From b9727fdfa7403c650dfcefaeb17d45f79cad64d9 Mon Sep 17 00:00:00 2001 From: iaretechnician Date: Wed, 10 Jun 2026 18:37:26 -0400 Subject: [PATCH] fixed server_stopped file check --- docs/features/STATUS_SYSTEM.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/docs/features/STATUS_SYSTEM.md b/docs/features/STATUS_SYSTEM.md index 54374810..2b8ce072 100644 --- a/docs/features/STATUS_SYSTEM.md +++ b/docs/features/STATUS_SYSTEM.md @@ -6,6 +6,9 @@ Workspace reference: [`GSP-WORKSPACE.md`](../../../GSP-WORKSPACE.md) The status system should tell the truth about a server's state without depending on stale marker files or query success alone. +Lifecycle decisions must not use `SERVER_STOPPED`/`Server_Stopped` marker files in game homes. +Stop intent is agent-owned runtime state, and runtime validation is based on process/session/port checks. + ## Current Direction The current codebase is moving toward agent-owned structured status.