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ControlPanel/_agent-linux/php-query/gameq/Protocol.php
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ControlPanel/_agent-linux/php-query/gameq/Protocol.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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namespace GameQ;
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/**
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* Handles the core functionality for the protocols
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*
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* @SuppressWarnings(PHPMD.NumberOfChildren)
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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abstract class Protocol
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{
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/**
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* Constants for class states
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*/
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const STATE_TESTING = 1;
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const STATE_BETA = 2;
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const STATE_STABLE = 3;
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const STATE_DEPRECATED = 4;
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/**
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* Constants for packet keys
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*/
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const PACKET_ALL = 'all'; // Some protocols allow all data to be sent back in one call.
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const PACKET_BASIC = 'basic';
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const PACKET_CHALLENGE = 'challenge';
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const PACKET_CHANNELS = 'channels'; // Voice servers
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const PACKET_DETAILS = 'details';
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const PACKET_INFO = 'info';
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const PACKET_PLAYERS = 'players';
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const PACKET_STATUS = 'status';
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const PACKET_RULES = 'rules';
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const PACKET_VERSION = 'version';
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/**
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* Transport constants
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*/
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const TRANSPORT_UDP = 'udp';
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const TRANSPORT_TCP = 'tcp';
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const TRANSPORT_SSL = 'ssl';
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const TRANSPORT_TLS = 'tls';
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/**
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* Short name of the protocol
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*
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* @type string
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*/
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protected $name = 'unknown';
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/**
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* The longer, fancier name for the protocol
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*
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* @type string
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*/
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protected $name_long = 'unknown';
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/**
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* The difference between the client port and query port
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*
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* @type int
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*/
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protected $port_diff = 0;
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/**
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* The transport method to use to actually send the data
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* Default is UDP
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*
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* @type string
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*/
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protected $transport = self::TRANSPORT_UDP;
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/**
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* The protocol type used when querying the server
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*
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* @type string
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*/
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protected $protocol = 'unknown';
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/**
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* Holds the valid packet types this protocol has available.
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*
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* @type array
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*/
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protected $packets = [];
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/**
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* Holds the response headers and the method to use to process them.
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*
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* @type array
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*/
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protected $responses = [];
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/**
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* Holds the list of methods to run when parsing the packet response(s) data. These
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* methods should provide all the return information.
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*
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* @type array
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*/
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protected $process_methods = [];
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/**
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* The packet responses received
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*
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* @type array
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*/
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protected $packets_response = [];
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/**
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* Holds the instance of the result class
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*
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* @type null
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*/
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protected $result = null;
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/**
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* Options for this protocol
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*
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* @type array
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*/
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protected $options = [];
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/**
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* Define the state of this class
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*
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* @type int
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*/
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protected $state = self::STATE_STABLE;
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/**
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* Holds specific normalize settings
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*
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* @todo: Remove this ugly bulk by moving specific ones to their specific game(s)
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => [
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'listenserver',
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'dedic',
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'bf2dedicated',
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'netserverdedicated',
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'bf2142dedicated',
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'dedicated',
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],
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'gametype' => ['ggametype', 'sigametype', 'matchtype'],
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'hostname' => ['svhostname', 'servername', 'siname', 'name'],
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'mapname' => ['map', 'simap'],
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'maxplayers' => ['svmaxclients', 'simaxplayers', 'maxclients', 'max_players'],
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'mod' => ['game', 'gamedir', 'gamevariant'],
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'numplayers' => ['clients', 'sinumplayers', 'num_players'],
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'password' => ['protected', 'siusepass', 'sineedpass', 'pswrd', 'gneedpass', 'auth', 'passsord'],
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],
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// Indvidual
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'player' => [
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'name' => ['nick', 'player', 'playername', 'name'],
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'kills' => ['kills'],
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'deaths' => ['deaths'],
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'score' => ['kills', 'frags', 'skill', 'score'],
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'ping' => ['ping'],
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],
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// Team
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'team' => [
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'name' => ['name', 'teamname', 'team_t'],
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'score' => ['score', 'score_t'],
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],
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];
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/**
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* Quick join link
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*
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* @type string
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*/
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protected $join_link = '';
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/**
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* @param array $options
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*/
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public function __construct(array $options = [])
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{
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// Set the options for this specific instance of the class
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$this->options = $options;
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}
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/**
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* String name of this class
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*
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* @return string
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*/
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public function __toString()
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{
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return $this->name;
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}
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/**
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* Get the port difference between the server's client (game) and query ports
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*
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* @return int
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*/
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public function portDiff()
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{
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return $this->port_diff;
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}
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/**
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* "Find" the query port based off of the client port and port_diff
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*
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* This method is meant to be overloaded for more complex maths or lookup tables
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*
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* @param int $clientPort
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*
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* @return int
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*/
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public function findQueryPort($clientPort)
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{
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return $clientPort + $this->port_diff;
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}
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/**
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* Return the join_link as defined by the protocol class
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*
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* @return string
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*/
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public function joinLink()
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{
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return $this->join_link;
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}
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/**
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* Short (callable) name of this class
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*
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* @return string
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*/
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public function name()
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{
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return $this->name;
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}
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/**
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* Long name of this class
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*
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* @return string
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*/
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public function nameLong()
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{
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return $this->name_long;
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}
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/**
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* Return the status of this Protocol Class
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*
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* @return int
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*/
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public function state()
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{
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return $this->state;
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}
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/**
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* Return the protocol property
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*
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* @return string
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*/
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public function getProtocol()
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{
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return $this->protocol;
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}
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/**
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* Get/set the transport type for this protocol
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*
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* @param string|null $type
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*
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* @return string
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*/
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public function transport($type = null)
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{
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// Act as setter
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if (!is_null($type)) {
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$this->transport = $type;
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}
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return $this->transport;
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}
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/**
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* Set the options for the protocol call
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*
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* @param array $options
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*
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* @return array
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*/
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public function options($options = [])
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{
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// Act as setter
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if (!empty($options)) {
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$this->options = $options;
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}
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return $this->options;
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}
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/*
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* Packet Section
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*/
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/**
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* Return specific packet(s)
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*
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* @param array $type
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*
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* @return array
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*/
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public function getPacket($type = [])
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{
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$packets = [];
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// We want an array of packets back
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if (is_array($type) && !empty($type)) {
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// Loop the packets
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foreach ($this->packets as $packet_type => $packet_data) {
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// We want this packet
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if (in_array($packet_type, $type)) {
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$packets[$packet_type] = $packet_data;
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}
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}
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} elseif ($type == '!challenge') {
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// Loop the packets
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foreach ($this->packets as $packet_type => $packet_data) {
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// Dont want challenge packets
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if ($packet_type != self::PACKET_CHALLENGE) {
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$packets[$packet_type] = $packet_data;
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}
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}
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} elseif (is_string($type)) {
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// Return specific packet type
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$packets = $this->packets[$type];
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} else {
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// Return all packets
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$packets = $this->packets;
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}
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// Return the packets
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return $packets;
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}
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/**
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* Get/set the packet response
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*
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* @param array|null $response
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*
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* @return array
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*/
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public function packetResponse(array $response = null)
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{
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// Act as setter
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if (!empty($response)) {
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$this->packets_response = $response;
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}
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return $this->packets_response;
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}
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/*
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* Challenge section
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*/
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/**
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* Determine whether or not this protocol has a challenge needed before querying
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*
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* @return bool
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*/
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public function hasChallenge()
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{
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return (isset($this->packets[self::PACKET_CHALLENGE]) && !empty($this->packets[self::PACKET_CHALLENGE]));
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}
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/**
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* Parse the challenge response and add it to the buffer items that need it.
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* This should be overloaded by extending class
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*
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* @codeCoverageIgnore
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* @SuppressWarnings(PHPMD.UnusedFormalParameter)
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*
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* @param \GameQ\Buffer $challenge_buffer
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*
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* @return bool
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*/
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public function challengeParseAndApply(Buffer $challenge_buffer)
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{
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return true;
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}
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/**
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* Apply the challenge string to all the packets that need it.
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*
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* @param string $challenge_string
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*
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* @return bool
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*/
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protected function challengeApply($challenge_string)
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{
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// Let's loop through all the packets and append the challenge where it is needed
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foreach ($this->packets as $packet_type => $packet) {
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$this->packets[$packet_type] = sprintf($packet, $challenge_string);
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}
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return true;
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}
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/**
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* Get the normalize settings for the protocol
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*
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* @return array
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*/
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public function getNormalize()
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{
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return $this->normalize;
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}
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/*
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* General
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*/
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/**
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* Generic method to allow protocol classes to do work right before the query is sent
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*
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* @codeCoverageIgnore
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* @SuppressWarnings(PHPMD.UnusedFormalParameter)
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*
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* @param \GameQ\Server $server
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*/
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public function beforeSend(Server $server)
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{
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}
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/**
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* Method called to process query response data. Each extending class has to have one of these functions.
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*
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* @return mixed
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*/
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abstract public function processResponse();
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}
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