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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Quake 4 Protocol Class
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*
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* @package GameQ\Protocols
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*
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* @author Wilson Jesus <>
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*/
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class Quake4 extends Doom3
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'quake4';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Quake 4";
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/**
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* Handle processing of player data
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Some games do not have a number of current players
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$playerCount = 0;
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// Set the result to a new result instance
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$result = new Result();
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// Parse players
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// Loop thru the buffer until we run out of data
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while (($id = $buffer->readInt8()) != 32) {
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// Add player info results
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$result->addPlayer('id', $id);
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$result->addPlayer('ping', $buffer->readInt16());
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$result->addPlayer('rate', $buffer->readInt32());
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// Add player name, encoded
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$result->addPlayer('name', utf8_encode(trim($buffer->readString())));
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$result->addPlayer('clantag', $buffer->readString());
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// Increment
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$playerCount++;
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}
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// Add the number of players to the result
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$result->add('numplayers', $playerCount);
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// Clear
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unset($buffer, $playerCount);
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return $result->fetch();
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}
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}
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