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docs/features/WORKSHOP_SYSTEM.md
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docs/features/WORKSHOP_SYSTEM.md
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# Workshop System
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## Current State
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The current Workshop/content work is split across two module lines:
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- `Panel/modules/steam_workshop` - deprecated compatibility layer
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- `Panel/modules/addonsmanager` - the active Server Content Manager path
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Important files:
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- `Panel/modules/addonsmanager/module.php`
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- `Panel/modules/addonsmanager/user_addons.php`
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- `Panel/modules/addonsmanager/addons_manager.php`
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- `Panel/modules/addonsmanager/workshop_content.php`
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- `Panel/modules/addonsmanager/workshop_action.php`
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- `Panel/modules/steam_workshop/module.php`
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- `Panel/modules/steam_workshop/agent_update_workshop.php`
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## What Exists Today
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The current direction already supports:
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- content records in the Panel database
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- Workshop item IDs
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- installation metadata
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- install history tables
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- game compatibility fields
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- launch parameter additions
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- post-install behavior fields
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## Main Limitations
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- Workshop metadata is still incomplete.
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- load order is not yet a full first-class UX concept.
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- update/uninstall/enable/disable flows need a cleaner product model.
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- DayZ/Arma-specific folder and key-copy behavior needs a stronger canonical path.
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- caching and cleanup policy need product-level design, not just ad hoc scripts.
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## Recommended Mental Model
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Use `addonsmanager` as the main future home for:
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- mods
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- add-ons
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- Workshop items
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- scripts
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- config packs
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- server content manifests
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- install history
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Treat `steam_workshop` as a legacy bridge for migration only.
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