdst) }
|
||||
# z sprintf("%+03d%02d", $offset / 3600, ($offset % 3600)/60);
|
||||
);
|
||||
|
||||
|
||||
}
|
||||
|
||||
sub fracprintf {
|
||||
my($t,$s) = @_;
|
||||
my($p) = sprintf($t, $s-int($s));
|
||||
$p=~s/^0+//;
|
||||
$p;
|
||||
}
|
||||
|
||||
sub asctime_n {
|
||||
my($sec, $min, $hour, $mday, $mon, $year, $wday, $yday, $isdst, $TZname) = @_;
|
||||
($sec, $min, $hour, $mday, $mon, $year, $wday, $yday, $isdst, $TZname) = localtime($sec) unless defined $min;
|
||||
$year += 1900;
|
||||
$TZname .= ' '
|
||||
if $TZname;
|
||||
sprintf("%s %s %2d %2d:%02d:%02d %s%4d",
|
||||
$DoW[$wday], $MoY[$mon], $mday, $hour, $min, $sec, $TZname, $year);
|
||||
}
|
||||
|
||||
sub asctime
|
||||
{
|
||||
return asctime_n(@_)."\n";
|
||||
}
|
||||
|
||||
# is this formula right?
|
||||
sub wkyr {
|
||||
my($wstart, $wday, $yday) = @_;
|
||||
$wday = ($wday + 7 - $wstart) % 7;
|
||||
return int(($yday - $wday + 13) / 7 - 1);
|
||||
}
|
||||
|
||||
# ctime($time)
|
||||
|
||||
sub ctime {
|
||||
my($time) = @_;
|
||||
asctime(localtime($time), &tz2zone(undef,$time));
|
||||
}
|
||||
|
||||
sub ctime_n {
|
||||
my($time) = @_;
|
||||
asctime_n(localtime($time), &tz2zone(undef,$time));
|
||||
}
|
||||
|
||||
# strftime($template, @time_struct)
|
||||
#
|
||||
# Does not support locales
|
||||
|
||||
sub strftime {
|
||||
local ($template, $sec, $min, $hour, $mday, $mon, $year, $wday, $yday, $isdst) = @_;
|
||||
|
||||
undef $@;
|
||||
$template =~ s/%([%aAbBcdDefFhHIjklmMnopQrRStTUvwWxXyYZ])/&{$Time::CTime::strftime_conversion{$1}}()/egs;
|
||||
die $@ if $@;
|
||||
return $template;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Time::CTime -- format times ala POSIX asctime
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Time::CTime
|
||||
print ctime(time);
|
||||
print asctime(localtime(time));
|
||||
print strftime(template, localtime(time));
|
||||
|
||||
=head2 strftime conversions
|
||||
|
||||
%% PERCENT
|
||||
%a day of the week abbr
|
||||
%A day of the week
|
||||
%b month abbr
|
||||
%B month
|
||||
%c ctime format: Sat Nov 19 21:05:57 1994
|
||||
%d DD
|
||||
%D MM/DD/YY
|
||||
%e numeric day of the month
|
||||
%f floating point seconds (milliseconds): .314
|
||||
%F floating point seconds (microseconds): .314159
|
||||
%h month abbr
|
||||
%H hour, 24 hour clock, leading 0's)
|
||||
%I hour, 12 hour clock, leading 0's)
|
||||
%j day of the year
|
||||
%k hour
|
||||
%l hour, 12 hour clock
|
||||
%m month number, starting with 1, leading 0's
|
||||
%M minute, leading 0's
|
||||
%n NEWLINE
|
||||
%o ornate day of month -- "1st", "2nd", "25th", etc.
|
||||
%p AM or PM
|
||||
%r time format: 09:05:57 PM
|
||||
%R time format: 21:05
|
||||
%S seconds, leading 0's
|
||||
%t TAB
|
||||
%T time format: 21:05:57
|
||||
%U week number, Sunday as first day of week
|
||||
%v DD-Mon-Year
|
||||
%w day of the week, numerically, Sunday == 0
|
||||
%W week number, Monday as first day of week
|
||||
%x date format: 11/19/94
|
||||
%X time format: 21:05:57
|
||||
%y year (2 digits)
|
||||
%Y year (4 digits)
|
||||
%Z timezone in ascii. eg: PST
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
This module provides routines to format dates. They correspond
|
||||
to the libc routines. &strftime() supports a pretty good set of
|
||||
conversions -- more than most C libraries.
|
||||
|
||||
strftime supports a pretty good set of conversions.
|
||||
|
||||
The POSIX module has very similar functionality. You should consider
|
||||
using it instead if you do not have allergic reactions to system
|
||||
libraries.
|
||||
|
||||
=head1 GENESIS
|
||||
|
||||
Written by David Muir Sharnoff <muir@idiom.org>.
|
||||
|
||||
The starting point for this package was a posting by
|
||||
Paul Foley <paul@ascent.com>
|
||||
|
||||
=head1 LICENSE
|
||||
|
||||
Copyright (C) 1996-2010 David Muir Sharnoff.
|
||||
Copyright (C) 2011 Google, Inc.
|
||||
License hereby
|
||||
granted for anyone to use, modify or redistribute this module at
|
||||
their own risk. Please feed useful changes back to cpan@dave.sharnoff.org.
|
||||
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
package Time::DaysInMonth;
|
||||
|
||||
use Carp;
|
||||
|
||||
require 5.000;
|
||||
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT = qw(days_in is_leap);
|
||||
@EXPORT_OK = qw(%mltable);
|
||||
|
||||
use strict;
|
||||
|
||||
use vars qw($VERSION %mltable);
|
||||
|
||||
$VERSION = 99.1117;
|
||||
|
||||
CONFIG: {
|
||||
%mltable = qw(
|
||||
1 31
|
||||
3 31
|
||||
4 30
|
||||
5 31
|
||||
6 30
|
||||
7 31
|
||||
8 31
|
||||
9 30
|
||||
10 31
|
||||
11 30
|
||||
12 31);
|
||||
}
|
||||
|
||||
sub days_in
|
||||
{
|
||||
# Month is 1..12
|
||||
my ($year, $month) = @_;
|
||||
return $mltable{$month+0} unless $month == 2;
|
||||
return 28 unless &is_leap($year);
|
||||
return 29;
|
||||
}
|
||||
|
||||
sub is_leap
|
||||
{
|
||||
my ($year) = @_;
|
||||
return 0 unless $year % 4 == 0;
|
||||
return 1 unless $year % 100 == 0;
|
||||
return 0 unless $year % 400 == 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Time::DaysInMonth -- simply report the number of days in a month
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Time::DaysInMonth;
|
||||
$days = days_in($year, $month_1_to_12);
|
||||
$leapyear = is_leap($year);
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
DaysInMonth is simply a package to report the number of days in
|
||||
a month. That's all it does. Really!
|
||||
|
||||
=head1 AUTHOR
|
||||
|
||||
David Muir Sharnoff <muir@idiom.org>
|
||||
|
||||
=head1 BUGS
|
||||
|
||||
This only deals with the "modern" calendar. Look elsewhere for
|
||||
historical time and date support.
|
||||
|
||||
=head1 LICENSE
|
||||
|
||||
Copyright (C) 1996-1999 David Muir Sharnoff. License hereby
|
||||
granted for anyone to use, modify or redistribute this module at
|
||||
their own risk. Please feed useful changes back to muir@idiom.org.
|
||||
|
||||
|
|
@ -1,224 +0,0 @@
|
|||
package Time::JulianDay;
|
||||
|
||||
require 5.000;
|
||||
|
||||
use Carp;
|
||||
use Time::Timezone;
|
||||
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT = qw(julian_day inverse_julian_day day_of_week
|
||||
jd_secondsgm jd_secondslocal
|
||||
jd_timegm jd_timelocal
|
||||
gm_julian_day local_julian_day
|
||||
);
|
||||
@EXPORT_OK = qw($brit_jd);
|
||||
|
||||
use strict;
|
||||
use integer;
|
||||
|
||||
# constants
|
||||
use vars qw($brit_jd $jd_epoch $jd_epoch_remainder $VERSION);
|
||||
|
||||
$VERSION = 2011.0505;
|
||||
|
||||
# calculate the julian day, given $year, $month and $day
|
||||
sub julian_day
|
||||
{
|
||||
my($year, $month, $day) = @_;
|
||||
my($tmp);
|
||||
|
||||
use Carp;
|
||||
# confess() unless defined $day;
|
||||
|
||||
$tmp = $day - 32075
|
||||
+ 1461 * ( $year + 4800 - ( 14 - $month ) / 12 )/4
|
||||
+ 367 * ( $month - 2 + ( ( 14 - $month ) / 12 ) * 12 ) / 12
|
||||
- 3 * ( ( $year + 4900 - ( 14 - $month ) / 12 ) / 100 ) / 4
|
||||
;
|
||||
|
||||
return($tmp);
|
||||
|
||||
}
|
||||
|
||||
sub gm_julian_day
|
||||
{
|
||||
my($secs) = @_;
|
||||
my($sec, $min, $hour, $mon, $year, $day, $month);
|
||||
($sec, $min, $hour, $day, $mon, $year) = gmtime($secs);
|
||||
$month = $mon + 1;
|
||||
$year += 1900;
|
||||
return julian_day($year, $month, $day)
|
||||
}
|
||||
|
||||
sub local_julian_day
|
||||
{
|
||||
my($secs) = @_;
|
||||
my($sec, $min, $hour, $mon, $year, $day, $month);
|
||||
($sec, $min, $hour, $day, $mon, $year) = localtime($secs);
|
||||
$month = $mon + 1;
|
||||
$year += 1900;
|
||||
return julian_day($year, $month, $day)
|
||||
}
|
||||
|
||||
sub day_of_week
|
||||
{
|
||||
my ($jd) = @_;
|
||||
return (($jd + 1) % 7); # calculate weekday (0=Sun,6=Sat)
|
||||
}
|
||||
|
||||
|
||||
# The following defines the first day that the Gregorian calendar was used
|
||||
# in the British Empire (Sep 14, 1752). The previous day was Sep 2, 1752
|
||||
# by the Julian Calendar. The year began at March 25th before this date.
|
||||
|
||||
$brit_jd = 2361222;
|
||||
|
||||
# Usage: ($year,$month,$day) = &inverse_julian_day($julian_day)
|
||||
sub inverse_julian_day
|
||||
{
|
||||
my($jd) = @_;
|
||||
my($jdate_tmp);
|
||||
my($m,$d,$y);
|
||||
|
||||
carp("warning: julian date $jd pre-dates British use of Gregorian calendar\n")
|
||||
if ($jd < $brit_jd);
|
||||
|
||||
$jdate_tmp = $jd - 1721119;
|
||||
$y = (4 * $jdate_tmp - 1)/146097;
|
||||
$jdate_tmp = 4 * $jdate_tmp - 1 - 146097 * $y;
|
||||
$d = $jdate_tmp/4;
|
||||
$jdate_tmp = (4 * $d + 3)/1461;
|
||||
$d = 4 * $d + 3 - 1461 * $jdate_tmp;
|
||||
$d = ($d + 4)/4;
|
||||
$m = (5 * $d - 3)/153;
|
||||
$d = 5 * $d - 3 - 153 * $m;
|
||||
$d = ($d + 5) / 5;
|
||||
$y = 100 * $y + $jdate_tmp;
|
||||
if($m < 10) {
|
||||
$m += 3;
|
||||
} else {
|
||||
$m -= 9;
|
||||
++$y;
|
||||
}
|
||||
return ($y, $m, $d);
|
||||
}
|
||||
|
||||
{
|
||||
my($sec, $min, $hour, $day, $mon, $year) = gmtime(0);
|
||||
$year += 1900;
|
||||
if ($year == 1970 && $mon == 0 && $day == 1) {
|
||||
# standard unix time format
|
||||
$jd_epoch = 2440588;
|
||||
} else {
|
||||
$jd_epoch = julian_day($year, $mon+1, $day);
|
||||
}
|
||||
$jd_epoch_remainder = $hour*3600 + $min*60 + $sec;
|
||||
}
|
||||
|
||||
sub jd_secondsgm
|
||||
{
|
||||
my($jd, $hr, $min, $sec) = @_;
|
||||
|
||||
my($r) = (($jd - $jd_epoch) * 86400
|
||||
+ $hr * 3600 + $min * 60
|
||||
- $jd_epoch_remainder);
|
||||
|
||||
no integer;
|
||||
return ($r + $sec);
|
||||
use integer;
|
||||
}
|
||||
|
||||
sub jd_secondslocal
|
||||
{
|
||||
my($jd, $hr, $min, $sec) = @_;
|
||||
my $jds = jd_secondsgm($jd, $hr, $min, $sec);
|
||||
return $jds - tz_local_offset($jds);
|
||||
}
|
||||
|
||||
# this uses a 0-11 month to correctly reverse localtime()
|
||||
sub jd_timelocal
|
||||
{
|
||||
my ($sec,$min,$hours,$mday,$mon,$year) = @_;
|
||||
$year += 1900 unless $year > 1000;
|
||||
my $jd = julian_day($year, $mon+1, $mday);
|
||||
my $jds = jd_secondsgm($jd, $hours, $min, $sec);
|
||||
return $jds - tz_local_offset($jds);
|
||||
}
|
||||
|
||||
# this uses a 0-11 month to correctly reverse gmtime()
|
||||
sub jd_timegm
|
||||
{
|
||||
my ($sec,$min,$hours,$mday,$mon,$year) = @_;
|
||||
$year += 1900 unless $year > 1000;
|
||||
my $jd = julian_day($year, $mon+1, $mday);
|
||||
return jd_secondsgm($jd, $hours, $min, $sec);
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Time::JulianDay -- Julian calendar manipulations
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Time::JulianDay
|
||||
|
||||
$jd = julian_day($year, $month_1_to_12, $day)
|
||||
$jd = local_julian_day($seconds_since_1970);
|
||||
$jd = gm_julian_day($seconds_since_1970);
|
||||
($year, $month_1_to_12, $day) = inverse_julian_day($jd)
|
||||
$dow = day_of_week($jd)
|
||||
|
||||
print (Sun,Mon,Tue,Wed,Thu,Fri,Sat)[$dow];
|
||||
|
||||
$seconds_since_jan_1_1970 = jd_secondslocal($jd, $hour, $min, $sec)
|
||||
$seconds_since_jan_1_1970 = jd_secondsgm($jd, $hour, $min, $sec)
|
||||
$seconds_since_jan_1_1970 = jd_timelocal($sec,$min,$hours,$mday,$month_0_to_11,$year)
|
||||
$seconds_since_jan_1_1970 = jd_timegm($sec,$min,$hours,$mday,$month_0_to_11,$year)
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
JulianDay is a package that manipulates dates as number of days since
|
||||
some time a long time ago. It's easy to add and subtract time
|
||||
using julian days...
|
||||
|
||||
The day_of_week returned by day_of_week() is 0 for Sunday, and 6 for
|
||||
Saturday and everything else is in between.
|
||||
|
||||
=head1 ERRATA
|
||||
|
||||
Time::JulianDay is not a correct implementation. There are two
|
||||
problems. The first problem is that Time::JulianDay only works
|
||||
with integers. Julian Day can be fractional to represent time
|
||||
within a day. If you call inverse_julian_day() with a non-integer
|
||||
time, it will often give you an incorrect result.
|
||||
|
||||
The second problem is that Julian Days start at noon rather than
|
||||
midnight. The julian_day() function returns results that are too
|
||||
large by 0.5.
|
||||
|
||||
What to do about these problems is currently open for debate. I'm
|
||||
tempted to leave the current functions alone and add a second set
|
||||
with more accurate behavior.
|
||||
|
||||
There is another implementation in Astro::Time that may be more accurate.
|
||||
|
||||
=head1 GENESIS
|
||||
|
||||
Written by David Muir Sharnoff <cpan@dave.sharnoff.org> with help from
|
||||
previous work by
|
||||
Kurt Jaeger aka PI <zrzr0111@helpdesk.rus.uni-stuttgart.de>
|
||||
based on postings from: Ian Miller <ian_m@cix.compulink.co.uk>;
|
||||
Gary Puckering <garyp%cognos.uucp@uunet.uu.net>
|
||||
based on Collected Algorithms of the ACM ?;
|
||||
and the unknown-to-me author of Time::Local.
|
||||
|
||||
=head1 LICENSE
|
||||
|
||||
Copyright (C) 1996-1999 David Muir Sharnoff. License hereby
|
||||
granted for anyone to use, modify or redistribute this module at
|
||||
their own risk. Please feed useful changes back to cpan@dave.sharnoff.org.
|
||||
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,329 +0,0 @@
|
|||
package Time::Timezone;
|
||||
|
||||
require 5.002;
|
||||
|
||||
require Exporter;
|
||||
@ISA = qw(Exporter);
|
||||
@EXPORT = qw(tz2zone tz_local_offset tz_offset tz_name);
|
||||
@EXPORT_OK = qw();
|
||||
|
||||
use Carp;
|
||||
use strict;
|
||||
|
||||
# Parts stolen from code by Paul Foley <paul@ascent.com>
|
||||
|
||||
use vars qw($VERSION);
|
||||
|
||||
$VERSION = 2006.0814;
|
||||
|
||||
sub tz2zone
|
||||
{
|
||||
my($TZ, $time, $isdst) = @_;
|
||||
|
||||
use vars qw(%tzn_cache);
|
||||
|
||||
$TZ = defined($ENV{'TZ'}) ? ( $ENV{'TZ'} ? $ENV{'TZ'} : 'GMT' ) : ''
|
||||
unless $TZ;
|
||||
|
||||
# Hack to deal with 'PST8PDT' format of TZ
|
||||
# Note that this can't deal with all the esoteric forms, but it
|
||||
# does recognize the most common: [:]STDoff[DST[off][,rule]]
|
||||
|
||||
if (! defined $isdst) {
|
||||
my $j;
|
||||
$time = time() unless $time;
|
||||
($j, $j, $j, $j, $j, $j, $j, $j, $isdst) = localtime($time);
|
||||
}
|
||||
|
||||
if (defined $tzn_cache{$TZ}->[$isdst]) {
|
||||
return $tzn_cache{$TZ}->[$isdst];
|
||||
}
|
||||
|
||||
if ($TZ =~ /^
|
||||
( [^:\d+\-,] {3,} )
|
||||
( [+-] ?
|
||||
\d {1,2}
|
||||
( : \d {1,2} ) {0,2}
|
||||
)
|
||||
( [^\d+\-,] {3,} )?
|
||||
/x
|
||||
) {
|
||||
$TZ = $isdst ? $4 : $1;
|
||||
$tzn_cache{$TZ} = [ $1, $4 ];
|
||||
} else {
|
||||
$tzn_cache{$TZ} = [ $TZ, $TZ ];
|
||||
}
|
||||
return $TZ;
|
||||
}
|
||||
|
||||
sub tz_local_offset
|
||||
{
|
||||
my ($time) = @_;
|
||||
|
||||
$time = time() unless $time;
|
||||
|
||||
return &calc_off($time);
|
||||
}
|
||||
|
||||
sub calc_off
|
||||
{
|
||||
my ($time) = @_;
|
||||
|
||||
my (@l) = localtime($time);
|
||||
my (@g) = gmtime($time);
|
||||
|
||||
my $off;
|
||||
|
||||
$off = $l[0] - $g[0]
|
||||
+ ($l[1] - $g[1]) * 60
|
||||
+ ($l[2] - $g[2]) * 3600;
|
||||
|
||||
# subscript 7 is yday.
|
||||
|
||||
if ($l[7] == $g[7]) {
|
||||
# done
|
||||
} elsif ($l[7] == $g[7] + 1) {
|
||||
$off += 86400;
|
||||
} elsif ($l[7] == $g[7] - 1) {
|
||||
$off -= 86400;
|
||||
} elsif ($l[7] < $g[7]) {
|
||||
# crossed over a year boundary!
|
||||
# localtime is beginning of year, gmt is end
|
||||
# therefore local is ahead
|
||||
$off += 86400;
|
||||
} else {
|
||||
$off -= 86400;
|
||||
}
|
||||
|
||||
return $off;
|
||||
}
|
||||
|
||||
# constants
|
||||
# The rest of the file originally comes from Graham Barr <bodg@tiuk.ti.com>
|
||||
#
|
||||
# Some references:
|
||||
# http://www.weltzeituhr.com/laender/zeitzonen_e.shtml
|
||||
# http://www.worldtimezone.com/wtz-names/timezonenames.html
|
||||
# http://www.timegenie.com/timezones.php
|
||||
|
||||
CONFIG: {
|
||||
use vars qw(%dstZone %zoneOff %dstZoneOff %Zone);
|
||||
|
||||
%dstZone = (
|
||||
"brst" => -2*3600, # Brazil Summer Time (East Daylight)
|
||||
"adt" => -3*3600, # Atlantic Daylight
|
||||
"edt" => -4*3600, # Eastern Daylight
|
||||
"cdt" => -5*3600, # Central Daylight
|
||||
"mdt" => -6*3600, # Mountain Daylight
|
||||
"pdt" => -7*3600, # Pacific Daylight
|
||||
"ydt" => -8*3600, # Yukon Daylight
|
||||
"hdt" => -9*3600, # Hawaii Daylight
|
||||
"bst" => +1*3600, # British Summer
|
||||
"mest" => +2*3600, # Middle European Summer
|
||||
"met dst" => +2*3600, # Middle European Summer
|
||||
"sst" => +2*3600, # Swedish Summer
|
||||
"fst" => +2*3600, # French Summer
|
||||
"eest" => +3*3600, # Eastern European Summer
|
||||
"cest" => +2*3600, # Central European Daylight
|
||||
"wadt" => +8*3600, # West Australian Daylight
|
||||
"kdt" => +10*3600, # Korean Daylight
|
||||
# "cadt" => +10*3600+1800, # Central Australian Daylight
|
||||
"eadt" => +11*3600, # Eastern Australian Daylight
|
||||
"nzdt" => +13*3600, # New Zealand Daylight
|
||||
);
|
||||
|
||||
# not included due to ambiguity:
|
||||
# IST Indian Standard Time +5.5
|
||||
# Ireland Standard Time 0
|
||||
# Israel Standard Time +2
|
||||
# IDT Ireland Daylight Time +1
|
||||
# Israel Daylight Time +3
|
||||
# AMST Amazon Standard Time / -3
|
||||
# Armenia Standard Time +8
|
||||
# BST Brazil Standard -3
|
||||
|
||||
%Zone = (
|
||||
"gmt" => 0, # Greenwich Mean
|
||||
"ut" => 0, # Universal (Coordinated)
|
||||
"utc" => 0,
|
||||
"wet" => 0, # Western European
|
||||
"wat" => -1*3600, # West Africa
|
||||
"azost" => -1*3600, # Azores Standard Time
|
||||
"cvt" => -1*3600, # Cape Verde Time
|
||||
"at" => -2*3600, # Azores
|
||||
"fnt" => -2*3600, # Brazil Time (Extreme East - Fernando Noronha)
|
||||
"ndt" => -2*3600-1800,# Newfoundland Daylight
|
||||
"art" => -3*3600, # Argentina Time
|
||||
# For completeness. BST is also British Summer, and GST is also Guam Standard.
|
||||
# "gst" => -3*3600, # Greenland Standard
|
||||
"nft" => -3*3600-1800,# Newfoundland
|
||||
# "nst" => -3*3600-1800,# Newfoundland Standard
|
||||
"mnt" => -4*3600, # Brazil Time (West Standard - Manaus)
|
||||
"ewt" => -4*3600, # U.S. Eastern War Time
|
||||
"ast" => -4*3600, # Atlantic Standard
|
||||
"bot" => -4*3600, # Bolivia Time
|
||||
"vet" => -4*3600, # Venezuela Time
|
||||
"est" => -5*3600, # Eastern Standard
|
||||
"cot" => -5*3600, # Colombia Time
|
||||
"act" => -5*3600, # Brazil Time (Extreme West - Acre)
|
||||
"pet" => -5*3600, # Peru Time
|
||||
"cst" => -6*3600, # Central Standard
|
||||
"cest" => +2*3600, # Central European Summer
|
||||
"mst" => -7*3600, # Mountain Standard
|
||||
"pst" => -8*3600, # Pacific Standard
|
||||
"yst" => -9*3600, # Yukon Standard
|
||||
"hst" => -10*3600, # Hawaii Standard
|
||||
"cat" => -10*3600, # Central Alaska
|
||||
"ahst" => -10*3600, # Alaska-Hawaii Standard
|
||||
"taht" => -10*3600, # Tahiti Time
|
||||
"nt" => -11*3600, # Nome
|
||||
"idlw" => -12*3600, # International Date Line West
|
||||
"cet" => +1*3600, # Central European
|
||||
"mez" => +1*3600, # Central European (German)
|
||||
"met" => +1*3600, # Middle European
|
||||
"mewt" => +1*3600, # Middle European Winter
|
||||
"swt" => +1*3600, # Swedish Winter
|
||||
"set" => +1*3600, # Seychelles
|
||||
"fwt" => +1*3600, # French Winter
|
||||
"west" => +1*3600, # Western Europe Summer Time
|
||||
"eet" => +2*3600, # Eastern Europe, USSR Zone 1
|
||||
"ukr" => +2*3600, # Ukraine
|
||||
"sast" => +2*3600, # South Africa Standard Time
|
||||
"bt" => +3*3600, # Baghdad, USSR Zone 2
|
||||
"eat" => +3*3600, # East Africa Time
|
||||
# "it" => +3*3600+1800,# Iran
|
||||
"irst" => +3*3600+1800,# Iran Standard Time
|
||||
"zp4" => +4*3600, # USSR Zone 3
|
||||
"msd" => +4*3600, # Moscow Daylight Time
|
||||
"sct" => +4*3600, # Seychelles Time
|
||||
"zp5" => +5*3600, # USSR Zone 4
|
||||
"azst" => +5*3600, # Azerbaijan Summer Time
|
||||
"mvt" => +5*3600, # Maldives Time
|
||||
"uzt" => +5*3600, # Uzbekistan Time
|
||||
"ist" => +5*3600+1800,# Indian Standard
|
||||
"zp6" => +6*3600, # USSR Zone 5
|
||||
"lkt" => +6*3600, # Sri Lanka Time
|
||||
"pkst" => +6*3600, # Pakistan Summer Time
|
||||
"yekst" => +6*3600, # Yekaterinburg Summer Time
|
||||
# For completeness. NST is also Newfoundland Stanard, and SST is also Swedish Summer.
|
||||
# "nst" => +6*3600+1800,# North Sumatra
|
||||
# "sst" => +7*3600, # South Sumatra, USSR Zone 6
|
||||
"wast" => +7*3600, # West Australian Standard
|
||||
"ict" => +7*3600, # Indochina Time
|
||||
"wit" => +7*3600, # Western Indonesia Time
|
||||
# "jt" => +7*3600+1800,# Java (3pm in Cronusland!)
|
||||
"cct" => +8*3600, # China Coast, USSR Zone 7
|
||||
"wst" => +8*3600, # West Australian Standard
|
||||
"hkt" => +8*3600, # Hong Kong
|
||||
"bnt" => +8*3600, # Brunei Darussalam Time
|
||||
"cit" => +8*3600, # Central Indonesia Time
|
||||
"myt" => +8*3600, # Malaysia Time
|
||||
"pht" => +8*3600, # Philippines Time
|
||||
"sgt" => +8*3600, # Singapore Time
|
||||
"jst" => +9*3600, # Japan Standard, USSR Zone 8
|
||||
"kst" => +9*3600, # Korean Standard
|
||||
# "cast" => +9*3600+1800,# Central Australian Standard
|
||||
"east" => +10*3600, # Eastern Australian Standard
|
||||
"gst" => +10*3600, # Guam Standard, USSR Zone 9
|
||||
"nct" => +11*3600, # New Caledonia Time
|
||||
"nzt" => +12*3600, # New Zealand
|
||||
"nzst" => +12*3600, # New Zealand Standard
|
||||
"fjt" => +12*3600, # Fiji Time
|
||||
"idle" => +12*3600, # International Date Line East
|
||||
);
|
||||
|
||||
%zoneOff = reverse(%Zone);
|
||||
%dstZoneOff = reverse(%dstZone);
|
||||
|
||||
# Preferences
|
||||
|
||||
$zoneOff{0} = 'gmt';
|
||||
$dstZoneOff{3600} = 'bst';
|
||||
|
||||
}
|
||||
|
||||
sub tz_offset
|
||||
{
|
||||
my ($zone, $time) = @_;
|
||||
|
||||
return &tz_local_offset() unless($zone);
|
||||
|
||||
$time = time() unless $time;
|
||||
my(@l) = localtime($time);
|
||||
my $dst = $l[8];
|
||||
|
||||
$zone = lc $zone;
|
||||
|
||||
if ($zone =~ /^([\-\+]\d{3,4})$/) {
|
||||
my $sign = $1 < 0 ? -1 : 1 ;
|
||||
my $v = abs(0 + $1);
|
||||
return $sign * 60 * (int($v / 100) * 60 + ($v % 100));
|
||||
} elsif (exists $dstZone{$zone} && ($dst || !exists $Zone{$zone})) {
|
||||
return $dstZone{$zone};
|
||||
} elsif(exists $Zone{$zone}) {
|
||||
return $Zone{$zone};
|
||||
}
|
||||
undef;
|
||||
}
|
||||
|
||||
sub tz_name
|
||||
{
|
||||
my ($off, $time) = @_;
|
||||
|
||||
$time = time() unless $time;
|
||||
my(@l) = localtime($time);
|
||||
my $dst = $l[8];
|
||||
|
||||
if (exists $dstZoneOff{$off} && ($dst || !exists $zoneOff{$off})) {
|
||||
return $dstZoneOff{$off};
|
||||
} elsif (exists $zoneOff{$off}) {
|
||||
return $zoneOff{$off};
|
||||
}
|
||||
sprintf("%+05d", int($off / 60) * 100 + $off % 60);
|
||||
}
|
||||
|
||||
1;
|
||||
|
||||
__END__
|
||||
|
||||
=head1 NAME
|
||||
|
||||
Time::Timezone -- miscellaneous timezone manipulations routines
|
||||
|
||||
=head1 SYNOPSIS
|
||||
|
||||
use Time::Timezone;
|
||||
print tz2zone();
|
||||
print tz2zone($ENV{'TZ'});
|
||||
print tz2zone($ENV{'TZ'}, time());
|
||||
print tz2zone($ENV{'TZ'}, undef, $isdst);
|
||||
$offset = tz_local_offset();
|
||||
$offset = tz_offset($TZ);
|
||||
|
||||
=head1 DESCRIPTION
|
||||
|
||||
This is a collection of miscellaneous timezone manipulation routines.
|
||||
|
||||
C<tz2zone()> parses the TZ environment variable and returns a timezone
|
||||
string suitable for inclusion in L<date>-like output. It optionally takes
|
||||
a timezone string, a time, and a is-dst flag.
|
||||
|
||||
C<tz_local_offset()> determines the offset from GMT time in seconds. It
|
||||
only does the calculation once.
|
||||
|
||||
C<tz_offset()> determines the offset from GMT in seconds of a specified
|
||||
timezone.
|
||||
|
||||
C<tz_name()> determines the name of the timezone based on its offset
|
||||
|
||||
=head1 AUTHORS
|
||||
|
||||
Graham Barr <bodg@tiuk.ti.com>
|
||||
David Muir Sharnoff <muir@idiom.org>
|
||||
Paul Foley <paul@ascent.com>
|
||||
|
||||
=head1 LICENSE
|
||||
|
||||
David Muir Sharnoff disclaims any copyright and puts his contribution
|
||||
to this module in the public domain.
|
||||
|
||||
|
|
@ -1,694 +0,0 @@
|
|||
#!/bin/bash
|
||||
#
|
||||
# OGP - Open Game Panel
|
||||
# Copyright (C) Copyright (C) 2008 - 2013 The OGP Development Team
|
||||
#
|
||||
# http://www.opengamepanel.org/
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
|
||||
####################
|
||||
# FUNCTIONs #
|
||||
####################
|
||||
|
||||
function indexOf(){
|
||||
# $1 = search string
|
||||
# $2 = string or char to find
|
||||
# Returns -1 if not found
|
||||
x="${1%%$2*}"
|
||||
[[ $x = $1 ]] && echo -1 || echo ${#x}
|
||||
}
|
||||
|
||||
#####################
|
||||
# CODE ##########
|
||||
#####################
|
||||
|
||||
if [ $EUID -ne 0 -a "$(uname -o)" != "Cygwin" ]; then
|
||||
echo "This script must be run as root" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
usage()
|
||||
{
|
||||
cat << EOF
|
||||
|
||||
Usage: $0 option
|
||||
|
||||
OPTIONS:
|
||||
-s password Set the password for the agent's user (Linux)
|
||||
-p password Set the password for cyg_server user (Windows)
|
||||
-u ogpuser Set the username of the ogp user
|
||||
EOF
|
||||
}
|
||||
|
||||
while getopts "hs:p:u" OPTION
|
||||
do
|
||||
case $OPTION in
|
||||
s)
|
||||
sudo_password=$OPTARG
|
||||
;;
|
||||
p)
|
||||
cs_psw=$OPTARG
|
||||
;;
|
||||
u)
|
||||
agent_user=$OPTARG
|
||||
;;
|
||||
|
||||
?)
|
||||
exit
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ -z $1 ]
|
||||
then
|
||||
usage
|
||||
exit
|
||||
fi
|
||||
|
||||
if [ "$(uname -o)" == "Cygwin" ]; then
|
||||
if [ -z $cs_psw ]
|
||||
then
|
||||
echo "Must use -p argument instead of -s."
|
||||
exit
|
||||
fi
|
||||
else
|
||||
if [ -z $sudo_password ]
|
||||
then
|
||||
echo "Must use -s argument instead of -p."
|
||||
exit
|
||||
fi
|
||||
fi
|
||||
|
||||
readonly DEFAULT_PORT=12679
|
||||
readonly DEFAULT_IP=0.0.0.0
|
||||
readonly DEFAULT_FTP_PORT=21
|
||||
readonly DEFAULT_FTP_PASV_RANGE=40000:50000
|
||||
readonly AGENT_VERSION='v1.4'
|
||||
|
||||
failed()
|
||||
{
|
||||
echo "ERROR: ${1}"
|
||||
exit 1
|
||||
}
|
||||
|
||||
agent_home="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
|
||||
cfgfile=${agent_home}/Cfg/Config.pm
|
||||
prefsfile=${agent_home}/Cfg/Preferences.pm
|
||||
bashprefsfile=${agent_home}/Cfg/bash_prefs.cfg
|
||||
|
||||
overwrite_config=1
|
||||
if [ -e ${cfgfile} ]; then
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "Overwrite old configuration?"
|
||||
echo -n "(yes/no) [Default yes]: "
|
||||
read octmp
|
||||
if [ "$octmp" == "yes" -o -z "$octmp" ]
|
||||
then
|
||||
break
|
||||
elif [ "$octmp" == "no" ]
|
||||
then
|
||||
overwrite_config=0
|
||||
break
|
||||
else
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [yes]."
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
if [ "X${overwrite_config}" == "X1" ]
|
||||
then
|
||||
if [ -z "$sudo_password" ]; then
|
||||
if [ -f "$cfgfile" ]; then
|
||||
sudo_password=`awk '/sudo_password/{print $3}' $cfgfile|sed -e "s#\('\)\(.*\)\(',\)#\2#"`
|
||||
fi
|
||||
fi
|
||||
echo "#######################################################################"
|
||||
echo ""
|
||||
echo "OGP agent uses basic encryption to prevent unauthorized users from connecting"
|
||||
echo "Enter a string of alpha-numeric characters for example 'abcd12345'"
|
||||
echo "**** NOTE - Use the same key in your Open Game Panel webpage config file - they must match *****"
|
||||
echo ""
|
||||
|
||||
while [ -z "${key}" ]
|
||||
do
|
||||
echo -n "Set encryption key: "
|
||||
read key
|
||||
done
|
||||
|
||||
echo
|
||||
echo "Set the listen port for the agent. The default should be fine for everyone."
|
||||
echo "However, if you want to change it that can be done here, otherwise just press Enter."
|
||||
echo -n "Set listen port [Default ${DEFAULT_PORT}]: "
|
||||
read port
|
||||
|
||||
if [ -z "${port}" ]
|
||||
then
|
||||
port=$DEFAULT_PORT
|
||||
fi
|
||||
|
||||
echo
|
||||
echo "Set the listen IP for the agent."
|
||||
echo "Use ${DEFAULT_IP} to bind on all interfaces."
|
||||
echo -n "Set listen IP [Default ${DEFAULT_IP}]: "
|
||||
read ip
|
||||
|
||||
if [ -z "${ip}" ]
|
||||
then
|
||||
ip=$DEFAULT_IP
|
||||
fi
|
||||
|
||||
while [ 1 ]
|
||||
do
|
||||
echo
|
||||
echo "For some games the OGP panel is using Steam client."
|
||||
echo "This client has its own license that you need to agree before continuing."
|
||||
echo "This agreement is available at http://store.steampowered.com/subscriber_agreement/"
|
||||
echo;
|
||||
echo "Do you accept the terms of Steam(tm) Subscriber Agreement?"
|
||||
echo -n "(Accept|Reject): "
|
||||
read steam_license
|
||||
|
||||
if [ "$steam_license" == "Accept" -o "$steam_license" == "Reject" ]
|
||||
then
|
||||
break;
|
||||
fi
|
||||
|
||||
echo "You need to type either 'Accept' or 'Reject'."
|
||||
done
|
||||
|
||||
echo "Writing Config file - $cfgfile"
|
||||
|
||||
echo "%Cfg::Config = (
|
||||
logfile => '${agent_home}/ogp_agent.log',
|
||||
listen_port => '${port}',
|
||||
listen_ip => '${ip}',
|
||||
version => '${AGENT_VERSION}',
|
||||
key => '${key}',
|
||||
steam_license => '${steam_license}',
|
||||
sudo_password => '${sudo_password}',
|
||||
web_admin_api_key => '{your_admin_ogp_web_api_key_here}',
|
||||
web_api_url => '{your_url_to_ogp_api.php}',
|
||||
steam_dl_limit => '0',
|
||||
);" > $cfgfile
|
||||
|
||||
if [ $? != 0 ]
|
||||
then
|
||||
failed "Failed to write config file."
|
||||
else
|
||||
chmod 600 ${cfgfile} || failed "Failed to chmod ${cfgfile} to 600."
|
||||
fi
|
||||
|
||||
echo;
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "The agent should be updated when the service is restarted or started?"
|
||||
echo -n "(yes|no) [Default yes]: "
|
||||
read auto_update
|
||||
if [ "${auto_update}" == "yes" -o "${auto_update}" == "no" -o -z "${auto_update}" ]
|
||||
then
|
||||
if [ "${auto_update}" == "yes" ]
|
||||
then
|
||||
autoUpdate=1
|
||||
elif [ -z "${auto_update}" ]
|
||||
then
|
||||
autoUpdate=1
|
||||
else
|
||||
autoUpdate=0
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [yes]."
|
||||
done
|
||||
|
||||
echo;
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "The agent should backup the server log files in the game server directory?"
|
||||
echo -n "(yes|no) [Default yes]: "
|
||||
read log_local_copy
|
||||
if [ "${log_local_copy}" == "yes" -o "${log_local_copy}" == "no" -o -z "${log_local_copy}" ]
|
||||
then
|
||||
if [ "${log_local_copy}" == "yes" ]
|
||||
then
|
||||
logLocalCopy=1
|
||||
elif [ -z "${log_local_copy}" ]
|
||||
then
|
||||
logLocalCopy=1
|
||||
else
|
||||
logLocalCopy=0
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [yes]."
|
||||
done
|
||||
|
||||
echo;
|
||||
echo "After how many days should be deleted the old backups of server's logs?"
|
||||
echo -n "[Default 30]: "
|
||||
read delete_logs_after
|
||||
case ${delete_logs_after} in
|
||||
''|*[!0-9]*) deleteLogsAfter=30 ;;
|
||||
*) deleteLogsAfter=${delete_logs_after} ;;
|
||||
esac
|
||||
|
||||
echo;
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "The agent should automatically restart game servers if they crash?"
|
||||
echo -n "(yes|no) [Default yes]: "
|
||||
read auto_restart
|
||||
if [ "${auto_restart}" == "yes" -o "${auto_restart}" == "no" -o -z "${auto_restart}" ]
|
||||
then
|
||||
if [ "${auto_restart}" == "yes" ]
|
||||
then
|
||||
autoRestart=1
|
||||
elif [ -z "${auto_restart}" ]
|
||||
then
|
||||
autoRestart=1
|
||||
else
|
||||
autoRestart=0
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [yes]."
|
||||
done
|
||||
|
||||
echo;
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "Should Open Game Panel create and manage FTP accounts?"
|
||||
echo -n "(yes|no) [Default yes]: "
|
||||
read manage_ftp
|
||||
if [ "${manage_ftp}" == "yes" -o "${manage_ftp}" == "no" -o -z "${manage_ftp}" ]
|
||||
then
|
||||
if [ "${manage_ftp}" == "yes" ]
|
||||
then
|
||||
ogpManagesFTP=1
|
||||
elif [ -z "${manage_ftp}" ]
|
||||
then
|
||||
ogpManagesFTP=1
|
||||
else
|
||||
ogpManagesFTP=0
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [yes]."
|
||||
done
|
||||
|
||||
echo;
|
||||
# Only ask these install questions if users want OGP to manage FTP accounts
|
||||
if [ "$ogpManagesFTP" == "1" ]
|
||||
then
|
||||
if [ "$(uname -o)" != "Cygwin" ]; then
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "If you are running ISPConfig 3 in this machine the agent"
|
||||
echo "can use it to create FTP accounts instead of using Pure-FTPd."
|
||||
echo "Would you like to configure this agent to use the API of ISPConfig 3?"
|
||||
echo -n "(yes|no) [Default no]: "
|
||||
read IspConfig
|
||||
if [ "${IspConfig}" == "yes" -o "${IspConfig}" == "no" -o -z "${IspConfig}" ]
|
||||
then
|
||||
if [ "${IspConfig}" == "yes" ]
|
||||
then
|
||||
ftpMethod="IspConfig"
|
||||
else
|
||||
IspConfig="no"
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [no]."
|
||||
done
|
||||
|
||||
if [ "${IspConfig}" == "yes" ]
|
||||
then
|
||||
while [ 1 ]
|
||||
do
|
||||
echo "Do you use HTTPS to access to your ISPConfig 3 Panel?"
|
||||
echo -n "(yes|no) [Default no]: "
|
||||
read https
|
||||
if [ "${https}" == "yes" -o "${https}" == "no" -o -z "${https}" ]
|
||||
then
|
||||
if [ "${https}" == "yes" ]
|
||||
then
|
||||
secure="s"
|
||||
else
|
||||
secure=""
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [no]."
|
||||
done
|
||||
|
||||
echo -n "What port do you use to connect to your ISPConfig 3 Panel? [Default 8080]: "
|
||||
read setport
|
||||
case ${setport} in
|
||||
''|*[!0-9]*) port=8080 ;;
|
||||
*) port=${setport} ;;
|
||||
esac
|
||||
|
||||
echo -n "Enter an user name to sing in remotelly (Remote user): "
|
||||
read remote_login_username
|
||||
|
||||
echo -n "Enter password (Remote user): "
|
||||
read remote_login_password
|
||||
|
||||
echo -e "<?php\n\$username = '${remote_login_username}';" > ${agent_home}/IspConfig/soap_config.php
|
||||
echo "\$password = '${remote_login_password}';" >> ${agent_home}/IspConfig/soap_config.php
|
||||
echo "\$soap_location = 'http${secure}://127.0.0.1:${port}/remote/index.php';" >> ${agent_home}/IspConfig/soap_config.php
|
||||
echo -e "\$soap_uri = 'http${secure}://127.0.0.1:${port}/remote/';\n?>" >> ${agent_home}/IspConfig/soap_config.php
|
||||
|
||||
else
|
||||
while [ 1 ]
|
||||
do
|
||||
echo;
|
||||
echo "If you have installed the Easy Hosting Control Panel (EHCP - www.ehcpforce.tk),"
|
||||
echo "the agent can use it to create FTP accounts instead of using Pure-FTPd."
|
||||
echo "Would you like to configure this agent to use the API of EHCP?"
|
||||
echo -n "(yes|no) [Default no]: "
|
||||
read ehcp
|
||||
if [ "${ehcp}" == "yes" -o "${ehcp}" == "no" -o -z "${ehcp}" ]
|
||||
then
|
||||
if [ "${ehcp}" == "yes" ]
|
||||
then
|
||||
ftpMethod="EHCP"
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [no]."
|
||||
done
|
||||
|
||||
if [ "${ehcp}" == "yes" ]
|
||||
then
|
||||
echo "Please enter the MySQL database password for the ehcp user"
|
||||
echo -n "(created during the install of EHCP): "
|
||||
read ehcpDB
|
||||
|
||||
ehcpConf=${agent_home}/EHCP/config.php
|
||||
sed -i "s/changeme/${ehcpDB}/" $ehcpConf
|
||||
else
|
||||
while [ 1 ]
|
||||
do
|
||||
echo;
|
||||
echo "The agent can use ProFTPd to create FTP accounts."
|
||||
echo "Would you like to configure this agent to use the ProFTPd?"
|
||||
echo -n "(yes|no) [Default no]: "
|
||||
read proftpd
|
||||
if [ "${proftpd}" == "yes" -o "${proftpd}" == "no" -o -z "${proftpd}" ]
|
||||
then
|
||||
if [ "${proftpd}" == "yes" ]
|
||||
then
|
||||
ftpMethod="proftpd"
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [no]."
|
||||
done
|
||||
|
||||
if [ "${proftpd}" == "yes" ]
|
||||
then
|
||||
echo "Please enter the path for proFTPd configuration file"
|
||||
echo -n "[Default /etc/proftpd/proftpd.conf]: "
|
||||
read proFTPdConfFile
|
||||
if [ -z $proFTPdConfFile ]
|
||||
then
|
||||
proFTPdConfFile="/etc/proftpd/proftpd.conf"
|
||||
if [ ! -e "$proFTPdConfFile" ]; then
|
||||
proFTPdConfFile="/etc/proftpd.conf"
|
||||
fi
|
||||
fi
|
||||
proFTPdConfPath=$(dirname ${proFTPdConfFile})
|
||||
while [ 1 ]
|
||||
do
|
||||
if [ ! -e $proFTPdConfFile ]
|
||||
then
|
||||
echo "The file ${proFTPdConfFile} does not exists,"
|
||||
echo "what you want to do, reenter it or ignore and continue?"
|
||||
echo "If your answer is 'ignore' is meant that you will install proFTPd later."
|
||||
echo -n "(reenter|ignore): "
|
||||
read answer
|
||||
if [ "${answer}" == "reenter" -o "${answer}" == "ignore" ]
|
||||
then
|
||||
if [ "${answer}" == "reenter" ]
|
||||
then
|
||||
echo "Reenter proFTPd's configuration file path:"
|
||||
read proFTPdConfFile
|
||||
continue
|
||||
elif [ "${answer}" == "ignore" ]
|
||||
then
|
||||
echo "You will need to append this to ${proFTPdConfFile} once you've installed proftpd:"
|
||||
bold=`tput bold`
|
||||
normal=`tput sgr0`
|
||||
echo -e "\n\n${bold}RequireValidShell off\nAuthUserFile ${proFTPdConfPath}/ftpd.passwd\nAuthGroupFile ${proFTPdConfPath}/ftpd.group${normal}\n\n"
|
||||
break
|
||||
fi
|
||||
fi
|
||||
echo "You need to type 'reenter' or 'ignore'."
|
||||
else
|
||||
if egrep -iq "LoadModule\s*mod_auth_file.c" ${proFTPdConfFile}
|
||||
then
|
||||
sed -i "s/\s*#\s*LoadModule\s*mod_auth_file.c/LoadModule mod_auth_file.c/g" ${proFTPdConfFile}
|
||||
else
|
||||
echo -e "LoadModule mod_auth_file.c" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
if egrep -iq "^\s*AuthOrder.*" ${proFTPdConfFile}
|
||||
then
|
||||
if egrep -iq "^\s*AuthOrder.*mod_auth_file.c" ${proFTPdConfFile}
|
||||
then
|
||||
false
|
||||
else
|
||||
sed -ri "s/(^\s*AuthOrder.*)/\1 mod_auth_file.c/g" ${proFTPdConfFile}
|
||||
fi
|
||||
else
|
||||
echo -e "AuthOrder mod_auth_file.c" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
if egrep -iq "RequireValidShell.*" ${proFTPdConfFile}
|
||||
then
|
||||
sed -i "s#RequireValidShell.*#RequireValidShell off#g" ${proFTPdConfFile}
|
||||
else
|
||||
echo -e "RequireValidShell off" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
if egrep -iq "AuthUserFile.*" ${proFTPdConfFile}
|
||||
then
|
||||
sed -i "s#AuthUserFile.*#AuthUserFile ${proFTPdConfPath}/ftpd.passwd#g" ${proFTPdConfFile}
|
||||
else
|
||||
echo -e "AuthUserFile "${proFTPdConfPath}"/ftpd.passwd" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
if egrep -iq "AuthGroupFile.*" ${proFTPdConfFile}
|
||||
then
|
||||
sed -i "s#AuthGroupFile.*#AuthGroupFile ${proFTPdConfPath}/ftpd.group#g" ${proFTPdConfFile}
|
||||
else
|
||||
echo -e "AuthGroupFile "${proFTPdConfPath}"/ftpd.group" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
# Allow global overwrite (http://opengamepanel.org/forum/viewthread.php?thread_id=5202)
|
||||
if egrep -iq "AllowOverwrite.*" ${proFTPdConfFile}
|
||||
then
|
||||
sed -i "s#AllowOverwrite.*#AllowOverwrite yes#g" ${proFTPdConfFile}
|
||||
else
|
||||
echo -e "<Global>\nAllowOverwrite yes\n</Global>" >> ${proFTPdConfFile}
|
||||
fi
|
||||
|
||||
if [ ! -e "${proFTPdConfPath}/ftpd.group" ]
|
||||
then
|
||||
touch ${proFTPdConfPath}/ftpd.group
|
||||
fi
|
||||
|
||||
if [ ! -e "${proFTPdConfPath}/ftpd.passwd" ]
|
||||
then
|
||||
touch ${proFTPdConfPath}/ftpd.passwd
|
||||
fi
|
||||
ftpd_user=$(grep -oP '^User\s+\K.+' ${proFTPdConfFile})
|
||||
ftpd_group=$(grep -oP '^Group\s+\K.+' ${proFTPdConfFile})
|
||||
if [ -z "$agent_user" ]; then
|
||||
agent_user=$(grep -oP 'agent_user=\K.+' /etc/init.d/ogp_agent)
|
||||
fi
|
||||
if [ ! -z "$ftpd_user" ] && [ ! -z "$ftpd_group" ] && [ ! -z "$agent_user" ]
|
||||
then
|
||||
if [ "$(groups $agent_user|grep $ftpd_group)" == "" ]
|
||||
then
|
||||
usermod -aG $ftpd_group $agent_user
|
||||
fi
|
||||
if [ -e "${proFTPdConfPath}/ftpd.passwd" -a -e "${proFTPdConfPath}/ftpd.group" ]
|
||||
then
|
||||
chmod 640 ${proFTPdConfPath}/ftpd.*
|
||||
chown -f $ftpd_user:$ftpd_group ${proFTPdConfPath}/ftpd.*
|
||||
fi
|
||||
fi
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
if [ -e "/etc/init.d/proftpd" ]
|
||||
then
|
||||
/etc/init.d/proftpd restart
|
||||
else
|
||||
echo "If proftpd is running, to apply the changes, you must restart the service."
|
||||
fi
|
||||
else
|
||||
ftpMethod="PureFTPd"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
else
|
||||
if uname -a|grep -q "x86_64"
|
||||
then
|
||||
FZ="yes"
|
||||
else
|
||||
while [ 1 ]
|
||||
do
|
||||
echo;
|
||||
echo "If you have installed the FileZilla Server,"
|
||||
echo "the agent can use it to create FTP accounts instead of using Pure-FTPd."
|
||||
echo "Would you like to configure this agent to use it?"
|
||||
echo -n "(yes|no) [Default no]: "
|
||||
read FZ
|
||||
if [ "${FZ}" == "yes" -o "${FZ}" == "no" -o -z "${FZ}" ]
|
||||
then
|
||||
break;
|
||||
fi
|
||||
echo "You need to type 'yes', 'no' or leave empty for default value [no].";
|
||||
done
|
||||
fi
|
||||
|
||||
if [ "${FZ}" == "yes" ]; then
|
||||
ftpMethod="FZ"
|
||||
PF=$(cmd /Q /C echo %PROGRAMFILES\(X86\)% | sed 's/\r$//')
|
||||
if [ "X${PF}" == "X" ];then PF=$(cmd /Q /C echo %PROGRAMFILES% | sed 's/\r$//'); fi
|
||||
echo;
|
||||
echo "Please enter the path for FileZilla server executable file"
|
||||
echo -n "[Default ${PF}\\FileZilla Server\\FileZilla server.exe]: "
|
||||
read -r FZ_EXE
|
||||
if [ -z "${FZ_EXE}" ]
|
||||
then
|
||||
FZ_EXE="${PF}\\FileZilla Server\\FileZilla server.exe"
|
||||
fi
|
||||
echo;
|
||||
echo "Please enter the path for FileZilla server xml file"
|
||||
echo -n "[Default ${PF}\\FileZilla Server\\FileZilla Server.xml]: "
|
||||
read -r FZ_XML
|
||||
if [ -z "${FZ_XML}" ]
|
||||
then
|
||||
FZ_XML="${PF}\\FileZilla Server\\FileZilla server.xml"
|
||||
fi
|
||||
FZ_EXE=$(cygpath -u "$FZ_EXE")
|
||||
FZ_XML=$(cygpath -u "$FZ_XML")
|
||||
FZconf=${agent_home}/Cfg/FileZilla.pm
|
||||
echo -e "%Cfg::FileZilla = (\n\tfz_exe => '${FZ_EXE}',\n\tfz_xml => '${FZ_XML}'\n);" > ${FZconf}
|
||||
if [ $? != 0 ]
|
||||
then
|
||||
failed "Failed to write FileZilla configuration file."
|
||||
fi
|
||||
if [ ! -z "$cs_psw" ]; then
|
||||
UD=$(cmd /Q /C echo %USERDOMAIN% | sed 's/\r$//')
|
||||
net stop "FileZilla Server"
|
||||
sc config "FileZilla Server" obj= "${UD}\cyg_server" password= "$cs_psw" type= own
|
||||
net start "FileZilla Server"
|
||||
fi
|
||||
else
|
||||
if uname -a|grep -qv "x86_64"
|
||||
then
|
||||
ftpMethod="PureFTPd"
|
||||
echo;
|
||||
echo "Set the listen IP for the PureFTPd."
|
||||
echo "Default is (${DEFAULT_IP}) to bind on all interfaces."
|
||||
echo -n "Set listen IP [Default ${DEFAULT_IP}]: "
|
||||
read ftp_ip
|
||||
|
||||
if [ -z "${ftp_ip}" ]
|
||||
then
|
||||
ftp_ip=$DEFAULT_IP
|
||||
fi
|
||||
|
||||
echo
|
||||
echo "Set the listen port for PureFTPd. The default should be fine for everyone."
|
||||
echo "However, if you want to change it that can be done here, otherwise just press Enter."
|
||||
echo -n "Set listen port [Default ${DEFAULT_FTP_PORT}]: "
|
||||
read port
|
||||
|
||||
if [ -z "${ftp_port}" ]
|
||||
then
|
||||
ftp_port=$DEFAULT_FTP_PORT
|
||||
fi
|
||||
|
||||
echo
|
||||
echo "Passive-mode downloads."
|
||||
echo "This is especially useful if the server is behind a firewall."
|
||||
echo -n "Use only ports in the range?(yes|no)[Default no]: "
|
||||
read passive_ftp
|
||||
|
||||
if [ -z "${passive_ftp}" -o "${passive_ftp}" != "yes" ]
|
||||
then
|
||||
ftp_pasv_range=""
|
||||
else
|
||||
echo "Enter passive ports range separated by colon (<first port>:<last port>)."
|
||||
echo -n "[Default ${DEFAULT_FTP_PASV_RANGE}]: "
|
||||
read ftp_pasv_range
|
||||
if [ -z "${ftp_pasv_range}" ]
|
||||
then
|
||||
ftp_pasv_range=$DEFAULT_FTP_PASV_RANGE
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "${ftpMethod}" == "PureFTPd" ]
|
||||
then
|
||||
run_pureftpd=1
|
||||
else
|
||||
run_pureftpd=0
|
||||
fi
|
||||
|
||||
echo "Writing Preferences file - $prefsfile"
|
||||
|
||||
prefs="%Cfg::Preferences = (\n"
|
||||
prefs="${prefs}\tscreen_log_local => '${logLocalCopy}',\n"
|
||||
prefs="${prefs}\tdelete_logs_after => '${deleteLogsAfter}',\n"
|
||||
prefs="${prefs}\togp_manages_ftp => '${ogpManagesFTP}',\n"
|
||||
prefs="${prefs}\tftp_method => '${ftpMethod}',\n"
|
||||
prefs="${prefs}\togp_autorestart_server => '${autoRestart}',\n"
|
||||
prefs="${prefs}\tprotocol_shutdown_waittime => '10',\n"
|
||||
prefs="${prefs}\tlinux_user_per_game_server => '1',\n"
|
||||
if [ "X${proftpd}" == "Xyes" ]
|
||||
then
|
||||
prefs="${prefs}\tproftpd_conf_path => '${proFTPdConfPath}',\n"
|
||||
fi
|
||||
prefs="${prefs});"
|
||||
echo -e $prefs > $prefsfile
|
||||
|
||||
if [ $? != 0 ]
|
||||
then
|
||||
failed "Failed to write preferences file."
|
||||
fi
|
||||
|
||||
echo "Writing bash script preferences file - $bashprefsfile"
|
||||
|
||||
echo -e "agent_auto_update=${autoUpdate}\nrun_pureftpd=${run_pureftpd}\nftp_port=${ftp_port}\nftp_ip=${ftp_ip}\nftp_pasv_range=${ftp_pasv_range}" > $bashprefsfile
|
||||
|
||||
if [ $? != 0 ]
|
||||
then
|
||||
failed "Failed to write MISC configuration file used by bash scripts."
|
||||
fi
|
||||
fi
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
cfg
|
||||
conf
|
||||
ini
|
||||
gam
|
||||
properties
|
||||
txt
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Generic Init script if we can't find what kind of Linux we're on
|
||||
|
||||
agent_dir=OGP_AGENT_DIR
|
||||
agent_user=OGP_USER
|
||||
|
||||
# Start function.
|
||||
start() {
|
||||
echo "Starting OGP Agent..."
|
||||
cd $agent_dir
|
||||
su -c "screen -d -m -t ogp_agent -c ogp_screenrc -S ogp_agent ./ogp_agent_run -pidfile ogp_agent_run.pid" $agent_user &> $agent_dir/ogp_agent.svc &
|
||||
echo
|
||||
}
|
||||
|
||||
# Stop function.
|
||||
stop() {
|
||||
echo "Stopping OGP Agent..."
|
||||
kill `cat $agent_dir/ogp_agent_run.pid`
|
||||
}
|
||||
|
||||
restart() {
|
||||
stop
|
||||
start
|
||||
}
|
||||
|
||||
case $1 in
|
||||
start)
|
||||
start
|
||||
;;
|
||||
stop)
|
||||
stop
|
||||
;;
|
||||
restart)
|
||||
restart
|
||||
;;
|
||||
*)
|
||||
echo "Usage: ogp_agent {start|stop|restart}"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
exit 0;
|
||||
|
|
@ -1,138 +0,0 @@
|
|||
#!/bin/bash
|
||||
#
|
||||
### BEGIN INIT INFO
|
||||
# Provides: ogp_agent
|
||||
# Required-Start: $all
|
||||
# Required-Stop: $all
|
||||
# Should-Start: $all
|
||||
# Should-Stop: $all
|
||||
# Default-Start: 2 3 4 5
|
||||
# Default-Stop: 0 1 6
|
||||
# Short-Description: Start and stop the OGP Agent
|
||||
# Description: Start and stop the OGP Agent
|
||||
### END INIT INFO
|
||||
#
|
||||
|
||||
agent_dir=OGP_AGENT_DIR
|
||||
agent_user=OGP_USER
|
||||
|
||||
#
|
||||
# main()
|
||||
#
|
||||
|
||||
if [ "X`whoami`" != "Xroot" ]
|
||||
then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
start() {
|
||||
if [ -e "$agent_dir/ogp_agent_run.pid" ]
|
||||
then
|
||||
pid=$(cat $agent_dir/ogp_agent_run.pid)
|
||||
out=$(kill -0 $pid > /dev/null 2>&1)
|
||||
if [ $? == 0 ]
|
||||
then
|
||||
return 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Lets the agent user to use sudo to enable FTP accounts and use renice and taskset.
|
||||
if [ "$( groups $agent_user | grep "\bsudo\b" )" == "" ]
|
||||
then
|
||||
if [ "$( egrep -i "^sudo" /etc/group )" == "" ]
|
||||
then
|
||||
groupadd sudo >/dev/null 2>&1
|
||||
fi
|
||||
usermod -aG sudo $agent_user >/dev/null 2>&1
|
||||
fi
|
||||
|
||||
user_id=$(id -u $agent_user)
|
||||
group_id=$(id -g $agent_user)
|
||||
out=$(chown -Rf $user_id:$group_id $agent_dir >/dev/null 2>&1)
|
||||
|
||||
# Lets the agent user to attach screens.
|
||||
if [ "$(groups $agent_user|grep -o "\stty\s")" == "" ]
|
||||
then
|
||||
usermod -aG tty $agent_user >/dev/null 2>&1
|
||||
fi
|
||||
|
||||
out=$(chmod g+rw /dev/pts/* >/dev/null 2>&1)
|
||||
out=$(chmod g+rw /dev/tty* >/dev/null 2>&1)
|
||||
|
||||
# Check the FTP status
|
||||
if [ -f "/etc/init.d/pure-ftpd" ] && [ -d "/etc/pure-ftpd/conf" ]
|
||||
then
|
||||
echo no > /etc/pure-ftpd/conf/PAMAuthentication
|
||||
echo no > /etc/pure-ftpd/conf/UnixAuthentication
|
||||
echo yes > /etc/pure-ftpd/conf/CreateHomeDir
|
||||
|
||||
if [ ! -f /etc/pure-ftpd/pureftpd.passwd ]
|
||||
then
|
||||
touch /etc/pure-ftpd/pureftpd.passwd
|
||||
fi
|
||||
|
||||
if [ ! -f /etc/pureftpd.passwd ]
|
||||
then
|
||||
ln -s /etc/pure-ftpd/pureftpd.passwd /etc/pureftpd.passwd
|
||||
fi
|
||||
|
||||
if [ ! -f /etc/pure-ftpd/auth/50pure ]
|
||||
then
|
||||
ln -s /etc/pure-ftpd/conf/PureDB /etc/pure-ftpd/auth/50pure
|
||||
fi
|
||||
|
||||
if [ ! -f /etc/pureftpd.pdb ]
|
||||
then
|
||||
ln -s /etc/pure-ftpd/pureftpd.pdb /etc/pureftpd.pdb
|
||||
fi
|
||||
out=$(pure-pw mkdb >/dev/null 2>&1)
|
||||
out=$(service pure-ftpd force-reload >/dev/null 2>&1)
|
||||
fi
|
||||
|
||||
cd $agent_dir
|
||||
out=$(su -c "screen -d -m -t ogp_agent -c ogp_screenrc -S ogp_agent ./ogp_agent_run -pidfile ogp_agent_run.pid" $agent_user >/dev/null 2>&1)
|
||||
return 0
|
||||
}
|
||||
|
||||
stop() {
|
||||
if [ -e "$agent_dir/ogp_agent_run.pid" ]
|
||||
then
|
||||
pid=$(cat $agent_dir/ogp_agent_run.pid)
|
||||
kill -0 $pid > /dev/null 2>&1
|
||||
if [ $? == 0 ]
|
||||
then
|
||||
kill $pid >/dev/null 2>&1
|
||||
return $?
|
||||
fi
|
||||
else
|
||||
return 1
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
case "${1:-''}" in
|
||||
'start')
|
||||
start
|
||||
RETVAL=$?
|
||||
;;
|
||||
'stop')
|
||||
stop
|
||||
RETVAL=$?
|
||||
;;
|
||||
'restart')
|
||||
stop
|
||||
sleep 1
|
||||
start
|
||||
RETVAL=$?
|
||||
;;
|
||||
*)
|
||||
echo "Usage: service ogp_agent start|stop|restart"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
if [ ! -z "$RETVAL" ]; then
|
||||
exit $RETVAL
|
||||
else
|
||||
exit 1
|
||||
fi
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
#!/sbin/runscript
|
||||
|
||||
# Distributed under the terms of the GNU General Public License v2
|
||||
|
||||
# GF: Config is in $agent_dir/Cfg/Config.pm
|
||||
|
||||
agent_dir=OGP_AGENT_DIR
|
||||
agent_user=OGP_USER
|
||||
|
||||
depend() {
|
||||
need net
|
||||
}
|
||||
|
||||
start() {
|
||||
ebegin "Starting OGP Agent"
|
||||
start-stop-daemon --verbose --chdir $agent_dir --start --background --user $agent_user -e PWD="$agent_dir" --exec screen -d -m -t ogp_agent -c ogp_screenrc -S ogp_agent ./ogp_agent_run -pidfile ogp_agent_run.pid
|
||||
eend $? "Failed to start OGP Agent"
|
||||
}
|
||||
|
||||
stop() {
|
||||
ebegin "Stopping OGP Agent"
|
||||
start-stop-daemon --stop --quiet --pidfile $agent_dir/ogp_agent_run.pid
|
||||
eend $? "Failed to stop OGP Agent"
|
||||
}
|
||||
|
||||
|
|
@ -1,153 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Startup/shutdown script for the OGP Agent.
|
||||
#
|
||||
# Linux chkconfig stuff:
|
||||
#
|
||||
# chkconfig: 2345 88 10
|
||||
# description: Startup/shutdown script for the OGP Agent
|
||||
|
||||
agent_dir=OGP_AGENT_DIR
|
||||
agent_user=OGP_USER
|
||||
service=ogp_agent
|
||||
|
||||
# Source function library.
|
||||
if [ -f /etc/rc.d/init.d/functions ] ; then
|
||||
. /etc/rc.d/init.d/functions
|
||||
elif [ -f /etc/init.d/functions ] ; then
|
||||
. /etc/init.d/functions
|
||||
fi
|
||||
|
||||
if [ "$( whoami )" != "root" ]
|
||||
then
|
||||
if [ -f "/usr/bin/sudo" ] && [ "$( groups $agent_user | grep "\bsudo\b" )" != "" ]
|
||||
then
|
||||
sudo /etc/init.d/ogp_agent ${1:-''}
|
||||
exit
|
||||
else
|
||||
echo "Permission denied."
|
||||
exit
|
||||
fi
|
||||
fi
|
||||
|
||||
start() {
|
||||
echo -n "Starting OGP Agent: "
|
||||
if [ -e "$agent_dir/ogp_agent_run.pid" ]; then
|
||||
PID=`cat $agent_dir/ogp_agent_run.pid`
|
||||
RET=$(kill -s 0 $PID &> /dev/null; echo $?)
|
||||
if [ $RET -eq 0 ]; then
|
||||
echo -n "already running."
|
||||
return 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Lets the agent user to use sudo to enable FTP accounts and use renice and taskset.
|
||||
if [ "$( cat /etc/group | grep "^sudo" )" == "" ]
|
||||
then
|
||||
groupadd sudo &> /dev/null
|
||||
fi
|
||||
|
||||
if [ "$( cat /etc/sudoers | grep "^%sudo" )" == "" ]
|
||||
then
|
||||
echo '%sudo ALL=(ALL) ALL' >> /etc/sudoers
|
||||
fi
|
||||
|
||||
if [ "$( groups $agent_user | grep "\bsudo\b" )" == "" ]
|
||||
then
|
||||
usermod -a -G sudo $agent_user &> /dev/null
|
||||
fi
|
||||
|
||||
group=`groups $agent_user | awk '{ print $3 }'`;
|
||||
|
||||
# Had to add the "|| true" part to the end of the below command due to chown causing the entire bash script to exit on failure in case of protected files (that have chattr +i applied)
|
||||
# http://unix.stackexchange.com/questions/118217/chmod-silent-mode-how-force-exit-code-0-in-spite-of-error
|
||||
chown -Rf $agent_user:$group $agent_dir &> /dev/null || true
|
||||
|
||||
# Lets the agent user to attach screens.
|
||||
if [ "$( groups $agent_user | grep "\btty\b" )" == "" ]
|
||||
then
|
||||
usermod -a -G tty $agent_user &> /dev/null
|
||||
fi
|
||||
chmod g+rw /dev/pts/* &> /dev/null
|
||||
chmod g+rw /dev/tty* &> /dev/null
|
||||
|
||||
# Give access for ifconfig to the user of the agent
|
||||
if [ ! -f /usr/bin/ifconfig ]
|
||||
then
|
||||
ln -s /sbin/ifconfig /usr/bin/ifconfig
|
||||
fi
|
||||
|
||||
# Check the FTP status
|
||||
if [ -f "/etc/init.d/pure-ftpd" ]
|
||||
then
|
||||
if [ "$( cat /etc/pure-ftpd/pure-ftpd.conf | grep "^PureDB" )" == "" ]
|
||||
then
|
||||
sed -i 's|.*PureDB.*|PureDB /etc/pure-ftpd/pureftpd.pdb|' /etc/pure-ftpd/pure-ftpd.conf
|
||||
sed -i 's|.*BrokenClientsCompatibility.*|BrokenClientsCompatibility yes|' /etc/pure-ftpd/pure-ftpd.conf
|
||||
sed -i 's|.*NoAnonymous.*|NoAnonymous yes|' /etc/pure-ftpd/pure-ftpd.conf
|
||||
sed -i 's|.*PAMAuthentication.*|PAMAuthentication no|' /etc/pure-ftpd/pure-ftpd.conf
|
||||
sed -i 's|.*CreateHomeDir.*|CreateHomeDir yes|' /etc/pure-ftpd/pure-ftpd.conf
|
||||
pure-pw mkdb &> /dev/null
|
||||
service pure-ftpd restart &> /dev/null
|
||||
fi
|
||||
|
||||
PURE_STATUS=`service pure-ftpd status`
|
||||
if test $? -ne 0
|
||||
then
|
||||
service pure-ftpd restart &> /dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
cd $agent_dir
|
||||
su -c "screen -d -m -t ogp_agent -c ogp_screenrc -S ogp_agent ./ogp_agent_run -pidfile ogp_agent_run.pid" $agent_user &> $agent_dir/ogp_agent.svc &
|
||||
echo -n "started successfully."
|
||||
bold=`tput bold`
|
||||
normal=`tput sgr0`
|
||||
echo
|
||||
echo "Use ${bold}sudo su -c 'screen -S ogp_agent -r' $agent_user${normal} to attach the agent screen,"
|
||||
echo "and ${bold}ctrl+A+D${normal} to detach it."
|
||||
return 0
|
||||
}
|
||||
|
||||
stop() {
|
||||
# Stop daemon
|
||||
echo -n "Stopping OGP Agent: "
|
||||
if [ -f $agent_dir/ogp_agent_run.pid ]
|
||||
then
|
||||
PID=`cat $agent_dir/ogp_agent_run.pid`
|
||||
RET=$(kill $PID &> /dev/null; echo $?)
|
||||
if [ $RET -ne 0 ]; then
|
||||
echo -n "not running."
|
||||
else
|
||||
echo -n "stopped successfully."
|
||||
fi
|
||||
else
|
||||
echo -n "PID file not found ($agent_dir/ogp_agent_run.pid)"
|
||||
fi
|
||||
echo
|
||||
return 0
|
||||
}
|
||||
|
||||
case "$1" in
|
||||
start)
|
||||
start
|
||||
RETVAL=$?
|
||||
;;
|
||||
stop)
|
||||
stop
|
||||
RETVAL=$?
|
||||
;;
|
||||
restart)
|
||||
stop
|
||||
${!}
|
||||
start
|
||||
RETVAL=$?
|
||||
;;
|
||||
*)
|
||||
echo "Usage: service ogp_agent start|stop|restart"
|
||||
RETVAL=1
|
||||
echo
|
||||
;;
|
||||
esac
|
||||
exit $RETVAL
|
||||
|
|
@ -1,347 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
#
|
||||
# OGP - Open Game Panel
|
||||
# Copyright (C) Copyright (C) 2008 - 2013 The OGP Development Team
|
||||
#
|
||||
# http://www.opengamepanel.org/
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
|
||||
# Parameters can be passed into the install.sh script to automate OGP updates
|
||||
# $1 = Operation Type (Used as opType)
|
||||
# $2 = OGP User (Used as ogpAgentUser)
|
||||
# $3 = OGP User Sudo Pass (Used as ogpUserPass)
|
||||
# $4 = Install Path (Used as ogpInsPath)
|
||||
|
||||
|
||||
####################
|
||||
# FUNCTIONs #
|
||||
####################
|
||||
|
||||
detectSystemD(){
|
||||
# Ops require sudo
|
||||
initProcessStr=$(ps -p 1 | awk '{print $4}' | tail -n 1)
|
||||
if [ "$initProcessStr" == "systemd" ]; then
|
||||
systemdPresent=1
|
||||
if [ -e "/lib/systemd/system" ]; then
|
||||
SystemDDir="/lib/systemd/system"
|
||||
elif [ -e "/etc/systemd/system" ]; then
|
||||
SystemDDir="/etc/systemd/system"
|
||||
else
|
||||
checkDir=$(ps -eaf|grep '[s]ystemd' | head -n 1 | awk '{print $8}' | grep -o ".*systemd/")
|
||||
if [ -e "${checkDir}system" ]; then
|
||||
SystemDDir="$checkDir"
|
||||
else
|
||||
# Can't find systemd dir
|
||||
systemdPresent=
|
||||
SystemDDir=
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
copySystemDInit(){
|
||||
AGENTDIR=${agent_home}
|
||||
sudoPass=${sudo_password}
|
||||
if [ -e "${AGENTDIR}/systemd/ogp_agent.service" ]; then
|
||||
if [ ! -z "$systemdPresent" ] && [ ! -z "$SystemDDir" ]; then
|
||||
echo -e "systemd detected as the init system with a directory of $SystemDDir. Updating OGP agent to use systemd service init script."
|
||||
if [ -e "/etc/init.d/ogp_agent" ] && [ ! -e "${AGENTDIR}/ogp_agent_init" ]; then
|
||||
echo -e "Taking care of existing OGP files."
|
||||
echo "$sudoPass" | sudo -S -p "" service ogp_agent stop
|
||||
# Kill any remaining ogp agent process
|
||||
ogpPID=$(ps -ef | grep -v grep | grep ogp_agent.pl | head -n 1 | awk '{print $3}')
|
||||
if [ ! -z "$ogpPID" ]; then
|
||||
echo "$sudoPass" | sudo -S -p "" kill -9 "$ogpPID"
|
||||
fi
|
||||
echo "$sudoPass" | sudo -S -p "" cp "/etc/init.d/ogp_agent" "${AGENTDIR}/ogp_agent_init"
|
||||
echo "$sudoPass" | sudo -S -p "" chmod +x "${AGENTDIR}/ogp_agent_init"
|
||||
echo "$sudoPass" | sudo -S -p "" update-rc.d ogp_agent disable
|
||||
echo "$sudoPass" | sudo -S -p "" chkconfig ogp_agent off
|
||||
echo "$sudoPass" | sudo -S -p "" rm -rf "/etc/init.d/ogp_agent"
|
||||
fi
|
||||
if [ ! -e "$SystemDDir/ogp_agent.service" ]; then
|
||||
echo -e "Copying ogp_agent systemd service file to $SystemDDir"
|
||||
echo "$sudoPass" | sudo -S -p "" cp "${AGENTDIR}/systemd/ogp_agent.service" "$SystemDDir"
|
||||
echo "$sudoPass" | sudo -S -p "" sed -i "s#{OGP_AGENT_PATH}#$AGENTDIR#g" "${SystemDDir}/ogp_agent.service"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
#####################
|
||||
# CODE ##########
|
||||
#####################
|
||||
|
||||
# Parameter notifications
|
||||
if [ ! -z "$1" ]; then
|
||||
echo -n "Received operation type of $1 as a parameter."
|
||||
opType="$1"
|
||||
fi
|
||||
|
||||
if [ ! -z "$2" ]; then
|
||||
echo -n "Received OGP user of $2 as a parameter."
|
||||
ogpAgentUser="$2"
|
||||
fi
|
||||
|
||||
if [ ! -z "$3" ]; then
|
||||
echo -n "Received OGP sudo password of $3 as a parameter."
|
||||
ogpUserPass="$3"
|
||||
fi
|
||||
|
||||
if [ ! -z "$4" ]; then
|
||||
echo -n "Received OGP agent path of $4 as a parameter."
|
||||
ogpInsPath="$4"
|
||||
fi
|
||||
|
||||
failed()
|
||||
{
|
||||
echo "ERROR: ${1}"
|
||||
exit 1
|
||||
}
|
||||
|
||||
if [ "X`which screen &> /dev/null;echo $?`" != "X0" ]; then
|
||||
failed "You need to install software called 'screen', before you can install OGP agent.";
|
||||
fi
|
||||
|
||||
if [ "X`which sed &> /dev/null;echo $?`" != "X0" ]; then
|
||||
failed "You need to install software called 'sed', before you can install OGP agent.";
|
||||
fi
|
||||
echo
|
||||
clear
|
||||
echo "#######################################################################"
|
||||
echo "# OGP Agent installation and configuration"
|
||||
echo "# This program will:"
|
||||
echo "# Create ${DEFAULT_AGENT_HOME} or user defined directory"
|
||||
echo "# Copy ogp_agent files to ${DEFAULT_AGENT_HOME} or user defined dir"
|
||||
echo "# Copy the ogp_agent init script to /etc/init.d or user defined dir"
|
||||
echo "# Create an initial configuration file"
|
||||
echo "# Thank you for using OGP. http://www.opengamepanel.org/"
|
||||
echo "#######################################################################"
|
||||
echo
|
||||
|
||||
|
||||
if [ "X`which rsync &> /dev/null;echo $?`" != "X0" ]; then
|
||||
echo "*** WARNING **** missing rsync client. It is not required, but needed to use the rsync game installer";
|
||||
fi
|
||||
|
||||
if [ "X`whoami`" != "Xroot" ]
|
||||
then
|
||||
echo
|
||||
echo "Detected non-root install..."
|
||||
username=`whoami`
|
||||
echo -n "Enter sudo password: ";
|
||||
read sudo_password;
|
||||
else
|
||||
echo "Next you need to type the username of the user that owns the agent homes.";
|
||||
echo "This user must own (have access to) all the game home directories that you"
|
||||
echo "want to run with this agent and must to be in sudoers list so it can perform"
|
||||
echo "administrative tasks.";echo
|
||||
while [ 1 ]
|
||||
do
|
||||
if [ ! -z "$ogpAgentUser" ] ; then
|
||||
username="$ogpAgentUser"
|
||||
else
|
||||
echo -n "Enter user name: ";
|
||||
read username;
|
||||
fi
|
||||
|
||||
if [ -z "$ogpUserPass" ] ; then
|
||||
echo -n "Enter user password: ";
|
||||
read sudo_password;
|
||||
else
|
||||
sudo_password="$ogpUserPass"
|
||||
fi
|
||||
|
||||
if [ -z "${username}" ]
|
||||
then
|
||||
echo "Username can not be empty.";echo
|
||||
continue;
|
||||
fi
|
||||
|
||||
if [ "Xroot" == "X${username}" ]
|
||||
then
|
||||
echo "'${username}' can not be used as user for agent.";echo
|
||||
continue;
|
||||
fi
|
||||
|
||||
ID_OF_USER=`id -u ${username} 2> /dev/null`
|
||||
if [ $? != 0 ]
|
||||
then
|
||||
echo "User with entered username (${username}) does not exist.";echo
|
||||
continue;
|
||||
fi
|
||||
|
||||
break;
|
||||
done
|
||||
fi
|
||||
|
||||
detectSystemD
|
||||
|
||||
readonly AGENT_USER_HOME="`cat /etc/passwd | grep "^${username}:" | cut -d':' -f6`/OGP/"
|
||||
|
||||
echo
|
||||
echo "Next the directory for the agent needs to be chosen. The default directory";
|
||||
echo "Should be fine in most of the cases."
|
||||
echo
|
||||
|
||||
if [ -z "$ogpInsPath" ]; then
|
||||
echo "Where do you want to install the agent?"
|
||||
echo -n "[Default is ${AGENT_USER_HOME}]: "
|
||||
read agent_home
|
||||
else
|
||||
agent_home="$ogpInsPath"
|
||||
fi
|
||||
|
||||
if [ -z "${agent_home}" ]
|
||||
then
|
||||
agent_home=$AGENT_USER_HOME
|
||||
fi
|
||||
|
||||
# Try to prevent users from doing damage to their systems.
|
||||
case ${agent_home} in
|
||||
/bin*|/boot*|/dev*|/etc*|/lib*|/proc*|/root*|/sbin*|/sys*|/)
|
||||
failed "The agent home can not be ${agent_home}";
|
||||
;;
|
||||
esac
|
||||
|
||||
echo "Agent install dir is ${agent_home}"
|
||||
echo
|
||||
agent_home=${agent_home%/}
|
||||
|
||||
if [ ! -e ${agent_home} ]
|
||||
then
|
||||
mkdir -p ${agent_home} || failed "Failed to create the directory (${agent_home}) for agent."
|
||||
elif [ ! -w ${agent_home} ]
|
||||
then
|
||||
failed "You do not have write permissions to the directory you assigned as agent home (${agent_home})."
|
||||
fi
|
||||
|
||||
if [ "X`whoami`" == "Xroot" ];
|
||||
then
|
||||
readonly DEFAULT_INIT_DIR="/etc/init.d/"
|
||||
else
|
||||
readonly DEFAULT_INIT_DIR="${agent_home}/"
|
||||
fi
|
||||
|
||||
if [ -z "$systemdPresent" ]; then
|
||||
|
||||
if [ "X`uname`" != "XLinux" ]
|
||||
then
|
||||
echo
|
||||
echo "Detected non-Linux platform..."
|
||||
echo "Where do you want to put the init scripts?"
|
||||
echo -n "[Default ${DEFAULT_INIT_DIR}]: "
|
||||
read init_dir
|
||||
fi
|
||||
|
||||
if [ -z "$opType" ]; then
|
||||
echo "Where do you want to put the init scripts?"
|
||||
echo -n "[Default ${DEFAULT_INIT_DIR}]:"
|
||||
read init_dir
|
||||
fi
|
||||
|
||||
else
|
||||
init_dir=${agent_home}
|
||||
fi
|
||||
|
||||
if [ -z "${init_dir}" ]
|
||||
then
|
||||
init_dir=${DEFAULT_INIT_DIR}
|
||||
fi
|
||||
init_dir=${init_dir%/}
|
||||
echo "Copying files..."
|
||||
|
||||
cp -avf systemd Crypt EHCP FastDownload File Frontier IspConfig KKrcon php-query Schedule Time ogp_agent.pl ogp_screenrc ogp_agent_run agent_conf.sh extPatterns.txt ${agent_home}/ || failed "Failed to copy agent files to ${agent_home}."
|
||||
|
||||
# Create the directory for configs.
|
||||
mkdir -p ${agent_home}/Cfg || failed "Failed to create ${agent_home}/Cfg dir."
|
||||
echo
|
||||
|
||||
if [ -e /etc/gentoo-release ]
|
||||
then
|
||||
echo "Copying ogp_agent.init.gentoo to $init_dir - Gentoo Specific Init"
|
||||
init_file_template='includes/ogp_agent.init.gentoo'
|
||||
elif [ -e /etc/sysconfig ] && [ ! -e /etc/debian_version ]
|
||||
then
|
||||
echo "Copying ogp_agent.init.rh to $init_dir - Redhat Style Init (also SuSE, and Mandrake)"
|
||||
init_file_template='includes/ogp_agent.init.rh'
|
||||
elif [ -e /etc/debian_version ]
|
||||
then
|
||||
echo "Copying ogp_agent.init.dbn to $init_dir - Debian Style Init"
|
||||
init_file_template='includes/ogp_agent.init.dbn'
|
||||
else
|
||||
echo "Copying the generic init script because I don't know what kind of Linux distro this is"
|
||||
init_file_template='includes/ogp_agent.init'
|
||||
fi
|
||||
|
||||
init_file=${init_dir}/ogp_agent
|
||||
|
||||
cp -f $init_file_template $init_file || failed "Failed to create init file ($init_file)."
|
||||
# Next we replace the OGP_AGENT_DIR with the actual dir in init file.
|
||||
sed -i "s|OGP_AGENT_DIR|${agent_home}|" ${init_file} || failed "Failed to modify init file ($init_file)."
|
||||
sed -i "s|OGP_USER|${username}|" ${init_file} || failed "Failed to modify init file ($init_file)."
|
||||
chmod a+x $init_file
|
||||
|
||||
if [ "$init_dir" == "$agent_home" ] && [ ! -z "$systemdPresent" ]; then
|
||||
init_file=${init_dir}/ogp_agent_init
|
||||
mv ${init_dir}/ogp_agent ${init_dir}/ogp_agent_init
|
||||
copySystemDInit
|
||||
fi
|
||||
|
||||
echo;
|
||||
|
||||
echo "Changing files owner to user ${username}...";
|
||||
# Group of the files in agent_home can differ from the user so
|
||||
# lets leave them as they are. So no chown user:group here.
|
||||
chown --preserve-root -R ${username} ${agent_home} || failed "Failed to chmod the agent_home ${agent_home} for user ${username}."
|
||||
|
||||
echo "Setting Permissions on files in ${agent_home}..."
|
||||
if [ -e "${init_dir}/ogp_agent" ]; then
|
||||
chmod 750 ${init_dir}/ogp_agent || failed "Failed to chmod ${init_dir}/ogp_agent to 750."
|
||||
fi
|
||||
if [ -e "${init_dir}/ogp_agent_init" ]; then
|
||||
chmod 750 ${init_dir}/ogp_agent_init || failed "Failed to chmod ${init_dir}/ogp_agent_init to 750."
|
||||
fi
|
||||
chmod 750 ${agent_home}/ogp_agent.pl || failed "Failed to chmod ${agent_home}/ogp_agent.pl to 750."
|
||||
chmod 750 ${agent_home}/ogp_agent_run || failed "Failed to chmod ${agent_home}/ogp_agent_run to 750."
|
||||
|
||||
echo "Install Successful!"
|
||||
echo "Now configuring..."
|
||||
echo ""
|
||||
|
||||
# Run the configuration script
|
||||
chmod +x ${agent_home}/agent_conf.sh
|
||||
|
||||
if [ -z "$opType" ]; then
|
||||
bash ${agent_home}/agent_conf.sh -s $sudo_password -u $username
|
||||
fi
|
||||
|
||||
echo "Attempting to start the Open Game Panel (OGP) agent..."
|
||||
|
||||
systemctl daemon-reload
|
||||
chkconfig ogp_agent on
|
||||
rc-update add ogp_agent default
|
||||
update-rc.d ogp_agent defaults
|
||||
systemctl enable ogp_agent.service
|
||||
service ogp_agent restart
|
||||
|
||||
echo;
|
||||
echo "OGP installation complete!"
|
||||
echo
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
Thu Aug 28 13:08:29 2025 New log file created
|
||||
Thu Aug 28 13:08:29 2025 Reading startup flags from /home/gameserver/OGP/startups
|
||||
Thu Aug 28 13:08:29 2025 Open Game Panel - Agent started - v1.4 - port 12679 - PID 8284
|
||||
Thu Aug 28 13:08:30 2025 Error reading tasks file No such file or directory
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
Thu Aug 28 13:03:57 2025 The Steam client, steamcmd, does not exist yet, installing...
|
||||
Thu Aug 28 13:03:57 2025 Downloading the Steam client from http://media.steampowered.com/client/steamcmd_linux.tar.gz to '/home/gameserver/OGP/steamcmd/steamcmd_linux.tar.gz'.
|
||||
Thu Aug 28 13:03:57 2025 Uncompressing /home/gameserver/OGP/steamcmd/steamcmd_linux.tar.gz
|
||||
Thu Aug 28 13:03:57 2025 Uncompression called for file /home/gameserver/OGP/steamcmd/steamcmd_linux.tar.gz to dir /home/gameserver/OGP/steamcmd.
|
||||
Thu Aug 28 13:03:57 2025 File uncompressed/extracted successfully.
|
||||
Thu Aug 28 13:03:57 2025 Creating the startups directory /home/gameserver/OGP/startups
|
||||
Thu Aug 28 13:03:57 2025 Open Game Panel - Agent started - v1.4 - port 12679 - PID 8129
|
||||
Thu Aug 28 13:03:58 2025 Error reading tasks file No such file or directory
|
||||
Thu Aug 28 13:08:29 2025 Rotating log file
|
||||
|
|
@ -1 +0,0 @@
|
|||
8284
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,411 +0,0 @@
|
|||
#!/bin/bash
|
||||
#
|
||||
#
|
||||
# A wrapper script for the OGP agent perl script.
|
||||
# Performs auto-restarting of the agent on crash. You can
|
||||
# extend this to log crashes and more.
|
||||
#
|
||||
# The ogp_agent_run script should be at the top level of the agent tree
|
||||
# Make sure we are in that directory since the script assumes this is the case
|
||||
|
||||
#####################
|
||||
# Important VARS #
|
||||
#####################
|
||||
|
||||
AGENTDIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
BASH_PREFS_CONF="$AGENTDIR/Cfg/bash_prefs.cfg"
|
||||
REPONAME=OGP-Agent-Linux
|
||||
GitHubUsername="OpenGamePanel"
|
||||
|
||||
#####################
|
||||
# FUNCTIONS #
|
||||
#####################
|
||||
|
||||
setupOGPDirPerms(){
|
||||
|
||||
chmod -Rf ug+rw $AGENTDIR 2>/dev/null
|
||||
if [ -d "$AGENTDIR/steamcmd" ]; then
|
||||
chmod ug+x $AGENTDIR/steamcmd/linux32/* 2>/dev/null
|
||||
chmod ug+x $AGENTDIR/steamcmd/*.sh 2>/dev/null
|
||||
fi
|
||||
if [ -d "$AGENTDIR/screenlogs" ]; then
|
||||
chmod -Rf ug=rwx $AGENTDIR/screenlogs
|
||||
fi
|
||||
chmod ug+x $AGENTDIR/ogp_agent.pl 2>/dev/null
|
||||
chmod ug+x $AGENTDIR/ogp_agent_run 2>/dev/null
|
||||
chmod ug+x $AGENTDIR/agent_conf.sh 2>/dev/null
|
||||
|
||||
if test `id -u` -eq 0; then
|
||||
echo
|
||||
echo
|
||||
echo "************** WARNING ***************"
|
||||
echo "Running OGP's agent as root "
|
||||
echo "is highly discouraged. It is generally"
|
||||
echo "unnecessary to use root privileges to "
|
||||
echo "execute the agent. "
|
||||
echo "**************************************"
|
||||
echo
|
||||
echo
|
||||
timeout=10
|
||||
while test $timeout -gt 0; do
|
||||
echo -n "The agent will continue to launch in $timeout seconds\r"
|
||||
timeout=`expr $timeout - 1`
|
||||
sleep 1
|
||||
done
|
||||
fi
|
||||
}
|
||||
|
||||
ogpGitCleanup(){
|
||||
echo "Cleaning up..."
|
||||
rm -Rf ${REPONAME}-* &> /dev/null
|
||||
if [ -e "ogp_agent_latest.zip" ]; then
|
||||
rm -f "ogp_agent_latest.zip"
|
||||
fi
|
||||
}
|
||||
|
||||
getSudoPassword(){
|
||||
sudoPass=$(cat "$AGENTDIR/Cfg/Config.pm" | grep -o "sudo_password.*" | grep -ow "[^sudo_password( \)*=>( \)*].*" | grep -o "[^'].*[^',]")
|
||||
}
|
||||
|
||||
detectSystemD(){
|
||||
replaceSystemDService=false
|
||||
# Ops require sudo
|
||||
if [ ! -z "$sudoPass" ]; then
|
||||
initProcessStr=$(ps -p 1 | awk '{print $4}' | tail -n 1)
|
||||
if [ "$initProcessStr" == "systemd" ]; then
|
||||
systemdPresent=1
|
||||
if [ -e "/lib/systemd/system" ]; then
|
||||
SystemDDir="/lib/systemd/system"
|
||||
elif [ -e "/etc/systemd/system" ]; then
|
||||
SystemDDir="/etc/systemd/system"
|
||||
else
|
||||
checkDir=$(ps -eaf|grep '[s]ystemd' | head -n 1 | awk '{print $8}' | grep -o ".*systemd/")
|
||||
if [ -e "${checkDir}system" ]; then
|
||||
SystemDDir="$checkDir"
|
||||
else
|
||||
# Can't find systemd dir
|
||||
systemdPresent=
|
||||
SystemDDir=
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ -e "${AGENTDIR}/systemd/ogp_agent.service" ]; then
|
||||
if [ ! -z "$systemdPresent" ] && [ ! -z "$SystemDDir" ]; then
|
||||
echo -e "systemd detected as the init system with a directory of $SystemDDir."
|
||||
if [ -e "/etc/init.d/ogp_agent" ] && [ ! -e "${AGENTDIR}/ogp_agent_init" ]; then
|
||||
echo -e "Taking care of existing OGP files."
|
||||
# Kill any remaining ogp agent process
|
||||
ogpPID=$(ps -ef | grep -v grep | grep ogp_agent.pl | head -n 1 | awk '{print $3}')
|
||||
if [ ! -z "$ogpPID" ]; then
|
||||
echo "$sudoPass" | sudo -S -p "" kill -9 "$ogpPID"
|
||||
fi
|
||||
echo "$sudoPass" | sudo -S -p "" cp "/etc/init.d/ogp_agent" "${AGENTDIR}/ogp_agent_init"
|
||||
echo "$sudoPass" | sudo -S -p "" chmod +x "${AGENTDIR}/ogp_agent_init"
|
||||
echo "$sudoPass" | sudo -S -p "" update-rc.d ogp_agent disable
|
||||
echo "$sudoPass" | sudo -S -p "" chkconfig ogp_agent off
|
||||
echo "$sudoPass" | sudo -S -p "" rm -rf "/etc/init.d/ogp_agent"
|
||||
replaceSystemDService=true
|
||||
fi
|
||||
|
||||
# Update service to use oneshot and not forking
|
||||
if [ -e "$SystemDDir/ogp_agent.service" ]; then
|
||||
# Check to see if it's using oneshot
|
||||
usingOneShot=$(echo "$sudoPass" | sudo -S -p "" cat "$SystemDDir/ogp_agent.service" | grep -o "oneshot")
|
||||
if [ -z "$usingOneShot" ]; then
|
||||
replaceSystemDService=true
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ ! -e "$SystemDDir/ogp_agent.service" ] || [ "$replaceSystemDService" = true ]; then
|
||||
echo -e "Updating OGP agent systemd service init script."
|
||||
echo -e "Copying ogp_agent systemd service file to $SystemDDir"
|
||||
echo "$sudoPass" | sudo -S -p "" cp "${AGENTDIR}/systemd/ogp_agent.service" "$SystemDDir"
|
||||
echo "$sudoPass" | sudo -S -p "" sed -i "s#{OGP_AGENT_PATH}#$AGENTDIR#g" "${SystemDDir}/ogp_agent.service"
|
||||
echo "$sudoPass" | sudo -S -p "" systemctl daemon-reload
|
||||
echo "$sudoPass" | sudo -S -p "" systemctl enable ogp_agent.service
|
||||
echo "$sudoPass" | sudo -S -p "" service ogp_agent restart
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
init() {
|
||||
RESTART="yes"
|
||||
AGENT="$AGENTDIR/ogp_agent.pl"
|
||||
TIMEOUT=10 # time to wait after a crash (in seconds)
|
||||
PID_FILE=""
|
||||
|
||||
# Should we perform an automatic update?
|
||||
if [ -e $BASH_PREFS_CONF ]
|
||||
then
|
||||
source "$BASH_PREFS_CONF"
|
||||
|
||||
if [ "$agent_auto_update" -eq "1" ]
|
||||
then
|
||||
AUTO_UPDATE="yes"
|
||||
fi
|
||||
|
||||
# Use custom github update address
|
||||
if [ ! -z "$github_update_username" ]; then
|
||||
REVISIONTest=`curl -s https://github.com/${github_update_username}/${REPONAME}/commits/master.atom | egrep -o "([a-f0-9]{40})" | awk 'NR==1{print $1}'`
|
||||
if [ ! -z "$REVISIONTest" ]; then
|
||||
GitHubUsername=${github_update_username}
|
||||
fi
|
||||
fi
|
||||
|
||||
else
|
||||
AUTO_UPDATE="yes"
|
||||
fi
|
||||
|
||||
while test $# -gt 0; do
|
||||
case "$1" in
|
||||
"-pidfile")
|
||||
PID_FILE="$2"
|
||||
PID_FILE_SET=1
|
||||
echo $$ > $PID_FILE
|
||||
shift ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
if test ! -f "$AGENT"; then
|
||||
echo "ERROR: '$AGENT' not found, exiting"
|
||||
quit 1
|
||||
elif test ! -x "$AGENT"; then
|
||||
# Could try chmod but dont know what we will be
|
||||
# chmoding so just fail.
|
||||
echo "ERROR: '$AGENT' not executable, exiting"
|
||||
quit 1
|
||||
fi
|
||||
|
||||
CMD="perl $AGENT"
|
||||
}
|
||||
|
||||
syntax () {
|
||||
# Prints script syntax
|
||||
echo "Syntax:"
|
||||
echo "$0"
|
||||
}
|
||||
|
||||
checkDepends() {
|
||||
CURL=`which curl 2>/dev/null`
|
||||
if test "$?" -gt 0; then
|
||||
echo "WARNING: Failed to locate curl binary."
|
||||
else
|
||||
echo "INFO: Located curl: $CURL"
|
||||
fi
|
||||
UNZIP=`which unzip 2>/dev/null`
|
||||
if test "$?" -gt 0; then
|
||||
echo "WARNING: Failed to locate unzip binary."
|
||||
else
|
||||
echo "INFO: Located unzip: $UNZIP"
|
||||
fi
|
||||
}
|
||||
|
||||
update() {
|
||||
# Check to see if limited ogpuser exists
|
||||
generateOGPLimitedUser
|
||||
|
||||
# Run the update
|
||||
if test -n "$AUTO_UPDATE"; then
|
||||
if [ -z "$CURL" -o -z "$UNZIP" ]; then
|
||||
checkDepends
|
||||
fi
|
||||
if [ -f "$CURL" -a -x "$CURL" ] && [ -f "$UNZIP" -a -x "$UNZIP" ]; then
|
||||
cd $AGENTDIR
|
||||
if [ ! -d tmp ]; then
|
||||
mkdir tmp
|
||||
fi
|
||||
cd tmp
|
||||
REVISION=`curl -s https://github.com/${GitHubUsername}/${REPONAME}/commits/master.atom | egrep -o "([a-f0-9]{40})" | awk 'NR==1{print $1}'`
|
||||
curl -Os https://raw.githubusercontent.com/${GitHubUsername}/${REPONAME}/${REVISION}/ogp_agent_run
|
||||
currentOGPAgentRunContent=$(cat "./ogp_agent_run")
|
||||
# Check to make sure ogp_agent_run downloaded successfully from GitHub before we attempt to replace it.
|
||||
# This should fix random 404 people have been experiencing
|
||||
if [ -s "./ogp_agent_run" ] && [ "$(echo "$currentOGPAgentRunContent" | head -n 1)" != "404: Not Found" ] && [ ! -z "$(echo "$currentOGPAgentRunContent" | grep "ogp_agent.pl")" ]; then
|
||||
diff ./ogp_agent_run $AGENTDIR/ogp_agent_run &>/dev/null
|
||||
if test $? -ne 0; then
|
||||
cp -f ./ogp_agent_run $AGENTDIR/ogp_agent_run &> /dev/null
|
||||
if test $? -eq 0; then
|
||||
cd $AGENTDIR
|
||||
chmod ug+x ogp_agent_run 2>/dev/null
|
||||
echo "`date`: The agent updater has been changed, relaunching..."
|
||||
rm -Rf tmp
|
||||
./ogp_agent_run
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
cd $AGENTDIR
|
||||
CURRENT=$(cat $AGENTDIR/Cfg/Config.pm | grep version | grep -Eo '[0-9a-f]{40}')
|
||||
if [ "$CURRENT" == "$REVISION" ]; then
|
||||
echo "The agent is up to date."
|
||||
else
|
||||
URL=https://github.com/${GitHubUsername}/${REPONAME}/archive/${REVISION}.zip
|
||||
HEAD=$(curl -L -s --head -w "%{http_code}" "$URL" -o "ogp_agent_latest.zip")
|
||||
if [ "$HEAD" == "200" ]; then
|
||||
echo "Updating agent using curl."
|
||||
curl -L -s "$URL" -o "ogp_agent_latest.zip"
|
||||
if test $? -ne 0; then
|
||||
echo "`date`: curl failed to download the update package."
|
||||
else
|
||||
unzip -oq "ogp_agent_latest.zip"
|
||||
if test $? -ne 0; then
|
||||
echo "`date`: Unable to unzip the update package."
|
||||
ogpGitCleanup
|
||||
else
|
||||
cd ${REPONAME}-${REVISION}
|
||||
cp -avf systemd Frontier ArmaBE Minecraft Schedule Time FastDownload php-query ogp_agent.pl ogp_screenrc ogp_screenrc_bk ogp_agent_run agent_conf.sh $AGENTDIR &> /dev/null
|
||||
if test $? -ne 0; then
|
||||
echo "`date`: The agent files cannot be overwritten."
|
||||
cd ..
|
||||
ogpGitCleanup
|
||||
echo "Agent update failed."
|
||||
else
|
||||
if test ! -d "$AGENTDIR/IspConfig"; then
|
||||
cp -Rf IspConfig $AGENTDIR/IspConfig &> /dev/null
|
||||
fi
|
||||
if test ! -d "$AGENTDIR/EHCP"; then
|
||||
cp -Rf EHCP $AGENTDIR/EHCP &> /dev/null
|
||||
fi
|
||||
if test ! -f "$AGENTDIR/Cfg/Preferences.pm"; then
|
||||
cp -f Cfg/Preferences.pm $AGENTDIR/Cfg/Preferences.pm &> /dev/null
|
||||
fi
|
||||
echo "Fixing permissions..."
|
||||
chmod ug+x $AGENTDIR/ogp_agent.pl &> /dev/null
|
||||
chmod ug+x $AGENTDIR/ogp_agent_run &> /dev/null
|
||||
chmod ug+x $AGENTDIR/agent_conf.sh &> /dev/null
|
||||
cd ..
|
||||
ogpGitCleanup
|
||||
sed -i "s/version.*/version => '${REVISION}',/" $AGENTDIR/Cfg/Config.pm
|
||||
echo "Agent updated successfully."
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "There is a update available (${REVISION}) but the download source is not ready.";
|
||||
echo "Try again later."
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "Update failed."
|
||||
fi
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
run() {
|
||||
getSudoPassword
|
||||
restrictAccess
|
||||
update
|
||||
detectSystemD
|
||||
if test -n "$RESTART" ; then
|
||||
echo "Agent will auto-restart if there is a crash."
|
||||
#loop forever
|
||||
while true
|
||||
do
|
||||
# Run
|
||||
$CMD
|
||||
echo "`date`: Agent restart in $TIMEOUT seconds"
|
||||
# don't thrash the hard disk if the agent dies, wait a little
|
||||
sleep $TIMEOUT
|
||||
done # while true
|
||||
else
|
||||
$CMD
|
||||
fi
|
||||
}
|
||||
|
||||
quit() {
|
||||
# Exits with the give error code, 1
|
||||
# if none specified.
|
||||
# exit code 2 also prints syntax
|
||||
exitcode="$1"
|
||||
|
||||
# default to failure
|
||||
if test -z "$exitcode"; then
|
||||
exitcode=1
|
||||
fi
|
||||
|
||||
case "$exitcode" in
|
||||
0)
|
||||
echo "`date`: OGP Agent Quit" ;;
|
||||
2)
|
||||
syntax ;;
|
||||
*)
|
||||
echo "`date`: OGP Agent Failed" ;;
|
||||
esac
|
||||
|
||||
# Remove pid file
|
||||
if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
|
||||
# The specified pid file
|
||||
rm -f $PID_FILE
|
||||
fi
|
||||
|
||||
# reset SIGINT and then kill ourselves properly
|
||||
trap - 2
|
||||
kill -2 $$
|
||||
}
|
||||
|
||||
function generatePassword(){
|
||||
if [ ! -z "$1" ]; then
|
||||
PLENGTH="$1"
|
||||
else
|
||||
PLENGTH="10"
|
||||
fi
|
||||
|
||||
#rPass=$(date +%s | sha256sum | base64 | head -c "$PLENGTH")
|
||||
rPass=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1 | head -c "$PLENGTH")
|
||||
}
|
||||
|
||||
function generateOGPLimitedUser(){
|
||||
ogpUSER="ogp_server_runner"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" id -u "$ogpUSER"
|
||||
if [ $? -eq 1 ]; then
|
||||
echo "Creating ogp limited user for running servers and additional security..."
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" groupdel ${ogpUSER}
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" groupadd ${ogpUSER}
|
||||
generatePassword "15"
|
||||
ogpPass="$rPass"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" useradd --home "/home/$ogpUSER" -g ${ogpUSER} -m "$ogpUSER"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" sh -c "echo '${ogpUSER}:${ogpPass}' | chpasswd"
|
||||
# Use /bin/bash shell by default per request from Omano
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" usermod -s /bin/bash ${ogpUSER}
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" sh -c "echo 'limited_ogp_user=${ogpUSER}
|
||||
password=${ogpPass}' > /root/ogp_server_runner_info"
|
||||
agentUser="$(whoami)"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" usermod -a -G "$ogpUSER" "$agentUser"
|
||||
# Reload perms so we don't have to reboot system for new group to apply right now...
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" exec su -l "$agentUser"
|
||||
fi
|
||||
|
||||
# Set servers to run under their own user by default:
|
||||
hasLinuxUser=$(cat "$AGENTDIR/Cfg/Preferences.pm" | grep -o "linux_user_per_game_server")
|
||||
if [ -z "$hasLinuxUser" ]; then
|
||||
sed -i "\$i \\\\tlinux_user_per_game_server => '1'," "$AGENTDIR/Cfg/Preferences.pm"
|
||||
fi
|
||||
}
|
||||
|
||||
function restrictAccess(){
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" chmod 750 "$AGENTDIR/Cfg/Config.pm"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" chmod 750 "$AGENTDIR/Cfg/Preferences.pm"
|
||||
echo "$sudoPass" | sudo -S -p "<prompt>" chmod 750 "$AGENTDIR/Cfg/bash_prefs.cfg"
|
||||
}
|
||||
|
||||
#####################
|
||||
# MAIN APP CODE #
|
||||
#####################
|
||||
|
||||
# Setup OGP and Read Preferences
|
||||
setupOGPDirPerms
|
||||
|
||||
# Initialise
|
||||
init $*
|
||||
|
||||
# Run
|
||||
run
|
||||
|
||||
# Quit normally
|
||||
quit 0
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
startup_message off
|
||||
hardstatus on
|
||||
hardstatus alwayslastline '%{gk}[ %{G}%H %{g}][%= %{wk}%?%-Lw%?%{=b kR}[%{W}%n%f %t%?(%u)%?%{=b kR}]%{= kw}%?%+Lw%?%?%= %{g}][%{Y}%l%{g}]%{=b C}[ %D %m/%d %C%a ]%{W}'
|
||||
# Default scroll back 100
|
||||
defscrollback 100
|
||||
deflog on
|
||||
logfile /home/gameserver/OGP/screenlogs/screenlog.%t
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
startup_message off
|
||||
hardstatus on
|
||||
hardstatus alwayslastline '%{gk}[ %{G}%H %{g}][%= %{wk}%?%-Lw%?%{=b kR}[%{W}%n%f %t%?(%u)%?%{=b kR}]%{= kw}%?%+Lw%?%?%= %{g}][%{Y}%l%{g}]%{=b C}[ %D %m/%d %C%a ]%{W}'
|
||||
# Default scroll back 100
|
||||
defscrollback 100
|
||||
deflog on
|
||||
logfile $PWD/screenlogs/screenlog.%t
|
||||
|
||||
|
|
@ -1,60 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* A simple PSR-4 spec auto loader to allow GameQ to function the same as if it were loaded via Composer
|
||||
*
|
||||
* To use this just include this file in your script and the GameQ namespace will be made available
|
||||
*
|
||||
* i.e. require_once('/path/to/src/GameQ/Autoloader.php');
|
||||
*
|
||||
* See: https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-4-autoloader-examples.md
|
||||
*
|
||||
* @codeCoverageIgnore
|
||||
*/
|
||||
spl_autoload_register(function ($class) {
|
||||
|
||||
// project-specific namespace prefix
|
||||
$prefix = 'GameQ\\';
|
||||
|
||||
// base directory for the namespace prefix
|
||||
$base_dir = __DIR__ . DIRECTORY_SEPARATOR;
|
||||
|
||||
// does the class use the namespace prefix?
|
||||
$len = strlen($prefix);
|
||||
|
||||
if (strncmp($prefix, $class, $len) !== 0) {
|
||||
// no, move to the next registered autoloader
|
||||
return;
|
||||
}
|
||||
|
||||
// get the relative class name
|
||||
$relative_class = substr($class, $len);
|
||||
|
||||
// replace the namespace prefix with the base directory, replace namespace
|
||||
// separators with directory separators in the relative class name, append
|
||||
// with .php
|
||||
$file = $base_dir . str_replace('\\', '/', $relative_class) . '.php';
|
||||
|
||||
// if the file exists, require it
|
||||
if (file_exists($file)) {
|
||||
require $file;
|
||||
}
|
||||
});
|
||||
|
|
@ -1,526 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace GameQ;
|
||||
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
|
||||
/**
|
||||
* Class Buffer
|
||||
*
|
||||
* Read specific byte sequences from a provided string or Buffer
|
||||
*
|
||||
* @package GameQ
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
* @author Aidan Lister <aidan@php.net>
|
||||
* @author Tom Buskens <t.buskens@deviation.nl>
|
||||
*/
|
||||
class Buffer
|
||||
{
|
||||
|
||||
/**
|
||||
* Constants for the byte code types we need to read as
|
||||
*/
|
||||
const NUMBER_TYPE_BIGENDIAN = 'be',
|
||||
NUMBER_TYPE_LITTLEENDIAN = 'le',
|
||||
NUMBER_TYPE_MACHINE = 'm';
|
||||
|
||||
/**
|
||||
* The number type we use for reading integers. Defaults to little endian
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
private $number_type = self::NUMBER_TYPE_LITTLEENDIAN;
|
||||
|
||||
/**
|
||||
* The original data
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
private $data;
|
||||
|
||||
/**
|
||||
* The original data
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
private $length;
|
||||
|
||||
/**
|
||||
* Position of pointer
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
private $index = 0;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* @param string $data
|
||||
* @param string $number_type
|
||||
*/
|
||||
public function __construct($data, $number_type = self::NUMBER_TYPE_LITTLEENDIAN)
|
||||
{
|
||||
|
||||
$this->number_type = $number_type;
|
||||
$this->data = $data;
|
||||
$this->length = strlen($data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return all the data
|
||||
*
|
||||
* @return string The data
|
||||
*/
|
||||
public function getData()
|
||||
{
|
||||
|
||||
return $this->data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return data currently in the buffer
|
||||
*
|
||||
* @return string The data currently in the buffer
|
||||
*/
|
||||
public function getBuffer()
|
||||
{
|
||||
|
||||
return substr($this->data, $this->index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of bytes in the buffer
|
||||
*
|
||||
* @return int Length of the buffer
|
||||
*/
|
||||
public function getLength()
|
||||
{
|
||||
|
||||
return max($this->length - $this->index, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read from the buffer
|
||||
*
|
||||
* @param int $length
|
||||
*
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function read($length = 1)
|
||||
{
|
||||
|
||||
if (($length + $this->index) > $this->length) {
|
||||
throw new Exception("Unable to read length={$length} from buffer. Bad protocol format or return?");
|
||||
}
|
||||
|
||||
$string = substr($this->data, $this->index, $length);
|
||||
$this->index += $length;
|
||||
|
||||
return $string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read the last character from the buffer
|
||||
*
|
||||
* Unlike the other read functions, this function actually removes
|
||||
* the character from the buffer.
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function readLast()
|
||||
{
|
||||
|
||||
$len = strlen($this->data);
|
||||
$string = $this->data[strlen($this->data) - 1];
|
||||
$this->data = substr($this->data, 0, $len - 1);
|
||||
$this->length -= 1;
|
||||
|
||||
return $string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Look at the buffer, but don't remove
|
||||
*
|
||||
* @param int $length
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function lookAhead($length = 1)
|
||||
{
|
||||
|
||||
return substr($this->data, $this->index, $length);
|
||||
}
|
||||
|
||||
/**
|
||||
* Skip forward in the buffer
|
||||
*
|
||||
* @param int $length
|
||||
*/
|
||||
public function skip($length = 1)
|
||||
{
|
||||
|
||||
$this->index += $length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Jump to a specific position in the buffer,
|
||||
* will not jump past end of buffer
|
||||
*
|
||||
* @param $index
|
||||
*/
|
||||
public function jumpto($index)
|
||||
{
|
||||
|
||||
$this->index = min($index, $this->length - 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current pointer position
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getPosition()
|
||||
{
|
||||
|
||||
return $this->index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read from buffer until delimiter is reached
|
||||
*
|
||||
* If not found, return everything
|
||||
*
|
||||
* @param string $delim
|
||||
*
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readString($delim = "\x00")
|
||||
{
|
||||
|
||||
// Get position of delimiter
|
||||
$len = strpos($this->data, $delim, min($this->index, $this->length));
|
||||
|
||||
// If it is not found then return whole buffer
|
||||
if ($len === false) {
|
||||
return $this->read(strlen($this->data) - $this->index);
|
||||
}
|
||||
|
||||
// Read the string and remove the delimiter
|
||||
$string = $this->read($len - $this->index);
|
||||
++$this->index;
|
||||
|
||||
return $string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a pascal string from the buffer
|
||||
*
|
||||
* @param int $offset Number of bits to cut off the end
|
||||
* @param bool $read_offset True if the data after the offset is to be read
|
||||
*
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readPascalString($offset = 0, $read_offset = false)
|
||||
{
|
||||
|
||||
// Get the proper offset
|
||||
$len = $this->readInt8();
|
||||
$offset = max($len - $offset, 0);
|
||||
|
||||
// Read the data
|
||||
if ($read_offset) {
|
||||
return $this->read($offset);
|
||||
} else {
|
||||
return substr($this->read($len), 0, $offset);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read from buffer until any of the delimiters is reached
|
||||
*
|
||||
* If not found, return everything
|
||||
*
|
||||
* @param $delims
|
||||
* @param null|string &$delimfound
|
||||
*
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*
|
||||
* @todo: Check to see if this is even used anymore
|
||||
*/
|
||||
public function readStringMulti($delims, &$delimfound = null)
|
||||
{
|
||||
|
||||
// Get position of delimiters
|
||||
$pos = [];
|
||||
foreach ($delims as $delim) {
|
||||
if ($index = strpos($this->data, $delim, min($this->index, $this->length))) {
|
||||
$pos[] = $index;
|
||||
}
|
||||
}
|
||||
|
||||
// If none are found then return whole buffer
|
||||
if (empty($pos)) {
|
||||
return $this->read(strlen($this->data) - $this->index);
|
||||
}
|
||||
|
||||
// Read the string and remove the delimiter
|
||||
sort($pos);
|
||||
$string = $this->read($pos[0] - $this->index);
|
||||
$delimfound = $this->read();
|
||||
|
||||
return $string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read an 8-bit unsigned integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt8()
|
||||
{
|
||||
|
||||
$int = unpack('Cint', $this->read(1));
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read and 8-bit signed integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt8Signed()
|
||||
{
|
||||
|
||||
$int = unpack('cint', $this->read(1));
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 16-bit unsigned integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt16()
|
||||
{
|
||||
|
||||
// Change the integer type we are looking up
|
||||
switch ($this->number_type) {
|
||||
case self::NUMBER_TYPE_BIGENDIAN:
|
||||
$type = 'nint';
|
||||
break;
|
||||
|
||||
case self::NUMBER_TYPE_LITTLEENDIAN:
|
||||
$type = 'vint';
|
||||
break;
|
||||
|
||||
default:
|
||||
$type = 'Sint';
|
||||
}
|
||||
|
||||
$int = unpack($type, $this->read(2));
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 16-bit signed integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt16Signed()
|
||||
{
|
||||
|
||||
// Read the data into a string
|
||||
$string = $this->read(2);
|
||||
|
||||
// For big endian we need to reverse the bytes
|
||||
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
|
||||
$string = strrev($string);
|
||||
}
|
||||
|
||||
$int = unpack('sint', $string);
|
||||
|
||||
unset($string);
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 32-bit unsigned integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt32($length = 4)
|
||||
{
|
||||
// Change the integer type we are looking up
|
||||
$littleEndian = null;
|
||||
switch ($this->number_type) {
|
||||
case self::NUMBER_TYPE_BIGENDIAN:
|
||||
$type = 'N';
|
||||
$littleEndian = false;
|
||||
break;
|
||||
|
||||
case self::NUMBER_TYPE_LITTLEENDIAN:
|
||||
$type = 'V';
|
||||
$littleEndian = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
$type = 'L';
|
||||
}
|
||||
|
||||
// read from the buffer and append/prepend empty bytes for shortened int32
|
||||
$corrected = $this->read($length);
|
||||
|
||||
// Unpack the number
|
||||
$int = unpack($type . 'int', self::extendBinaryString($corrected, 4, $littleEndian));
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 32-bit signed integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt32Signed()
|
||||
{
|
||||
|
||||
// Read the data into a string
|
||||
$string = $this->read(4);
|
||||
|
||||
// For big endian we need to reverse the bytes
|
||||
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
|
||||
$string = strrev($string);
|
||||
}
|
||||
|
||||
$int = unpack('lint', $string);
|
||||
|
||||
unset($string);
|
||||
|
||||
return $int['int'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 64-bit unsigned integer
|
||||
*
|
||||
* @return int
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readInt64()
|
||||
{
|
||||
|
||||
// We have the pack 64-bit codes available. See: http://php.net/manual/en/function.pack.php
|
||||
if (version_compare(PHP_VERSION, '5.6.3') >= 0 && PHP_INT_SIZE == 8) {
|
||||
// Change the integer type we are looking up
|
||||
switch ($this->number_type) {
|
||||
case self::NUMBER_TYPE_BIGENDIAN:
|
||||
$type = 'Jint';
|
||||
break;
|
||||
|
||||
case self::NUMBER_TYPE_LITTLEENDIAN:
|
||||
$type = 'Pint';
|
||||
break;
|
||||
|
||||
default:
|
||||
$type = 'Qint';
|
||||
}
|
||||
|
||||
$int64 = unpack($type, $this->read(8));
|
||||
|
||||
$int = $int64['int'];
|
||||
|
||||
unset($int64);
|
||||
} else {
|
||||
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
|
||||
$high = $this->readInt32();
|
||||
$low = $this->readInt32();
|
||||
} else {
|
||||
$low = $this->readInt32();
|
||||
$high = $this->readInt32();
|
||||
}
|
||||
|
||||
// We have to determine the number via bitwise
|
||||
$int = ($high << 32) | $low;
|
||||
|
||||
unset($low, $high);
|
||||
}
|
||||
|
||||
return $int;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a 32-bit float
|
||||
*
|
||||
* @return float
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function readFloat32()
|
||||
{
|
||||
|
||||
// Read the data into a string
|
||||
$string = $this->read(4);
|
||||
|
||||
// For big endian we need to reverse the bytes
|
||||
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
|
||||
$string = strrev($string);
|
||||
}
|
||||
|
||||
$float = unpack('ffloat', $string);
|
||||
|
||||
unset($string);
|
||||
|
||||
return $float['float'];
|
||||
}
|
||||
|
||||
private static function extendBinaryString($input, $length = 4, $littleEndian = null)
|
||||
{
|
||||
if (is_null($littleEndian)) {
|
||||
$littleEndian = self::isLittleEndian();
|
||||
}
|
||||
|
||||
$extension = str_repeat(pack($littleEndian ? 'V' : 'N', 0b0000), $length - strlen($input));
|
||||
|
||||
if ($littleEndian) {
|
||||
return $input . $extension;
|
||||
} else {
|
||||
return $extension . $input;
|
||||
}
|
||||
}
|
||||
|
||||
private static function isLittleEndian()
|
||||
{
|
||||
return 0x00FF === current(unpack('v', pack('S', 0x00FF)));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace GameQ\Exception;
|
||||
|
||||
/**
|
||||
* Exception
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Protocol extends \Exception
|
||||
{
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace GameQ\Exception;
|
||||
|
||||
/**
|
||||
* Exception
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Query extends \Exception
|
||||
{
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace GameQ\Exception;
|
||||
|
||||
/**
|
||||
* Exception
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Server extends \Exception
|
||||
{
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Filters;
|
||||
|
||||
use GameQ\Server;
|
||||
|
||||
/**
|
||||
* Abstract base class which all filters must inherit
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
abstract class Base
|
||||
{
|
||||
|
||||
/**
|
||||
* Holds the options for this instance of the filter
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $options = [];
|
||||
|
||||
/**
|
||||
* Construct
|
||||
*
|
||||
* @param array $options
|
||||
*/
|
||||
public function __construct(array $options = [])
|
||||
{
|
||||
|
||||
$this->options = $options;
|
||||
}
|
||||
|
||||
public function getOptions()
|
||||
{
|
||||
return $this->options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the filter to the data
|
||||
*
|
||||
* @param array $result
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return mixed
|
||||
*/
|
||||
abstract public function apply(array $result, Server $server);
|
||||
}
|
||||
|
|
@ -1,133 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Filters;
|
||||
|
||||
use GameQ\Server;
|
||||
|
||||
/**
|
||||
* Class Normalize
|
||||
*
|
||||
* @package GameQ\Filters
|
||||
*/
|
||||
class Normalize extends Base
|
||||
{
|
||||
|
||||
/**
|
||||
* Holds the protocol specific normalize information
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [];
|
||||
|
||||
/**
|
||||
* Apply this filter
|
||||
*
|
||||
* @param array $result
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function apply(array $result, Server $server)
|
||||
{
|
||||
|
||||
// No result passed so just return
|
||||
if (empty($result)) {
|
||||
return $result;
|
||||
}
|
||||
|
||||
//$data = [ ];
|
||||
//$data['raw'][$server->id()] = $result;
|
||||
|
||||
// Grab the normalize for this protocol for the specific server
|
||||
$this->normalize = $server->protocol()->getNormalize();
|
||||
|
||||
// Do general information
|
||||
$result = array_merge($result, $this->check('general', $result));
|
||||
|
||||
// Do player information
|
||||
if (isset($result['players']) && count($result['players']) > 0) {
|
||||
// Iterate
|
||||
foreach ($result['players'] as $key => $player) {
|
||||
$result['players'][$key] = array_merge($player, $this->check('player', $player));
|
||||
}
|
||||
} else {
|
||||
$result['players'] = [];
|
||||
}
|
||||
|
||||
// Do team information
|
||||
if (isset($result['teams']) && count($result['teams']) > 0) {
|
||||
// Iterate
|
||||
foreach ($result['teams'] as $key => $team) {
|
||||
$result['teams'][$key] = array_merge($team, $this->check('team', $team));
|
||||
}
|
||||
} else {
|
||||
$result['teams'] = [];
|
||||
}
|
||||
|
||||
//$data['filtered'][$server->id()] = $result;
|
||||
/*file_put_contents(
|
||||
sprintf('%s/../../../tests/Filters/Providers/Normalize/%s_1.json', __DIR__, $server->protocol()->getProtocol()),
|
||||
json_encode($data, JSON_UNESCAPED_UNICODE | JSON_PARTIAL_OUTPUT_ON_ERROR)
|
||||
);*/
|
||||
|
||||
// Return the normalized result
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check a section for normalization
|
||||
*
|
||||
* @param $section
|
||||
* @param $data
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function check($section, $data)
|
||||
{
|
||||
|
||||
// Normalized return array
|
||||
$normalized = [];
|
||||
|
||||
if (isset($this->normalize[$section]) && !empty($this->normalize[$section])) {
|
||||
foreach ($this->normalize[$section] as $property => $raw) {
|
||||
// Default the value for the new key as null
|
||||
$value = null;
|
||||
|
||||
if (is_array($raw)) {
|
||||
// Iterate over the raw property we want to use
|
||||
foreach ($raw as $check) {
|
||||
if (array_key_exists($check, $data)) {
|
||||
$value = $data[$check];
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// String
|
||||
if (array_key_exists($raw, $data)) {
|
||||
$value = $data[$raw];
|
||||
}
|
||||
}
|
||||
|
||||
$normalized['gq_' . $property] = $value;
|
||||
}
|
||||
}
|
||||
|
||||
return $normalized;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,121 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Filters;
|
||||
|
||||
use GameQ\Server;
|
||||
|
||||
/**
|
||||
* Class Secondstohuman
|
||||
*
|
||||
* This class converts seconds into a human readable time string 'hh:mm:ss'. This is mainly for converting
|
||||
* a player's connected time into a readable string. Note that most game servers DO NOT return a player's connected
|
||||
* time. Source (A2S) based games generally do but not always. This class can also be used to convert other time
|
||||
* responses into readable time
|
||||
*
|
||||
* @package GameQ\Filters
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Secondstohuman extends Base
|
||||
{
|
||||
|
||||
/**
|
||||
* The options key for setting the data key(s) to look for to convert
|
||||
*/
|
||||
const OPTION_TIMEKEYS = 'timekeys';
|
||||
|
||||
/**
|
||||
* The result key added when applying this filter to a result
|
||||
*/
|
||||
const RESULT_KEY = 'gq_%s_human';
|
||||
|
||||
/**
|
||||
* Holds the default 'time' keys from the response array. This is key is usually 'time' from A2S responses
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $timeKeysDefault = ['time'];
|
||||
|
||||
/**
|
||||
* Secondstohuman constructor.
|
||||
*
|
||||
* @param array $options
|
||||
*/
|
||||
public function __construct(array $options = [])
|
||||
{
|
||||
// Check for passed keys
|
||||
if (!array_key_exists(self::OPTION_TIMEKEYS, $options)) {
|
||||
// Use default
|
||||
$options[self::OPTION_TIMEKEYS] = $this->timeKeysDefault;
|
||||
} else {
|
||||
// Used passed key(s) and make sure it is an array
|
||||
$options[self::OPTION_TIMEKEYS] = (!is_array($options[self::OPTION_TIMEKEYS])) ?
|
||||
[$options[self::OPTION_TIMEKEYS]] : $options[self::OPTION_TIMEKEYS];
|
||||
}
|
||||
|
||||
parent::__construct($options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply this filter to the result data
|
||||
*
|
||||
* @param array $result
|
||||
* @param Server $server
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function apply(array $result, Server $server)
|
||||
{
|
||||
// Send the results off to be iterated and return the updated result
|
||||
return $this->iterate($result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Home grown iterate function. Would like to replace this with an internal PHP method(s) but could not find a way
|
||||
* to make the iterate classes add new keys to the response. They all seemed to be read-only.
|
||||
*
|
||||
* @todo: See if there is a more internal way of handling this instead of foreach looping and recursive calling
|
||||
*
|
||||
* @param array $result
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function iterate(array &$result)
|
||||
{
|
||||
// Iterate over the results
|
||||
foreach ($result as $key => $value) {
|
||||
// Offload to itself if we have another array
|
||||
if (is_array($value)) {
|
||||
// Iterate and update the result
|
||||
$result[$key] = $this->iterate($value);
|
||||
} elseif (in_array($key, $this->options[self::OPTION_TIMEKEYS])) {
|
||||
// Make sure the value is a float (throws E_WARNING in PHP 7.1+)
|
||||
$value = floatval($value);
|
||||
// We match one of the keys we are wanting to convert so add it and move on
|
||||
$result[sprintf(self::RESULT_KEY, $key)] = sprintf(
|
||||
"%02d:%02d:%02d",
|
||||
floor($value / 3600),
|
||||
($value / 60) % 60,
|
||||
$value % 60
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,118 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Filters;
|
||||
|
||||
use GameQ\Server;
|
||||
|
||||
/**
|
||||
* Class Strip Colors
|
||||
*
|
||||
* Strip color codes from UT and Quake based games
|
||||
*
|
||||
* @package GameQ\Filters
|
||||
*/
|
||||
class Stripcolors extends Base
|
||||
{
|
||||
|
||||
/**
|
||||
* Apply this filter
|
||||
*
|
||||
* @SuppressWarnings(PHPMD.CyclomaticComplexity)
|
||||
*
|
||||
* @param array $result
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function apply(array $result, Server $server)
|
||||
{
|
||||
|
||||
// No result passed so just return
|
||||
if (empty($result)) {
|
||||
return $result;
|
||||
}
|
||||
|
||||
//$data = [];
|
||||
//$data['raw'][ $server->id() ] = $result;
|
||||
|
||||
// Switch based on the base (not game) protocol
|
||||
switch ($server->protocol()->getProtocol()) {
|
||||
case 'quake2':
|
||||
case 'quake3':
|
||||
case 'doom3':
|
||||
array_walk_recursive($result, [$this, 'stripQuake']);
|
||||
break;
|
||||
case 'unreal2':
|
||||
case 'ut3':
|
||||
case 'gamespy3': //not sure if gamespy3 supports ut colors but won't hurt
|
||||
case 'gamespy2':
|
||||
array_walk_recursive($result, [$this, 'stripUnreal']);
|
||||
break;
|
||||
case 'source':
|
||||
array_walk_recursive($result, [$this, 'stripSource']);
|
||||
break;
|
||||
case 'gta5m':
|
||||
array_walk_recursive($result, [$this, 'stripQuake']);
|
||||
break;
|
||||
}
|
||||
|
||||
/*$data['filtered'][ $server->id() ] = $result;
|
||||
file_put_contents(
|
||||
sprintf(
|
||||
'%s/../../../tests/Filters/Providers/Stripcolors\%s_1.json',
|
||||
__DIR__,
|
||||
$server->protocol()->getProtocol()
|
||||
),
|
||||
json_encode($data, JSON_UNESCAPED_UNICODE | JSON_PARTIAL_OUTPUT_ON_ERROR)
|
||||
);*/
|
||||
|
||||
// Return the stripped result
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Strip color codes from quake based games
|
||||
*
|
||||
* @param string $string
|
||||
*/
|
||||
protected function stripQuake(&$string)
|
||||
{
|
||||
$string = preg_replace('#(\^.)#', '', $string);
|
||||
}
|
||||
|
||||
/**
|
||||
* Strip color codes from Source based games
|
||||
*
|
||||
* @param string $string
|
||||
*/
|
||||
protected function stripSource(&$string)
|
||||
{
|
||||
$string = strip_tags($string);
|
||||
}
|
||||
|
||||
/**
|
||||
* Strip color codes from Unreal based games
|
||||
*
|
||||
* @param string $string
|
||||
*/
|
||||
protected function stripUnreal(&$string)
|
||||
{
|
||||
$string = preg_replace('/\x1b.../', '', $string);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Filters;
|
||||
|
||||
use GameQ\Server;
|
||||
|
||||
/**
|
||||
* Class Test
|
||||
*
|
||||
* This is a test filter to be used for testing purposes only.
|
||||
*
|
||||
* @package GameQ\Filters
|
||||
*/
|
||||
class Test extends Base
|
||||
{
|
||||
/**
|
||||
* Apply the filter. For this we just return whatever is sent
|
||||
*
|
||||
* @SuppressWarnings(PHPMD)
|
||||
*
|
||||
* @param array $result
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function apply(array $result, Server $server)
|
||||
{
|
||||
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,659 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ;
|
||||
|
||||
use GameQ\Exception\Protocol as ProtocolException;
|
||||
use GameQ\Exception\Query as QueryException;
|
||||
|
||||
/**
|
||||
* Base GameQ Class
|
||||
*
|
||||
* This class should be the only one that is included when you use GameQ to query
|
||||
* any games servers.
|
||||
*
|
||||
* Requirements: See wiki or README for more information on the requirements
|
||||
* - PHP 5.4.14+
|
||||
* * Bzip2 - http://www.php.net/manual/en/book.bzip2.php
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*
|
||||
* @property bool $debug
|
||||
* @property string $capture_packets_file
|
||||
* @property int $stream_timeout
|
||||
* @property int $timeout
|
||||
* @property int $write_wait
|
||||
*/
|
||||
class GameQ
|
||||
{
|
||||
/*
|
||||
* Constants
|
||||
*/
|
||||
const PROTOCOLS_DIRECTORY = __DIR__ . '/Protocols';
|
||||
|
||||
/* Static Section */
|
||||
|
||||
/**
|
||||
* Holds the instance of itself
|
||||
*
|
||||
* @type self
|
||||
*/
|
||||
protected static $instance = null;
|
||||
|
||||
/**
|
||||
* Create a new instance of this class
|
||||
*
|
||||
* @return \GameQ\GameQ
|
||||
*/
|
||||
public static function factory()
|
||||
{
|
||||
|
||||
// Create a new instance
|
||||
self::$instance = new self();
|
||||
|
||||
// Return this new instance
|
||||
return self::$instance;
|
||||
}
|
||||
|
||||
/* Dynamic Section */
|
||||
|
||||
/**
|
||||
* Default options
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $options = [
|
||||
'debug' => false,
|
||||
'timeout' => 3, // Seconds
|
||||
'filters' => [
|
||||
// Default normalize
|
||||
'normalize_d751713988987e9331980363e24189ce' => [
|
||||
'filter' => 'normalize',
|
||||
'options' => [],
|
||||
],
|
||||
],
|
||||
// Advanced settings
|
||||
'stream_timeout' => 200000, // See http://www.php.net/manual/en/function.stream-select.php for more info
|
||||
'write_wait' => 500,
|
||||
// How long (in micro-seconds) to pause between writing to server sockets, helps cpu usage
|
||||
|
||||
// Used for generating protocol test data
|
||||
'capture_packets_file' => null,
|
||||
];
|
||||
|
||||
/**
|
||||
* Array of servers being queried
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $servers = [];
|
||||
|
||||
/**
|
||||
* The query library to use. Default is Native
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $queryLibrary = 'GameQ\\Query\\Native';
|
||||
|
||||
/**
|
||||
* Holds the instance of the queryLibrary
|
||||
*
|
||||
* @type \GameQ\Query\Core|null
|
||||
*/
|
||||
protected $query = null;
|
||||
|
||||
/**
|
||||
* GameQ constructor.
|
||||
*
|
||||
* Do some checks as needed so this will operate
|
||||
*/
|
||||
public function __construct()
|
||||
{
|
||||
// Check for missing utf8_encode function
|
||||
if (!function_exists('utf8_encode')) {
|
||||
throw new \Exception("PHP's utf8_encode() function is required - "
|
||||
. "http://php.net/manual/en/function.utf8-encode.php. Check your php installation.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get an option's value
|
||||
*
|
||||
* @param mixed $option
|
||||
*
|
||||
* @return mixed|null
|
||||
*/
|
||||
public function __get($option)
|
||||
{
|
||||
|
||||
return isset($this->options[$option]) ? $this->options[$option] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set an option's value
|
||||
*
|
||||
* @param mixed $option
|
||||
* @param mixed $value
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
public function __set($option, $value)
|
||||
{
|
||||
|
||||
$this->options[$option] = $value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getServers()
|
||||
{
|
||||
return $this->servers;
|
||||
}
|
||||
|
||||
public function getOptions()
|
||||
{
|
||||
return $this->options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Chainable call to __set, uses set as the actual setter
|
||||
*
|
||||
* @param mixed $var
|
||||
* @param mixed $value
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function setOption($var, $value)
|
||||
{
|
||||
|
||||
// Use magic
|
||||
$this->{$var} = $value;
|
||||
|
||||
return $this; // Make chainable
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a single server
|
||||
*
|
||||
* @param array $server_info
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function addServer(array $server_info = [])
|
||||
{
|
||||
|
||||
// Add and validate the server
|
||||
$this->servers[uniqid()] = new Server($server_info);
|
||||
|
||||
return $this; // Make calls chainable
|
||||
}
|
||||
|
||||
/**
|
||||
* Add multiple servers in a single call
|
||||
*
|
||||
* @param array $servers
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function addServers(array $servers = [])
|
||||
{
|
||||
|
||||
// Loop through all the servers and add them
|
||||
foreach ($servers as $server_info) {
|
||||
$this->addServer($server_info);
|
||||
}
|
||||
|
||||
return $this; // Make calls chainable
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a set of servers from a file or an array of files.
|
||||
* Supported formats:
|
||||
* JSON
|
||||
*
|
||||
* @param array $files
|
||||
*
|
||||
* @return $this
|
||||
* @throws \Exception
|
||||
*/
|
||||
public function addServersFromFiles($files = [])
|
||||
{
|
||||
|
||||
// Since we expect an array let us turn a string (i.e. single file) into an array
|
||||
if (!is_array($files)) {
|
||||
$files = [$files];
|
||||
}
|
||||
|
||||
// Iterate over the file(s) and add them
|
||||
foreach ($files as $file) {
|
||||
// Check to make sure the file exists and we can read it
|
||||
if (!file_exists($file) || !is_readable($file)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// See if this file is JSON
|
||||
if (($servers = json_decode(file_get_contents($file), true)) === null
|
||||
&& json_last_error() !== JSON_ERROR_NONE
|
||||
) {
|
||||
// Type not supported
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add this list of servers
|
||||
$this->addServers($servers);
|
||||
}
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all of the defined servers
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function clearServers()
|
||||
{
|
||||
|
||||
// Reset all the servers
|
||||
$this->servers = [];
|
||||
|
||||
return $this; // Make Chainable
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a filter to the processing list
|
||||
*
|
||||
* @param string $filterName
|
||||
* @param array $options
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function addFilter($filterName, $options = [])
|
||||
{
|
||||
// Create the filter hash so we can run multiple versions of the same filter
|
||||
$filterHash = sprintf('%s_%s', strtolower($filterName), md5(json_encode($options)));
|
||||
|
||||
// Add the filter
|
||||
$this->options['filters'][$filterHash] = [
|
||||
'filter' => strtolower($filterName),
|
||||
'options' => $options,
|
||||
];
|
||||
|
||||
unset($filterHash);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove an added filter
|
||||
*
|
||||
* @param string $filterHash
|
||||
*
|
||||
* @return $this
|
||||
*/
|
||||
public function removeFilter($filterHash)
|
||||
{
|
||||
// Make lower case
|
||||
$filterHash = strtolower($filterHash);
|
||||
|
||||
// Remove this filter if it has been defined
|
||||
if (array_key_exists($filterHash, $this->options['filters'])) {
|
||||
unset($this->options['filters'][$filterHash]);
|
||||
}
|
||||
|
||||
unset($filterHash);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of applied filters
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function listFilters()
|
||||
{
|
||||
return $this->options['filters'];
|
||||
}
|
||||
|
||||
/**
|
||||
* Main method used to actually process all of the added servers and return the information
|
||||
*
|
||||
* @return array
|
||||
* @throws \Exception
|
||||
*/
|
||||
public function process()
|
||||
{
|
||||
|
||||
// Initialize the query library we are using
|
||||
$class = new \ReflectionClass($this->queryLibrary);
|
||||
|
||||
// Set the query pointer to the new instance of the library
|
||||
$this->query = $class->newInstance();
|
||||
|
||||
unset($class);
|
||||
|
||||
// Define the return
|
||||
$results = [];
|
||||
|
||||
// @todo: Add break up into loop to split large arrays into smaller chunks
|
||||
|
||||
// Do server challenge(s) first, if any
|
||||
$this->doChallenges();
|
||||
|
||||
// Do packets for server(s) and get query responses
|
||||
$this->doQueries();
|
||||
|
||||
// Now we should have some information to process for each server
|
||||
foreach ($this->servers as $server) {
|
||||
/* @var $server \GameQ\Server */
|
||||
|
||||
// Parse the responses for this server
|
||||
$result = $this->doParseResponse($server);
|
||||
|
||||
// Apply the filters
|
||||
$result = array_merge($result, $this->doApplyFilters($result, $server));
|
||||
|
||||
// Sort the keys so they are alphabetical and nicer to look at
|
||||
ksort($result);
|
||||
|
||||
// Add the result to the results array
|
||||
$results[$server->id()] = $result;
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Do server challenges, where required
|
||||
*/
|
||||
protected function doChallenges()
|
||||
{
|
||||
|
||||
// Initialize the sockets for reading
|
||||
$sockets = [];
|
||||
|
||||
// By default we don't have any challenges to process
|
||||
$server_challenge = false;
|
||||
|
||||
// Do challenge packets
|
||||
foreach ($this->servers as $server_id => $server) {
|
||||
/* @var $server \GameQ\Server */
|
||||
|
||||
// This protocol has a challenge packet that needs to be sent
|
||||
if ($server->protocol()->hasChallenge()) {
|
||||
// We have a challenge, set the flag
|
||||
$server_challenge = true;
|
||||
|
||||
// Let's make a clone of the query class
|
||||
$socket = clone $this->query;
|
||||
|
||||
// Set the information for this query socket
|
||||
$socket->set(
|
||||
$server->protocol()->transport(),
|
||||
$server->ip,
|
||||
$server->port_query,
|
||||
$this->timeout
|
||||
);
|
||||
|
||||
try {
|
||||
// Now write the challenge packet to the socket.
|
||||
$socket->write($server->protocol()->getPacket(Protocol::PACKET_CHALLENGE));
|
||||
|
||||
// Add the socket information so we can reference it easily
|
||||
$sockets[(int)$socket->get()] = [
|
||||
'server_id' => $server_id,
|
||||
'socket' => $socket,
|
||||
];
|
||||
} catch (QueryException $exception) {
|
||||
// Check to see if we are in debug, if so bubble up the exception
|
||||
if ($this->debug) {
|
||||
throw new \Exception($exception->getMessage(), $exception->getCode(), $exception);
|
||||
}
|
||||
}
|
||||
|
||||
unset($socket);
|
||||
|
||||
// Let's sleep shortly so we are not hammering out calls rapid fire style hogging cpu
|
||||
usleep($this->write_wait);
|
||||
}
|
||||
}
|
||||
|
||||
// We have at least one server with a challenge, we need to listen for responses
|
||||
if ($server_challenge) {
|
||||
// Now we need to listen for and grab challenge response(s)
|
||||
$responses = call_user_func_array(
|
||||
[$this->query, 'getResponses'],
|
||||
[$sockets, $this->timeout, $this->stream_timeout]
|
||||
);
|
||||
|
||||
// Iterate over the challenge responses
|
||||
foreach ($responses as $socket_id => $response) {
|
||||
// Back out the server_id we need to update the challenge response for
|
||||
$server_id = $sockets[$socket_id]['server_id'];
|
||||
|
||||
// Make this into a buffer so it is easier to manipulate
|
||||
$challenge = new Buffer(implode('', $response));
|
||||
|
||||
// Grab the server instance
|
||||
/* @var $server \GameQ\Server */
|
||||
$server = $this->servers[$server_id];
|
||||
|
||||
// Apply the challenge
|
||||
$server->protocol()->challengeParseAndApply($challenge);
|
||||
|
||||
// Add this socket to be reused, has to be reused in GameSpy3 for example
|
||||
$server->socketAdd($sockets[$socket_id]['socket']);
|
||||
|
||||
// Clear
|
||||
unset($server);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run the actual queries and get the response(s)
|
||||
*/
|
||||
protected function doQueries()
|
||||
{
|
||||
|
||||
// Initialize the array of sockets
|
||||
$sockets = [];
|
||||
|
||||
// Iterate over the server list
|
||||
foreach ($this->servers as $server_id => $server) {
|
||||
/* @var $server \GameQ\Server */
|
||||
|
||||
// Invoke the beforeSend method
|
||||
$server->protocol()->beforeSend($server);
|
||||
|
||||
// Get all the non-challenge packets we need to send
|
||||
$packets = $server->protocol()->getPacket('!' . Protocol::PACKET_CHALLENGE);
|
||||
|
||||
if (count($packets) == 0) {
|
||||
// Skip nothing else to do for some reason.
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try to use an existing socket
|
||||
if (($socket = $server->socketGet()) === null) {
|
||||
// Let's make a clone of the query class
|
||||
$socket = clone $this->query;
|
||||
|
||||
// Set the information for this query socket
|
||||
$socket->set(
|
||||
$server->protocol()->transport(),
|
||||
$server->ip,
|
||||
$server->port_query,
|
||||
$this->timeout
|
||||
);
|
||||
}
|
||||
|
||||
try {
|
||||
// Iterate over all the packets we need to send
|
||||
foreach ($packets as $packet_data) {
|
||||
// Now write the packet to the socket.
|
||||
$socket->write($packet_data);
|
||||
|
||||
// Let's sleep shortly so we are not hammering out calls rapid fire style
|
||||
usleep($this->write_wait);
|
||||
}
|
||||
|
||||
unset($packets);
|
||||
|
||||
// Add the socket information so we can reference it easily
|
||||
$sockets[(int)$socket->get()] = [
|
||||
'server_id' => $server_id,
|
||||
'socket' => $socket,
|
||||
];
|
||||
} catch (QueryException $exception) {
|
||||
// Check to see if we are in debug, if so bubble up the exception
|
||||
if ($this->debug) {
|
||||
throw new \Exception($exception->getMessage(), $exception->getCode(), $exception);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clean up the sockets, if any left over
|
||||
$server->socketCleanse();
|
||||
}
|
||||
|
||||
// Now we need to listen for and grab response(s)
|
||||
$responses = call_user_func_array(
|
||||
[$this->query, 'getResponses'],
|
||||
[$sockets, $this->timeout, $this->stream_timeout]
|
||||
);
|
||||
|
||||
// Iterate over the responses
|
||||
foreach ($responses as $socket_id => $response) {
|
||||
// Back out the server_id
|
||||
$server_id = $sockets[$socket_id]['server_id'];
|
||||
|
||||
// Grab the server instance
|
||||
/* @var $server \GameQ\Server */
|
||||
$server = $this->servers[$server_id];
|
||||
|
||||
// Save the response from this packet
|
||||
$server->protocol()->packetResponse($response);
|
||||
|
||||
unset($server);
|
||||
}
|
||||
|
||||
// Now we need to close all of the sockets
|
||||
foreach ($sockets as $socketInfo) {
|
||||
/* @var $socket \GameQ\Query\Core */
|
||||
$socket = $socketInfo['socket'];
|
||||
|
||||
// Close the socket
|
||||
$socket->close();
|
||||
|
||||
unset($socket);
|
||||
}
|
||||
|
||||
unset($sockets);
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the response for a specific server
|
||||
*
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return array
|
||||
* @throws \Exception
|
||||
*/
|
||||
protected function doParseResponse(Server $server)
|
||||
{
|
||||
|
||||
try {
|
||||
// @codeCoverageIgnoreStart
|
||||
// We want to save this server's response to a file (useful for unit testing)
|
||||
if (!is_null($this->capture_packets_file)) {
|
||||
file_put_contents(
|
||||
$this->capture_packets_file,
|
||||
implode(PHP_EOL . '||' . PHP_EOL, $server->protocol()->packetResponse())
|
||||
);
|
||||
}
|
||||
// @codeCoverageIgnoreEnd
|
||||
|
||||
// Get the server response
|
||||
$results = $server->protocol()->processResponse();
|
||||
|
||||
// Check for online before we do anything else
|
||||
$results['gq_online'] = (count($results) > 0);
|
||||
} catch (ProtocolException $e) {
|
||||
// Check to see if we are in debug, if so bubble up the exception
|
||||
if ($this->debug) {
|
||||
throw new \Exception($e->getMessage(), $e->getCode(), $e);
|
||||
}
|
||||
|
||||
// We ignore this server
|
||||
$results = [
|
||||
'gq_online' => false,
|
||||
];
|
||||
}
|
||||
|
||||
// Now add some default stuff
|
||||
$results['gq_address'] = (isset($results['gq_address'])) ? $results['gq_address'] : $server->ip();
|
||||
$results['gq_port_client'] = $server->portClient();
|
||||
$results['gq_port_query'] = (isset($results['gq_port_query'])) ? $results['gq_port_query'] : $server->portQuery();
|
||||
$results['gq_protocol'] = $server->protocol()->getProtocol();
|
||||
$results['gq_type'] = (string)$server->protocol();
|
||||
$results['gq_name'] = $server->protocol()->nameLong();
|
||||
$results['gq_transport'] = $server->protocol()->transport();
|
||||
|
||||
// Process the join link
|
||||
if (!isset($results['gq_joinlink']) || empty($results['gq_joinlink'])) {
|
||||
$results['gq_joinlink'] = $server->getJoinLink();
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply any filters to the results
|
||||
*
|
||||
* @param array $results
|
||||
* @param \GameQ\Server $server
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function doApplyFilters(array $results, Server $server)
|
||||
{
|
||||
|
||||
// Loop over the filters
|
||||
foreach ($this->options['filters'] as $filterOptions) {
|
||||
// Try to do this filter
|
||||
try {
|
||||
// Make a new reflection class
|
||||
$class = new \ReflectionClass(sprintf('GameQ\\Filters\\%s', ucfirst($filterOptions['filter'])));
|
||||
|
||||
// Create a new instance of the filter class specified
|
||||
$filter = $class->newInstanceArgs([$filterOptions['options']]);
|
||||
|
||||
// Apply the filter to the data
|
||||
$results = $filter->apply($results, $server);
|
||||
} catch (\ReflectionException $exception) {
|
||||
// Invalid, skip it
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,82 +0,0 @@
|
|||
<?php
|
||||
global $settings;
|
||||
// Skip server queries if there are too many total servers
|
||||
if(isset($_SESSION))
|
||||
$num_of_servers = $db->getNumberOfOwnedServersPerUser( $_SESSION['user_id'] );
|
||||
else
|
||||
$num_of_servers = 0;
|
||||
|
||||
if(isset($settings['query_num_servers_stop']) && is_numeric($settings['query_num_servers_stop']))
|
||||
$numberservers_to_skip_query = $settings['query_num_servers_stop'];
|
||||
else
|
||||
$numberservers_to_skip_query = 15;
|
||||
|
||||
if($num_of_servers < $numberservers_to_skip_query)
|
||||
{
|
||||
if ( $server_home['use_nat'] == 1 )
|
||||
$internal_query_ip = $server_home['agent_ip'];
|
||||
else
|
||||
$internal_query_ip = $server_home['ip'];
|
||||
|
||||
$query_cache_life = ( isset($settings['query_cache_life']) and is_numeric($settings['query_cache_life']) )? $settings['query_cache_life'] : 30;
|
||||
$ip_id = $db->getIpIdByIp($server_home['ip']);
|
||||
$statusCache = $db->getServerStatusCache($ip_id,$port);
|
||||
if( !empty($statusCache) AND date('YmdHis',$statusCache['date_timestamp'] + $query_cache_life) >= date('YmdHis') )
|
||||
{
|
||||
$results = $statusCache;
|
||||
}
|
||||
else
|
||||
{
|
||||
require_once 'protocol/GameQ/Autoloader.php';
|
||||
$port = $server_home['port'];
|
||||
$query_port = get_query_port($server_xml, $port);
|
||||
$gq = new \GameQ\GameQ();
|
||||
$server = array(
|
||||
'id' => 'server',
|
||||
'type' => $server_xml->gameq_query_name,
|
||||
'host' => $internal_query_ip . ":" . $query_port,
|
||||
);
|
||||
$gq->addServer($server);
|
||||
$gq->setOption('timeout', 4);
|
||||
$gq->setOption('debug', FALSE);
|
||||
$gq->addFilter('normalise');
|
||||
$results = $gq->process();
|
||||
$db->saveServerStatusCache($ip_id,$port,$results);
|
||||
}
|
||||
|
||||
if($results['server']['gq_online'] == 1)
|
||||
{
|
||||
$status = "online";
|
||||
// Some functions to print the results
|
||||
$players = $results['server']['gq_numplayers'];
|
||||
$playersmax = $results['server']['gq_maxplayers'];
|
||||
$name = $results['server']['gq_hostname'];
|
||||
$map = preg_replace("/[^a-z0-9_]/", "_", strtolower(@(string)$results['server']['gq_mapname']));
|
||||
|
||||
//----------+ patches for voice servers (ts2, ts3, ventrilo)
|
||||
if(!$map)$map = $results['server']['gq_type'];
|
||||
if(!$players)$players = 0;
|
||||
|
||||
@$stats_players += $players; // COUNT VISIBLE NUMBER OF PLAYERS
|
||||
@$stats_maxplayers += $playersmax; // COUNT VISIBLE NUMBER OF SLOTS
|
||||
|
||||
if ( $results['server']['gq_numplayers'] > 0 )
|
||||
$player_list = print_player_list_gameq($results['server']['players'],$players,$playersmax);
|
||||
if(isset($results['gq_joinlink']) and $results['gq_joinlink'] != "")
|
||||
$address = "<a href='$results[gq_joinlink]'>$ip:$port</a>";
|
||||
elseif($server_xml->installer == 'steamcmd')
|
||||
$address = "<a href='steam://connect/$internal_query_ip:$port'>$ip:$port</a>";
|
||||
else
|
||||
$address = "$ip:$port";
|
||||
$playersList = $results['server']['players'];
|
||||
$maplocation = get_map_path($query_name,$mod,$map);
|
||||
}
|
||||
else
|
||||
$status = "half";
|
||||
}
|
||||
else
|
||||
{
|
||||
$status = "half";
|
||||
$notifications = get_lang_f('queries_disabled_by_setting_disable_queries_after',$numberservers_to_skip_query,$num_of_servers);
|
||||
}
|
||||
?>
|
||||
|
|
@ -1,500 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
namespace GameQ;
|
||||
|
||||
/**
|
||||
* Handles the core functionality for the protocols
|
||||
*
|
||||
* @SuppressWarnings(PHPMD.NumberOfChildren)
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
abstract class Protocol
|
||||
{
|
||||
|
||||
/**
|
||||
* Constants for class states
|
||||
*/
|
||||
const STATE_TESTING = 1;
|
||||
|
||||
const STATE_BETA = 2;
|
||||
|
||||
const STATE_STABLE = 3;
|
||||
|
||||
const STATE_DEPRECATED = 4;
|
||||
|
||||
/**
|
||||
* Constants for packet keys
|
||||
*/
|
||||
const PACKET_ALL = 'all'; // Some protocols allow all data to be sent back in one call.
|
||||
|
||||
const PACKET_BASIC = 'basic';
|
||||
|
||||
const PACKET_CHALLENGE = 'challenge';
|
||||
|
||||
const PACKET_CHANNELS = 'channels'; // Voice servers
|
||||
|
||||
const PACKET_DETAILS = 'details';
|
||||
|
||||
const PACKET_INFO = 'info';
|
||||
|
||||
const PACKET_PLAYERS = 'players';
|
||||
|
||||
const PACKET_STATUS = 'status';
|
||||
|
||||
const PACKET_RULES = 'rules';
|
||||
|
||||
const PACKET_VERSION = 'version';
|
||||
|
||||
/**
|
||||
* Transport constants
|
||||
*/
|
||||
const TRANSPORT_UDP = 'udp';
|
||||
|
||||
const TRANSPORT_TCP = 'tcp';
|
||||
|
||||
const TRANSPORT_SSL = 'ssl';
|
||||
|
||||
const TRANSPORT_TLS = 'tls';
|
||||
|
||||
/**
|
||||
* Short name of the protocol
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'unknown';
|
||||
|
||||
/**
|
||||
* The longer, fancier name for the protocol
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = 'unknown';
|
||||
|
||||
/**
|
||||
* The difference between the client port and query port
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 0;
|
||||
|
||||
/**
|
||||
* The transport method to use to actually send the data
|
||||
* Default is UDP
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $transport = self::TRANSPORT_UDP;
|
||||
|
||||
/**
|
||||
* The protocol type used when querying the server
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'unknown';
|
||||
|
||||
/**
|
||||
* Holds the valid packet types this protocol has available.
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [];
|
||||
|
||||
/**
|
||||
* Holds the response headers and the method to use to process them.
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $responses = [];
|
||||
|
||||
/**
|
||||
* Holds the list of methods to run when parsing the packet response(s) data. These
|
||||
* methods should provide all the return information.
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $process_methods = [];
|
||||
|
||||
/**
|
||||
* The packet responses received
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets_response = [];
|
||||
|
||||
/**
|
||||
* Holds the instance of the result class
|
||||
*
|
||||
* @type null
|
||||
*/
|
||||
protected $result = null;
|
||||
|
||||
/**
|
||||
* Options for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $options = [];
|
||||
|
||||
/**
|
||||
* Define the state of this class
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $state = self::STATE_STABLE;
|
||||
|
||||
/**
|
||||
* Holds specific normalize settings
|
||||
*
|
||||
* @todo: Remove this ugly bulk by moving specific ones to their specific game(s)
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => [
|
||||
'listenserver',
|
||||
'dedic',
|
||||
'bf2dedicated',
|
||||
'netserverdedicated',
|
||||
'bf2142dedicated',
|
||||
'dedicated',
|
||||
],
|
||||
'gametype' => ['ggametype', 'sigametype', 'matchtype'],
|
||||
'hostname' => ['svhostname', 'servername', 'siname', 'name'],
|
||||
'mapname' => ['map', 'simap'],
|
||||
'maxplayers' => ['svmaxclients', 'simaxplayers', 'maxclients', 'max_players'],
|
||||
'mod' => ['game', 'gamedir', 'gamevariant'],
|
||||
'numplayers' => ['clients', 'sinumplayers', 'num_players'],
|
||||
'password' => ['protected', 'siusepass', 'sineedpass', 'pswrd', 'gneedpass', 'auth', 'passsord'],
|
||||
],
|
||||
// Indvidual
|
||||
'player' => [
|
||||
'name' => ['nick', 'player', 'playername', 'name'],
|
||||
'kills' => ['kills'],
|
||||
'deaths' => ['deaths'],
|
||||
'score' => ['kills', 'frags', 'skill', 'score'],
|
||||
'ping' => ['ping'],
|
||||
],
|
||||
// Team
|
||||
'team' => [
|
||||
'name' => ['name', 'teamname', 'team_t'],
|
||||
'score' => ['score', 'score_t'],
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Quick join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = '';
|
||||
|
||||
/**
|
||||
* @param array $options
|
||||
*/
|
||||
public function __construct(array $options = [])
|
||||
{
|
||||
|
||||
// Set the options for this specific instance of the class
|
||||
$this->options = $options;
|
||||
}
|
||||
|
||||
/**
|
||||
* String name of this class
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function __toString()
|
||||
{
|
||||
|
||||
return $this->name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the port difference between the server's client (game) and query ports
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function portDiff()
|
||||
{
|
||||
|
||||
return $this->port_diff;
|
||||
}
|
||||
|
||||
/**
|
||||
* "Find" the query port based off of the client port and port_diff
|
||||
*
|
||||
* This method is meant to be overloaded for more complex maths or lookup tables
|
||||
*
|
||||
* @param int $clientPort
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function findQueryPort($clientPort)
|
||||
{
|
||||
|
||||
return $clientPort + $this->port_diff;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the join_link as defined by the protocol class
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function joinLink()
|
||||
{
|
||||
|
||||
return $this->join_link;
|
||||
}
|
||||
|
||||
/**
|
||||
* Short (callable) name of this class
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function name()
|
||||
{
|
||||
|
||||
return $this->name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Long name of this class
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function nameLong()
|
||||
{
|
||||
|
||||
return $this->name_long;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the status of this Protocol Class
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function state()
|
||||
{
|
||||
|
||||
return $this->state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the protocol property
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getProtocol()
|
||||
{
|
||||
|
||||
return $this->protocol;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get/set the transport type for this protocol
|
||||
*
|
||||
* @param string|null $type
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function transport($type = null)
|
||||
{
|
||||
|
||||
// Act as setter
|
||||
if (!is_null($type)) {
|
||||
$this->transport = $type;
|
||||
}
|
||||
|
||||
return $this->transport;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the options for the protocol call
|
||||
*
|
||||
* @param array $options
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function options($options = [])
|
||||
{
|
||||
|
||||
// Act as setter
|
||||
if (!empty($options)) {
|
||||
$this->options = $options;
|
||||
}
|
||||
|
||||
return $this->options;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Packet Section
|
||||
*/
|
||||
|
||||
/**
|
||||
* Return specific packet(s)
|
||||
*
|
||||
* @param array $type
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getPacket($type = [])
|
||||
{
|
||||
|
||||
$packets = [];
|
||||
|
||||
|
||||
// We want an array of packets back
|
||||
if (is_array($type) && !empty($type)) {
|
||||
// Loop the packets
|
||||
foreach ($this->packets as $packet_type => $packet_data) {
|
||||
// We want this packet
|
||||
if (in_array($packet_type, $type)) {
|
||||
$packets[$packet_type] = $packet_data;
|
||||
}
|
||||
}
|
||||
} elseif ($type == '!challenge') {
|
||||
// Loop the packets
|
||||
foreach ($this->packets as $packet_type => $packet_data) {
|
||||
// Dont want challenge packets
|
||||
if ($packet_type != self::PACKET_CHALLENGE) {
|
||||
$packets[$packet_type] = $packet_data;
|
||||
}
|
||||
}
|
||||
} elseif (is_string($type)) {
|
||||
// Return specific packet type
|
||||
$packets = $this->packets[$type];
|
||||
} else {
|
||||
// Return all packets
|
||||
$packets = $this->packets;
|
||||
}
|
||||
|
||||
// Return the packets
|
||||
return $packets;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get/set the packet response
|
||||
*
|
||||
* @param array|null $response
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function packetResponse(array $response = null)
|
||||
{
|
||||
|
||||
// Act as setter
|
||||
if (!empty($response)) {
|
||||
$this->packets_response = $response;
|
||||
}
|
||||
|
||||
return $this->packets_response;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Challenge section
|
||||
*/
|
||||
|
||||
/**
|
||||
* Determine whether or not this protocol has a challenge needed before querying
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
public function hasChallenge()
|
||||
{
|
||||
|
||||
return (isset($this->packets[self::PACKET_CHALLENGE]) && !empty($this->packets[self::PACKET_CHALLENGE]));
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the challenge response and add it to the buffer items that need it.
|
||||
* This should be overloaded by extending class
|
||||
*
|
||||
* @codeCoverageIgnore
|
||||
* @SuppressWarnings(PHPMD.UnusedFormalParameter)
|
||||
*
|
||||
* @param \GameQ\Buffer $challenge_buffer
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
public function challengeParseAndApply(Buffer $challenge_buffer)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the challenge string to all the packets that need it.
|
||||
*
|
||||
* @param string $challenge_string
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
protected function challengeApply($challenge_string)
|
||||
{
|
||||
|
||||
// Let's loop through all the packets and append the challenge where it is needed
|
||||
foreach ($this->packets as $packet_type => $packet) {
|
||||
$this->packets[$packet_type] = sprintf($packet, $challenge_string);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the normalize settings for the protocol
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getNormalize()
|
||||
{
|
||||
|
||||
return $this->normalize;
|
||||
}
|
||||
|
||||
/*
|
||||
* General
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generic method to allow protocol classes to do work right before the query is sent
|
||||
*
|
||||
* @codeCoverageIgnore
|
||||
* @SuppressWarnings(PHPMD.UnusedFormalParameter)
|
||||
*
|
||||
* @param \GameQ\Server $server
|
||||
*/
|
||||
public function beforeSend(Server $server)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Method called to process query response data. Each extending class has to have one of these functions.
|
||||
*
|
||||
* @return mixed
|
||||
*/
|
||||
abstract public function processResponse();
|
||||
}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Aa3
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Aa3 extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'aa3';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "America's Army 3";
|
||||
|
||||
/**
|
||||
* Query port = client_port + 18243
|
||||
*
|
||||
* client_port default 8777
|
||||
* query_port default 27020
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 18243;
|
||||
}
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Aapg
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Aapg extends Aa3
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'aapg';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "America's Army: Proving Grounds";
|
||||
}
|
||||
|
|
@ -1,51 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class ARK: Survival Evolved
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Arkse extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'arkse';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "ARK: Survival Evolved";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 19238
|
||||
* 27015 = 7777 + 19238
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 19238;
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Arma
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
*
|
||||
* @author Wilson Jesus <>
|
||||
*/
|
||||
class Arma extends Gamespy2
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'arma';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "ArmA Armed Assault";
|
||||
}
|
||||
|
|
@ -1,221 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
|
||||
/**
|
||||
* Class Armed Assault 3
|
||||
*
|
||||
* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
* @author Memphis017 <https://github.com/Memphis017>
|
||||
*/
|
||||
class Arma3 extends Source
|
||||
{
|
||||
// Base DLC names
|
||||
const BASE_DLC_KART = 'Karts';
|
||||
const BASE_DLC_MARKSMEN = 'Marksmen';
|
||||
const BASE_DLC_HELI = 'Helicopters';
|
||||
const BASE_DLC_CURATOR = 'Curator';
|
||||
const BASE_DLC_EXPANSION = 'Expansion';
|
||||
const BASE_DLC_JETS = 'Jets';
|
||||
const BASE_DLC_ORANGE = 'Laws of War';
|
||||
const BASE_DLC_ARGO = 'Malden';
|
||||
const BASE_DLC_TACOPS = 'Tac-Ops';
|
||||
const BASE_DLC_TANKS = 'Tanks';
|
||||
const BASE_DLC_CONTACT = 'Contact';
|
||||
const BASE_DLC_ENOCH = 'Contact (Platform)';
|
||||
|
||||
// Special
|
||||
const BASE_DLC_AOW = 'Art of War';
|
||||
|
||||
// Creator DLC names
|
||||
const CREATOR_DLC_GM = 'Global Mobilization';
|
||||
const CREATOR_DLC_VN = 'S.O.G. Prairie Fire';
|
||||
const CREATOR_DLC_CSLA = 'ČSLA - Iron Curtain';
|
||||
const CREATOR_DLC_WS = 'Western Sahara';
|
||||
|
||||
/**
|
||||
* DLC Flags/Bits as defined in the documentation.
|
||||
*
|
||||
* @see https://community.bistudio.com/wiki/Arma_3:_ServerBrowserProtocol3
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $dlcFlags = [
|
||||
0b0000000000000001 => self::BASE_DLC_KART,
|
||||
0b0000000000000010 => self::BASE_DLC_MARKSMEN,
|
||||
0b0000000000000100 => self::BASE_DLC_HELI,
|
||||
0b0000000000001000 => self::BASE_DLC_CURATOR,
|
||||
0b0000000000010000 => self::BASE_DLC_EXPANSION,
|
||||
0b0000000000100000 => self::BASE_DLC_JETS,
|
||||
0b0000000001000000 => self::BASE_DLC_ORANGE,
|
||||
0b0000000010000000 => self::BASE_DLC_ARGO,
|
||||
0b0000000100000000 => self::BASE_DLC_TACOPS,
|
||||
0b0000001000000000 => self::BASE_DLC_TANKS,
|
||||
0b0000010000000000 => self::BASE_DLC_CONTACT,
|
||||
0b0000100000000000 => self::BASE_DLC_ENOCH,
|
||||
0b0001000000000000 => self::BASE_DLC_AOW,
|
||||
0b0010000000000000 => 'Unknown',
|
||||
0b0100000000000000 => 'Unknown',
|
||||
0b1000000000000000 => 'Unknown',
|
||||
];
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'arma3';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Arma3";
|
||||
|
||||
/**
|
||||
* Query port = client_port + 1
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 1;
|
||||
|
||||
/**
|
||||
* Process the rules since Arma3 changed their response for rules
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
protected function processRules(Buffer $buffer)
|
||||
{
|
||||
// Total number of packets, burn it
|
||||
$buffer->readInt16();
|
||||
|
||||
// Will hold the data string
|
||||
$data = '';
|
||||
|
||||
// Loop until we run out of strings
|
||||
while ($buffer->getLength()) {
|
||||
// Burn the delimiters (i.e. \x01\x04\x00)
|
||||
$buffer->readString();
|
||||
|
||||
// Add the data to the string, we are reassembling it
|
||||
$data .= $buffer->readString();
|
||||
}
|
||||
|
||||
// Restore escaped sequences
|
||||
$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data);
|
||||
|
||||
// Make a new buffer with the reassembled data
|
||||
$responseBuffer = new Buffer($data);
|
||||
|
||||
// Kill the old buffer, should be empty
|
||||
unset($buffer, $data);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Get results
|
||||
$result->add('rules_protocol_version', $responseBuffer->readInt8()); // read protocol version
|
||||
$result->add('overflow', $responseBuffer->readInt8()); // Read overflow flags
|
||||
$dlcByte = $responseBuffer->readInt8(); // Grab DLC byte 1 and use it later
|
||||
$dlcByte2 = $responseBuffer->readInt8(); // Grab DLC byte 2 and use it later
|
||||
$dlcBits = ($dlcByte2 << 8) | $dlcByte; // concatenate DLC bits to 16 Bit int
|
||||
|
||||
// Grab difficulty so we can man handle it...
|
||||
$difficulty = $responseBuffer->readInt8();
|
||||
|
||||
// Process difficulty
|
||||
$result->add('3rd_person', $difficulty >> 7);
|
||||
$result->add('advanced_flight_mode', ($difficulty >> 6) & 1);
|
||||
$result->add('difficulty_ai', ($difficulty >> 3) & 3);
|
||||
$result->add('difficulty_level', $difficulty & 3);
|
||||
|
||||
unset($difficulty);
|
||||
|
||||
// Crosshair
|
||||
$result->add('crosshair', $responseBuffer->readInt8());
|
||||
|
||||
// Loop over the base DLC bits so we can pull in the info for the DLC (if enabled)
|
||||
foreach ($this->dlcFlags as $dlcFlag => $dlcName) {
|
||||
// Check that the DLC bit is enabled
|
||||
if (($dlcBits & $dlcFlag) === $dlcFlag) {
|
||||
// Add the DLC to the list
|
||||
$result->addSub('dlcs', 'name', $dlcName);
|
||||
$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32()));
|
||||
}
|
||||
}
|
||||
|
||||
// Read the mount of mods, these include DLC as well as Creator DLC and custom modifications
|
||||
$modCount = $responseBuffer->readInt8();
|
||||
|
||||
// Add mod count
|
||||
$result->add('mod_count', $modCount);
|
||||
|
||||
// Loop over the mods
|
||||
while ($modCount) {
|
||||
// Read the mods hash
|
||||
$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32()));
|
||||
|
||||
// Get the information byte containing DLC flag and steamId length
|
||||
$infoByte = $responseBuffer->readInt8();
|
||||
|
||||
// Determine isDLC by flag, first bit in upper nibble
|
||||
$result->addSub('mods', 'dlc', ($infoByte & 0b00010000) === 0b00010000);
|
||||
|
||||
// Read the steam id of the mod/CDLC (might be less than 4 bytes)
|
||||
$result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F));
|
||||
|
||||
// Read the name of the mod
|
||||
$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown');
|
||||
|
||||
--$modCount;
|
||||
}
|
||||
|
||||
// No longer needed
|
||||
unset($dlcByte, $dlcByte2, $dlcBits);
|
||||
|
||||
// Get the signatures count
|
||||
$signatureCount = $responseBuffer->readInt8();
|
||||
$result->add('signature_count', $signatureCount);
|
||||
|
||||
// Make signatures array
|
||||
$signatures = [];
|
||||
|
||||
// Loop until we run out of signatures
|
||||
for ($x = 0; $x < $signatureCount; $x++) {
|
||||
$signatures[] = $responseBuffer->readPascalString(0, true);
|
||||
}
|
||||
|
||||
// Add as a simple array
|
||||
$result->add('signatures', $signatures);
|
||||
|
||||
unset($responseBuffer, $signatureCount, $signatures, $x);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Armedassault2oa
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Armedassault2oa extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = "armedassault2oa";
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Armed Assault 2: Operation Arrowhead";
|
||||
|
||||
/**
|
||||
* Query port = client_port + 1
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 1;
|
||||
}
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Armed assault 3 dummy Protocol Class
|
||||
*
|
||||
* Added for backward compatibility, please update to class arma3
|
||||
*
|
||||
* @deprecated v3.0.10
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Armedassault3 extends Arma3
|
||||
{
|
||||
}
|
||||
|
|
@ -1,217 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
|
||||
/**
|
||||
* All-Seeing Eye Protocol class
|
||||
*
|
||||
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Ase extends Protocol
|
||||
{
|
||||
|
||||
/**
|
||||
* Array of packets we want to look up.
|
||||
* Each key should correspond to a defined method in this or a parent class
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_ALL => "s",
|
||||
];
|
||||
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'ase';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'ase';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "All-Seeing Eye";
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'gametype' => 'gametype',
|
||||
'hostname' => 'servername',
|
||||
'mapname' => 'map',
|
||||
'maxplayers' => 'max_players',
|
||||
'mod' => 'game_dir',
|
||||
'numplayers' => 'num_players',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'score' => 'score',
|
||||
'team' => 'team',
|
||||
'ping' => 'ping',
|
||||
'time' => 'time',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Process the response
|
||||
*
|
||||
* @return array
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
// Create a new buffer
|
||||
$buffer = new Buffer(implode('', $this->packets_response));
|
||||
|
||||
// Check for valid response
|
||||
if ($buffer->getLength() < 4) {
|
||||
throw new \GameQ\Exception\Protocol(sprintf('%s The response from the server was empty.', __METHOD__));
|
||||
}
|
||||
|
||||
// Read the header
|
||||
$header = $buffer->read(4);
|
||||
|
||||
// Verify header
|
||||
if ($header !== 'EYE1') {
|
||||
throw new \GameQ\Exception\Protocol(sprintf('%s The response header "%s" does not match expected "EYE1"', __METHOD__, $header));
|
||||
}
|
||||
|
||||
// Create a new result
|
||||
$result = new Result();
|
||||
|
||||
// Variables
|
||||
$result->add('gamename', $buffer->readPascalString(1, true));
|
||||
$result->add('port', $buffer->readPascalString(1, true));
|
||||
$result->add('servername', $buffer->readPascalString(1, true));
|
||||
$result->add('gametype', $buffer->readPascalString(1, true));
|
||||
$result->add('map', $buffer->readPascalString(1, true));
|
||||
$result->add('version', $buffer->readPascalString(1, true));
|
||||
$result->add('password', $buffer->readPascalString(1, true));
|
||||
$result->add('num_players', $buffer->readPascalString(1, true));
|
||||
$result->add('max_players', $buffer->readPascalString(1, true));
|
||||
$result->add('dedicated', 1);
|
||||
|
||||
// Offload the key/value pair processing
|
||||
$this->processKeyValuePairs($buffer, $result);
|
||||
|
||||
// Offload processing player and team info
|
||||
$this->processPlayersAndTeams($buffer, $result);
|
||||
|
||||
unset($buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/*
|
||||
* Internal methods
|
||||
*/
|
||||
|
||||
/**
|
||||
* Handles processing the extra key/value pairs for server settings
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
* @param \GameQ\Result $result
|
||||
*/
|
||||
protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
|
||||
{
|
||||
|
||||
// Key / value pairs
|
||||
while ($buffer->getLength()) {
|
||||
$key = $buffer->readPascalString(1, true);
|
||||
|
||||
// If we have an empty key, we've reached the end
|
||||
if (empty($key)) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Otherwise, add the pair
|
||||
$result->add(
|
||||
$key,
|
||||
$buffer->readPascalString(1, true)
|
||||
);
|
||||
}
|
||||
|
||||
unset($key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles processing the player and team data into a usable format
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
* @param \GameQ\Result $result
|
||||
*/
|
||||
protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
|
||||
{
|
||||
|
||||
// Players and team info
|
||||
while ($buffer->getLength()) {
|
||||
// Get the flags
|
||||
$flags = $buffer->readInt8();
|
||||
|
||||
// Get data according to the flags
|
||||
if ($flags & 1) {
|
||||
$result->addPlayer('name', $buffer->readPascalString(1, true));
|
||||
}
|
||||
if ($flags & 2) {
|
||||
$result->addPlayer('team', $buffer->readPascalString(1, true));
|
||||
}
|
||||
if ($flags & 4) {
|
||||
$result->addPlayer('skin', $buffer->readPascalString(1, true));
|
||||
}
|
||||
if ($flags & 8) {
|
||||
$result->addPlayer('score', $buffer->readPascalString(1, true));
|
||||
}
|
||||
if ($flags & 16) {
|
||||
$result->addPlayer('ping', $buffer->readPascalString(1, true));
|
||||
}
|
||||
if ($flags & 32) {
|
||||
$result->addPlayer('time', $buffer->readPascalString(1, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Atlas
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Wilson Jesus <>
|
||||
*/
|
||||
class Atlas extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'atlas';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Atlas";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 51800
|
||||
* 57561 = 5761 + 51800
|
||||
*
|
||||
* this is the default value for the stock game server, both ports
|
||||
* can be independently changed from the stock ones,
|
||||
* making the port_diff logic useless.
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 51800;
|
||||
}
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Avorion Protocol Class
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
*/
|
||||
class Avorion extends Source
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'avorion';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Avorion";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 1
|
||||
*
|
||||
* @type int
|
||||
* protected $port_diff = 1;
|
||||
*/
|
||||
}
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Barotrauma Protocol Class
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Jesse Lukas <eranio@g-one.org>
|
||||
*/
|
||||
class Barotrauma extends Source
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'barotrauma';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Barotrauma";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 1
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 1;
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Battalion 1944
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author TacTicToe66 <https://github.com/TacTicToe66>
|
||||
*/
|
||||
class Batt1944 extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'batt1944';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Battalion 1944";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 3
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 3;
|
||||
|
||||
/**
|
||||
* Normalize main fields
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'gametype' => 'bat_gamemode_s',
|
||||
'hostname' => 'bat_name_s',
|
||||
'mapname' => 'bat_map_s',
|
||||
'maxplayers' => 'bat_max_players_i',
|
||||
'numplayers' => 'bat_player_count_s',
|
||||
'password' => 'bat_has_password_s',
|
||||
],
|
||||
];
|
||||
}
|
||||
|
|
@ -1,88 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Battlefield 1942
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Bf1942 extends Gamespy
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'bf1942';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Battlefield 1942";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 8433
|
||||
* 23000 = 14567 + 8433
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 8433;
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = "bf1942://%s:%d";
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'gametype' => 'gametype',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'mapname',
|
||||
'maxplayers' => 'maxplayers',
|
||||
'numplayers' => 'numplayers',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'playername',
|
||||
'kills' => 'kills',
|
||||
'deaths' => 'deaths',
|
||||
'ping' => 'ping',
|
||||
'score' => 'score',
|
||||
],
|
||||
'team' => [
|
||||
'name' => 'teamname',
|
||||
],
|
||||
];
|
||||
}
|
||||
|
|
@ -1,98 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Battlefield 2
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Bf2 extends Gamespy3
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'bf2';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Battlefield 2";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 8433
|
||||
* 29900 = 16567 + 13333
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 13333;
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = "bf2://%s:%d";
|
||||
|
||||
/**
|
||||
* BF2 has a different query packet to send than "normal" Gamespy 3
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40\xFF\xFF\xFF\x01",
|
||||
];
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'gametype' => 'gametype',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'mapname',
|
||||
'maxplayers' => 'maxplayers',
|
||||
'numplayers' => 'numplayers',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'player',
|
||||
'kills' => 'score',
|
||||
'deaths' => 'deaths',
|
||||
'ping' => 'ping',
|
||||
'score' => 'score',
|
||||
],
|
||||
'team' => [
|
||||
'name' => 'team',
|
||||
'score' => 'score',
|
||||
],
|
||||
];
|
||||
}
|
||||
|
|
@ -1,348 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
|
||||
/**
|
||||
* Battlefield 3 Protocol Class
|
||||
*
|
||||
* Good place for doc status and info is http://www.fpsadmin.com/forum/showthread.php?t=24134
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Bf3 extends Protocol
|
||||
{
|
||||
|
||||
/**
|
||||
* Array of packets we want to query.
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_STATUS => "\x00\x00\x00\x21\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
|
||||
self::PACKET_VERSION => "\x00\x00\x00\x22\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
|
||||
self::PACKET_PLAYERS =>
|
||||
"\x00\x00\x00\x23\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
|
||||
];
|
||||
|
||||
/**
|
||||
* Use the response flag to figure out what method to run
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $responses = [
|
||||
1627389952 => "processDetails", // a
|
||||
1644167168 => "processVersion", // b
|
||||
1660944384 => "processPlayers", // c
|
||||
];
|
||||
|
||||
/**
|
||||
* The transport mode for this protocol is TCP
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $transport = self::TRANSPORT_TCP;
|
||||
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'bf3';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'bf3';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Battlefield 3";
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
|
||||
/**
|
||||
* query_port = client_port + 22000
|
||||
* 47200 = 25200 + 22000
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 22000;
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'map',
|
||||
'maxplayers' => 'max_players',
|
||||
'numplayers' => 'num_players',
|
||||
'password' => 'password',
|
||||
],
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'score' => 'score',
|
||||
'ping' => 'ping',
|
||||
],
|
||||
'team' => [
|
||||
'score' => 'tickets',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Process the response for the StarMade server
|
||||
*
|
||||
* @return array
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
|
||||
// Holds the results sent back
|
||||
$results = [];
|
||||
|
||||
// Holds the processed packets after having been reassembled
|
||||
$processed = [];
|
||||
|
||||
// Start up the index for the processed
|
||||
$sequence_id_last = 0;
|
||||
|
||||
foreach ($this->packets_response as $packet) {
|
||||
// Create a new buffer
|
||||
$buffer = new Buffer($packet);
|
||||
|
||||
// Each "good" packet begins with sequence_id (32-bit)
|
||||
$sequence_id = $buffer->readInt32();
|
||||
|
||||
// Sequence id is a response
|
||||
if (array_key_exists($sequence_id, $this->responses)) {
|
||||
$processed[$sequence_id] = $buffer->getBuffer();
|
||||
$sequence_id_last = $sequence_id;
|
||||
} else {
|
||||
// This is a continuation of the previous packet, reset the buffer and append
|
||||
$buffer->jumpto(0);
|
||||
|
||||
// Append
|
||||
$processed[$sequence_id_last] .= $buffer->getBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
unset($buffer, $sequence_id_last, $sequence_id);
|
||||
|
||||
// Iterate over the combined packets and do some work
|
||||
foreach ($processed as $sequence_id => $data) {
|
||||
// Create a new buffer
|
||||
$buffer = new Buffer($data);
|
||||
|
||||
// Get the length of the packet
|
||||
$packetLength = $buffer->getLength();
|
||||
|
||||
// Check to make sure the expected length matches the real length
|
||||
// Subtract 4 for the sequence_id pulled out earlier
|
||||
if ($packetLength != ($buffer->readInt32() - 4)) {
|
||||
throw new Exception(__METHOD__ . " packet length does not match expected length!");
|
||||
}
|
||||
|
||||
// Now we need to call the proper method
|
||||
$results = array_merge(
|
||||
$results,
|
||||
call_user_func_array([$this, $this->responses[$sequence_id]], [$buffer])
|
||||
);
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/*
|
||||
* Internal Methods
|
||||
*/
|
||||
|
||||
/**
|
||||
* Decode the buffer into a usable format
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function decode(Buffer $buffer)
|
||||
{
|
||||
|
||||
$items = [];
|
||||
|
||||
// Get the number of words in this buffer
|
||||
$itemCount = $buffer->readInt32();
|
||||
|
||||
// Loop over the number of items
|
||||
for ($i = 0; $i < $itemCount; $i++) {
|
||||
// Length of the string
|
||||
$buffer->readInt32();
|
||||
|
||||
// Just read the string
|
||||
$items[$i] = $buffer->readString();
|
||||
}
|
||||
|
||||
return $items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server details
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processDetails(Buffer $buffer)
|
||||
{
|
||||
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Server is always dedicated
|
||||
$result->add('dedicated', 1);
|
||||
|
||||
// These are the same no matter what mode the server is in
|
||||
$result->add('hostname', $items[1]);
|
||||
$result->add('num_players', (int)$items[2]);
|
||||
$result->add('max_players', (int)$items[3]);
|
||||
$result->add('gametype', $items[4]);
|
||||
$result->add('map', $items[5]);
|
||||
$result->add('roundsplayed', (int)$items[6]);
|
||||
$result->add('roundstotal', (int)$items[7]);
|
||||
$result->add('num_teams', (int)$items[8]);
|
||||
|
||||
// Set the current index
|
||||
$index_current = 9;
|
||||
|
||||
// Pull the team count
|
||||
$teamCount = $result->get('num_teams');
|
||||
|
||||
// Loop for the number of teams found, increment along the way
|
||||
for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
|
||||
// Shows the tickets
|
||||
$result->addTeam('tickets', $items[$index_current]);
|
||||
// We add an id so we know which team this is
|
||||
$result->addTeam('id', $id);
|
||||
}
|
||||
|
||||
// Get and set the rest of the data points.
|
||||
$result->add('targetscore', (int)$items[$index_current]);
|
||||
$result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
|
||||
$result->add('ranked', (int)$items[$index_current + 2]);
|
||||
$result->add('punkbuster', (int)$items[$index_current + 3]);
|
||||
$result->add('password', (int)$items[$index_current + 4]);
|
||||
$result->add('uptime', (int)$items[$index_current + 5]);
|
||||
$result->add('roundtime', (int)$items[$index_current + 6]);
|
||||
// Added in R9
|
||||
$result->add('ip_port', $items[$index_current + 7]);
|
||||
$result->add('punkbuster_version', $items[$index_current + 8]);
|
||||
$result->add('join_queue', (int)$items[$index_current + 9]);
|
||||
$result->add('region', $items[$index_current + 10]);
|
||||
$result->add('pingsite', $items[$index_current + 11]);
|
||||
$result->add('country', $items[$index_current + 12]);
|
||||
// Added in R29, No docs as of yet
|
||||
$result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research
|
||||
|
||||
unset($items, $index_current, $teamCount, $buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server version
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processVersion(Buffer $buffer)
|
||||
{
|
||||
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
$result->add('version', $items[2]);
|
||||
|
||||
unset($buffer, $items);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the players
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processPlayers(Buffer $buffer)
|
||||
{
|
||||
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Number of data points per player
|
||||
$numTags = $items[1];
|
||||
|
||||
// Grab the tags for each player
|
||||
$tags = array_slice($items, 2, $numTags);
|
||||
|
||||
// Get the player count
|
||||
$playerCount = $items[$numTags + 2];
|
||||
|
||||
// Iterate over the index until we run out of players
|
||||
for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) {
|
||||
// Loop over the player tags and extract the info for that tag
|
||||
foreach ($tags as $index => $tag) {
|
||||
$result->addPlayer($tag, $items[($x + $index)]);
|
||||
}
|
||||
}
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue