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ControlPanel/protocol/GameQ/gameq/protocols/samp.php
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239
ControlPanel/protocol/GameQ/gameq/protocols/samp.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* San Andreas Multiplayer Protocol Class
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*
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* This class holds the query info and processing for SAMP
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Samp extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "SAMP%s%si",
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self::PACKET_PLAYERS => "SAMP%s%sd",
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self::PACKET_RULES => "SAMP%s%sr",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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"process_players",
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"process_rules",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 7777; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'samp';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'samp';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "San Andreas Multiplayer";
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/*
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* Internal methods
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*/
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/**
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* We need to modify the packets before they are sent for this protocol
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*
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* @see GameQ_Protocols_Core::beforeSend()
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*/
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public function beforeSend()
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{
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// We need to repack the IP address of the server
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$address = implode('', array_map('chr', explode('.', $this->ip)));
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// Repack the server port
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$port = pack ("S", $this->port);
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// Let's loop the packets and set the proper pieces
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foreach($this->packets AS $packet_type => $packet)
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{
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// Fill out the packet with the server info
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$this->packets[$packet_type] = sprintf($packet, $address, $port);
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}
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// Free up some memory
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unset($address, $port);
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return TRUE;
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}
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protected function preProcess($packets)
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{
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// Make buffer so we can check this out
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$buf = new GameQ_Buffer(implode('', $packets));
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// Grab the header
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$header = $buf->read(11);
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// Now lets verify the header
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if(substr($header, 0, 4) != "SAMP")
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{
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throw new GameQ_ProtocolsException('Unable to match SAMP response header. Header: '. $header);
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return FALSE;
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}
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// Return the data with the header stripped, ready to go.
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return $buf->getBuffer();
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}
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Always dedicated
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$result->add('dedicated', TRUE);
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// Preprocess and make buffer
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$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_STATUS]));
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// Pull out the server information
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$result->add('password', (bool) $buf->readInt8());
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$result->add('num_players', $buf->readInt16());
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$result->add('max_players', $buf->readInt16());
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// These are read differently for these last 3
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$result->add('servername', $buf->read($buf->readInt32()));
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$result->add('gametype', $buf->read($buf->readInt32()));
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$result->add('map', $buf->read($buf->readInt32()));
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// Free some memory
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unset($buf);
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// Return the result
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return $result->fetch();
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}
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/**
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* Process server rules
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*/
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protected function process_rules()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_RULES))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Preprocess and make buffer
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$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_RULES]));
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// Number of rules
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$result->add('num_rules', $buf->readInt16());
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// Run until we run out of buffer
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while ($buf->getLength())
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{
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$result->add($buf->readPascalString(), $buf->readPascalString());
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}
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// Free some memory
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unset($buf);
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// Return the result
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return $result->fetch();
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}
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/**
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* Process the players
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*
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* NOTE: There is a restriction on the SAMP server side that if there are too many players
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* the player return will be empty. Nothing can really be done about this unless you bug
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* the game developers to fix it.
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*/
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Preprocess and make buffer
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$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_PLAYERS]));
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// Number of players
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$result->add('num_players', $buf->readInt16());
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// Run until we run out of buffer
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while ($buf->getLength())
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{
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$result->addPlayer('id', $buf->readInt8());
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$result->addPlayer('name', $buf->readPascalString());
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$result->addPlayer('score', $buf->readInt32());
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$result->addPlayer('ping', $buf->readInt32());
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}
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// Free some memory
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unset($buf);
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// Return the result
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return $result->fetch();
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}
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}
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