diff --git a/modules/billing/cart.php b/modules/billing/cart.php
index b3d9b869..c7312d9f 100644
--- a/modules/billing/cart.php
+++ b/modules/billing/cart.php
@@ -188,7 +188,6 @@ mysqli_close($db);
+
@@ -337,6 +411,10 @@ $categoryLabels = [
+
+
diff --git a/modules/billing/docs/games/7daystodie_linux32/icon.jpg b/modules/billing/docs/7daystodie/icon.jpg
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rename from modules/billing/docs/games/7daystodie_linux32/icon.jpg
rename to modules/billing/docs/7daystodie/icon.jpg
diff --git a/modules/billing/docs/games/7daystodie_linux32/index.php b/modules/billing/docs/7daystodie/index.php
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rename from modules/billing/docs/games/7daystodie_linux32/index.php
rename to modules/billing/docs/7daystodie/index.php
diff --git a/modules/billing/docs/games/7daystodie_linux32/metadata.json b/modules/billing/docs/7daystodie/metadata.json
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rename from modules/billing/docs/games/7daystodie_linux32/metadata.json
rename to modules/billing/docs/7daystodie/metadata.json
diff --git a/modules/billing/docs/games/aliensvspredator_win32/icon.png b/modules/billing/docs/aliensvspredator/icon.png
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rename to modules/billing/docs/aliensvspredator/icon.png
diff --git a/modules/billing/docs/games/aliensvspredator_win32/index.php b/modules/billing/docs/aliensvspredator/index.php
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rename from modules/billing/docs/games/aliensvspredator_win32/index.php
rename to modules/billing/docs/aliensvspredator/index.php
diff --git a/modules/billing/docs/games/aliensvspredator_win32/metadata.json b/modules/billing/docs/aliensvspredator/metadata.json
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rename from modules/billing/docs/games/aliensvspredator_win32/metadata.json
rename to modules/billing/docs/aliensvspredator/metadata.json
diff --git a/modules/billing/docs/games/aoc_linux32/icon.png b/modules/billing/docs/aoc/icon.png
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rename from modules/billing/docs/games/aoc_linux32/icon.png
rename to modules/billing/docs/aoc/icon.png
diff --git a/modules/billing/docs/games/aoc_linux32/index.php b/modules/billing/docs/aoc/index.php
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rename to modules/billing/docs/aoc/index.php
diff --git a/modules/billing/docs/games/aoc_linux32/metadata.json b/modules/billing/docs/aoc/metadata.json
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rename from modules/billing/docs/games/aoc_linux32/metadata.json
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diff --git a/modules/billing/docs/games/arkse_linux64/icon.jpg b/modules/billing/docs/arkse/icon.jpg
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diff --git a/modules/billing/docs/games/arkse_linux64/index.php b/modules/billing/docs/arkse/index.php
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diff --git a/modules/billing/docs/games/arkse_linux64/metadata.json b/modules/billing/docs/arkse/metadata.json
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rename to modules/billing/docs/arkse/metadata.json
diff --git a/modules/billing/docs/games/arma-reforger_linux64/icon.png b/modules/billing/docs/arma-reforger/icon.png
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rename from modules/billing/docs/games/arma-reforger_linux64/icon.png
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diff --git a/modules/billing/docs/games/arma-reforger_linux64/index.php b/modules/billing/docs/arma-reforger/index.php
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rename from modules/billing/docs/games/arma-reforger_linux64/index.php
rename to modules/billing/docs/arma-reforger/index.php
diff --git a/modules/billing/docs/games/arma-reforger_linux64/metadata.json b/modules/billing/docs/arma-reforger/metadata.json
similarity index 100%
rename from modules/billing/docs/games/arma-reforger_linux64/metadata.json
rename to modules/billing/docs/arma-reforger/metadata.json
diff --git a/modules/billing/docs/games/arma2co_win32/icon.png b/modules/billing/docs/arma2co/icon.png
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rename from modules/billing/docs/games/arma2co_win32/icon.png
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diff --git a/modules/billing/docs/games/arma2co_win32/index.php b/modules/billing/docs/arma2co/index.php
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rename to modules/billing/docs/arma2co/index.php
diff --git a/modules/billing/docs/games/arma2co_win32/metadata.json b/modules/billing/docs/arma2co/metadata.json
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diff --git a/modules/billing/docs/games/arma2oa_win32/icon.jpg b/modules/billing/docs/arma2oa/icon.jpg
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diff --git a/modules/billing/docs/games/arma2oa_win32/index.php b/modules/billing/docs/arma2oa/index.php
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rename to modules/billing/docs/arma2oa/index.php
diff --git a/modules/billing/docs/games/arma2oa_win32/metadata.json b/modules/billing/docs/arma2oa/metadata.json
similarity index 100%
rename from modules/billing/docs/games/arma2oa_win32/metadata.json
rename to modules/billing/docs/arma2oa/metadata.json
diff --git a/modules/billing/docs/games/arma3_linux32/icon.jpg b/modules/billing/docs/arma3/icon.jpg
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rename from modules/billing/docs/games/arma3_linux32/icon.jpg
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diff --git a/modules/billing/docs/games/arma3_linux32/index.php b/modules/billing/docs/arma3/index.php
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diff --git a/modules/billing/docs/games/arma3_linux32/metadata.json b/modules/billing/docs/arma3/metadata.json
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diff --git a/modules/billing/docs/games/assettocorsa_linux/icon.png b/modules/billing/docs/assettocorsa/icon.png
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diff --git a/modules/billing/docs/games/assettocorsa_linux/index.php b/modules/billing/docs/assettocorsa/index.php
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rename from modules/billing/docs/games/assettocorsa_linux/index.php
rename to modules/billing/docs/assettocorsa/index.php
diff --git a/modules/billing/docs/games/assettocorsa_linux/metadata.json b/modules/billing/docs/assettocorsa/metadata.json
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rename from modules/billing/docs/games/assettocorsa_linux/metadata.json
rename to modules/billing/docs/assettocorsa/metadata.json
diff --git a/modules/billing/docs/games/atlas_linux64/icon.png b/modules/billing/docs/atlas/icon.png
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diff --git a/modules/billing/docs/games/atlas_linux64/index.php b/modules/billing/docs/atlas/index.php
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rename to modules/billing/docs/atlas/index.php
diff --git a/modules/billing/docs/games/atlas_linux64/metadata.json b/modules/billing/docs/atlas/metadata.json
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rename from modules/billing/docs/games/atlas_linux64/metadata.json
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diff --git a/modules/billing/docs/games/avorion_linux64/icon.jpg b/modules/billing/docs/avorion/icon.jpg
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diff --git a/modules/billing/docs/games/avorion_linux64/index.php b/modules/billing/docs/avorion/index.php
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rename to modules/billing/docs/avorion/index.php
diff --git a/modules/billing/docs/games/avorion_linux64/metadata.json b/modules/billing/docs/avorion/metadata.json
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diff --git a/modules/billing/docs/games/bec_win32/icon.jpg b/modules/billing/docs/bec/icon.jpg
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diff --git a/modules/billing/docs/games/bec_win32/index.php b/modules/billing/docs/bec/index.php
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diff --git a/modules/billing/docs/games/bec_win32/metadata.json b/modules/billing/docs/bec/metadata.json
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diff --git a/modules/billing/docs/games/bf2_linux32/icon.png b/modules/billing/docs/bf2/icon.png
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diff --git a/modules/billing/docs/games/bfbc2_win32/icon.png b/modules/billing/docs/bfbc2/icon.png
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diff --git a/modules/billing/docs/games/bfbc2_win32/index.php b/modules/billing/docs/bfbc2/index.php
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diff --git a/modules/billing/docs/games/bfbc2_win32/metadata.json b/modules/billing/docs/bfbc2/metadata.json
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diff --git a/modules/billing/docs/games/bigbrotherbot_linux32/icon.png b/modules/billing/docs/bigbrotherbot/icon.png
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diff --git a/modules/billing/docs/games/bigbrotherbot_linux32/index.php b/modules/billing/docs/bigbrotherbot/index.php
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diff --git a/modules/billing/docs/games/bigbrotherbot_linux32/metadata.json b/modules/billing/docs/bigbrotherbot/metadata.json
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diff --git a/modules/billing/docs/games/bloodfrontier_linux32/icon.png b/modules/billing/docs/bloodfrontier/icon.png
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diff --git a/modules/billing/docs/games/brainbread2_linux32/icon.jpg b/modules/billing/docs/brainbread2/icon.jpg
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diff --git a/modules/billing/docs/games/callofduty_linux32/icon.png b/modules/billing/docs/callofduty/icon.png
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diff --git a/modules/billing/docs/games/callofduty2_linux32/icon.png b/modules/billing/docs/callofduty2/icon.png
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diff --git a/modules/billing/docs/games/callofduty4mw_linux32/icon.png b/modules/billing/docs/callofduty4mw/icon.png
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diff --git a/modules/billing/docs/games/callofduty4mw_win32/icon.png b/modules/billing/docs/callofdutymw2/icon.png
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diff --git a/modules/billing/docs/games/callofdutymw3_win32/icon.png b/modules/billing/docs/callofdutyuo/icon.png
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diff --git a/modules/billing/docs/games/callofdutyuo_linux32/index.php b/modules/billing/docs/callofdutyuo/index.php
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diff --git a/modules/billing/docs/games/cod_blackops_win32/icon.png b/modules/billing/docs/cod_blackops/icon.png
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diff --git a/modules/billing/docs/games/conanexiles_win64/icon.jpg b/modules/billing/docs/conanexiles/icon.jpg
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7 Days to Die Server Guide
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Overview
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7 Days to Die is available for hosting on our platform. This guide covers the basics of setting up and managing your 7 Days to Die server.
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-
Quick Info
-
- - Game Key: 7daystodie_linux64
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a 7 Days to Die server:
-
- - Navigate to the Game Servers page
- - Find 7 Days to Die in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your 7 Days to Die server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official 7 Days to Die community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/7daystodie_linux64/metadata.json b/modules/billing/docs/games/7daystodie_linux64/metadata.json
deleted file mode 100644
index 36550caa..00000000
--- a/modules/billing/docs/games/7daystodie_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "7 Days to Die",
- "description": "Setup and configuration guide for 7 Days to Die game servers",
- "category": "game",
- "order": 1
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/7daystodie_win64/icon.jpg b/modules/billing/docs/games/7daystodie_win64/icon.jpg
deleted file mode 100644
index 923a1562..00000000
Binary files a/modules/billing/docs/games/7daystodie_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/7daystodie_win64/index.php b/modules/billing/docs/games/7daystodie_win64/index.php
deleted file mode 100644
index 0e43bd71..00000000
--- a/modules/billing/docs/games/7daystodie_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
7 Days to Die Server Guide
-
-
Overview
-
7 Days to Die is available for hosting on our platform. This guide covers the basics of setting up and managing your 7 Days to Die server.
-
-
-
Quick Info
-
- - Game Key: 7daystodie_win64
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a 7 Days to Die server:
-
- - Navigate to the Game Servers page
- - Find 7 Days to Die in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your 7 Days to Die server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official 7 Days to Die community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/7daystodie_win64/metadata.json b/modules/billing/docs/games/7daystodie_win64/metadata.json
deleted file mode 100644
index b4798bf8..00000000
--- a/modules/billing/docs/games/7daystodie_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "7 Days to Die",
- "description": "Setup and configuration guide for 7 Days to Die game servers",
- "category": "game",
- "order": 2
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/arkse_win64/icon.jpg b/modules/billing/docs/games/arkse_win64/icon.jpg
deleted file mode 100644
index 3b5a0088..00000000
Binary files a/modules/billing/docs/games/arkse_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/arkse_win64/index.php b/modules/billing/docs/games/arkse_win64/index.php
deleted file mode 100644
index d29ee7b6..00000000
--- a/modules/billing/docs/games/arkse_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
ARK: Survival Evolved Server Guide
-
-
Overview
-
ARK: Survival Evolved is available for hosting on our platform. This guide covers the basics of setting up and managing your ARK: Survival Evolved server.
-
-
-
Quick Info
-
- - Game Key: arkse_win64
- - Installer: steamcmd
- - Max Players: 127
-
-
-
-
Getting Started
-
To create a ARK: Survival Evolved server:
-
- - Navigate to the Game Servers page
- - Find ARK: Survival Evolved in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your ARK: Survival Evolved server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official ARK: Survival Evolved community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/arkse_win64/metadata.json b/modules/billing/docs/games/arkse_win64/metadata.json
deleted file mode 100644
index 50d091ae..00000000
--- a/modules/billing/docs/games/arkse_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "ARK: Survival Evolved",
- "description": "Setup and configuration guide for ARK: Survival Evolved game servers",
- "category": "game",
- "order": 8
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/arma3_linux64/icon.jpg b/modules/billing/docs/games/arma3_linux64/icon.jpg
deleted file mode 100644
index d25b250f..00000000
Binary files a/modules/billing/docs/games/arma3_linux64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/arma3_linux64/index.php b/modules/billing/docs/games/arma3_linux64/index.php
deleted file mode 100644
index 2686eb32..00000000
--- a/modules/billing/docs/games/arma3_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Arma 3 Server Guide
-
-
Overview
-
Arma 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Arma 3 server.
-
-
-
Quick Info
-
- - Game Key: arma3_linux64
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Arma 3 server:
-
- - Navigate to the Game Servers page
- - Find Arma 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Arma 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Arma 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/arma3_linux64/metadata.json b/modules/billing/docs/games/arma3_linux64/metadata.json
deleted file mode 100644
index 03f3afe7..00000000
--- a/modules/billing/docs/games/arma3_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Arma 3",
- "description": "Setup and configuration guide for Arma 3 game servers",
- "category": "game",
- "order": 13
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/arma3_win64/icon.jpg b/modules/billing/docs/games/arma3_win64/icon.jpg
deleted file mode 100644
index d25b250f..00000000
Binary files a/modules/billing/docs/games/arma3_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/arma3_win64/index.php b/modules/billing/docs/games/arma3_win64/index.php
deleted file mode 100644
index 513d691b..00000000
--- a/modules/billing/docs/games/arma3_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Arma 3 Server Guide
-
-
Overview
-
Arma 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Arma 3 server.
-
-
-
Quick Info
-
- - Game Key: arma3_win64
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Arma 3 server:
-
- - Navigate to the Game Servers page
- - Find Arma 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Arma 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Arma 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/arma3_win64/metadata.json b/modules/billing/docs/games/arma3_win64/metadata.json
deleted file mode 100644
index 6ea52f4a..00000000
--- a/modules/billing/docs/games/arma3_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Arma 3",
- "description": "Setup and configuration guide for Arma 3 game servers",
- "category": "game",
- "order": 14
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/assettocorsa_win32/icon.png b/modules/billing/docs/games/assettocorsa_win32/icon.png
deleted file mode 100644
index 36e864d3..00000000
Binary files a/modules/billing/docs/games/assettocorsa_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/assettocorsa_win32/index.php b/modules/billing/docs/games/assettocorsa_win32/index.php
deleted file mode 100644
index 2f5c3bf9..00000000
--- a/modules/billing/docs/games/assettocorsa_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Assetto Corsa Server Guide
-
-
Overview
-
Assetto Corsa is available for hosting on our platform. This guide covers the basics of setting up and managing your Assetto Corsa server.
-
-
-
Quick Info
-
- - Game Key: assettocorsa_win32
- - Installer: steamcmd
- - Max Players: 22
-
-
-
-
Getting Started
-
To create a Assetto Corsa server:
-
- - Navigate to the Game Servers page
- - Find Assetto Corsa in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Assetto Corsa server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Assetto Corsa community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/assettocorsa_win32/metadata.json b/modules/billing/docs/games/assettocorsa_win32/metadata.json
deleted file mode 100644
index 9a44c8d3..00000000
--- a/modules/billing/docs/games/assettocorsa_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Assetto Corsa",
- "description": "Setup and configuration guide for Assetto Corsa game servers",
- "category": "game",
- "order": 16
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/atlas_win64/icon.png b/modules/billing/docs/games/atlas_win64/icon.png
deleted file mode 100644
index 5c3e1133..00000000
Binary files a/modules/billing/docs/games/atlas_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/atlas_win64/index.php b/modules/billing/docs/games/atlas_win64/index.php
deleted file mode 100644
index 5e2ae2cb..00000000
--- a/modules/billing/docs/games/atlas_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Atlas Server Guide
-
-
Overview
-
Atlas is available for hosting on our platform. This guide covers the basics of setting up and managing your Atlas server.
-
-
-
Quick Info
-
- - Game Key: atlas_win64
- - Installer: steamcmd
- - Max Players: 127
-
-
-
-
Getting Started
-
To create a Atlas server:
-
- - Navigate to the Game Servers page
- - Find Atlas in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Atlas server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Atlas community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/atlas_win64/metadata.json b/modules/billing/docs/games/atlas_win64/metadata.json
deleted file mode 100644
index d153c115..00000000
--- a/modules/billing/docs/games/atlas_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Atlas",
- "description": "Setup and configuration guide for Atlas game servers",
- "category": "game",
- "order": 18
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/bf2_win32/icon.png b/modules/billing/docs/games/bf2_win32/icon.png
deleted file mode 100644
index b463b781..00000000
Binary files a/modules/billing/docs/games/bf2_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/bf2_win32/index.php b/modules/billing/docs/games/bf2_win32/index.php
deleted file mode 100644
index 4eb06be9..00000000
--- a/modules/billing/docs/games/bf2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Battlefield 2 Server Guide
-
-
Overview
-
Battlefield 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Battlefield 2 server.
-
-
-
Quick Info
-
- - Game Key: bf2_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Battlefield 2 server:
-
- - Navigate to the Game Servers page
- - Find Battlefield 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Battlefield 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Battlefield 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/bf2_win32/metadata.json b/modules/billing/docs/games/bf2_win32/metadata.json
deleted file mode 100644
index e66058df..00000000
--- a/modules/billing/docs/games/bf2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Battlefield 2",
- "description": "Setup and configuration guide for Battlefield 2 game servers",
- "category": "game",
- "order": 22
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/bigbrotherbot_win32/icon.png b/modules/billing/docs/games/bigbrotherbot_win32/icon.png
deleted file mode 100644
index 98a50632..00000000
Binary files a/modules/billing/docs/games/bigbrotherbot_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/bigbrotherbot_win32/index.php b/modules/billing/docs/games/bigbrotherbot_win32/index.php
deleted file mode 100644
index 8010f072..00000000
--- a/modules/billing/docs/games/bigbrotherbot_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Big Brother Bot Server Guide
-
-
Overview
-
Big Brother Bot is available for hosting on our platform. This guide covers the basics of setting up and managing your Big Brother Bot server.
-
-
-
Quick Info
-
- - Game Key: bigbrotherbot_win32
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a Big Brother Bot server:
-
- - Navigate to the Game Servers page
- - Find Big Brother Bot in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Big Brother Bot server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Big Brother Bot community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/bigbrotherbot_win32/metadata.json b/modules/billing/docs/games/bigbrotherbot_win32/metadata.json
deleted file mode 100644
index 018ce38d..00000000
--- a/modules/billing/docs/games/bigbrotherbot_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Big Brother Bot",
- "description": "Setup and configuration guide for Big Brother Bot game servers",
- "category": "game",
- "order": 25
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/brainbread2_win32/icon.jpg b/modules/billing/docs/games/brainbread2_win32/icon.jpg
deleted file mode 100644
index ced82945..00000000
Binary files a/modules/billing/docs/games/brainbread2_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/brainbread2_win32/index.php b/modules/billing/docs/games/brainbread2_win32/index.php
deleted file mode 100644
index 81c7f257..00000000
--- a/modules/billing/docs/games/brainbread2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
BrainBread 2 Server Guide
-
-
Overview
-
BrainBread 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your BrainBread 2 server.
-
-
-
Quick Info
-
- - Game Key: brainbread2_win32
- - Installer: steamcmd
- - Max Players: 12
-
-
-
-
Getting Started
-
To create a BrainBread 2 server:
-
- - Navigate to the Game Servers page
- - Find BrainBread 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your BrainBread 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official BrainBread 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/brainbread2_win32/metadata.json b/modules/billing/docs/games/brainbread2_win32/metadata.json
deleted file mode 100644
index 840725c9..00000000
--- a/modules/billing/docs/games/brainbread2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "BrainBread 2",
- "description": "Setup and configuration guide for BrainBread 2 game servers",
- "category": "game",
- "order": 28
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty2_win32/icon.png b/modules/billing/docs/games/callofduty2_win32/icon.png
deleted file mode 100644
index 2e9615d8..00000000
Binary files a/modules/billing/docs/games/callofduty2_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/callofduty2_win32/index.php b/modules/billing/docs/games/callofduty2_win32/index.php
deleted file mode 100644
index 927e344e..00000000
--- a/modules/billing/docs/games/callofduty2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Call of Duty 2 Server Guide
-
-
Overview
-
Call of Duty 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty 2 server.
-
-
-
Quick Info
-
- - Game Key: callofduty2_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Call of Duty 2 server:
-
- - Navigate to the Game Servers page
- - Find Call of Duty 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Call of Duty 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Call of Duty 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty2_win32/metadata.json b/modules/billing/docs/games/callofduty2_win32/metadata.json
deleted file mode 100644
index 0ecedb9d..00000000
--- a/modules/billing/docs/games/callofduty2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Call of Duty 2",
- "description": "Setup and configuration guide for Call of Duty 2 game servers",
- "category": "game",
- "order": 30
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty4mw_win32/index.php b/modules/billing/docs/games/callofduty4mw_win32/index.php
deleted file mode 100644
index b725ecd2..00000000
--- a/modules/billing/docs/games/callofduty4mw_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Call of Duty 4: Modern Warfare Server Guide
-
-
Overview
-
Call of Duty 4: Modern Warfare is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty 4: Modern Warfare server.
-
-
-
Quick Info
-
- - Game Key: callofduty4mw_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Call of Duty 4: Modern Warfare server:
-
- - Navigate to the Game Servers page
- - Find Call of Duty 4: Modern Warfare in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Call of Duty 4: Modern Warfare server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Call of Duty 4: Modern Warfare community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty4mw_win32/metadata.json b/modules/billing/docs/games/callofduty4mw_win32/metadata.json
deleted file mode 100644
index dedba752..00000000
--- a/modules/billing/docs/games/callofduty4mw_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Call of Duty 4: Modern Warfare",
- "description": "Setup and configuration guide for Call of Duty 4: Modern Warfare game servers",
- "category": "game",
- "order": 32
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty_win32/icon.png b/modules/billing/docs/games/callofduty_win32/icon.png
deleted file mode 100644
index c2d41982..00000000
Binary files a/modules/billing/docs/games/callofduty_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/callofduty_win32/index.php b/modules/billing/docs/games/callofduty_win32/index.php
deleted file mode 100644
index a45d7aaa..00000000
--- a/modules/billing/docs/games/callofduty_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Call of Duty Server Guide
-
-
Overview
-
Call of Duty is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty server.
-
-
-
Quick Info
-
- - Game Key: callofduty_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Call of Duty server:
-
- - Navigate to the Game Servers page
- - Find Call of Duty in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Call of Duty server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Call of Duty community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofduty_win32/metadata.json b/modules/billing/docs/games/callofduty_win32/metadata.json
deleted file mode 100644
index 0f4ec53d..00000000
--- a/modules/billing/docs/games/callofduty_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Call of Duty",
- "description": "Setup and configuration guide for Call of Duty game servers",
- "category": "game",
- "order": 34
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofdutyuo_win32/icon.png b/modules/billing/docs/games/callofdutyuo_win32/icon.png
deleted file mode 100644
index a7084eb6..00000000
Binary files a/modules/billing/docs/games/callofdutyuo_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/callofdutyuo_win32/index.php b/modules/billing/docs/games/callofdutyuo_win32/index.php
deleted file mode 100644
index 3ef0076b..00000000
--- a/modules/billing/docs/games/callofdutyuo_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Call of Duty: United Offensive Server Guide
-
-
Overview
-
Call of Duty: United Offensive is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty: United Offensive server.
-
-
-
Quick Info
-
- - Game Key: callofdutyuo_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Call of Duty: United Offensive server:
-
- - Navigate to the Game Servers page
- - Find Call of Duty: United Offensive in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Call of Duty: United Offensive server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Call of Duty: United Offensive community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofdutyuo_win32/metadata.json b/modules/billing/docs/games/callofdutyuo_win32/metadata.json
deleted file mode 100644
index e56c8b1a..00000000
--- a/modules/billing/docs/games/callofdutyuo_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Call of Duty: United Offensive",
- "description": "Setup and configuration guide for Call of Duty: United Offensive game servers",
- "category": "game",
- "order": 38
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofdutywaw_linux32/icon.png b/modules/billing/docs/games/callofdutywaw_linux32/icon.png
deleted file mode 100644
index a7084eb6..00000000
Binary files a/modules/billing/docs/games/callofdutywaw_linux32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/callofdutywaw_win32/icon.png b/modules/billing/docs/games/callofdutywaw_win32/icon.png
deleted file mode 100644
index a7084eb6..00000000
Binary files a/modules/billing/docs/games/callofdutywaw_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/callofdutywaw_win32/index.php b/modules/billing/docs/games/callofdutywaw_win32/index.php
deleted file mode 100644
index ebccc711..00000000
--- a/modules/billing/docs/games/callofdutywaw_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Call of Duty: World at War Server Guide
-
-
Overview
-
Call of Duty: World at War is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty: World at War server.
-
-
-
Quick Info
-
- - Game Key: callofdutywaw_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Call of Duty: World at War server:
-
- - Navigate to the Game Servers page
- - Find Call of Duty: World at War in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Call of Duty: World at War server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Call of Duty: World at War community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/callofdutywaw_win32/metadata.json b/modules/billing/docs/games/callofdutywaw_win32/metadata.json
deleted file mode 100644
index 7d171ad8..00000000
--- a/modules/billing/docs/games/callofdutywaw_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Call of Duty: World at War",
- "description": "Setup and configuration guide for Call of Duty: World at War game servers",
- "category": "game",
- "order": 40
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/citadelfwf_win64/icon.png b/modules/billing/docs/games/citadelfwf_win64/icon.png
deleted file mode 100644
index fdba6f7e..00000000
Binary files a/modules/billing/docs/games/citadelfwf_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/citadelfwf_win64/index.php b/modules/billing/docs/games/citadelfwf_win64/index.php
deleted file mode 100644
index a2c7ecec..00000000
--- a/modules/billing/docs/games/citadelfwf_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Citadel: Forged with Fire Server Guide
-
-
Overview
-
Citadel: Forged with Fire is available for hosting on our platform. This guide covers the basics of setting up and managing your Citadel: Forged with Fire server.
-
-
-
Quick Info
-
- - Game Key: citadelfwf_win64
- - Installer: steamcmd
- - Max Players: 70
-
-
-
-
Getting Started
-
To create a Citadel: Forged with Fire server:
-
- - Navigate to the Game Servers page
- - Find Citadel: Forged with Fire in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Citadel: Forged with Fire server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Citadel: Forged with Fire community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/citadelfwf_win64/metadata.json b/modules/billing/docs/games/citadelfwf_win64/metadata.json
deleted file mode 100644
index fa53eecd..00000000
--- a/modules/billing/docs/games/citadelfwf_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Citadel: Forged with Fire",
- "description": "Setup and configuration guide for Citadel: Forged with Fire game servers",
- "category": "game",
- "order": 42
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/cs2d_win32/icon.png b/modules/billing/docs/games/cs2d_win32/icon.png
deleted file mode 100644
index 2fade78d..00000000
Binary files a/modules/billing/docs/games/cs2d_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/cs2d_win32/index.php b/modules/billing/docs/games/cs2d_win32/index.php
deleted file mode 100644
index 536158e0..00000000
--- a/modules/billing/docs/games/cs2d_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
CS2D Server Guide
-
-
Overview
-
CS2D is available for hosting on our platform. This guide covers the basics of setting up and managing your CS2D server.
-
-
-
Quick Info
-
- - Game Key: cs2d_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a CS2D server:
-
- - Navigate to the Game Servers page
- - Find CS2D in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your CS2D server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official CS2D community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/cs2d_win32/metadata.json b/modules/billing/docs/games/cs2d_win32/metadata.json
deleted file mode 100644
index bc4cf1c4..00000000
--- a/modules/billing/docs/games/cs2d_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "CS2D",
- "description": "Setup and configuration guide for CS2D game servers",
- "category": "game",
- "order": 49
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/csgo_win32/icon.png b/modules/billing/docs/games/csgo_win32/icon.png
deleted file mode 100644
index 4a930e53..00000000
Binary files a/modules/billing/docs/games/csgo_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/csgo_win32/index.php b/modules/billing/docs/games/csgo_win32/index.php
deleted file mode 100644
index 2599fa58..00000000
--- a/modules/billing/docs/games/csgo_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Counter Strike Global Offensive Server Guide
-
-
Overview
-
Counter Strike Global Offensive is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Global Offensive server.
-
-
-
Quick Info
-
- - Game Key: csgo_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Counter Strike Global Offensive server:
-
- - Navigate to the Game Servers page
- - Find Counter Strike Global Offensive in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Counter Strike Global Offensive server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Counter Strike Global Offensive community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/csgo_win32/metadata.json b/modules/billing/docs/games/csgo_win32/metadata.json
deleted file mode 100644
index b2908b4a..00000000
--- a/modules/billing/docs/games/csgo_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Counter Strike Global Offensive",
- "description": "Setup and configuration guide for Counter Strike Global Offensive game servers",
- "category": "game",
- "order": 51
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/cspromod_win32/icon.png b/modules/billing/docs/games/cspromod_win32/icon.png
deleted file mode 100644
index 85827eb5..00000000
Binary files a/modules/billing/docs/games/cspromod_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/cspromod_win32/index.php b/modules/billing/docs/games/cspromod_win32/index.php
deleted file mode 100644
index 74c95501..00000000
--- a/modules/billing/docs/games/cspromod_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
CSPromod Server Guide
-
-
Overview
-
CSPromod is available for hosting on our platform. This guide covers the basics of setting up and managing your CSPromod server.
-
-
-
Quick Info
-
- - Game Key: cspromod_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a CSPromod server:
-
- - Navigate to the Game Servers page
- - Find CSPromod in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your CSPromod server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official CSPromod community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/cspromod_win32/metadata.json b/modules/billing/docs/games/cspromod_win32/metadata.json
deleted file mode 100644
index b21e3d0e..00000000
--- a/modules/billing/docs/games/cspromod_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "CSPromod",
- "description": "Setup and configuration guide for CSPromod game servers",
- "category": "game",
- "order": 53
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/css_win32/icon.jpg b/modules/billing/docs/games/css_win32/icon.jpg
deleted file mode 100644
index 902bfa2b..00000000
Binary files a/modules/billing/docs/games/css_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/css_win32/index.php b/modules/billing/docs/games/css_win32/index.php
deleted file mode 100644
index 954f1cfa..00000000
--- a/modules/billing/docs/games/css_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Counter Strike Source Server Guide
-
-
Overview
-
Counter Strike Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Source server.
-
-
-
Quick Info
-
- - Game Key: css_win32
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Counter Strike Source server:
-
- - Navigate to the Game Servers page
- - Find Counter Strike Source in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Counter Strike Source server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Counter Strike Source community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/css_win32/metadata.json b/modules/billing/docs/games/css_win32/metadata.json
deleted file mode 100644
index b903c824..00000000
--- a/modules/billing/docs/games/css_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Counter Strike Source",
- "description": "Setup and configuration guide for Counter Strike Source game servers",
- "category": "game",
- "order": 47
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/cstrike_win32/icon.jpg b/modules/billing/docs/games/cstrike_win32/icon.jpg
deleted file mode 100644
index 33418d19..00000000
Binary files a/modules/billing/docs/games/cstrike_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/cstrike_win32/index.php b/modules/billing/docs/games/cstrike_win32/index.php
deleted file mode 100644
index dec2a6a9..00000000
--- a/modules/billing/docs/games/cstrike_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Counter-Strike Server Guide
-
-
Overview
-
Counter-Strike is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter-Strike server.
-
-
-
Quick Info
-
- - Game Key: cstrike_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Counter-Strike server:
-
- - Navigate to the Game Servers page
- - Find Counter-Strike in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Counter-Strike server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Counter-Strike community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/cstrike_win32/metadata.json b/modules/billing/docs/games/cstrike_win32/metadata.json
deleted file mode 100644
index edc79617..00000000
--- a/modules/billing/docs/games/cstrike_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Counter-Strike",
- "description": "Setup and configuration guide for Counter-Strike game servers",
- "category": "game",
- "order": 55
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/czero_win32/icon.png b/modules/billing/docs/games/czero_win32/icon.png
deleted file mode 100644
index 9ffabc44..00000000
Binary files a/modules/billing/docs/games/czero_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/czero_win32/index.php b/modules/billing/docs/games/czero_win32/index.php
deleted file mode 100644
index abc83588..00000000
--- a/modules/billing/docs/games/czero_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Counter-Strike Condition Zero Server Guide
-
-
Overview
-
Counter-Strike Condition Zero is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter-Strike Condition Zero server.
-
-
-
Quick Info
-
- - Game Key: czero_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Counter-Strike Condition Zero server:
-
- - Navigate to the Game Servers page
- - Find Counter-Strike Condition Zero in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Counter-Strike Condition Zero server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Counter-Strike Condition Zero community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/czero_win32/metadata.json b/modules/billing/docs/games/czero_win32/metadata.json
deleted file mode 100644
index 0693631f..00000000
--- a/modules/billing/docs/games/czero_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Counter-Strike Condition Zero",
- "description": "Setup and configuration guide for Counter-Strike Condition Zero game servers",
- "category": "game",
- "order": 57
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/dmc_win32/icon.jpg b/modules/billing/docs/games/dmc_win32/icon.jpg
deleted file mode 100644
index e308199b..00000000
Binary files a/modules/billing/docs/games/dmc_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/dmc_win32/index.php b/modules/billing/docs/games/dmc_win32/index.php
deleted file mode 100644
index e5af0826..00000000
--- a/modules/billing/docs/games/dmc_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Death Match Classic Server Guide
-
-
Overview
-
Death Match Classic is available for hosting on our platform. This guide covers the basics of setting up and managing your Death Match Classic server.
-
-
-
Quick Info
-
- - Game Key: dmc_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Death Match Classic server:
-
- - Navigate to the Game Servers page
- - Find Death Match Classic in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Death Match Classic server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Death Match Classic community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/dmc_win32/metadata.json b/modules/billing/docs/games/dmc_win32/metadata.json
deleted file mode 100644
index 8f2e4408..00000000
--- a/modules/billing/docs/games/dmc_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Death Match Classic",
- "description": "Setup and configuration guide for Death Match Classic game servers",
- "category": "game",
- "order": 65
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/dod_win32/icon.png b/modules/billing/docs/games/dod_win32/icon.png
deleted file mode 100644
index bcde1464..00000000
Binary files a/modules/billing/docs/games/dod_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/dod_win32/index.php b/modules/billing/docs/games/dod_win32/index.php
deleted file mode 100644
index 1417056f..00000000
--- a/modules/billing/docs/games/dod_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Day of Defeat Server Guide
-
-
Overview
-
Day of Defeat is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Defeat server.
-
-
-
Quick Info
-
- - Game Key: dod_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Day of Defeat server:
-
- - Navigate to the Game Servers page
- - Find Day of Defeat in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Day of Defeat server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Day of Defeat community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/dod_win32/metadata.json b/modules/billing/docs/games/dod_win32/metadata.json
deleted file mode 100644
index 91ccd915..00000000
--- a/modules/billing/docs/games/dod_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Day of Defeat",
- "description": "Setup and configuration guide for Day of Defeat game servers",
- "category": "game",
- "order": 67
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/dods_win32/icon.jpg b/modules/billing/docs/games/dods_win32/icon.jpg
deleted file mode 100644
index f8ee6857..00000000
Binary files a/modules/billing/docs/games/dods_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/dods_win32/index.php b/modules/billing/docs/games/dods_win32/index.php
deleted file mode 100644
index c991ec11..00000000
--- a/modules/billing/docs/games/dods_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Day of Defeat Source Server Guide
-
-
Overview
-
Day of Defeat Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Defeat Source server.
-
-
-
Quick Info
-
- - Game Key: dods_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Day of Defeat Source server:
-
- - Navigate to the Game Servers page
- - Find Day of Defeat Source in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Day of Defeat Source server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Day of Defeat Source community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/dods_win32/metadata.json b/modules/billing/docs/games/dods_win32/metadata.json
deleted file mode 100644
index 26ac5d86..00000000
--- a/modules/billing/docs/games/dods_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Day of Defeat Source",
- "description": "Setup and configuration guide for Day of Defeat Source game servers",
- "category": "game",
- "order": 69
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/doi_win32/icon.jpg b/modules/billing/docs/games/doi_win32/icon.jpg
deleted file mode 100644
index 237146c8..00000000
Binary files a/modules/billing/docs/games/doi_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/doi_win32/index.php b/modules/billing/docs/games/doi_win32/index.php
deleted file mode 100644
index e8e9e24e..00000000
--- a/modules/billing/docs/games/doi_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Day of Infamy Server Guide
-
-
Overview
-
Day of Infamy is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Infamy server.
-
-
-
Quick Info
-
- - Game Key: doi_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Day of Infamy server:
-
- - Navigate to the Game Servers page
- - Find Day of Infamy in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Day of Infamy server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Day of Infamy community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/doi_win32/metadata.json b/modules/billing/docs/games/doi_win32/metadata.json
deleted file mode 100644
index f072c275..00000000
--- a/modules/billing/docs/games/doi_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Day of Infamy",
- "description": "Setup and configuration guide for Day of Infamy game servers",
- "category": "game",
- "order": 71
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/feedthebeast_win32/icon.png b/modules/billing/docs/games/feedthebeast_win32/icon.png
deleted file mode 100644
index cb24ba12..00000000
Binary files a/modules/billing/docs/games/feedthebeast_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/feedthebeast_win32/index.php b/modules/billing/docs/games/feedthebeast_win32/index.php
deleted file mode 100644
index 33b00bd8..00000000
--- a/modules/billing/docs/games/feedthebeast_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Feed The Beast Server Server Guide
-
-
Overview
-
Feed The Beast Server is available for hosting on our platform. This guide covers the basics of setting up and managing your Feed The Beast Server server.
-
-
-
Quick Info
-
- - Game Key: feedthebeast_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Feed The Beast Server server:
-
- - Navigate to the Game Servers page
- - Find Feed The Beast Server in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Feed The Beast Server server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Feed The Beast Server community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/feedthebeast_win32/metadata.json b/modules/billing/docs/games/feedthebeast_win32/metadata.json
deleted file mode 100644
index 44407f72..00000000
--- a/modules/billing/docs/games/feedthebeast_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Feed The Beast Server",
- "description": "Setup and configuration guide for Feed The Beast Server game servers",
- "category": "game",
- "order": 80
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/fivem_win32/icon.png b/modules/billing/docs/games/fivem_win32/icon.png
deleted file mode 100644
index 16befc25..00000000
Binary files a/modules/billing/docs/games/fivem_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/fivem_win32/index.php b/modules/billing/docs/games/fivem_win32/index.php
deleted file mode 100644
index 3b87166e..00000000
--- a/modules/billing/docs/games/fivem_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
FiveM Server Guide
-
-
Overview
-
FiveM is available for hosting on our platform. This guide covers the basics of setting up and managing your FiveM server.
-
-
-
Quick Info
-
- - Game Key: fivem_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a FiveM server:
-
- - Navigate to the Game Servers page
- - Find FiveM in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your FiveM server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official FiveM community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/fivem_win32/metadata.json b/modules/billing/docs/games/fivem_win32/metadata.json
deleted file mode 100644
index c7643b24..00000000
--- a/modules/billing/docs/games/fivem_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "FiveM",
- "description": "Setup and configuration guide for FiveM game servers",
- "category": "game",
- "order": 85
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/fof_win32/icon.jpg b/modules/billing/docs/games/fof_win32/icon.jpg
deleted file mode 100644
index 4569650f..00000000
Binary files a/modules/billing/docs/games/fof_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/fof_win32/index.php b/modules/billing/docs/games/fof_win32/index.php
deleted file mode 100644
index 2b8e45c9..00000000
--- a/modules/billing/docs/games/fof_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Fistful of Frags Server Guide
-
-
Overview
-
Fistful of Frags is available for hosting on our platform. This guide covers the basics of setting up and managing your Fistful of Frags server.
-
-
-
Quick Info
-
- - Game Key: fof_win32
- - Installer: steamcmd
- - Max Players: 20
-
-
-
-
Getting Started
-
To create a Fistful of Frags server:
-
- - Navigate to the Game Servers page
- - Find Fistful of Frags in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Fistful of Frags server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Fistful of Frags community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/fof_win32/metadata.json b/modules/billing/docs/games/fof_win32/metadata.json
deleted file mode 100644
index 60ef297f..00000000
--- a/modules/billing/docs/games/fof_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Fistful of Frags",
- "description": "Setup and configuration guide for Fistful of Frags game servers",
- "category": "game",
- "order": 83
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_linux64/icon.png b/modules/billing/docs/games/freecol_linux64/icon.png
deleted file mode 100644
index 80a401d3..00000000
Binary files a/modules/billing/docs/games/freecol_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/freecol_linux64/index.php b/modules/billing/docs/games/freecol_linux64/index.php
deleted file mode 100644
index c48494e6..00000000
--- a/modules/billing/docs/games/freecol_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
FreeCol Server Guide
-
-
Overview
-
FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.
-
-
-
Quick Info
-
- - Game Key: freecol_linux64
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a FreeCol server:
-
- - Navigate to the Game Servers page
- - Find FreeCol in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your FreeCol server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official FreeCol community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_linux64/metadata.json b/modules/billing/docs/games/freecol_linux64/metadata.json
deleted file mode 100644
index 8a7016c3..00000000
--- a/modules/billing/docs/games/freecol_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "FreeCol",
- "description": "Setup and configuration guide for FreeCol game servers",
- "category": "game",
- "order": 87
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_win32/icon.png b/modules/billing/docs/games/freecol_win32/icon.png
deleted file mode 100644
index 80a401d3..00000000
Binary files a/modules/billing/docs/games/freecol_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/freecol_win32/index.php b/modules/billing/docs/games/freecol_win32/index.php
deleted file mode 100644
index 1b63d1d9..00000000
--- a/modules/billing/docs/games/freecol_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
FreeCol Server Guide
-
-
Overview
-
FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.
-
-
-
Quick Info
-
- - Game Key: freecol_win32
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a FreeCol server:
-
- - Navigate to the Game Servers page
- - Find FreeCol in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your FreeCol server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official FreeCol community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_win32/metadata.json b/modules/billing/docs/games/freecol_win32/metadata.json
deleted file mode 100644
index d912c291..00000000
--- a/modules/billing/docs/games/freecol_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "FreeCol",
- "description": "Setup and configuration guide for FreeCol game servers",
- "category": "game",
- "order": 88
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_win64/icon.png b/modules/billing/docs/games/freecol_win64/icon.png
deleted file mode 100644
index 80a401d3..00000000
Binary files a/modules/billing/docs/games/freecol_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/freecol_win64/index.php b/modules/billing/docs/games/freecol_win64/index.php
deleted file mode 100644
index d4f39f4a..00000000
--- a/modules/billing/docs/games/freecol_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
FreeCol Server Guide
-
-
Overview
-
FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.
-
-
-
Quick Info
-
- - Game Key: freecol_win64
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a FreeCol server:
-
- - Navigate to the Game Servers page
- - Find FreeCol in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your FreeCol server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official FreeCol community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/freecol_win64/metadata.json b/modules/billing/docs/games/freecol_win64/metadata.json
deleted file mode 100644
index e8eb054d..00000000
--- a/modules/billing/docs/games/freecol_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "FreeCol",
- "description": "Setup and configuration guide for FreeCol game servers",
- "category": "game",
- "order": 89
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/garrysmod_linux32/icon.jpg b/modules/billing/docs/games/garrysmod_linux32/icon.jpg
deleted file mode 100644
index 81416a5a..00000000
Binary files a/modules/billing/docs/games/garrysmod_linux32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/garrysmod_linux32/index.php b/modules/billing/docs/games/garrysmod_linux32/index.php
deleted file mode 100644
index e0565d7d..00000000
--- a/modules/billing/docs/games/garrysmod_linux32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Garrys Mod Server Guide
-
-
Overview
-
Garrys Mod is available for hosting on our platform. This guide covers the basics of setting up and managing your Garrys Mod server.
-
-
-
Quick Info
-
- - Game Key: GarrysMod_linux32
- - Installer: steamcmd
- - Max Players: 128
-
-
-
-
Getting Started
-
To create a Garrys Mod server:
-
- - Navigate to the Game Servers page
- - Find Garrys Mod in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Garrys Mod server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Garrys Mod community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/garrysmod_linux32/metadata.json b/modules/billing/docs/games/garrysmod_linux32/metadata.json
deleted file mode 100644
index af389600..00000000
--- a/modules/billing/docs/games/garrysmod_linux32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Garrys Mod",
- "description": "Setup and configuration guide for Garrys Mod game servers",
- "category": "game",
- "order": 90
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/garrysmod_win32/icon.jpg b/modules/billing/docs/games/garrysmod_win32/icon.jpg
deleted file mode 100644
index 81416a5a..00000000
Binary files a/modules/billing/docs/games/garrysmod_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/garrysmod_win32/index.php b/modules/billing/docs/games/garrysmod_win32/index.php
deleted file mode 100644
index 86c991af..00000000
--- a/modules/billing/docs/games/garrysmod_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Garrys Mod Server Guide
-
-
Overview
-
Garrys Mod is available for hosting on our platform. This guide covers the basics of setting up and managing your Garrys Mod server.
-
-
-
Quick Info
-
- - Game Key: GarrysMod_win32
- - Installer: steamcmd
- - Max Players: 128
-
-
-
-
Getting Started
-
To create a Garrys Mod server:
-
- - Navigate to the Game Servers page
- - Find Garrys Mod in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Garrys Mod server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Garrys Mod community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/garrysmod_win32/metadata.json b/modules/billing/docs/games/garrysmod_win32/metadata.json
deleted file mode 100644
index 07448d3b..00000000
--- a/modules/billing/docs/games/garrysmod_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Garrys Mod",
- "description": "Setup and configuration guide for Garrys Mod game servers",
- "category": "game",
- "order": 92
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/harsh_win64/icon.jpg b/modules/billing/docs/games/harsh_win64/icon.jpg
deleted file mode 100644
index 00d3f95e..00000000
Binary files a/modules/billing/docs/games/harsh_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/harsh_win64/index.php b/modules/billing/docs/games/harsh_win64/index.php
deleted file mode 100644
index 6926c5e2..00000000
--- a/modules/billing/docs/games/harsh_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Operation Harsh Doorstop Server Guide
-
-
Overview
-
Operation Harsh Doorstop is available for hosting on our platform. This guide covers the basics of setting up and managing your Operation Harsh Doorstop server.
-
-
-
Quick Info
-
- - Game Key: harsh_win64
- - Installer: steamcmd
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Operation Harsh Doorstop server:
-
- - Navigate to the Game Servers page
- - Find Operation Harsh Doorstop in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Operation Harsh Doorstop server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Operation Harsh Doorstop community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/harsh_win64/metadata.json b/modules/billing/docs/games/harsh_win64/metadata.json
deleted file mode 100644
index 68abe496..00000000
--- a/modules/billing/docs/games/harsh_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Operation Harsh Doorstop",
- "description": "Setup and configuration guide for Operation Harsh Doorstop game servers",
- "category": "game",
- "order": 3
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/hl2d_win32/icon.png b/modules/billing/docs/games/hl2d_win32/icon.png
deleted file mode 100644
index a0ea0c50..00000000
Binary files a/modules/billing/docs/games/hl2d_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/hl2d_win32/index.php b/modules/billing/docs/games/hl2d_win32/index.php
deleted file mode 100644
index e9f5bd8e..00000000
--- a/modules/billing/docs/games/hl2d_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Half-Life 2: Deathmatch Server Guide
-
-
Overview
-
Half-Life 2: Deathmatch is available for hosting on our platform. This guide covers the basics of setting up and managing your Half-Life 2: Deathmatch server.
-
-
-
Quick Info
-
- - Game Key: hl2d_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Half-Life 2: Deathmatch server:
-
- - Navigate to the Game Servers page
- - Find Half-Life 2: Deathmatch in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Half-Life 2: Deathmatch server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Half-Life 2: Deathmatch community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/hl2d_win32/metadata.json b/modules/billing/docs/games/hl2d_win32/metadata.json
deleted file mode 100644
index caaaddbc..00000000
--- a/modules/billing/docs/games/hl2d_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Half-Life 2: Deathmatch",
- "description": "Setup and configuration guide for Half-Life 2: Deathmatch game servers",
- "category": "game",
- "order": 6
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/hldm_win32/icon.png b/modules/billing/docs/games/hldm_win32/icon.png
deleted file mode 100644
index 2561b8f8..00000000
Binary files a/modules/billing/docs/games/hldm_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/hldm_win32/index.php b/modules/billing/docs/games/hldm_win32/index.php
deleted file mode 100644
index 7f9f6f9c..00000000
--- a/modules/billing/docs/games/hldm_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Half Life: Death Match Server Guide
-
-
Overview
-
Half Life: Death Match is available for hosting on our platform. This guide covers the basics of setting up and managing your Half Life: Death Match server.
-
-
-
Quick Info
-
- - Game Key: hldm_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Half Life: Death Match server:
-
- - Navigate to the Game Servers page
- - Find Half Life: Death Match in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Half Life: Death Match server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Half Life: Death Match community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/hldm_win32/metadata.json b/modules/billing/docs/games/hldm_win32/metadata.json
deleted file mode 100644
index 4ee50017..00000000
--- a/modules/billing/docs/games/hldm_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Half Life: Death Match",
- "description": "Setup and configuration guide for Half Life: Death Match game servers",
- "category": "game",
- "order": 8
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/hurtworld_linux64/icon.jpg b/modules/billing/docs/games/hurtworld_linux64/icon.jpg
deleted file mode 100644
index 2f1e3dd4..00000000
Binary files a/modules/billing/docs/games/hurtworld_linux64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/hurtworld_linux64/index.php b/modules/billing/docs/games/hurtworld_linux64/index.php
deleted file mode 100644
index 6579773b..00000000
--- a/modules/billing/docs/games/hurtworld_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Hurtworld Server Guide
-
-
Overview
-
Hurtworld is available for hosting on our platform. This guide covers the basics of setting up and managing your Hurtworld server.
-
-
-
Quick Info
-
- - Game Key: hurtworld_linux64
- - Installer: steamcmd
- - Max Players: 60
-
-
-
-
Getting Started
-
To create a Hurtworld server:
-
- - Navigate to the Game Servers page
- - Find Hurtworld in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Hurtworld server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Hurtworld community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/hurtworld_linux64/metadata.json b/modules/billing/docs/games/hurtworld_linux64/metadata.json
deleted file mode 100644
index b20777c4..00000000
--- a/modules/billing/docs/games/hurtworld_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Hurtworld",
- "description": "Setup and configuration guide for Hurtworld game servers",
- "category": "game",
- "order": 12
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/hurtworld_win64/icon.jpg b/modules/billing/docs/games/hurtworld_win64/icon.jpg
deleted file mode 100644
index 2f1e3dd4..00000000
Binary files a/modules/billing/docs/games/hurtworld_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/hurtworld_win64/index.php b/modules/billing/docs/games/hurtworld_win64/index.php
deleted file mode 100644
index b941aeb0..00000000
--- a/modules/billing/docs/games/hurtworld_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Hurtworld Server Guide
-
-
Overview
-
Hurtworld is available for hosting on our platform. This guide covers the basics of setting up and managing your Hurtworld server.
-
-
-
Quick Info
-
- - Game Key: hurtworld_win64
- - Installer: steamcmd
- - Max Players: 120
-
-
-
-
Getting Started
-
To create a Hurtworld server:
-
- - Navigate to the Game Servers page
- - Find Hurtworld in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Hurtworld server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Hurtworld community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/hurtworld_win64/metadata.json b/modules/billing/docs/games/hurtworld_win64/metadata.json
deleted file mode 100644
index e8c496e6..00000000
--- a/modules/billing/docs/games/hurtworld_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Hurtworld",
- "description": "Setup and configuration guide for Hurtworld game servers",
- "category": "game",
- "order": 13
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/ins_win32/icon.jpg b/modules/billing/docs/games/ins_win32/icon.jpg
deleted file mode 100644
index 51f754bc..00000000
Binary files a/modules/billing/docs/games/ins_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/ins_win32/index.php b/modules/billing/docs/games/ins_win32/index.php
deleted file mode 100644
index 75257c45..00000000
--- a/modules/billing/docs/games/ins_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Insurgency Server Guide
-
-
Overview
-
Insurgency is available for hosting on our platform. This guide covers the basics of setting up and managing your Insurgency server.
-
-
-
Quick Info
-
- - Game Key: ins_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Insurgency server:
-
- - Navigate to the Game Servers page
- - Find Insurgency in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Insurgency server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Insurgency community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/ins_win32/metadata.json b/modules/billing/docs/games/ins_win32/metadata.json
deleted file mode 100644
index c399ed26..00000000
--- a/modules/billing/docs/games/ins_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Insurgency",
- "description": "Setup and configuration guide for Insurgency game servers",
- "category": "game",
- "order": 16
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/ivmp_win32/icon.png b/modules/billing/docs/games/ivmp_win32/icon.png
deleted file mode 100644
index adb2b825..00000000
Binary files a/modules/billing/docs/games/ivmp_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/ivmp_win32/index.php b/modules/billing/docs/games/ivmp_win32/index.php
deleted file mode 100644
index a5c9ff5d..00000000
--- a/modules/billing/docs/games/ivmp_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
IV Multiplayer Server Guide
-
-
Overview
-
IV Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your IV Multiplayer server.
-
-
-
Quick Info
-
- - Game Key: ivmp_win32
- - Installer: manual
- - Max Players: 48
-
-
-
-
Getting Started
-
To create a IV Multiplayer server:
-
- - Navigate to the Game Servers page
- - Find IV Multiplayer in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your IV Multiplayer server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official IV Multiplayer community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/ivmp_win32/metadata.json b/modules/billing/docs/games/ivmp_win32/metadata.json
deleted file mode 100644
index b198f0e3..00000000
--- a/modules/billing/docs/games/ivmp_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "IV Multiplayer",
- "description": "Setup and configuration guide for IV Multiplayer game servers",
- "category": "game",
- "order": 20
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/jcmp_win32/icon.png b/modules/billing/docs/games/jcmp_win32/icon.png
deleted file mode 100644
index 8e07e672..00000000
Binary files a/modules/billing/docs/games/jcmp_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/jcmp_win32/index.php b/modules/billing/docs/games/jcmp_win32/index.php
deleted file mode 100644
index cb323615..00000000
--- a/modules/billing/docs/games/jcmp_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Just Cause 2 Multiplayer (Windows) Server Guide
-
-
Overview
-
Just Cause 2 Multiplayer (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Just Cause 2 Multiplayer (Windows) server.
-
-
-
Quick Info
-
- - Game Key: jcmp_win32
- - Installer: steamcmd
- - Max Players: 5000
-
-
-
-
Getting Started
-
To create a Just Cause 2 Multiplayer (Windows) server:
-
- - Navigate to the Game Servers page
- - Find Just Cause 2 Multiplayer (Windows) in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Just Cause 2 Multiplayer (Windows) server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Just Cause 2 Multiplayer (Windows) community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/jcmp_win32/metadata.json b/modules/billing/docs/games/jcmp_win32/metadata.json
deleted file mode 100644
index 23cc15af..00000000
--- a/modules/billing/docs/games/jcmp_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Just Cause 2 Multiplayer (Windows)",
- "description": "Setup and configuration guide for Just Cause 2 Multiplayer (Windows) game servers",
- "category": "game",
- "order": 22
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/killingfloor2_win64/icon.jpg b/modules/billing/docs/games/killingfloor2_win64/icon.jpg
deleted file mode 100644
index dc1bac04..00000000
Binary files a/modules/billing/docs/games/killingfloor2_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/killingfloor2_win64/index.php b/modules/billing/docs/games/killingfloor2_win64/index.php
deleted file mode 100644
index e7f57e25..00000000
--- a/modules/billing/docs/games/killingfloor2_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Killing Floor 2 Server Guide
-
-
Overview
-
Killing Floor 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Killing Floor 2 server.
-
-
-
Quick Info
-
- - Game Key: killingfloor2_win64
- - Installer: steamcmd
- - Max Players: 12
-
-
-
-
Getting Started
-
To create a Killing Floor 2 server:
-
- - Navigate to the Game Servers page
- - Find Killing Floor 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Killing Floor 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Killing Floor 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/killingfloor2_win64/metadata.json b/modules/billing/docs/games/killingfloor2_win64/metadata.json
deleted file mode 100644
index 43cca978..00000000
--- a/modules/billing/docs/games/killingfloor2_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Killing Floor 2",
- "description": "Setup and configuration guide for Killing Floor 2 game servers",
- "category": "game",
- "order": 27
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/killingfloor_win32/icon.jpg b/modules/billing/docs/games/killingfloor_win32/icon.jpg
deleted file mode 100644
index 31cf5ab8..00000000
Binary files a/modules/billing/docs/games/killingfloor_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/killingfloor_win32/index.php b/modules/billing/docs/games/killingfloor_win32/index.php
deleted file mode 100644
index 8a86137b..00000000
--- a/modules/billing/docs/games/killingfloor_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Killing Floor Server Guide
-
-
Overview
-
Killing Floor is available for hosting on our platform. This guide covers the basics of setting up and managing your Killing Floor server.
-
-
-
Quick Info
-
- - Game Key: killingfloor_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Killing Floor server:
-
- - Navigate to the Game Servers page
- - Find Killing Floor in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Killing Floor server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Killing Floor community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/killingfloor_win32/metadata.json b/modules/billing/docs/games/killingfloor_win32/metadata.json
deleted file mode 100644
index aa715289..00000000
--- a/modules/billing/docs/games/killingfloor_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Killing Floor",
- "description": "Setup and configuration guide for Killing Floor game servers",
- "category": "game",
- "order": 28
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/left4dead2_win32/icon.jpg b/modules/billing/docs/games/left4dead2_win32/icon.jpg
deleted file mode 100644
index 64cc4cb6..00000000
Binary files a/modules/billing/docs/games/left4dead2_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/left4dead2_win32/index.php b/modules/billing/docs/games/left4dead2_win32/index.php
deleted file mode 100644
index 7f38b4fc..00000000
--- a/modules/billing/docs/games/left4dead2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Left 4 Dead 2 Server Guide
-
-
Overview
-
Left 4 Dead 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Left 4 Dead 2 server.
-
-
-
Quick Info
-
- - Game Key: left4dead2_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Left 4 Dead 2 server:
-
- - Navigate to the Game Servers page
- - Find Left 4 Dead 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Left 4 Dead 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Left 4 Dead 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/left4dead2_win32/metadata.json b/modules/billing/docs/games/left4dead2_win32/metadata.json
deleted file mode 100644
index fdb50395..00000000
--- a/modules/billing/docs/games/left4dead2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Left 4 Dead 2",
- "description": "Setup and configuration guide for Left 4 Dead 2 game servers",
- "category": "game",
- "order": 30
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/mafia2online_win32/icon.png b/modules/billing/docs/games/mafia2online_win32/icon.png
deleted file mode 100644
index 0026d843..00000000
Binary files a/modules/billing/docs/games/mafia2online_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/mafia2online_win32/index.php b/modules/billing/docs/games/mafia2online_win32/index.php
deleted file mode 100644
index 08dcb5e5..00000000
--- a/modules/billing/docs/games/mafia2online_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Mafia 2 Online Server Guide
-
-
Overview
-
Mafia 2 Online is available for hosting on our platform. This guide covers the basics of setting up and managing your Mafia 2 Online server.
-
-
-
Quick Info
-
- - Game Key: mafia2online_win32
- - Installer: manual
- - Max Players: 1000
-
-
-
-
Getting Started
-
To create a Mafia 2 Online server:
-
- - Navigate to the Game Servers page
- - Find Mafia 2 Online in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Mafia 2 Online server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Mafia 2 Online community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/mafia2online_win32/metadata.json b/modules/billing/docs/games/mafia2online_win32/metadata.json
deleted file mode 100644
index 4c8daf1f..00000000
--- a/modules/billing/docs/games/mafia2online_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Mafia 2 Online",
- "description": "Setup and configuration guide for Mafia 2 Online game servers",
- "category": "game",
- "order": 34
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_linux32/icon.jpg b/modules/billing/docs/games/minecraft_linux32/icon.jpg
deleted file mode 100644
index 3b17a34a..00000000
Binary files a/modules/billing/docs/games/minecraft_linux32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/minecraft_linux32/index.php b/modules/billing/docs/games/minecraft_linux32/index.php
deleted file mode 100644
index 3d4b11bd..00000000
--- a/modules/billing/docs/games/minecraft_linux32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Minecraft Server Guide
-
-
Overview
-
Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.
-
-
-
Quick Info
-
- - Game Key: minecraft_linux32
- - Installer: manual
- - Max Players: 250
-
-
-
-
Getting Started
-
To create a Minecraft server:
-
- - Navigate to the Game Servers page
- - Find Minecraft in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Minecraft server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Minecraft community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_linux32/metadata.json b/modules/billing/docs/games/minecraft_linux32/metadata.json
deleted file mode 100644
index a1244ad3..00000000
--- a/modules/billing/docs/games/minecraft_linux32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Minecraft",
- "description": "Setup and configuration guide for Minecraft game servers",
- "category": "game",
- "order": 35
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_linux64/icon.jpg b/modules/billing/docs/games/minecraft_linux64/icon.jpg
deleted file mode 100644
index 3b17a34a..00000000
Binary files a/modules/billing/docs/games/minecraft_linux64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/minecraft_linux64/index.php b/modules/billing/docs/games/minecraft_linux64/index.php
deleted file mode 100644
index 13f0d241..00000000
--- a/modules/billing/docs/games/minecraft_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Minecraft Server Guide
-
-
Overview
-
Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.
-
-
-
Quick Info
-
- - Game Key: minecraft_linux64
- - Installer: steamcmd
- - Max Players: 250
-
-
-
-
Getting Started
-
To create a Minecraft server:
-
- - Navigate to the Game Servers page
- - Find Minecraft in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Minecraft server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Minecraft community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_linux64/metadata.json b/modules/billing/docs/games/minecraft_linux64/metadata.json
deleted file mode 100644
index 28fa5d04..00000000
--- a/modules/billing/docs/games/minecraft_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Minecraft",
- "description": "Setup and configuration guide for Minecraft game servers",
- "category": "game",
- "order": 36
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_win32/icon.jpg b/modules/billing/docs/games/minecraft_win32/icon.jpg
deleted file mode 100644
index 3b17a34a..00000000
Binary files a/modules/billing/docs/games/minecraft_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/minecraft_win32/index.php b/modules/billing/docs/games/minecraft_win32/index.php
deleted file mode 100644
index 07a819be..00000000
--- a/modules/billing/docs/games/minecraft_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Minecraft Server Guide
-
-
Overview
-
Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.
-
-
-
Quick Info
-
- - Game Key: minecraft_win32
- - Installer: manual
- - Max Players: 250
-
-
-
-
Getting Started
-
To create a Minecraft server:
-
- - Navigate to the Game Servers page
- - Find Minecraft in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Minecraft server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Minecraft community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_win32/metadata.json b/modules/billing/docs/games/minecraft_win32/metadata.json
deleted file mode 100644
index c5660e7b..00000000
--- a/modules/billing/docs/games/minecraft_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Minecraft",
- "description": "Setup and configuration guide for Minecraft game servers",
- "category": "game",
- "order": 37
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_win64/icon.jpg b/modules/billing/docs/games/minecraft_win64/icon.jpg
deleted file mode 100644
index 3b17a34a..00000000
Binary files a/modules/billing/docs/games/minecraft_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/minecraft_win64/index.php b/modules/billing/docs/games/minecraft_win64/index.php
deleted file mode 100644
index 923b8f98..00000000
--- a/modules/billing/docs/games/minecraft_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Minecraft Server Guide
-
-
Overview
-
Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.
-
-
-
Quick Info
-
- - Game Key: minecraft_win64
- - Installer: manual
- - Max Players: 250
-
-
-
-
Getting Started
-
To create a Minecraft server:
-
- - Navigate to the Game Servers page
- - Find Minecraft in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Minecraft server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Minecraft community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/minecraft_win64/metadata.json b/modules/billing/docs/games/minecraft_win64/metadata.json
deleted file mode 100644
index c40212fe..00000000
--- a/modules/billing/docs/games/minecraft_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Minecraft",
- "description": "Setup and configuration guide for Minecraft game servers",
- "category": "game",
- "order": 38
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/mohaa_win32/index.php b/modules/billing/docs/games/mohaa_win32/index.php
deleted file mode 100644
index 2f4cd338..00000000
--- a/modules/billing/docs/games/mohaa_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Medal Of Honor: Allied Assault (Windows) Server Guide
-
-
Overview
-
Medal Of Honor: Allied Assault (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Medal Of Honor: Allied Assault (Windows) server.
-
-
-
Quick Info
-
- - Game Key: mohaa_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Medal Of Honor: Allied Assault (Windows) server:
-
- - Navigate to the Game Servers page
- - Find Medal Of Honor: Allied Assault (Windows) in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Medal Of Honor: Allied Assault (Windows) server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Medal Of Honor: Allied Assault (Windows) community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/mohaa_win32/metadata.json b/modules/billing/docs/games/mohaa_win32/metadata.json
deleted file mode 100644
index 1c2cc9c6..00000000
--- a/modules/billing/docs/games/mohaa_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Medal Of Honor: Allied Assault (Windows)",
- "description": "Setup and configuration guide for Medal Of Honor: Allied Assault (Windows) game servers",
- "category": "game",
- "order": 41
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/mohsp_win32/icon.png b/modules/billing/docs/games/mohsp_win32/icon.png
deleted file mode 100644
index 7aa835db..00000000
Binary files a/modules/billing/docs/games/mohsp_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/mohsp_win32/index.php b/modules/billing/docs/games/mohsp_win32/index.php
deleted file mode 100644
index d79f20bd..00000000
--- a/modules/billing/docs/games/mohsp_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Medal Of Honor: Spearhead (Windows) Server Guide
-
-
Overview
-
Medal Of Honor: Spearhead (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Medal Of Honor: Spearhead (Windows) server.
-
-
-
Quick Info
-
- - Game Key: mohsp_win32
- - Installer: manual
- - Max Players: 64
-
-
-
-
Getting Started
-
To create a Medal Of Honor: Spearhead (Windows) server:
-
- - Navigate to the Game Servers page
- - Find Medal Of Honor: Spearhead (Windows) in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Medal Of Honor: Spearhead (Windows) server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Medal Of Honor: Spearhead (Windows) community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/mohsp_win32/metadata.json b/modules/billing/docs/games/mohsp_win32/metadata.json
deleted file mode 100644
index 406f0888..00000000
--- a/modules/billing/docs/games/mohsp_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Medal Of Honor: Spearhead (Windows)",
- "description": "Setup and configuration guide for Medal Of Honor: Spearhead (Windows) game servers",
- "category": "game",
- "order": 44
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/mohspdemo_win32/icon.png b/modules/billing/docs/games/mohspdemo_win32/icon.png
deleted file mode 100644
index 7aa835db..00000000
Binary files a/modules/billing/docs/games/mohspdemo_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/multitheftauto_linux64/icon.png b/modules/billing/docs/games/multitheftauto_linux64/icon.png
deleted file mode 100644
index 1252fa75..00000000
Binary files a/modules/billing/docs/games/multitheftauto_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/multitheftauto_linux64/index.php b/modules/billing/docs/games/multitheftauto_linux64/index.php
deleted file mode 100644
index 749bd6f3..00000000
--- a/modules/billing/docs/games/multitheftauto_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Multi Theft Auto Server Guide
-
-
Overview
-
Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.
-
-
-
Quick Info
-
- - Game Key: multitheftauto_linux64
- - Installer: manual
- - Max Players: 4096
-
-
-
-
Getting Started
-
To create a Multi Theft Auto server:
-
- - Navigate to the Game Servers page
- - Find Multi Theft Auto in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Multi Theft Auto server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Multi Theft Auto community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/multitheftauto_linux64/metadata.json b/modules/billing/docs/games/multitheftauto_linux64/metadata.json
deleted file mode 100644
index faaec62f..00000000
--- a/modules/billing/docs/games/multitheftauto_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Multi Theft Auto",
- "description": "Setup and configuration guide for Multi Theft Auto game servers",
- "category": "game",
- "order": 49
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/multitheftauto_win32/icon.png b/modules/billing/docs/games/multitheftauto_win32/icon.png
deleted file mode 100644
index 1252fa75..00000000
Binary files a/modules/billing/docs/games/multitheftauto_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/multitheftauto_win32/index.php b/modules/billing/docs/games/multitheftauto_win32/index.php
deleted file mode 100644
index 13dc341c..00000000
--- a/modules/billing/docs/games/multitheftauto_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Multi Theft Auto Server Guide
-
-
Overview
-
Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.
-
-
-
Quick Info
-
- - Game Key: multitheftauto_win32
- - Installer: manual
- - Max Players: 4096
-
-
-
-
Getting Started
-
To create a Multi Theft Auto server:
-
- - Navigate to the Game Servers page
- - Find Multi Theft Auto in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Multi Theft Auto server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Multi Theft Auto community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/multitheftauto_win32/metadata.json b/modules/billing/docs/games/multitheftauto_win32/metadata.json
deleted file mode 100644
index 196ad852..00000000
--- a/modules/billing/docs/games/multitheftauto_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Multi Theft Auto",
- "description": "Setup and configuration guide for Multi Theft Auto game servers",
- "category": "game",
- "order": 50
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/multitheftauto_win64/icon.png b/modules/billing/docs/games/multitheftauto_win64/icon.png
deleted file mode 100644
index 1252fa75..00000000
Binary files a/modules/billing/docs/games/multitheftauto_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/multitheftauto_win64/index.php b/modules/billing/docs/games/multitheftauto_win64/index.php
deleted file mode 100644
index 351f87b9..00000000
--- a/modules/billing/docs/games/multitheftauto_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Multi Theft Auto Server Guide
-
-
Overview
-
Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.
-
-
-
Quick Info
-
- - Game Key: multitheftauto_win64
- - Installer: manual
- - Max Players: 4096
-
-
-
-
Getting Started
-
To create a Multi Theft Auto server:
-
- - Navigate to the Game Servers page
- - Find Multi Theft Auto in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Multi Theft Auto server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Multi Theft Auto community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/multitheftauto_win64/metadata.json b/modules/billing/docs/games/multitheftauto_win64/metadata.json
deleted file mode 100644
index 1148c398..00000000
--- a/modules/billing/docs/games/multitheftauto_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Multi Theft Auto",
- "description": "Setup and configuration guide for Multi Theft Auto game servers",
- "category": "game",
- "order": 51
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/mumble_win32/icon.jpg b/modules/billing/docs/games/mumble_win32/icon.jpg
deleted file mode 100644
index 9cfdc6bf..00000000
Binary files a/modules/billing/docs/games/mumble_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/mumble_win32/index.php b/modules/billing/docs/games/mumble_win32/index.php
deleted file mode 100644
index 0552759a..00000000
--- a/modules/billing/docs/games/mumble_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Murmur [Mumble server] Server Guide
-
-
Overview
-
Murmur [Mumble server] is available for hosting on our platform. This guide covers the basics of setting up and managing your Murmur [Mumble server] server.
-
-
-
Quick Info
-
- - Game Key: mumble_win32
- - Installer: manual
- - Max Players: 1000
-
-
-
-
Getting Started
-
To create a Murmur [Mumble server] server:
-
- - Navigate to the Game Servers page
- - Find Murmur [Mumble server] in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Murmur [Mumble server] server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Murmur [Mumble server] community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/mumble_win32/metadata.json b/modules/billing/docs/games/mumble_win32/metadata.json
deleted file mode 100644
index 5cb3bcf2..00000000
--- a/modules/billing/docs/games/mumble_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Murmur [Mumble server]",
- "description": "Setup and configuration guide for Murmur [Mumble server] game servers",
- "category": "game",
- "order": 53
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/nexuiz_linux64/icon.png b/modules/billing/docs/games/nexuiz_linux64/icon.png
deleted file mode 100644
index 88dcc880..00000000
Binary files a/modules/billing/docs/games/nexuiz_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/nexuiz_linux64/index.php b/modules/billing/docs/games/nexuiz_linux64/index.php
deleted file mode 100644
index f8088847..00000000
--- a/modules/billing/docs/games/nexuiz_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Nexuiz Server Guide
-
-
Overview
-
Nexuiz is available for hosting on our platform. This guide covers the basics of setting up and managing your Nexuiz server.
-
-
-
Quick Info
-
- - Game Key: nexuiz_linux64
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Nexuiz server:
-
- - Navigate to the Game Servers page
- - Find Nexuiz in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Nexuiz server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Nexuiz community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/nexuiz_linux64/metadata.json b/modules/billing/docs/games/nexuiz_linux64/metadata.json
deleted file mode 100644
index d6d7aaa6..00000000
--- a/modules/billing/docs/games/nexuiz_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Nexuiz",
- "description": "Setup and configuration guide for Nexuiz game servers",
- "category": "game",
- "order": 56
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/nexuiz_win32/icon.png b/modules/billing/docs/games/nexuiz_win32/icon.png
deleted file mode 100644
index 88dcc880..00000000
Binary files a/modules/billing/docs/games/nexuiz_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/nexuiz_win32/index.php b/modules/billing/docs/games/nexuiz_win32/index.php
deleted file mode 100644
index d09767c9..00000000
--- a/modules/billing/docs/games/nexuiz_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Nexuiz Server Guide
-
-
Overview
-
Nexuiz is available for hosting on our platform. This guide covers the basics of setting up and managing your Nexuiz server.
-
-
-
Quick Info
-
- - Game Key: nexuiz_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Nexuiz server:
-
- - Navigate to the Game Servers page
- - Find Nexuiz in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Nexuiz server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Nexuiz community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/nexuiz_win32/metadata.json b/modules/billing/docs/games/nexuiz_win32/metadata.json
deleted file mode 100644
index 0bdcfbe9..00000000
--- a/modules/billing/docs/games/nexuiz_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Nexuiz",
- "description": "Setup and configuration guide for Nexuiz game servers",
- "category": "game",
- "order": 57
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/nmrih_steam_win32/icon.jpg b/modules/billing/docs/games/nmrih_steam_win32/icon.jpg
deleted file mode 100644
index abe38073..00000000
Binary files a/modules/billing/docs/games/nmrih_steam_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/nmrih_steam_win32/index.php b/modules/billing/docs/games/nmrih_steam_win32/index.php
deleted file mode 100644
index 24fd0306..00000000
--- a/modules/billing/docs/games/nmrih_steam_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
No More Room In Hell Server Guide
-
-
Overview
-
No More Room In Hell is available for hosting on our platform. This guide covers the basics of setting up and managing your No More Room In Hell server.
-
-
-
Quick Info
-
- - Game Key: nmrih_steam_win32
- - Installer: steamcmd
- - Max Players: 8
-
-
-
-
Getting Started
-
To create a No More Room In Hell server:
-
- - Navigate to the Game Servers page
- - Find No More Room In Hell in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your No More Room In Hell server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official No More Room In Hell community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/nmrih_steam_win32/metadata.json b/modules/billing/docs/games/nmrih_steam_win32/metadata.json
deleted file mode 100644
index bec9115e..00000000
--- a/modules/billing/docs/games/nmrih_steam_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "No More Room In Hell",
- "description": "Setup and configuration guide for No More Room In Hell game servers",
- "category": "game",
- "order": 59
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/nucleardawn_win32/icon.png b/modules/billing/docs/games/nucleardawn_win32/icon.png
deleted file mode 100644
index 4ecefa3f..00000000
Binary files a/modules/billing/docs/games/nucleardawn_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/nucleardawn_win32/index.php b/modules/billing/docs/games/nucleardawn_win32/index.php
deleted file mode 100644
index 2f58c70c..00000000
--- a/modules/billing/docs/games/nucleardawn_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Nuclear Dawn Server Guide
-
-
Overview
-
Nuclear Dawn is available for hosting on our platform. This guide covers the basics of setting up and managing your Nuclear Dawn server.
-
-
-
Quick Info
-
- - Game Key: nucleardawn_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Nuclear Dawn server:
-
- - Navigate to the Game Servers page
- - Find Nuclear Dawn in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Nuclear Dawn server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Nuclear Dawn community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/nucleardawn_win32/metadata.json b/modules/billing/docs/games/nucleardawn_win32/metadata.json
deleted file mode 100644
index 967d4a49..00000000
--- a/modules/billing/docs/games/nucleardawn_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Nuclear Dawn",
- "description": "Setup and configuration guide for Nuclear Dawn game servers",
- "category": "game",
- "order": 61
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_linux64/icon.png b/modules/billing/docs/games/openttd_linux64/icon.png
deleted file mode 100644
index ed5a81fb..00000000
Binary files a/modules/billing/docs/games/openttd_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/openttd_linux64/index.php b/modules/billing/docs/games/openttd_linux64/index.php
deleted file mode 100644
index 2cd7c06d..00000000
--- a/modules/billing/docs/games/openttd_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
OpenTTD Server Guide
-
-
Overview
-
OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.
-
-
-
Quick Info
-
- - Game Key: openttd_linux64
- - Installer: manual
- - Max Players: 255
-
-
-
-
Getting Started
-
To create a OpenTTD server:
-
- - Navigate to the Game Servers page
- - Find OpenTTD in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your OpenTTD server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official OpenTTD community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_linux64/metadata.json b/modules/billing/docs/games/openttd_linux64/metadata.json
deleted file mode 100644
index 832f032e..00000000
--- a/modules/billing/docs/games/openttd_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "OpenTTD",
- "description": "Setup and configuration guide for OpenTTD game servers",
- "category": "game",
- "order": 64
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_win32/icon.png b/modules/billing/docs/games/openttd_win32/icon.png
deleted file mode 100644
index ed5a81fb..00000000
Binary files a/modules/billing/docs/games/openttd_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/openttd_win32/index.php b/modules/billing/docs/games/openttd_win32/index.php
deleted file mode 100644
index d9d959a2..00000000
--- a/modules/billing/docs/games/openttd_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
OpenTTD Server Guide
-
-
Overview
-
OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.
-
-
-
Quick Info
-
- - Game Key: openttd_win32
- - Installer: manual
- - Max Players: 255
-
-
-
-
Getting Started
-
To create a OpenTTD server:
-
- - Navigate to the Game Servers page
- - Find OpenTTD in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your OpenTTD server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official OpenTTD community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_win32/metadata.json b/modules/billing/docs/games/openttd_win32/metadata.json
deleted file mode 100644
index 84be5d53..00000000
--- a/modules/billing/docs/games/openttd_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "OpenTTD",
- "description": "Setup and configuration guide for OpenTTD game servers",
- "category": "game",
- "order": 65
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_win64/icon.png b/modules/billing/docs/games/openttd_win64/icon.png
deleted file mode 100644
index ed5a81fb..00000000
Binary files a/modules/billing/docs/games/openttd_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/openttd_win64/index.php b/modules/billing/docs/games/openttd_win64/index.php
deleted file mode 100644
index cc050bb4..00000000
--- a/modules/billing/docs/games/openttd_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
OpenTTD Server Guide
-
-
Overview
-
OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.
-
-
-
Quick Info
-
- - Game Key: openttd_win64
- - Installer: manual
- - Max Players: 255
-
-
-
-
Getting Started
-
To create a OpenTTD server:
-
- - Navigate to the Game Servers page
- - Find OpenTTD in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your OpenTTD server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official OpenTTD community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/openttd_win64/metadata.json b/modules/billing/docs/games/openttd_win64/metadata.json
deleted file mode 100644
index 05feb837..00000000
--- a/modules/billing/docs/games/openttd_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "OpenTTD",
- "description": "Setup and configuration guide for OpenTTD game servers",
- "category": "game",
- "order": 66
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/rorserver_win32/icon.png b/modules/billing/docs/games/rorserver_win32/icon.png
deleted file mode 100644
index aecd913d..00000000
Binary files a/modules/billing/docs/games/rorserver_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/rorserver_win32/index.php b/modules/billing/docs/games/rorserver_win32/index.php
deleted file mode 100644
index 323f6df5..00000000
--- a/modules/billing/docs/games/rorserver_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Rigs of Rods Server Guide
-
-
Overview
-
Rigs of Rods is available for hosting on our platform. This guide covers the basics of setting up and managing your Rigs of Rods server.
-
-
-
Quick Info
-
- - Game Key: rorserver_win32
- - Installer: manual
- - Max Players: 10
-
-
-
-
Getting Started
-
To create a Rigs of Rods server:
-
- - Navigate to the Game Servers page
- - Find Rigs of Rods in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Rigs of Rods server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Rigs of Rods community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/rorserver_win32/metadata.json b/modules/billing/docs/games/rorserver_win32/metadata.json
deleted file mode 100644
index 0006992d..00000000
--- a/modules/billing/docs/games/rorserver_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Rigs of Rods",
- "description": "Setup and configuration guide for Rigs of Rods game servers",
- "category": "game",
- "order": 77
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/rust_win64/icon.png b/modules/billing/docs/games/rust_win64/icon.png
deleted file mode 100644
index a96e9de9..00000000
Binary files a/modules/billing/docs/games/rust_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/rust_win64/index.php b/modules/billing/docs/games/rust_win64/index.php
deleted file mode 100644
index 837bc5a3..00000000
--- a/modules/billing/docs/games/rust_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Rust Server Guide
-
-
Overview
-
Rust is available for hosting on our platform. This guide covers the basics of setting up and managing your Rust server.
-
-
-
Quick Info
-
- - Game Key: rust_win64
- - Installer: steamcmd
- - Max Players: 500
-
-
-
-
Getting Started
-
To create a Rust server:
-
- - Navigate to the Game Servers page
- - Find Rust in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Rust server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Rust community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/rust_win64/metadata.json b/modules/billing/docs/games/rust_win64/metadata.json
deleted file mode 100644
index d628954a..00000000
--- a/modules/billing/docs/games/rust_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Rust",
- "description": "Setup and configuration guide for Rust game servers",
- "category": "game",
- "order": 79
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/sanandreasmp_win32/icon.png b/modules/billing/docs/games/sanandreasmp_win32/icon.png
deleted file mode 100644
index 098dad2c..00000000
Binary files a/modules/billing/docs/games/sanandreasmp_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/sanandreasmp_win32/index.php b/modules/billing/docs/games/sanandreasmp_win32/index.php
deleted file mode 100644
index 16a6623c..00000000
--- a/modules/billing/docs/games/sanandreasmp_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
San Andreas Multiplayer Server Guide
-
-
Overview
-
San Andreas Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your San Andreas Multiplayer server.
-
-
-
Quick Info
-
- - Game Key: sanandreasmp_win32
- - Installer: manual
- - Max Players: 1000
-
-
-
-
Getting Started
-
To create a San Andreas Multiplayer server:
-
- - Navigate to the Game Servers page
- - Find San Andreas Multiplayer in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your San Andreas Multiplayer server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official San Andreas Multiplayer community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/sanandreasmp_win32/metadata.json b/modules/billing/docs/games/sanandreasmp_win32/metadata.json
deleted file mode 100644
index cfa25005..00000000
--- a/modules/billing/docs/games/sanandreasmp_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "San Andreas Multiplayer",
- "description": "Setup and configuration guide for San Andreas Multiplayer game servers",
- "category": "game",
- "order": 81
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/smokinguns_win32/icon.png b/modules/billing/docs/games/smokinguns_win32/icon.png
deleted file mode 100644
index cb29af69..00000000
Binary files a/modules/billing/docs/games/smokinguns_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/smokinguns_win32/index.php b/modules/billing/docs/games/smokinguns_win32/index.php
deleted file mode 100644
index 069cf504..00000000
--- a/modules/billing/docs/games/smokinguns_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Smokin Guns Server Guide
-
-
Overview
-
Smokin Guns is available for hosting on our platform. This guide covers the basics of setting up and managing your Smokin Guns server.
-
-
-
Quick Info
-
- - Game Key: smokinguns_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Smokin Guns server:
-
- - Navigate to the Game Servers page
- - Find Smokin Guns in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Smokin Guns server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Smokin Guns community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/smokinguns_win32/metadata.json b/modules/billing/docs/games/smokinguns_win32/metadata.json
deleted file mode 100644
index 07194b76..00000000
--- a/modules/billing/docs/games/smokinguns_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Smokin Guns",
- "description": "Setup and configuration guide for Smokin Guns game servers",
- "category": "game",
- "order": 90
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/sms_win32/icon.png b/modules/billing/docs/games/sms_win32/icon.png
deleted file mode 100644
index 18029415..00000000
Binary files a/modules/billing/docs/games/sms_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/sms_win32/index.php b/modules/billing/docs/games/sms_win32/index.php
deleted file mode 100644
index 7191bfb8..00000000
--- a/modules/billing/docs/games/sms_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
ShootMania Storm Server Guide
-
-
Overview
-
ShootMania Storm is available for hosting on our platform. This guide covers the basics of setting up and managing your ShootMania Storm server.
-
-
-
Quick Info
-
- - Game Key: sms_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a ShootMania Storm server:
-
- - Navigate to the Game Servers page
- - Find ShootMania Storm in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your ShootMania Storm server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official ShootMania Storm community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/sms_win32/metadata.json b/modules/billing/docs/games/sms_win32/metadata.json
deleted file mode 100644
index 101a2e1d..00000000
--- a/modules/billing/docs/games/sms_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "ShootMania Storm",
- "description": "Setup and configuration guide for ShootMania Storm game servers",
- "category": "game",
- "order": 85
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/space_engineers_win64/icon.jpg b/modules/billing/docs/games/space_engineers_win64/icon.jpg
deleted file mode 100644
index 19ac254c..00000000
Binary files a/modules/billing/docs/games/space_engineers_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/space_engineers_win64/index.php b/modules/billing/docs/games/space_engineers_win64/index.php
deleted file mode 100644
index 623b93e6..00000000
--- a/modules/billing/docs/games/space_engineers_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Space Engineers Server Guide
-
-
Overview
-
Space Engineers is available for hosting on our platform. This guide covers the basics of setting up and managing your Space Engineers server.
-
-
-
Quick Info
-
- - Game Key: space_engineers_win64
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Space Engineers server:
-
- - Navigate to the Game Servers page
- - Find Space Engineers in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Space Engineers server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Space Engineers community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/space_engineers_win64/metadata.json b/modules/billing/docs/games/space_engineers_win64/metadata.json
deleted file mode 100644
index 6962ef5f..00000000
--- a/modules/billing/docs/games/space_engineers_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Space Engineers",
- "description": "Setup and configuration guide for Space Engineers game servers",
- "category": "game",
- "order": 94
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/squad_win64/icon.jpg b/modules/billing/docs/games/squad_win64/icon.jpg
deleted file mode 100644
index 116eb492..00000000
Binary files a/modules/billing/docs/games/squad_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/squad_win64/index.php b/modules/billing/docs/games/squad_win64/index.php
deleted file mode 100644
index d4ed3f8d..00000000
--- a/modules/billing/docs/games/squad_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Squad Server Guide
-
-
Overview
-
Squad is available for hosting on our platform. This guide covers the basics of setting up and managing your Squad server.
-
-
-
Quick Info
-
- - Game Key: squad_win64
- - Installer: steamcmd
- - Max Players: 80
-
-
-
-
Getting Started
-
To create a Squad server:
-
- - Navigate to the Game Servers page
- - Find Squad in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Squad server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Squad community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/squad_win64/metadata.json b/modules/billing/docs/games/squad_win64/metadata.json
deleted file mode 100644
index b79ce033..00000000
--- a/modules/billing/docs/games/squad_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Squad",
- "description": "Setup and configuration guide for Squad game servers",
- "category": "game",
- "order": 98
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/starbound_win64/icon.jpg b/modules/billing/docs/games/starbound_win64/icon.jpg
deleted file mode 100644
index 8281b054..00000000
Binary files a/modules/billing/docs/games/starbound_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/starbound_win64/index.php b/modules/billing/docs/games/starbound_win64/index.php
deleted file mode 100644
index ceb59100..00000000
--- a/modules/billing/docs/games/starbound_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Starbound Server Guide
-
-
Overview
-
Starbound is available for hosting on our platform. This guide covers the basics of setting up and managing your Starbound server.
-
-
-
Quick Info
-
- - Game Key: starbound_win64
- - Installer: steamcmd
- - Max Players: 128
-
-
-
-
Getting Started
-
To create a Starbound server:
-
- - Navigate to the Game Servers page
- - Find Starbound in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Starbound server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Starbound community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/starbound_win64/metadata.json b/modules/billing/docs/games/starbound_win64/metadata.json
deleted file mode 100644
index 87bad109..00000000
--- a/modules/billing/docs/games/starbound_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Starbound",
- "description": "Setup and configuration guide for Starbound game servers",
- "category": "game",
- "order": 100
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak2_win32/icon.png b/modules/billing/docs/games/teamspeak2_win32/icon.png
deleted file mode 100644
index 2fbbf656..00000000
Binary files a/modules/billing/docs/games/teamspeak2_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/teamspeak2_win32/index.php b/modules/billing/docs/games/teamspeak2_win32/index.php
deleted file mode 100644
index 64e8a4c7..00000000
--- a/modules/billing/docs/games/teamspeak2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TeamSpeak 2 Server Guide
-
-
Overview
-
TeamSpeak 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 2 server.
-
-
-
Quick Info
-
- - Game Key: teamspeak2_win32
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a TeamSpeak 2 server:
-
- - Navigate to the Game Servers page
- - Find TeamSpeak 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TeamSpeak 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TeamSpeak 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak2_win32/metadata.json b/modules/billing/docs/games/teamspeak2_win32/metadata.json
deleted file mode 100644
index 14ca0ed6..00000000
--- a/modules/billing/docs/games/teamspeak2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TeamSpeak 2",
- "description": "Setup and configuration guide for TeamSpeak 2 game servers",
- "category": "game",
- "order": 103
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_linux64/icon.png b/modules/billing/docs/games/teamspeak3_linux64/icon.png
deleted file mode 100644
index 227e040f..00000000
Binary files a/modules/billing/docs/games/teamspeak3_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/teamspeak3_linux64/index.php b/modules/billing/docs/games/teamspeak3_linux64/index.php
deleted file mode 100644
index 32619ecf..00000000
--- a/modules/billing/docs/games/teamspeak3_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TeamSpeak 3 Server Guide
-
-
Overview
-
TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.
-
-
-
Quick Info
-
- - Game Key: teamspeak3_linux64
- - Installer: rsync
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a TeamSpeak 3 server:
-
- - Navigate to the Game Servers page
- - Find TeamSpeak 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TeamSpeak 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TeamSpeak 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_linux64/metadata.json b/modules/billing/docs/games/teamspeak3_linux64/metadata.json
deleted file mode 100644
index 973a4c52..00000000
--- a/modules/billing/docs/games/teamspeak3_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TeamSpeak 3",
- "description": "Setup and configuration guide for TeamSpeak 3 game servers",
- "category": "game",
- "order": 105
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_win32/icon.png b/modules/billing/docs/games/teamspeak3_win32/icon.png
deleted file mode 100644
index 227e040f..00000000
Binary files a/modules/billing/docs/games/teamspeak3_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/teamspeak3_win32/index.php b/modules/billing/docs/games/teamspeak3_win32/index.php
deleted file mode 100644
index a2e78ca1..00000000
--- a/modules/billing/docs/games/teamspeak3_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TeamSpeak 3 Server Guide
-
-
Overview
-
TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.
-
-
-
Quick Info
-
- - Game Key: teamspeak3_win32
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a TeamSpeak 3 server:
-
- - Navigate to the Game Servers page
- - Find TeamSpeak 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TeamSpeak 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TeamSpeak 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_win32/metadata.json b/modules/billing/docs/games/teamspeak3_win32/metadata.json
deleted file mode 100644
index 2740394f..00000000
--- a/modules/billing/docs/games/teamspeak3_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TeamSpeak 3",
- "description": "Setup and configuration guide for TeamSpeak 3 game servers",
- "category": "game",
- "order": 106
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_win64/icon.png b/modules/billing/docs/games/teamspeak3_win64/icon.png
deleted file mode 100644
index 227e040f..00000000
Binary files a/modules/billing/docs/games/teamspeak3_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/teamspeak3_win64/index.php b/modules/billing/docs/games/teamspeak3_win64/index.php
deleted file mode 100644
index 8d47f365..00000000
--- a/modules/billing/docs/games/teamspeak3_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TeamSpeak 3 Server Guide
-
-
Overview
-
TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.
-
-
-
Quick Info
-
- - Game Key: teamspeak3_win64
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a TeamSpeak 3 server:
-
- - Navigate to the Game Servers page
- - Find TeamSpeak 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TeamSpeak 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TeamSpeak 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/teamspeak3_win64/metadata.json b/modules/billing/docs/games/teamspeak3_win64/metadata.json
deleted file mode 100644
index ac62db74..00000000
--- a/modules/billing/docs/games/teamspeak3_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TeamSpeak 3",
- "description": "Setup and configuration guide for TeamSpeak 3 game servers",
- "category": "game",
- "order": 107
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/terraria_win64/icon.jpg b/modules/billing/docs/games/terraria_win64/icon.jpg
deleted file mode 100644
index 51a10028..00000000
Binary files a/modules/billing/docs/games/terraria_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/terraria_win64/index.php b/modules/billing/docs/games/terraria_win64/index.php
deleted file mode 100644
index e258b6b1..00000000
--- a/modules/billing/docs/games/terraria_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Terraria Server Guide
-
-
Overview
-
Terraria is available for hosting on our platform. This guide covers the basics of setting up and managing your Terraria server.
-
-
-
Quick Info
-
- - Game Key: terraria_win64
- - Installer: steamcmd
- - Max Players: 8
-
-
-
-
Getting Started
-
To create a Terraria server:
-
- - Navigate to the Game Servers page
- - Find Terraria in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Terraria server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Terraria community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/terraria_win64/metadata.json b/modules/billing/docs/games/terraria_win64/metadata.json
deleted file mode 100644
index 120eca97..00000000
--- a/modules/billing/docs/games/terraria_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Terraria",
- "description": "Setup and configuration guide for Terraria game servers",
- "category": "game",
- "order": 109
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/tf2_win32/icon.jpg b/modules/billing/docs/games/tf2_win32/icon.jpg
deleted file mode 100644
index 3efdc493..00000000
Binary files a/modules/billing/docs/games/tf2_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/tf2_win32/index.php b/modules/billing/docs/games/tf2_win32/index.php
deleted file mode 100644
index cb9b773c..00000000
--- a/modules/billing/docs/games/tf2_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Team Fortress 2 Server Guide
-
-
Overview
-
Team Fortress 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Team Fortress 2 server.
-
-
-
Quick Info
-
- - Game Key: tf2_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Team Fortress 2 server:
-
- - Navigate to the Game Servers page
- - Find Team Fortress 2 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Team Fortress 2 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Team Fortress 2 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/tf2_win32/metadata.json b/modules/billing/docs/games/tf2_win32/metadata.json
deleted file mode 100644
index ea7e2cd9..00000000
--- a/modules/billing/docs/games/tf2_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Team Fortress 2",
- "description": "Setup and configuration guide for Team Fortress 2 game servers",
- "category": "game",
- "order": 111
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/tfc_win32/icon.png b/modules/billing/docs/games/tfc_win32/icon.png
deleted file mode 100644
index 279ebc6a..00000000
Binary files a/modules/billing/docs/games/tfc_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/tfc_win32/index.php b/modules/billing/docs/games/tfc_win32/index.php
deleted file mode 100644
index 63cd9897..00000000
--- a/modules/billing/docs/games/tfc_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Team Fortress Classic Server Guide
-
-
Overview
-
Team Fortress Classic is available for hosting on our platform. This guide covers the basics of setting up and managing your Team Fortress Classic server.
-
-
-
Quick Info
-
- - Game Key: tfc_win32
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Team Fortress Classic server:
-
- - Navigate to the Game Servers page
- - Find Team Fortress Classic in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Team Fortress Classic server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Team Fortress Classic community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/tfc_win32/metadata.json b/modules/billing/docs/games/tfc_win32/metadata.json
deleted file mode 100644
index 8e9c503c..00000000
--- a/modules/billing/docs/games/tfc_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Team Fortress Classic",
- "description": "Setup and configuration guide for Team Fortress Classic game servers",
- "category": "game",
- "order": 113
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/trackmanianations_win32/index.php b/modules/billing/docs/games/trackmanianations_win32/index.php
deleted file mode 100644
index d74fd64d..00000000
--- a/modules/billing/docs/games/trackmanianations_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TrackMania Nations Server Guide
-
-
Overview
-
TrackMania Nations is available for hosting on our platform. This guide covers the basics of setting up and managing your TrackMania Nations server.
-
-
-
Quick Info
-
- - Game Key: trackmanianations_win32
- - Installer: manual
- - Max Players: 255
-
-
-
-
Getting Started
-
To create a TrackMania Nations server:
-
- - Navigate to the Game Servers page
- - Find TrackMania Nations in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TrackMania Nations server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TrackMania Nations community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/trackmanianations_win32/metadata.json b/modules/billing/docs/games/trackmanianations_win32/metadata.json
deleted file mode 100644
index 2788a949..00000000
--- a/modules/billing/docs/games/trackmanianations_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TrackMania Nations",
- "description": "Setup and configuration guide for TrackMania Nations game servers",
- "category": "game",
- "order": 116
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/trackmanianf_linux32/icon.png b/modules/billing/docs/games/trackmanianf_linux32/icon.png
deleted file mode 100644
index ca0b1c2a..00000000
Binary files a/modules/billing/docs/games/trackmanianf_linux32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/trackmanianf_win32/icon.png b/modules/billing/docs/games/trackmanianf_win32/icon.png
deleted file mode 100644
index ca0b1c2a..00000000
Binary files a/modules/billing/docs/games/trackmanianf_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/trackmanianf_win32/index.php b/modules/billing/docs/games/trackmanianf_win32/index.php
deleted file mode 100644
index d0a30d4b..00000000
--- a/modules/billing/docs/games/trackmanianf_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
TrackMania Nations Forever Server Guide
-
-
Overview
-
TrackMania Nations Forever is available for hosting on our platform. This guide covers the basics of setting up and managing your TrackMania Nations Forever server.
-
-
-
Quick Info
-
- - Game Key: trackmanianf_win32
- - Installer: manual
- - Max Players: 255
-
-
-
-
Getting Started
-
To create a TrackMania Nations Forever server:
-
- - Navigate to the Game Servers page
- - Find TrackMania Nations Forever in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your TrackMania Nations Forever server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official TrackMania Nations Forever community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/trackmanianf_win32/metadata.json b/modules/billing/docs/games/trackmanianf_win32/metadata.json
deleted file mode 100644
index 3614ce88..00000000
--- a/modules/billing/docs/games/trackmanianf_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "TrackMania Nations Forever",
- "description": "Setup and configuration guide for TrackMania Nations Forever game servers",
- "category": "game",
- "order": 118
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_linux64/icon.jpg b/modules/billing/docs/games/unturned_linux64/icon.jpg
deleted file mode 100644
index bb4c8d9c..00000000
Binary files a/modules/billing/docs/games/unturned_linux64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/unturned_linux64/index.php b/modules/billing/docs/games/unturned_linux64/index.php
deleted file mode 100644
index 6b2600b4..00000000
--- a/modules/billing/docs/games/unturned_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Unturned Server Guide
-
-
Overview
-
Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.
-
-
-
Quick Info
-
- - Game Key: unturned_linux64
- - Installer: steamcmd
- - Max Players: 48
-
-
-
-
Getting Started
-
To create a Unturned server:
-
- - Navigate to the Game Servers page
- - Find Unturned in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Unturned server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Unturned community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_linux64/metadata.json b/modules/billing/docs/games/unturned_linux64/metadata.json
deleted file mode 100644
index 4cc2af97..00000000
--- a/modules/billing/docs/games/unturned_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Unturned",
- "description": "Setup and configuration guide for Unturned game servers",
- "category": "game",
- "order": 121
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_win32/icon.jpg b/modules/billing/docs/games/unturned_win32/icon.jpg
deleted file mode 100644
index bb4c8d9c..00000000
Binary files a/modules/billing/docs/games/unturned_win32/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/unturned_win32/index.php b/modules/billing/docs/games/unturned_win32/index.php
deleted file mode 100644
index 0266fa41..00000000
--- a/modules/billing/docs/games/unturned_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Unturned Server Guide
-
-
Overview
-
Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.
-
-
-
Quick Info
-
- - Game Key: unturned_win32
- - Installer: steamcmd
- - Max Players: 48
-
-
-
-
Getting Started
-
To create a Unturned server:
-
- - Navigate to the Game Servers page
- - Find Unturned in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Unturned server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Unturned community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_win32/metadata.json b/modules/billing/docs/games/unturned_win32/metadata.json
deleted file mode 100644
index 6457cbdd..00000000
--- a/modules/billing/docs/games/unturned_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Unturned",
- "description": "Setup and configuration guide for Unturned game servers",
- "category": "game",
- "order": 122
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_win64/icon.jpg b/modules/billing/docs/games/unturned_win64/icon.jpg
deleted file mode 100644
index bb4c8d9c..00000000
Binary files a/modules/billing/docs/games/unturned_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/unturned_win64/index.php b/modules/billing/docs/games/unturned_win64/index.php
deleted file mode 100644
index 44ae0f9f..00000000
--- a/modules/billing/docs/games/unturned_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Unturned Server Guide
-
-
Overview
-
Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.
-
-
-
Quick Info
-
- - Game Key: unturned_win64
- - Installer: steamcmd
- - Max Players: 48
-
-
-
-
Getting Started
-
To create a Unturned server:
-
- - Navigate to the Game Servers page
- - Find Unturned in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Unturned server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Unturned community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/unturned_win64/metadata.json b/modules/billing/docs/games/unturned_win64/metadata.json
deleted file mode 100644
index e0c81cfe..00000000
--- a/modules/billing/docs/games/unturned_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Unturned",
- "description": "Setup and configuration guide for Unturned game servers",
- "category": "game",
- "order": 123
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/urt_win64/icon.jpg b/modules/billing/docs/games/urt_win64/icon.jpg
deleted file mode 100644
index 539859f3..00000000
Binary files a/modules/billing/docs/games/urt_win64/icon.jpg and /dev/null differ
diff --git a/modules/billing/docs/games/urt_win64/index.php b/modules/billing/docs/games/urt_win64/index.php
deleted file mode 100644
index 979c5428..00000000
--- a/modules/billing/docs/games/urt_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Urban Terror 4 Server Guide
-
-
Overview
-
Urban Terror 4 is available for hosting on our platform. This guide covers the basics of setting up and managing your Urban Terror 4 server.
-
-
-
Quick Info
-
- - Game Key: urt_win64
- - Installer: steamcmd
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Urban Terror 4 server:
-
- - Navigate to the Game Servers page
- - Find Urban Terror 4 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Urban Terror 4 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Urban Terror 4 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/urt_win64/metadata.json b/modules/billing/docs/games/urt_win64/metadata.json
deleted file mode 100644
index 62912ce7..00000000
--- a/modules/billing/docs/games/urt_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Urban Terror 4",
- "description": "Setup and configuration guide for Urban Terror 4 game servers",
- "category": "game",
- "order": 125
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/ut2004_win32/index.php b/modules/billing/docs/games/ut2004_win32/index.php
deleted file mode 100644
index ae22539a..00000000
--- a/modules/billing/docs/games/ut2004_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Unreal Tournament 2004 Server Guide
-
-
Overview
-
Unreal Tournament 2004 is available for hosting on our platform. This guide covers the basics of setting up and managing your Unreal Tournament 2004 server.
-
-
-
Quick Info
-
- - Game Key: ut2004_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Unreal Tournament 2004 server:
-
- - Navigate to the Game Servers page
- - Find Unreal Tournament 2004 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Unreal Tournament 2004 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Unreal Tournament 2004 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/ut2004_win32/metadata.json b/modules/billing/docs/games/ut2004_win32/metadata.json
deleted file mode 100644
index 4c81090b..00000000
--- a/modules/billing/docs/games/ut2004_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Unreal Tournament 2004",
- "description": "Setup and configuration guide for Unreal Tournament 2004 game servers",
- "category": "game",
- "order": 127
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/ut3_win32/icon.png b/modules/billing/docs/games/ut3_win32/icon.png
deleted file mode 100644
index b5392726..00000000
Binary files a/modules/billing/docs/games/ut3_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/ut3_win32/index.php b/modules/billing/docs/games/ut3_win32/index.php
deleted file mode 100644
index e751b4bb..00000000
--- a/modules/billing/docs/games/ut3_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Unreal Tournament 3 Server Guide
-
-
Overview
-
Unreal Tournament 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Unreal Tournament 3 server.
-
-
-
Quick Info
-
- - Game Key: ut3_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Unreal Tournament 3 server:
-
- - Navigate to the Game Servers page
- - Find Unreal Tournament 3 in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Unreal Tournament 3 server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Unreal Tournament 3 community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/ut3_win32/metadata.json b/modules/billing/docs/games/ut3_win32/metadata.json
deleted file mode 100644
index de07bab5..00000000
--- a/modules/billing/docs/games/ut3_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Unreal Tournament 3",
- "description": "Setup and configuration guide for Unreal Tournament 3 game servers",
- "category": "game",
- "order": 129
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/ut99_linux32/icon.png b/modules/billing/docs/games/ut99_linux32/icon.png
deleted file mode 100644
index b5392726..00000000
Binary files a/modules/billing/docs/games/ut99_linux32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/ventrilo_win32/icon.png b/modules/billing/docs/games/ventrilo_win32/icon.png
deleted file mode 100644
index 3ecf5ec6..00000000
Binary files a/modules/billing/docs/games/ventrilo_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/ventrilo_win32/index.php b/modules/billing/docs/games/ventrilo_win32/index.php
deleted file mode 100644
index 957bb05e..00000000
--- a/modules/billing/docs/games/ventrilo_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Ventrilo Server Guide
-
-
Overview
-
Ventrilo is available for hosting on our platform. This guide covers the basics of setting up and managing your Ventrilo server.
-
-
-
Quick Info
-
- - Game Key: ventrilo_win32
- - Installer: manual
- - Max Players: unlimited
-
-
-
-
Getting Started
-
To create a Ventrilo server:
-
- - Navigate to the Game Servers page
- - Find Ventrilo in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Ventrilo server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Ventrilo community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/ventrilo_win32/metadata.json b/modules/billing/docs/games/ventrilo_win32/metadata.json
deleted file mode 100644
index 15c6db71..00000000
--- a/modules/billing/docs/games/ventrilo_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Ventrilo",
- "description": "Setup and configuration guide for Ventrilo game servers",
- "category": "game",
- "order": 133
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_linux64/icon.png b/modules/billing/docs/games/vicecitymp_linux64/icon.png
deleted file mode 100644
index e6279638..00000000
Binary files a/modules/billing/docs/games/vicecitymp_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/vicecitymp_linux64/index.php b/modules/billing/docs/games/vicecitymp_linux64/index.php
deleted file mode 100644
index 9450d4f9..00000000
--- a/modules/billing/docs/games/vicecitymp_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Vice City Multiplayer Server Guide
-
-
Overview
-
Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.
-
-
-
Quick Info
-
- - Game Key: vicecitymp_linux64
- - Installer: manual
- - Max Players: 100
-
-
-
-
Getting Started
-
To create a Vice City Multiplayer server:
-
- - Navigate to the Game Servers page
- - Find Vice City Multiplayer in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Vice City Multiplayer server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Vice City Multiplayer community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_linux64/metadata.json b/modules/billing/docs/games/vicecitymp_linux64/metadata.json
deleted file mode 100644
index d8ea4de2..00000000
--- a/modules/billing/docs/games/vicecitymp_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Vice City Multiplayer",
- "description": "Setup and configuration guide for Vice City Multiplayer game servers",
- "category": "game",
- "order": 135
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_win32/icon.png b/modules/billing/docs/games/vicecitymp_win32/icon.png
deleted file mode 100644
index e6279638..00000000
Binary files a/modules/billing/docs/games/vicecitymp_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/vicecitymp_win32/index.php b/modules/billing/docs/games/vicecitymp_win32/index.php
deleted file mode 100644
index 9ad0a40e..00000000
--- a/modules/billing/docs/games/vicecitymp_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Vice City Multiplayer Server Guide
-
-
Overview
-
Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.
-
-
-
Quick Info
-
- - Game Key: vicecitymp_win32
- - Installer: manual
- - Max Players: 100
-
-
-
-
Getting Started
-
To create a Vice City Multiplayer server:
-
- - Navigate to the Game Servers page
- - Find Vice City Multiplayer in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Vice City Multiplayer server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Vice City Multiplayer community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_win32/metadata.json b/modules/billing/docs/games/vicecitymp_win32/metadata.json
deleted file mode 100644
index 689851fb..00000000
--- a/modules/billing/docs/games/vicecitymp_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Vice City Multiplayer",
- "description": "Setup and configuration guide for Vice City Multiplayer game servers",
- "category": "game",
- "order": 136
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_win64/icon.png b/modules/billing/docs/games/vicecitymp_win64/icon.png
deleted file mode 100644
index e6279638..00000000
Binary files a/modules/billing/docs/games/vicecitymp_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/vicecitymp_win64/index.php b/modules/billing/docs/games/vicecitymp_win64/index.php
deleted file mode 100644
index 5d89d5e4..00000000
--- a/modules/billing/docs/games/vicecitymp_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Vice City Multiplayer Server Guide
-
-
Overview
-
Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.
-
-
-
Quick Info
-
- - Game Key: vicecitymp_win64
- - Installer: manual
- - Max Players: 100
-
-
-
-
Getting Started
-
To create a Vice City Multiplayer server:
-
- - Navigate to the Game Servers page
- - Find Vice City Multiplayer in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Vice City Multiplayer server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Vice City Multiplayer community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/vicecitymp_win64/metadata.json b/modules/billing/docs/games/vicecitymp_win64/metadata.json
deleted file mode 100644
index 96274595..00000000
--- a/modules/billing/docs/games/vicecitymp_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Vice City Multiplayer",
- "description": "Setup and configuration guide for Vice City Multiplayer game servers",
- "category": "game",
- "order": 137
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_linux64/icon.png b/modules/billing/docs/games/warsow_linux64/icon.png
deleted file mode 100644
index 0c10514e..00000000
Binary files a/modules/billing/docs/games/warsow_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/warsow_linux64/index.php b/modules/billing/docs/games/warsow_linux64/index.php
deleted file mode 100644
index 3ab06535..00000000
--- a/modules/billing/docs/games/warsow_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Warsow Server Guide
-
-
Overview
-
Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.
-
-
-
Quick Info
-
- - Game Key: warsow_linux64
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Warsow server:
-
- - Navigate to the Game Servers page
- - Find Warsow in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Warsow server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Warsow community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_linux64/metadata.json b/modules/billing/docs/games/warsow_linux64/metadata.json
deleted file mode 100644
index d7639839..00000000
--- a/modules/billing/docs/games/warsow_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Warsow",
- "description": "Setup and configuration guide for Warsow game servers",
- "category": "game",
- "order": 139
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_win32/icon.png b/modules/billing/docs/games/warsow_win32/icon.png
deleted file mode 100644
index 0c10514e..00000000
Binary files a/modules/billing/docs/games/warsow_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/warsow_win32/index.php b/modules/billing/docs/games/warsow_win32/index.php
deleted file mode 100644
index c9cb3058..00000000
--- a/modules/billing/docs/games/warsow_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Warsow Server Guide
-
-
Overview
-
Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.
-
-
-
Quick Info
-
- - Game Key: warsow_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Warsow server:
-
- - Navigate to the Game Servers page
- - Find Warsow in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Warsow server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Warsow community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_win32/metadata.json b/modules/billing/docs/games/warsow_win32/metadata.json
deleted file mode 100644
index da3bcad6..00000000
--- a/modules/billing/docs/games/warsow_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Warsow",
- "description": "Setup and configuration guide for Warsow game servers",
- "category": "game",
- "order": 140
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_win64/icon.png b/modules/billing/docs/games/warsow_win64/icon.png
deleted file mode 100644
index 0c10514e..00000000
Binary files a/modules/billing/docs/games/warsow_win64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/warsow_win64/index.php b/modules/billing/docs/games/warsow_win64/index.php
deleted file mode 100644
index e4281842..00000000
--- a/modules/billing/docs/games/warsow_win64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Warsow Server Guide
-
-
Overview
-
Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.
-
-
-
Quick Info
-
- - Game Key: warsow_win64
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Warsow server:
-
- - Navigate to the Game Servers page
- - Find Warsow in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Warsow server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Warsow community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/warsow_win64/metadata.json b/modules/billing/docs/games/warsow_win64/metadata.json
deleted file mode 100644
index f93174c3..00000000
--- a/modules/billing/docs/games/warsow_win64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Warsow",
- "description": "Setup and configuration guide for Warsow game servers",
- "category": "game",
- "order": 141
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/xonotic_linux64/icon.png b/modules/billing/docs/games/xonotic_linux64/icon.png
deleted file mode 100644
index 7960d0a3..00000000
Binary files a/modules/billing/docs/games/xonotic_linux64/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/xonotic_linux64/index.php b/modules/billing/docs/games/xonotic_linux64/index.php
deleted file mode 100644
index cd9ea900..00000000
--- a/modules/billing/docs/games/xonotic_linux64/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Xonotic Server Guide
-
-
Overview
-
Xonotic is available for hosting on our platform. This guide covers the basics of setting up and managing your Xonotic server.
-
-
-
Quick Info
-
- - Game Key: xonotic_linux64
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Xonotic server:
-
- - Navigate to the Game Servers page
- - Find Xonotic in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Xonotic server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Xonotic community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/xonotic_linux64/metadata.json b/modules/billing/docs/games/xonotic_linux64/metadata.json
deleted file mode 100644
index 6657f88d..00000000
--- a/modules/billing/docs/games/xonotic_linux64/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Xonotic",
- "description": "Setup and configuration guide for Xonotic game servers",
- "category": "game",
- "order": 147
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/xonotic_win32/icon.png b/modules/billing/docs/games/xonotic_win32/icon.png
deleted file mode 100644
index 7960d0a3..00000000
Binary files a/modules/billing/docs/games/xonotic_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/xonotic_win32/index.php b/modules/billing/docs/games/xonotic_win32/index.php
deleted file mode 100644
index 40fcfbf0..00000000
--- a/modules/billing/docs/games/xonotic_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Xonotic Server Guide
-
-
Overview
-
Xonotic is available for hosting on our platform. This guide covers the basics of setting up and managing your Xonotic server.
-
-
-
Quick Info
-
- - Game Key: xonotic_win32
- - Installer: manual
- - Max Players: 32
-
-
-
-
Getting Started
-
To create a Xonotic server:
-
- - Navigate to the Game Servers page
- - Find Xonotic in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Xonotic server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Xonotic community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/xonotic_win32/metadata.json b/modules/billing/docs/games/xonotic_win32/metadata.json
deleted file mode 100644
index c0869ae4..00000000
--- a/modules/billing/docs/games/xonotic_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Xonotic",
- "description": "Setup and configuration guide for Xonotic game servers",
- "category": "game",
- "order": 148
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/zps_win32/icon.png b/modules/billing/docs/games/zps_win32/icon.png
deleted file mode 100644
index 61bc2cbe..00000000
Binary files a/modules/billing/docs/games/zps_win32/icon.png and /dev/null differ
diff --git a/modules/billing/docs/games/zps_win32/index.php b/modules/billing/docs/games/zps_win32/index.php
deleted file mode 100644
index e8f93d18..00000000
--- a/modules/billing/docs/games/zps_win32/index.php
+++ /dev/null
@@ -1,65 +0,0 @@
-
-
Zombie Panic! Source Server Guide
-
-
Overview
-
Zombie Panic! Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Zombie Panic! Source server.
-
-
-
Quick Info
-
- - Game Key: zps_win32
- - Installer: steamcmd
- - Max Players: 24
-
-
-
-
Getting Started
-
To create a Zombie Panic! Source server:
-
- - Navigate to the Game Servers page
- - Find Zombie Panic! Source in the list
- - Select your preferred configuration (slots, duration, etc.)
- - Add to cart and complete checkout
- - Your server will be automatically provisioned within minutes
-
-
-
Server Configuration
-
After your server is created, you can configure it through the control panel:
-
- - Server settings and parameters
- - Player slots and limits
- - RCON/remote control access
- - FTP file access
-
-
-
Common Tasks
-
-
Starting Your Server
-
Servers are automatically started after creation. You can stop/start your server from the control panel.
-
-
Connecting to Your Server
-
Use your server's IP address and port to connect from the game client.
-
-
Managing Files
-
Access your server files via FTP using the credentials provided in your control panel.
-
-
Support
-
If you need assistance with your Zombie Panic! Source server:
-
- - Check our Common Issues guide
- - Contact support through your account dashboard
- - Visit the official Zombie Panic! Source community for game-specific help
-
-
-
-
⚠️ Important Notes
-
- - Always keep your server updated to the latest version
- - Make regular backups of your server configuration
- - Review and follow the game's End User License Agreement (EULA)
-
-
\ No newline at end of file
diff --git a/modules/billing/docs/games/zps_win32/metadata.json b/modules/billing/docs/games/zps_win32/metadata.json
deleted file mode 100644
index 156af2de..00000000
--- a/modules/billing/docs/games/zps_win32/metadata.json
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "name": "Zombie Panic! Source",
- "description": "Setup and configuration guide for Zombie Panic! Source game servers",
- "category": "game",
- "order": 150
-}
\ No newline at end of file
diff --git a/modules/billing/docs/games/garrysmod_linux/icon.jpg b/modules/billing/docs/garrysmod/icon.jpg
similarity index 100%
rename from modules/billing/docs/games/garrysmod_linux/icon.jpg
rename to modules/billing/docs/garrysmod/icon.jpg
diff --git a/modules/billing/docs/games/garrysmod_linux/index.php b/modules/billing/docs/garrysmod/index.php
similarity index 100%
rename from modules/billing/docs/games/garrysmod_linux/index.php
rename to modules/billing/docs/garrysmod/index.php
diff --git a/modules/billing/docs/games/garrysmod_linux/metadata.json b/modules/billing/docs/garrysmod/metadata.json
similarity index 100%
rename from modules/billing/docs/games/garrysmod_linux/metadata.json
rename to modules/billing/docs/garrysmod/metadata.json
diff --git a/modules/billing/docs/games/gearbox_linux32/icon.png b/modules/billing/docs/gearbox/icon.png
similarity index 100%
rename from modules/billing/docs/games/gearbox_linux32/icon.png
rename to modules/billing/docs/gearbox/icon.png
diff --git a/modules/billing/docs/games/gearbox_linux32/index.php b/modules/billing/docs/gearbox/index.php
similarity index 100%
rename from modules/billing/docs/games/gearbox_linux32/index.php
rename to modules/billing/docs/gearbox/index.php
diff --git a/modules/billing/docs/games/gearbox_linux32/metadata.json b/modules/billing/docs/gearbox/metadata.json
similarity index 100%
rename from modules/billing/docs/games/gearbox_linux32/metadata.json
rename to modules/billing/docs/gearbox/metadata.json
diff --git a/modules/billing/docs/games/halo_ce_win32/icon.png b/modules/billing/docs/halo_ce/icon.png
similarity index 100%
rename from modules/billing/docs/games/halo_ce_win32/icon.png
rename to modules/billing/docs/halo_ce/icon.png
diff --git a/modules/billing/docs/games/halo_ce_win32/index.php b/modules/billing/docs/halo_ce/index.php
similarity index 100%
rename from modules/billing/docs/games/halo_ce_win32/index.php
rename to modules/billing/docs/halo_ce/index.php
diff --git a/modules/billing/docs/games/halo_ce_win32/metadata.json b/modules/billing/docs/halo_ce/metadata.json
similarity index 100%
rename from modules/billing/docs/games/halo_ce_win32/metadata.json
rename to modules/billing/docs/halo_ce/metadata.json
diff --git a/modules/billing/docs/games/harsh_linux/icon.jpg b/modules/billing/docs/harsh/icon.jpg
similarity index 100%
rename from modules/billing/docs/games/harsh_linux/icon.jpg
rename to modules/billing/docs/harsh/icon.jpg
diff --git a/modules/billing/docs/games/harsh_linux/index.php b/modules/billing/docs/harsh/index.php
similarity index 100%
rename from modules/billing/docs/games/harsh_linux/index.php
rename to modules/billing/docs/harsh/index.php
diff --git a/modules/billing/docs/games/harsh_linux/metadata.json b/modules/billing/docs/harsh/metadata.json
similarity index 100%
rename from modules/billing/docs/games/harsh_linux/metadata.json
rename to modules/billing/docs/harsh/metadata.json
diff --git a/modules/billing/docs/games/hidden_source_linux32/icon.png b/modules/billing/docs/hidden_source/icon.png
similarity index 100%
rename from modules/billing/docs/games/hidden_source_linux32/icon.png
rename to modules/billing/docs/hidden_source/icon.png
diff --git a/modules/billing/docs/games/hidden_source_linux32/index.php b/modules/billing/docs/hidden_source/index.php
similarity index 100%
rename from modules/billing/docs/games/hidden_source_linux32/index.php
rename to modules/billing/docs/hidden_source/index.php
diff --git a/modules/billing/docs/games/hidden_source_linux32/metadata.json b/modules/billing/docs/hidden_source/metadata.json
similarity index 100%
rename from modules/billing/docs/games/hidden_source_linux32/metadata.json
rename to modules/billing/docs/hidden_source/metadata.json
diff --git a/modules/billing/docs/games/hl2d_linux32/icon.png b/modules/billing/docs/hl2d/icon.png
similarity index 100%
rename from modules/billing/docs/games/hl2d_linux32/icon.png
rename to modules/billing/docs/hl2d/icon.png
diff --git a/modules/billing/docs/games/hl2d_linux32/index.php b/modules/billing/docs/hl2d/index.php
similarity index 100%
rename from modules/billing/docs/games/hl2d_linux32/index.php
rename to modules/billing/docs/hl2d/index.php
diff --git a/modules/billing/docs/games/hl2d_linux32/metadata.json b/modules/billing/docs/hl2d/metadata.json
similarity index 100%
rename from modules/billing/docs/games/hl2d_linux32/metadata.json
rename to modules/billing/docs/hl2d/metadata.json
diff --git a/modules/billing/docs/games/hldm_linux32/icon.png b/modules/billing/docs/hldm/icon.png
similarity index 100%
rename from modules/billing/docs/games/hldm_linux32/icon.png
rename to modules/billing/docs/hldm/icon.png
diff --git a/modules/billing/docs/games/hldm_linux32/index.php b/modules/billing/docs/hldm/index.php
similarity index 100%
rename from modules/billing/docs/games/hldm_linux32/index.php
rename to modules/billing/docs/hldm/index.php
diff --git a/modules/billing/docs/games/hldm_linux32/metadata.json b/modules/billing/docs/hldm/metadata.json
similarity index 100%
rename from modules/billing/docs/games/hldm_linux32/metadata.json
rename to modules/billing/docs/hldm/metadata.json
diff --git a/modules/billing/docs/games/hltv_linux32/icon.png b/modules/billing/docs/hltv/icon.png
similarity index 100%
rename from modules/billing/docs/games/hltv_linux32/icon.png
rename to modules/billing/docs/hltv/icon.png
diff --git a/modules/billing/docs/games/hltv_linux32/index.php b/modules/billing/docs/hltv/index.php
similarity index 100%
rename from modules/billing/docs/games/hltv_linux32/index.php
rename to modules/billing/docs/hltv/index.php
diff --git a/modules/billing/docs/games/hltv_linux32/metadata.json b/modules/billing/docs/hltv/metadata.json
similarity index 100%
rename from modules/billing/docs/games/hltv_linux32/metadata.json
rename to modules/billing/docs/hltv/metadata.json
diff --git a/modules/billing/docs/games/homefront_win32/icon.png b/modules/billing/docs/homefront/icon.png
similarity index 100%
rename from modules/billing/docs/games/homefront_win32/icon.png
rename to modules/billing/docs/homefront/icon.png
diff --git a/modules/billing/docs/games/homefront_win32/index.php b/modules/billing/docs/homefront/index.php
similarity index 100%
rename from modules/billing/docs/games/homefront_win32/index.php
rename to modules/billing/docs/homefront/index.php
diff --git a/modules/billing/docs/games/homefront_win32/metadata.json b/modules/billing/docs/homefront/metadata.json
similarity index 100%
rename from modules/billing/docs/games/homefront_win32/metadata.json
rename to modules/billing/docs/homefront/metadata.json
diff --git a/modules/billing/docs/games/hurtworld_linux32/icon.jpg b/modules/billing/docs/hurtworld/icon.jpg
similarity index 100%
rename from modules/billing/docs/games/hurtworld_linux32/icon.jpg
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diff --git a/modules/billing/docs/games/zps_linux32/icon.png b/modules/billing/docs/zps/icon.png
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diff --git a/modules/billing/docs/games/zps_linux32/index.php b/modules/billing/docs/zps/index.php
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diff --git a/modules/billing/docs/games/zps_linux32/metadata.json b/modules/billing/docs/zps/metadata.json
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diff --git a/modules/billing/includes/menu.php b/modules/billing/includes/menu.php
index b4948250..0fd6008a 100644
--- a/modules/billing/includes/menu.php
+++ b/modules/billing/includes/menu.php
@@ -106,7 +106,7 @@ if ($is_logged_in) {
Admin
-
Panel Login
+
Control Panel