steam workshotp
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@ -59,6 +59,13 @@ The admin template defines capability and policy. The customer supplies only Wor
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- `bash <script> <manifest>`
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7. The script runs SteamCMD, copies downloaded content into the target mod folder, logs output, and copies `.bikey` files for DayZ/Arma-style strategies.
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Current repair:
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- The default script filename is no longer treated as an agent-host path.
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- Missing custom scripts fall back to the bundled generic handler and log a warning.
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- Generic installs default to `{SERVER_ROOT}/workshop/{MOD_FOLDER}`.
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- DayZ/Arma installs keep `{SERVER_ROOT}/{MOD_FOLDER}` for `@<workshop_id>` compatibility.
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## Manifest Fields
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Phase 1 manifests include:
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@ -95,6 +102,11 @@ Default install folder:
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- `@<workshop_id>`
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Arma 3 game XML now declares:
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- Workshop app ID: `107410`
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- Dedicated server app ID: `233780` through the existing `installer_name`
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Key-copy behavior:
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- `.bikey` files found anywhere in the installed mod folder are copied to `{SERVER_HOME}/keys`.
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@ -149,10 +161,16 @@ Phase 2 should generate structured mod lists from enabled `server_content_worksh
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- full Steam URL accepted
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- invalid text rejected
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- Temporary manifest test with fake SteamCMD confirmed:
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- Linux script installs into `@<workshop_id>`
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- Windows/Cygwin script installs into `@<workshop_id>`
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- Linux script installs generic content into `workshop/@<workshop_id>`
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- Windows/Cygwin script installs generic content into `workshop/@<workshop_id>`
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- Arma/DayZ strategies resolve to root `@<workshop_id>` folders
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- `.bikey` files are copied to `keys`
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- useful logs are written under `gsp_server_content`
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- Current smoke tests also confirm:
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- default Linux/Windows script staging no longer reports `script not found`
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- full URLs, numeric IDs, whitespace, comma, newline, duplicates, and invalid values parse correctly
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- generic no-template installs use `server_root/workshop`
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- missing SteamCMD returns a clear failure
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## Phase 2 Work
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