redo of steam workshop

This commit is contained in:
Frank Harris 2026-06-06 18:18:40 -05:00
parent e662415f36
commit e6541370b9
19 changed files with 610 additions and 38 deletions

View file

@ -94,6 +94,8 @@ XML definitions also feed:
Workshop-enabled games must use the canonical `workshop_support` block. Loose top-level tags such as `workshop_app_id` are compatibility parser fallbacks only and should not be used in new game XML because schema validation is intentionally strict.
The `workshop_support` block is a capability declaration only. It does not install mods by itself and it does not create an agent-side Workshop subsystem. Server Content Manager reads these values, writes a per-server manifest, stages the Panel-bundled handler, and calls the agent's existing generic execution primitives.
Example:
```xml
@ -128,6 +130,12 @@ Supported `install_strategy` values:
`workshop_app_id` is the Steam Workshop app ID used by `steamcmd +workshop_download_item`. It is not automatically the same as a dedicated server installer app ID. For Arma 3, Workshop content uses `107410` while the dedicated server installer remains defined on the normal mod installer entry.
Ordering rule:
- `workshop_support` belongs after `game_name` and before `server_exec_name` in the current schema sequence.
- New XML files should not add top-level Workshop tags.
- If `install_path` is omitted, Server Content Manager defaults to `{SERVER_ROOT}/workshop/{MOD_FOLDER}` or `{SERVER_ROOT}/{MOD_FOLDER}` for DayZ/Arma strategies.
The current XML schema is validated by:
```bash