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# Status System
## Current Goal
The status system should tell the truth about a server's state without depending on stale marker files or query success alone.
## Current Direction
The current codebase is moving toward agent-owned structured status.
Important files:
- `Panel/includes/lib_remote.php`
- `Panel/modules/gamemanager/home_handling_functions.php`
- `Panel/modules/gamemanager/server_monitor.php`
- `Agent_Linux/ogp_agent.pl`
- `Agent-Windows/ogp_agent.pl`
## Recommended State Model
| State | Meaning |
|---|---|
| `OFFLINE` | No managed session/process and no required port listening. |
| `STARTING` | Managed session/process exists but the required port is not ready yet. |
| `ONLINE` | Managed session/process exists and the required port is listening. |
| `STOPPING` | Stop is in progress and the session/process still exists. |
| `UNRESPONSIVE` | The server did not become ready in time or stop did not complete cleanly. |
| `UNKNOWN` | The agent cannot be reached or cannot determine state. |
## What Should Be Checked
The agent should check, in this order:
1. managed session or screen name
2. process or PID tree when available
3. required game port listening
4. optional query/RCON port listening
5. optional query metadata
## Known Problems To Remember
- LGSL/GameQ may fail for supported games, blocked ports, or slow startups.
- Marker files can become stale after crashes or power loss.
- A game can be online even if query metadata is temporarily unavailable.
- Some games need long startup windows, so timeouts must be configurable per game.
## Planned Improvement Shape
- make the agent the source of truth
- preserve optional query metadata
- use state hints for start/stop transitions
- expose clear messages for `STARTING` and `UNRESPONSIVE`
- add precise log excerpts when startup fails

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# Workshop System
## Current State
The current Workshop/content work is split across two module lines:
- `Panel/modules/steam_workshop` - deprecated compatibility layer
- `Panel/modules/addonsmanager` - the active Server Content Manager path
Important files:
- `Panel/modules/addonsmanager/module.php`
- `Panel/modules/addonsmanager/user_addons.php`
- `Panel/modules/addonsmanager/addons_manager.php`
- `Panel/modules/addonsmanager/workshop_content.php`
- `Panel/modules/addonsmanager/workshop_action.php`
- `Panel/modules/steam_workshop/module.php`
- `Panel/modules/steam_workshop/agent_update_workshop.php`
## What Exists Today
The current direction already supports:
- content records in the Panel database
- Workshop item IDs
- installation metadata
- install history tables
- game compatibility fields
- launch parameter additions
- post-install behavior fields
## Main Limitations
- Workshop metadata is still incomplete.
- load order is not yet a full first-class UX concept.
- update/uninstall/enable/disable flows need a cleaner product model.
- DayZ/Arma-specific folder and key-copy behavior needs a stronger canonical path.
- caching and cleanup policy need product-level design, not just ad hoc scripts.
## Recommended Mental Model
Use `addonsmanager` as the main future home for:
- mods
- add-ons
- Workshop items
- scripts
- config packs
- server content manifests
- install history
Treat `steam_workshop` as a legacy bridge for migration only.

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# XML Game Configuration System
## Purpose
The XML game configuration system describes how a game server should be started, queried, and customized.
Primary files:
- `Panel/modules/config_games/schema_server_config.xml`
- `Panel/modules/config_games/server_config_parser.php`
- `Panel/modules/config_games/xml_config_creator.php`
- `Panel/modules/config_games/config_servers.php`
- `Panel/modules/config_games/cli-params.php`
- `Panel/modules/config_games/set_params.php`
## What XML Controls
The schema supports:
- game and installer names
- startup command templates
- CLI parameter substitution
- reserved ports
- query port calculation
- control protocol selection
- mod definitions
- custom fields
- server parameter groups
- text replacement helpers
## Important Variables
The schema and startup builder can work with variables such as:
- `GAME_TYPE`
- `HOSTNAME`
- `IP`
- `MAP`
- `PID_FILE`
- `PLAYERS`
- `PORT`
- `QUERY_PORT`
- `BASE_PATH`
- `HOME_PATH`
- `SAVE_PATH`
- `OUTPUT_PATH`
- `USER_PATH`
- `CONTROL_PASSWORD`
## Startup Parameters
The Panel builds startup parameters from the XML template and the stored server configuration.
Key concepts:
- `cli_template`
- `cli_params`
- `reserve_ports`
- `server_params`
- `custom_fields`
- `clean_server_param_value`
The XML file defines:
- which parameters exist
- how they are quoted or spaced
- whether the parameter is editable by the customer
- what defaults should be used
## Query Definitions
The XML schema supports query-related concepts such as:
- `gameq`
- `lgsl`
- `teamspeak3`
- query port offset calculations
- control protocol selection
These values are used by `gamemanager` and the agent status logic to calculate query metadata, not to decide online/offline by themselves.
## Installation and File Editing
XML definitions also feed:
- config file shortcuts
- install-time behavior
- docs links
- reserved ports
- mod or content behavior
## Recommended Mental Model
Think of the XML system as the capability definition layer:
```text
game XML
-> startup template
-> parameter rules
-> query rules
-> content/mod hooks
-> docs links
-> scheduler and status hints
```