removed docs_old

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Frank Harris 2025-11-10 13:07:44 -05:00
parent b2a99aa2c5
commit a908ef893e
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<?php
// docs.php — simple gallery to view or download your PDFs
$docs = [
[
'key' => 'sales',
'title' => 'Sales & Onboarding Playbook',
'desc' => 'Messaging, ICPs, demo flow, onboarding runbook, SLAs.',
],
[
'key' => 'security',
'title' => 'Security & Compliance Playbook',
'desc' => 'Hygiene checklist, patching cadence, backups, incident response.',
],
[
'key' => 'investor',
'title' => 'Investor One-Pager',
'desc' => 'Market, product, traction, roadmap, team, basic financials.',
],
];
?>
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Playbooks</title>
<meta name="viewport" content="width=device-width,initial-scale=1">
<style>
:root { --bg:#0f172a; --card:#111827; --ink:#e5e7eb; --ink-dim:#9ca3af; --accent:#22d3ee; }
*{box-sizing:border-box} body{margin:0;background:var(--bg);color:var(--ink);font:16px/1.5 system-ui, -apple-system, Segoe UI, Roboto, Arial}
.wrap{max-width:1100px;margin:40px auto;padding:0 16px}
h1{font-size:28px;margin:0 0 18px}
p.lead{color:var(--ink-dim);margin:0 0 26px}
.grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(280px,1fr));gap:16px}
.card{background:var(--card);border:1px solid #1f2937;border-radius:14px;padding:16px}
.card h3{margin:0 0 6px;font-size:18px}
.card p{margin:0 0 12px;color:var(--ink-dim)}
.btns{display:flex;gap:8px;flex-wrap:wrap}
.btn{appearance:none;border:1px solid #334155;border-radius:10px;padding:9px 12px;cursor:pointer;background:#0b1220;color:var(--ink);}
.btn:hover{border-color:var(--accent)}
.viewer{margin-top:12px;display:none}
.viewer iframe{width:100%;height:680px;border:1px solid #1f2937;border-radius:12px;background:#0b1220}
.footer{margin:36px 0 12px;color:var(--ink-dim);font-size:14px}
a{color:var(--accent);text-decoration:none} a:hover{text-decoration:underline}
.embed-snippet{margin-top:32px;background:#0b1220;border:1px solid #1f2937;border-radius:12px;padding:14px;color:#cbd5e1;overflow:auto}
code{font-family:ui-monospace,SFMono-Regular,Menlo,Consolas,monospace;font-size:13px}
</style>
</head>
<body>
<div class="wrap">
<h1>Playbooks</h1>
<p class="lead">View inline or download. You can also copy an embed snippet for any page on your site.</p>
<div class="grid">
<?php foreach ($docs as $doc):
$key = htmlspecialchars($doc['key'], ENT_QUOTES, 'UTF-8');
$title = htmlspecialchars($doc['title'], ENT_QUOTES, 'UTF-8');
$desc = htmlspecialchars($doc['desc'], ENT_QUOTES, 'UTF-8');
$viewerId = "viewer-" . $key;
$src = "serve.php?doc=" . rawurlencode($key); // inline by default
$dl = "serve.php?doc=" . rawurlencode($key) . "&download=1";
?>
<div class="card" id="card-<?= $key ?>">
<h3><?= $title ?></h3>
<p><?= $desc ?></p>
<div class="btns">
<button class="btn" onclick="toggleViewer('<?= $viewerId ?>','<?= $src ?>')">View inline</button>
<a class="btn" href="<?= $dl ?>">Download</a>
<button class="btn" onclick="copyEmbed('<?= htmlspecialchars('<iframe src=\"' . $src . '\" width=\"100%\" height=\"720\" style=\"border:1px solid #ddd;border-radius:12px\"></iframe>') ?>')">Copy embed</button>
</div>
<div class="viewer" id="<?= $viewerId ?>">
<iframe loading="lazy" title="<?= $title ?>"></iframe>
</div>
</div>
<?php endforeach; ?>
</div>
<div class="embed-snippet">
<strong>Generic embed snippet (replace <code>doc=</code> value):</strong>
<pre><code>&lt;iframe src="/serve.php?doc=sales" width="100%" height="720" class="doc-iframe"&gt;&lt;/iframe&gt;</code></pre>
</div>
<p class="footer">Tip: You can place <code>serve.php</code> and <code>docs.php</code> anywhere; just keep the whitelist in <code>serve.php</code> updated to match your files.</p>
</div>
<script>
function toggleViewer(id, src){
const el = document.getElementById(id);
const frame = el.querySelector('iframe');
if (el.style.display === 'block') { el.style.display = 'none'; return; }
if (!frame.getAttribute('src')) frame.setAttribute('src', src);
el.style.display = 'block';
el.scrollIntoView({behavior:'smooth', block:'start'});
}
async function copyEmbed(html){
try {
await navigator.clipboard.writeText(html.replace(/&quot;/g,'"'));
alert('Embed code copied to clipboard!');
} catch(e) {
prompt('Copy embed HTML:', html.replace(/&quot;/g,'"'));
}
}
</script>
</body>
</html>

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# 7 Days to Die — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
7DaysToDieServer.exe -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated
```
**Parameters (exhaustive, server-relevant only)**
- `-configfile=<file>` — Server configuration XML file.
- `-quit` — Quit after completing operations.
- `-batchmode` — Run in batch mode without GUI.
- `-nographics` — Disable graphics rendering.
- `-dedicated` — Run as dedicated server.
- `-logfile <path>` — Log file location.
- `-UserDataFolder=<path>` — User data directory.
- `-SaveGameFolder=<path>` — Save game directory.
- `-configfile=<path>` — Configuration file path.
**Ports**
- Game: UDP **26900** (primary)
- Steam Query: UDP **26901** (game port + 1)
- Web Control Panel: TCP **8080** (if enabled)
- Telnet: TCP **8081** (if enabled)
## Config Files & Locations
**Windows:**
- `Data/` — Game data directory
- `Logs/` — Log files directory
- `ServerConfig/` — Configuration files (varies by game)
**Linux:**
- `~/7-days-to-die/Data/` — Game data directory
- `~/7-days-to-die/Logs/` — Log files directory
- `~/7-days-to-die/ServerConfig/` — Configuration files
**Key Files:**
- Configuration file names and locations vary significantly between Unity games
- Common patterns: server.cfg, config.json, settings.xml
- Check game-specific documentation for exact file locations
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for 7 Days to Die
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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# <Game Name> — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
<Path/Executable> <all required flags here> # exact for this game, not generic
**Parameters (exhaustive, server-relevant only)**
- `-flagA=<value>` — What it does. Default: `<default>`. Notes / constraints.
- `-flagB` — …
- (List every valid server flag, 1040+ as applicable. Include networking, logging, perf, mod-loading, VAC/BE/EAC, RCON, headless clients, etc.)
**Ports**
- Game UDP: **P** (assigned)
- Query/Steam sockets/etc: **P+1**, **P+2**, …
- RCON / BE / SourceTV / etc: exact numbers or relative math
(Spell out all auxiliary ports, protocols, fixed vs relative.)
## Config Files & Locations
- `<path>/server.cfg` — description
- `<path>/basic.cfg` — …
- `<path>/logs/*.log` — …
- **Mods**: where mod files go, keys/signatures, load order files.
- **Workshop cache** (if relevant).
- Include common paths for Windows & Linux.
## Steam Workshop (if supported)
- How to mount collections / API keys / start map IDs.
- Where files cache on disk.
- Any special caveats.
## Common Mods (curated)
- **Mod A (e.g., AMX Mod X / ACE3 / Exile / RocketMod / Oxide / uMod / BepInEx / DarkRP / EssentialsX)**
- What its for.
- **Install**: exact folder paths, files to edit, any keys/signatures, load order.
- **Configure**: main config files + common options.
- (Repeat for each widely used mod for this game.)
## Database (if used)
- Engine (e.g., **MySQL**, SQLite, PostgreSQL).
- Connection file & keys to edit (e.g., `HiveExt.ini`, `database.json`, `config.yml`).
- Schema notes, migrations, indexes, backup/restore steps.
## Administration & Scripting (if applicable)
- RCON tools / admin plugins.
- Backups, rotation, auto-update strategy.
## Troubleshooting (game-specific)
- Symptom → likely cause → resolution, with file/flag names.
- Include all common errors seen in forums/issue trackers for this game.
- Networking, signature/anticheat, mod version mismatches, perf, crashes, persistence, etc.

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# Abiotic Factor — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./abiotic-factor_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `abiotic-factor_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/abiotic-factor/server.cfg` — Main server configuration
- `~/abiotic-factor/config/` — Configuration directory
- `~/abiotic-factor/logs/` — Log files directory
- `~/abiotic-factor/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Abiotic Factor
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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# Action Half-Life — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./action-half-life_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `action-half-life_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/action-half-life/server.cfg` — Main server configuration
- `~/action-half-life/config/` — Configuration directory
- `~/action-half-life/logs/` — Log files directory
- `~/action-half-life/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Action Half-Life
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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# Action: Source — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./action-source_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `action-source_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/action-source/server.cfg` — Main server configuration
- `~/action-source/config/` — Configuration directory
- `~/action-source/logs/` — Log files directory
- `~/action-source/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Action: Source
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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# Aliens vs Predator — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./aliens-vs-predator_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `aliens-vs-predator_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/aliens-vs-predator/server.cfg` — Main server configuration
- `~/aliens-vs-predator/config/` — Configuration directory
- `~/aliens-vs-predator/logs/` — Log files directory
- `~/aliens-vs-predator/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Aliens vs Predator
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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Game,Sources
7 Days to Die,"G-Portal, GameServers.com, LinuxGSM"
ARK: Survival Ascended,Nitrado
ARK: Survival Evolved,"G-Portal, LinuxGSM"
ARMA 3,LinuxGSM
Abiotic Factor,Nitrado
Action Half-Life,LinuxGSM
Action: Source,LinuxGSM
Aliens vs Predator,OGP
Aloft,"G-Portal, Nitrado"
American Truck Simulator,"LinuxGSM, Nitrado"
Arma 2,OGP
Arma 2 Combined Operations,OGP
Arma 2 Operation Arrowhead,OGP
Arma 3,G-Portal
Arma Reforger,"G-Portal, LinuxGSM"
Assetto Corsa,LinuxGSM
Assetto Corsa Competizione,G-Portal
Astroneer,G-Portal
Atlas,G-Portal
Avorion,"G-Portal, LinuxGSM"
BATTALION: Legacy,LinuxGSM
Ballistic Overkill,LinuxGSM
Barotrauma,"G-Portal, LinuxGSM"
Base Defense,LinuxGSM
Battlefield 1942,LinuxGSM
Battlefield 3,G-Portal
Battlefield 4,"G-Portal, GameServers.com"
Battlefield: Vietnam,LinuxGSM
Black Mesa: Deathmatch,LinuxGSM
Blade Symphony,LinuxGSM
BrainBread 2,LinuxGSM
Brainbread,LinuxGSM
Call of Duty,LinuxGSM
Call of Duty 2,LinuxGSM
Call of Duty 4,LinuxGSM
Call of Duty: United Offensive,LinuxGSM
Call of Duty: World at War,LinuxGSM
Chivalry: Medieval Warfare,LinuxGSM
Citadel - Forged with fire,G-Portal
Codename CURE,LinuxGSM
Colony Survival,LinuxGSM
Conan Exiles,G-Portal
Core Keeper,"G-Portal, LinuxGSM"
Counter-Strike,"G-Portal, LinuxGSM"
Counter-Strike 2,"G-Portal, GameServers.com, LinuxGSM"
Counter-Strike: Condition Zero,LinuxGSM
Counter-Strike: Global Offensive,LinuxGSM
Counter-Strike: Source,"GameServers.com, LinuxGSM"
Craftopia,"G-Portal, LinuxGSM"
CryoFall,G-Portal
Day of Defeat,LinuxGSM
Day of Defeat: Source,LinuxGSM
Day of Dragons,"G-Portal, LinuxGSM"
Day of Infamy,LinuxGSM
DayZ,LinuxGSM
DayZ Mod for Arma2CO ,OGP
Dead Matter,G-Portal
Deadside,G-Portal
Deadside (Console),G-Portal
Deathmatch Classic,LinuxGSM
Don't Starve Together,"G-Portal, LinuxGSM"
Double Action: Boogaloo,LinuxGSM
Dune: Awakening,G-Portal
Dystopia,LinuxGSM
ET: Legacy,LinuxGSM
Eco,"G-Portal, LinuxGSM"
Empires Mod,LinuxGSM
Empyrion: Galactic Survival,G-Portal
Enshrouded,G-Portal
Euro Truck Simulator 2,LinuxGSM
Euro Truck Simulator 2 / American Truck Simulator,G-Portal
Factorio,"G-Portal, LinuxGSM"
Farming Simulator,G-Portal
Farming Simulator 2019,GameServers.com
Farming Simulator 2022,GameServers.com
Farming Simulator 2025,GameServers.com
Farming Simulator 25,G-Portal
Fistful of Frags,LinuxGSM
FiveM,G-Portal
Garry's Mod,G-Portal
Garrys Mod,LinuxGSM
Ground Branch,G-Portal
HEAT,G-Portal
HYPERCHARGE: Unboxed,LinuxGSM
Half-Life 2: Deathmatch,LinuxGSM
Half-Life Deathmatch: Source,LinuxGSM
Half-Life: Deathmatch,LinuxGSM
Hell Let Loose,G-Portal
Humanitz,LinuxGSM
Hurtworld,"G-Portal, LinuxGSM"
IOSoccer,LinuxGSM
Icarus,G-Portal
Insurgency,LinuxGSM
Insurgency Sandstorm,G-Portal
Insurgency: Sandstorm,LinuxGSM
Jedi Knight II: Jedi Outcast,LinuxGSM
Just Cause 2,LinuxGSM
Just Cause 3,LinuxGSM
Killing Floor,LinuxGSM
Killing Floor 2,"G-Portal, LinuxGSM"
LEAP,G-Portal
Last Oasis,G-Portal
Left 4 Dead,LinuxGSM
Left 4 Dead 2,LinuxGSM
Life is Feudal,G-Portal
Longvinter,G-Portal
Medal of Honor: Allied Assault,LinuxGSM
Memories of Mars,LinuxGSM
Minecraft,"G-Portal, GameServers.com"
Minecraft: Bedrock Edition,LinuxGSM
Minecraft: Java Edition,LinuxGSM
Mordhau,"G-Portal, LinuxGSM"
Multi Theft Auto,LinuxGSM
Mumble,LinuxGSM
Myth of Empires,Nitrado
NS2: Combat,LinuxGSM
Natural Selection,LinuxGSM
Natural Selection 2,LinuxGSM
Necesse,LinuxGSM
No More Room in Hell,LinuxGSM
Nuclear Dawn,LinuxGSM
Onset,LinuxGSM
Operation: Harsh Doorstop,LinuxGSM
Opposing Force,LinuxGSM
Outlaws of the Old West,G-Portal
Outpost Zero,Nitrado
Palworld,"G-Portal, LinuxGSM"
Palworld Xbox,Nitrado
PaperMC,LinuxGSM
Path of Titans,"G-Portal, Nitrado"
Pavlov VR,"G-Portal, LinuxGSM"
"Pirates, Vikings, & Knights II",LinuxGSM
PixARK,Nitrado
Project CARS 2,LinuxGSM
Project Cars,LinuxGSM
Project Zomboid,"G-Portal, GameServers.com, LinuxGSM"
Quake 2,LinuxGSM
Quake 3: Arena,LinuxGSM
Quake 4,LinuxGSM
Quake Live,LinuxGSM
Quake World,LinuxGSM
Red Orchestra: Ostfront 41-45,LinuxGSM
RedM,G-Portal
Reign of Kings,G-Portal
Rem Survival,G-Portal
Return to Castle Wolfenstein,LinuxGSM
Ricochet,LinuxGSM
Rising World,LinuxGSM
Risk of Rain 2,Nitrado
Rust,"G-Portal, GameServers.com, LinuxGSM"
SCP: Secret Laboratory,"LinuxGSM, Nitrado"
SCP: Secret Laboratory ServerMod,LinuxGSM
SCUM,Nitrado
San Andreas Multiplayer,LinuxGSM
Satisfactory,"G-Portal, LinuxGSM"
Scum,G-Portal
Skyrim Together Reborn Mod,G-Portal
Soldat,LinuxGSM
Soldier of Fortune 2: Double Helix Gold,LinuxGSM
Sons Of The Forest,Nitrado
Sons of the Forest,G-Portal
Soulmask,"G-Portal, LinuxGSM"
Source Forts Classic,LinuxGSM
Space Engineers,"G-Portal, Nitrado"
Squad,"G-Portal, LinuxGSM"
Squad 44,LinuxGSM
Starbound,"G-Portal, LinuxGSM"
Stationeers,LinuxGSM
Staxel,G-Portal
StickyBots,LinuxGSM
Subsistence,"G-Portal, Nitrado"
Survive the Nights,LinuxGSM
Sven Co-op,LinuxGSM
Team Fortress 2,"LinuxGSM, Nitrado"
Team Fortress Classic,LinuxGSM
Teamspeak 3,"G-Portal, LinuxGSM"
Tebex,G-Portal
Teeworlds,LinuxGSM
TerraTech Worlds,G-Portal
Terraria,"G-Portal, LinuxGSM, Nitrado"
The Forest,"G-Portal, Nitrado"
The Front,LinuxGSM
The Isle,"G-Portal, LinuxGSM, Nitrado"
The Lord of the Rings: Return to Moria,"G-Portal, Nitrado"
The Specialists,LinuxGSM
Tinkertown,G-Portal
Tower Unite,LinuxGSM
Unreal Tournament,LinuxGSM
Unreal Tournament 2004,LinuxGSM
Unreal Tournament 3,LinuxGSM
Unreal Tournament 99,LinuxGSM
Unturned,"G-Portal, LinuxGSM, Nitrado"
Urban Terror 4,OGP
V Rising,G-Portal
Valheim,"G-Portal, GameServers.com, LinuxGSM"
Vampire Slayer,LinuxGSM
Velocity Proxy,LinuxGSM
Vintage Story,"G-Portal, LinuxGSM"
Warfork,LinuxGSM
Warsow,OGP
WaterfallMC,LinuxGSM
Wolfenstein: Enemy Territory,LinuxGSM
World Titans War,G-Portal
Wreckfest,G-Portal
Wreckfest 2,G-Portal
Wurm Unlimited,LinuxGSM
Xonotic,LinuxGSM
Zombie Master: Reborn,LinuxGSM
Zombie Panic! Source,LinuxGSM
1 Game Sources
2 7 Days to Die G-Portal, GameServers.com, LinuxGSM
3 ARK: Survival Ascended Nitrado
4 ARK: Survival Evolved G-Portal, LinuxGSM
5 ARMA 3 LinuxGSM
6 Abiotic Factor Nitrado
7 Action Half-Life LinuxGSM
8 Action: Source LinuxGSM
9 Aliens vs Predator OGP
10 Aloft G-Portal, Nitrado
11 American Truck Simulator LinuxGSM, Nitrado
12 Arma 2 OGP
13 Arma 2 Combined Operations OGP
14 Arma 2 Operation Arrowhead OGP
15 Arma 3 G-Portal
16 Arma Reforger G-Portal, LinuxGSM
17 Assetto Corsa LinuxGSM
18 Assetto Corsa Competizione G-Portal
19 Astroneer G-Portal
20 Atlas G-Portal
21 Avorion G-Portal, LinuxGSM
22 BATTALION: Legacy LinuxGSM
23 Ballistic Overkill LinuxGSM
24 Barotrauma G-Portal, LinuxGSM
25 Base Defense LinuxGSM
26 Battlefield 1942 LinuxGSM
27 Battlefield 3 G-Portal
28 Battlefield 4 G-Portal, GameServers.com
29 Battlefield: Vietnam LinuxGSM
30 Black Mesa: Deathmatch LinuxGSM
31 Blade Symphony LinuxGSM
32 BrainBread 2 LinuxGSM
33 Brainbread LinuxGSM
34 Call of Duty LinuxGSM
35 Call of Duty 2 LinuxGSM
36 Call of Duty 4 LinuxGSM
37 Call of Duty: United Offensive LinuxGSM
38 Call of Duty: World at War LinuxGSM
39 Chivalry: Medieval Warfare LinuxGSM
40 Citadel - Forged with fire G-Portal
41 Codename CURE LinuxGSM
42 Colony Survival LinuxGSM
43 Conan Exiles G-Portal
44 Core Keeper G-Portal, LinuxGSM
45 Counter-Strike G-Portal, LinuxGSM
46 Counter-Strike 2 G-Portal, GameServers.com, LinuxGSM
47 Counter-Strike: Condition Zero LinuxGSM
48 Counter-Strike: Global Offensive LinuxGSM
49 Counter-Strike: Source GameServers.com, LinuxGSM
50 Craftopia G-Portal, LinuxGSM
51 CryoFall G-Portal
52 Day of Defeat LinuxGSM
53 Day of Defeat: Source LinuxGSM
54 Day of Dragons G-Portal, LinuxGSM
55 Day of Infamy LinuxGSM
56 DayZ LinuxGSM
57 DayZ Mod for Arma2CO OGP
58 Dead Matter G-Portal
59 Deadside G-Portal
60 Deadside (Console) G-Portal
61 Deathmatch Classic LinuxGSM
62 Don't Starve Together G-Portal, LinuxGSM
63 Double Action: Boogaloo LinuxGSM
64 Dune: Awakening G-Portal
65 Dystopia LinuxGSM
66 ET: Legacy LinuxGSM
67 Eco G-Portal, LinuxGSM
68 Empires Mod LinuxGSM
69 Empyrion: Galactic Survival G-Portal
70 Enshrouded G-Portal
71 Euro Truck Simulator 2 LinuxGSM
72 Euro Truck Simulator 2 / American Truck Simulator G-Portal
73 Factorio G-Portal, LinuxGSM
74 Farming Simulator G-Portal
75 Farming Simulator 2019 GameServers.com
76 Farming Simulator 2022 GameServers.com
77 Farming Simulator 2025 GameServers.com
78 Farming Simulator 25 G-Portal
79 Fistful of Frags LinuxGSM
80 FiveM G-Portal
81 Garry's Mod G-Portal
82 Garry’s Mod LinuxGSM
83 Ground Branch G-Portal
84 HEAT G-Portal
85 HYPERCHARGE: Unboxed LinuxGSM
86 Half-Life 2: Deathmatch LinuxGSM
87 Half-Life Deathmatch: Source LinuxGSM
88 Half-Life: Deathmatch LinuxGSM
89 Hell Let Loose G-Portal
90 Humanitz LinuxGSM
91 Hurtworld G-Portal, LinuxGSM
92 IOSoccer LinuxGSM
93 Icarus G-Portal
94 Insurgency LinuxGSM
95 Insurgency Sandstorm G-Portal
96 Insurgency: Sandstorm LinuxGSM
97 Jedi Knight II: Jedi Outcast LinuxGSM
98 Just Cause 2 LinuxGSM
99 Just Cause 3 LinuxGSM
100 Killing Floor LinuxGSM
101 Killing Floor 2 G-Portal, LinuxGSM
102 LEAP G-Portal
103 Last Oasis G-Portal
104 Left 4 Dead LinuxGSM
105 Left 4 Dead 2 LinuxGSM
106 Life is Feudal G-Portal
107 Longvinter G-Portal
108 Medal of Honor: Allied Assault LinuxGSM
109 Memories of Mars LinuxGSM
110 Minecraft G-Portal, GameServers.com
111 Minecraft: Bedrock Edition LinuxGSM
112 Minecraft: Java Edition LinuxGSM
113 Mordhau G-Portal, LinuxGSM
114 Multi Theft Auto LinuxGSM
115 Mumble LinuxGSM
116 Myth of Empires Nitrado
117 NS2: Combat LinuxGSM
118 Natural Selection LinuxGSM
119 Natural Selection 2 LinuxGSM
120 Necesse LinuxGSM
121 No More Room in Hell LinuxGSM
122 Nuclear Dawn LinuxGSM
123 Onset LinuxGSM
124 Operation: Harsh Doorstop LinuxGSM
125 Opposing Force LinuxGSM
126 Outlaws of the Old West G-Portal
127 Outpost Zero Nitrado
128 Palworld G-Portal, LinuxGSM
129 Palworld Xbox Nitrado
130 PaperMC LinuxGSM
131 Path of Titans G-Portal, Nitrado
132 Pavlov VR G-Portal, LinuxGSM
133 Pirates, Vikings, & Knights II LinuxGSM
134 PixARK Nitrado
135 Project CARS 2 LinuxGSM
136 Project Cars LinuxGSM
137 Project Zomboid G-Portal, GameServers.com, LinuxGSM
138 Quake 2 LinuxGSM
139 Quake 3: Arena LinuxGSM
140 Quake 4 LinuxGSM
141 Quake Live LinuxGSM
142 Quake World LinuxGSM
143 Red Orchestra: Ostfront 41-45 LinuxGSM
144 RedM G-Portal
145 Reign of Kings G-Portal
146 Rem Survival G-Portal
147 Return to Castle Wolfenstein LinuxGSM
148 Ricochet LinuxGSM
149 Rising World LinuxGSM
150 Risk of Rain 2 Nitrado
151 Rust G-Portal, GameServers.com, LinuxGSM
152 SCP: Secret Laboratory LinuxGSM, Nitrado
153 SCP: Secret Laboratory ServerMod LinuxGSM
154 SCUM Nitrado
155 San Andreas Multiplayer LinuxGSM
156 Satisfactory G-Portal, LinuxGSM
157 Scum G-Portal
158 Skyrim Together Reborn Mod G-Portal
159 Soldat LinuxGSM
160 Soldier of Fortune 2: Double Helix Gold LinuxGSM
161 Sons Of The Forest Nitrado
162 Sons of the Forest G-Portal
163 Soulmask G-Portal, LinuxGSM
164 Source Forts Classic LinuxGSM
165 Space Engineers G-Portal, Nitrado
166 Squad G-Portal, LinuxGSM
167 Squad 44 LinuxGSM
168 Starbound G-Portal, LinuxGSM
169 Stationeers LinuxGSM
170 Staxel G-Portal
171 StickyBots LinuxGSM
172 Subsistence G-Portal, Nitrado
173 Survive the Nights LinuxGSM
174 Sven Co-op LinuxGSM
175 Team Fortress 2 LinuxGSM, Nitrado
176 Team Fortress Classic LinuxGSM
177 Teamspeak 3 G-Portal, LinuxGSM
178 Tebex G-Portal
179 Teeworlds LinuxGSM
180 TerraTech Worlds G-Portal
181 Terraria G-Portal, LinuxGSM, Nitrado
182 The Forest G-Portal, Nitrado
183 The Front LinuxGSM
184 The Isle G-Portal, LinuxGSM, Nitrado
185 The Lord of the Rings: Return to Moria G-Portal, Nitrado
186 The Specialists LinuxGSM
187 Tinkertown G-Portal
188 Tower Unite LinuxGSM
189 Unreal Tournament LinuxGSM
190 Unreal Tournament 2004 LinuxGSM
191 Unreal Tournament 3 LinuxGSM
192 Unreal Tournament 99 LinuxGSM
193 Unturned G-Portal, LinuxGSM, Nitrado
194 Urban Terror 4 OGP
195 V Rising G-Portal
196 Valheim G-Portal, GameServers.com, LinuxGSM
197 Vampire Slayer LinuxGSM
198 Velocity Proxy LinuxGSM
199 Vintage Story G-Portal, LinuxGSM
200 Warfork LinuxGSM
201 Warsow OGP
202 WaterfallMC LinuxGSM
203 Wolfenstein: Enemy Territory LinuxGSM
204 World Titans War G-Portal
205 Wreckfest G-Portal
206 Wreckfest 2 G-Portal
207 Wurm Unlimited LinuxGSM
208 Xonotic LinuxGSM
209 Zombie Master: Reborn LinuxGSM
210 Zombie Panic! Source LinuxGSM

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@ -1,107 +0,0 @@
# Aloft — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./aloft_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `aloft_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/aloft/server.cfg` — Main server configuration
- `~/aloft/config/` — Configuration directory
- `~/aloft/logs/` — Log files directory
- `~/aloft/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Aloft
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# American Truck Simulator — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./american-truck-simulator_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `american-truck-simulator_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/american-truck-simulator/server.cfg` — Main server configuration
- `~/american-truck-simulator/config/` — Configuration directory
- `~/american-truck-simulator/logs/` — Log files directory
- `~/american-truck-simulator/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for American Truck Simulator
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,150 +0,0 @@
# ARK: Survival Ascended — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
ArkAscendedServer.exe TheIsland?listen?SessionName="My ARK Server"?ServerPassword=""?ServerAdminPassword="adminpass"?Port=7777?QueryPort=27015?MaxPlayers=70
```
**Parameters (exhaustive, server-relevant only)**
- Map name (TheIsland, Ragnarok, Extinction, etc.) — Starting map.
- `?listen` — Enable server listening.
- `?SessionName="<name>"` — Server name in browser.
- `?ServerPassword="<pass>"` — Server password.
- `?ServerAdminPassword="<pass>"` — Admin password.
- `?Port=<port>` — Game port. Default: 7777.
- `?QueryPort=<port>` — Query port. Default: 27015.
- `?MaxPlayers=<num>` — Maximum players (1-200).
- `?PVE=<true|false>` — PvE mode.
- `?RCONEnabled=<true|false>` — Enable RCON.
- `?RCONPort=<port>` — RCON port.
- `?DifficultyOffset=<0.0-1.0>` — Difficulty level.
- `?OverrideOfficialDifficulty=<1.0-10.0>` — Override difficulty.
- `?TamingSpeedMultiplier=<1.0+>` — Taming speed.
- `?XPMultiplier=<1.0+>` — Experience multiplier.
- `?HarvestAmountMultiplier=<1.0+>` — Harvest amount.
- `?AllowFlyerCarryPvE=<true|false>` — Allow flyer carry in PvE.
- `?AlwaysAllowStructurePickup=<true|false>` — Allow structure pickup.
- `?BattlEye=<true|false>` — Enable BattlEye anti-cheat.
- `-log` — Enable logging.
- `-NoHangDetection` — Disable hang detection.
- `-UseDynamicConfig` — Use dynamic configuration.
- `-ConfigSubDir=<dir>` — Config subdirectory.
**Ports**
- Game: UDP **7777** (primary)
- Query: UDP **27015** (Steam query)
- RCON: TCP **27020** (if enabled)
- Raw UDP: UDP **7778** (game port + 1)
## Config Files & Locations
**Windows:**
- `WindowsServer/ARK: Survival Ascended/Saved/Config/WindowsServer/` — Configuration directory
- `WindowsServer/ARK: Survival Ascended/Saved/Logs/` — Log files
- `WindowsServer/ARK: Survival Ascended/Saved/SaveGames/` — Save files
**Linux:**
- `/home/ark-survival-ascended/Saved/Config/LinuxServer/` — Configuration directory
- `/home/ark-survival-ascended/Saved/Logs/` — Log files
- `/home/ark-survival-ascended/Saved/SaveGames/` — Save files
**Key Files:**
- **GameUserSettings.ini**: Main server configuration
- **Game.ini**: Advanced game settings
- **Engine.ini**: Engine-specific settings
## Steam Workshop
**Mod Installation:**
1. Subscribe to mods via Steam Workshop or ARK server manager
2. Add mod IDs to server startup parameters or GameUserSettings.ini
3. Server downloads mods automatically on startup
**Configuration:**
- Windows: `ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini`
- Linux: `ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini`
- Add line: `ActiveMods=mod_id_1,mod_id_2,mod_id_3`
**Mod Loading:**
- Mods load in the order specified in ActiveMods
- Some mods have dependencies that must load first
- Server must restart after mod changes
**Cache Location:**
- Windows: `steamapps/workshop/content/346110/`
- Linux: `~/.steam/steamapps/workshop/content/346110/`
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for ARK: Survival Ascended
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
**Engine**: SQLite
**Configuration**:
- Database settings typically in main server configuration file
- Connection parameters: host, port, database name, credentials
- Enable persistence features in server configuration
**Setup**:
1. Install database engine if required
2. Create database and user with appropriate permissions
3. Configure connection settings in server config
4. Test connection before starting server
5. Set up automated backups
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,150 +0,0 @@
# ARK: Survival Evolved — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
ShooterGameServer.exe TheIsland?listen?SessionName="My ARK Server"?ServerPassword=""?ServerAdminPassword="adminpass"?Port=7777?QueryPort=27015?MaxPlayers=70
```
**Parameters (exhaustive, server-relevant only)**
- Map name (TheIsland, Ragnarok, Extinction, etc.) — Starting map.
- `?listen` — Enable server listening.
- `?SessionName="<name>"` — Server name in browser.
- `?ServerPassword="<pass>"` — Server password.
- `?ServerAdminPassword="<pass>"` — Admin password.
- `?Port=<port>` — Game port. Default: 7777.
- `?QueryPort=<port>` — Query port. Default: 27015.
- `?MaxPlayers=<num>` — Maximum players (1-200).
- `?PVE=<true|false>` — PvE mode.
- `?RCONEnabled=<true|false>` — Enable RCON.
- `?RCONPort=<port>` — RCON port.
- `?DifficultyOffset=<0.0-1.0>` — Difficulty level.
- `?OverrideOfficialDifficulty=<1.0-10.0>` — Override difficulty.
- `?TamingSpeedMultiplier=<1.0+>` — Taming speed.
- `?XPMultiplier=<1.0+>` — Experience multiplier.
- `?HarvestAmountMultiplier=<1.0+>` — Harvest amount.
- `?AllowFlyerCarryPvE=<true|false>` — Allow flyer carry in PvE.
- `?AlwaysAllowStructurePickup=<true|false>` — Allow structure pickup.
- `?BattlEye=<true|false>` — Enable BattlEye anti-cheat.
- `-log` — Enable logging.
- `-NoHangDetection` — Disable hang detection.
- `-UseDynamicConfig` — Use dynamic configuration.
- `-ConfigSubDir=<dir>` — Config subdirectory.
**Ports**
- Game: UDP **7777** (primary)
- Query: UDP **27015** (Steam query)
- RCON: TCP **27020** (if enabled)
- Raw UDP: UDP **7778** (game port + 1)
## Config Files & Locations
**Windows:**
- `WindowsServer/ARK: Survival Evolved/Saved/Config/WindowsServer/` — Configuration directory
- `WindowsServer/ARK: Survival Evolved/Saved/Logs/` — Log files
- `WindowsServer/ARK: Survival Evolved/Saved/SaveGames/` — Save files
**Linux:**
- `/home/ark-survival-evolved/Saved/Config/LinuxServer/` — Configuration directory
- `/home/ark-survival-evolved/Saved/Logs/` — Log files
- `/home/ark-survival-evolved/Saved/SaveGames/` — Save files
**Key Files:**
- **GameUserSettings.ini**: Main server configuration
- **Game.ini**: Advanced game settings
- **Engine.ini**: Engine-specific settings
## Steam Workshop
**Mod Installation:**
1. Subscribe to mods via Steam Workshop or ARK server manager
2. Add mod IDs to server startup parameters or GameUserSettings.ini
3. Server downloads mods automatically on startup
**Configuration:**
- Windows: `ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini`
- Linux: `ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini`
- Add line: `ActiveMods=mod_id_1,mod_id_2,mod_id_3`
**Mod Loading:**
- Mods load in the order specified in ActiveMods
- Some mods have dependencies that must load first
- Server must restart after mod changes
**Cache Location:**
- Windows: `steamapps/workshop/content/346110/`
- Linux: `~/.steam/steamapps/workshop/content/346110/`
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for ARK: Survival Evolved
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
**Engine**: SQLite
**Configuration**:
- Database settings typically in main server configuration file
- Connection parameters: host, port, database name, credentials
- Enable persistence features in server configuration
**Setup**:
1. Install database engine if required
2. Create database and user with appropriate permissions
3. Configure connection settings in server config
4. Test connection before starting server
5. Set up automated backups
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,111 +0,0 @@
# Arma 2 Combined Operations — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./arma-2-combined-operations_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `arma-2-combined-operations_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/arma-2-combined-operations/server.cfg` — Main server configuration
- `~/arma-2-combined-operations/config/` — Configuration directory
- `~/arma-2-combined-operations/logs/` — Log files directory
- `~/arma-2-combined-operations/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Arma 2 Combined Operations
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Bad module info" / Addon errors**
- **Cause**: Corrupted mod files or version mismatches
- **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification
**"Session lost" during gameplay**
- **Cause**: Network issues or memory problems
- **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
**High memory usage / Server crashes**
- **Cause**: Memory leaks from scripts or excessive mod usage
- **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count
**BattlEye script restriction kicks**
- **Cause**: Scripts triggering BE filters
- **Fix**: Update BattlEye filters for installed mods, configure proper exceptions
**Signature verification failed**
- **Cause**: Missing or mismatched .bikey files
- **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
**Performance issues / Low FPS**
- **Cause**: Complex missions, AI overload, or insufficient server resources
- **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg

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@ -1,118 +0,0 @@
# Arma 2 Operation Arrowhead — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -mod=@mod1;@mod2
```
**Parameters (exhaustive, server-relevant only)**
- `-port=<port>` — Server port. Default: 2302.
- `-config=<file>` — Server config file (server.cfg).
- `-cfg=<file>` — Basic config file (basic.cfg).
- `-profiles=<dir>` — Profile directory.
- `-mod=<mods>` — Mod folders (semicolon separated).
- `-serverMod=<mods>` — Server-side only mods.
- `-name=<profilename>` — Server profile name.
- `-world=<worldname>` — Empty world name.
- `-noSound` — Disable sound processing.
- `-nosplash` — Skip intro videos.
- `-noPause` — Don't pause when not focused.
- `-cpuCount=<num>` — CPU core count override.
- `-maxMem=<mb>` — Maximum memory usage.
**Ports**
- Game: UDP **2302** (primary)
- Query: UDP **2303** (game port + 1)
- BattlEye: UDP **2344** (if enabled)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Arma 2 Operation Arrowhead
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Bad module info" / Addon errors**
- **Cause**: Corrupted mod files or version mismatches
- **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification
**"Session lost" during gameplay**
- **Cause**: Network issues or memory problems
- **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
**High memory usage / Server crashes**
- **Cause**: Memory leaks from scripts or excessive mod usage
- **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count
**BattlEye script restriction kicks**
- **Cause**: Scripts triggering BE filters
- **Fix**: Update BattlEye filters for installed mods, configure proper exceptions
**Signature verification failed**
- **Cause**: Missing or mismatched .bikey files
- **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
**Performance issues / Low FPS**
- **Cause**: Complex missions, AI overload, or insufficient server resources
- **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg

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@ -1,118 +0,0 @@
# Arma 2 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -mod=@mod1;@mod2
```
**Parameters (exhaustive, server-relevant only)**
- `-port=<port>` — Server port. Default: 2302.
- `-config=<file>` — Server config file (server.cfg).
- `-cfg=<file>` — Basic config file (basic.cfg).
- `-profiles=<dir>` — Profile directory.
- `-mod=<mods>` — Mod folders (semicolon separated).
- `-serverMod=<mods>` — Server-side only mods.
- `-name=<profilename>` — Server profile name.
- `-world=<worldname>` — Empty world name.
- `-noSound` — Disable sound processing.
- `-nosplash` — Skip intro videos.
- `-noPause` — Don't pause when not focused.
- `-cpuCount=<num>` — CPU core count override.
- `-maxMem=<mb>` — Maximum memory usage.
**Ports**
- Game: UDP **2302** (primary)
- Query: UDP **2303** (game port + 1)
- BattlEye: UDP **2344** (if enabled)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Arma 2
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Bad module info" / Addon errors**
- **Cause**: Corrupted mod files or version mismatches
- **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification
**"Session lost" during gameplay**
- **Cause**: Network issues or memory problems
- **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
**High memory usage / Server crashes**
- **Cause**: Memory leaks from scripts or excessive mod usage
- **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count
**BattlEye script restriction kicks**
- **Cause**: Scripts triggering BE filters
- **Fix**: Update BattlEye filters for installed mods, configure proper exceptions
**Signature verification failed**
- **Cause**: Missing or mismatched .bikey files
- **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
**Performance issues / Low FPS**
- **Cause**: Complex missions, AI overload, or insufficient server resources
- **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg

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@ -1,145 +0,0 @@
# Arma 3 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
arma3server_x64.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -name=server -serverMod=""
```
**Parameters (exhaustive, server-relevant only)**
- `-port=<port>` — Server port. Default: 2302.
- `-config=<file>` — Server config file (server.cfg).
- `-cfg=<file>` — Basic config file (basic.cfg).
- `-profiles=<dir>` — Profile directory.
- `-name=<profilename>` — Server profile name.
- `-serverMod="<mods>"` — Server-side only mods (semicolon separated).
- `-mod="<mods>"` — Client and server mods (semicolon separated).
- `-world=<worldname>` — Empty world for headless client.
- `-autoInit` — Auto-initialize mission.
- `-loadMissionToMemory` — Load mission into memory.
- `-noSound` — Disable sound.
- `-enableHT` — Enable hyperthreading.
- `-hugepages` — Enable huge pages (Linux).
- `-malloc=<allocator>` — Memory allocator.
- `-maxMem=<mb>` — Maximum memory.
- `-cpuCount=<num>` — CPU core count.
- `-exThreads=<num>` — Extra threads.
**Ports**
- Game: UDP **2302** (primary)
- Steam Query: UDP **2303** (game port + 1)
- BattlEye: UDP **2344** (game port + 42)
- VON: UDP **2304** (game port + 2)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
**Mod Installation:**
1. Subscribe to mods via Steam Workshop
2. Add mod IDs to server startup: `-mod="@workshop_id_1;@workshop_id_2"`
3. For server-only mods use: `-serverMod="@mod_folder"`
**Workshop Collection:**
- Create Steam collection with all server mods
- Use Arma 3 Server tools or community launchers for bulk downloading
- Verify all clients have same mod versions
**Mod Loading:**
- Order matters for some mods (CBA_A3 should load first)
- Use proper folder structure: `@mod_name/addons/*.pbo`
- Include signature files (.bisign) for key verification
**Cache Location:**
- Windows: `steamapps/workshop/content/107410/`
- Linux: `~/.steam/steamapps/workshop/content/107410/`
## Common Mods (curated)
- **ACE3**
- **Purpose**: Advanced Combat Environment - realistic medical, ballistics, and logistics.
- **Install**: Subscribe via Workshop, add `@ace` to startup mods.
- **Configure**: ACE settings via in-game addon options or mission parameters.
- **CBA_A3**
- **Purpose**: Community Base Addons - framework required by most Arma 3 mods.
- **Install**: Subscribe via Workshop, ensure loads before other mods.
- **Configure**: No direct configuration - provides API for other mods.
- **TFAR (Task Force Radio)**
- **Purpose**: Realistic radio communication system.
- **Install**: Workshop subscription, requires TeamSpeak 3 plugin for clients.
- **Configure**: Radio frequencies and settings in mission files.
- **RHS: Armed Forces**
- **Purpose**: High-quality modern military units and equipment.
- **Install**: Subscribe to RHS collections via Workshop.
- **Configure**: Unit availability configured in mission editor.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Bad module info" / Addon errors**
- **Cause**: Corrupted mod files or version mismatches
- **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification
**"Session lost" during gameplay**
- **Cause**: Network issues or memory problems
- **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
**High memory usage / Server crashes**
- **Cause**: Memory leaks from scripts or excessive mod usage
- **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count
**BattlEye script restriction kicks**
- **Cause**: Scripts triggering BE filters
- **Fix**: Update BattlEye filters for installed mods, configure proper exceptions
**Signature verification failed**
- **Cause**: Missing or mismatched .bikey files
- **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
**Performance issues / Low FPS**
- **Cause**: Complex missions, AI overload, or insufficient server resources
- **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg

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@ -1,118 +0,0 @@
# Arma Reforger — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -mod=@mod1;@mod2
```
**Parameters (exhaustive, server-relevant only)**
- `-port=<port>` — Server port. Default: 2302.
- `-config=<file>` — Server config file (server.cfg).
- `-cfg=<file>` — Basic config file (basic.cfg).
- `-profiles=<dir>` — Profile directory.
- `-mod=<mods>` — Mod folders (semicolon separated).
- `-serverMod=<mods>` — Server-side only mods.
- `-name=<profilename>` — Server profile name.
- `-world=<worldname>` — Empty world name.
- `-noSound` — Disable sound processing.
- `-nosplash` — Skip intro videos.
- `-noPause` — Don't pause when not focused.
- `-cpuCount=<num>` — CPU core count override.
- `-maxMem=<mb>` — Maximum memory usage.
**Ports**
- Game: UDP **2302** (primary)
- Query: UDP **2303** (game port + 1)
- BattlEye: UDP **2344** (if enabled)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Arma Reforger
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Bad module info" / Addon errors**
- **Cause**: Corrupted mod files or version mismatches
- **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification
**"Session lost" during gameplay**
- **Cause**: Network issues or memory problems
- **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
**High memory usage / Server crashes**
- **Cause**: Memory leaks from scripts or excessive mod usage
- **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count
**BattlEye script restriction kicks**
- **Cause**: Scripts triggering BE filters
- **Fix**: Update BattlEye filters for installed mods, configure proper exceptions
**Signature verification failed**
- **Cause**: Missing or mismatched .bikey files
- **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
**Performance issues / Low FPS**
- **Cause**: Complex missions, AI overload, or insufficient server resources
- **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg

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@ -1,107 +0,0 @@
# Assetto Corsa Competizione — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./assetto-corsa-competizione_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `assetto-corsa-competizione_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/assetto-corsa-competizione/server.cfg` — Main server configuration
- `~/assetto-corsa-competizione/config/` — Configuration directory
- `~/assetto-corsa-competizione/logs/` — Log files directory
- `~/assetto-corsa-competizione/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Assetto Corsa Competizione
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Assetto Corsa — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./assetto-corsa_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `assetto-corsa_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/assetto-corsa/server.cfg` — Main server configuration
- `~/assetto-corsa/config/` — Configuration directory
- `~/assetto-corsa/logs/` — Log files directory
- `~/assetto-corsa/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Assetto Corsa
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Astroneer — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./astroneer_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `astroneer_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/astroneer/server.cfg` — Main server configuration
- `~/astroneer/config/` — Configuration directory
- `~/astroneer/logs/` — Log files directory
- `~/astroneer/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Astroneer
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Atlas — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./atlas_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `atlas_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/atlas/server.cfg` — Main server configuration
- `~/atlas/config/` — Configuration directory
- `~/atlas/logs/` — Log files directory
- `~/atlas/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Atlas
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Avorion — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./avorion_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `avorion_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/avorion/server.cfg` — Main server configuration
- `~/avorion/config/` — Configuration directory
- `~/avorion/logs/` — Log files directory
- `~/avorion/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Avorion
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Ballistic Overkill — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./ballistic-overkill_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `ballistic-overkill_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/ballistic-overkill/server.cfg` — Main server configuration
- `~/ballistic-overkill/config/` — Configuration directory
- `~/ballistic-overkill/logs/` — Log files directory
- `~/ballistic-overkill/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Ballistic Overkill
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Barotrauma — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./barotrauma_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `barotrauma_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/barotrauma/server.cfg` — Main server configuration
- `~/barotrauma/config/` — Configuration directory
- `~/barotrauma/logs/` — Log files directory
- `~/barotrauma/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Barotrauma
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Base Defense — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./base-defense_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `base-defense_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/base-defense/server.cfg` — Main server configuration
- `~/base-defense/config/` — Configuration directory
- `~/base-defense/logs/` — Log files directory
- `~/base-defense/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Base Defense
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# BATTALION: Legacy — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./battalion-legacy_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `battalion-legacy_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/battalion-legacy/server.cfg` — Main server configuration
- `~/battalion-legacy/config/` — Configuration directory
- `~/battalion-legacy/logs/` — Log files directory
- `~/battalion-legacy/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for BATTALION: Legacy
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Battlefield 1942 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./battlefield-1942_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `battlefield-1942_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/battlefield-1942/server.cfg` — Main server configuration
- `~/battlefield-1942/config/` — Configuration directory
- `~/battlefield-1942/logs/` — Log files directory
- `~/battlefield-1942/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Battlefield 1942
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Battlefield 3 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./battlefield-3_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `battlefield-3_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/battlefield-3/server.cfg` — Main server configuration
- `~/battlefield-3/config/` — Configuration directory
- `~/battlefield-3/logs/` — Log files directory
- `~/battlefield-3/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Battlefield 3
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Battlefield 4 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./battlefield-4_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `battlefield-4_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/battlefield-4/server.cfg` — Main server configuration
- `~/battlefield-4/config/` — Configuration directory
- `~/battlefield-4/logs/` — Log files directory
- `~/battlefield-4/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Battlefield 4
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Battlefield: Vietnam — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./battlefield-vietnam_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `battlefield-vietnam_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/battlefield-vietnam/server.cfg` — Main server configuration
- `~/battlefield-vietnam/config/` — Configuration directory
- `~/battlefield-vietnam/logs/` — Log files directory
- `~/battlefield-vietnam/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Battlefield: Vietnam
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Black Mesa: Deathmatch — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./black-mesa-deathmatch_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `black-mesa-deathmatch_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/black-mesa-deathmatch/server.cfg` — Main server configuration
- `~/black-mesa-deathmatch/config/` — Configuration directory
- `~/black-mesa-deathmatch/logs/` — Log files directory
- `~/black-mesa-deathmatch/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Black Mesa: Deathmatch
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Blade Symphony — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./blade-symphony_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `blade-symphony_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/blade-symphony/server.cfg` — Main server configuration
- `~/blade-symphony/config/` — Configuration directory
- `~/blade-symphony/logs/` — Log files directory
- `~/blade-symphony/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Blade Symphony
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,107 +0,0 @@
# BrainBread 2 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./brainbread-2_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `brainbread-2_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/brainbread-2/server.cfg` — Main server configuration
- `~/brainbread-2/config/` — Configuration directory
- `~/brainbread-2/logs/` — Log files directory
- `~/brainbread-2/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for BrainBread 2
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Brainbread — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./brainbread_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `brainbread_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/brainbread/server.cfg` — Main server configuration
- `~/brainbread/config/` — Configuration directory
- `~/brainbread/logs/` — Log files directory
- `~/brainbread/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Brainbread
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Call of Duty 2 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./call-of-duty-2_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `call-of-duty-2_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/call-of-duty-2/server.cfg` — Main server configuration
- `~/call-of-duty-2/config/` — Configuration directory
- `~/call-of-duty-2/logs/` — Log files directory
- `~/call-of-duty-2/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Call of Duty 2
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Call of Duty 4 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./call-of-duty-4_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `call-of-duty-4_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/call-of-duty-4/server.cfg` — Main server configuration
- `~/call-of-duty-4/config/` — Configuration directory
- `~/call-of-duty-4/logs/` — Log files directory
- `~/call-of-duty-4/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Call of Duty 4
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Call of Duty: United Offensive — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./call-of-duty-united-offensive_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `call-of-duty-united-offensive_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/call-of-duty-united-offensive/server.cfg` — Main server configuration
- `~/call-of-duty-united-offensive/config/` — Configuration directory
- `~/call-of-duty-united-offensive/logs/` — Log files directory
- `~/call-of-duty-united-offensive/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Call of Duty: United Offensive
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Call of Duty: World at War — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./call-of-duty-world-at-war_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `call-of-duty-world-at-war_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/call-of-duty-world-at-war/server.cfg` — Main server configuration
- `~/call-of-duty-world-at-war/config/` — Configuration directory
- `~/call-of-duty-world-at-war/logs/` — Log files directory
- `~/call-of-duty-world-at-war/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Call of Duty: World at War
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Call of Duty — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./call-of-duty_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `call-of-duty_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/call-of-duty/server.cfg` — Main server configuration
- `~/call-of-duty/config/` — Configuration directory
- `~/call-of-duty/logs/` — Log files directory
- `~/call-of-duty/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Call of Duty
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Chivalry: Medieval Warfare — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./chivalry-medieval-warfare_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `chivalry-medieval-warfare_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/chivalry-medieval-warfare/server.cfg` — Main server configuration
- `~/chivalry-medieval-warfare/config/` — Configuration directory
- `~/chivalry-medieval-warfare/logs/` — Log files directory
- `~/chivalry-medieval-warfare/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Chivalry: Medieval Warfare
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Citadel - Forged with fire — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./citadel-forged-with-fire_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `citadel-forged-with-fire_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/citadel-forged-with-fire/server.cfg` — Main server configuration
- `~/citadel-forged-with-fire/config/` — Configuration directory
- `~/citadel-forged-with-fire/logs/` — Log files directory
- `~/citadel-forged-with-fire/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Citadel - Forged with fire
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Codename CURE — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./codename-cure_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `codename-cure_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/codename-cure/server.cfg` — Main server configuration
- `~/codename-cure/config/` — Configuration directory
- `~/codename-cure/logs/` — Log files directory
- `~/codename-cure/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Codename CURE
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Colony Survival — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./colony-survival_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `colony-survival_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/colony-survival/server.cfg` — Main server configuration
- `~/colony-survival/config/` — Configuration directory
- `~/colony-survival/logs/` — Log files directory
- `~/colony-survival/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Colony Survival
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Conan Exiles — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
ConanSandboxServer.exe -log -Port=7777 -QueryPort=27015 -MaxPlayers=40
```
**Parameters (exhaustive, server-relevant only)**
- `-log` — Enable logging.
- `-Port=<port>` — Game port. Default: 7777.
- `-QueryPort=<port>` — Query port. Default: 27015.
- `-MaxPlayers=<num>` — Maximum players (1-40).
- `-ServerName="<name>"` — Server name.
- `-ServerPassword="<pass>"` — Server password.
- `-AdminPassword="<pass>"` — Admin password.
- `-RconEnabled=<True|False>` — Enable RCON.
- `-RconPort=<port>` — RCON port.
- `-RconPassword="<pass>"` — RCON password.
**Ports**
- Game: UDP **7777** (primary)
- Query: UDP **27015** (Steam query)
- RCON: TCP **25575** (if enabled)
## Config Files & Locations
**Windows:**
- `WindowsServer/Conan Exiles/Saved/Config/WindowsServer/` — Configuration directory
- `WindowsServer/Conan Exiles/Saved/Logs/` — Log files
- `WindowsServer/Conan Exiles/Saved/SaveGames/` — Save files
**Linux:**
- `/home/conan-exiles/Saved/Config/LinuxServer/` — Configuration directory
- `/home/conan-exiles/Saved/Logs/` — Log files
- `/home/conan-exiles/Saved/SaveGames/` — Save files
**Key Files:**
- **GameUserSettings.ini**: Main server configuration
- **Game.ini**: Advanced game settings
- **Engine.ini**: Engine-specific settings
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Conan Exiles
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Core Keeper — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./core-keeper_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `core-keeper_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/core-keeper/server.cfg` — Main server configuration
- `~/core-keeper/config/` — Configuration directory
- `~/core-keeper/logs/` — Log files directory
- `~/core-keeper/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Core Keeper
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,78 +0,0 @@
# Counter-Strike 1.6 (HLDS) — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
hlds_run -game cstrike -port 27015 +map de_dust2 +maxplayers 16 +sv_lan 0 +sv_region 255 +log on +exec server.cfg -pingboost 3 -sys_ticrate 1000 -secure
**Parameters (HLDS)**
- `-game cstrike` — game dir.
- `-port=<P>` — game/query on UDP P (default 27015).
- `+map`, `+maxplayers`, `+sv_lan`, `+sv_region`, `+rcon_password`, `+sv_password`.
- `-sys_ticrate <n>` — server FPS cap (Linux).
- `-pingboost {1|2|3}` — scheduling tweak (Linux).
- `-secure` — VAC on.
- `-noipx`, `-insecure` (testing only), `-norestart`, `-debug`.
- Logs: `+log on`, `-condebug`.
- Auto-update (SteamCMD wrapper): `-steam_dir`, `-steamcmd_script`.
**Ports**
- Game/Query: UDP **P** (default 27015)
- RCON: TCP on same P
- HLTV (if used): UDP **27020**
## Config Files & Locations
- `cstrike/server.cfg` — core cvars (rates, friendlyfire, mp_*, etc.)
- `cstrike/mapcycle.txt`, `cstrike/motd.txt`, `cstrike/banned.cfg`
- Logs: `cstrike/logs/`
## Steam Workshop
Not applicable (pre-Workshop). Use legacy map packs in `cstrike/maps/`.
## Common Mods
- **AMX Mod X (admin & plugins)**
- **Install:**
- Place AMXX files under `cstrike/addons/amxmodx/`
- Ensure `metamod` is installed: `cstrike/addons/metamod/dlls/metamod_i386.so` (Linux) or `.dll` (Windows)
- Edit `cstrike/liblist.gam` to point to Metamod:
- Replace `gamedll` with `gamedll "addons/metamod/dlls/metamod.dll"` (Windows) or `gamedll_linux "addons/metamod/dlls/metamod_i386.so"`
- Add AMXX to Metamod: `cstrike/addons/metamod/plugins.ini`:
- `win32 addons/amxmodx/dlls/amxmodx_mm.dll`
- `linux addons/amxmodx/dlls/amxmodx_mm_i386.so`
- **Configure:**
- Admins: `cstrike/addons/amxmodx/configs/users.ini`
- Plugins: `cstrike/addons/amxmodx/configs/plugins.ini`
- Modules: `cstrike/addons/amxmodx/configs/modules.ini`
- **Database (optional for SQLX):**
- `cstrike/addons/amxmodx/configs/sql.cfg` — MySQL host/db/user/pass and table prefixes.
## Database
- **Optional** for AMXX plugins (Bans, StatsX SQL, etc.) via MySQL. Configure `sql.cfg`.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- AMX Mod X admin commands and plugin system
- In-game admin commands via AMXX
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting
- **“Bad load” for AMXX:** wrong Metamod path or architecture; check `meta list` in server console.
- **Players kicked for “Consistency”:** `sv_consistency` and custom models/sounds; adjust whitelist or remove conflicting files.
- **High choke/lag:** tune `sv_maxrate`, `sv_minrate`, `sv_maxupdaterate`; ensure sufficient upstream bandwidth; avoid outrageous `sys_ticrate`.

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@ -1,151 +0,0 @@
# Counter-Strike 2 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
cs2 -dedicated +map de_dust2 +maxplayers 10 +sv_setsteamaccount YOUR_GSLT +game_type 0 +game_mode 1
```
**Parameters (exhaustive, server-relevant only)**
- `-dedicated` — Run as dedicated server.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (2-64).
- `+sv_setsteamaccount <token>` — Game Server Login Token. Required for public servers.
- `+game_type <num>` — Game type (0=Classic Casual, 1=Classic Competitive).
- `+game_mode <num>` — Game mode (0=Casual, 1=Competitive, 2=Wingman, 3=Arms Race, 4=Demolition).
- `+hostname <name>` — Server name in browser.
- `+sv_password <pass>` — Server password.
- `+rcon_password <pass>` — RCON password.
- `-port <port>` — Server port. Default: 27015.
- `-ip <address>` — Bind IP address.
- `+sv_lan <0|1>` — LAN mode.
- `+exec <file>` — Execute config file.
- `-usercon` — Enable user console.
- `-console` — Enable console output.
- `+sv_region <num>` — Server region.
- `+sv_cheats <0|1>` — Enable cheats (for practice).
- `+mp_autokick <0|1>` — Auto-kick idle players.
- `+mp_autoteambalance <0|1>` — Auto team balance.
- `+sv_logfile <0|1>` — Enable logging.
- `-tickrate <rate>` — Server tickrate (64 or 128).
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- Steam Query: UDP **27016** (game port + 1)
- GOTV: UDP **27020** (game port + 5)
## Config Files & Locations
**Windows:**
- `steamapps/common/Counter-Strike 2/cfg/server.cfg` — Main server configuration
- `steamapps/common/Counter-Strike 2/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Counter-Strike 2/mapcycle.txt` — Map rotation list
- `steamapps/common/Counter-Strike 2/motd.txt` — Message of the day
- `steamapps/common/Counter-Strike 2/banned_user.cfg` — Banned users
- `steamapps/common/Counter-Strike 2/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Counter-Strike 2/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Counter-Strike 2/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Counter-Strike 2/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Counter-Strike 2/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Counter-Strike 2/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Counter-Strike 2/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Counter-Strike 2/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Counter-Strike 2/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
**Collection Mounting:**
1. Create Steam Workshop collection with desired maps/content
2. Add collection ID to server startup: `+host_workshop_collection <collection_id>`
3. Add Steam Web API key: `+sv_setsteamaccount <game_server_token>`
**Map Starting:**
- Use workshop map IDs: `+map workshop/<map_id>`
- Example: `+map workshop/125438255`
**Cache Location:**
- Windows: `steamapps/workshop/content/<app_id>/`
- Linux: `~/.steam/steamapps/workshop/content/<app_id>/`
**API Key Setup:**
1. Get Game Server Login Token from: https://steamcommunity.com/dev/managegameservers
2. Add to startup parameters: `+sv_setsteamaccount <token>`
**Workshop Content Updates:**
- Content updates automatically when server restarts
- Force update with `workshop_download_item <app_id> <item_id>` console command
## Common Mods (curated)
- **SourceMod (CS:GO Legacy)**
- **Purpose**: Admin framework for CS:GO servers.
- **Install**: Download SourceMod for CS:GO, requires MetaMod:Source.
- **Configure**: Admin configuration in `addons/sourcemod/configs/`.
- **CS2 Server Manager (CS2)**
- **Purpose**: Modern admin framework for Counter-Strike 2.
- **Install**: Follow CS2-specific installation guides.
- **Configure**: Configuration varies by chosen admin system.
- **Practice Mode Plugins**
- **Purpose**: Enable practice configurations for competitive training.
- **Install**: Various practice plugins available for both CS:GO and CS2.
- **Configure**: Practice commands and features configuration.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Server not appearing in browser"**
- **Cause**: Missing Game Server Login Token or firewall blocking ports
- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
**"VAC Unable to verify"**
- **Cause**: Modified game files or outdated server binaries
- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
**"Map change crashes server"**
- **Cause**: Invalid map file or insufficient memory
- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
**"High CPU usage/lag"**
- **Cause**: Incorrect tickrate settings or too many plugins
- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
**"RCON not working"**
- **Cause**: Incorrect password or blocked TCP port
- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
**"Players getting kicked for 'Authentication timeout'"**
- **Cause**: Steam authentication issues or network problems
- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings

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@ -1,131 +0,0 @@
# Counter-Strike: Condition Zero — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
hlds_run -game cstrike -port 27015 +map de_dust2 +maxplayers 16 +sv_lan 0 -pingboost 3 -sys_ticrate 1000
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory (cstrike, valve, etc.).
- `-port <port>` — Server port. Default: 27015.
- `+map <mapname>` — Starting map.
- `+maxplayers <num>` — Maximum players (1-32).
- `+sv_lan <0|1>` — LAN mode.
- `+rcon_password <pass>` — RCON password.
- `+sv_password <pass>` — Server password.
- `+hostname <name>` — Server name.
- `+exec <file>` — Execute config file.
- `-pingboost <1|2|3>` — Performance optimization (Linux).
- `-sys_ticrate <rate>` — Server FPS (Linux, default: 100).
- `-secure` — Enable VAC.
- `-insecure` — Disable VAC.
- `-noipx` — Disable IPX networking.
- `-norestart` — Don't restart on crash.
- `+log <on|off>` — Enable logging.
- `-condebug` — Console debug logging.
- `+sv_region <num>` — Server region.
- `-zone <bytes>` — Memory allocation.
- `-heapsize <kb>` — Heap size in kilobytes.
**Ports**
- Game/Query: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- HLTV: UDP **27020** (if enabled)
## Config Files & Locations
**Windows:**
- `game_dir/server.cfg` — Main server configuration
- `game_dir/mapcycle.txt` — Map rotation list
- `game_dir/motd.txt` — Message of the day
- `game_dir/banned.cfg` — Banned users list
- `game_dir/listip.cfg` — Banned IP addresses
- `game_dir/logs/` — Server logs directory
**Linux:**
- `~/counter-strike-condition-zero/server.cfg` — Main server configuration
- `~/counter-strike-condition-zero/mapcycle.txt` — Map rotation list
- `~/counter-strike-condition-zero/motd.txt` — Message of the day
- `~/counter-strike-condition-zero/banned.cfg` — Banned users list
- `~/counter-strike-condition-zero/logs/` — Server logs directory
**Key Files:**
- **server.cfg**: Core server settings (rates, friendly fire, admin commands)
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message for connecting players
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
- **AMX Mod X**
- **Purpose**: Complete admin and scripting framework for GoldSrc games.
- **Install**: Download from amxmodx.org, extract to game directory, add `meta load addons/amxmodx/dlls/amxmodx_mm` to `addons/metamod/plugins.ini`.
- **Configure**: Edit `addons/amxmodx/configs/amxx.cfg` for basic settings, `configs/users.ini` for admin users.
- **Metamod**
- **Purpose**: Plugin loading framework required by most mods.
- **Install**: Extract metamod.dll to `addons/metamod/dlls/`, add `gamedll_linux "addons/metamod/dlls/metamod.so"` to liblist.gam.
- **Configure**: Plugins list in `addons/metamod/plugins.ini`.
- **StatsMe**
- **Purpose**: Player statistics tracking and ranking system.
- **Install**: Requires AMX Mod X, install plugin files to `addons/amxmodx/plugins/`.
- **Configure**: Database settings in plugin configuration files.
- **PodBot MM**
- **Purpose**: AI bots for offline practice or filling servers.
- **Install**: Extract to game directory, requires Metamod.
- **Configure**: Bot skills and behavior in `podbot/podbot.cfg`.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Server not appearing in browser"**
- **Cause**: Missing Game Server Login Token or firewall blocking ports
- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
**"VAC Unable to verify"**
- **Cause**: Modified game files or outdated server binaries
- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
**"Map change crashes server"**
- **Cause**: Invalid map file or insufficient memory
- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
**"High CPU usage/lag"**
- **Cause**: Incorrect tickrate settings or too many plugins
- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
**"RCON not working"**
- **Cause**: Incorrect password or blocked TCP port
- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
**"Players getting kicked for 'Authentication timeout'"**
- **Cause**: Steam authentication issues or network problems
- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings

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@ -1,163 +0,0 @@
# Counter-Strike: Global Offensive — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game cstrike -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Counter-Strike: Global Offensive/cfg/server.cfg` — Main server configuration
- `steamapps/common/Counter-Strike: Global Offensive/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Counter-Strike: Global Offensive/mapcycle.txt` — Map rotation list
- `steamapps/common/Counter-Strike: Global Offensive/motd.txt` — Message of the day
- `steamapps/common/Counter-Strike: Global Offensive/banned_user.cfg` — Banned users
- `steamapps/common/Counter-Strike: Global Offensive/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Counter-Strike: Global Offensive/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Counter-Strike: Global Offensive/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
**Collection Mounting:**
1. Create Steam Workshop collection with desired maps/content
2. Add collection ID to server startup: `+host_workshop_collection <collection_id>`
3. Add Steam Web API key: `+sv_setsteamaccount <game_server_token>`
**Map Starting:**
- Use workshop map IDs: `+map workshop/<map_id>`
- Example: `+map workshop/125438255`
**Cache Location:**
- Windows: `steamapps/workshop/content/<app_id>/`
- Linux: `~/.steam/steamapps/workshop/content/<app_id>/`
**API Key Setup:**
1. Get Game Server Login Token from: https://steamcommunity.com/dev/managegameservers
2. Add to startup parameters: `+sv_setsteamaccount <token>`
**Workshop Content Updates:**
- Content updates automatically when server restarts
- Force update with `workshop_download_item <app_id> <item_id>` console command
## Common Mods (curated)
- **AMX Mod X**
- **Purpose**: Complete admin and scripting framework for GoldSrc games.
- **Install**: Download from amxmodx.org, extract to game directory, add `meta load addons/amxmodx/dlls/amxmodx_mm` to `addons/metamod/plugins.ini`.
- **Configure**: Edit `addons/amxmodx/configs/amxx.cfg` for basic settings, `configs/users.ini` for admin users.
- **Metamod**
- **Purpose**: Plugin loading framework required by most mods.
- **Install**: Extract metamod.dll to `addons/metamod/dlls/`, add `gamedll_linux "addons/metamod/dlls/metamod.so"` to liblist.gam.
- **Configure**: Plugins list in `addons/metamod/plugins.ini`.
- **StatsMe**
- **Purpose**: Player statistics tracking and ranking system.
- **Install**: Requires AMX Mod X, install plugin files to `addons/amxmodx/plugins/`.
- **Configure**: Database settings in plugin configuration files.
- **PodBot MM**
- **Purpose**: AI bots for offline practice or filling servers.
- **Install**: Extract to game directory, requires Metamod.
- **Configure**: Bot skills and behavior in `podbot/podbot.cfg`.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Server not appearing in browser"**
- **Cause**: Missing Game Server Login Token or firewall blocking ports
- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
**"VAC Unable to verify"**
- **Cause**: Modified game files or outdated server binaries
- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
**"Map change crashes server"**
- **Cause**: Invalid map file or insufficient memory
- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
**"High CPU usage/lag"**
- **Cause**: Incorrect tickrate settings or too many plugins
- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
**"RCON not working"**
- **Cause**: Incorrect password or blocked TCP port
- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
**"Players getting kicked for 'Authentication timeout'"**
- **Cause**: Steam authentication issues or network problems
- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings

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@ -1,139 +0,0 @@
# Counter-Strike: Source — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game cstrike -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Counter-Strike: Source/cfg/server.cfg` — Main server configuration
- `steamapps/common/Counter-Strike: Source/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Counter-Strike: Source/mapcycle.txt` — Map rotation list
- `steamapps/common/Counter-Strike: Source/motd.txt` — Message of the day
- `steamapps/common/Counter-Strike: Source/banned_user.cfg` — Banned users
- `steamapps/common/Counter-Strike: Source/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Counter-Strike: Source/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Counter-Strike: Source/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Counter-Strike: Source/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Counter-Strike: Source/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Counter-Strike: Source/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Counter-Strike: Source/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Counter-Strike: Source/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Counter-Strike: Source/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
- **SourceMod**
- **Purpose**: Admin and scripting framework for Source engine games.
- **Install**: Download from sourcemod.net, extract to game directory, requires MetaMod:Source.
- **Configure**: Edit `addons/sourcemod/configs/admins_simple.ini` for admin users.
- **MetaMod:Source**
- **Purpose**: Plugin loading framework for Source engine.
- **Install**: Extract to game directory, add to gameinfo.txt.
- **Configure**: Plugin loading handled automatically.
- **Mani Admin Plugin**
- **Purpose**: Alternative admin framework with extensive features.
- **Install**: Extract to game directory, configure via mani_server.cfg.
- **Configure**: Admin settings in `cfg/mani_server.cfg`.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Server not appearing in browser"**
- **Cause**: Missing Game Server Login Token or firewall blocking ports
- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
**"VAC Unable to verify"**
- **Cause**: Modified game files or outdated server binaries
- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
**"Map change crashes server"**
- **Cause**: Invalid map file or insufficient memory
- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
**"High CPU usage/lag"**
- **Cause**: Incorrect tickrate settings or too many plugins
- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
**"RCON not working"**
- **Cause**: Incorrect password or blocked TCP port
- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
**"Players getting kicked for 'Authentication timeout'"**
- **Cause**: Steam authentication issues or network problems
- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings

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@ -1,144 +0,0 @@
# Counter-Strike — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game cstrike -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Counter-Strike/cfg/server.cfg` — Main server configuration
- `steamapps/common/Counter-Strike/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Counter-Strike/mapcycle.txt` — Map rotation list
- `steamapps/common/Counter-Strike/motd.txt` — Message of the day
- `steamapps/common/Counter-Strike/banned_user.cfg` — Banned users
- `steamapps/common/Counter-Strike/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Counter-Strike/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Counter-Strike/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Counter-Strike/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Counter-Strike/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Counter-Strike/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Counter-Strike/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Counter-Strike/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Counter-Strike/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
- **AMX Mod X**
- **Purpose**: Complete admin and scripting framework for GoldSrc games.
- **Install**: Download from amxmodx.org, extract to game directory, add `meta load addons/amxmodx/dlls/amxmodx_mm` to `addons/metamod/plugins.ini`.
- **Configure**: Edit `addons/amxmodx/configs/amxx.cfg` for basic settings, `configs/users.ini` for admin users.
- **Metamod**
- **Purpose**: Plugin loading framework required by most mods.
- **Install**: Extract metamod.dll to `addons/metamod/dlls/`, add `gamedll_linux "addons/metamod/dlls/metamod.so"` to liblist.gam.
- **Configure**: Plugins list in `addons/metamod/plugins.ini`.
- **StatsMe**
- **Purpose**: Player statistics tracking and ranking system.
- **Install**: Requires AMX Mod X, install plugin files to `addons/amxmodx/plugins/`.
- **Configure**: Database settings in plugin configuration files.
- **PodBot MM**
- **Purpose**: AI bots for offline practice or filling servers.
- **Install**: Extract to game directory, requires Metamod.
- **Configure**: Bot skills and behavior in `podbot/podbot.cfg`.
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Server not appearing in browser"**
- **Cause**: Missing Game Server Login Token or firewall blocking ports
- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
**"VAC Unable to verify"**
- **Cause**: Modified game files or outdated server binaries
- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
**"Map change crashes server"**
- **Cause**: Invalid map file or insufficient memory
- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
**"High CPU usage/lag"**
- **Cause**: Incorrect tickrate settings or too many plugins
- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
**"RCON not working"**
- **Cause**: Incorrect password or blocked TCP port
- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
**"Players getting kicked for 'Authentication timeout'"**
- **Cause**: Steam authentication issues or network problems
- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings

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@ -1,107 +0,0 @@
# Craftopia — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./craftopia_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `craftopia_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/craftopia/server.cfg` — Main server configuration
- `~/craftopia/config/` — Configuration directory
- `~/craftopia/logs/` — Log files directory
- `~/craftopia/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Craftopia
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# CryoFall — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./cryofall_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `cryofall_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/cryofall/server.cfg` — Main server configuration
- `~/cryofall/config/` — Configuration directory
- `~/cryofall/logs/` — Log files directory
- `~/cryofall/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for CryoFall
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,135 +0,0 @@
# Day of Defeat: Source — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game dod -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Day of Defeat: Source/cfg/server.cfg` — Main server configuration
- `steamapps/common/Day of Defeat: Source/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Day of Defeat: Source/mapcycle.txt` — Map rotation list
- `steamapps/common/Day of Defeat: Source/motd.txt` — Message of the day
- `steamapps/common/Day of Defeat: Source/banned_user.cfg` — Banned users
- `steamapps/common/Day of Defeat: Source/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Day of Defeat: Source/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Day of Defeat: Source/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Day of Defeat: Source/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Day of Defeat: Source/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Day of Defeat: Source/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Day of Defeat: Source/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Day of Defeat: Source/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Day of Defeat: Source/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Day of Defeat: Source
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Day of Defeat — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./day-of-defeat_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `day-of-defeat_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/day-of-defeat/server.cfg` — Main server configuration
- `~/day-of-defeat/config/` — Configuration directory
- `~/day-of-defeat/logs/` — Log files directory
- `~/day-of-defeat/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Day of Defeat
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Day of Dragons — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./day-of-dragons_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `day-of-dragons_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/day-of-dragons/server.cfg` — Main server configuration
- `~/day-of-dragons/config/` — Configuration directory
- `~/day-of-dragons/logs/` — Log files directory
- `~/day-of-dragons/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Day of Dragons
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Day of Infamy — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./day-of-infamy_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `day-of-infamy_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/day-of-infamy/server.cfg` — Main server configuration
- `~/day-of-infamy/config/` — Configuration directory
- `~/day-of-infamy/logs/` — Log files directory
- `~/day-of-infamy/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Day of Infamy
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,143 +0,0 @@
# DayZ Mod (Arma 2 OA) — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -mod=@mod1;@mod2
```
**Parameters (exhaustive, server-relevant only)**
- `-port=<port>` — Server port. Default: 2302.
- `-config=<file>` — Server config file (server.cfg).
- `-cfg=<file>` — Basic config file (basic.cfg).
- `-profiles=<dir>` — Profile directory.
- `-mod=<mods>` — Mod folders (semicolon separated).
- `-serverMod=<mods>` — Server-side only mods.
- `-name=<profilename>` — Server profile name.
- `-world=<worldname>` — Empty world name.
- `-noSound` — Disable sound processing.
- `-nosplash` — Skip intro videos.
- `-noPause` — Don't pause when not focused.
- `-cpuCount=<num>` — CPU core count override.
- `-maxMem=<mb>` — Maximum memory usage.
**Ports**
- Game: UDP **2302** (primary)
- Query: UDP **2303** (game port + 1)
- BattlEye: UDP **2344** (if enabled)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
- **DayZ Epoch**
- **Purpose**: Enhanced DayZ experience with base building and vehicles.
- **Install**: Download server and client files, place in `@DayZ_Epoch` folder.
- **Configure**: Database setup and server configuration in `@hive` folder.
- **DayZ Overwatch**
- **Purpose**: Military-focused DayZ variant with additional weapons.
- **Install**: Download mod files, combine with Epoch for Overpoch.
- **Configure**: Mission file configuration for weapon spawns.
- **infiSTAR**
- **Purpose**: Advanced anti-hack and admin tools.
- **Install**: Purchase and download, server-side installation only.
- **Configure**: Admin IDs and settings in infiSTAR configuration files.
## Database
**Engine**: MySQL (required for character persistence)
**Configuration File**: `@hive/HiveExt.ini`
```ini
[Database]
Type = mysql
Host = localhost
Port = 3306
Database = dayz_epoch
Username = dayz_user
Password = your_password_here
[Characters]
;Enables persistence
LoadCharacter = true
SaveCharacter = true
```
**Database Setup**:
1. Install MySQL server
2. Create database: `CREATE DATABASE dayz_epoch;`
3. Import schema from mod documentation
4. Create user with appropriate permissions
5. Test connection before starting server
**Backup Strategy**:
- Daily automated backups of character and vehicle data
- Retention of 7 daily backups
- Test restore procedures regularly
- Monitor database size and performance
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Waiting for host" infinite loop**
- **Cause**: Database connection issues or incorrect mission file
- **Fix**: Verify MySQL connection in HiveExt.ini, check mission PBO integrity, review server RPT logs
**"No message received" / Player disconnect**
- **Cause**: Network timeout or BattlEye issues
- **Fix**: Optimize basic.cfg network settings, update BattlEye filters, check server performance
**Database connection failed**
- **Cause**: MySQL server down or incorrect credentials
- **Fix**: Verify MySQL service running, check HiveExt.ini credentials, test database connectivity
**Script restriction kicks**
- **Cause**: BattlEye script filters blocking legitimate commands
- **Fix**: Update BattlEye filters from mod documentation, merge custom filter exceptions
**Character reset / Database issues**
- **Cause**: Database corruption or incorrect instance configuration
- **Fix**: Verify database integrity, check Instance ID matches between DB and config

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@ -1,90 +0,0 @@
# DayZ Mod (Arma 2 OA) — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=profiles -name=server -world=empty -mod="@DayZ;@DayZ_Epoch" -serverMod="@DayZ_Server;@hive" -cpuCount=4 -exThreads=7 -nosplash -noPause -noSound -malloc=system -hugepages
**Parameters**
- `-port=<P>` — Game UDP port. Default 2302.
- `-config=server.cfg` — gameplay, passwords, mission rotation.
- `-cfg=basic.cfg` — networking (MaxMsgSend, packet sizes), timestamps.
- `-profiles=<dir>` — logs (`.RPT`), netlogs, dumps.
- `-name=<profile>` — creates `<profile>.ArmA2OAProfile` (difficulty, view distance).
- `-mod=` — client+server mods; load order matters.
- `-serverMod=` — server-only mods (Hive/antihack).
- `-cpuCount`, `-exThreads`, `-malloc`, `-hugepages`, `-world=empty`, `-noPause`, `-noSound`, `-nosplash`, `-logFile`, `-pid`, `-ranking`.
- `-BEpath=<dir>` — BattlEye directory.
**Ports**
- Game: **P** UDP (default 2302)
- Query: **P+1** UDP
- Steam master: **27016** UDP
- BattlEye: **23442345** UDP, RCon TCP as per `BEServer.cfg`
## Config Files & Locations
- Root:
- `server.cfg` — hostname, verifySignatures, vote rules, MOTD, missions.
- `basic.cfg` — bandwidth & network tuning.
- Profiles (`-profiles`):
- `<name>.ArmA2OAProfile` — difficulty profile.
- `*.RPT` — main runtime log.
- BattlEye (`Expansion/BattlEye` or `-BEpath`):
- `BEServer.cfg``RConPassword`, `RConPort`.
- `scripts.txt`, `remoteexec.txt` — filter lists.
- Keys: `keys/*.bikey` (required when `verifySignatures=2`).
- DayZ/Epoch server component:
- `@DayZ_Server` / `@hive` with `HiveExt.dll`.
- Mission PBO: `MPMissions/DayZ_Epoch_11.Chernarus.pbo` (example).
## Steam Workshop
Not natively used for Arma 2 OA; install `@Mod` folders manually and copy `.bikey` to `keys/`.
## Common Mods
- **DayZ Epoch**
- **Install:** place `@DayZ_Epoch` and `@DayZ_Server` in root; add to `-mod` and `-serverMod`.
- **Configure:** `@DayZ_Server\config.cfg` and `HiveExt.ini` (DB). Ensure server and client versions match.
- **Overwatch / Overpoch**
- Install `@DayZOverwatch`, adjust mission PBO to Overpoch variant.
- Merge/add `.bikey` keys.
- **Anti-hack/admin (e.g., infiSTAR)**
- Server-side only in `-serverMod`; follow vendor config.
## Database
- **MySQL** (port 3306). Connection is in `HiveExt.ini`:
- `Host = <ip_or_dns>`
- `Database = dayz`
- `Username = dayzuser`
- `Password = ********`
- `Instance = 11` (matches mission instance)
- Create schema using mod-provided SQL. Index cleanup & periodic maintenance recommended.
## Administration & Scripting
**Remote Administration:**
- BattlEye RCON for server management and player control
- In-game admin tools via infiSTAR or similar anti-hack solutions
- Database admin tools for character/vehicle management
**Backup Strategy:**
- Automated daily backups of MySQL database (character data, vehicles, bases)
- Configuration file backups (server.cfg, basic.cfg, mission files)
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test database restore procedures regularly
**Auto-Update:**
- Monitor mod releases for client/server version synchronization
- Schedule updates during low-traffic periods
- Backup database and configs before applying updates
- Test mod compatibility before deploying to production
**Monitoring:**
- Database performance monitoring (connection counts, query performance)
- Server performance via .RPT logs and BattlEye reports
- Player statistics and anti-cheat logging
- Uptime and restart scheduling for stability
## Troubleshooting
- **HiveExt.dll fails / DB wont connect:** wrong creds or MySQL not reachable; VC++ redists missing.
- **“Waiting for host” loop:** wrong `Instance` vs DB content; mission PBO mismatch; see `.RPT`.
- **Script restriction kicks:** update/merge BE filters with mods recommended entries.
- **Signature mismatch:** missing `.bikey` for a loaded mod; ensure `keys/` contains all and clients use same versions.
- **Severe desync:** tune `basic.cfg` bandwidth settings; reduce AI/vehicles; lower player cap.

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@ -1,138 +0,0 @@
# DayZ — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -profiles=ServerProfile -dologs -adminlog -netlog -freezecheck
```
**Parameters (exhaustive, server-relevant only)**
- `-config=<file>` — Server config file (serverDZ.cfg).
- `-port=<port>` — Server port. Default: 2302.
- `-profiles=<dir>` — Profile directory name.
- `-dologs` — Enable logging.
- `-adminlog` — Enable admin logging.
- `-netlog` — Enable network logging.
- `-freezecheck` — Enable freeze detection.
- `-scriptDebug=<true|false>` — Enable script debugging.
- `-filePatching` — Enable file patching (dev mode).
- `-scrAllowFileWrite` — Allow script file writing.
- `-limitFPS=<fps>` — Limit server FPS.
- `-cpuCount=<num>` — CPU core count override.
- `-maxMem=<mb>` — Maximum memory usage.
- `-malloc=<system>` — Memory allocator (system, tbb4malloc_bi).
- `-exThreads=<num>` — Extra threads count.
- `-enableHT` — Enable hyperthreading.
- `-hugepages` — Enable huge pages (Linux).
- `-BEpath=<path>` — BattlEye path.
- `-instanceId=<num>` — Server instance ID.
**Ports**
- Game: UDP **2302** (primary)
- Steam Query: UDP **27016** (fixed)
- BattlEye: UDP **2344** (game port + 42)
- VON: UDP **2303** (game port + 1)
## Config Files & Locations
**Windows:**
- `server.cfg` — Main server configuration
- `basic.cfg` — Basic networking and performance settings
- `ServerProfile/` — Profile directory with logs and user data
- `MPMissions/` — Mission files directory
- `keys/` — Signature keys for mod verification
**Linux:**
- `~/arma/server.cfg` — Main server configuration
- `~/arma/basic.cfg` — Basic networking settings
- `~/arma/ServerProfile/` — Profile directory
- `~/arma/MPMissions/` — Mission files
- `~/arma/keys/` — Signature keys
**Key Files:**
- **server.cfg**: Server name, password, mission rotation, admin settings
- **basic.cfg**: Network bandwidth and performance tuning
- **Profile logs**: Server performance and error logs
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
- **CF (Community Framework)**
- **Purpose**: Modding framework required by many DayZ mods.
- **Install**: Subscribe via Workshop, ensure loads first in mod order.
- **Configure**: No direct configuration - provides API framework.
- **BuildAnywhere**
- **Purpose**: Allows base building in normally restricted areas.
- **Install**: Workshop subscription, add to server mods.
- **Configure**: Settings in mod configuration files.
- **Trader**
- **Purpose**: NPC traders and economy system.
- **Install**: Download from modding sites, requires server restart.
- **Configure**: Trader locations and items in mod config files.
- **DayZ Editor Loader**
- **Purpose**: Custom spawns, buildings, and map modifications.
- **Install**: Workshop or manual installation.
- **Configure**: Map edits and spawn configurations in JSON files.
## Database
**Engine**: SQLite
**Configuration**:
- Database settings typically in main server configuration file
- Connection parameters: host, port, database name, credentials
- Enable persistence features in server configuration
**Setup**:
1. Install database engine if required
2. Create database and user with appropriate permissions
3. Configure connection settings in server config
4. Test connection before starting server
5. Set up automated backups
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**"Authentication timeout" on connect**
- **Cause**: Steam authentication server issues or network problems
- **Fix**: Check Steam server status, verify internet connectivity, restart Steam services
**"Session lost" / Frequent disconnects**
- **Cause**: Network instability or server performance issues
- **Fix**: Optimize server performance, check network quality, adjust timeout settings
**Mods not loading / Version mismatch**
- **Cause**: Client-server mod version differences or missing dependencies
- **Fix**: Verify all mods updated, check mod dependencies, ensure Workshop sync
**Character stuck / Can't move**
- **Cause**: Database synchronization issues or server lag
- **Fix**: Character reset via admin tools, server restart, check database performance
**BattlEye initialization failed**
- **Cause**: Missing BattlEye files or configuration issues
- **Fix**: Verify BattlEye installation, check file permissions, update BattlEye client

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@ -1,107 +0,0 @@
# Dead Matter — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./dead-matter_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `dead-matter_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/dead-matter/server.cfg` — Main server configuration
- `~/dead-matter/config/` — Configuration directory
- `~/dead-matter/logs/` — Log files directory
- `~/dead-matter/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Dead Matter
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Deadside (Console) — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./deadside-console_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `deadside-console_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/deadside-console/server.cfg` — Main server configuration
- `~/deadside-console/config/` — Configuration directory
- `~/deadside-console/logs/` — Log files directory
- `~/deadside-console/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Deadside (Console)
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Deadside — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./deadside_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `deadside_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/deadside/server.cfg` — Main server configuration
- `~/deadside/config/` — Configuration directory
- `~/deadside/logs/` — Log files directory
- `~/deadside/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Deadside
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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# Deathmatch Classic — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./deathmatch-classic_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `deathmatch-classic_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/deathmatch-classic/server.cfg` — Main server configuration
- `~/deathmatch-classic/config/` — Configuration directory
- `~/deathmatch-classic/logs/` — Log files directory
- `~/deathmatch-classic/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Deathmatch Classic
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Don't Starve Together — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./don-t-starve-together_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `don-t-starve-together_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/don-t-starve-together/server.cfg` — Main server configuration
- `~/don-t-starve-together/config/` — Configuration directory
- `~/don-t-starve-together/logs/` — Log files directory
- `~/don-t-starve-together/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Don't Starve Together
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Double Action: Boogaloo — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./double-action-boogaloo_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `double-action-boogaloo_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/double-action-boogaloo/server.cfg` — Main server configuration
- `~/double-action-boogaloo/config/` — Configuration directory
- `~/double-action-boogaloo/logs/` — Log files directory
- `~/double-action-boogaloo/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Double Action: Boogaloo
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Dune: Awakening — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./dune-awakening_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `dune-awakening_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/dune-awakening/server.cfg` — Main server configuration
- `~/dune-awakening/config/` — Configuration directory
- `~/dune-awakening/logs/` — Log files directory
- `~/dune-awakening/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Dune: Awakening
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Dystopia — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./dystopia_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `dystopia_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/dystopia/server.cfg` — Main server configuration
- `~/dystopia/config/` — Configuration directory
- `~/dystopia/logs/` — Log files directory
- `~/dystopia/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Dystopia
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Eco — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./eco_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `eco_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/eco/server.cfg` — Main server configuration
- `~/eco/config/` — Configuration directory
- `~/eco/logs/` — Log files directory
- `~/eco/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Eco
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Empires Mod — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./empires-mod_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `empires-mod_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/empires-mod/server.cfg` — Main server configuration
- `~/empires-mod/config/` — Configuration directory
- `~/empires-mod/logs/` — Log files directory
- `~/empires-mod/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Empires Mod
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Empyrion: Galactic Survival — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./empyrion-galactic-survival_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `empyrion-galactic-survival_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/empyrion-galactic-survival/server.cfg` — Main server configuration
- `~/empyrion-galactic-survival/config/` — Configuration directory
- `~/empyrion-galactic-survival/logs/` — Log files directory
- `~/empyrion-galactic-survival/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Empyrion: Galactic Survival
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Enshrouded — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./enshrouded_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `enshrouded_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/enshrouded/server.cfg` — Main server configuration
- `~/enshrouded/config/` — Configuration directory
- `~/enshrouded/logs/` — Log files directory
- `~/enshrouded/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Enshrouded
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# ET: Legacy — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./et-legacy_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `et-legacy_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/et-legacy/server.cfg` — Main server configuration
- `~/et-legacy/config/` — Configuration directory
- `~/et-legacy/logs/` — Log files directory
- `~/et-legacy/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for ET: Legacy
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Euro Truck Simulator 2 / American Truck Simulator — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./euro-truck-simulator-2-american-truck-simulator_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `euro-truck-simulator-2-american-truck-simulator_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/euro-truck-simulator-2-american-truck-simulator/server.cfg` — Main server configuration
- `~/euro-truck-simulator-2-american-truck-simulator/config/` — Configuration directory
- `~/euro-truck-simulator-2-american-truck-simulator/logs/` — Log files directory
- `~/euro-truck-simulator-2-american-truck-simulator/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Euro Truck Simulator 2 / American Truck Simulator
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Euro Truck Simulator 2 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./euro-truck-simulator-2_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `euro-truck-simulator-2_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/euro-truck-simulator-2/server.cfg` — Main server configuration
- `~/euro-truck-simulator-2/config/` — Configuration directory
- `~/euro-truck-simulator-2/logs/` — Log files directory
- `~/euro-truck-simulator-2/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Euro Truck Simulator 2
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Factorio — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./factorio_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `factorio_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/factorio/server.cfg` — Main server configuration
- `~/factorio/config/` — Configuration directory
- `~/factorio/logs/` — Log files directory
- `~/factorio/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Factorio
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Farming Simulator 2019 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./farming-simulator-2019_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `farming-simulator-2019_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/farming-simulator-2019/server.cfg` — Main server configuration
- `~/farming-simulator-2019/config/` — Configuration directory
- `~/farming-simulator-2019/logs/` — Log files directory
- `~/farming-simulator-2019/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Farming Simulator 2019
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,107 +0,0 @@
# Farming Simulator 2022 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./farming-simulator-2022_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `farming-simulator-2022_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/farming-simulator-2022/server.cfg` — Main server configuration
- `~/farming-simulator-2022/config/` — Configuration directory
- `~/farming-simulator-2022/logs/` — Log files directory
- `~/farming-simulator-2022/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Farming Simulator 2022
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,107 +0,0 @@
# Farming Simulator 2025 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./farming-simulator-2025_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `farming-simulator-2025_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/farming-simulator-2025/server.cfg` — Main server configuration
- `~/farming-simulator-2025/config/` — Configuration directory
- `~/farming-simulator-2025/logs/` — Log files directory
- `~/farming-simulator-2025/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Farming Simulator 2025
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Farming Simulator 25 — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./farming-simulator-25_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `farming-simulator-25_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/farming-simulator-25/server.cfg` — Main server configuration
- `~/farming-simulator-25/config/` — Configuration directory
- `~/farming-simulator-25/logs/` — Log files directory
- `~/farming-simulator-25/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Farming Simulator 25
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Farming Simulator — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./farming-simulator_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `farming-simulator_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/farming-simulator/server.cfg` — Main server configuration
- `~/farming-simulator/config/` — Configuration directory
- `~/farming-simulator/logs/` — Log files directory
- `~/farming-simulator/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Farming Simulator
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Fistful of Frags — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./fistful-of-frags_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `fistful-of-frags_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/fistful-of-frags/server.cfg` — Main server configuration
- `~/fistful-of-frags/config/` — Configuration directory
- `~/fistful-of-frags/logs/` — Log files directory
- `~/fistful-of-frags/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Fistful of Frags
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# FiveM — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./fivem_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `fivem_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/fivem/server.cfg` — Main server configuration
- `~/fivem/config/` — Configuration directory
- `~/fivem/logs/` — Log files directory
- `~/fivem/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for FiveM
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,55 +0,0 @@
<?php
// game.php — renders a single Markdown doc and shows a Print / Save PDF button.
$g = $_GET['g'] ?? '';
$filenameOnly = pathinfo($g, PATHINFO_FILENAME); // strips .md or any extension
$slug = preg_replace('/[^a-z0-9\-]/', '', strtolower($filenameOnly));
$path = __DIR__ . "/{$slug}.md";
if (!$slug || !file_exists($path)) {
http_response_code(404);
echo "Guide not found.";
exit;
}
require_once __dir__ . '/Parsedown.php'; // single-file Markdown parser (drop into repo root)
$md = file_get_contents($path);
$Parsedown = new Parsedown();
$html = $Parsedown->text($md);
?><!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title><?php echo htmlspecialchars($slug); ?> — Game Guide</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
:root { --bg:#0f172a; --paper:#ffffff; --text:#111827; --ink:#111827; }
body { margin:0; background:var(--bg); }
.toolbar { position:sticky; top:0; background:#0b1220; border-bottom:1px solid #1f2937; padding:10px 16px; display:flex; gap:8px; align-items:center; }
.btn { border:1px solid #1f2937; background:#111827; color:#e5e7eb; padding:8px 12px; border-radius:10px; cursor:pointer; }
.btn:hover { opacity:.9; }
.wrap { max-width: 900px; margin: 18px auto 48px; background:var(--paper); color:var(--text); padding:28px; border-radius:14px; }
.wrap h1,h2,h3 { color:var(--ink); }
pre, code { background:#f3f4f6; border-radius:8px; padding:2px 6px; }
pre { padding:12px; overflow:auto; }
@media print {
body { background:#fff; }
.toolbar { display:none !important; }
.wrap { margin:0; max-width:100%; border-radius:0; padding:24mm; }
a[href]:after { content:" (" attr(href) ")"; font-size:10pt; }
h1 { page-break-before: always; }
h2 { page-break-after: avoid; }
pre { page-break-inside: avoid; }
}
</style>
</head>
<body>
<div class="toolbar">
<button class="btn" onclick="window.print()">Print / Save PDF</button>
<a class="btn" href="<?php echo 'https://github.com/Gameservers-World/ControlPanel/tree/main/docs/games/'.rawurlencode($slug).'.md'; ?>" target="_blank" rel="noopener">Edit in GitHub</a>
</div>
<div class="wrap">
<?php echo $html; ?>
</div>
</body>
</html>

View file

@ -1,169 +0,0 @@
# Garrys Mod — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game garrysmod -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Garrys Mod/cfg/server.cfg` — Main server configuration
- `steamapps/common/Garrys Mod/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Garrys Mod/mapcycle.txt` — Map rotation list
- `steamapps/common/Garrys Mod/motd.txt` — Message of the day
- `steamapps/common/Garrys Mod/banned_user.cfg` — Banned users
- `steamapps/common/Garrys Mod/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Garrys Mod/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Garrys Mod/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Garrys Mod/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Garrys Mod/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Garrys Mod/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Garrys Mod/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Garrys Mod/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Garrys Mod/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
**Collection Mounting:**
1. Create Steam Workshop collection with server content
2. Add to startup: `+host_workshop_collection <collection_id>`
3. Set Steam Web API key: `+sv_setsteamaccount <token>`
**Resource Management:**
- Use `resource.AddWorkshopFile(id)` in Lua for required downloads
- Large workshop collections may cause long loading times
- Consider FastDL for faster content delivery
**Auto-Download:**
- Players automatically download workshop content
- Monitor download progress in server console
- Some content may require manual subscription by players
**Cache Location:**
- Windows: `steamapps/workshop/content/4000/`
- Linux: `~/.steam/steamapps/workshop/content/4000/`
## Common Mods (curated)
- **DarkRP**
- **Purpose**: Popular roleplay gamemode framework.
- **Install**: Download from workshop or GitHub, extract to gamemodes directory.
- **Configure**: Edit `gamemodes/darkrp/gamemode/config.lua` for server settings.
- **ULX/ULib**
- **Purpose**: Admin framework with extensive user management.
- **Install**: Download both ULX and ULib, extract to addons directory.
- **Configure**: Admin groups and permissions in `data/ulx/` directory.
- **Wiremod**
- **Purpose**: Advanced contraption building with electronic components.
- **Install**: Subscribe via Workshop or manual installation to addons.
- **Configure**: No specific configuration required, workshop auto-download.
- **PAC3**
- **Purpose**: Player appearance customization system.
- **Install**: Workshop subscription, auto-downloads to clients.
- **Configure**: Server settings in `cfg/pac.cfg` if needed.
## Database
**Engine**: SQLite/MySQL
**Configuration**:
- Database settings typically in main server configuration file
- Connection parameters: host, port, database name, credentials
- Enable persistence features in server configuration
**Setup**:
1. Install database engine if required
2. Create database and user with appropriate permissions
3. Configure connection settings in server config
4. Test connection before starting server
5. Set up automated backups
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Ground Branch — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./ground-branch_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `ground-branch_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/ground-branch/server.cfg` — Main server configuration
- `~/ground-branch/config/` — Configuration directory
- `~/ground-branch/logs/` — Log files directory
- `~/ground-branch/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Ground Branch
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,135 +0,0 @@
# Half-Life 2: Deathmatch — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
srcds_run -game hl2mp -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
```
**Parameters (exhaustive, server-relevant only)**
- `-game <dir>` — Game directory. Required.
- `-console` — Enable server console output.
- `-usercon` — Enable user console commands.
- `+hostport <port>` — Server port (UDP). Default: 27015.
- `+ip <address>` — Bind to specific IP address.
- `+map <mapname>` — Starting map. Required.
- `+maxplayers <num>` — Maximum players (1-64).
- `+exec <file>` — Execute config file on startup.
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
- `+rcon_password <pass>` — RCON password for remote administration.
- `+sv_password <pass>` — Server password for private games.
- `+hostname <name>` — Server name in browser.
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
- `-port <port>` — Alternative syntax for hostport.
- `-nohltv` — Disable SourceTV.
- `+tv_enable <0|1>` — Enable/disable SourceTV.
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
- `-secure` — Enable VAC (Valve Anti-Cheat).
- `-insecure` — Disable VAC (for testing only).
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
- `+fps_max <fps>` — Server FPS limit.
- `-threads <num>` — Number of worker threads.
- `-norestart` — Don't restart server on crash.
- `+log <on|off>` — Enable/disable logging.
- `-condebug` — Log console output to file.
- `+sv_logfile <0|1>` — Enable server logging.
- `+sv_logflush <0|1>` — Flush logs immediately.
**Ports**
- Game: UDP **27015** (primary)
- RCON: TCP **27015** (same as game port)
- SourceTV: UDP **27020** (game port + 5)
- Steam Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `steamapps/common/Half-Life 2: Deathmatch/cfg/server.cfg` — Main server configuration
- `steamapps/common/Half-Life 2: Deathmatch/cfg/autoexec.cfg` — Auto-executed commands
- `steamapps/common/Half-Life 2: Deathmatch/mapcycle.txt` — Map rotation list
- `steamapps/common/Half-Life 2: Deathmatch/motd.txt` — Message of the day
- `steamapps/common/Half-Life 2: Deathmatch/banned_user.cfg` — Banned users
- `steamapps/common/Half-Life 2: Deathmatch/banned_ip.cfg` — Banned IP addresses
- `steamapps/common/Half-Life 2: Deathmatch/logs/` — Server logs directory
**Linux:**
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/cfg/server.cfg` — Main server configuration
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/cfg/autoexec.cfg` — Auto-executed commands
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/mapcycle.txt` — Map rotation list
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/motd.txt` — Message of the day
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/banned_user.cfg` — Banned users
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/banned_ip.cfg` — Banned IP addresses
- `~/.steam/steamapps/common/Half-Life 2: Deathmatch/logs/` — Server logs directory
**Key Configuration Files:**
- **server.cfg**: Core server settings (rates, game rules, admin settings)
- **autoexec.cfg**: Commands executed on server start
- **mapcycle.txt**: Map rotation configuration
- **motd.txt**: Welcome message displayed to connecting players
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Half-Life 2: Deathmatch
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Half-Life Deathmatch: Source — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./half-life-deathmatch-source_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `half-life-deathmatch-source_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/half-life-deathmatch-source/server.cfg` — Main server configuration
- `~/half-life-deathmatch-source/config/` — Configuration directory
- `~/half-life-deathmatch-source/logs/` — Log files directory
- `~/half-life-deathmatch-source/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Half-Life Deathmatch: Source
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Half-Life: Deathmatch — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./half-life-deathmatch_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `half-life-deathmatch_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/half-life-deathmatch/server.cfg` — Main server configuration
- `~/half-life-deathmatch/config/` — Configuration directory
- `~/half-life-deathmatch/logs/` — Log files directory
- `~/half-life-deathmatch/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Half-Life: Deathmatch
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# HEAT — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./heat_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `heat_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/heat/server.cfg` — Main server configuration
- `~/heat/config/` — Configuration directory
- `~/heat/logs/` — Log files directory
- `~/heat/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for HEAT
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,102 +0,0 @@
# Hell Let Loose — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
Hell Let LooseServer.exe -log -Port=7777 -QueryPort=27015
```
**Parameters (common Unreal server flags)**
- `-log` — Enable logging.
- `-Port=<port>` — Game port.
- `-QueryPort=<port>` — Steam query port.
- `-MaxPlayers=<num>` — Maximum players.
- `-ServerName="<name>"` — Server name.
- `-ServerPassword="<pass>"` — Server password.
**Ports**
- Game: UDP **7777** (typical)
- Query: UDP **27015** (Steam query)
## Config Files & Locations
**Windows:**
- `WindowsServer/Hell Let Loose/Saved/Config/WindowsServer/` — Configuration directory
- `WindowsServer/Hell Let Loose/Saved/Logs/` — Log files
- `WindowsServer/Hell Let Loose/Saved/SaveGames/` — Save files
**Linux:**
- `/home/hell-let-loose/Saved/Config/LinuxServer/` — Configuration directory
- `/home/hell-let-loose/Saved/Logs/` — Log files
- `/home/hell-let-loose/Saved/SaveGames/` — Save files
**Key Files:**
- **GameUserSettings.ini**: Main server configuration
- **Game.ini**: Advanced game settings
- **Engine.ini**: Engine-specific settings
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Hell Let Loose
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Humanitz — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./humanitz_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `humanitz_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/humanitz/server.cfg` — Main server configuration
- `~/humanitz/config/` — Configuration directory
- `~/humanitz/logs/` — Log files directory
- `~/humanitz/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Humanitz
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,102 +0,0 @@
# Hurtworld — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
hurtworld_server.exe -batchmode -nographics -dedicated -port 27015
```
**Parameters (common Unity server flags)**
- `-batchmode` — Run without GUI.
- `-nographics` — Disable graphics rendering.
- `-dedicated` — Dedicated server mode.
- `-port <port>` — Server port.
- `-logFile <path>` — Log file location.
- `-quit` — Quit after operations complete.
**Ports**
- Game: UDP **27015** (typical)
- Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `Data/` — Game data directory
- `Logs/` — Log files directory
- `ServerConfig/` — Configuration files (varies by game)
**Linux:**
- `~/hurtworld/Data/` — Game data directory
- `~/hurtworld/Logs/` — Log files directory
- `~/hurtworld/ServerConfig/` — Configuration files
**Key Files:**
- Configuration file names and locations vary significantly between Unity games
- Common patterns: server.cfg, config.json, settings.xml
- Check game-specific documentation for exact file locations
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Hurtworld
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# HYPERCHARGE: Unboxed — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./hypercharge-unboxed_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `hypercharge-unboxed_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/hypercharge-unboxed/server.cfg` — Main server configuration
- `~/hypercharge-unboxed/config/` — Configuration directory
- `~/hypercharge-unboxed/logs/` — Log files directory
- `~/hypercharge-unboxed/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for HYPERCHARGE: Unboxed
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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@ -1,107 +0,0 @@
# Icarus — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./icarus_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `icarus_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/icarus/server.cfg` — Main server configuration
- `~/icarus/config/` — Configuration directory
- `~/icarus/logs/` — Log files directory
- `~/icarus/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Icarus
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,92 +0,0 @@
<?php
// index.php — lists all games (from CSV) and links to per-game pages in new tabs.
$csvPath = __DIR__ . '/all_hostable_games_union.csv';
$docsDir = __DIR__ ;
function slugify($name) {
$s = strtolower($name);
$s = preg_replace('/[^a-z0-9]+/','-',$s);
$s = trim($s,'-');
return $s;
}
function hasDoc($slug, $docsDir) {
return file_exists("$docsDir/$slug.md");
}
$rows = [];
if (file_exists($csvPath)) {
if (($fh = fopen($csvPath, 'r')) !== false) {
// Try to detect header; expect first column to be game name.
$header = fgetcsv($fh);
$hasHeader = $header && preg_match('/game/i', implode(' ', $header));
if (!$hasHeader && $header) { $rows[] = $header; } // headerless, keep first line
while (($data = fgetcsv($fh)) !== false) { $rows[] = $data; }
fclose($fh);
}
}
?><!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Game Server Guides</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
:root { --bg:#0f172a; --card:#111827; --text:#e5e7eb; --muted:#94a3b8; --accent:#38bdf8; }
body { background:var(--bg); color:var(--text); font:16px/1.5 system-ui,Segoe UI,Roboto,Helvetica,Arial; margin:0; }
header { padding:24px; border-bottom:1px solid #1f2937; }
h1 { margin:0 0 8px; font-size:24px; }
.wrap { padding:24px; max-width:1100px; margin:0 auto; }
.search { width:100%; padding:12px 14px; border-radius:12px; border:1px solid #1f2937; background:#0b1220;color:var(--text); }
.grid { display:grid; grid-template-columns:repeat(auto-fill,minmax(260px,1fr)); gap:12px; margin-top:16px; }
.card { background:var(--card); border:1px solid #1f2937; border-radius:12px; padding:14px; }
.card a { color:var(--accent); text-decoration:none; font-weight:600; }
.pending { color:var(--muted); }
.tag { display:inline-block; font-size:12px; color:#cbd5e1; background:#0b1220; padding:2px 8px; border-radius:999px; margin-top:8px; border:1px solid #1f2937; }
footer { color:var(--muted); padding:24px; border-top:1px solid #1f2937; }
</style>
<script>
function filterList(q) {
q = q.toLowerCase();
document.querySelectorAll('.card').forEach(card => {
const name = card.dataset.name;
card.style.display = name.includes(q) ? '' : 'none';
});
}
</script>
</head>
<body>
<header class="wrap">
<h1>Game Server Guides</h1>
<input class="search" placeholder="Search games…" oninput="filterList(this.value)">
<p class="muted">Click a game to open its guide in a new tab; each page has a “Print / Save PDF” button.</p>
</header>
<div class="wrap">
<div class="grid">
<?php
$count = 0;
foreach ($rows as $r) {
$game = trim($r[0] ?? '');
if ($game === '' || strtolower($game) === 'game') continue;
$slug = slugify($game);
$exists = hasDoc($slug, $docsDir);
$count++;
echo '<div class="card" data-name="'.htmlspecialchars(strtolower($game)).'">';
if ($exists) {
echo '<a href="game.php?g='.urlencode($slug).'" target="_blank">'.htmlspecialchars($game).'</a>';
echo '<div class="tag">Guide ready</div>';
} else {
echo '<span class="pending">'.htmlspecialchars($game).'</span>';
echo '<div class="tag">Pending</div>';
}
echo '</div>';
}
if ($count === 0) {
echo '<p>No games found. Make sure all_hostable_games_union.csv exists in repo root.</p>';
}
?>
</div>
</div>
<footer class="wrap">Tip: add or edit docs under <code>docs/games/&lt;slug&gt;.md</code>. Slug = lowercased name with non-alphanumerics as dashes.</footer>
</body>
</html>

View file

@ -1,111 +0,0 @@
# Insurgency: Sandstorm — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./insurgency-sandstorm_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `insurgency-sandstorm_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/insurgency-sandstorm/server.cfg` — Main server configuration
- `~/insurgency-sandstorm/config/` — Configuration directory
- `~/insurgency-sandstorm/logs/` — Log files directory
- `~/insurgency-sandstorm/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
**Workshop Integration:**
- Check Steam Workshop for community content
- Subscribe to collections via Steam client
- Server automatically downloads subscribed content
- Configure workshop content loading in server configuration
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Insurgency: Sandstorm
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,107 +0,0 @@
# Insurgency — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./insurgency_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `insurgency_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/insurgency/server.cfg` — Main server configuration
- `~/insurgency/config/` — Configuration directory
- `~/insurgency/logs/` — Log files directory
- `~/insurgency/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Insurgency
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

View file

@ -1,107 +0,0 @@
# IOSoccer — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
./iosoccer_server -port 27015 -maxplayers 16 -config server.cfg
```
**Parameters (common server flags)**
- `-port <port>` — Server port (default varies by game)
- `-maxplayers <num>` — Maximum player count
- `-config <file>` — Configuration file to load
- `-log` — Enable logging
- `-console` — Enable console output
- `-dedicated` — Run as dedicated server
- `-name "<name>"` — Server name
- `-password "<pass>"` — Server password
**Ports**
- Game: UDP **27015** (typical default)
- Query: UDP **27016** (game port + 1)
- Admin/RCON: TCP **varies by game**
## Config Files & Locations
**Windows:**
- `iosoccer_server.cfg` — Main server configuration
- `config/` — Configuration directory
- `logs/` — Log files directory
- `data/` — Server data and saves
**Linux:**
- `~/iosoccer/server.cfg` — Main server configuration
- `~/iosoccer/config/` — Configuration directory
- `~/iosoccer/logs/` — Log files directory
- `~/iosoccer/data/` — Server data and saves
**Key Files:**
- **server.cfg**: Core server settings and game rules
- **admins.cfg**: Administrator configuration (if applicable)
- **banned.cfg**: Banned players list (if applicable)
## Steam Workshop
Not supported by this game.
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for IOSoccer
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts

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