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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Teeworlds Protocol class
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*
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* Only supports versions > 0.5
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*
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* @author Austin Bischoff <austin@codebeard.com>
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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*/
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class Teeworlds extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL => "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x05",
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// 0.5 Packet (not compatible, maybe some wants to implement "Teeworldsold")
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//self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffinf35" => "processAll",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'teeworlds';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'teeworlds';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Teeworlds Server";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "steam://connect/%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'hostname' => 'hostname',
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'mapname' => 'map',
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'maxplayers' => 'num_players_total',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'score' => 'score',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws Exception
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*/
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public function processResponse()
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{
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// Holds the results
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$results = [];
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// Iterate over the packets
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foreach ($this->packets_response as $response) {
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// Make a buffer
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$buffer = new Buffer($response);
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// Grab the header
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$header = $buffer->readString();
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// Figure out which packet response this is
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if (!array_key_exists($header, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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}
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// Now we need to call the proper method
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$results = array_merge(
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$results,
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call_user_func_array([$this, $this->responses[$header]], [$buffer])
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);
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}
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unset($buffer);
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return $results;
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}
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/**
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* Handle processing all of the data returned
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processAll(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Always dedicated
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$result->add('dedicated', 1);
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$result->add('version', $buffer->readString());
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$result->add('hostname', $buffer->readString());
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$result->add('map', $buffer->readString());
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$result->add('game_descr', $buffer->readString());
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$result->add('flags', $buffer->readString()); // not sure about that
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$result->add('num_players', $buffer->readString());
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$result->add('maxplayers', $buffer->readString());
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$result->add('num_players_total', $buffer->readString());
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$result->add('maxplayers_total', $buffer->readString());
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// Players
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while ($buffer->getLength()) {
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$result->addPlayer('name', $buffer->readString());
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$result->addPlayer('clan', $buffer->readString());
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$result->addPlayer('flag', $buffer->readString());
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$result->addPlayer('score', $buffer->readString());
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$result->addPlayer('team', $buffer->readString());
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}
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unset($buffer);
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return $result->fetch();
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}
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}
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