feat: add database-driven Steam Workshop system
- Create 3 new DB tables: workshop_game_profiles, workshop_cache, server_workshop_mods - Add WorkshopRepository (DB access layer for all 3 tables) - Add WorkshopInstaller (rsync/robocopy/custom_script copy logic, SteamCMD download via agent exec) - Add WorkshopUpdater (scheduled cache update functions grouped by agent) - Add WorkshopPreStart (pre-start mod sync helper) - Add WorkshopProfileController (admin CRUD for profiles) - Add WorkshopModController (user install/remove/toggle/load_order/sync) - Add admin views: profiles list + profile_form - Add user views: user_workshop_index + user_workshop_mods - Add cron_update.php CLI entry point (--all/--agent-id/--home-id/--profile-id/--workshop-id) - Add prestart_sync.php CLI helper for XML pre_start hook - Update workshop_admin.php to route to profile management - Update main.php to route to new mod management (legacy fallback preserved) - Update module.php with DB migration SQL and version bump to 2.1 - Update lang/en_US.php with all new strings Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/dbeebd0e-e7a5-469d-8a8c-e63193d1ebb0 Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
This commit is contained in:
parent
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17 changed files with 3007 additions and 8 deletions
497
modules/steam_workshop/lib/WorkshopInstaller.php
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497
modules/steam_workshop/lib/WorkshopInstaller.php
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<?php
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declare(strict_types=1);
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/*
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* OGP / GSP – Steam Workshop
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* WorkshopInstaller: handles mod download (via agent SteamCMD) and
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* copy/sync from agent cache to server install path.
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*
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* Template variables supported in all paths/scripts:
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* {home_id} numeric home id
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* {agent_id} numeric remote_server_id
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* {workshop_app_id} Steam app id (e.g. 221100)
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* {mod_id} Workshop mod id (numeric string)
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* {mod_title} mod title (sanitised)
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* {steamcmd_path} path to steamcmd.sh / steamcmd.exe on the agent
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* {server_path} game server home_path
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* {install_path} resolved install path for this mod
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* {cache_path} resolved cache path for this mod
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*/
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require_once __DIR__ . '/WorkshopRepository.php';
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class WorkshopInstaller
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{
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private WorkshopRepository $repo;
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private string $logDir;
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public function __construct(WorkshopRepository $repo)
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{
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$this->repo = $repo;
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$this->logDir = __DIR__ . '/../logs';
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if (!is_dir($this->logDir)) {
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mkdir($this->logDir, 0775, true);
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}
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}
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// ------------------------------------------------------------------
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// Public API
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// ------------------------------------------------------------------
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/**
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* Install a workshop mod for a game server.
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*
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* @param array $home Row from getGameHome/getUserGameHome
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* @param array $profile Row from gsp_workshop_game_profiles
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* @param string $workshopId Numeric workshop item id
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* @param string $steamCmdPath Path to steamcmd binary on the agent
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* @return array{success:bool, message:string, restart_required:bool, log:list<string>}
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*/
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public function install(
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array $home,
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array $profile,
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string $workshopId,
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string $steamCmdPath = ''
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): array {
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$log = [];
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// Validate workshop id
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$workshopId = preg_replace('/[^0-9]/', '', $workshopId) ?? '';
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if ($workshopId === '') {
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return $this->fail('Workshop ID must be numeric.', $log);
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}
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$homeId = (int)($home['home_id'] ?? 0);
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$agentId = (int)($home['remote_server_id'] ?? 0);
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$appId = (string)($profile['workshop_app_id'] ?? '');
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$osType = $this->detectOsType($home);
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if ($homeId <= 0 || $agentId <= 0 || $appId === '') {
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return $this->fail('Invalid home, agent, or app ID.', $log);
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}
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// Build template vars
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$vars = $this->buildTemplateVars($home, $profile, $workshopId, '', $steamCmdPath);
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$cachePath = $this->resolveTemplate((string)($profile['cache_path_template'] ?? ''), $vars);
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$installPath = $this->resolveTemplate((string)($profile['install_path_template'] ?? ''), $vars);
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$vars['{cache_path}'] = $cachePath;
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$vars['{install_path}'] = $installPath;
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// Build remote library
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$remote = $this->buildRemote($home);
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if ($remote === null) {
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return $this->fail('Unable to connect to agent.', $log);
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}
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// Check agent connectivity
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if ($remote->status_chk() !== 1) {
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return $this->fail('Agent is offline.', $log);
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}
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// Check cache
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$cacheEntry = $this->repo->getCacheEntry($agentId, $appId, $workshopId);
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$log[] = "Cache check: agent={$agentId} app={$appId} mod={$workshopId}";
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if ($cacheEntry === null || ($cacheEntry['status'] ?? '') !== 'cached') {
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$log[] = 'Cache MISS – triggering SteamCMD download on agent.';
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$downloadResult = $this->triggerSteamCmdDownload(
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$remote, $appId, $workshopId, $steamCmdPath, $cachePath, $log
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);
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if (!$downloadResult) {
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// Update cache status to 'missing' so the cron can retry
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$this->repo->upsertCacheEntry($agentId, $osType, $appId, $workshopId, $cachePath, 'missing');
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return $this->fail(
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'SteamCMD download failed. The mod will be retried on the next scheduled update.',
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$log
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);
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}
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$log[] = 'SteamCMD download success.';
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$this->repo->upsertCacheEntry($agentId, $osType, $appId, $workshopId, $cachePath, 'cached');
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} else {
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$log[] = 'Cache HIT – using existing cached copy.';
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}
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// Copy / sync from cache to server install path
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$syncResult = $this->syncToServer($remote, $profile, $vars, $log);
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if (!$syncResult) {
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return $this->fail('Sync from cache to server failed. Check agent logs.', $log);
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}
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// Optional install script (admin-defined only)
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$installScript = trim((string)($profile['install_script'] ?? ''));
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if ($installScript !== '') {
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$this->runInstallScript($remote, $installScript, $vars, $log);
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}
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// Record in database
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$this->repo->insertOrUpdateMod(
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$homeId, $agentId, (int)$profile['id'], $appId, $workshopId,
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$installPath, '', 0
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);
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$restartRequired = !empty($profile['requires_restart']);
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$log[] = $restartRequired ? 'Restart required after mod install.' : 'Hot-reload capable (no restart required).';
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return [
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'success' => true,
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'message' => 'Mod installed successfully.',
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'restart_required' => $restartRequired,
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'log' => $log,
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];
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}
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/**
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* Sync a single installed mod's cache into the server path.
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* Called from pre-start and from the user "Sync now" button.
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*
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* @param array $home Game home row
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* @param array $modRow Row from gsp_server_workshop_mods
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* @param array $profile Row from gsp_workshop_game_profiles
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* @return array{success:bool, changed:bool, message:string, log:list<string>}
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*/
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public function syncMod(array $home, array $modRow, array $profile): array
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{
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$log = [];
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$workshopId = (string)($modRow['workshop_id'] ?? '');
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$agentId = (int)($modRow['agent_id'] ?? 0);
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$appId = (string)($modRow['workshop_app_id'] ?? '');
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$cacheEntry = $this->repo->getCacheEntry($agentId, $appId, $workshopId);
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if ($cacheEntry === null || ($cacheEntry['status'] ?? '') !== 'cached') {
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$log[] = "Cache entry not available for mod {$workshopId} – skipping sync.";
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return ['success' => false, 'changed' => false, 'message' => 'Mod not cached yet.', 'log' => $log];
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}
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$remote = $this->buildRemote($home);
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if ($remote === null || $remote->status_chk() !== 1) {
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return ['success' => false, 'changed' => false, 'message' => 'Agent offline.', 'log' => $log];
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}
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$vars = $this->buildTemplateVars($home, $profile, $workshopId, $modRow['title'] ?? '');
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$vars['{cache_path}'] = $this->resolveTemplate((string)($profile['cache_path_template'] ?? ''), $vars);
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$vars['{install_path}'] = (string)($modRow['install_path'] ?? $this->resolveTemplate((string)($profile['install_path_template'] ?? ''), $vars));
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$changed = $this->checkNeedsSync($remote, $vars['{cache_path}'], $vars['{install_path}'], $profile, $log);
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if (!$changed) {
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$log[] = 'No changes detected – skipping sync.';
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return ['success' => true, 'changed' => false, 'message' => 'Already up to date.', 'log' => $log];
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}
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$log[] = 'Changes detected – syncing.';
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$ok = $this->syncToServer($remote, $profile, $vars, $log);
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return [
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'success' => $ok,
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'changed' => true,
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'message' => $ok ? 'Sync complete.' : 'Sync failed.',
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'log' => $log,
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];
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}
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// ------------------------------------------------------------------
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// Template resolution
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// ------------------------------------------------------------------
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/**
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* Replace template placeholders in a string.
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*
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* @param array<string,string> $vars
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*/
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public function resolveTemplate(string $template, array $vars): string
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{
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return str_replace(array_keys($vars), array_values($vars), $template);
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}
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/**
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* Build the standard template variable map for a home + profile + mod.
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*
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* @return array<string,string>
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*/
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public function buildTemplateVars(
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array $home,
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array $profile,
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string $workshopId,
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string $modTitle = '',
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string $steamCmdPath = ''
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): array {
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$serverPath = rtrim((string)($home['home_path'] ?? ''), '/');
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$safeName = preg_replace('/[^a-zA-Z0-9_\-]/', '_', $modTitle) ?? '';
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$folderNameTpl = (string)($profile['folder_name_template'] ?? '@{mod_id}');
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$folderNameVars = [
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'{mod_id}' => $workshopId,
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'{mod_title}' => $safeName,
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];
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$folderName = str_replace(array_keys($folderNameVars), array_values($folderNameVars), $folderNameTpl);
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return [
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'{home_id}' => (string)($home['home_id'] ?? ''),
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'{agent_id}' => (string)($home['remote_server_id'] ?? ''),
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'{workshop_app_id}' => (string)($profile['workshop_app_id'] ?? ''),
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'{mod_id}' => $workshopId,
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'{mod_title}' => $safeName,
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'{mod_folder}' => $folderName,
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'{steamcmd_path}' => $steamCmdPath !== '' ? $steamCmdPath : '/home/gameserver/steamcmd',
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'{server_path}' => $serverPath,
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'{install_path}' => '', // filled by caller after resolution
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'{cache_path}' => '', // filled by caller after resolution
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];
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}
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// ------------------------------------------------------------------
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// Private helpers
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// ------------------------------------------------------------------
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/** Build an OGPRemoteLibrary instance from a home row. */
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private function buildRemote(array $home): ?object
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{
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if (!class_exists('OGPRemoteLibrary')) {
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@require_once __DIR__ . '/../../../includes/lib_remote.php';
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}
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if (!class_exists('OGPRemoteLibrary')) {
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return null;
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}
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$ip = (string)($home['agent_ip'] ?? '');
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$port = (string)($home['agent_port'] ?? '');
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$key = (string)($home['encryption_key'] ?? '');
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$timeout = isset($home['timeout']) ? (int)$home['timeout'] : 30;
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if ($ip === '' || $port === '') {
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return null;
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}
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return new OGPRemoteLibrary($ip, $port, $key, $timeout);
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}
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/**
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* Trigger a SteamCMD workshop_download_item on the agent via exec().
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* Returns true on success.
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*
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* @param list<string> $log
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*/
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private function triggerSteamCmdDownload(
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object $remote,
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string $appId,
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string $workshopId,
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string $steamCmdPath,
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string $cachePath,
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array &$log
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): bool {
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if ($steamCmdPath === '') {
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$steamCmdPath = '/home/gameserver/steamcmd/steamcmd.sh';
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}
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$cmd = implode(' ', [
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escapeshellarg($steamCmdPath),
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'+login', 'anonymous',
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'+workshop_download_item', escapeshellarg($appId), escapeshellarg($workshopId),
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'validate',
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'+quit',
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]);
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$log[] = "SteamCMD start: {$cmd}";
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$this->writeLog("STEAMCMD START agent={$this->agentIdFromRemote($remote)} app={$appId} mod={$workshopId}");
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$output = $remote->exec($cmd);
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if ($output === null) {
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$log[] = 'SteamCMD: no response from agent (command may still be running).';
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$this->writeLog("STEAMCMD NO_RESPONSE app={$appId} mod={$workshopId}");
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// Treat as unknown – check file existence
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} else {
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$log[] = 'SteamCMD output: ' . substr((string)$output, 0, 500);
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}
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// Verify the download succeeded by checking for the cache path on the agent
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$exists = $remote->rfile_exists($cachePath);
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if ($exists === 1) {
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$this->writeLog("STEAMCMD SUCCESS app={$appId} mod={$workshopId} path={$cachePath}");
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return true;
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}
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$this->writeLog("STEAMCMD FAILURE app={$appId} mod={$workshopId} path={$cachePath}");
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return false;
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}
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/**
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* Check if cache path differs from install path using a dry-run compare.
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* Returns true if sync is needed.
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*
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* @param list<string> $log
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*/
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private function checkNeedsSync(
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object $remote,
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string $cachePath,
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string $installPath,
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array $profile,
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array &$log
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): bool {
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$copyMethod = (string)($profile['copy_method'] ?? 'rsync');
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$log[] = "Pre-start compare: cache={$cachePath} dest={$installPath} method={$copyMethod}";
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if ($copyMethod === 'rsync') {
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$cmd = sprintf(
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'rsync -rcn --delete %s %s 2>/dev/null; echo "EXIT:$?"',
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escapeshellarg(rtrim($cachePath, '/') . '/'),
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escapeshellarg(rtrim($installPath, '/') . '/')
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);
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$out = (string)$remote->exec($cmd);
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// If rsync dry-run produces file list output, changes exist
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$hasChanges = preg_match('/\S/', preg_replace('/EXIT:\d+\s*$/', '', $out) ?? '') === 1;
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return $hasChanges;
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}
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if ($copyMethod === 'robocopy') {
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// Robocopy /L = list only, /MIR = mirror, /NJH /NJS = no headers
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$cmd = sprintf(
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'robocopy /L /MIR /NJH /NJS %s %s',
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escapeshellarg($cachePath),
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escapeshellarg($installPath)
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);
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$out = (string)$remote->exec($cmd);
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// Exit code 0 = no changes, 1+ = changes
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return trim($out) !== '' && !preg_match('/\bNo new\b/i', $out);
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}
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// custom_script: always sync
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return true;
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}
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/**
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* Perform the actual copy/sync from cache to install path on the agent.
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*
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* @param array<string,string> $vars
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* @param list<string> $log
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*/
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private function syncToServer(
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object $remote,
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array $profile,
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array $vars,
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array &$log
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): bool {
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$copyMethod = (string)($profile['copy_method'] ?? 'rsync');
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$cachePath = $vars['{cache_path}'] ?? '';
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$installPath = $vars['{install_path}'] ?? '';
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if ($cachePath === '' || $installPath === '') {
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$log[] = 'Sync skipped: empty cache or install path.';
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return false;
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}
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$log[] = "Sync start: method={$copyMethod} cache={$cachePath} dest={$installPath}";
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$this->writeLog("COPY START method={$copyMethod} cache={$cachePath} dest={$installPath}");
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if ($copyMethod === 'rsync') {
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$cmd = sprintf(
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'mkdir -p %s && rsync -a --delete %s %s 2>&1; echo "EXIT:$?"',
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escapeshellarg($installPath),
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escapeshellarg(rtrim($cachePath, '/') . '/'),
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escapeshellarg(rtrim($installPath, '/') . '/')
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);
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} elseif ($copyMethod === 'robocopy') {
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$cmd = sprintf(
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'robocopy /MIR /NJH /NJS %s %s; echo "ROBOCOPY EXIT:$LASTEXITCODE"',
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escapeshellarg($cachePath),
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escapeshellarg($installPath)
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);
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} elseif ($copyMethod === 'custom_script') {
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$script = trim((string)($profile['install_script'] ?? ''));
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if ($script === '') {
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$log[] = 'custom_script requested but install_script is empty – falling back to rsync.';
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$cmd = sprintf(
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'mkdir -p %s && rsync -a --delete %s %s 2>&1; echo "EXIT:$?"',
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escapeshellarg($installPath),
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escapeshellarg(rtrim($cachePath, '/') . '/'),
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escapeshellarg(rtrim($installPath, '/') . '/')
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);
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} else {
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// The admin-defined script is templated; execute it via the agent exec()
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$resolvedScript = $this->resolveTemplate($script, $vars);
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$cmd = $resolvedScript . ' 2>&1; echo "EXIT:$?"';
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}
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} else {
|
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$log[] = "Unknown copy method '{$copyMethod}'.";
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return false;
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}
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|
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$out = (string)$remote->exec($cmd);
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$log[] = 'Sync output: ' . substr($out, 0, 500);
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// Check exit code hint embedded in output
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if (preg_match('/EXIT:(\d+)/', $out, $m)) {
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$code = (int)$m[1];
|
||||
// robocopy exit codes 0..7 are success/info, 8+ are errors
|
||||
if ($copyMethod === 'robocopy') {
|
||||
$ok = $code < 8;
|
||||
} else {
|
||||
$ok = $code === 0;
|
||||
}
|
||||
} else {
|
||||
$ok = true; // assume success if no code
|
||||
}
|
||||
|
||||
if ($ok) {
|
||||
$log[] = 'Sync success.';
|
||||
$this->writeLog("COPY SUCCESS cache={$cachePath} dest={$installPath}");
|
||||
} else {
|
||||
$log[] = 'Sync failed (non-zero exit).';
|
||||
$this->writeLog("COPY FAILURE cache={$cachePath} dest={$installPath}");
|
||||
}
|
||||
|
||||
return $ok;
|
||||
}
|
||||
|
||||
/**
|
||||
* Run the admin-defined install script on the agent.
|
||||
*
|
||||
* @param array<string,string> $vars
|
||||
* @param list<string> $log
|
||||
*/
|
||||
private function runInstallScript(
|
||||
object $remote,
|
||||
string $script,
|
||||
array $vars,
|
||||
array &$log
|
||||
): void {
|
||||
$resolved = $this->resolveTemplate($script, $vars);
|
||||
$log[] = 'Running install script.';
|
||||
$out = (string)$remote->exec($resolved . ' 2>&1');
|
||||
$log[] = 'Script output: ' . substr($out, 0, 500);
|
||||
$this->writeLog('SCRIPT OUTPUT: ' . substr($out, 0, 1000));
|
||||
}
|
||||
|
||||
private function detectOsType(array $home): string
|
||||
{
|
||||
$gameKey = strtolower((string)($home['game_key'] ?? ''));
|
||||
if (preg_match('/win/', $gameKey)) {
|
||||
return 'windows';
|
||||
}
|
||||
return 'linux';
|
||||
}
|
||||
|
||||
private function agentIdFromRemote(object $remote): string
|
||||
{
|
||||
// OGPRemoteLibrary stores host/port; use reflection-free fallback
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
private function writeLog(string $message): void
|
||||
{
|
||||
$file = $this->logDir . '/workshop_install.log';
|
||||
$line = '[' . date('Y-m-d H:i:s') . '] ' . $message . "\n";
|
||||
@file_put_contents($file, $line, FILE_APPEND | LOCK_EX);
|
||||
}
|
||||
|
||||
private function fail(string $message, array $log): array
|
||||
{
|
||||
$this->writeLog('FAIL: ' . $message);
|
||||
return [
|
||||
'success' => false,
|
||||
'message' => $message,
|
||||
'restart_required' => false,
|
||||
'log' => $log,
|
||||
];
|
||||
}
|
||||
}
|
||||
118
modules/steam_workshop/lib/WorkshopPreStart.php
Normal file
118
modules/steam_workshop/lib/WorkshopPreStart.php
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
<?php
|
||||
declare(strict_types=1);
|
||||
/*
|
||||
* OGP / GSP – Steam Workshop
|
||||
* WorkshopPreStart: syncs updated cached mods into the game server folder
|
||||
* before the server is launched.
|
||||
*
|
||||
* Intended to be called from the game XML <pre_start> tag or from a
|
||||
* pre-start hook in the panel.
|
||||
*
|
||||
* Design rules:
|
||||
* - Does NOT restart running servers.
|
||||
* - Only syncs if the cache differs from the installed path.
|
||||
* - Logs every check and sync attempt.
|
||||
*/
|
||||
|
||||
require_once __DIR__ . '/WorkshopRepository.php';
|
||||
require_once __DIR__ . '/WorkshopInstaller.php';
|
||||
|
||||
class WorkshopPreStart
|
||||
{
|
||||
private WorkshopRepository $repo;
|
||||
private WorkshopInstaller $installer;
|
||||
private string $logFile;
|
||||
|
||||
public function __construct(WorkshopRepository $repo, WorkshopInstaller $installer)
|
||||
{
|
||||
$this->repo = $repo;
|
||||
$this->installer = $installer;
|
||||
$logDir = __DIR__ . '/../logs';
|
||||
if (!is_dir($logDir)) {
|
||||
mkdir($logDir, 0775, true);
|
||||
}
|
||||
$this->logFile = $logDir . '/workshop_prestart.log';
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Public API
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Sync all enabled mods for the given home_id before server start.
|
||||
*
|
||||
* @param array $home Full game home row (from getGameHome / getUserGameHome)
|
||||
* @return array{synced:int, skipped:int, failed:int, log:list<string>}
|
||||
*/
|
||||
public function syncModsForHome(array $home): array
|
||||
{
|
||||
$homeId = (int)($home['home_id'] ?? 0);
|
||||
$log = [];
|
||||
$synced = 0;
|
||||
$skipped = 0;
|
||||
$failed = 0;
|
||||
|
||||
$this->log("PRE-START home={$homeId}");
|
||||
|
||||
$mods = $this->repo->listEnabledModsForHome($homeId);
|
||||
|
||||
if (empty($mods)) {
|
||||
$log[] = 'No enabled Workshop mods for this server.';
|
||||
$this->log("PRE-START home={$homeId}: no mods");
|
||||
return ['synced' => 0, 'skipped' => 0, 'failed' => 0, 'log' => $log];
|
||||
}
|
||||
|
||||
foreach ((array)$mods as $modRow) {
|
||||
$workshopId = (string)($modRow['workshop_id'] ?? '');
|
||||
$profileId = (int)($modRow['profile_id'] ?? 0);
|
||||
$log[] = "Checking mod {$workshopId} …";
|
||||
|
||||
$profile = $profileId > 0 ? $this->repo->getProfileById($profileId) : null;
|
||||
if ($profile === null) {
|
||||
$log[] = " Profile not found (profile_id={$profileId}) – skipped.";
|
||||
$this->log("PRE-START home={$homeId} mod={$workshopId}: profile missing");
|
||||
$skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
$result = $this->installer->syncMod($home, $modRow, $profile);
|
||||
|
||||
if ($result['success'] && $result['changed']) {
|
||||
$log[] = " Synced: " . ($result['message'] ?? '');
|
||||
$this->log("PRE-START home={$homeId} mod={$workshopId}: synced");
|
||||
$synced++;
|
||||
} elseif ($result['success'] && !$result['changed']) {
|
||||
$log[] = ' Already up to date – no sync needed.';
|
||||
$skipped++;
|
||||
} else {
|
||||
$log[] = " Sync failed: " . ($result['message'] ?? 'unknown error');
|
||||
$this->log("PRE-START home={$homeId} mod={$workshopId}: FAILED");
|
||||
$failed++;
|
||||
}
|
||||
|
||||
// Append sub-log
|
||||
foreach ((array)($result['log'] ?? []) as $line) {
|
||||
$log[] = ' ' . $line;
|
||||
}
|
||||
}
|
||||
|
||||
$this->log("PRE-START home={$homeId} done: synced={$synced} skipped={$skipped} failed={$failed}");
|
||||
|
||||
return [
|
||||
'synced' => $synced,
|
||||
'skipped' => $skipped,
|
||||
'failed' => $failed,
|
||||
'log' => $log,
|
||||
];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Private helpers
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
private function log(string $message): void
|
||||
{
|
||||
$line = '[' . date('Y-m-d H:i:s') . '] ' . $message . "\n";
|
||||
@file_put_contents($this->logFile, $line, FILE_APPEND | LOCK_EX);
|
||||
}
|
||||
}
|
||||
438
modules/steam_workshop/lib/WorkshopRepository.php
Normal file
438
modules/steam_workshop/lib/WorkshopRepository.php
Normal file
|
|
@ -0,0 +1,438 @@
|
|||
<?php
|
||||
declare(strict_types=1);
|
||||
/*
|
||||
* OGP / GSP – Steam Workshop
|
||||
* WorkshopRepository: database access layer for the three Workshop tables.
|
||||
*/
|
||||
|
||||
class WorkshopRepository
|
||||
{
|
||||
private OGPDatabase $db;
|
||||
private string $prefix;
|
||||
|
||||
public function __construct(OGPDatabase $db)
|
||||
{
|
||||
$this->db = $db;
|
||||
$this->prefix = $db->getTablePrefix();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Internal helpers
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
private function esc(mixed $val): string
|
||||
{
|
||||
return $this->db->realEscapeSingle((string)$val);
|
||||
}
|
||||
|
||||
/** Execute a query that returns no result set (INSERT / UPDATE / DELETE). */
|
||||
private function exec(string $sql): bool
|
||||
{
|
||||
return $this->db->query($sql) !== false;
|
||||
}
|
||||
|
||||
/** Execute a SELECT query; returns array of rows or empty array. */
|
||||
private function select(string $sql): array
|
||||
{
|
||||
$result = $this->db->resultQuery($sql);
|
||||
return is_array($result) ? $result : [];
|
||||
}
|
||||
|
||||
/** Return the first row or null. */
|
||||
private function selectOne(string $sql): ?array
|
||||
{
|
||||
$rows = $this->select($sql);
|
||||
return $rows[0] ?? null;
|
||||
}
|
||||
|
||||
private function lastInsertId(): int
|
||||
{
|
||||
$row = $this->selectOne('SELECT LAST_INSERT_ID() AS id');
|
||||
return isset($row['id']) ? (int)$row['id'] : 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// WORKSHOP GAME PROFILES
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/** @return array<int,array<string,mixed>> */
|
||||
public function listProfiles(bool $enabledOnly = false): array
|
||||
{
|
||||
$where = $enabledOnly ? ' WHERE enabled = 1' : '';
|
||||
return $this->select(
|
||||
"SELECT * FROM `{$this->prefix}workshop_game_profiles`{$where} ORDER BY game_name ASC"
|
||||
);
|
||||
}
|
||||
|
||||
public function getProfileById(int $id): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT * FROM `{$this->prefix}workshop_game_profiles` WHERE id = {$id} LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
public function getProfileByGameKey(string $gameKey): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT * FROM `{$this->prefix}workshop_game_profiles`
|
||||
WHERE game_key = '" . $this->esc($gameKey) . "' AND enabled = 1 LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
public function getProfileByAppId(string $appId): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT * FROM `{$this->prefix}workshop_game_profiles`
|
||||
WHERE workshop_app_id = '" . $this->esc($appId) . "' AND enabled = 1 LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Insert (id = 0) or update (id > 0) a Workshop game profile.
|
||||
* Returns the row id.
|
||||
*/
|
||||
public function saveProfile(array $data): int
|
||||
{
|
||||
$id = isset($data['id']) ? (int)$data['id'] : 0;
|
||||
|
||||
$gameKey = $this->esc($data['game_key'] ?? '');
|
||||
$gameName = $this->esc($data['game_name'] ?? '');
|
||||
$workshopAppId = $this->esc($data['workshop_app_id'] ?? '');
|
||||
$supportedOs = $this->esc($data['supported_os'] ?? 'linux');
|
||||
$cachePathTpl = $this->esc($data['cache_path_template'] ?? '');
|
||||
$installPathTpl = $this->esc($data['install_path_template'] ?? '');
|
||||
$folderNameTpl = $this->esc($data['folder_name_template'] ?? '@{mod_id}');
|
||||
$copyMethod = $this->esc($data['copy_method'] ?? 'rsync');
|
||||
$installScript = isset($data['install_script']) && $data['install_script'] !== '' ? "'" . $this->esc($data['install_script']) . "'" : 'NULL';
|
||||
$configFileTpl = isset($data['config_file_template']) && $data['config_file_template'] !== '' ? "'" . $this->esc($data['config_file_template']) . "'" : 'NULL';
|
||||
$launchParamTpl = isset($data['launch_param_template']) && $data['launch_param_template'] !== '' ? "'" . $this->esc($data['launch_param_template']) . "'" : 'NULL';
|
||||
$requiresRestart = empty($data['requires_restart']) ? 0 : 1;
|
||||
$enabled = isset($data['enabled']) && !$data['enabled'] ? 0 : 1;
|
||||
|
||||
if ($id > 0) {
|
||||
$this->exec(
|
||||
"UPDATE `{$this->prefix}workshop_game_profiles` SET
|
||||
game_key = '{$gameKey}',
|
||||
game_name = '{$gameName}',
|
||||
workshop_app_id = '{$workshopAppId}',
|
||||
supported_os = '{$supportedOs}',
|
||||
cache_path_template = '{$cachePathTpl}',
|
||||
install_path_template = '{$installPathTpl}',
|
||||
folder_name_template = '{$folderNameTpl}',
|
||||
copy_method = '{$copyMethod}',
|
||||
install_script = {$installScript},
|
||||
config_file_template = {$configFileTpl},
|
||||
launch_param_template = {$launchParamTpl},
|
||||
requires_restart = {$requiresRestart},
|
||||
enabled = {$enabled},
|
||||
updated_at = NOW()
|
||||
WHERE id = {$id}"
|
||||
);
|
||||
return $id;
|
||||
}
|
||||
|
||||
$this->exec(
|
||||
"INSERT INTO `{$this->prefix}workshop_game_profiles`
|
||||
(game_key, game_name, workshop_app_id, supported_os, cache_path_template,
|
||||
install_path_template, folder_name_template, copy_method, install_script,
|
||||
config_file_template, launch_param_template, requires_restart, enabled, created_at)
|
||||
VALUES
|
||||
('{$gameKey}', '{$gameName}', '{$workshopAppId}', '{$supportedOs}', '{$cachePathTpl}',
|
||||
'{$installPathTpl}', '{$folderNameTpl}', '{$copyMethod}', {$installScript},
|
||||
{$configFileTpl}, {$launchParamTpl}, {$requiresRestart}, {$enabled}, NOW())"
|
||||
);
|
||||
return $this->lastInsertId();
|
||||
}
|
||||
|
||||
public function deleteProfile(int $id): bool
|
||||
{
|
||||
return $this->exec(
|
||||
"DELETE FROM `{$this->prefix}workshop_game_profiles` WHERE id = {$id}"
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// WORKSHOP CACHE
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
public function getCacheEntry(int $agentId, string $appId, string $workshopId): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT * FROM `{$this->prefix}workshop_cache`
|
||||
WHERE agent_id = {$agentId}
|
||||
AND workshop_app_id = '" . $this->esc($appId) . "'
|
||||
AND workshop_id = '" . $this->esc($workshopId) . "'
|
||||
LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Insert or update a cache row.
|
||||
* $status: 'missing' | 'cached' | 'failed'
|
||||
*/
|
||||
public function upsertCacheEntry(
|
||||
int $agentId,
|
||||
string $osType,
|
||||
string $appId,
|
||||
string $workshopId,
|
||||
string $cachePath,
|
||||
string $status,
|
||||
?string $title = null,
|
||||
?string $error = null
|
||||
): void {
|
||||
$osType = $this->esc($osType);
|
||||
$appId = $this->esc($appId);
|
||||
$workshopId = $this->esc($workshopId);
|
||||
$cachePath = $this->esc($cachePath);
|
||||
$status = $this->esc($status);
|
||||
$titleSql = $title !== null ? "'" . $this->esc($title) . "'" : 'NULL';
|
||||
$errorSql = $error !== null ? "'" . $this->esc($error) . "'" : 'NULL';
|
||||
$updatedSql = ($status === 'cached') ? 'NOW()' : 'NULL';
|
||||
|
||||
$this->exec(
|
||||
"INSERT INTO `{$this->prefix}workshop_cache`
|
||||
(agent_id, os_type, workshop_app_id, workshop_id, title, cache_path, status, last_checked, last_updated, last_error)
|
||||
VALUES
|
||||
({$agentId}, '{$osType}', '{$appId}', '{$workshopId}', {$titleSql}, '{$cachePath}', '{$status}', NOW(), {$updatedSql}, {$errorSql})
|
||||
ON DUPLICATE KEY UPDATE
|
||||
os_type = '{$osType}',
|
||||
cache_path = '{$cachePath}',
|
||||
status = '{$status}',
|
||||
title = {$titleSql},
|
||||
last_checked = NOW(),
|
||||
last_updated = {$updatedSql},
|
||||
last_error = {$errorSql}"
|
||||
);
|
||||
}
|
||||
|
||||
/** Return all cached entries for a specific agent+appId (for the "available mods" picker). */
|
||||
public function listCacheForAgent(int $agentId, string $appId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT * FROM `{$this->prefix}workshop_cache`
|
||||
WHERE agent_id = {$agentId}
|
||||
AND workshop_app_id = '" . $this->esc($appId) . "'
|
||||
ORDER BY COALESCE(title, workshop_id) ASC"
|
||||
);
|
||||
}
|
||||
|
||||
/** Return all cache rows that should be refreshed (enabled mods installed somewhere). */
|
||||
public function listCacheEntriesForAgent(int $agentId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT DISTINCT c.*
|
||||
FROM `{$this->prefix}workshop_cache` c
|
||||
JOIN `{$this->prefix}server_workshop_mods` m
|
||||
ON m.agent_id = c.agent_id
|
||||
AND m.workshop_app_id = c.workshop_app_id
|
||||
AND m.workshop_id = c.workshop_id
|
||||
WHERE c.agent_id = {$agentId} AND m.enabled = 1"
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// SERVER WORKSHOP MODS
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
public function getServerMod(int $homeId, string $workshopId): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT * FROM `{$this->prefix}server_workshop_mods`
|
||||
WHERE home_id = {$homeId}
|
||||
AND workshop_id = '" . $this->esc($workshopId) . "'
|
||||
LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
/** @return array<int,array<string,mixed>> */
|
||||
public function listModsForHome(int $homeId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT m.*, p.game_name, p.game_key, p.requires_restart, p.copy_method
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
LEFT JOIN `{$this->prefix}workshop_game_profiles` p ON m.profile_id = p.id
|
||||
WHERE m.home_id = {$homeId}
|
||||
ORDER BY m.load_order ASC, m.installed_at ASC"
|
||||
);
|
||||
}
|
||||
|
||||
/** @return array<int,array<string,mixed>> */
|
||||
public function listEnabledModsForHome(int $homeId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT * FROM `{$this->prefix}server_workshop_mods`
|
||||
WHERE home_id = {$homeId} AND enabled = 1
|
||||
ORDER BY load_order ASC"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Insert a new mod row or update the existing one (upsert by home_id + workshop_id).
|
||||
* Returns the row id.
|
||||
*/
|
||||
public function insertOrUpdateMod(
|
||||
int $homeId,
|
||||
int $agentId,
|
||||
int $profileId,
|
||||
string $appId,
|
||||
string $workshopId,
|
||||
string $installPath,
|
||||
string $title = '',
|
||||
int $loadOrder = 0
|
||||
): int {
|
||||
$appId = $this->esc($appId);
|
||||
$workshopId = $this->esc($workshopId);
|
||||
$installPath = $this->esc($installPath);
|
||||
$title = $this->esc($title);
|
||||
|
||||
$existing = $this->getServerMod($homeId, $workshopId);
|
||||
|
||||
if ($existing !== null) {
|
||||
$this->exec(
|
||||
"UPDATE `{$this->prefix}server_workshop_mods` SET
|
||||
agent_id = {$agentId},
|
||||
profile_id = {$profileId},
|
||||
workshop_app_id = '{$appId}',
|
||||
title = '{$title}',
|
||||
install_path = '{$installPath}',
|
||||
load_order = {$loadOrder},
|
||||
enabled = 1,
|
||||
updated_at = NOW()
|
||||
WHERE home_id = {$homeId} AND workshop_id = '{$workshopId}'"
|
||||
);
|
||||
return (int)$existing['id'];
|
||||
}
|
||||
|
||||
$this->exec(
|
||||
"INSERT INTO `{$this->prefix}server_workshop_mods`
|
||||
(home_id, agent_id, profile_id, workshop_app_id, workshop_id, title, enabled, install_path, load_order, installed_at)
|
||||
VALUES
|
||||
({$homeId}, {$agentId}, {$profileId}, '{$appId}', '{$workshopId}', '{$title}', 1, '{$installPath}', {$loadOrder}, NOW())"
|
||||
);
|
||||
return $this->lastInsertId();
|
||||
}
|
||||
|
||||
public function removeMod(int $homeId, string $workshopId): bool
|
||||
{
|
||||
return $this->exec(
|
||||
"DELETE FROM `{$this->prefix}server_workshop_mods`
|
||||
WHERE home_id = {$homeId} AND workshop_id = '" . $this->esc($workshopId) . "'"
|
||||
);
|
||||
}
|
||||
|
||||
public function toggleMod(int $homeId, string $workshopId, bool $enabled): bool
|
||||
{
|
||||
$val = $enabled ? 1 : 0;
|
||||
return $this->exec(
|
||||
"UPDATE `{$this->prefix}server_workshop_mods`
|
||||
SET enabled = {$val}, updated_at = NOW()
|
||||
WHERE home_id = {$homeId} AND workshop_id = '" . $this->esc($workshopId) . "'"
|
||||
);
|
||||
}
|
||||
|
||||
public function updateLoadOrder(int $homeId, string $workshopId, int $order): bool
|
||||
{
|
||||
return $this->exec(
|
||||
"UPDATE `{$this->prefix}server_workshop_mods`
|
||||
SET load_order = {$order}, updated_at = NOW()
|
||||
WHERE home_id = {$homeId} AND workshop_id = '" . $this->esc($workshopId) . "'"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return all enabled installed mods joined with their profile data.
|
||||
* Used by the scheduled updater to know what needs refreshing.
|
||||
*
|
||||
* @return array<int,array<string,mixed>>
|
||||
*/
|
||||
public function listAllEnabledMods(): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT m.*,
|
||||
p.cache_path_template, p.install_path_template, p.folder_name_template,
|
||||
p.copy_method, p.install_script, p.config_file_template, p.launch_param_template,
|
||||
p.requires_restart
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
JOIN `{$this->prefix}workshop_game_profiles` p ON m.profile_id = p.id
|
||||
WHERE m.enabled = 1 AND p.enabled = 1
|
||||
ORDER BY m.agent_id ASC, m.workshop_app_id ASC, m.workshop_id ASC"
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Agent / remote server helpers (for WorkshopUpdater)
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
public function getPrefix(): string
|
||||
{
|
||||
return $this->prefix;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the agent connection row for a remote_server_id.
|
||||
* Returns null if not found.
|
||||
*/
|
||||
public function getAgentRow(int $agentId): ?array
|
||||
{
|
||||
return $this->selectOne(
|
||||
"SELECT remote_server_id AS agent_id, agent_ip, agent_port, encryption_key, timeout
|
||||
FROM `{$this->prefix}remote_servers`
|
||||
WHERE remote_server_id = {$agentId}
|
||||
LIMIT 1"
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Distinct Workshop ID queries (for WorkshopUpdater)
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Return distinct (agent_id, workshop_app_id, workshop_id) triplets for enabled mods.
|
||||
* Used by the updater to avoid duplicate SteamCMD calls.
|
||||
*
|
||||
* @return array<int,array<string,mixed>>
|
||||
*/
|
||||
public function listDistinctEnabledWorkshopIds(): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT DISTINCT m.agent_id, m.workshop_app_id, m.workshop_id, m.title
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
JOIN `{$this->prefix}workshop_game_profiles` p ON m.profile_id = p.id
|
||||
WHERE m.enabled = 1 AND p.enabled = 1
|
||||
ORDER BY m.agent_id ASC, m.workshop_app_id ASC"
|
||||
);
|
||||
}
|
||||
|
||||
/** Distinct (agent_id, workshop_app_id, workshop_id) for a single agent. */
|
||||
public function listDistinctEnabledWorkshopIdsForAgent(int $agentId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT DISTINCT m.agent_id, m.workshop_app_id, m.workshop_id, m.title
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
JOIN `{$this->prefix}workshop_game_profiles` p ON m.profile_id = p.id
|
||||
WHERE m.enabled = 1 AND p.enabled = 1 AND m.agent_id = {$agentId}
|
||||
ORDER BY m.workshop_app_id ASC"
|
||||
);
|
||||
}
|
||||
|
||||
/** Distinct Workshop IDs for a specific home. */
|
||||
public function listDistinctEnabledWorkshopIdsForHome(int $homeId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT DISTINCT m.agent_id, m.workshop_app_id, m.workshop_id, m.title
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
JOIN `{$this->prefix}workshop_game_profiles` p ON m.profile_id = p.id
|
||||
WHERE m.enabled = 1 AND p.enabled = 1 AND m.home_id = {$homeId}"
|
||||
);
|
||||
}
|
||||
|
||||
/** Distinct Workshop IDs for a specific profile. */
|
||||
public function listDistinctEnabledWorkshopIdsForProfile(int $profileId): array
|
||||
{
|
||||
return $this->select(
|
||||
"SELECT DISTINCT m.agent_id, m.workshop_app_id, m.workshop_id, m.title
|
||||
FROM `{$this->prefix}server_workshop_mods` m
|
||||
WHERE m.enabled = 1 AND m.profile_id = {$profileId}"
|
||||
);
|
||||
}
|
||||
}
|
||||
314
modules/steam_workshop/lib/WorkshopUpdater.php
Normal file
314
modules/steam_workshop/lib/WorkshopUpdater.php
Normal file
|
|
@ -0,0 +1,314 @@
|
|||
<?php
|
||||
declare(strict_types=1);
|
||||
/*
|
||||
* OGP / GSP – Steam Workshop
|
||||
* WorkshopUpdater: scheduled / background cache update functions.
|
||||
*
|
||||
* Design rules:
|
||||
* - Do NOT copy into running servers during a scheduled update.
|
||||
* - Do NOT restart servers automatically.
|
||||
* - Log every attempt.
|
||||
* - Group SteamCMD calls by (agent_id, workshop_app_id, workshop_id) to
|
||||
* avoid redundant downloads when multiple servers share a mod.
|
||||
*/
|
||||
|
||||
require_once __DIR__ . '/WorkshopRepository.php';
|
||||
require_once __DIR__ . '/WorkshopInstaller.php';
|
||||
|
||||
class WorkshopUpdater
|
||||
{
|
||||
private WorkshopRepository $repo;
|
||||
private WorkshopInstaller $installer;
|
||||
private string $logDir;
|
||||
private string $logFile;
|
||||
|
||||
public function __construct(WorkshopRepository $repo, WorkshopInstaller $installer)
|
||||
{
|
||||
$this->repo = $repo;
|
||||
$this->installer = $installer;
|
||||
$this->logDir = __DIR__ . '/../logs';
|
||||
$this->logFile = $this->logDir . '/workshop_update.log';
|
||||
|
||||
if (!is_dir($this->logDir)) {
|
||||
mkdir($this->logDir, 0775, true);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Public API – entry points called by cron_update.php
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Update Workshop cache for all enabled installed mods across all agents.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
public function updateAll(): array
|
||||
{
|
||||
$this->log('=== updateAll start ===');
|
||||
$rows = $this->repo->listDistinctEnabledWorkshopIds();
|
||||
$results = $this->processBatch($rows);
|
||||
$this->log('=== updateAll end: ' . count($results) . ' items processed ===');
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Workshop cache for all mods installed on a specific agent.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
public function updateWorkshopCacheForAgent(int $agentId): array
|
||||
{
|
||||
$this->log("=== updateWorkshopCacheForAgent agent={$agentId} start ===");
|
||||
$rows = $this->repo->listDistinctEnabledWorkshopIdsForAgent($agentId);
|
||||
$results = $this->processBatch($rows);
|
||||
$this->log("=== updateWorkshopCacheForAgent agent={$agentId} end ===");
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Workshop cache for all mods installed on a specific home.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
public function updateWorkshopCacheForHome(int $homeId): array
|
||||
{
|
||||
$this->log("=== updateWorkshopCacheForHome home={$homeId} start ===");
|
||||
$rows = $this->repo->listDistinctEnabledWorkshopIdsForHome($homeId);
|
||||
$results = $this->processBatch($rows);
|
||||
$this->log("=== updateWorkshopCacheForHome home={$homeId} end ===");
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Workshop cache for all mods associated with a specific profile.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
public function updateWorkshopCacheForProfile(int $profileId): array
|
||||
{
|
||||
$this->log("=== updateWorkshopCacheForProfile profile={$profileId} start ===");
|
||||
$rows = $this->repo->listDistinctEnabledWorkshopIdsForProfile($profileId);
|
||||
$results = $this->processBatch($rows);
|
||||
$this->log("=== updateWorkshopCacheForProfile profile={$profileId} end ===");
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a single Workshop mod on a specific agent.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
public function updateSingleWorkshopMod(int $agentId, string $appId, string $workshopId): array
|
||||
{
|
||||
$workshopId = preg_replace('/[^0-9]/', '', $workshopId) ?? '';
|
||||
if ($workshopId === '') {
|
||||
return ['success' => false, 'error' => 'Workshop ID must be numeric.'];
|
||||
}
|
||||
|
||||
$this->log("=== updateSingleWorkshopMod agent={$agentId} app={$appId} mod={$workshopId} ===");
|
||||
|
||||
$row = [
|
||||
'agent_id' => $agentId,
|
||||
'workshop_app_id' => $appId,
|
||||
'workshop_id' => $workshopId,
|
||||
'title' => '',
|
||||
];
|
||||
$results = $this->processBatch([$row]);
|
||||
return $results[0] ?? ['success' => false, 'error' => 'No result.'];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Internal – batch processor
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* For each (agent_id, workshop_app_id, workshop_id) triplet, run a
|
||||
* SteamCMD validate download and update the cache table.
|
||||
*
|
||||
* @param array<int,array<string,mixed>> $rows
|
||||
* @return array<int,array<string,mixed>>
|
||||
*/
|
||||
private function processBatch(array $rows): array
|
||||
{
|
||||
$results = [];
|
||||
|
||||
// Group by agent_id so we can build one connection per agent
|
||||
$grouped = [];
|
||||
foreach ($rows as $row) {
|
||||
$aid = (int)($row['agent_id'] ?? 0);
|
||||
if ($aid <= 0) {
|
||||
continue;
|
||||
}
|
||||
$grouped[$aid][] = $row;
|
||||
}
|
||||
|
||||
foreach ((array)$grouped as $agentId => $agentRows) {
|
||||
$home = $this->getAgentHome((int)$agentId);
|
||||
if ($home === null) {
|
||||
$this->log("Agent {$agentId}: cannot build remote – skipping.");
|
||||
foreach ((array)$agentRows as $row) {
|
||||
$results[] = $this->buildResult($row, false, 'Agent home not found.');
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
$remote = $this->buildRemote($home);
|
||||
if ($remote === null || $remote->status_chk() !== 1) {
|
||||
$this->log("Agent {$agentId}: offline or unreachable – skipping.");
|
||||
foreach ((array)$agentRows as $row) {
|
||||
$this->repo->upsertCacheEntry(
|
||||
(int)$agentId,
|
||||
$this->detectOsType($home),
|
||||
(string)($row['workshop_app_id'] ?? ''),
|
||||
(string)($row['workshop_id'] ?? ''),
|
||||
'',
|
||||
'failed',
|
||||
null,
|
||||
'Agent offline during scheduled update.'
|
||||
);
|
||||
$results[] = $this->buildResult($row, false, 'Agent offline.');
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
$osType = $this->detectOsType($home);
|
||||
|
||||
foreach ((array)$agentRows as $row) {
|
||||
$appId = (string)($row['workshop_app_id'] ?? '');
|
||||
$workshopId = (string)($row['workshop_id'] ?? '');
|
||||
$result = $this->runSingleUpdate($remote, (int)$agentId, $osType, $appId, $workshopId, $home);
|
||||
$results[] = $result;
|
||||
}
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Run SteamCMD workshop_download_item validate for a single mod and
|
||||
* update the cache table accordingly.
|
||||
*
|
||||
* @return array<string,mixed>
|
||||
*/
|
||||
private function runSingleUpdate(
|
||||
object $remote,
|
||||
int $agentId,
|
||||
string $osType,
|
||||
string $appId,
|
||||
string $workshopId,
|
||||
array $home
|
||||
): array {
|
||||
$this->log("Update: agent={$agentId} app={$appId} mod={$workshopId}");
|
||||
|
||||
// Build cache path from the profile (if available) or a sensible default
|
||||
$profile = $this->repo->getProfileByAppId($appId);
|
||||
$steamCmdPath = '/home/gameserver/steamcmd/steamcmd.sh';
|
||||
$cachePath = '';
|
||||
|
||||
if ($profile !== null) {
|
||||
$vars = $this->installer->buildTemplateVars($home, $profile, $workshopId, '', $steamCmdPath);
|
||||
$cachePath = $this->installer->resolveTemplate((string)($profile['cache_path_template'] ?? ''), $vars);
|
||||
$steamCmdPath = $vars['{steamcmd_path}'];
|
||||
}
|
||||
|
||||
if ($cachePath === '') {
|
||||
$cachePath = "/home/gameserver/steamcmd/steamapps/workshop/content/{$appId}/{$workshopId}";
|
||||
}
|
||||
|
||||
// Run SteamCMD with validate flag
|
||||
$cmd = implode(' ', [
|
||||
escapeshellarg($steamCmdPath),
|
||||
'+login', 'anonymous',
|
||||
'+workshop_download_item', escapeshellarg($appId), escapeshellarg($workshopId),
|
||||
'validate',
|
||||
'+quit',
|
||||
]);
|
||||
|
||||
$this->log("STEAMCMD CMD: {$cmd}");
|
||||
$output = (string)$remote->exec($cmd);
|
||||
$this->log('STEAMCMD OUTPUT: ' . substr($output, 0, 300));
|
||||
|
||||
// Verify by checking path existence
|
||||
$exists = $remote->rfile_exists($cachePath);
|
||||
$success = ($exists === 1);
|
||||
|
||||
if ($success) {
|
||||
$this->log("STEAMCMD SUCCESS app={$appId} mod={$workshopId}");
|
||||
$this->repo->upsertCacheEntry($agentId, $osType, $appId, $workshopId, $cachePath, 'cached');
|
||||
} else {
|
||||
$errorMsg = 'SteamCMD validate completed but cache path not found: ' . $cachePath;
|
||||
$this->log("STEAMCMD FAILURE app={$appId} mod={$workshopId}: {$errorMsg}");
|
||||
$this->repo->upsertCacheEntry($agentId, $osType, $appId, $workshopId, $cachePath, 'failed', null, $errorMsg);
|
||||
}
|
||||
|
||||
return $this->buildResult(
|
||||
['agent_id' => $agentId, 'workshop_app_id' => $appId, 'workshop_id' => $workshopId],
|
||||
$success,
|
||||
$success ? 'OK' : 'SteamCMD failed or cache path missing.'
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Helpers
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/** Return a minimal home-like array for a given agent so we can build a remote. */
|
||||
private function getAgentHome(int $agentId): ?array
|
||||
{
|
||||
// We just need ip/port/key/timeout for the remote library connection.
|
||||
// Query the remote_servers table directly via the repository's db.
|
||||
// Use the OGPDatabase instance stored inside WorkshopRepository.
|
||||
$prefix = $this->repo->getPrefix();
|
||||
$row = $this->repo->getAgentRow($agentId);
|
||||
return $row;
|
||||
}
|
||||
|
||||
private function buildRemote(array $home): ?object
|
||||
{
|
||||
if (!class_exists('OGPRemoteLibrary')) {
|
||||
@require_once __DIR__ . '/../../../includes/lib_remote.php';
|
||||
}
|
||||
if (!class_exists('OGPRemoteLibrary')) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$ip = (string)($home['agent_ip'] ?? '');
|
||||
$port = (string)($home['agent_port'] ?? '');
|
||||
$key = (string)($home['encryption_key'] ?? '');
|
||||
$timeout = isset($home['timeout']) ? (int)$home['timeout'] : 30;
|
||||
|
||||
if ($ip === '' || $port === '') {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new OGPRemoteLibrary($ip, $port, $key, $timeout);
|
||||
}
|
||||
|
||||
private function detectOsType(array $home): string
|
||||
{
|
||||
$gameKey = strtolower((string)($home['game_key'] ?? ''));
|
||||
if (preg_match('/win/', $gameKey)) {
|
||||
return 'windows';
|
||||
}
|
||||
return 'linux';
|
||||
}
|
||||
|
||||
/** @return array<string,mixed> */
|
||||
private function buildResult(array $row, bool $success, string $message): array
|
||||
{
|
||||
return [
|
||||
'agent_id' => $row['agent_id'] ?? 0,
|
||||
'workshop_app_id' => $row['workshop_app_id'] ?? '',
|
||||
'workshop_id' => $row['workshop_id'] ?? '',
|
||||
'success' => $success,
|
||||
'message' => $message,
|
||||
];
|
||||
}
|
||||
|
||||
private function log(string $message): void
|
||||
{
|
||||
$line = '[' . date('Y-m-d H:i:s') . '] ' . $message . "\n";
|
||||
@file_put_contents($this->logFile, $line, FILE_APPEND | LOCK_EX);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue