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114
ControlPanel/protocol/GameQ/Protocols/Bf4.php
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114
ControlPanel/protocol/GameQ/Protocols/Bf4.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Battlefield 4 Protocol class
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*
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* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Bf4 extends Bf3
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'bf4';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Battlefield 4";
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/**
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* Handle processing details since they are different than BF3
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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*/
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protected function processDetails(Buffer $buffer)
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{
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// Decode into items
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$items = $this->decode($buffer);
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// Set the result to a new result instance
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$result = new Result();
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// Server is always dedicated
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$result->add('dedicated', 1);
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// These are the same no matter what mode the server is in
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$result->add('hostname', $items[1]);
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$result->add('num_players', (int) $items[2]);
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$result->add('max_players', (int) $items[3]);
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$result->add('gametype', $items[4]);
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$result->add('map', $items[5]);
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$result->add('roundsplayed', (int) $items[6]);
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$result->add('roundstotal', (int) $items[7]);
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$result->add('num_teams', (int) $items[8]);
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// Set the current index
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$index_current = 9;
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// Pull the team count
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$teamCount = $result->get('num_teams');
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// Loop for the number of teams found, increment along the way
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for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
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// Shows the tickets
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$result->addTeam('tickets', $items[$index_current]);
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// We add an id so we know which team this is
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$result->addTeam('id', $id);
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}
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// Get and set the rest of the data points.
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$result->add('targetscore', (int) $items[$index_current]);
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$result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
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$result->add('ranked', (int) $items[$index_current + 2]);
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$result->add('punkbuster', (int) $items[$index_current + 3]);
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$result->add('password', (int) $items[$index_current + 4]);
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$result->add('uptime', (int) $items[$index_current + 5]);
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$result->add('roundtime', (int) $items[$index_current + 6]);
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$result->add('ip_port', $items[$index_current + 7]);
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$result->add('punkbuster_version', $items[$index_current + 8]);
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$result->add('join_queue', (int) $items[$index_current + 9]);
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$result->add('region', $items[$index_current + 10]);
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$result->add('pingsite', $items[$index_current + 11]);
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$result->add('country', $items[$index_current + 12]);
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//$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not
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$result->add('blaze_player_count', (int) $items[$index_current + 13]);
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$result->add('blaze_game_state', (int) $items[$index_current + 14]);
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unset($items, $index_current, $teamCount, $buffer);
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return $result->fetch();
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}
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}
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