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ControlPanel/protocol/GameQ/gameq/protocols/quake4.php
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ControlPanel/protocol/GameQ/gameq/protocols/quake4.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Quake 4 Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Quake4 extends GameQ_Protocols_Doom3
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{
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protected $name = "quake4";
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protected $name_long = "Quake 4";
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protected $port = 28004;
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protected function parsePlayers(GameQ_Buffer &$buf, GameQ_Result &$result)
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{
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while (($id = $buf->readInt8()) != 32)
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{
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$result->addPlayer('id', $id);
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$result->addPlayer('ping', $buf->readInt16());
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$result->addPlayer('rate', $buf->readInt32());
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$result->addPlayer('name', $buf->readString());
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$result->addPlayer('clantag', $buf->readString());
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}
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return true;
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}
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}
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