Apply automated PHP8 safety transforms

Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/89922108-1604-44ae-949d-358d32b9d70a

Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-04-23 14:01:37 +00:00 committed by GitHub
parent aca850b6cd
commit e44519c030
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GPG key ID: B5690EEEBB952194
465 changed files with 1716 additions and 1716 deletions

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@ -204,7 +204,7 @@ class GameQ
{
// Loop through all the servers and add them
foreach ($servers as $server_info) {
foreach ((array)$servers as $server_info) {
$this->addServer($server_info);
}
@ -230,7 +230,7 @@ class GameQ
}
// Iterate over the file(s) and add them
foreach ($files as $file) {
foreach ((array)$files as $file) {
// Check to make sure the file exists and we can read it
if (!file_exists($file) || !is_readable($file)) {
continue;
@ -442,7 +442,7 @@ class GameQ
);
// Iterate over the challenge responses
foreach ($responses as $socket_id => $response) {
foreach ((array)$responses as $socket_id => $response) {
// Back out the server_id we need to update the challenge response for
$server_id = $sockets[$socket_id]['server_id'];
@ -484,7 +484,7 @@ class GameQ
// Get all the non-challenge packets we need to send
$packets = $server->protocol()->getPacket('!' . Protocol::PACKET_CHALLENGE);
if (count($packets) == 0) {
if (count((array)$packets) == 0) {
// Skip nothing else to do for some reason.
continue;
}
@ -505,7 +505,7 @@ class GameQ
try {
// Iterate over all the packets we need to send
foreach ($packets as $packet_data) {
foreach ((array)$packets as $packet_data) {
// Now write the packet to the socket.
$socket->write($packet_data);
@ -540,7 +540,7 @@ class GameQ
);
// Iterate over the responses
foreach ($responses as $socket_id => $response) {
foreach ((array)$responses as $socket_id => $response) {
// Back out the server_id
$server_id = $sockets[$socket_id]['server_id'];
@ -555,7 +555,7 @@ class GameQ
}
// Now we need to close all of the sockets
foreach ($sockets as $socketInfo) {
foreach ((array)$sockets as $socketInfo) {
/* @var $socket \GameQ\Query\Core */
$socket = $socketInfo['socket'];
@ -594,7 +594,7 @@ class GameQ
$results = $server->protocol()->processResponse();
// Check for online before we do anything else
$results['gq_online'] = (count($results) > 0);
$results['gq_online'] = (count((array)$results) > 0);
} catch (ProtocolException $e) {
// Check to see if we are in debug, if so bubble up the exception
if ($this->debug) {