diff --git a/modules/billing/cart.php b/modules/billing/cart.php index fc0ca9e6..f9f0e088 100644 --- a/modules/billing/cart.php +++ b/modules/billing/cart.php @@ -3,7 +3,11 @@ * Shopping Cart - Display unpaid invoices and PayPal checkout * Standalone billing module - uses only standard PHP mysqli */ -session_start(); +// Start session using the website session name to match the rest of the site +if (session_status() === PHP_SESSION_NONE) { + session_name("gameservers_website"); + session_start(); +} require_once(__DIR__ . '/includes/config.inc.php'); require_once(__DIR__ . '/includes/login_required.php'); diff --git a/modules/billing/docs.php b/modules/billing/docs.php index eb7582b5..3b24f2c0 100644 --- a/modules/billing/docs.php +++ b/modules/billing/docs.php @@ -4,8 +4,11 @@ * Displays a list of documentation categories and allows viewing individual docs */ -// Start session for navigation state -session_start(); +// Start session using the website session name to match the rest of the site +if (session_status() === PHP_SESSION_NONE) { + session_name("gameservers_website"); + session_start(); +} // Include config require_once(__DIR__ . '/includes/config.inc.php'); diff --git a/modules/billing/docs/DOCUMENTATION_ENHANCEMENT_SUMMARY.md b/modules/billing/docs/DOCUMENTATION_ENHANCEMENT_SUMMARY.md new file mode 100644 index 00000000..23c3e20e --- /dev/null +++ b/modules/billing/docs/DOCUMENTATION_ENHANCEMENT_SUMMARY.md @@ -0,0 +1,249 @@ +# Documentation Enhancement Summary + +## Overview +This document summarizes the comprehensive enhancements made to the billing module's documentation system and session handling. + +## Issues Resolved + +### 1. Documentation Page Login Button Issue ✅ +**Problem:** Documentation page showed "Login" button even when user was logged in. +**Root Cause:** docs.php used basic `session_start()` instead of the website's session name. +**Solution:** Changed to use `gameservers_website` session name to match rest of website. + +### 2. Cart Page Display Issue ✅ +**Problem:** Cart page didn't display when clicking menu link. +**Root Cause:** cart.php also used basic `session_start()` causing session inconsistency. +**Solution:** Changed to use `gameservers_website` session name for consistency. + +### 3. Documentation Content Enhancement ✅ +**Problem:** Documentation was basic, system-specific, and not comprehensive enough for SEO. +**Solution:** Created detailed, XML-independent, general hosting guides for major games. + +## Changes Made + +### Session Fixes +**Files Modified:** +- `modules/billing/docs.php` +- `modules/billing/cart.php` + +**Change:** +```php +// OLD +session_start(); + +// NEW +if (session_status() === PHP_SESSION_NONE) { + session_name("gameservers_website"); + session_start(); +} +``` + +This ensures the documentation and cart pages use the same session as the rest of the website (login.php, menu.php, etc.), so login state is properly detected. + +### Documentation Enhancements + +#### Games Enhanced (3 of 151 total) +1. **Minecraft Java Edition** (549 lines) +2. **CS:GO & CS2** (584 lines) +3. **Rust** (455 lines) + +#### Documentation Structure (Template for All Games) +Each comprehensive guide includes: + +1. **Navigation Bar** - Quick links to all sections +2. **Quick Info Section** - Essential details at a glance: + - Default ports (game, RCON, query) + - RAM requirements (min/recommended) + - Storage requirements + - Log file locations + - Default configurations + - Protocol information + +3. **Installation & Setup** - Complete instructions: + - System requirements (CPU, RAM, storage, bandwidth) + - Linux installation steps + - Windows installation steps + - SteamCMD usage (where applicable) + - First-time setup procedures + +4. **Server Configuration** - Detailed config guides: + - All configuration files explained + - Every parameter documented + - Example configurations + - Best practices + +5. **Startup Parameters** - Complete reference: + - All command-line parameters + - Parameter breakdown and explanations + - Startup script examples (Linux & Windows) + - Advanced optimization flags + +6. **Plugins & Mods** - Enhancement guides: + - Plugin/mod platform installation + - Popular plugins/mods list with descriptions + - Installation procedures + - Configuration examples + +7. **Troubleshooting** - Common issues & solutions: + - Server won't start + - Connection issues + - Performance problems + - Error messages and fixes + - Diagnostic commands + +8. **Performance Optimization** - Tuning guides: + - Configuration optimization + - Resource management + - Automation scripts + - Monitoring tips + - Scheduled maintenance + +9. **Additional Resources** - External links: + - Official documentation + - Community resources + - Tools and utilities + - Support forums + +## Documentation Principles + +### ✅ XML-Independent +- Does NOT pull information from panel XML files +- Does NOT reference `modules/config_games/server_configs/` +- Stands alone as general game server hosting information + +### ✅ General Hosting Focus +- Written from VPS/dedicated server perspective +- Not specific to our panel system +- Applicable to any hosting environment +- User could follow these guides on any server + +### ✅ SEO-Optimized +- Comprehensive content (400-600 lines per game) +- Covers all aspects of server hosting +- Natural keyword integration +- Designed to rank in Google search results +- Goal: Become go-to resource for game server hosting + +### ✅ Professional Quality +- Clean, modern formatting +- Code examples with syntax highlighting +- Internal navigation between sections +- Consistent structure across all games +- Production-ready commands and configs + +## Benefits + +### For Users +- Complete guides for setting up game servers +- Troubleshooting help for common issues +- Performance optimization tips +- All info in one place + +### For Business +- SEO boost - comprehensive guides rank well +- Authority building - comprehensive content +- Traffic generation - users find guides via Google +- Reduced support load - self-service documentation + +### For Future Development +- Template established for remaining 148 games +- Consistent structure makes expansion easy +- Can be enhanced incrementally +- Scalable approach + +## Remaining Games (148) + +The same comprehensive template can be applied to all remaining games: +- ARK: Survival Evolved +- Valheim +- 7 Days to Die +- Team Fortress 2 +- Garry's Mod +- Terraria +- Don't Starve Together +- Project Zomboid +- Satisfactory +- V Rising +- Palworld +- And 138 more... + +## Testing Completed + +✅ PHP syntax validation - No errors +✅ CodeQL security scan - No issues +✅ Session handling verified +✅ Documentation structure validated +✅ No XML references confirmed +✅ File permissions correct + +## Implementation Notes + +### Session Name Consistency +The entire billing module now uses `gameservers_website` session name: +- login.php ✅ +- register.php ✅ +- logout.php ✅ +- menu.php ✅ +- docs.php ✅ (FIXED) +- cart.php ✅ (FIXED) +- my_account.php ✅ +- All other pages ✅ + +### Documentation File Structure +``` +docs/ +├── minecraft/ +│ ├── index.php (549 lines - comprehensive) +│ ├── index_old.php (backup) +│ ├── metadata.json +│ └── icon.png +├── csgo/ +│ ├── index.php (584 lines - comprehensive) +│ ├── index_old.php (backup) +│ ├── metadata.json +│ └── icon.jpg +├── rust/ +│ ├── index.php (455 lines - comprehensive) +│ ├── index_old.php (backup) +│ ├── metadata.json +│ └── icon.png +└── [148 other games with basic docs to be enhanced] +``` + +## Future Enhancement Ideas + +1. **Add More Games** - Apply template to remaining 148 games +2. **Video Tutorials** - Link to video guides where available +3. **Interactive Commands** - Copy-to-clipboard for commands +4. **Version History** - Track game version updates +5. **Community Contributions** - Allow user-submitted tips +6. **Search Functionality** - Cross-game documentation search +7. **Translations** - Multi-language support + +## Maintenance + +### Keeping Documentation Current +- Monitor game updates and patches +- Update documentation quarterly +- Track breaking changes in games +- Community feedback integration + +### Backup Strategy +All original documentation files are preserved as `index_old.php` in each game folder for reference and potential rollback if needed. + +## Conclusion + +The documentation system is now: +- ✅ Fully functional with correct session handling +- ✅ Comprehensive for 3 major games (Minecraft, CS:GO/CS2, Rust) +- ✅ Template-based for easy expansion to remaining games +- ✅ SEO-optimized for Google search ranking +- ✅ XML-independent and general hosting focused +- ✅ Production-ready and tested + +**Status:** Ready for review and deployment + +--- + +*Created: November 8, 2024* +*Last Updated: November 8, 2024* diff --git a/modules/billing/docs/csgo/index.php b/modules/billing/docs/csgo/index.php index f5481420..5ed2fa09 100644 --- a/modules/billing/docs/csgo/index.php +++ b/modules/billing/docs/csgo/index.php @@ -1,67 +1,584 @@ -
Counter Strike Global Offensive 128tick is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Global Offensive 128tick server.
+Counter-Strike: Global Offensive (CS:GO) and Counter-Strike 2 (CS2) are competitive tactical first-person shooters. This guide covers everything needed to host a dedicated CS:GO or CS2 server on Linux or Windows.
+Note: CS2 replaced CS:GO in September 2023. Most concepts apply to both, but CS2 uses Source 2 engine with some differences. This guide covers both versions.
+ +Not specifiedNot specified27015 (UDP)csgo/logs/ or cs2/logs/server.cfgsrcds_run (Linux) or srcds.exe (Windows)To create a Counter Strike Global Offensive 128tick server:
-After your server is created, you can configure it through the control panel:
+Servers are automatically started after creation. You can stop/start your server from the control panel.
- -Use your server's IP address and port to connect from the game client.
- -Access your server files via FTP using the credentials provided in your control panel.
- -If you need assistance with your Counter Strike Global Offensive 128tick server:
+# Install dependencies (Ubuntu/Debian)
+sudo apt update
+sudo apt install lib32gcc-s1 lib32stdc++6 steamcmd
+
+# Or manual install
+mkdir ~/steamcmd
+cd ~/steamcmd
+wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
+tar -xvzf steamcmd_linux.tar.gz
+
+
+Download SteamCMD from: SteamCMD for Windows
+ +# Run SteamCMD
+./steamcmd.sh
+
+# Login anonymously
+login anonymous
+
+# Set install directory
+force_install_dir ./csgo-server
+
+# Install CS:GO dedicated server
+app_update 740 validate
+
+# Exit
+quit
+
+
+# Run SteamCMD
+./steamcmd.sh
+
+# Login (may require Steam account with CS2)
+login anonymous
+
+# Set install directory
+force_install_dir ./cs2-server
+
+# Install CS2 dedicated server
+app_update 730 validate
+
+# Exit
+quit
+
+
+Create csgo/cfg/server.cfg or cs2/cfg/server.cfg:
// Server Information
+hostname "My CS:GO/CS2 Server"
+sv_password "" // Server password (leave blank for public)
+sv_region "1" // 0=US East, 1=US West, 2=South America, 3=Europe, etc.
+
+// RCON Configuration
+rcon_password "YourSecurePassword"
+sv_rcon_banpenalty 0
+sv_rcon_maxfailures 5
+
+// Server Settings
+sv_cheats 0
+sv_lan 0
+sv_pure 1 // File consistency checking (0=off, 1=on, 2=strict)
+sv_pure_kick_clients 1
+sv_minrate 128000
+sv_maxrate 0 // 0=unlimited
+
+// Game Settings
+mp_autoteambalance 1
+mp_limitteams 1
+mp_teamcashawards 1
+mp_playercashawards 1
+mp_maxmoney 16000
+mp_startmoney 800
+mp_buytime 90
+mp_buy_anywhere 0
+mp_freezetime 15
+mp_friendlyfire 0
+mp_c4timer 40
+mp_roundtime 5
+mp_roundtime_defuse 1.92
+mp_maxrounds 30
+mp_overtime_enable 1
+mp_overtime_maxrounds 6
+mp_overtime_startmoney 10000
+
+// Competitive Settings (5v5)
+mp_match_end_restart 1
+mp_halftime 1
+mp_warmuptime 30
+mp_do_warmup_period 1
+mp_warmup_pausetimer 1
+
+// Communication
+sv_alltalk 0
+sv_deadtalk 0
+sv_full_alltalk 0
+sv_talk_enemy_dead 1
+sv_talk_enemy_living 0
+
+// Voting
+sv_vote_issue_kick_allowed 0
+sv_vote_issue_changelevel_allowed 0
+sv_vote_issue_nextlevel_allowed 0
+
+// SourceTV (GOTV)
+tv_enable 1
+tv_delay 90
+tv_advertise_watchable 1
+tv_name "GOTV"
+tv_title "Source TV"
+tv_autorecord 1
+tv_allow_camera_man 1
+
+// Logging
+log on
+sv_logbans 1
+sv_logecho 1
+sv_logfile 1
+sv_log_onefile 0
+
+// Execute additional configs
+exec banned_user.cfg
+exec banned_ip.cfg
+
+
+mp_maxrounds 30
+mp_roundtime 1.92
+mp_roundtime_defuse 1.92
+mp_freezetime 15
+mp_buytime 90
+mp_startmoney 800
+mp_maxmoney 16000
+mp_timelimit 0
+sv_alltalk 0
+sv_talk_enemy_dead 1
+sv_deadtalk 0
+
+
+mp_maxrounds 15
+mp_roundtime 3
+mp_roundtime_defuse 3
+mp_freezetime 15
+mp_buytime 90
+mp_startmoney 1000
+mp_maxmoney 16000
+sv_alltalk 0
+mp_autoteambalance 1
+mp_limitteams 2
+
+
+List maps to rotate through:
+de_dust2
+de_mirage
+de_inferno
+de_nuke
+de_overpass
+de_vertigo
+de_ancient
+de_anubis
+
+
+#!/bin/bash
+cd /path/to/csgo-server
+./srcds_run -game csgo \
+ -console \
+ -usercon \
+ +ip 0.0.0.0 \
+ +game_type 0 \
+ +game_mode 1 \
+ +mapgroup mg_active \
+ +map de_dust2 \
+ -port 27015 \
+ +tv_port 27020 \
+ -tickrate 128 \
+ +maxplayers 10 \
+ +sv_setsteamaccount YOUR_GSLT_TOKEN
+
+
+#!/bin/bash
+cd /path/to/cs2-server
+./game/bin/linuxsteamrt64/cs2 \
+ -dedicated \
+ -console \
+ +ip 0.0.0.0 \
+ +map de_dust2 \
+ -port 27015 \
+ +maxplayers 10 \
+ +sv_setsteamaccount YOUR_GSLT_TOKEN \
+ +game_type 0 \
+ +game_mode 1
+
+
+@echo off
+cd C:\csgo-server
+srcds.exe -game csgo -console -usercon +ip 0.0.0.0 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2 -port 27015 -tickrate 128 +maxplayers 10 +sv_setsteamaccount YOUR_GSLT_TOKEN
+pause
+
+
+-game csgo - Specify game (CS:GO only, not needed for CS2)-console - Enable server console-usercon - Enable user console input+ip 0.0.0.0 - Bind to all network interfaces+game_type 0 - Classic game type+game_mode 1 - Competitive mode (0=casual, 1=competitive, 2=wingman)+mapgroup mg_active - Map group (active duty maps)+map de_dust2 - Starting map-port 27015 - Server port-tickrate 128 - Server tickrate (64 or 128, CS:GO only)+maxplayers 10 - Maximum players+sv_setsteamaccount TOKEN - Game Server Login Token (GSLT)Required for public servers to appear in server browser!
+The standard plugin framework for Source engine servers.
+ +# Both extract to csgo/ or cs2/ folder
+cd /path/to/csgo-server/csgo
+wget https://mms.alliedmods.net/mmsdrop/...
+tar -xzf mmsource-...tar.gz
+
+wget https://sm.alliedmods.net/smdrop/...
+tar -xzf sourcemod-...tar.gz
+
+ # Edit addons/sourcemod/configs/admins_simple.ini
+"STEAM_0:1:12345678" "99:z" // Your Steam ID
+
+ For practicing smokes, flashes, and aim.
+Competitive match plugin with knife rounds, veto, and more.
+Retake game mode - defenders defend bombsite, attackers retake.
+Player ranking and statistics system.
+Built into SourceMod. Access with !admin or sm_admin in chat.
# In server.cfg or startup parameters
+host_workshop_collection 123456789 // Workshop collection ID
+workshop_start_map 123456789 // Workshop map ID
+
+
+# Install 32-bit libraries
+sudo dpkg --add-architecture i386
+sudo apt update
+sudo apt install lib32gcc-s1 lib32stdc++6
+
+# CS:GO specific
+sudo apt install libsdl2-2.0-0:i386
+
+# CS2 specific
+sudo apt install libtinfo5:i386
+
+
+# Check what's using port 27015
+sudo netstat -tulpn | grep 27015
+sudo lsof -i :27015
+
+# Kill existing process or change port
+./srcds_run -game csgo -port 27016 ...
+
+
++sv_setsteamaccount YOUR_TOKENsv_lan 0 in server.cfgsudo ufw allow 27015/udp
+sudo ufw allow 27015/tcp
+sudo ufw allow 27020/udp # SourceTV
+
+ connect your.server.ip:27015top or htopsv_minrate 128000
+sv_maxrate 0 // unlimited
+
+ host_thread_mode 2
+
+ // Player client commands
+rate 786432
+cl_interp 0
+cl_interp_ratio 1
+cl_updaterate 128
+cl_cmdrate 128
+
+
+./steamcmd.sh
+login anonymous
+force_install_dir /path/to/csgo-server
+app_update 740 validate
+quit
+
+ sv_use_steam_voice 1
+sv_voiceenable 1
+
+ voice_loopback 1 // Hear yourself (testing)
+
+ +game_type 0 +game_mode 1 -tickrate 128 +maxplayers 10
+exec gamemode_competitive.cfg
+
+
++game_type 0 +game_mode 0 +maxplayers 20
+exec gamemode_casual.cfg
+
+
++game_type 1 +game_mode 2 +maxplayers 20
+mp_respawn_on_death_t 1
+mp_respawn_on_death_ct 1
+mp_respawnwavetime 3
+mp_timelimit 10
+mp_dm_bonus_length_max 30
+
+
++game_type 1 +game_mode 0 +maxplayers 12
+mp_ggprogressive_round_restart_delay 3
+mp_timelimit 20
+mp_maxrounds 3
+
+
++game_type 0 +game_mode 2 +maxplayers 4
+exec gamemode_competitive.cfg
+mp_maxrounds 16
+mp_overtime_maxrounds 4
+
+
+Download surf maps and configure:
+sv_airaccelerate 150
+sv_staminajumpcost 0
+sv_staminalandcost 0
+sv_accelerate 10
+sv_friction 4
+
+
+sv_enablebunnyhopping 1
+sv_autobunnyhopping 1
+sv_airaccelerate 1000
+sv_staminajumpcost 0
+sv_staminalandcost 0
+
+
+Use arena plugin and configure multiple arenas on one map.
+ +# Bind server to specific CPU cores
+taskset -c 0,1,2,3 ./srcds_run -game csgo ...
+
+
+# Run with higher priority
+nice -n -10 ./srcds_run -game csgo ...
+
+
+# Increase network buffers (Linux)
+sudo sysctl -w net.core.rmem_max=16777216
+sudo sysctl -w net.core.wmem_max=16777216
+sudo sysctl -w net.ipv4.tcp_rmem="4096 87380 16777216"
+sudo sysctl -w net.ipv4.tcp_wmem="4096 65536 16777216"
+
+
+#!/bin/bash
+# update_csgo.sh
+cd /home/steam/steamcmd
+./steamcmd.sh +login anonymous +force_install_dir /path/to/csgo-server +app_update 740 validate +quit
+
+# Kill and restart server
+killall -9 srcds_linux
+sleep 5
+cd /path/to/csgo-server
+./srcds_run -game csgo +map de_dust2 ...
+
+
++ Last updated: November 2024 | Covers CS:GO & CS2 +
diff --git a/modules/billing/docs/csgo/index_old.php b/modules/billing/docs/csgo/index_old.php new file mode 100644 index 00000000..f5481420 --- /dev/null +++ b/modules/billing/docs/csgo/index_old.php @@ -0,0 +1,67 @@ + +Counter Strike Global Offensive 128tick is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Global Offensive 128tick server.
+ +Not specifiedNot specifiedTo create a Counter Strike Global Offensive 128tick server:
+After your server is created, you can configure it through the control panel:
+Servers are automatically started after creation. You can stop/start your server from the control panel.
+ +Use your server's IP address and port to connect from the game client.
+ +Access your server files via FTP using the credentials provided in your control panel.
+ +If you need assistance with your Counter Strike Global Offensive 128tick server:
+Minecraft is one of the most popular sandbox games in the world. This guide will help you set up and manage your Minecraft Java Edition server.
+Minecraft Java Edition is one of the most popular sandbox games worldwide, supporting extensive multiplayer capabilities. This comprehensive guide covers everything you need to know about hosting a Minecraft server on a VPS or dedicated server.
-Once your Minecraft server is provisioned, you can connect to it using the server IP and port provided in your account dashboard.
+25565 (TCP)logs/latest.logserver.propertieseula.txt (must set eula=true)You can customize your server using the server.properties file. Common settings include:
Minecraft requires Java to run. Install the appropriate version:
+# Ubuntu/Debian - Java 17 (for MC 1.17+)
+sudo apt update
+sudo apt install openjdk-17-jre-headless
-Server Properties
-# Server name
-motd=Welcome to My Minecraft Server
+# Check Java version
+java -version
-# Game mode (survival, creative, adventure, spectator)
-gamemode=survival
-
-# Difficulty (peaceful, easy, normal, hard)
-difficulty=normal
-
-# Maximum players
-max-players=20
-
-# Enable PvP
-pvp=true
-
-# View distance (in chunks)
-view-distance=10
+# Set Java 17 as default if multiple versions installed
+sudo update-alternatives --config java
-Installing Plugins
-To add plugins to your server, you'll need to use a modified server like Spigot or Paper:
+Downloading Server Files
+Download the official Minecraft server from Minecraft.net:
+# Create server directory
+mkdir minecraft-server
+cd minecraft-server
+
+# Download server jar (replace version number with desired version)
+wget https://piston-data.mojang.com/v1/objects/[hash]/server.jar -O minecraft_server.jar
+
+# Or use curl
+curl -o minecraft_server.jar https://piston-data.mojang.com/v1/objects/[hash]/server.jar
+
+
+First-Time Setup
+# Run server once to generate files
+java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui
+
+# Accept EULA
+echo "eula=true" > eula.txt
+
+# Start server
+java -Xmx2048M -Xms2048M -jar minecraft_server.jar nogui
+
+
+Server Configuration
+
+server.properties - Essential Settings
+The server.properties file controls all server behavior:
+# Server identification
+server-name=My Minecraft Server
+motd=Welcome to My Server!
+server-port=25565
+server-ip=0.0.0.0
+
+# Gameplay settings
+gamemode=survival
+difficulty=normal
+hardcore=false
+pvp=true
+enable-command-block=false
+
+# World settings
+level-name=world
+level-seed=
+level-type=default
+generate-structures=true
+spawn-protection=16
+max-build-height=256
+view-distance=10
+simulation-distance=10
+
+# Player limits
+max-players=20
+white-list=false
+online-mode=true
+
+# Performance & resource settings
+max-tick-time=60000
+max-world-size=29999984
+network-compression-threshold=256
+spawn-npcs=true
+spawn-animals=true
+spawn-monsters=true
+
+# Query & RCON
+enable-query=true
+query.port=25565
+enable-rcon=false
+rcon.port=25575
+rcon.password=changeme
+
+# Misc
+allow-flight=false
+enforce-whitelist=false
+resource-pack=
+resource-pack-sha1=
+
+
+ops.json - Server Operators
+Grant admin privileges to players:
+[
+ {
+ "uuid": "player-uuid-here",
+ "name": "PlayerName",
+ "level": 4,
+ "bypassesPlayerLimit": true
+ }
+]
+
+Permission levels: 1 (bypass spawn protection), 2 (use cheat commands), 3 (kick/ban), 4 (full control)
+
+whitelist.json - Whitelist
+When white-list=true in server.properties:
+[
+ {
+ "uuid": "player-uuid-here",
+ "name": "PlayerName"
+ }
+]
+
+
+Startup Parameters & JVM Arguments
+
+Basic Startup Command
+java -Xmx4G -Xms4G -jar minecraft_server.jar nogui
+
+
+Recommended JVM Arguments (Aikar's Flags)
+Optimized for Minecraft server performance:
+java -Xms4G -Xmx4G -XX:+UseG1GC -XX:+ParallelRefProcEnabled \
+ -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions \
+ -XX:+DisableExplicitGC -XX:+AlwaysPreTouch \
+ -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 \
+ -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 \
+ -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 \
+ -XX:InitiatingHeapOccupancyPercent=15 \
+ -XX:G1MixedGCLiveThresholdPercent=90 \
+ -XX:G1RSetUpdatingPauseTimePercent=5 \
+ -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem \
+ -XX:MaxTenuringThreshold=1 \
+ -Dusing.aikars.flags=https://mcflags.emc.gs \
+ -Daikars.new.flags=true \
+ -jar minecraft_server.jar nogui
+
+
+Parameter Breakdown
+
+ -Xms4G - Initial heap size (4GB)
+ -Xmx4G - Maximum heap size (4GB) - should match Xms
+ -XX:+UseG1GC - Use G1 Garbage Collector (best for MC)
+ -XX:+ParallelRefProcEnabled - Parallel reference processing
+ -XX:MaxGCPauseMillis=200 - Target max GC pause time
+ -XX:+UnlockExperimentalVMOptions - Enable experimental JVM options
+ -XX:+AlwaysPreTouch - Pre-touch memory pages on startup
+ nogui - Disable graphical interface (better performance)
+
+
+Creating a Start Script
+Linux (start.sh):
+#!/bin/bash
+java -Xms4G -Xmx4G -XX:+UseG1GC -jar minecraft_server.jar nogui
+
+chmod +x start.sh
+./start.sh
+
+
+Windows (start.bat):
+@echo off
+java -Xms4G -Xmx4G -XX:+UseG1GC -jar minecraft_server.jar nogui
+pause
+
+
+Plugins, Mods & Server Software
+
+Server Software Options
+
+1. Vanilla
+
+ - Official Mojang server
+ - No plugin/mod support
+ - Best for pure vanilla experience
+ - Download: Minecraft.net
+
+
+2. Spigot
+
+ - Popular plugin platform
+ - Better performance than vanilla
+ - Large plugin ecosystem
+ - Download: SpigotMC.org
+ - Build with BuildTools or download pre-built
+
+
+3. Paper (Recommended)
+
+ - Fork of Spigot with major performance improvements
+ - Compatible with most Spigot plugins
+ - Additional bug fixes and features
+ - Download: PaperMC.io
+
+
+4. Forge
+
+ - Mod platform (not plugins)
+ - Required for most mods
+ - Download: MinecraftForge.net
+
+
+5. Fabric
+
+ - Lightweight mod platform
+ - Faster updates than Forge
+ - Download: FabricMC.net
+
+
+Essential Plugins (Spigot/Paper)
+
+EssentialsX
+Core commands and utilities for server management.
+
+ - Download: EssentialsX.net
+ - Features: /home, /spawn, /tpa, kits, warps, economy
+
+
+LuckPerms
+Advanced permission management system.
+
+ - Download: LuckPerms.net
+ - Features: Groups, permissions, prefixes, web editor
+
+
+WorldEdit & WorldGuard
+In-game world editing and region protection.
+
+ - Download: EngineHub.org
+ - WorldEdit: Bulk editing, schematics
+ - WorldGuard: Region protection, flags
+
+
+Vault
+Economy and permission API bridge.
+
+ - Required by many plugins for economy/permissions
+ - Download: SpigotMC
+
+
+Installing Plugins
+# 1. Stop server
+# 2. Download plugin .jar file
+# 3. Place in plugins/ directory
+cd plugins/
+wget https://example.com/plugin.jar
+
+# 4. Start server
+# 5. Configure in plugins/PluginName/config.yml
+
+
+Popular Mods (Forge/Fabric)
+
+ - OptiFine: Graphics and performance optimization
+ - JourneyMap: In-game mapping
+ - Biomes O' Plenty: New biomes
+ - Applied Energistics 2: Storage and automation
+ - Tinkers' Construct: Tool customization
+
+
+Troubleshooting
+
+Server Won't Start
+
+Java Not Found
+# Check if Java is installed
+java -version
+
+# If not installed, install Java (Ubuntu/Debian)
+sudo apt update
+sudo apt install openjdk-17-jre-headless
+
+
+EULA Not Accepted
+# You must agree to Minecraft EULA
+echo "eula=true" > eula.txt
+
+
+Port Already in Use
+# Check what's using port 25565
+sudo lsof -i :25565
+sudo netstat -tulpn | grep 25565
+
+# Kill process or change server-port in server.properties
+
+
+Out of Memory
+# Increase allocated RAM
+java -Xms4G -Xmx4G -jar minecraft_server.jar nogui
+
+# Or reduce if system has limited RAM
+java -Xms2G -Xmx2G -jar minecraft_server.jar nogui
+
+
+Connection Issues
+
+Can't Connect to Server
- - Download plugins from SpigotMC or Hangar
- - Upload the
.jar files to your server's plugins folder via FTP
- - Restart your server
- - Configure plugins in their respective config files in
plugins/[PluginName]/
+ - Check server is running:
ps aux | grep java
+ - Verify port is listening:
netstat -an | grep 25565
+ - Check firewall:
+
# Ubuntu/Debian (UFW)
+sudo ufw allow 25565/tcp
+sudo ufw reload
+
+# CentOS/RHEL (firewalld)
+sudo firewall-cmd --permanent --add-port=25565/tcp
+sudo firewall-cmd --reload
+
+
+ - Verify server IP: Use external IP, not 127.0.0.1
+ - Check online-mode: If cracked clients, set
online-mode=false
-Common Issues
-
-Players Can't Connect
+Connection Timed Out
- - Verify the server is running in your control panel
- - Check that you're using the correct IP address and port
- - Ensure your firewall allows Minecraft traffic on port 25565
+ - Router/NAT: Forward port 25565 to server
+ - Cloud provider: Add inbound rule for port 25565
+ - Server IP: Ensure
server-ip= is blank or 0.0.0.0
-Server Lag
-
- - Reduce view distance in
server.properties
- - Limit entity spawning with plugins like ClearLagg
- - Upgrade to a server with more RAM if needed
- - Use performance-optimized server software like Paper
-
+Performance Issues
+
+Server Lag/TPS Drop
+
+ - Check TPS:
/tps or use Spark profiler
+ - Reduce view distance: Set
view-distance=6-8
+ - Reduce simulation distance:
simulation-distance=4-6
+ - Limit entities:
+
# spigot.yml or paper.yml
+entity-activation-range:
+ animals: 16
+ monsters: 24
+ misc: 8
+
+
+ - Use Paper: Better performance than Spigot/Vanilla
+ - Pregenerate world: Use Chunky plugin to pre-generate chunks
+
+
+Memory Leaks
+# Monitor memory usage
+free -h
+top -p $(pgrep -f minecraft_server)
+
+# Restart server regularly (daily/weekly) via cron
+0 4 * * * /path/to/restart-script.sh
+
World Corruption
+
+ - Stop server immediately
+ - Backup world folder:
cp -r world/ world_backup/
+ - Use MCEdit or Amulet to repair: AmuletMC.com
+ - Restore from backup if needed
+ - Prevention: Always stop server properly, use backup plugins
+
+
+Plugin Conflicts
+
+ - Check console for errors
+ - Disable plugins one-by-one to isolate issue
+ - Update all plugins to latest versions
+ - Check plugin compatibility with server version
+
+
+Performance Optimization
+
+Server Configuration
+# server.properties
+view-distance=8
+simulation-distance=6
+network-compression-threshold=256
+entity-broadcast-range-percentage=100
+
+
+Paper Configuration
+Create/edit paper.yml or config/paper-global.yml:
+chunk-loading:
+ target-chunk-send-rate: 100.0
+ max-concurrent-sends: 2
+
+async-chunks:
+ enable: true
+ threads: -1
+
+entity-activation-range:
+ animals: 16
+ monsters: 24
+ raiders: 48
+ misc: 8
+ water: 8
+ villagers: 16
+ flying-monsters: 48
+
+tick-rates:
+ sensor:
+ villager:
+ secondarypoisensor: 80
+ behavior:
+ villager:
+ validatenearbypoi: 60
+
+
+Pregenerate World
+Use Chunky plugin to pre-generate chunks:
+# Install Chunky plugin
+# In-game or console:
+/chunky radius 5000
+/chunky world world
+/chunky start
+
+# Let it complete before opening server to players
+
+
+Backup Strategy
+#!/bin/bash
+# backup.sh - Run via cron
+DATE=$(date +%Y%m%d_%H%M%S)
+BACKUP_DIR="/backups/minecraft"
+SERVER_DIR="/home/minecraft/server"
+
+# Create backup
+tar -czf $BACKUP_DIR/world_$DATE.tar.gz -C $SERVER_DIR world/
+
+# Keep only last 7 days
+find $BACKUP_DIR -name "world_*.tar.gz" -mtime +7 -delete
+
+
+Security Best Practices
+
+Firewall Configuration
+# Only allow Minecraft port
+sudo ufw default deny incoming
+sudo ufw default allow outgoing
+sudo ufw allow 25565/tcp
+sudo ufw allow 22/tcp # SSH
+sudo ufw enable
+
+
+Whitelist
+# Enable whitelist in server.properties
+white-list=true
+
+# Add players in-game or console
+/whitelist add PlayerName
+/whitelist on
+
+
+RCON Security
+# If using RCON, use strong password
+enable-rcon=true
+rcon.password=Use_A_Very_Strong_Random_Password_Here
+rcon.port=25575
+
+# Bind to localhost only if possible
+rcon.ip=127.0.0.1
+
+
+Regular Updates
- - Always make regular backups of your world folder
- - Stop the server properly before making changes
- - Use world management plugins to prevent corruption
+ - Keep server software updated
+ - Update plugins regularly
+ - Monitor security advisories
+ - Test updates on staging server first
-Recommended Plugins
+DDoS Protection
- - EssentialsX - Core commands and features
- - WorldEdit - In-game world editing
- - LuckPerms - Advanced permission management
- - Vault - Economy and permissions API
- - WorldGuard - Region protection
+ - Use TCP SYN cookies:
echo 1 > /proc/sys/net/ipv4/tcp_syncookies
+ - Consider DDoS protection service (Cloudflare Spectrum, OVH Game, etc.)
+ - Use BungeeCord/Velocity proxy for multiple servers
+ - Implement rate limiting with iptables/fail2ban
-Further Resources
+Additional Resources
- - Minecraft Wiki - Server Properties
- - SpigotMC Community
- - PaperMC Official Site
+ - Minecraft Wiki - Server.properties
+ - SpigotMC Forums & Resources
+ - Paper Downloads & Documentation
+ - Aikar's JVM Flags
+ - Paper Documentation
+ - Minecraft Server Optimization Guide
+
+
+ Important Notes
+
+ - Always accept Mojang's EULA before running a server
+ - Make regular backups of your world data
+ - Keep server software and plugins updated
+ - Monitor server resources (CPU, RAM, disk)
+ - Join Minecraft server admin communities for support
+
+
+
+
+ Last updated: November 2024 | For Minecraft Java Edition 1.20+
+
diff --git a/modules/billing/docs/minecraft/index_old.php b/modules/billing/docs/minecraft/index_old.php
new file mode 100644
index 00000000..a409f087
--- /dev/null
+++ b/modules/billing/docs/minecraft/index_old.php
@@ -0,0 +1,91 @@
+
+Minecraft Server Guide
+
+Overview
+Minecraft is one of the most popular sandbox games in the world. This guide will help you set up and manage your Minecraft Java Edition server.
+
+Getting Started
+Once your Minecraft server is provisioned, you can connect to it using the server IP and port provided in your account dashboard.
+
+Server Details
+
+ - Default Port: 25565
+ - Protocol: TCP/UDP
+ - Supported Versions: 1.8 - Latest
+
+
+Configuration
+You can customize your server using the server.properties file. Common settings include:
+
+Server Properties
+# Server name
+motd=Welcome to My Minecraft Server
+
+# Game mode (survival, creative, adventure, spectator)
+gamemode=survival
+
+# Difficulty (peaceful, easy, normal, hard)
+difficulty=normal
+
+# Maximum players
+max-players=20
+
+# Enable PvP
+pvp=true
+
+# View distance (in chunks)
+view-distance=10
+
+
+Installing Plugins
+To add plugins to your server, you'll need to use a modified server like Spigot or Paper:
+
+ - Download plugins from SpigotMC or Hangar
+ - Upload the
.jar files to your server's plugins folder via FTP
+ - Restart your server
+ - Configure plugins in their respective config files in
plugins/[PluginName]/
+
+
+Common Issues
+
+Players Can't Connect
+
+ - Verify the server is running in your control panel
+ - Check that you're using the correct IP address and port
+ - Ensure your firewall allows Minecraft traffic on port 25565
+
+
+Server Lag
+
+ - Reduce view distance in
server.properties
+ - Limit entity spawning with plugins like ClearLagg
+ - Upgrade to a server with more RAM if needed
+ - Use performance-optimized server software like Paper
+
+
+World Corruption
+
+ - Always make regular backups of your world folder
+ - Stop the server properly before making changes
+ - Use world management plugins to prevent corruption
+
+
+Recommended Plugins
+
+ - EssentialsX - Core commands and features
+ - WorldEdit - In-game world editing
+ - LuckPerms - Advanced permission management
+ - Vault - Economy and permissions API
+ - WorldGuard - Region protection
+
+
+Further Resources
+
diff --git a/modules/billing/docs/rust/index.php b/modules/billing/docs/rust/index.php
index 003a2b9b..6243ce13 100644
--- a/modules/billing/docs/rust/index.php
+++ b/modules/billing/docs/rust/index.php
@@ -1,67 +1,455 @@
-Rust Server Guide
+
+ Navigation
+
+ Quick Info
+ Installation
+ Configuration
+ Parameters
+ Plugins & Mods
+ Troubleshooting
+ Performance
+
+
+
+Rust Server Hosting Guide
Overview
-Rust is available for hosting on our platform. This guide covers the basics of setting up and managing your Rust server.
+Rust is a popular multiplayer survival game where players gather resources, build bases, and compete for survival. This comprehensive guide covers hosting a dedicated Rust server on Linux or Windows.
+Quick Info
- Quick Info
-
- - Game Key: rust_linux64
- - Startup Command:
-batchmode +server.ip %IP% %PORT% %PLAYERS% %HOSTNAME% %IDENTITY% %WORLDSIZE% %SEED% %SALT% %TICKRATE% %MAP% %BCK% %SAVEINTERNAL% %SECURE% +rcon.ip %IP% %RCON_PORT% %RCONWEB% %CONTROL_PASSWORD% -swnet %QUERY_PORT% -logfile output.txt
- - Log File:
output.txt
- - Default Port: Not specified
- - Max Players: 500
+
+ - Default Port:
28015 (UDP)
+ - RCON Port:
28016 (TCP)
+ - Query Port:
28017 (UDP/TCP - Rust+ app)
+ - Minimum RAM: 8GB (small server)
+ - Recommended RAM: 16GB+ (medium/large servers)
+ - Storage: 20GB+ (can grow to 50GB+)
+ - App ID: 258550 (dedicated server)
+ - Max Players: Configurable (50-500+)
+ - Map Size: 3000-6000 (default 4000)
+ - Log Files:
RustDedicated_Data/output_log.txt
-Getting Started
-To create a Rust server:
-
- - Navigate to the Game Servers page
- - Find Rust in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
+Installation & Setup
-Server Configuration
-After your server is created, you can configure it through the control panel:
+System Requirements
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
+ - OS: Linux (Ubuntu 20.04+, Debian 10+) or Windows Server 2016+
+ - CPU: Quad-core 3.2GHz+ (high single-thread performance)
+ - RAM: 8GB minimum, 16GB+ recommended
+ - Storage: 20GB+ SSD (HDD not recommended)
+ - Bandwidth: 1Gbps+ recommended for 100+ players
-Common Tasks
+Installing via SteamCMD
+Download: SteamCMD Guide
-Starting Your Server
-Servers are automatically started after creation. You can stop/start your server from the control panel.
+Linux Installation
+# Install SteamCMD
+mkdir ~/steamcmd && cd ~/steamcmd
+wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
+tar -xvzf steamcmd_linux.tar.gz
-Connecting to Your Server
-Use your server's IP address and port to connect from the game client.
+# Run SteamCMD and install Rust
+./steamcmd.sh
+login anonymous
+force_install_dir /home/rust/server
+app_update 258550 validate
+quit
+
-Managing Files
-Access your server files via FTP using the credentials provided in your control panel.
+Windows Installation
+1. Download SteamCMD for Windows
+2. Extract to C:\steamcmd
+3. Run steamcmd.exe
+4. login anonymous
+5. force_install_dir C:\RustServer
+6. app_update 258550 validate
+7. quit
+
-Support
-If you need assistance with your Rust server:
+Server Configuration
+
+Basic Startup Script (Linux)
+#!/bin/bash
+# start.sh
+
+export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/rust/server/RustDedicated_Data/Plugins/x86_64
+
+cd /home/rust/server
+
+./RustDedicated -batchmode \
+ +server.ip 0.0.0.0 \
+ +server.port 28015 \
+ +server.tickrate 30 \
+ +server.hostname "My Rust Server" \
+ +server.identity "myserver" \
+ +server.maxplayers 100 \
+ +server.worldsize 4000 \
+ +server.seed 12345 \
+ +server.saveinterval 300 \
+ +server.globalchat true \
+ +server.description "Welcome to my server" \
+ +server.headerimage "https://i.imgur.com/yourimage.png" \
+ +server.url "https://yourwebsite.com" \
+ +rcon.ip 0.0.0.0 \
+ +rcon.port 28016 \
+ +rcon.password "YourSecurePassword" \
+ +rcon.web true \
+ -logfile "logs/$(date +%Y%m%d_%H%M%S).txt"
+
+
+Windows Startup (start.bat)
+@echo off
+cls
+:start
+echo Starting Rust server...
+
+RustDedicated.exe -batchmode ^
+ +server.ip 0.0.0.0 ^
+ +server.port 28015 ^
+ +server.hostname "My Rust Server" ^
+ +server.identity "myserver" ^
+ +server.maxplayers 100 ^
+ +server.worldsize 4000 ^
+ +server.saveinterval 300 ^
+ +rcon.port 28016 ^
+ +rcon.password "YourSecurePassword"
+
+goto start
+
+
+Server Identity
+Server data is stored in: server/[identity]/
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Rust community for game-specific help
+ server/myserver/cfg/ - Config files
+ server/myserver/UserPersistence/ - Player data
+ server/myserver/proceduralmap.[seed].[size].map - World file
+
+
+server.cfg
+Create server/myserver/cfg/server.cfg:
+server.hostname "My Rust Server"
+server.description "Welcome to my Rust server!"
+server.url "https://yourwebsite.com"
+server.headerimage "https://i.imgur.com/yourimage.png"
+server.identity "myserver"
+server.seed 12345
+server.worldsize 4000
+server.maxplayers 100
+server.saveinterval 300
+server.tickrate 30
+
+# Gameplay
+server.pve false
+server.radiation true
+server.stability true
+decay.scale 1.0
+
+# Performance
+server.entityrate 16
+server.planttick 60
+server.planttickscale 1
+
+# Global chat
+server.globalchat true
+server.chathistory 500
+
+# Voice chat
+voice.decay true
+
+# RCON
+rcon.password "YourSecurePassword"
+rcon.web true
+
+
+Startup Parameters Reference
+
+Essential Parameters
++server.ip "0.0.0.0" # Server IP (0.0.0.0 = all interfaces)
++server.port 28015 # Game port (UDP)
++server.hostname "Name" # Server name (appears in browser)
++server.identity "folder_name" # Server data folder name
++server.maxplayers 100 # Maximum players
++server.worldsize 4000 # Map size (1000-6000)
++server.seed 12345 # World seed (random if not set)
++server.saveinterval 300 # Autosave interval (seconds)
++server.tickrate 30 # Server tick rate (10-30)
++server.description "Text" # Server description
++server.url "https://url" # Server website
++server.headerimage "URL" # Server banner image
++rcon.ip "0.0.0.0" # RCON bind IP
++rcon.port 28016 # RCON port (TCP)
++rcon.password "password" # RCON password
++rcon.web true # Enable web/Rust+ RCON
+
+
+Gameplay Parameters
++server.pve false # PvE mode (true/false)
++server.radiation true # Radiation enabled
++server.stability true # Building stability
++server.secure true # Require VAC
+decay.scale 1.0 # Decay rate multiplier
+server.itemdespawn 180 # Item despawn time (minutes)
+
+
+Performance Parameters
++server.entityrate 16 # Entity network update rate
++fps.limit 60 # Server FPS limit
++gc.buffer 4096 # Garbage collection buffer
+server.planttick 60 # Plant growth tick rate
+server.planttickscale 1 # Plant growth speed
+
+
+Plugins & Mods (Oxide/uMod)
+
+Installing Oxide/uMod
+
+ - Download uMod: uMod.org
+ - Extract to server root directory
+ - Files go directly into
/server/ directory
+ - Restart server
+ - Plugins folder created at
oxide/plugins/
+
+
+Essential Plugins
+
+Admin Tools
+
+ - Admin Radar: ESP-style admin radar
+ - Vanish: Invisible admin mode
+ - Better Chat: Chat formatting and moderation
+ - Admin Hammer: Building modification tool
+
+
+Gameplay Enhancements
+
+ - Kits: Item kit system
+ - Teleportation: /home, /tp commands
+ - Clans: Clan/team system
+ - Economics: Server currency system
+ - Skip Night Vote: Vote to skip night
+
+
+Protection
+
+ - Anti Cheat Enhanced: Cheat detection
+ - Raid Block: Prevent offline raiding
+ - No Give: Prevent admin abuse
+
+
+Performance
+
+ - Auto Purge: Remove abandoned buildings
+ - Entity Cleanup: Remove excess entities
+
+
+Installing Plugins
+# 1. Download .cs plugin file
+# 2. Place in oxide/plugins/
+cd /home/rust/server/oxide/plugins/
+wget https://umod.org/plugins/Plugin.cs
+
+# 3. Plugin auto-loads (or use oxide.reload PluginName)
+# 4. Configure in oxide/config/PluginName.json
+
+
+Plugin Configuration
+Configs auto-generate in oxide/config/ on first load.
+# Edit config
+nano oxide/config/Kits.json
+
+# In-game or RCON
+oxide.reload Kits
+
+
+Troubleshooting
+
+Server Won't Start
+
+Missing Libraries (Linux)
+# Install required libraries
+sudo apt update
+sudo apt install lib32gcc-s1 libcurl4-gnutls-dev:i386
+
+# If still issues
+sudo apt install lib32stdc++6 libc6-i386
+
+
+Port Already in Use
+# Check ports
+sudo netstat -tulpn | grep 28015
+sudo lsof -i :28015
+
+# Kill process or change port
++server.port 28016 +rcon.port 28017
+
+
+Permission Denied (Linux)
+chmod +x RustDedicated
+chmod +x start.sh
+
+
+Server Not in Browser
+
+ - Check firewall:
+
sudo ufw allow 28015/udp
+sudo ufw allow 28016/tcp
+sudo ufw allow 28017/tcp
+
+
+ - Verify ports open:
netstat -tulpn | grep Rust
+ - Wait 5-10 minutes: Can take time to appear
+ - Direct connect: Press F1, type
client.connect your.ip:28015
+
+
+High RAM Usage
+
+ - Reduce worldsize:
+server.worldsize 3000
+ - Lower max players:
+server.maxplayers 50
+ - Increase saveinterval:
+server.saveinterval 600
+ - Use Auto Purge plugin
+ - Regular wipes: Restart with fresh map weekly/monthly
+
+
+Lag/Low FPS
+
+ - Reduce entity count: Use Entity Cleanup plugin
+ - Lower tickrate:
+server.tickrate 20 (default 30)
+ - Increase planttick:
server.planttick 120
+ - Monitor with:
perf 1 in console
+ - Upgrade hardware: Rust is resource-intensive
+
+
+Map Wipe
+# Stop server
+# Delete map file
+rm server/myserver/proceduralmap.*
+
+# Change seed (optional)
++server.seed 54321
+
+# Start server (generates new map)
+./start.sh
+
+
+Blueprint Wipe
+# Stop server
+# Delete blueprint data
+rm -rf server/myserver/UserPersistence/
+
+# Start server
+./start.sh
+
+
+Performance Optimization
+
+Server Configuration
+server.tickrate 25 # Lower = better performance
+server.entityrate 12 # Lower = less bandwidth
+server.planttick 90 # Higher = less CPU usage
+fps.limit 60 # Limit server FPS
+gc.buffer 4096 # Garbage collection
+
+
+Map Size vs Performance
+
+ - 3000: Small, 50-75 players, 8GB RAM
+ - 4000: Medium, 100-150 players, 12GB RAM
+ - 5000: Large, 200+ players, 16GB+ RAM
+ - 6000: Huge, 300+ players, 24GB+ RAM
+
+
+Scheduled Tasks
+#!/bin/bash
+# Auto-restart script with backup
+
+# Backup
+tar -czf backup_$(date +%Y%m%d).tar.gz server/myserver/
+
+# Stop server
+killall RustDedicated
+sleep 10
+
+# Update server
+cd ~/steamcmd
+./steamcmd.sh +login anonymous +force_install_dir /home/rust/server +app_update 258550 +quit
+
+# Start server
+cd /home/rust/server
+./start.sh
+
+
+Crontab Auto-Restart
+# Edit crontab
+crontab -e
+
+# Restart daily at 6 AM
+0 6 * * * /home/rust/restart.sh
+
+# Save weekly at Sunday 5 AM
+0 5 * * 0 tar -czf /backups/rust_$(date +\%Y\%m\%d).tar.gz /home/rust/server/myserver/
+
+
+RCON Management
+
+RCON Tools
+
+ - RustAdmin: RustAdmin.com
+ - RCONc: Web-based RCON
+ - Rust+: Official mobile app (requires +rcon.web true)
+
+
+Common RCON Commands
+# Player management
+kick "PlayerName" "Reason"
+ban "PlayerName" "Reason"
+banid "SteamID64"
+unban "SteamID64"
+listid # List banned IDs
+status # Show connected players
+
+# Server management
+save # Manual save
+server.writecfg # Save config
+server.stop # Stop server
+server.restart # Restart server
+oxide.reload PluginName # Reload plugin
+
+# Game settings
+env.time 12 # Set time (0-24)
+weather.rain 0 # Stop rain
+airdrop.min_players 0 # Always allow airdrops
+
+
+Additional Resources
+
+ - Official Rust Wiki
+ - uMod Documentation
+ - Corrosion Hour (Community & Guides)
+ - Rustafied (News & Updates)
+ - Rust Server Admin Discord
- Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
+ ⚠️ Important Notes
+
+ - Rust servers require significant resources (8GB+ RAM minimum)
+ - Regular map wipes recommended (weekly/monthly)
+ - Keep server updated via SteamCMD
+ - Use strong RCON password
+ - Monitor server performance regularly
+ - Backup server data before updates
-
\ No newline at end of file
+
+
+
+ Last updated: November 2024
+
diff --git a/modules/billing/docs/rust/index_old.php b/modules/billing/docs/rust/index_old.php
new file mode 100644
index 00000000..003a2b9b
--- /dev/null
+++ b/modules/billing/docs/rust/index_old.php
@@ -0,0 +1,67 @@
+
+Rust Server Guide
+
+Overview
+Rust is available for hosting on our platform. This guide covers the basics of setting up and managing your Rust server.
+
+
+ Quick Info
+
+ - Game Key: rust_linux64
+ - Startup Command:
-batchmode +server.ip %IP% %PORT% %PLAYERS% %HOSTNAME% %IDENTITY% %WORLDSIZE% %SEED% %SALT% %TICKRATE% %MAP% %BCK% %SAVEINTERNAL% %SECURE% +rcon.ip %IP% %RCON_PORT% %RCONWEB% %CONTROL_PASSWORD% -swnet %QUERY_PORT% -logfile output.txt
+ - Log File:
output.txt
+ - Default Port: Not specified
+ - Max Players: 500
+
+
+
+Getting Started
+To create a Rust server:
+
+ - Navigate to the Game Servers page
+ - Find Rust in the list
+ - Select your preferred configuration (slots, duration, etc.)
+ - Add to cart and complete checkout
+ - Your server will be automatically provisioned within minutes
+
+
+Server Configuration
+After your server is created, you can configure it through the control panel:
+
+ - Server settings and parameters
+ - Player slots and limits
+ - RCON/remote control access
+ - FTP file access
+
+
+Common Tasks
+
+Starting Your Server
+Servers are automatically started after creation. You can stop/start your server from the control panel.
+
+Connecting to Your Server
+Use your server's IP address and port to connect from the game client.
+
+Managing Files
+Access your server files via FTP using the credentials provided in your control panel.
+
+Support
+If you need assistance with your Rust server:
+
+ - Check our Common Issues guide
+ - Contact support through your account dashboard
+ - Visit the official Rust community for game-specific help
+
+
+
+ Important Notes
+
+ - Always keep your server updated to the latest version
+ - Make regular backups of your server configuration
+ - Review and follow the game's End User License Agreement (EULA)
+
+
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