diff --git a/modules/billing/cart.php b/modules/billing/cart.php index b3d9b869..c7312d9f 100644 --- a/modules/billing/cart.php +++ b/modules/billing/cart.php @@ -188,7 +188,6 @@ mysqli_close($db); Shopping Cart - Game Server Panel - @@ -301,7 +364,7 @@ $categoryLabels = [
-

Documentation

+

Documentation

Browse our comprehensive documentation for game servers, panel features, and troubleshooting guides.

@@ -315,8 +378,19 @@ $categoryLabels = [ + + + $docs): ?> -
+

@@ -337,6 +411,10 @@ $categoryLabels = [
+ +
diff --git a/modules/billing/docs/games/7daystodie_linux32/icon.jpg b/modules/billing/docs/7daystodie/icon.jpg similarity index 100% rename from modules/billing/docs/games/7daystodie_linux32/icon.jpg rename to modules/billing/docs/7daystodie/icon.jpg diff --git a/modules/billing/docs/games/7daystodie_linux32/index.php b/modules/billing/docs/7daystodie/index.php similarity index 100% rename from modules/billing/docs/games/7daystodie_linux32/index.php rename to modules/billing/docs/7daystodie/index.php diff --git a/modules/billing/docs/games/7daystodie_linux32/metadata.json b/modules/billing/docs/7daystodie/metadata.json similarity index 100% rename from modules/billing/docs/games/7daystodie_linux32/metadata.json rename to modules/billing/docs/7daystodie/metadata.json diff --git a/modules/billing/docs/games/aliensvspredator_win32/icon.png b/modules/billing/docs/aliensvspredator/icon.png similarity index 100% rename from modules/billing/docs/games/aliensvspredator_win32/icon.png rename to modules/billing/docs/aliensvspredator/icon.png diff --git a/modules/billing/docs/games/aliensvspredator_win32/index.php b/modules/billing/docs/aliensvspredator/index.php similarity index 100% rename from modules/billing/docs/games/aliensvspredator_win32/index.php rename to modules/billing/docs/aliensvspredator/index.php diff --git a/modules/billing/docs/games/aliensvspredator_win32/metadata.json b/modules/billing/docs/aliensvspredator/metadata.json similarity index 100% rename from modules/billing/docs/games/aliensvspredator_win32/metadata.json rename to modules/billing/docs/aliensvspredator/metadata.json diff --git a/modules/billing/docs/games/aoc_linux32/icon.png b/modules/billing/docs/aoc/icon.png similarity index 100% rename from modules/billing/docs/games/aoc_linux32/icon.png rename to modules/billing/docs/aoc/icon.png diff --git a/modules/billing/docs/games/aoc_linux32/index.php b/modules/billing/docs/aoc/index.php similarity index 100% rename from modules/billing/docs/games/aoc_linux32/index.php rename to modules/billing/docs/aoc/index.php diff --git a/modules/billing/docs/games/aoc_linux32/metadata.json b/modules/billing/docs/aoc/metadata.json similarity index 100% rename from modules/billing/docs/games/aoc_linux32/metadata.json rename to modules/billing/docs/aoc/metadata.json diff --git a/modules/billing/docs/games/arkse_linux64/icon.jpg b/modules/billing/docs/arkse/icon.jpg similarity index 100% rename from modules/billing/docs/games/arkse_linux64/icon.jpg rename to modules/billing/docs/arkse/icon.jpg diff --git a/modules/billing/docs/games/arkse_linux64/index.php b/modules/billing/docs/arkse/index.php similarity index 100% rename from modules/billing/docs/games/arkse_linux64/index.php rename to modules/billing/docs/arkse/index.php diff --git a/modules/billing/docs/games/arkse_linux64/metadata.json b/modules/billing/docs/arkse/metadata.json similarity index 100% rename from modules/billing/docs/games/arkse_linux64/metadata.json rename to modules/billing/docs/arkse/metadata.json diff --git a/modules/billing/docs/games/arma-reforger_linux64/icon.png b/modules/billing/docs/arma-reforger/icon.png similarity index 100% rename from modules/billing/docs/games/arma-reforger_linux64/icon.png rename to modules/billing/docs/arma-reforger/icon.png diff --git a/modules/billing/docs/games/arma-reforger_linux64/index.php b/modules/billing/docs/arma-reforger/index.php similarity index 100% rename from modules/billing/docs/games/arma-reforger_linux64/index.php rename to modules/billing/docs/arma-reforger/index.php diff --git a/modules/billing/docs/games/arma-reforger_linux64/metadata.json b/modules/billing/docs/arma-reforger/metadata.json similarity index 100% rename from modules/billing/docs/games/arma-reforger_linux64/metadata.json rename to modules/billing/docs/arma-reforger/metadata.json diff --git a/modules/billing/docs/games/arma2co_win32/icon.png b/modules/billing/docs/arma2co/icon.png similarity index 100% rename from modules/billing/docs/games/arma2co_win32/icon.png rename to modules/billing/docs/arma2co/icon.png diff --git a/modules/billing/docs/games/arma2co_win32/index.php b/modules/billing/docs/arma2co/index.php similarity index 100% rename from modules/billing/docs/games/arma2co_win32/index.php rename to modules/billing/docs/arma2co/index.php diff --git a/modules/billing/docs/games/arma2co_win32/metadata.json b/modules/billing/docs/arma2co/metadata.json similarity index 100% rename from modules/billing/docs/games/arma2co_win32/metadata.json rename to modules/billing/docs/arma2co/metadata.json diff --git a/modules/billing/docs/games/arma2oa_win32/icon.jpg b/modules/billing/docs/arma2oa/icon.jpg similarity index 100% rename from modules/billing/docs/games/arma2oa_win32/icon.jpg rename to modules/billing/docs/arma2oa/icon.jpg diff --git a/modules/billing/docs/games/arma2oa_win32/index.php b/modules/billing/docs/arma2oa/index.php similarity index 100% rename from modules/billing/docs/games/arma2oa_win32/index.php rename to modules/billing/docs/arma2oa/index.php diff --git a/modules/billing/docs/games/arma2oa_win32/metadata.json b/modules/billing/docs/arma2oa/metadata.json similarity index 100% rename from modules/billing/docs/games/arma2oa_win32/metadata.json rename to modules/billing/docs/arma2oa/metadata.json diff --git a/modules/billing/docs/games/arma3_linux32/icon.jpg b/modules/billing/docs/arma3/icon.jpg similarity index 100% rename from modules/billing/docs/games/arma3_linux32/icon.jpg rename to modules/billing/docs/arma3/icon.jpg diff --git a/modules/billing/docs/games/arma3_linux32/index.php b/modules/billing/docs/arma3/index.php similarity index 100% rename from modules/billing/docs/games/arma3_linux32/index.php rename to modules/billing/docs/arma3/index.php diff --git a/modules/billing/docs/games/arma3_linux32/metadata.json b/modules/billing/docs/arma3/metadata.json similarity index 100% rename from modules/billing/docs/games/arma3_linux32/metadata.json rename to modules/billing/docs/arma3/metadata.json diff --git a/modules/billing/docs/games/assettocorsa_linux/icon.png b/modules/billing/docs/assettocorsa/icon.png similarity index 100% rename from modules/billing/docs/games/assettocorsa_linux/icon.png rename to modules/billing/docs/assettocorsa/icon.png diff --git a/modules/billing/docs/games/assettocorsa_linux/index.php b/modules/billing/docs/assettocorsa/index.php similarity index 100% rename from modules/billing/docs/games/assettocorsa_linux/index.php rename to modules/billing/docs/assettocorsa/index.php diff --git a/modules/billing/docs/games/assettocorsa_linux/metadata.json b/modules/billing/docs/assettocorsa/metadata.json similarity index 100% rename from modules/billing/docs/games/assettocorsa_linux/metadata.json rename to modules/billing/docs/assettocorsa/metadata.json diff --git a/modules/billing/docs/games/atlas_linux64/icon.png b/modules/billing/docs/atlas/icon.png similarity index 100% rename from modules/billing/docs/games/atlas_linux64/icon.png rename to modules/billing/docs/atlas/icon.png diff --git a/modules/billing/docs/games/atlas_linux64/index.php b/modules/billing/docs/atlas/index.php similarity index 100% rename from modules/billing/docs/games/atlas_linux64/index.php rename to modules/billing/docs/atlas/index.php diff --git a/modules/billing/docs/games/atlas_linux64/metadata.json b/modules/billing/docs/atlas/metadata.json similarity index 100% rename from modules/billing/docs/games/atlas_linux64/metadata.json rename to modules/billing/docs/atlas/metadata.json diff --git a/modules/billing/docs/games/avorion_linux64/icon.jpg b/modules/billing/docs/avorion/icon.jpg similarity index 100% rename from modules/billing/docs/games/avorion_linux64/icon.jpg rename to modules/billing/docs/avorion/icon.jpg diff --git a/modules/billing/docs/games/avorion_linux64/index.php b/modules/billing/docs/avorion/index.php similarity index 100% rename from modules/billing/docs/games/avorion_linux64/index.php rename to modules/billing/docs/avorion/index.php diff --git a/modules/billing/docs/games/avorion_linux64/metadata.json b/modules/billing/docs/avorion/metadata.json similarity index 100% rename from modules/billing/docs/games/avorion_linux64/metadata.json rename to modules/billing/docs/avorion/metadata.json diff --git a/modules/billing/docs/games/bec_win32/icon.jpg b/modules/billing/docs/bec/icon.jpg similarity index 100% rename from modules/billing/docs/games/bec_win32/icon.jpg rename to modules/billing/docs/bec/icon.jpg diff --git a/modules/billing/docs/games/bec_win32/index.php b/modules/billing/docs/bec/index.php similarity index 100% rename from modules/billing/docs/games/bec_win32/index.php rename to modules/billing/docs/bec/index.php diff --git a/modules/billing/docs/games/bec_win32/metadata.json b/modules/billing/docs/bec/metadata.json similarity index 100% rename from modules/billing/docs/games/bec_win32/metadata.json rename to modules/billing/docs/bec/metadata.json diff --git a/modules/billing/docs/games/bf2_linux32/icon.png b/modules/billing/docs/bf2/icon.png similarity index 100% rename from modules/billing/docs/games/bf2_linux32/icon.png rename to modules/billing/docs/bf2/icon.png diff --git a/modules/billing/docs/games/bf2_linux32/index.php b/modules/billing/docs/bf2/index.php similarity index 100% rename from modules/billing/docs/games/bf2_linux32/index.php rename to modules/billing/docs/bf2/index.php diff --git a/modules/billing/docs/games/bf2_linux32/metadata.json b/modules/billing/docs/bf2/metadata.json similarity index 100% rename from modules/billing/docs/games/bf2_linux32/metadata.json rename to modules/billing/docs/bf2/metadata.json diff --git a/modules/billing/docs/games/bfbc2_win32/icon.png b/modules/billing/docs/bfbc2/icon.png similarity index 100% rename from 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modules/billing/docs/games/bigbrotherbot_linux32/index.php rename to modules/billing/docs/bigbrotherbot/index.php diff --git a/modules/billing/docs/games/bigbrotherbot_linux32/metadata.json b/modules/billing/docs/bigbrotherbot/metadata.json similarity index 100% rename from modules/billing/docs/games/bigbrotherbot_linux32/metadata.json rename to modules/billing/docs/bigbrotherbot/metadata.json diff --git a/modules/billing/docs/games/bloodfrontier_linux32/icon.png b/modules/billing/docs/bloodfrontier/icon.png similarity index 100% rename from modules/billing/docs/games/bloodfrontier_linux32/icon.png rename to modules/billing/docs/bloodfrontier/icon.png diff --git a/modules/billing/docs/games/bloodfrontier_linux32/index.php b/modules/billing/docs/bloodfrontier/index.php similarity index 100% rename from modules/billing/docs/games/bloodfrontier_linux32/index.php rename to modules/billing/docs/bloodfrontier/index.php diff --git a/modules/billing/docs/games/bloodfrontier_linux32/metadata.json b/modules/billing/docs/bloodfrontier/metadata.json similarity index 100% rename from modules/billing/docs/games/bloodfrontier_linux32/metadata.json rename to modules/billing/docs/bloodfrontier/metadata.json diff --git a/modules/billing/docs/games/brainbread2_linux32/icon.jpg b/modules/billing/docs/brainbread2/icon.jpg similarity index 100% rename from modules/billing/docs/games/brainbread2_linux32/icon.jpg rename to modules/billing/docs/brainbread2/icon.jpg diff --git a/modules/billing/docs/games/brainbread2_linux32/index.php b/modules/billing/docs/brainbread2/index.php similarity index 100% rename from modules/billing/docs/games/brainbread2_linux32/index.php rename to modules/billing/docs/brainbread2/index.php diff --git a/modules/billing/docs/games/brainbread2_linux32/metadata.json b/modules/billing/docs/brainbread2/metadata.json similarity index 100% rename from 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b/modules/billing/docs/callofduty2/icon.png similarity index 100% rename from modules/billing/docs/games/callofduty2_linux32/icon.png rename to modules/billing/docs/callofduty2/icon.png diff --git a/modules/billing/docs/games/callofduty2_linux32/index.php b/modules/billing/docs/callofduty2/index.php similarity index 100% rename from modules/billing/docs/games/callofduty2_linux32/index.php rename to modules/billing/docs/callofduty2/index.php diff --git a/modules/billing/docs/games/callofduty2_linux32/metadata.json b/modules/billing/docs/callofduty2/metadata.json similarity index 100% rename from modules/billing/docs/games/callofduty2_linux32/metadata.json rename to modules/billing/docs/callofduty2/metadata.json diff --git a/modules/billing/docs/games/callofduty4mw_linux32/icon.png b/modules/billing/docs/callofduty4mw/icon.png similarity index 100% rename from modules/billing/docs/games/callofduty4mw_linux32/icon.png rename to modules/billing/docs/callofduty4mw/icon.png diff --git a/modules/billing/docs/games/callofduty4mw_linux32/index.php b/modules/billing/docs/callofduty4mw/index.php similarity index 100% rename from modules/billing/docs/games/callofduty4mw_linux32/index.php rename to modules/billing/docs/callofduty4mw/index.php diff --git a/modules/billing/docs/games/callofduty4mw_linux32/metadata.json b/modules/billing/docs/callofduty4mw/metadata.json similarity index 100% rename from modules/billing/docs/games/callofduty4mw_linux32/metadata.json rename to modules/billing/docs/callofduty4mw/metadata.json diff --git a/modules/billing/docs/games/callofduty4mw_win32/icon.png b/modules/billing/docs/callofdutymw2/icon.png similarity index 100% rename from modules/billing/docs/games/callofduty4mw_win32/icon.png rename to modules/billing/docs/callofdutymw2/icon.png diff --git a/modules/billing/docs/games/callofdutymw2_win32/index.php b/modules/billing/docs/callofdutymw2/index.php similarity index 100% rename from modules/billing/docs/games/callofdutymw2_win32/index.php rename to modules/billing/docs/callofdutymw2/index.php diff --git a/modules/billing/docs/games/callofdutymw2_win32/metadata.json b/modules/billing/docs/callofdutymw2/metadata.json similarity index 100% rename from modules/billing/docs/games/callofdutymw2_win32/metadata.json rename to modules/billing/docs/callofdutymw2/metadata.json diff --git a/modules/billing/docs/games/callofdutymw2_win32/icon.png b/modules/billing/docs/callofdutymw3/icon.png similarity index 100% rename from modules/billing/docs/games/callofdutymw2_win32/icon.png rename to modules/billing/docs/callofdutymw3/icon.png diff --git a/modules/billing/docs/games/callofdutymw3_win32/index.php b/modules/billing/docs/callofdutymw3/index.php similarity index 100% rename from modules/billing/docs/games/callofdutymw3_win32/index.php rename to modules/billing/docs/callofdutymw3/index.php diff --git a/modules/billing/docs/games/callofdutymw3_win32/metadata.json b/modules/billing/docs/callofdutymw3/metadata.json similarity index 100% rename from modules/billing/docs/games/callofdutymw3_win32/metadata.json rename to modules/billing/docs/callofdutymw3/metadata.json diff --git a/modules/billing/docs/games/callofdutymw3_win32/icon.png b/modules/billing/docs/callofdutyuo/icon.png similarity index 100% rename from modules/billing/docs/games/callofdutymw3_win32/icon.png rename to modules/billing/docs/callofdutyuo/icon.png diff --git a/modules/billing/docs/games/callofdutyuo_linux32/index.php b/modules/billing/docs/callofdutyuo/index.php similarity index 100% rename from modules/billing/docs/games/callofdutyuo_linux32/index.php rename to modules/billing/docs/callofdutyuo/index.php diff --git a/modules/billing/docs/games/callofdutyuo_linux32/metadata.json b/modules/billing/docs/callofdutyuo/metadata.json similarity index 100% rename from modules/billing/docs/games/callofdutyuo_linux32/metadata.json rename to 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from modules/billing/docs/games/citadelfwf_linux64/icon.png rename to modules/billing/docs/citadelfwf/icon.png diff --git a/modules/billing/docs/games/citadelfwf_linux64/index.php b/modules/billing/docs/citadelfwf/index.php similarity index 100% rename from modules/billing/docs/games/citadelfwf_linux64/index.php rename to modules/billing/docs/citadelfwf/index.php diff --git a/modules/billing/docs/games/citadelfwf_linux64/metadata.json b/modules/billing/docs/citadelfwf/metadata.json similarity index 100% rename from modules/billing/docs/games/citadelfwf_linux64/metadata.json rename to modules/billing/docs/citadelfwf/metadata.json diff --git a/modules/billing/docs/games/cod_blackops_win32/icon.png b/modules/billing/docs/cod_blackops/icon.png similarity index 100% rename from modules/billing/docs/games/cod_blackops_win32/icon.png rename to modules/billing/docs/cod_blackops/icon.png diff --git a/modules/billing/docs/games/cod_blackops_win32/index.php b/modules/billing/docs/cod_blackops/index.php similarity index 100% rename from modules/billing/docs/games/cod_blackops_win32/index.php rename to modules/billing/docs/cod_blackops/index.php diff --git a/modules/billing/docs/games/cod_blackops_win32/metadata.json b/modules/billing/docs/cod_blackops/metadata.json similarity index 100% rename from modules/billing/docs/games/cod_blackops_win32/metadata.json rename to modules/billing/docs/cod_blackops/metadata.json diff --git a/modules/billing/docs/games/colonysurvival_win64/icon.jpg b/modules/billing/docs/colonysurvival/icon.jpg similarity index 100% rename from modules/billing/docs/games/colonysurvival_win64/icon.jpg rename to modules/billing/docs/colonysurvival/icon.jpg diff --git a/modules/billing/docs/games/colonysurvival_win64/index.php b/modules/billing/docs/colonysurvival/index.php similarity index 100% rename from modules/billing/docs/games/colonysurvival_win64/index.php rename to modules/billing/docs/colonysurvival/index.php diff --git a/modules/billing/docs/games/colonysurvival_win64/metadata.json b/modules/billing/docs/colonysurvival/metadata.json similarity index 100% rename from modules/billing/docs/games/colonysurvival_win64/metadata.json rename to modules/billing/docs/colonysurvival/metadata.json diff --git a/modules/billing/docs/games/conanexiles_win64/icon.jpg b/modules/billing/docs/conanexiles/icon.jpg similarity index 100% rename from modules/billing/docs/games/conanexiles_win64/icon.jpg rename to modules/billing/docs/conanexiles/icon.jpg diff --git a/modules/billing/docs/games/conanexiles_win64/index.php b/modules/billing/docs/conanexiles/index.php similarity index 100% rename from modules/billing/docs/games/conanexiles_win64/index.php rename to modules/billing/docs/conanexiles/index.php diff --git a/modules/billing/docs/games/conanexiles_win64/metadata.json b/modules/billing/docs/conanexiles/metadata.json similarity index 100% rename from modules/billing/docs/games/conanexiles_win64/metadata.json rename to modules/billing/docs/conanexiles/metadata.json diff --git a/modules/billing/docs/games/cs2d_linux32/icon.png b/modules/billing/docs/cs2d/icon.png similarity index 100% rename from modules/billing/docs/games/cs2d_linux32/icon.png rename to modules/billing/docs/cs2d/icon.png diff --git a/modules/billing/docs/games/cs2d_linux32/index.php b/modules/billing/docs/cs2d/index.php similarity index 100% rename from modules/billing/docs/games/cs2d_linux32/index.php rename to modules/billing/docs/cs2d/index.php diff --git a/modules/billing/docs/games/cs2d_linux32/metadata.json b/modules/billing/docs/cs2d/metadata.json similarity index 100% rename from modules/billing/docs/games/cs2d_linux32/metadata.json rename to modules/billing/docs/cs2d/metadata.json diff --git a/modules/billing/docs/games/csgo_linux32/icon.png b/modules/billing/docs/csgo/icon.png similarity index 100% rename from modules/billing/docs/games/csgo_linux32/icon.png rename to modules/billing/docs/csgo/icon.png diff --git 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a/modules/billing/docs/games/cspromod_linux32/metadata.json b/modules/billing/docs/cspromod/metadata.json similarity index 100% rename from modules/billing/docs/games/cspromod_linux32/metadata.json rename to modules/billing/docs/cspromod/metadata.json diff --git a/modules/billing/docs/games/css_linux32/icon.jpg b/modules/billing/docs/css/icon.jpg similarity index 100% rename from modules/billing/docs/games/css_linux32/icon.jpg rename to modules/billing/docs/css/icon.jpg diff --git a/modules/billing/docs/games/css_linux32/index.php b/modules/billing/docs/css/index.php similarity index 100% rename from modules/billing/docs/games/css_linux32/index.php rename to modules/billing/docs/css/index.php diff --git a/modules/billing/docs/games/css_linux32/metadata.json b/modules/billing/docs/css/metadata.json similarity index 100% rename from modules/billing/docs/games/css_linux32/metadata.json rename to modules/billing/docs/css/metadata.json diff --git a/modules/billing/docs/games/cstrike_linux32/icon.jpg b/modules/billing/docs/cstrike/icon.jpg similarity index 100% rename from modules/billing/docs/games/cstrike_linux32/icon.jpg rename to modules/billing/docs/cstrike/icon.jpg diff --git a/modules/billing/docs/games/cstrike_linux32/index.php b/modules/billing/docs/cstrike/index.php similarity index 100% rename from modules/billing/docs/games/cstrike_linux32/index.php rename to modules/billing/docs/cstrike/index.php diff --git a/modules/billing/docs/games/cstrike_linux32/metadata.json b/modules/billing/docs/cstrike/metadata.json similarity index 100% rename from modules/billing/docs/games/cstrike_linux32/metadata.json rename to modules/billing/docs/cstrike/metadata.json diff --git a/modules/billing/docs/games/czero_linux32/icon.png b/modules/billing/docs/czero/icon.png similarity index 100% rename from modules/billing/docs/games/czero_linux32/icon.png rename to modules/billing/docs/czero/icon.png diff --git 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a/modules/billing/docs/games/dayz_arma2oa_win32/icon.png b/modules/billing/docs/dayz_arma2oa/icon.png similarity index 100% rename from modules/billing/docs/games/dayz_arma2oa_win32/icon.png rename to modules/billing/docs/dayz_arma2oa/icon.png diff --git a/modules/billing/docs/games/dayz_arma2oa_win32/index.php b/modules/billing/docs/dayz_arma2oa/index.php similarity index 100% rename from modules/billing/docs/games/dayz_arma2oa_win32/index.php rename to modules/billing/docs/dayz_arma2oa/index.php diff --git a/modules/billing/docs/games/dayz_arma2oa_win32/metadata.json b/modules/billing/docs/dayz_arma2oa/metadata.json similarity index 100% rename from modules/billing/docs/games/dayz_arma2oa_win32/metadata.json rename to modules/billing/docs/dayz_arma2oa/metadata.json diff --git a/modules/billing/docs/games/dayzmod_win32/icon.jpg b/modules/billing/docs/dayzmod/icon.jpg similarity index 100% rename from modules/billing/docs/games/dayzmod_win32/icon.jpg rename to modules/billing/docs/dayzmod/icon.jpg diff --git a/modules/billing/docs/games/dayzmod_win32/index.php b/modules/billing/docs/dayzmod/index.php similarity index 100% rename from modules/billing/docs/games/dayzmod_win32/index.php rename to modules/billing/docs/dayzmod/index.php diff --git a/modules/billing/docs/games/dayzmod_win32/metadata.json b/modules/billing/docs/dayzmod/metadata.json similarity index 100% rename from modules/billing/docs/games/dayzmod_win32/metadata.json rename to modules/billing/docs/dayzmod/metadata.json diff --git a/modules/billing/docs/games/dimrod_epochmod_win32/icon.png b/modules/billing/docs/dimrod_epochmod/icon.png similarity index 100% rename from modules/billing/docs/games/dimrod_epochmod_win32/icon.png rename to modules/billing/docs/dimrod_epochmod/icon.png diff --git a/modules/billing/docs/games/dimrod_epochmod_win32/index.php b/modules/billing/docs/dimrod_epochmod/index.php similarity index 100% rename from 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--git a/modules/billing/docs/games/fgms_linux32/icon.png b/modules/billing/docs/fgms/icon.png similarity index 100% rename from modules/billing/docs/games/fgms_linux32/icon.png rename to modules/billing/docs/fgms/icon.png diff --git a/modules/billing/docs/games/fgms_linux32/index.php b/modules/billing/docs/fgms/index.php similarity index 100% rename from modules/billing/docs/games/fgms_linux32/index.php rename to modules/billing/docs/fgms/index.php diff --git a/modules/billing/docs/games/fgms_linux32/metadata.json b/modules/billing/docs/fgms/metadata.json similarity index 100% rename from modules/billing/docs/games/fgms_linux32/metadata.json rename to modules/billing/docs/fgms/metadata.json diff --git a/modules/billing/docs/games/fivem_linux32/icon.png b/modules/billing/docs/fivem/icon.png similarity index 100% rename from modules/billing/docs/games/fivem_linux32/icon.png rename to modules/billing/docs/fivem/icon.png diff --git a/modules/billing/docs/games/fivem_linux32/index.php b/modules/billing/docs/fivem/index.php similarity index 100% rename from modules/billing/docs/games/fivem_linux32/index.php rename to modules/billing/docs/fivem/index.php diff --git a/modules/billing/docs/games/fivem_linux32/metadata.json b/modules/billing/docs/fivem/metadata.json similarity index 100% rename from modules/billing/docs/games/fivem_linux32/metadata.json rename to modules/billing/docs/fivem/metadata.json diff --git a/modules/billing/docs/games/fof_linux32/icon.jpg b/modules/billing/docs/fof/icon.jpg similarity index 100% rename from modules/billing/docs/games/fof_linux32/icon.jpg rename to modules/billing/docs/fof/icon.jpg diff --git a/modules/billing/docs/games/fof_linux32/index.php b/modules/billing/docs/fof/index.php similarity index 100% rename from modules/billing/docs/games/fof_linux32/index.php rename to modules/billing/docs/fof/index.php diff --git a/modules/billing/docs/games/fof_linux32/metadata.json b/modules/billing/docs/fof/metadata.json similarity index 100% rename from modules/billing/docs/games/fof_linux32/metadata.json rename to modules/billing/docs/fof/metadata.json diff --git a/modules/billing/docs/games/freecol_linux32/icon.png b/modules/billing/docs/freecol/icon.png similarity index 100% rename from modules/billing/docs/games/freecol_linux32/icon.png rename to modules/billing/docs/freecol/icon.png diff --git a/modules/billing/docs/games/freecol_linux32/index.php b/modules/billing/docs/freecol/index.php similarity index 100% rename from modules/billing/docs/games/freecol_linux32/index.php rename to modules/billing/docs/freecol/index.php diff --git a/modules/billing/docs/games/freecol_linux32/metadata.json b/modules/billing/docs/freecol/metadata.json similarity index 100% rename from modules/billing/docs/games/freecol_linux32/metadata.json rename to modules/billing/docs/freecol/metadata.json diff --git a/modules/billing/docs/games/7daystodie_linux64/icon.jpg b/modules/billing/docs/games/7daystodie_linux64/icon.jpg deleted file mode 100644 index 923a1562..00000000 Binary files a/modules/billing/docs/games/7daystodie_linux64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/7daystodie_linux64/index.php b/modules/billing/docs/games/7daystodie_linux64/index.php deleted file mode 100644 index 3c99b2a5..00000000 --- a/modules/billing/docs/games/7daystodie_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

7 Days to Die Server Guide

- -

Overview

-

7 Days to Die is available for hosting on our platform. This guide covers the basics of setting up and managing your 7 Days to Die server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a 7 Days to Die server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find 7 Days to Die in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your 7 Days to Die server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/7daystodie_linux64/metadata.json b/modules/billing/docs/games/7daystodie_linux64/metadata.json deleted file mode 100644 index 36550caa..00000000 --- a/modules/billing/docs/games/7daystodie_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "7 Days to Die", - "description": "Setup and configuration guide for 7 Days to Die game servers", - "category": "game", - "order": 1 -} \ No newline at end of file diff --git a/modules/billing/docs/games/7daystodie_win64/icon.jpg b/modules/billing/docs/games/7daystodie_win64/icon.jpg deleted file mode 100644 index 923a1562..00000000 Binary files a/modules/billing/docs/games/7daystodie_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/7daystodie_win64/index.php b/modules/billing/docs/games/7daystodie_win64/index.php deleted file mode 100644 index 0e43bd71..00000000 --- a/modules/billing/docs/games/7daystodie_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

7 Days to Die Server Guide

- -

Overview

-

7 Days to Die is available for hosting on our platform. This guide covers the basics of setting up and managing your 7 Days to Die server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a 7 Days to Die server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find 7 Days to Die in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your 7 Days to Die server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/7daystodie_win64/metadata.json b/modules/billing/docs/games/7daystodie_win64/metadata.json deleted file mode 100644 index b4798bf8..00000000 --- a/modules/billing/docs/games/7daystodie_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "7 Days to Die", - "description": "Setup and configuration guide for 7 Days to Die game servers", - "category": "game", - "order": 2 -} \ No newline at end of file diff --git a/modules/billing/docs/games/arkse_win64/icon.jpg b/modules/billing/docs/games/arkse_win64/icon.jpg deleted file mode 100644 index 3b5a0088..00000000 Binary files a/modules/billing/docs/games/arkse_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/arkse_win64/index.php b/modules/billing/docs/games/arkse_win64/index.php deleted file mode 100644 index d29ee7b6..00000000 --- a/modules/billing/docs/games/arkse_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

ARK: Survival Evolved Server Guide

- -

Overview

-

ARK: Survival Evolved is available for hosting on our platform. This guide covers the basics of setting up and managing your ARK: Survival Evolved server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a ARK: Survival Evolved server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find ARK: Survival Evolved in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your ARK: Survival Evolved server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/arkse_win64/metadata.json b/modules/billing/docs/games/arkse_win64/metadata.json deleted file mode 100644 index 50d091ae..00000000 --- a/modules/billing/docs/games/arkse_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "ARK: Survival Evolved", - "description": "Setup and configuration guide for ARK: Survival Evolved game servers", - "category": "game", - "order": 8 -} \ No newline at end of file diff --git a/modules/billing/docs/games/arma3_linux64/icon.jpg b/modules/billing/docs/games/arma3_linux64/icon.jpg deleted file mode 100644 index d25b250f..00000000 Binary files a/modules/billing/docs/games/arma3_linux64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/arma3_linux64/index.php b/modules/billing/docs/games/arma3_linux64/index.php deleted file mode 100644 index 2686eb32..00000000 --- a/modules/billing/docs/games/arma3_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Arma 3 Server Guide

- -

Overview

-

Arma 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Arma 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Arma 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Arma 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Arma 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/arma3_linux64/metadata.json b/modules/billing/docs/games/arma3_linux64/metadata.json deleted file mode 100644 index 03f3afe7..00000000 --- a/modules/billing/docs/games/arma3_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Arma 3", - "description": "Setup and configuration guide for Arma 3 game servers", - "category": "game", - "order": 13 -} \ No newline at end of file diff --git a/modules/billing/docs/games/arma3_win64/icon.jpg b/modules/billing/docs/games/arma3_win64/icon.jpg deleted file mode 100644 index d25b250f..00000000 Binary files a/modules/billing/docs/games/arma3_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/arma3_win64/index.php b/modules/billing/docs/games/arma3_win64/index.php deleted file mode 100644 index 513d691b..00000000 --- a/modules/billing/docs/games/arma3_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Arma 3 Server Guide

- -

Overview

-

Arma 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Arma 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Arma 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Arma 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Arma 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/arma3_win64/metadata.json b/modules/billing/docs/games/arma3_win64/metadata.json deleted file mode 100644 index 6ea52f4a..00000000 --- a/modules/billing/docs/games/arma3_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Arma 3", - "description": "Setup and configuration guide for Arma 3 game servers", - "category": "game", - "order": 14 -} \ No newline at end of file diff --git a/modules/billing/docs/games/assettocorsa_win32/icon.png b/modules/billing/docs/games/assettocorsa_win32/icon.png deleted file mode 100644 index 36e864d3..00000000 Binary files a/modules/billing/docs/games/assettocorsa_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/assettocorsa_win32/index.php b/modules/billing/docs/games/assettocorsa_win32/index.php deleted file mode 100644 index 2f5c3bf9..00000000 --- a/modules/billing/docs/games/assettocorsa_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Assetto Corsa Server Guide

- -

Overview

-

Assetto Corsa is available for hosting on our platform. This guide covers the basics of setting up and managing your Assetto Corsa server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Assetto Corsa server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Assetto Corsa in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Assetto Corsa server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/assettocorsa_win32/metadata.json b/modules/billing/docs/games/assettocorsa_win32/metadata.json deleted file mode 100644 index 9a44c8d3..00000000 --- a/modules/billing/docs/games/assettocorsa_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Assetto Corsa", - "description": "Setup and configuration guide for Assetto Corsa game servers", - "category": "game", - "order": 16 -} \ No newline at end of file diff --git a/modules/billing/docs/games/atlas_win64/icon.png b/modules/billing/docs/games/atlas_win64/icon.png deleted file mode 100644 index 5c3e1133..00000000 Binary files a/modules/billing/docs/games/atlas_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/atlas_win64/index.php b/modules/billing/docs/games/atlas_win64/index.php deleted file mode 100644 index 5e2ae2cb..00000000 --- a/modules/billing/docs/games/atlas_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Atlas Server Guide

- -

Overview

-

Atlas is available for hosting on our platform. This guide covers the basics of setting up and managing your Atlas server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Atlas server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Atlas in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Atlas server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/atlas_win64/metadata.json b/modules/billing/docs/games/atlas_win64/metadata.json deleted file mode 100644 index d153c115..00000000 --- a/modules/billing/docs/games/atlas_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Atlas", - "description": "Setup and configuration guide for Atlas game servers", - "category": "game", - "order": 18 -} \ No newline at end of file diff --git a/modules/billing/docs/games/bf2_win32/icon.png b/modules/billing/docs/games/bf2_win32/icon.png deleted file mode 100644 index b463b781..00000000 Binary files a/modules/billing/docs/games/bf2_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/bf2_win32/index.php b/modules/billing/docs/games/bf2_win32/index.php deleted file mode 100644 index 4eb06be9..00000000 --- a/modules/billing/docs/games/bf2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Battlefield 2 Server Guide

- -

Overview

-

Battlefield 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Battlefield 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Battlefield 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Battlefield 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Battlefield 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/bf2_win32/metadata.json b/modules/billing/docs/games/bf2_win32/metadata.json deleted file mode 100644 index e66058df..00000000 --- a/modules/billing/docs/games/bf2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Battlefield 2", - "description": "Setup and configuration guide for Battlefield 2 game servers", - "category": "game", - "order": 22 -} \ No newline at end of file diff --git a/modules/billing/docs/games/bigbrotherbot_win32/icon.png b/modules/billing/docs/games/bigbrotherbot_win32/icon.png deleted file mode 100644 index 98a50632..00000000 Binary files a/modules/billing/docs/games/bigbrotherbot_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/bigbrotherbot_win32/index.php b/modules/billing/docs/games/bigbrotherbot_win32/index.php deleted file mode 100644 index 8010f072..00000000 --- a/modules/billing/docs/games/bigbrotherbot_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Big Brother Bot Server Guide

- -

Overview

-

Big Brother Bot is available for hosting on our platform. This guide covers the basics of setting up and managing your Big Brother Bot server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Big Brother Bot server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Big Brother Bot in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Big Brother Bot server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/bigbrotherbot_win32/metadata.json b/modules/billing/docs/games/bigbrotherbot_win32/metadata.json deleted file mode 100644 index 018ce38d..00000000 --- a/modules/billing/docs/games/bigbrotherbot_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Big Brother Bot", - "description": "Setup and configuration guide for Big Brother Bot game servers", - "category": "game", - "order": 25 -} \ No newline at end of file diff --git a/modules/billing/docs/games/brainbread2_win32/icon.jpg b/modules/billing/docs/games/brainbread2_win32/icon.jpg deleted file mode 100644 index ced82945..00000000 Binary files a/modules/billing/docs/games/brainbread2_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/brainbread2_win32/index.php b/modules/billing/docs/games/brainbread2_win32/index.php deleted file mode 100644 index 81c7f257..00000000 --- a/modules/billing/docs/games/brainbread2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

BrainBread 2 Server Guide

- -

Overview

-

BrainBread 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your BrainBread 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a BrainBread 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find BrainBread 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your BrainBread 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/brainbread2_win32/metadata.json b/modules/billing/docs/games/brainbread2_win32/metadata.json deleted file mode 100644 index 840725c9..00000000 --- a/modules/billing/docs/games/brainbread2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "BrainBread 2", - "description": "Setup and configuration guide for BrainBread 2 game servers", - "category": "game", - "order": 28 -} \ No newline at end of file diff --git a/modules/billing/docs/games/callofduty2_win32/icon.png b/modules/billing/docs/games/callofduty2_win32/icon.png deleted file mode 100644 index 2e9615d8..00000000 Binary files a/modules/billing/docs/games/callofduty2_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/callofduty2_win32/index.php b/modules/billing/docs/games/callofduty2_win32/index.php deleted file mode 100644 index 927e344e..00000000 --- a/modules/billing/docs/games/callofduty2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Call of Duty 2 Server Guide

- -

Overview

-

Call of Duty 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Call of Duty 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Call of Duty 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Call of Duty 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/callofduty2_win32/metadata.json b/modules/billing/docs/games/callofduty2_win32/metadata.json deleted file mode 100644 index 0ecedb9d..00000000 --- a/modules/billing/docs/games/callofduty2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Call of Duty 2", - "description": "Setup and configuration guide for Call of Duty 2 game servers", - "category": "game", - "order": 30 -} \ No newline at end of file diff --git a/modules/billing/docs/games/callofduty4mw_win32/index.php b/modules/billing/docs/games/callofduty4mw_win32/index.php deleted file mode 100644 index b725ecd2..00000000 --- a/modules/billing/docs/games/callofduty4mw_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Call of Duty 4: Modern Warfare Server Guide

- -

Overview

-

Call of Duty 4: Modern Warfare is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty 4: Modern Warfare server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Call of Duty 4: Modern Warfare server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Call of Duty 4: Modern Warfare in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Call of Duty 4: Modern Warfare server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/callofduty4mw_win32/metadata.json b/modules/billing/docs/games/callofduty4mw_win32/metadata.json deleted file mode 100644 index dedba752..00000000 --- a/modules/billing/docs/games/callofduty4mw_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Call of Duty 4: Modern Warfare", - "description": "Setup and configuration guide for Call of Duty 4: Modern Warfare game servers", - "category": "game", - "order": 32 -} \ No newline at end of file diff --git a/modules/billing/docs/games/callofduty_win32/icon.png b/modules/billing/docs/games/callofduty_win32/icon.png deleted file mode 100644 index c2d41982..00000000 Binary files a/modules/billing/docs/games/callofduty_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/callofduty_win32/index.php b/modules/billing/docs/games/callofduty_win32/index.php deleted file mode 100644 index a45d7aaa..00000000 --- a/modules/billing/docs/games/callofduty_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Call of Duty Server Guide

- -

Overview

-

Call of Duty is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Call of Duty server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Call of Duty in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Call of Duty server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/callofduty_win32/metadata.json b/modules/billing/docs/games/callofduty_win32/metadata.json deleted file mode 100644 index 0f4ec53d..00000000 --- a/modules/billing/docs/games/callofduty_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Call of Duty", - "description": "Setup and configuration guide for Call of Duty game servers", - "category": "game", - "order": 34 -} \ No newline at end of file diff --git a/modules/billing/docs/games/callofdutyuo_win32/icon.png b/modules/billing/docs/games/callofdutyuo_win32/icon.png deleted file mode 100644 index a7084eb6..00000000 Binary files a/modules/billing/docs/games/callofdutyuo_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/callofdutyuo_win32/index.php b/modules/billing/docs/games/callofdutyuo_win32/index.php deleted file mode 100644 index 3ef0076b..00000000 --- a/modules/billing/docs/games/callofdutyuo_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Call of Duty: United Offensive Server Guide

- -

Overview

-

Call of Duty: United Offensive is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty: United Offensive server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Call of Duty: United Offensive server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Call of Duty: United Offensive in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Call of Duty: United Offensive server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/callofdutyuo_win32/metadata.json b/modules/billing/docs/games/callofdutyuo_win32/metadata.json deleted file mode 100644 index e56c8b1a..00000000 --- a/modules/billing/docs/games/callofdutyuo_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Call of Duty: United Offensive", - "description": "Setup and configuration guide for Call of Duty: United Offensive game servers", - "category": "game", - "order": 38 -} \ No newline at end of file diff --git a/modules/billing/docs/games/callofdutywaw_linux32/icon.png b/modules/billing/docs/games/callofdutywaw_linux32/icon.png deleted file mode 100644 index a7084eb6..00000000 Binary files a/modules/billing/docs/games/callofdutywaw_linux32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/callofdutywaw_win32/icon.png b/modules/billing/docs/games/callofdutywaw_win32/icon.png deleted file mode 100644 index a7084eb6..00000000 Binary files a/modules/billing/docs/games/callofdutywaw_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/callofdutywaw_win32/index.php b/modules/billing/docs/games/callofdutywaw_win32/index.php deleted file mode 100644 index ebccc711..00000000 --- a/modules/billing/docs/games/callofdutywaw_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Call of Duty: World at War Server Guide

- -

Overview

-

Call of Duty: World at War is available for hosting on our platform. This guide covers the basics of setting up and managing your Call of Duty: World at War server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Call of Duty: World at War server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Call of Duty: World at War in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Call of Duty: World at War server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/callofdutywaw_win32/metadata.json b/modules/billing/docs/games/callofdutywaw_win32/metadata.json deleted file mode 100644 index 7d171ad8..00000000 --- a/modules/billing/docs/games/callofdutywaw_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Call of Duty: World at War", - "description": "Setup and configuration guide for Call of Duty: World at War game servers", - "category": "game", - "order": 40 -} \ No newline at end of file diff --git a/modules/billing/docs/games/citadelfwf_win64/icon.png b/modules/billing/docs/games/citadelfwf_win64/icon.png deleted file mode 100644 index fdba6f7e..00000000 Binary files a/modules/billing/docs/games/citadelfwf_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/citadelfwf_win64/index.php b/modules/billing/docs/games/citadelfwf_win64/index.php deleted file mode 100644 index a2c7ecec..00000000 --- a/modules/billing/docs/games/citadelfwf_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Citadel: Forged with Fire Server Guide

- -

Overview

-

Citadel: Forged with Fire is available for hosting on our platform. This guide covers the basics of setting up and managing your Citadel: Forged with Fire server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Citadel: Forged with Fire server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Citadel: Forged with Fire in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Citadel: Forged with Fire server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/citadelfwf_win64/metadata.json b/modules/billing/docs/games/citadelfwf_win64/metadata.json deleted file mode 100644 index fa53eecd..00000000 --- a/modules/billing/docs/games/citadelfwf_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Citadel: Forged with Fire", - "description": "Setup and configuration guide for Citadel: Forged with Fire game servers", - "category": "game", - "order": 42 -} \ No newline at end of file diff --git a/modules/billing/docs/games/cs2d_win32/icon.png b/modules/billing/docs/games/cs2d_win32/icon.png deleted file mode 100644 index 2fade78d..00000000 Binary files a/modules/billing/docs/games/cs2d_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/cs2d_win32/index.php b/modules/billing/docs/games/cs2d_win32/index.php deleted file mode 100644 index 536158e0..00000000 --- a/modules/billing/docs/games/cs2d_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

CS2D Server Guide

- -

Overview

-

CS2D is available for hosting on our platform. This guide covers the basics of setting up and managing your CS2D server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a CS2D server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find CS2D in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your CS2D server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/cs2d_win32/metadata.json b/modules/billing/docs/games/cs2d_win32/metadata.json deleted file mode 100644 index bc4cf1c4..00000000 --- a/modules/billing/docs/games/cs2d_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "CS2D", - "description": "Setup and configuration guide for CS2D game servers", - "category": "game", - "order": 49 -} \ No newline at end of file diff --git a/modules/billing/docs/games/csgo_win32/icon.png b/modules/billing/docs/games/csgo_win32/icon.png deleted file mode 100644 index 4a930e53..00000000 Binary files a/modules/billing/docs/games/csgo_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/csgo_win32/index.php b/modules/billing/docs/games/csgo_win32/index.php deleted file mode 100644 index 2599fa58..00000000 --- a/modules/billing/docs/games/csgo_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Counter Strike Global Offensive Server Guide

- -

Overview

-

Counter Strike Global Offensive is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Global Offensive server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Counter Strike Global Offensive server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Counter Strike Global Offensive in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Counter Strike Global Offensive server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/csgo_win32/metadata.json b/modules/billing/docs/games/csgo_win32/metadata.json deleted file mode 100644 index b2908b4a..00000000 --- a/modules/billing/docs/games/csgo_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Counter Strike Global Offensive", - "description": "Setup and configuration guide for Counter Strike Global Offensive game servers", - "category": "game", - "order": 51 -} \ No newline at end of file diff --git a/modules/billing/docs/games/cspromod_win32/icon.png b/modules/billing/docs/games/cspromod_win32/icon.png deleted file mode 100644 index 85827eb5..00000000 Binary files a/modules/billing/docs/games/cspromod_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/cspromod_win32/index.php b/modules/billing/docs/games/cspromod_win32/index.php deleted file mode 100644 index 74c95501..00000000 --- a/modules/billing/docs/games/cspromod_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

CSPromod Server Guide

- -

Overview

-

CSPromod is available for hosting on our platform. This guide covers the basics of setting up and managing your CSPromod server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a CSPromod server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find CSPromod in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your CSPromod server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/cspromod_win32/metadata.json b/modules/billing/docs/games/cspromod_win32/metadata.json deleted file mode 100644 index b21e3d0e..00000000 --- a/modules/billing/docs/games/cspromod_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "CSPromod", - "description": "Setup and configuration guide for CSPromod game servers", - "category": "game", - "order": 53 -} \ No newline at end of file diff --git a/modules/billing/docs/games/css_win32/icon.jpg b/modules/billing/docs/games/css_win32/icon.jpg deleted file mode 100644 index 902bfa2b..00000000 Binary files a/modules/billing/docs/games/css_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/css_win32/index.php b/modules/billing/docs/games/css_win32/index.php deleted file mode 100644 index 954f1cfa..00000000 --- a/modules/billing/docs/games/css_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Counter Strike Source Server Guide

- -

Overview

-

Counter Strike Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter Strike Source server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Counter Strike Source server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Counter Strike Source in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Counter Strike Source server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/css_win32/metadata.json b/modules/billing/docs/games/css_win32/metadata.json deleted file mode 100644 index b903c824..00000000 --- a/modules/billing/docs/games/css_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Counter Strike Source", - "description": "Setup and configuration guide for Counter Strike Source game servers", - "category": "game", - "order": 47 -} \ No newline at end of file diff --git a/modules/billing/docs/games/cstrike_win32/icon.jpg b/modules/billing/docs/games/cstrike_win32/icon.jpg deleted file mode 100644 index 33418d19..00000000 Binary files a/modules/billing/docs/games/cstrike_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/cstrike_win32/index.php b/modules/billing/docs/games/cstrike_win32/index.php deleted file mode 100644 index dec2a6a9..00000000 --- a/modules/billing/docs/games/cstrike_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Counter-Strike Server Guide

- -

Overview

-

Counter-Strike is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter-Strike server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Counter-Strike server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Counter-Strike in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Counter-Strike server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/cstrike_win32/metadata.json b/modules/billing/docs/games/cstrike_win32/metadata.json deleted file mode 100644 index edc79617..00000000 --- a/modules/billing/docs/games/cstrike_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Counter-Strike", - "description": "Setup and configuration guide for Counter-Strike game servers", - "category": "game", - "order": 55 -} \ No newline at end of file diff --git a/modules/billing/docs/games/czero_win32/icon.png b/modules/billing/docs/games/czero_win32/icon.png deleted file mode 100644 index 9ffabc44..00000000 Binary files a/modules/billing/docs/games/czero_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/czero_win32/index.php b/modules/billing/docs/games/czero_win32/index.php deleted file mode 100644 index abc83588..00000000 --- a/modules/billing/docs/games/czero_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Counter-Strike Condition Zero Server Guide

- -

Overview

-

Counter-Strike Condition Zero is available for hosting on our platform. This guide covers the basics of setting up and managing your Counter-Strike Condition Zero server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Counter-Strike Condition Zero server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Counter-Strike Condition Zero in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Counter-Strike Condition Zero server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/czero_win32/metadata.json b/modules/billing/docs/games/czero_win32/metadata.json deleted file mode 100644 index 0693631f..00000000 --- a/modules/billing/docs/games/czero_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Counter-Strike Condition Zero", - "description": "Setup and configuration guide for Counter-Strike Condition Zero game servers", - "category": "game", - "order": 57 -} \ No newline at end of file diff --git a/modules/billing/docs/games/dmc_win32/icon.jpg b/modules/billing/docs/games/dmc_win32/icon.jpg deleted file mode 100644 index e308199b..00000000 Binary files a/modules/billing/docs/games/dmc_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/dmc_win32/index.php b/modules/billing/docs/games/dmc_win32/index.php deleted file mode 100644 index e5af0826..00000000 --- a/modules/billing/docs/games/dmc_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Death Match Classic Server Guide

- -

Overview

-

Death Match Classic is available for hosting on our platform. This guide covers the basics of setting up and managing your Death Match Classic server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Death Match Classic server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Death Match Classic in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Death Match Classic server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/dmc_win32/metadata.json b/modules/billing/docs/games/dmc_win32/metadata.json deleted file mode 100644 index 8f2e4408..00000000 --- a/modules/billing/docs/games/dmc_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Death Match Classic", - "description": "Setup and configuration guide for Death Match Classic game servers", - "category": "game", - "order": 65 -} \ No newline at end of file diff --git a/modules/billing/docs/games/dod_win32/icon.png b/modules/billing/docs/games/dod_win32/icon.png deleted file mode 100644 index bcde1464..00000000 Binary files a/modules/billing/docs/games/dod_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/dod_win32/index.php b/modules/billing/docs/games/dod_win32/index.php deleted file mode 100644 index 1417056f..00000000 --- a/modules/billing/docs/games/dod_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Day of Defeat Server Guide

- -

Overview

-

Day of Defeat is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Defeat server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Day of Defeat server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Day of Defeat in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Day of Defeat server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/dod_win32/metadata.json b/modules/billing/docs/games/dod_win32/metadata.json deleted file mode 100644 index 91ccd915..00000000 --- a/modules/billing/docs/games/dod_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Day of Defeat", - "description": "Setup and configuration guide for Day of Defeat game servers", - "category": "game", - "order": 67 -} \ No newline at end of file diff --git a/modules/billing/docs/games/dods_win32/icon.jpg b/modules/billing/docs/games/dods_win32/icon.jpg deleted file mode 100644 index f8ee6857..00000000 Binary files a/modules/billing/docs/games/dods_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/dods_win32/index.php b/modules/billing/docs/games/dods_win32/index.php deleted file mode 100644 index c991ec11..00000000 --- a/modules/billing/docs/games/dods_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Day of Defeat Source Server Guide

- -

Overview

-

Day of Defeat Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Defeat Source server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Day of Defeat Source server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Day of Defeat Source in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Day of Defeat Source server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/dods_win32/metadata.json b/modules/billing/docs/games/dods_win32/metadata.json deleted file mode 100644 index 26ac5d86..00000000 --- a/modules/billing/docs/games/dods_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Day of Defeat Source", - "description": "Setup and configuration guide for Day of Defeat Source game servers", - "category": "game", - "order": 69 -} \ No newline at end of file diff --git a/modules/billing/docs/games/doi_win32/icon.jpg b/modules/billing/docs/games/doi_win32/icon.jpg deleted file mode 100644 index 237146c8..00000000 Binary files a/modules/billing/docs/games/doi_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/doi_win32/index.php b/modules/billing/docs/games/doi_win32/index.php deleted file mode 100644 index e8e9e24e..00000000 --- a/modules/billing/docs/games/doi_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Day of Infamy Server Guide

- -

Overview

-

Day of Infamy is available for hosting on our platform. This guide covers the basics of setting up and managing your Day of Infamy server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Day of Infamy server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Day of Infamy in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Day of Infamy server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/doi_win32/metadata.json b/modules/billing/docs/games/doi_win32/metadata.json deleted file mode 100644 index f072c275..00000000 --- a/modules/billing/docs/games/doi_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Day of Infamy", - "description": "Setup and configuration guide for Day of Infamy game servers", - "category": "game", - "order": 71 -} \ No newline at end of file diff --git a/modules/billing/docs/games/feedthebeast_win32/icon.png b/modules/billing/docs/games/feedthebeast_win32/icon.png deleted file mode 100644 index cb24ba12..00000000 Binary files a/modules/billing/docs/games/feedthebeast_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/feedthebeast_win32/index.php b/modules/billing/docs/games/feedthebeast_win32/index.php deleted file mode 100644 index 33b00bd8..00000000 --- a/modules/billing/docs/games/feedthebeast_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Feed The Beast Server Server Guide

- -

Overview

-

Feed The Beast Server is available for hosting on our platform. This guide covers the basics of setting up and managing your Feed The Beast Server server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Feed The Beast Server server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Feed The Beast Server in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Feed The Beast Server server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/feedthebeast_win32/metadata.json b/modules/billing/docs/games/feedthebeast_win32/metadata.json deleted file mode 100644 index 44407f72..00000000 --- a/modules/billing/docs/games/feedthebeast_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Feed The Beast Server", - "description": "Setup and configuration guide for Feed The Beast Server game servers", - "category": "game", - "order": 80 -} \ No newline at end of file diff --git a/modules/billing/docs/games/fivem_win32/icon.png b/modules/billing/docs/games/fivem_win32/icon.png deleted file mode 100644 index 16befc25..00000000 Binary files a/modules/billing/docs/games/fivem_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/fivem_win32/index.php b/modules/billing/docs/games/fivem_win32/index.php deleted file mode 100644 index 3b87166e..00000000 --- a/modules/billing/docs/games/fivem_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

FiveM Server Guide

- -

Overview

-

FiveM is available for hosting on our platform. This guide covers the basics of setting up and managing your FiveM server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a FiveM server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find FiveM in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your FiveM server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/fivem_win32/metadata.json b/modules/billing/docs/games/fivem_win32/metadata.json deleted file mode 100644 index c7643b24..00000000 --- a/modules/billing/docs/games/fivem_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "FiveM", - "description": "Setup and configuration guide for FiveM game servers", - "category": "game", - "order": 85 -} \ No newline at end of file diff --git a/modules/billing/docs/games/fof_win32/icon.jpg b/modules/billing/docs/games/fof_win32/icon.jpg deleted file mode 100644 index 4569650f..00000000 Binary files a/modules/billing/docs/games/fof_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/fof_win32/index.php b/modules/billing/docs/games/fof_win32/index.php deleted file mode 100644 index 2b8e45c9..00000000 --- a/modules/billing/docs/games/fof_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Fistful of Frags Server Guide

- -

Overview

-

Fistful of Frags is available for hosting on our platform. This guide covers the basics of setting up and managing your Fistful of Frags server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Fistful of Frags server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Fistful of Frags in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Fistful of Frags server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/fof_win32/metadata.json b/modules/billing/docs/games/fof_win32/metadata.json deleted file mode 100644 index 60ef297f..00000000 --- a/modules/billing/docs/games/fof_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Fistful of Frags", - "description": "Setup and configuration guide for Fistful of Frags game servers", - "category": "game", - "order": 83 -} \ No newline at end of file diff --git a/modules/billing/docs/games/freecol_linux64/icon.png b/modules/billing/docs/games/freecol_linux64/icon.png deleted file mode 100644 index 80a401d3..00000000 Binary files a/modules/billing/docs/games/freecol_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/freecol_linux64/index.php b/modules/billing/docs/games/freecol_linux64/index.php deleted file mode 100644 index c48494e6..00000000 --- a/modules/billing/docs/games/freecol_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

FreeCol Server Guide

- -

Overview

-

FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a FreeCol server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find FreeCol in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your FreeCol server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/freecol_linux64/metadata.json b/modules/billing/docs/games/freecol_linux64/metadata.json deleted file mode 100644 index 8a7016c3..00000000 --- a/modules/billing/docs/games/freecol_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "FreeCol", - "description": "Setup and configuration guide for FreeCol game servers", - "category": "game", - "order": 87 -} \ No newline at end of file diff --git a/modules/billing/docs/games/freecol_win32/icon.png b/modules/billing/docs/games/freecol_win32/icon.png deleted file mode 100644 index 80a401d3..00000000 Binary files a/modules/billing/docs/games/freecol_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/freecol_win32/index.php b/modules/billing/docs/games/freecol_win32/index.php deleted file mode 100644 index 1b63d1d9..00000000 --- a/modules/billing/docs/games/freecol_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

FreeCol Server Guide

- -

Overview

-

FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a FreeCol server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find FreeCol in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your FreeCol server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/freecol_win32/metadata.json b/modules/billing/docs/games/freecol_win32/metadata.json deleted file mode 100644 index d912c291..00000000 --- a/modules/billing/docs/games/freecol_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "FreeCol", - "description": "Setup and configuration guide for FreeCol game servers", - "category": "game", - "order": 88 -} \ No newline at end of file diff --git a/modules/billing/docs/games/freecol_win64/icon.png b/modules/billing/docs/games/freecol_win64/icon.png deleted file mode 100644 index 80a401d3..00000000 Binary files a/modules/billing/docs/games/freecol_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/freecol_win64/index.php b/modules/billing/docs/games/freecol_win64/index.php deleted file mode 100644 index d4f39f4a..00000000 --- a/modules/billing/docs/games/freecol_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

FreeCol Server Guide

- -

Overview

-

FreeCol is available for hosting on our platform. This guide covers the basics of setting up and managing your FreeCol server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a FreeCol server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find FreeCol in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your FreeCol server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/freecol_win64/metadata.json b/modules/billing/docs/games/freecol_win64/metadata.json deleted file mode 100644 index e8eb054d..00000000 --- a/modules/billing/docs/games/freecol_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "FreeCol", - "description": "Setup and configuration guide for FreeCol game servers", - "category": "game", - "order": 89 -} \ No newline at end of file diff --git a/modules/billing/docs/games/garrysmod_linux32/icon.jpg b/modules/billing/docs/games/garrysmod_linux32/icon.jpg deleted file mode 100644 index 81416a5a..00000000 Binary files a/modules/billing/docs/games/garrysmod_linux32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/garrysmod_linux32/index.php b/modules/billing/docs/games/garrysmod_linux32/index.php deleted file mode 100644 index e0565d7d..00000000 --- a/modules/billing/docs/games/garrysmod_linux32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Garrys Mod Server Guide

- -

Overview

-

Garrys Mod is available for hosting on our platform. This guide covers the basics of setting up and managing your Garrys Mod server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Garrys Mod server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Garrys Mod in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Garrys Mod server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/garrysmod_linux32/metadata.json b/modules/billing/docs/games/garrysmod_linux32/metadata.json deleted file mode 100644 index af389600..00000000 --- a/modules/billing/docs/games/garrysmod_linux32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Garrys Mod", - "description": "Setup and configuration guide for Garrys Mod game servers", - "category": "game", - "order": 90 -} \ No newline at end of file diff --git a/modules/billing/docs/games/garrysmod_win32/icon.jpg b/modules/billing/docs/games/garrysmod_win32/icon.jpg deleted file mode 100644 index 81416a5a..00000000 Binary files a/modules/billing/docs/games/garrysmod_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/garrysmod_win32/index.php b/modules/billing/docs/games/garrysmod_win32/index.php deleted file mode 100644 index 86c991af..00000000 --- a/modules/billing/docs/games/garrysmod_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Garrys Mod Server Guide

- -

Overview

-

Garrys Mod is available for hosting on our platform. This guide covers the basics of setting up and managing your Garrys Mod server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Garrys Mod server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Garrys Mod in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Garrys Mod server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/garrysmod_win32/metadata.json b/modules/billing/docs/games/garrysmod_win32/metadata.json deleted file mode 100644 index 07448d3b..00000000 --- a/modules/billing/docs/games/garrysmod_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Garrys Mod", - "description": "Setup and configuration guide for Garrys Mod game servers", - "category": "game", - "order": 92 -} \ No newline at end of file diff --git a/modules/billing/docs/games/harsh_win64/icon.jpg b/modules/billing/docs/games/harsh_win64/icon.jpg deleted file mode 100644 index 00d3f95e..00000000 Binary files a/modules/billing/docs/games/harsh_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/harsh_win64/index.php b/modules/billing/docs/games/harsh_win64/index.php deleted file mode 100644 index 6926c5e2..00000000 --- a/modules/billing/docs/games/harsh_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Operation Harsh Doorstop Server Guide

- -

Overview

-

Operation Harsh Doorstop is available for hosting on our platform. This guide covers the basics of setting up and managing your Operation Harsh Doorstop server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Operation Harsh Doorstop server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Operation Harsh Doorstop in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Operation Harsh Doorstop server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/harsh_win64/metadata.json b/modules/billing/docs/games/harsh_win64/metadata.json deleted file mode 100644 index 68abe496..00000000 --- a/modules/billing/docs/games/harsh_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Operation Harsh Doorstop", - "description": "Setup and configuration guide for Operation Harsh Doorstop game servers", - "category": "game", - "order": 3 -} \ No newline at end of file diff --git a/modules/billing/docs/games/hl2d_win32/icon.png b/modules/billing/docs/games/hl2d_win32/icon.png deleted file mode 100644 index a0ea0c50..00000000 Binary files a/modules/billing/docs/games/hl2d_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/hl2d_win32/index.php b/modules/billing/docs/games/hl2d_win32/index.php deleted file mode 100644 index e9f5bd8e..00000000 --- a/modules/billing/docs/games/hl2d_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Half-Life 2: Deathmatch Server Guide

- -

Overview

-

Half-Life 2: Deathmatch is available for hosting on our platform. This guide covers the basics of setting up and managing your Half-Life 2: Deathmatch server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Half-Life 2: Deathmatch server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Half-Life 2: Deathmatch in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Half-Life 2: Deathmatch server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/hl2d_win32/metadata.json b/modules/billing/docs/games/hl2d_win32/metadata.json deleted file mode 100644 index caaaddbc..00000000 --- a/modules/billing/docs/games/hl2d_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Half-Life 2: Deathmatch", - "description": "Setup and configuration guide for Half-Life 2: Deathmatch game servers", - "category": "game", - "order": 6 -} \ No newline at end of file diff --git a/modules/billing/docs/games/hldm_win32/icon.png b/modules/billing/docs/games/hldm_win32/icon.png deleted file mode 100644 index 2561b8f8..00000000 Binary files a/modules/billing/docs/games/hldm_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/hldm_win32/index.php b/modules/billing/docs/games/hldm_win32/index.php deleted file mode 100644 index 7f9f6f9c..00000000 --- a/modules/billing/docs/games/hldm_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Half Life: Death Match Server Guide

- -

Overview

-

Half Life: Death Match is available for hosting on our platform. This guide covers the basics of setting up and managing your Half Life: Death Match server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Half Life: Death Match server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Half Life: Death Match in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Half Life: Death Match server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/hldm_win32/metadata.json b/modules/billing/docs/games/hldm_win32/metadata.json deleted file mode 100644 index 4ee50017..00000000 --- a/modules/billing/docs/games/hldm_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Half Life: Death Match", - "description": "Setup and configuration guide for Half Life: Death Match game servers", - "category": "game", - "order": 8 -} \ No newline at end of file diff --git a/modules/billing/docs/games/hurtworld_linux64/icon.jpg b/modules/billing/docs/games/hurtworld_linux64/icon.jpg deleted file mode 100644 index 2f1e3dd4..00000000 Binary files a/modules/billing/docs/games/hurtworld_linux64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/hurtworld_linux64/index.php b/modules/billing/docs/games/hurtworld_linux64/index.php deleted file mode 100644 index 6579773b..00000000 --- a/modules/billing/docs/games/hurtworld_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Hurtworld Server Guide

- -

Overview

-

Hurtworld is available for hosting on our platform. This guide covers the basics of setting up and managing your Hurtworld server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Hurtworld server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Hurtworld in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Hurtworld server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/hurtworld_linux64/metadata.json b/modules/billing/docs/games/hurtworld_linux64/metadata.json deleted file mode 100644 index b20777c4..00000000 --- a/modules/billing/docs/games/hurtworld_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Hurtworld", - "description": "Setup and configuration guide for Hurtworld game servers", - "category": "game", - "order": 12 -} \ No newline at end of file diff --git a/modules/billing/docs/games/hurtworld_win64/icon.jpg b/modules/billing/docs/games/hurtworld_win64/icon.jpg deleted file mode 100644 index 2f1e3dd4..00000000 Binary files a/modules/billing/docs/games/hurtworld_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/hurtworld_win64/index.php b/modules/billing/docs/games/hurtworld_win64/index.php deleted file mode 100644 index b941aeb0..00000000 --- a/modules/billing/docs/games/hurtworld_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Hurtworld Server Guide

- -

Overview

-

Hurtworld is available for hosting on our platform. This guide covers the basics of setting up and managing your Hurtworld server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Hurtworld server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Hurtworld in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Hurtworld server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/hurtworld_win64/metadata.json b/modules/billing/docs/games/hurtworld_win64/metadata.json deleted file mode 100644 index e8c496e6..00000000 --- a/modules/billing/docs/games/hurtworld_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Hurtworld", - "description": "Setup and configuration guide for Hurtworld game servers", - "category": "game", - "order": 13 -} \ No newline at end of file diff --git a/modules/billing/docs/games/ins_win32/icon.jpg b/modules/billing/docs/games/ins_win32/icon.jpg deleted file mode 100644 index 51f754bc..00000000 Binary files a/modules/billing/docs/games/ins_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/ins_win32/index.php b/modules/billing/docs/games/ins_win32/index.php deleted file mode 100644 index 75257c45..00000000 --- a/modules/billing/docs/games/ins_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Insurgency Server Guide

- -

Overview

-

Insurgency is available for hosting on our platform. This guide covers the basics of setting up and managing your Insurgency server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Insurgency server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Insurgency in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Insurgency server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/ins_win32/metadata.json b/modules/billing/docs/games/ins_win32/metadata.json deleted file mode 100644 index c399ed26..00000000 --- a/modules/billing/docs/games/ins_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Insurgency", - "description": "Setup and configuration guide for Insurgency game servers", - "category": "game", - "order": 16 -} \ No newline at end of file diff --git a/modules/billing/docs/games/ivmp_win32/icon.png b/modules/billing/docs/games/ivmp_win32/icon.png deleted file mode 100644 index adb2b825..00000000 Binary files a/modules/billing/docs/games/ivmp_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/ivmp_win32/index.php b/modules/billing/docs/games/ivmp_win32/index.php deleted file mode 100644 index a5c9ff5d..00000000 --- a/modules/billing/docs/games/ivmp_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

IV Multiplayer Server Guide

- -

Overview

-

IV Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your IV Multiplayer server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a IV Multiplayer server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find IV Multiplayer in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your IV Multiplayer server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/ivmp_win32/metadata.json b/modules/billing/docs/games/ivmp_win32/metadata.json deleted file mode 100644 index b198f0e3..00000000 --- a/modules/billing/docs/games/ivmp_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "IV Multiplayer", - "description": "Setup and configuration guide for IV Multiplayer game servers", - "category": "game", - "order": 20 -} \ No newline at end of file diff --git a/modules/billing/docs/games/jcmp_win32/icon.png b/modules/billing/docs/games/jcmp_win32/icon.png deleted file mode 100644 index 8e07e672..00000000 Binary files a/modules/billing/docs/games/jcmp_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/jcmp_win32/index.php b/modules/billing/docs/games/jcmp_win32/index.php deleted file mode 100644 index cb323615..00000000 --- a/modules/billing/docs/games/jcmp_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Just Cause 2 Multiplayer (Windows) Server Guide

- -

Overview

-

Just Cause 2 Multiplayer (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Just Cause 2 Multiplayer (Windows) server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Just Cause 2 Multiplayer (Windows) server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Just Cause 2 Multiplayer (Windows) in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Just Cause 2 Multiplayer (Windows) server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/jcmp_win32/metadata.json b/modules/billing/docs/games/jcmp_win32/metadata.json deleted file mode 100644 index 23cc15af..00000000 --- a/modules/billing/docs/games/jcmp_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Just Cause 2 Multiplayer (Windows)", - "description": "Setup and configuration guide for Just Cause 2 Multiplayer (Windows) game servers", - "category": "game", - "order": 22 -} \ No newline at end of file diff --git a/modules/billing/docs/games/killingfloor2_win64/icon.jpg b/modules/billing/docs/games/killingfloor2_win64/icon.jpg deleted file mode 100644 index dc1bac04..00000000 Binary files a/modules/billing/docs/games/killingfloor2_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/killingfloor2_win64/index.php b/modules/billing/docs/games/killingfloor2_win64/index.php deleted file mode 100644 index e7f57e25..00000000 --- a/modules/billing/docs/games/killingfloor2_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Killing Floor 2 Server Guide

- -

Overview

-

Killing Floor 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Killing Floor 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Killing Floor 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Killing Floor 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Killing Floor 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/killingfloor2_win64/metadata.json b/modules/billing/docs/games/killingfloor2_win64/metadata.json deleted file mode 100644 index 43cca978..00000000 --- a/modules/billing/docs/games/killingfloor2_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Killing Floor 2", - "description": "Setup and configuration guide for Killing Floor 2 game servers", - "category": "game", - "order": 27 -} \ No newline at end of file diff --git a/modules/billing/docs/games/killingfloor_win32/icon.jpg b/modules/billing/docs/games/killingfloor_win32/icon.jpg deleted file mode 100644 index 31cf5ab8..00000000 Binary files a/modules/billing/docs/games/killingfloor_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/killingfloor_win32/index.php b/modules/billing/docs/games/killingfloor_win32/index.php deleted file mode 100644 index 8a86137b..00000000 --- a/modules/billing/docs/games/killingfloor_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Killing Floor Server Guide

- -

Overview

-

Killing Floor is available for hosting on our platform. This guide covers the basics of setting up and managing your Killing Floor server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Killing Floor server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Killing Floor in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Killing Floor server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/killingfloor_win32/metadata.json b/modules/billing/docs/games/killingfloor_win32/metadata.json deleted file mode 100644 index aa715289..00000000 --- a/modules/billing/docs/games/killingfloor_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Killing Floor", - "description": "Setup and configuration guide for Killing Floor game servers", - "category": "game", - "order": 28 -} \ No newline at end of file diff --git a/modules/billing/docs/games/left4dead2_win32/icon.jpg b/modules/billing/docs/games/left4dead2_win32/icon.jpg deleted file mode 100644 index 64cc4cb6..00000000 Binary files a/modules/billing/docs/games/left4dead2_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/left4dead2_win32/index.php b/modules/billing/docs/games/left4dead2_win32/index.php deleted file mode 100644 index 7f38b4fc..00000000 --- a/modules/billing/docs/games/left4dead2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Left 4 Dead 2 Server Guide

- -

Overview

-

Left 4 Dead 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Left 4 Dead 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Left 4 Dead 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Left 4 Dead 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Left 4 Dead 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/left4dead2_win32/metadata.json b/modules/billing/docs/games/left4dead2_win32/metadata.json deleted file mode 100644 index fdb50395..00000000 --- a/modules/billing/docs/games/left4dead2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Left 4 Dead 2", - "description": "Setup and configuration guide for Left 4 Dead 2 game servers", - "category": "game", - "order": 30 -} \ No newline at end of file diff --git a/modules/billing/docs/games/mafia2online_win32/icon.png b/modules/billing/docs/games/mafia2online_win32/icon.png deleted file mode 100644 index 0026d843..00000000 Binary files a/modules/billing/docs/games/mafia2online_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/mafia2online_win32/index.php b/modules/billing/docs/games/mafia2online_win32/index.php deleted file mode 100644 index 08dcb5e5..00000000 --- a/modules/billing/docs/games/mafia2online_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Mafia 2 Online Server Guide

- -

Overview

-

Mafia 2 Online is available for hosting on our platform. This guide covers the basics of setting up and managing your Mafia 2 Online server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Mafia 2 Online server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Mafia 2 Online in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Mafia 2 Online server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/mafia2online_win32/metadata.json b/modules/billing/docs/games/mafia2online_win32/metadata.json deleted file mode 100644 index 4c8daf1f..00000000 --- a/modules/billing/docs/games/mafia2online_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Mafia 2 Online", - "description": "Setup and configuration guide for Mafia 2 Online game servers", - "category": "game", - "order": 34 -} \ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_linux32/icon.jpg b/modules/billing/docs/games/minecraft_linux32/icon.jpg deleted file mode 100644 index 3b17a34a..00000000 Binary files a/modules/billing/docs/games/minecraft_linux32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/minecraft_linux32/index.php b/modules/billing/docs/games/minecraft_linux32/index.php deleted file mode 100644 index 3d4b11bd..00000000 --- a/modules/billing/docs/games/minecraft_linux32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Minecraft Server Guide

- -

Overview

-

Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Minecraft server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Minecraft in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Minecraft server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_linux32/metadata.json b/modules/billing/docs/games/minecraft_linux32/metadata.json deleted file mode 100644 index a1244ad3..00000000 --- a/modules/billing/docs/games/minecraft_linux32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Minecraft", - "description": "Setup and configuration guide for Minecraft game servers", - "category": "game", - "order": 35 -} \ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_linux64/icon.jpg b/modules/billing/docs/games/minecraft_linux64/icon.jpg deleted file mode 100644 index 3b17a34a..00000000 Binary files a/modules/billing/docs/games/minecraft_linux64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/minecraft_linux64/index.php b/modules/billing/docs/games/minecraft_linux64/index.php deleted file mode 100644 index 13f0d241..00000000 --- a/modules/billing/docs/games/minecraft_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Minecraft Server Guide

- -

Overview

-

Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Minecraft server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Minecraft in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Minecraft server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_linux64/metadata.json b/modules/billing/docs/games/minecraft_linux64/metadata.json deleted file mode 100644 index 28fa5d04..00000000 --- a/modules/billing/docs/games/minecraft_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Minecraft", - "description": "Setup and configuration guide for Minecraft game servers", - "category": "game", - "order": 36 -} \ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_win32/icon.jpg b/modules/billing/docs/games/minecraft_win32/icon.jpg deleted file mode 100644 index 3b17a34a..00000000 Binary files a/modules/billing/docs/games/minecraft_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/minecraft_win32/index.php b/modules/billing/docs/games/minecraft_win32/index.php deleted file mode 100644 index 07a819be..00000000 --- a/modules/billing/docs/games/minecraft_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Minecraft Server Guide

- -

Overview

-

Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Minecraft server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Minecraft in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Minecraft server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_win32/metadata.json b/modules/billing/docs/games/minecraft_win32/metadata.json deleted file mode 100644 index c5660e7b..00000000 --- a/modules/billing/docs/games/minecraft_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Minecraft", - "description": "Setup and configuration guide for Minecraft game servers", - "category": "game", - "order": 37 -} \ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_win64/icon.jpg b/modules/billing/docs/games/minecraft_win64/icon.jpg deleted file mode 100644 index 3b17a34a..00000000 Binary files a/modules/billing/docs/games/minecraft_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/minecraft_win64/index.php b/modules/billing/docs/games/minecraft_win64/index.php deleted file mode 100644 index 923b8f98..00000000 --- a/modules/billing/docs/games/minecraft_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Minecraft Server Guide

- -

Overview

-

Minecraft is available for hosting on our platform. This guide covers the basics of setting up and managing your Minecraft server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Minecraft server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Minecraft in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Minecraft server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/minecraft_win64/metadata.json b/modules/billing/docs/games/minecraft_win64/metadata.json deleted file mode 100644 index c40212fe..00000000 --- a/modules/billing/docs/games/minecraft_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Minecraft", - "description": "Setup and configuration guide for Minecraft game servers", - "category": "game", - "order": 38 -} \ No newline at end of file diff --git a/modules/billing/docs/games/mohaa_win32/index.php b/modules/billing/docs/games/mohaa_win32/index.php deleted file mode 100644 index 2f4cd338..00000000 --- a/modules/billing/docs/games/mohaa_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Medal Of Honor: Allied Assault (Windows) Server Guide

- -

Overview

-

Medal Of Honor: Allied Assault (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Medal Of Honor: Allied Assault (Windows) server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Medal Of Honor: Allied Assault (Windows) server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Medal Of Honor: Allied Assault (Windows) in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Medal Of Honor: Allied Assault (Windows) server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/mohaa_win32/metadata.json b/modules/billing/docs/games/mohaa_win32/metadata.json deleted file mode 100644 index 1c2cc9c6..00000000 --- a/modules/billing/docs/games/mohaa_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Medal Of Honor: Allied Assault (Windows)", - "description": "Setup and configuration guide for Medal Of Honor: Allied Assault (Windows) game servers", - "category": "game", - "order": 41 -} \ No newline at end of file diff --git a/modules/billing/docs/games/mohsp_win32/icon.png b/modules/billing/docs/games/mohsp_win32/icon.png deleted file mode 100644 index 7aa835db..00000000 Binary files a/modules/billing/docs/games/mohsp_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/mohsp_win32/index.php b/modules/billing/docs/games/mohsp_win32/index.php deleted file mode 100644 index d79f20bd..00000000 --- a/modules/billing/docs/games/mohsp_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Medal Of Honor: Spearhead (Windows) Server Guide

- -

Overview

-

Medal Of Honor: Spearhead (Windows) is available for hosting on our platform. This guide covers the basics of setting up and managing your Medal Of Honor: Spearhead (Windows) server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Medal Of Honor: Spearhead (Windows) server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Medal Of Honor: Spearhead (Windows) in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Medal Of Honor: Spearhead (Windows) server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/mohsp_win32/metadata.json b/modules/billing/docs/games/mohsp_win32/metadata.json deleted file mode 100644 index 406f0888..00000000 --- a/modules/billing/docs/games/mohsp_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Medal Of Honor: Spearhead (Windows)", - "description": "Setup and configuration guide for Medal Of Honor: Spearhead (Windows) game servers", - "category": "game", - "order": 44 -} \ No newline at end of file diff --git a/modules/billing/docs/games/mohspdemo_win32/icon.png b/modules/billing/docs/games/mohspdemo_win32/icon.png deleted file mode 100644 index 7aa835db..00000000 Binary files a/modules/billing/docs/games/mohspdemo_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/multitheftauto_linux64/icon.png b/modules/billing/docs/games/multitheftauto_linux64/icon.png deleted file mode 100644 index 1252fa75..00000000 Binary files a/modules/billing/docs/games/multitheftauto_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/multitheftauto_linux64/index.php b/modules/billing/docs/games/multitheftauto_linux64/index.php deleted file mode 100644 index 749bd6f3..00000000 --- a/modules/billing/docs/games/multitheftauto_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Multi Theft Auto Server Guide

- -

Overview

-

Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Multi Theft Auto server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Multi Theft Auto in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Multi Theft Auto server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/multitheftauto_linux64/metadata.json b/modules/billing/docs/games/multitheftauto_linux64/metadata.json deleted file mode 100644 index faaec62f..00000000 --- a/modules/billing/docs/games/multitheftauto_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Multi Theft Auto", - "description": "Setup and configuration guide for Multi Theft Auto game servers", - "category": "game", - "order": 49 -} \ No newline at end of file diff --git a/modules/billing/docs/games/multitheftauto_win32/icon.png b/modules/billing/docs/games/multitheftauto_win32/icon.png deleted file mode 100644 index 1252fa75..00000000 Binary files a/modules/billing/docs/games/multitheftauto_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/multitheftauto_win32/index.php b/modules/billing/docs/games/multitheftauto_win32/index.php deleted file mode 100644 index 13dc341c..00000000 --- a/modules/billing/docs/games/multitheftauto_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Multi Theft Auto Server Guide

- -

Overview

-

Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Multi Theft Auto server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Multi Theft Auto in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Multi Theft Auto server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/multitheftauto_win32/metadata.json b/modules/billing/docs/games/multitheftauto_win32/metadata.json deleted file mode 100644 index 196ad852..00000000 --- a/modules/billing/docs/games/multitheftauto_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Multi Theft Auto", - "description": "Setup and configuration guide for Multi Theft Auto game servers", - "category": "game", - "order": 50 -} \ No newline at end of file diff --git a/modules/billing/docs/games/multitheftauto_win64/icon.png b/modules/billing/docs/games/multitheftauto_win64/icon.png deleted file mode 100644 index 1252fa75..00000000 Binary files a/modules/billing/docs/games/multitheftauto_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/multitheftauto_win64/index.php b/modules/billing/docs/games/multitheftauto_win64/index.php deleted file mode 100644 index 351f87b9..00000000 --- a/modules/billing/docs/games/multitheftauto_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Multi Theft Auto Server Guide

- -

Overview

-

Multi Theft Auto is available for hosting on our platform. This guide covers the basics of setting up and managing your Multi Theft Auto server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Multi Theft Auto server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Multi Theft Auto in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Multi Theft Auto server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/multitheftauto_win64/metadata.json b/modules/billing/docs/games/multitheftauto_win64/metadata.json deleted file mode 100644 index 1148c398..00000000 --- a/modules/billing/docs/games/multitheftauto_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Multi Theft Auto", - "description": "Setup and configuration guide for Multi Theft Auto game servers", - "category": "game", - "order": 51 -} \ No newline at end of file diff --git a/modules/billing/docs/games/mumble_win32/icon.jpg b/modules/billing/docs/games/mumble_win32/icon.jpg deleted file mode 100644 index 9cfdc6bf..00000000 Binary files a/modules/billing/docs/games/mumble_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/mumble_win32/index.php b/modules/billing/docs/games/mumble_win32/index.php deleted file mode 100644 index 0552759a..00000000 --- a/modules/billing/docs/games/mumble_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Murmur [Mumble server] Server Guide

- -

Overview

-

Murmur [Mumble server] is available for hosting on our platform. This guide covers the basics of setting up and managing your Murmur [Mumble server] server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Murmur [Mumble server] server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Murmur [Mumble server] in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Murmur [Mumble server] server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/mumble_win32/metadata.json b/modules/billing/docs/games/mumble_win32/metadata.json deleted file mode 100644 index 5cb3bcf2..00000000 --- a/modules/billing/docs/games/mumble_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Murmur [Mumble server]", - "description": "Setup and configuration guide for Murmur [Mumble server] game servers", - "category": "game", - "order": 53 -} \ No newline at end of file diff --git a/modules/billing/docs/games/nexuiz_linux64/icon.png b/modules/billing/docs/games/nexuiz_linux64/icon.png deleted file mode 100644 index 88dcc880..00000000 Binary files a/modules/billing/docs/games/nexuiz_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/nexuiz_linux64/index.php b/modules/billing/docs/games/nexuiz_linux64/index.php deleted file mode 100644 index f8088847..00000000 --- a/modules/billing/docs/games/nexuiz_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Nexuiz Server Guide

- -

Overview

-

Nexuiz is available for hosting on our platform. This guide covers the basics of setting up and managing your Nexuiz server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Nexuiz server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Nexuiz in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Nexuiz server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/nexuiz_linux64/metadata.json b/modules/billing/docs/games/nexuiz_linux64/metadata.json deleted file mode 100644 index d6d7aaa6..00000000 --- a/modules/billing/docs/games/nexuiz_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Nexuiz", - "description": "Setup and configuration guide for Nexuiz game servers", - "category": "game", - "order": 56 -} \ No newline at end of file diff --git a/modules/billing/docs/games/nexuiz_win32/icon.png b/modules/billing/docs/games/nexuiz_win32/icon.png deleted file mode 100644 index 88dcc880..00000000 Binary files a/modules/billing/docs/games/nexuiz_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/nexuiz_win32/index.php b/modules/billing/docs/games/nexuiz_win32/index.php deleted file mode 100644 index d09767c9..00000000 --- a/modules/billing/docs/games/nexuiz_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Nexuiz Server Guide

- -

Overview

-

Nexuiz is available for hosting on our platform. This guide covers the basics of setting up and managing your Nexuiz server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Nexuiz server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Nexuiz in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Nexuiz server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/nexuiz_win32/metadata.json b/modules/billing/docs/games/nexuiz_win32/metadata.json deleted file mode 100644 index 0bdcfbe9..00000000 --- a/modules/billing/docs/games/nexuiz_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Nexuiz", - "description": "Setup and configuration guide for Nexuiz game servers", - "category": "game", - "order": 57 -} \ No newline at end of file diff --git a/modules/billing/docs/games/nmrih_steam_win32/icon.jpg b/modules/billing/docs/games/nmrih_steam_win32/icon.jpg deleted file mode 100644 index abe38073..00000000 Binary files a/modules/billing/docs/games/nmrih_steam_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/nmrih_steam_win32/index.php b/modules/billing/docs/games/nmrih_steam_win32/index.php deleted file mode 100644 index 24fd0306..00000000 --- a/modules/billing/docs/games/nmrih_steam_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

No More Room In Hell Server Guide

- -

Overview

-

No More Room In Hell is available for hosting on our platform. This guide covers the basics of setting up and managing your No More Room In Hell server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a No More Room In Hell server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find No More Room In Hell in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your No More Room In Hell server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/nmrih_steam_win32/metadata.json b/modules/billing/docs/games/nmrih_steam_win32/metadata.json deleted file mode 100644 index bec9115e..00000000 --- a/modules/billing/docs/games/nmrih_steam_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "No More Room In Hell", - "description": "Setup and configuration guide for No More Room In Hell game servers", - "category": "game", - "order": 59 -} \ No newline at end of file diff --git a/modules/billing/docs/games/nucleardawn_win32/icon.png b/modules/billing/docs/games/nucleardawn_win32/icon.png deleted file mode 100644 index 4ecefa3f..00000000 Binary files a/modules/billing/docs/games/nucleardawn_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/nucleardawn_win32/index.php b/modules/billing/docs/games/nucleardawn_win32/index.php deleted file mode 100644 index 2f58c70c..00000000 --- a/modules/billing/docs/games/nucleardawn_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Nuclear Dawn Server Guide

- -

Overview

-

Nuclear Dawn is available for hosting on our platform. This guide covers the basics of setting up and managing your Nuclear Dawn server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Nuclear Dawn server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Nuclear Dawn in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Nuclear Dawn server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/nucleardawn_win32/metadata.json b/modules/billing/docs/games/nucleardawn_win32/metadata.json deleted file mode 100644 index 967d4a49..00000000 --- a/modules/billing/docs/games/nucleardawn_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Nuclear Dawn", - "description": "Setup and configuration guide for Nuclear Dawn game servers", - "category": "game", - "order": 61 -} \ No newline at end of file diff --git a/modules/billing/docs/games/openttd_linux64/icon.png b/modules/billing/docs/games/openttd_linux64/icon.png deleted file mode 100644 index ed5a81fb..00000000 Binary files a/modules/billing/docs/games/openttd_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/openttd_linux64/index.php b/modules/billing/docs/games/openttd_linux64/index.php deleted file mode 100644 index 2cd7c06d..00000000 --- a/modules/billing/docs/games/openttd_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

OpenTTD Server Guide

- -

Overview

-

OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a OpenTTD server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find OpenTTD in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your OpenTTD server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/openttd_linux64/metadata.json b/modules/billing/docs/games/openttd_linux64/metadata.json deleted file mode 100644 index 832f032e..00000000 --- a/modules/billing/docs/games/openttd_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "OpenTTD", - "description": "Setup and configuration guide for OpenTTD game servers", - "category": "game", - "order": 64 -} \ No newline at end of file diff --git a/modules/billing/docs/games/openttd_win32/icon.png b/modules/billing/docs/games/openttd_win32/icon.png deleted file mode 100644 index ed5a81fb..00000000 Binary files a/modules/billing/docs/games/openttd_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/openttd_win32/index.php b/modules/billing/docs/games/openttd_win32/index.php deleted file mode 100644 index d9d959a2..00000000 --- a/modules/billing/docs/games/openttd_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

OpenTTD Server Guide

- -

Overview

-

OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a OpenTTD server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find OpenTTD in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your OpenTTD server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/openttd_win32/metadata.json b/modules/billing/docs/games/openttd_win32/metadata.json deleted file mode 100644 index 84be5d53..00000000 --- a/modules/billing/docs/games/openttd_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "OpenTTD", - "description": "Setup and configuration guide for OpenTTD game servers", - "category": "game", - "order": 65 -} \ No newline at end of file diff --git a/modules/billing/docs/games/openttd_win64/icon.png b/modules/billing/docs/games/openttd_win64/icon.png deleted file mode 100644 index ed5a81fb..00000000 Binary files a/modules/billing/docs/games/openttd_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/openttd_win64/index.php b/modules/billing/docs/games/openttd_win64/index.php deleted file mode 100644 index cc050bb4..00000000 --- a/modules/billing/docs/games/openttd_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

OpenTTD Server Guide

- -

Overview

-

OpenTTD is available for hosting on our platform. This guide covers the basics of setting up and managing your OpenTTD server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a OpenTTD server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find OpenTTD in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your OpenTTD server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/openttd_win64/metadata.json b/modules/billing/docs/games/openttd_win64/metadata.json deleted file mode 100644 index 05feb837..00000000 --- a/modules/billing/docs/games/openttd_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "OpenTTD", - "description": "Setup and configuration guide for OpenTTD game servers", - "category": "game", - "order": 66 -} \ No newline at end of file diff --git a/modules/billing/docs/games/rorserver_win32/icon.png b/modules/billing/docs/games/rorserver_win32/icon.png deleted file mode 100644 index aecd913d..00000000 Binary files a/modules/billing/docs/games/rorserver_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/rorserver_win32/index.php b/modules/billing/docs/games/rorserver_win32/index.php deleted file mode 100644 index 323f6df5..00000000 --- a/modules/billing/docs/games/rorserver_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Rigs of Rods Server Guide

- -

Overview

-

Rigs of Rods is available for hosting on our platform. This guide covers the basics of setting up and managing your Rigs of Rods server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Rigs of Rods server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Rigs of Rods in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Rigs of Rods server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/rorserver_win32/metadata.json b/modules/billing/docs/games/rorserver_win32/metadata.json deleted file mode 100644 index 0006992d..00000000 --- a/modules/billing/docs/games/rorserver_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Rigs of Rods", - "description": "Setup and configuration guide for Rigs of Rods game servers", - "category": "game", - "order": 77 -} \ No newline at end of file diff --git a/modules/billing/docs/games/rust_win64/icon.png b/modules/billing/docs/games/rust_win64/icon.png deleted file mode 100644 index a96e9de9..00000000 Binary files a/modules/billing/docs/games/rust_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/rust_win64/index.php b/modules/billing/docs/games/rust_win64/index.php deleted file mode 100644 index 837bc5a3..00000000 --- a/modules/billing/docs/games/rust_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Rust Server Guide

- -

Overview

-

Rust is available for hosting on our platform. This guide covers the basics of setting up and managing your Rust server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Rust server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Rust in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Rust server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/rust_win64/metadata.json b/modules/billing/docs/games/rust_win64/metadata.json deleted file mode 100644 index d628954a..00000000 --- a/modules/billing/docs/games/rust_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Rust", - "description": "Setup and configuration guide for Rust game servers", - "category": "game", - "order": 79 -} \ No newline at end of file diff --git a/modules/billing/docs/games/sanandreasmp_win32/icon.png b/modules/billing/docs/games/sanandreasmp_win32/icon.png deleted file mode 100644 index 098dad2c..00000000 Binary files a/modules/billing/docs/games/sanandreasmp_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/sanandreasmp_win32/index.php b/modules/billing/docs/games/sanandreasmp_win32/index.php deleted file mode 100644 index 16a6623c..00000000 --- a/modules/billing/docs/games/sanandreasmp_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

San Andreas Multiplayer Server Guide

- -

Overview

-

San Andreas Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your San Andreas Multiplayer server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a San Andreas Multiplayer server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find San Andreas Multiplayer in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your San Andreas Multiplayer server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/sanandreasmp_win32/metadata.json b/modules/billing/docs/games/sanandreasmp_win32/metadata.json deleted file mode 100644 index cfa25005..00000000 --- a/modules/billing/docs/games/sanandreasmp_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "San Andreas Multiplayer", - "description": "Setup and configuration guide for San Andreas Multiplayer game servers", - "category": "game", - "order": 81 -} \ No newline at end of file diff --git a/modules/billing/docs/games/smokinguns_win32/icon.png b/modules/billing/docs/games/smokinguns_win32/icon.png deleted file mode 100644 index cb29af69..00000000 Binary files a/modules/billing/docs/games/smokinguns_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/smokinguns_win32/index.php b/modules/billing/docs/games/smokinguns_win32/index.php deleted file mode 100644 index 069cf504..00000000 --- a/modules/billing/docs/games/smokinguns_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Smokin Guns Server Guide

- -

Overview

-

Smokin Guns is available for hosting on our platform. This guide covers the basics of setting up and managing your Smokin Guns server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Smokin Guns server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Smokin Guns in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Smokin Guns server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/smokinguns_win32/metadata.json b/modules/billing/docs/games/smokinguns_win32/metadata.json deleted file mode 100644 index 07194b76..00000000 --- a/modules/billing/docs/games/smokinguns_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Smokin Guns", - "description": "Setup and configuration guide for Smokin Guns game servers", - "category": "game", - "order": 90 -} \ No newline at end of file diff --git a/modules/billing/docs/games/sms_win32/icon.png b/modules/billing/docs/games/sms_win32/icon.png deleted file mode 100644 index 18029415..00000000 Binary files a/modules/billing/docs/games/sms_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/sms_win32/index.php b/modules/billing/docs/games/sms_win32/index.php deleted file mode 100644 index 7191bfb8..00000000 --- a/modules/billing/docs/games/sms_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

ShootMania Storm Server Guide

- -

Overview

-

ShootMania Storm is available for hosting on our platform. This guide covers the basics of setting up and managing your ShootMania Storm server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a ShootMania Storm server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find ShootMania Storm in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your ShootMania Storm server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/sms_win32/metadata.json b/modules/billing/docs/games/sms_win32/metadata.json deleted file mode 100644 index 101a2e1d..00000000 --- a/modules/billing/docs/games/sms_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "ShootMania Storm", - "description": "Setup and configuration guide for ShootMania Storm game servers", - "category": "game", - "order": 85 -} \ No newline at end of file diff --git a/modules/billing/docs/games/space_engineers_win64/icon.jpg b/modules/billing/docs/games/space_engineers_win64/icon.jpg deleted file mode 100644 index 19ac254c..00000000 Binary files a/modules/billing/docs/games/space_engineers_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/space_engineers_win64/index.php b/modules/billing/docs/games/space_engineers_win64/index.php deleted file mode 100644 index 623b93e6..00000000 --- a/modules/billing/docs/games/space_engineers_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Space Engineers Server Guide

- -

Overview

-

Space Engineers is available for hosting on our platform. This guide covers the basics of setting up and managing your Space Engineers server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Space Engineers server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Space Engineers in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Space Engineers server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/space_engineers_win64/metadata.json b/modules/billing/docs/games/space_engineers_win64/metadata.json deleted file mode 100644 index 6962ef5f..00000000 --- a/modules/billing/docs/games/space_engineers_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Space Engineers", - "description": "Setup and configuration guide for Space Engineers game servers", - "category": "game", - "order": 94 -} \ No newline at end of file diff --git a/modules/billing/docs/games/squad_win64/icon.jpg b/modules/billing/docs/games/squad_win64/icon.jpg deleted file mode 100644 index 116eb492..00000000 Binary files a/modules/billing/docs/games/squad_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/squad_win64/index.php b/modules/billing/docs/games/squad_win64/index.php deleted file mode 100644 index d4ed3f8d..00000000 --- a/modules/billing/docs/games/squad_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Squad Server Guide

- -

Overview

-

Squad is available for hosting on our platform. This guide covers the basics of setting up and managing your Squad server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Squad server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Squad in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Squad server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/squad_win64/metadata.json b/modules/billing/docs/games/squad_win64/metadata.json deleted file mode 100644 index b79ce033..00000000 --- a/modules/billing/docs/games/squad_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Squad", - "description": "Setup and configuration guide for Squad game servers", - "category": "game", - "order": 98 -} \ No newline at end of file diff --git a/modules/billing/docs/games/starbound_win64/icon.jpg b/modules/billing/docs/games/starbound_win64/icon.jpg deleted file mode 100644 index 8281b054..00000000 Binary files a/modules/billing/docs/games/starbound_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/starbound_win64/index.php b/modules/billing/docs/games/starbound_win64/index.php deleted file mode 100644 index ceb59100..00000000 --- a/modules/billing/docs/games/starbound_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Starbound Server Guide

- -

Overview

-

Starbound is available for hosting on our platform. This guide covers the basics of setting up and managing your Starbound server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Starbound server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Starbound in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Starbound server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/starbound_win64/metadata.json b/modules/billing/docs/games/starbound_win64/metadata.json deleted file mode 100644 index 87bad109..00000000 --- a/modules/billing/docs/games/starbound_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Starbound", - "description": "Setup and configuration guide for Starbound game servers", - "category": "game", - "order": 100 -} \ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak2_win32/icon.png b/modules/billing/docs/games/teamspeak2_win32/icon.png deleted file mode 100644 index 2fbbf656..00000000 Binary files a/modules/billing/docs/games/teamspeak2_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/teamspeak2_win32/index.php b/modules/billing/docs/games/teamspeak2_win32/index.php deleted file mode 100644 index 64e8a4c7..00000000 --- a/modules/billing/docs/games/teamspeak2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TeamSpeak 2 Server Guide

- -

Overview

-

TeamSpeak 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TeamSpeak 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TeamSpeak 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TeamSpeak 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak2_win32/metadata.json b/modules/billing/docs/games/teamspeak2_win32/metadata.json deleted file mode 100644 index 14ca0ed6..00000000 --- a/modules/billing/docs/games/teamspeak2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TeamSpeak 2", - "description": "Setup and configuration guide for TeamSpeak 2 game servers", - "category": "game", - "order": 103 -} \ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_linux64/icon.png b/modules/billing/docs/games/teamspeak3_linux64/icon.png deleted file mode 100644 index 227e040f..00000000 Binary files a/modules/billing/docs/games/teamspeak3_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/teamspeak3_linux64/index.php b/modules/billing/docs/games/teamspeak3_linux64/index.php deleted file mode 100644 index 32619ecf..00000000 --- a/modules/billing/docs/games/teamspeak3_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TeamSpeak 3 Server Guide

- -

Overview

-

TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TeamSpeak 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TeamSpeak 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TeamSpeak 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_linux64/metadata.json b/modules/billing/docs/games/teamspeak3_linux64/metadata.json deleted file mode 100644 index 973a4c52..00000000 --- a/modules/billing/docs/games/teamspeak3_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TeamSpeak 3", - "description": "Setup and configuration guide for TeamSpeak 3 game servers", - "category": "game", - "order": 105 -} \ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_win32/icon.png b/modules/billing/docs/games/teamspeak3_win32/icon.png deleted file mode 100644 index 227e040f..00000000 Binary files a/modules/billing/docs/games/teamspeak3_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/teamspeak3_win32/index.php b/modules/billing/docs/games/teamspeak3_win32/index.php deleted file mode 100644 index a2e78ca1..00000000 --- a/modules/billing/docs/games/teamspeak3_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TeamSpeak 3 Server Guide

- -

Overview

-

TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TeamSpeak 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TeamSpeak 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TeamSpeak 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_win32/metadata.json b/modules/billing/docs/games/teamspeak3_win32/metadata.json deleted file mode 100644 index 2740394f..00000000 --- a/modules/billing/docs/games/teamspeak3_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TeamSpeak 3", - "description": "Setup and configuration guide for TeamSpeak 3 game servers", - "category": "game", - "order": 106 -} \ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_win64/icon.png b/modules/billing/docs/games/teamspeak3_win64/icon.png deleted file mode 100644 index 227e040f..00000000 Binary files a/modules/billing/docs/games/teamspeak3_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/teamspeak3_win64/index.php b/modules/billing/docs/games/teamspeak3_win64/index.php deleted file mode 100644 index 8d47f365..00000000 --- a/modules/billing/docs/games/teamspeak3_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TeamSpeak 3 Server Guide

- -

Overview

-

TeamSpeak 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your TeamSpeak 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TeamSpeak 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TeamSpeak 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TeamSpeak 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/teamspeak3_win64/metadata.json b/modules/billing/docs/games/teamspeak3_win64/metadata.json deleted file mode 100644 index ac62db74..00000000 --- a/modules/billing/docs/games/teamspeak3_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TeamSpeak 3", - "description": "Setup and configuration guide for TeamSpeak 3 game servers", - "category": "game", - "order": 107 -} \ No newline at end of file diff --git a/modules/billing/docs/games/terraria_win64/icon.jpg b/modules/billing/docs/games/terraria_win64/icon.jpg deleted file mode 100644 index 51a10028..00000000 Binary files a/modules/billing/docs/games/terraria_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/terraria_win64/index.php b/modules/billing/docs/games/terraria_win64/index.php deleted file mode 100644 index e258b6b1..00000000 --- a/modules/billing/docs/games/terraria_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Terraria Server Guide

- -

Overview

-

Terraria is available for hosting on our platform. This guide covers the basics of setting up and managing your Terraria server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Terraria server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Terraria in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Terraria server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/terraria_win64/metadata.json b/modules/billing/docs/games/terraria_win64/metadata.json deleted file mode 100644 index 120eca97..00000000 --- a/modules/billing/docs/games/terraria_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Terraria", - "description": "Setup and configuration guide for Terraria game servers", - "category": "game", - "order": 109 -} \ No newline at end of file diff --git a/modules/billing/docs/games/tf2_win32/icon.jpg b/modules/billing/docs/games/tf2_win32/icon.jpg deleted file mode 100644 index 3efdc493..00000000 Binary files a/modules/billing/docs/games/tf2_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/tf2_win32/index.php b/modules/billing/docs/games/tf2_win32/index.php deleted file mode 100644 index cb9b773c..00000000 --- a/modules/billing/docs/games/tf2_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Team Fortress 2 Server Guide

- -

Overview

-

Team Fortress 2 is available for hosting on our platform. This guide covers the basics of setting up and managing your Team Fortress 2 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Team Fortress 2 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Team Fortress 2 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Team Fortress 2 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/tf2_win32/metadata.json b/modules/billing/docs/games/tf2_win32/metadata.json deleted file mode 100644 index ea7e2cd9..00000000 --- a/modules/billing/docs/games/tf2_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Team Fortress 2", - "description": "Setup and configuration guide for Team Fortress 2 game servers", - "category": "game", - "order": 111 -} \ No newline at end of file diff --git a/modules/billing/docs/games/tfc_win32/icon.png b/modules/billing/docs/games/tfc_win32/icon.png deleted file mode 100644 index 279ebc6a..00000000 Binary files a/modules/billing/docs/games/tfc_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/tfc_win32/index.php b/modules/billing/docs/games/tfc_win32/index.php deleted file mode 100644 index 63cd9897..00000000 --- a/modules/billing/docs/games/tfc_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Team Fortress Classic Server Guide

- -

Overview

-

Team Fortress Classic is available for hosting on our platform. This guide covers the basics of setting up and managing your Team Fortress Classic server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Team Fortress Classic server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Team Fortress Classic in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Team Fortress Classic server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/tfc_win32/metadata.json b/modules/billing/docs/games/tfc_win32/metadata.json deleted file mode 100644 index 8e9c503c..00000000 --- a/modules/billing/docs/games/tfc_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Team Fortress Classic", - "description": "Setup and configuration guide for Team Fortress Classic game servers", - "category": "game", - "order": 113 -} \ No newline at end of file diff --git a/modules/billing/docs/games/trackmanianations_win32/index.php b/modules/billing/docs/games/trackmanianations_win32/index.php deleted file mode 100644 index d74fd64d..00000000 --- a/modules/billing/docs/games/trackmanianations_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TrackMania Nations Server Guide

- -

Overview

-

TrackMania Nations is available for hosting on our platform. This guide covers the basics of setting up and managing your TrackMania Nations server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TrackMania Nations server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TrackMania Nations in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TrackMania Nations server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/trackmanianations_win32/metadata.json b/modules/billing/docs/games/trackmanianations_win32/metadata.json deleted file mode 100644 index 2788a949..00000000 --- a/modules/billing/docs/games/trackmanianations_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TrackMania Nations", - "description": "Setup and configuration guide for TrackMania Nations game servers", - "category": "game", - "order": 116 -} \ No newline at end of file diff --git a/modules/billing/docs/games/trackmanianf_linux32/icon.png b/modules/billing/docs/games/trackmanianf_linux32/icon.png deleted file mode 100644 index ca0b1c2a..00000000 Binary files a/modules/billing/docs/games/trackmanianf_linux32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/trackmanianf_win32/icon.png b/modules/billing/docs/games/trackmanianf_win32/icon.png deleted file mode 100644 index ca0b1c2a..00000000 Binary files a/modules/billing/docs/games/trackmanianf_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/trackmanianf_win32/index.php b/modules/billing/docs/games/trackmanianf_win32/index.php deleted file mode 100644 index d0a30d4b..00000000 --- a/modules/billing/docs/games/trackmanianf_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

TrackMania Nations Forever Server Guide

- -

Overview

-

TrackMania Nations Forever is available for hosting on our platform. This guide covers the basics of setting up and managing your TrackMania Nations Forever server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a TrackMania Nations Forever server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find TrackMania Nations Forever in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your TrackMania Nations Forever server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/trackmanianf_win32/metadata.json b/modules/billing/docs/games/trackmanianf_win32/metadata.json deleted file mode 100644 index 3614ce88..00000000 --- a/modules/billing/docs/games/trackmanianf_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "TrackMania Nations Forever", - "description": "Setup and configuration guide for TrackMania Nations Forever game servers", - "category": "game", - "order": 118 -} \ No newline at end of file diff --git a/modules/billing/docs/games/unturned_linux64/icon.jpg b/modules/billing/docs/games/unturned_linux64/icon.jpg deleted file mode 100644 index bb4c8d9c..00000000 Binary files a/modules/billing/docs/games/unturned_linux64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/unturned_linux64/index.php b/modules/billing/docs/games/unturned_linux64/index.php deleted file mode 100644 index 6b2600b4..00000000 --- a/modules/billing/docs/games/unturned_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Unturned Server Guide

- -

Overview

-

Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Unturned server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Unturned in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Unturned server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/unturned_linux64/metadata.json b/modules/billing/docs/games/unturned_linux64/metadata.json deleted file mode 100644 index 4cc2af97..00000000 --- a/modules/billing/docs/games/unturned_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Unturned", - "description": "Setup and configuration guide for Unturned game servers", - "category": "game", - "order": 121 -} \ No newline at end of file diff --git a/modules/billing/docs/games/unturned_win32/icon.jpg b/modules/billing/docs/games/unturned_win32/icon.jpg deleted file mode 100644 index bb4c8d9c..00000000 Binary files a/modules/billing/docs/games/unturned_win32/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/unturned_win32/index.php b/modules/billing/docs/games/unturned_win32/index.php deleted file mode 100644 index 0266fa41..00000000 --- a/modules/billing/docs/games/unturned_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Unturned Server Guide

- -

Overview

-

Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Unturned server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Unturned in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Unturned server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/unturned_win32/metadata.json b/modules/billing/docs/games/unturned_win32/metadata.json deleted file mode 100644 index 6457cbdd..00000000 --- a/modules/billing/docs/games/unturned_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Unturned", - "description": "Setup and configuration guide for Unturned game servers", - "category": "game", - "order": 122 -} \ No newline at end of file diff --git a/modules/billing/docs/games/unturned_win64/icon.jpg b/modules/billing/docs/games/unturned_win64/icon.jpg deleted file mode 100644 index bb4c8d9c..00000000 Binary files a/modules/billing/docs/games/unturned_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/unturned_win64/index.php b/modules/billing/docs/games/unturned_win64/index.php deleted file mode 100644 index 44ae0f9f..00000000 --- a/modules/billing/docs/games/unturned_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Unturned Server Guide

- -

Overview

-

Unturned is available for hosting on our platform. This guide covers the basics of setting up and managing your Unturned server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Unturned server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Unturned in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Unturned server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/unturned_win64/metadata.json b/modules/billing/docs/games/unturned_win64/metadata.json deleted file mode 100644 index e0c81cfe..00000000 --- a/modules/billing/docs/games/unturned_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Unturned", - "description": "Setup and configuration guide for Unturned game servers", - "category": "game", - "order": 123 -} \ No newline at end of file diff --git a/modules/billing/docs/games/urt_win64/icon.jpg b/modules/billing/docs/games/urt_win64/icon.jpg deleted file mode 100644 index 539859f3..00000000 Binary files a/modules/billing/docs/games/urt_win64/icon.jpg and /dev/null differ diff --git a/modules/billing/docs/games/urt_win64/index.php b/modules/billing/docs/games/urt_win64/index.php deleted file mode 100644 index 979c5428..00000000 --- a/modules/billing/docs/games/urt_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Urban Terror 4 Server Guide

- -

Overview

-

Urban Terror 4 is available for hosting on our platform. This guide covers the basics of setting up and managing your Urban Terror 4 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Urban Terror 4 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Urban Terror 4 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Urban Terror 4 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/urt_win64/metadata.json b/modules/billing/docs/games/urt_win64/metadata.json deleted file mode 100644 index 62912ce7..00000000 --- a/modules/billing/docs/games/urt_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Urban Terror 4", - "description": "Setup and configuration guide for Urban Terror 4 game servers", - "category": "game", - "order": 125 -} \ No newline at end of file diff --git a/modules/billing/docs/games/ut2004_win32/index.php b/modules/billing/docs/games/ut2004_win32/index.php deleted file mode 100644 index ae22539a..00000000 --- a/modules/billing/docs/games/ut2004_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Unreal Tournament 2004 Server Guide

- -

Overview

-

Unreal Tournament 2004 is available for hosting on our platform. This guide covers the basics of setting up and managing your Unreal Tournament 2004 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Unreal Tournament 2004 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Unreal Tournament 2004 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Unreal Tournament 2004 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/ut2004_win32/metadata.json b/modules/billing/docs/games/ut2004_win32/metadata.json deleted file mode 100644 index 4c81090b..00000000 --- a/modules/billing/docs/games/ut2004_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Unreal Tournament 2004", - "description": "Setup and configuration guide for Unreal Tournament 2004 game servers", - "category": "game", - "order": 127 -} \ No newline at end of file diff --git a/modules/billing/docs/games/ut3_win32/icon.png b/modules/billing/docs/games/ut3_win32/icon.png deleted file mode 100644 index b5392726..00000000 Binary files a/modules/billing/docs/games/ut3_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/ut3_win32/index.php b/modules/billing/docs/games/ut3_win32/index.php deleted file mode 100644 index e751b4bb..00000000 --- a/modules/billing/docs/games/ut3_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Unreal Tournament 3 Server Guide

- -

Overview

-

Unreal Tournament 3 is available for hosting on our platform. This guide covers the basics of setting up and managing your Unreal Tournament 3 server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Unreal Tournament 3 server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Unreal Tournament 3 in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Unreal Tournament 3 server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/ut3_win32/metadata.json b/modules/billing/docs/games/ut3_win32/metadata.json deleted file mode 100644 index de07bab5..00000000 --- a/modules/billing/docs/games/ut3_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Unreal Tournament 3", - "description": "Setup and configuration guide for Unreal Tournament 3 game servers", - "category": "game", - "order": 129 -} \ No newline at end of file diff --git a/modules/billing/docs/games/ut99_linux32/icon.png b/modules/billing/docs/games/ut99_linux32/icon.png deleted file mode 100644 index b5392726..00000000 Binary files a/modules/billing/docs/games/ut99_linux32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/ventrilo_win32/icon.png b/modules/billing/docs/games/ventrilo_win32/icon.png deleted file mode 100644 index 3ecf5ec6..00000000 Binary files a/modules/billing/docs/games/ventrilo_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/ventrilo_win32/index.php b/modules/billing/docs/games/ventrilo_win32/index.php deleted file mode 100644 index 957bb05e..00000000 --- a/modules/billing/docs/games/ventrilo_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Ventrilo Server Guide

- -

Overview

-

Ventrilo is available for hosting on our platform. This guide covers the basics of setting up and managing your Ventrilo server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Ventrilo server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Ventrilo in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Ventrilo server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/ventrilo_win32/metadata.json b/modules/billing/docs/games/ventrilo_win32/metadata.json deleted file mode 100644 index 15c6db71..00000000 --- a/modules/billing/docs/games/ventrilo_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Ventrilo", - "description": "Setup and configuration guide for Ventrilo game servers", - "category": "game", - "order": 133 -} \ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_linux64/icon.png b/modules/billing/docs/games/vicecitymp_linux64/icon.png deleted file mode 100644 index e6279638..00000000 Binary files a/modules/billing/docs/games/vicecitymp_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/vicecitymp_linux64/index.php b/modules/billing/docs/games/vicecitymp_linux64/index.php deleted file mode 100644 index 9450d4f9..00000000 --- a/modules/billing/docs/games/vicecitymp_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Vice City Multiplayer Server Guide

- -

Overview

-

Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Vice City Multiplayer server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Vice City Multiplayer in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Vice City Multiplayer server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_linux64/metadata.json b/modules/billing/docs/games/vicecitymp_linux64/metadata.json deleted file mode 100644 index d8ea4de2..00000000 --- a/modules/billing/docs/games/vicecitymp_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Vice City Multiplayer", - "description": "Setup and configuration guide for Vice City Multiplayer game servers", - "category": "game", - "order": 135 -} \ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_win32/icon.png b/modules/billing/docs/games/vicecitymp_win32/icon.png deleted file mode 100644 index e6279638..00000000 Binary files a/modules/billing/docs/games/vicecitymp_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/vicecitymp_win32/index.php b/modules/billing/docs/games/vicecitymp_win32/index.php deleted file mode 100644 index 9ad0a40e..00000000 --- a/modules/billing/docs/games/vicecitymp_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Vice City Multiplayer Server Guide

- -

Overview

-

Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Vice City Multiplayer server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Vice City Multiplayer in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Vice City Multiplayer server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_win32/metadata.json b/modules/billing/docs/games/vicecitymp_win32/metadata.json deleted file mode 100644 index 689851fb..00000000 --- a/modules/billing/docs/games/vicecitymp_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Vice City Multiplayer", - "description": "Setup and configuration guide for Vice City Multiplayer game servers", - "category": "game", - "order": 136 -} \ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_win64/icon.png b/modules/billing/docs/games/vicecitymp_win64/icon.png deleted file mode 100644 index e6279638..00000000 Binary files a/modules/billing/docs/games/vicecitymp_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/vicecitymp_win64/index.php b/modules/billing/docs/games/vicecitymp_win64/index.php deleted file mode 100644 index 5d89d5e4..00000000 --- a/modules/billing/docs/games/vicecitymp_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Vice City Multiplayer Server Guide

- -

Overview

-

Vice City Multiplayer is available for hosting on our platform. This guide covers the basics of setting up and managing your Vice City Multiplayer server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Vice City Multiplayer server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Vice City Multiplayer in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Vice City Multiplayer server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/vicecitymp_win64/metadata.json b/modules/billing/docs/games/vicecitymp_win64/metadata.json deleted file mode 100644 index 96274595..00000000 --- a/modules/billing/docs/games/vicecitymp_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Vice City Multiplayer", - "description": "Setup and configuration guide for Vice City Multiplayer game servers", - "category": "game", - "order": 137 -} \ No newline at end of file diff --git a/modules/billing/docs/games/warsow_linux64/icon.png b/modules/billing/docs/games/warsow_linux64/icon.png deleted file mode 100644 index 0c10514e..00000000 Binary files a/modules/billing/docs/games/warsow_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/warsow_linux64/index.php b/modules/billing/docs/games/warsow_linux64/index.php deleted file mode 100644 index 3ab06535..00000000 --- a/modules/billing/docs/games/warsow_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Warsow Server Guide

- -

Overview

-

Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Warsow server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Warsow in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Warsow server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/warsow_linux64/metadata.json b/modules/billing/docs/games/warsow_linux64/metadata.json deleted file mode 100644 index d7639839..00000000 --- a/modules/billing/docs/games/warsow_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Warsow", - "description": "Setup and configuration guide for Warsow game servers", - "category": "game", - "order": 139 -} \ No newline at end of file diff --git a/modules/billing/docs/games/warsow_win32/icon.png b/modules/billing/docs/games/warsow_win32/icon.png deleted file mode 100644 index 0c10514e..00000000 Binary files a/modules/billing/docs/games/warsow_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/warsow_win32/index.php b/modules/billing/docs/games/warsow_win32/index.php deleted file mode 100644 index c9cb3058..00000000 --- a/modules/billing/docs/games/warsow_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Warsow Server Guide

- -

Overview

-

Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Warsow server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Warsow in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Warsow server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/warsow_win32/metadata.json b/modules/billing/docs/games/warsow_win32/metadata.json deleted file mode 100644 index da3bcad6..00000000 --- a/modules/billing/docs/games/warsow_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Warsow", - "description": "Setup and configuration guide for Warsow game servers", - "category": "game", - "order": 140 -} \ No newline at end of file diff --git a/modules/billing/docs/games/warsow_win64/icon.png b/modules/billing/docs/games/warsow_win64/icon.png deleted file mode 100644 index 0c10514e..00000000 Binary files a/modules/billing/docs/games/warsow_win64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/warsow_win64/index.php b/modules/billing/docs/games/warsow_win64/index.php deleted file mode 100644 index e4281842..00000000 --- a/modules/billing/docs/games/warsow_win64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Warsow Server Guide

- -

Overview

-

Warsow is available for hosting on our platform. This guide covers the basics of setting up and managing your Warsow server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Warsow server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Warsow in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Warsow server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/warsow_win64/metadata.json b/modules/billing/docs/games/warsow_win64/metadata.json deleted file mode 100644 index f93174c3..00000000 --- a/modules/billing/docs/games/warsow_win64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Warsow", - "description": "Setup and configuration guide for Warsow game servers", - "category": "game", - "order": 141 -} \ No newline at end of file diff --git a/modules/billing/docs/games/xonotic_linux64/icon.png b/modules/billing/docs/games/xonotic_linux64/icon.png deleted file mode 100644 index 7960d0a3..00000000 Binary files a/modules/billing/docs/games/xonotic_linux64/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/xonotic_linux64/index.php b/modules/billing/docs/games/xonotic_linux64/index.php deleted file mode 100644 index cd9ea900..00000000 --- a/modules/billing/docs/games/xonotic_linux64/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Xonotic Server Guide

- -

Overview

-

Xonotic is available for hosting on our platform. This guide covers the basics of setting up and managing your Xonotic server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Xonotic server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Xonotic in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Xonotic server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/xonotic_linux64/metadata.json b/modules/billing/docs/games/xonotic_linux64/metadata.json deleted file mode 100644 index 6657f88d..00000000 --- a/modules/billing/docs/games/xonotic_linux64/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Xonotic", - "description": "Setup and configuration guide for Xonotic game servers", - "category": "game", - "order": 147 -} \ No newline at end of file diff --git a/modules/billing/docs/games/xonotic_win32/icon.png b/modules/billing/docs/games/xonotic_win32/icon.png deleted file mode 100644 index 7960d0a3..00000000 Binary files a/modules/billing/docs/games/xonotic_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/xonotic_win32/index.php b/modules/billing/docs/games/xonotic_win32/index.php deleted file mode 100644 index 40fcfbf0..00000000 --- a/modules/billing/docs/games/xonotic_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Xonotic Server Guide

- -

Overview

-

Xonotic is available for hosting on our platform. This guide covers the basics of setting up and managing your Xonotic server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Xonotic server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Xonotic in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Xonotic server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/xonotic_win32/metadata.json b/modules/billing/docs/games/xonotic_win32/metadata.json deleted file mode 100644 index c0869ae4..00000000 --- a/modules/billing/docs/games/xonotic_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Xonotic", - "description": "Setup and configuration guide for Xonotic game servers", - "category": "game", - "order": 148 -} \ No newline at end of file diff --git a/modules/billing/docs/games/zps_win32/icon.png b/modules/billing/docs/games/zps_win32/icon.png deleted file mode 100644 index 61bc2cbe..00000000 Binary files a/modules/billing/docs/games/zps_win32/icon.png and /dev/null differ diff --git a/modules/billing/docs/games/zps_win32/index.php b/modules/billing/docs/games/zps_win32/index.php deleted file mode 100644 index e8f93d18..00000000 --- a/modules/billing/docs/games/zps_win32/index.php +++ /dev/null @@ -1,65 +0,0 @@ - -

Zombie Panic! Source Server Guide

- -

Overview

-

Zombie Panic! Source is available for hosting on our platform. This guide covers the basics of setting up and managing your Zombie Panic! Source server.

- -
-

Quick Info

- -
- -

Getting Started

-

To create a Zombie Panic! Source server:

-
    -
  1. Navigate to the Game Servers page
  2. -
  3. Find Zombie Panic! Source in the list
  4. -
  5. Select your preferred configuration (slots, duration, etc.)
  6. -
  7. Add to cart and complete checkout
  8. -
  9. Your server will be automatically provisioned within minutes
  10. -
- -

Server Configuration

-

After your server is created, you can configure it through the control panel:

- - -

Common Tasks

- -

Starting Your Server

-

Servers are automatically started after creation. You can stop/start your server from the control panel.

- -

Connecting to Your Server

-

Use your server's IP address and port to connect from the game client.

- -

Managing Files

-

Access your server files via FTP using the credentials provided in your control panel.

- -

Support

-

If you need assistance with your Zombie Panic! Source server:

- - -
-

⚠️ Important Notes

- -
\ No newline at end of file diff --git a/modules/billing/docs/games/zps_win32/metadata.json b/modules/billing/docs/games/zps_win32/metadata.json deleted file mode 100644 index 156af2de..00000000 --- a/modules/billing/docs/games/zps_win32/metadata.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "Zombie Panic! Source", - "description": "Setup and configuration guide for Zombie Panic! Source game servers", - "category": "game", - "order": 150 -} \ No newline at end of file diff --git a/modules/billing/docs/games/garrysmod_linux/icon.jpg b/modules/billing/docs/garrysmod/icon.jpg similarity index 100% rename from modules/billing/docs/games/garrysmod_linux/icon.jpg rename to modules/billing/docs/garrysmod/icon.jpg diff --git a/modules/billing/docs/games/garrysmod_linux/index.php b/modules/billing/docs/garrysmod/index.php similarity index 100% rename from modules/billing/docs/games/garrysmod_linux/index.php rename to modules/billing/docs/garrysmod/index.php diff --git a/modules/billing/docs/games/garrysmod_linux/metadata.json b/modules/billing/docs/garrysmod/metadata.json similarity index 100% rename from modules/billing/docs/games/garrysmod_linux/metadata.json rename to modules/billing/docs/garrysmod/metadata.json diff --git a/modules/billing/docs/games/gearbox_linux32/icon.png b/modules/billing/docs/gearbox/icon.png similarity index 100% rename from modules/billing/docs/games/gearbox_linux32/icon.png rename to modules/billing/docs/gearbox/icon.png diff --git a/modules/billing/docs/games/gearbox_linux32/index.php b/modules/billing/docs/gearbox/index.php similarity index 100% rename from modules/billing/docs/games/gearbox_linux32/index.php rename to modules/billing/docs/gearbox/index.php diff --git a/modules/billing/docs/games/gearbox_linux32/metadata.json b/modules/billing/docs/gearbox/metadata.json similarity index 100% rename from modules/billing/docs/games/gearbox_linux32/metadata.json rename to modules/billing/docs/gearbox/metadata.json diff --git a/modules/billing/docs/games/halo_ce_win32/icon.png b/modules/billing/docs/halo_ce/icon.png similarity index 100% rename from modules/billing/docs/games/halo_ce_win32/icon.png rename to modules/billing/docs/halo_ce/icon.png diff --git a/modules/billing/docs/games/halo_ce_win32/index.php b/modules/billing/docs/halo_ce/index.php similarity index 100% rename from modules/billing/docs/games/halo_ce_win32/index.php rename to modules/billing/docs/halo_ce/index.php diff --git a/modules/billing/docs/games/halo_ce_win32/metadata.json b/modules/billing/docs/halo_ce/metadata.json similarity index 100% rename from modules/billing/docs/games/halo_ce_win32/metadata.json rename to modules/billing/docs/halo_ce/metadata.json diff --git a/modules/billing/docs/games/harsh_linux/icon.jpg b/modules/billing/docs/harsh/icon.jpg similarity index 100% rename from modules/billing/docs/games/harsh_linux/icon.jpg rename to modules/billing/docs/harsh/icon.jpg diff --git a/modules/billing/docs/games/harsh_linux/index.php b/modules/billing/docs/harsh/index.php similarity index 100% rename from modules/billing/docs/games/harsh_linux/index.php rename to modules/billing/docs/harsh/index.php diff --git a/modules/billing/docs/games/harsh_linux/metadata.json b/modules/billing/docs/harsh/metadata.json similarity index 100% rename from modules/billing/docs/games/harsh_linux/metadata.json rename to modules/billing/docs/harsh/metadata.json diff --git a/modules/billing/docs/games/hidden_source_linux32/icon.png b/modules/billing/docs/hidden_source/icon.png similarity index 100% rename from modules/billing/docs/games/hidden_source_linux32/icon.png rename to modules/billing/docs/hidden_source/icon.png diff --git a/modules/billing/docs/games/hidden_source_linux32/index.php b/modules/billing/docs/hidden_source/index.php similarity index 100% rename from modules/billing/docs/games/hidden_source_linux32/index.php rename to modules/billing/docs/hidden_source/index.php diff --git a/modules/billing/docs/games/hidden_source_linux32/metadata.json b/modules/billing/docs/hidden_source/metadata.json similarity index 100% rename from modules/billing/docs/games/hidden_source_linux32/metadata.json rename to modules/billing/docs/hidden_source/metadata.json diff --git a/modules/billing/docs/games/hl2d_linux32/icon.png b/modules/billing/docs/hl2d/icon.png similarity index 100% rename from modules/billing/docs/games/hl2d_linux32/icon.png rename to modules/billing/docs/hl2d/icon.png diff --git a/modules/billing/docs/games/hl2d_linux32/index.php b/modules/billing/docs/hl2d/index.php similarity index 100% rename from modules/billing/docs/games/hl2d_linux32/index.php rename to modules/billing/docs/hl2d/index.php diff --git a/modules/billing/docs/games/hl2d_linux32/metadata.json b/modules/billing/docs/hl2d/metadata.json similarity index 100% rename from modules/billing/docs/games/hl2d_linux32/metadata.json rename to modules/billing/docs/hl2d/metadata.json diff --git a/modules/billing/docs/games/hldm_linux32/icon.png b/modules/billing/docs/hldm/icon.png similarity index 100% rename from modules/billing/docs/games/hldm_linux32/icon.png rename to modules/billing/docs/hldm/icon.png diff --git a/modules/billing/docs/games/hldm_linux32/index.php b/modules/billing/docs/hldm/index.php similarity index 100% rename from modules/billing/docs/games/hldm_linux32/index.php rename to modules/billing/docs/hldm/index.php diff --git a/modules/billing/docs/games/hldm_linux32/metadata.json b/modules/billing/docs/hldm/metadata.json similarity index 100% rename from modules/billing/docs/games/hldm_linux32/metadata.json rename to modules/billing/docs/hldm/metadata.json diff --git a/modules/billing/docs/games/hltv_linux32/icon.png b/modules/billing/docs/hltv/icon.png similarity index 100% rename from modules/billing/docs/games/hltv_linux32/icon.png rename to modules/billing/docs/hltv/icon.png diff --git a/modules/billing/docs/games/hltv_linux32/index.php b/modules/billing/docs/hltv/index.php similarity index 100% rename from modules/billing/docs/games/hltv_linux32/index.php rename to modules/billing/docs/hltv/index.php diff --git a/modules/billing/docs/games/hltv_linux32/metadata.json b/modules/billing/docs/hltv/metadata.json similarity index 100% rename from modules/billing/docs/games/hltv_linux32/metadata.json rename to modules/billing/docs/hltv/metadata.json diff --git a/modules/billing/docs/games/homefront_win32/icon.png b/modules/billing/docs/homefront/icon.png similarity index 100% rename from modules/billing/docs/games/homefront_win32/icon.png rename to modules/billing/docs/homefront/icon.png diff --git a/modules/billing/docs/games/homefront_win32/index.php b/modules/billing/docs/homefront/index.php similarity index 100% rename from modules/billing/docs/games/homefront_win32/index.php rename to modules/billing/docs/homefront/index.php diff --git a/modules/billing/docs/games/homefront_win32/metadata.json b/modules/billing/docs/homefront/metadata.json similarity index 100% rename from modules/billing/docs/games/homefront_win32/metadata.json rename to modules/billing/docs/homefront/metadata.json diff --git a/modules/billing/docs/games/hurtworld_linux32/icon.jpg b/modules/billing/docs/hurtworld/icon.jpg similarity index 100% rename from modules/billing/docs/games/hurtworld_linux32/icon.jpg rename to modules/billing/docs/hurtworld/icon.jpg diff --git a/modules/billing/docs/games/hurtworld_linux32/index.php b/modules/billing/docs/hurtworld/index.php similarity index 100% rename from modules/billing/docs/games/hurtworld_linux32/index.php rename to modules/billing/docs/hurtworld/index.php diff --git a/modules/billing/docs/games/hurtworld_linux32/metadata.json b/modules/billing/docs/hurtworld/metadata.json similarity index 100% rename from modules/billing/docs/games/hurtworld_linux32/metadata.json rename to modules/billing/docs/hurtworld/metadata.json diff --git a/modules/billing/docs/games/il2_win32/icon.png b/modules/billing/docs/il2/icon.png similarity index 100% rename from modules/billing/docs/games/il2_win32/icon.png rename to modules/billing/docs/il2/icon.png diff --git a/modules/billing/docs/games/il2_win32/index.php b/modules/billing/docs/il2/index.php similarity index 100% rename from modules/billing/docs/games/il2_win32/index.php rename to modules/billing/docs/il2/index.php diff --git a/modules/billing/docs/games/il2_win32/metadata.json b/modules/billing/docs/il2/metadata.json similarity index 100% rename from modules/billing/docs/games/il2_win32/metadata.json rename to modules/billing/docs/il2/metadata.json diff --git a/modules/billing/docs/games/ins_linux32/icon.jpg b/modules/billing/docs/ins/icon.jpg similarity index 100% rename from modules/billing/docs/games/ins_linux32/icon.jpg rename to modules/billing/docs/ins/icon.jpg diff --git a/modules/billing/docs/games/ins_linux32/index.php b/modules/billing/docs/ins/index.php similarity index 100% rename from modules/billing/docs/games/ins_linux32/index.php rename to modules/billing/docs/ins/index.php diff --git a/modules/billing/docs/games/ins_linux32/metadata.json b/modules/billing/docs/ins/metadata.json similarity index 100% rename from modules/billing/docs/games/ins_linux32/metadata.json rename to modules/billing/docs/ins/metadata.json diff --git a/modules/billing/docs/games/insurgencymic_win32/icon.png b/modules/billing/docs/insurgencymic/icon.png similarity index 100% rename from modules/billing/docs/games/insurgencymic_win32/icon.png rename to modules/billing/docs/insurgencymic/icon.png diff --git a/modules/billing/docs/games/insurgencymic_win32/index.php b/modules/billing/docs/insurgencymic/index.php similarity index 100% rename from modules/billing/docs/games/insurgencymic_win32/index.php rename to modules/billing/docs/insurgencymic/index.php diff --git a/modules/billing/docs/games/insurgencymic_win32/metadata.json b/modules/billing/docs/insurgencymic/metadata.json similarity index 100% rename from modules/billing/docs/games/insurgencymic_win32/metadata.json rename to modules/billing/docs/insurgencymic/metadata.json diff --git a/modules/billing/docs/games/insurgencysandstorm_linux64/icon.png b/modules/billing/docs/insurgencysandstorm/icon.png similarity index 100% rename from modules/billing/docs/games/insurgencysandstorm_linux64/icon.png rename to modules/billing/docs/insurgencysandstorm/icon.png diff --git a/modules/billing/docs/games/insurgencysandstorm_linux64/index.php b/modules/billing/docs/insurgencysandstorm/index.php similarity index 100% rename from modules/billing/docs/games/insurgencysandstorm_linux64/index.php rename to modules/billing/docs/insurgencysandstorm/index.php diff --git a/modules/billing/docs/games/insurgencysandstorm_linux64/metadata.json b/modules/billing/docs/insurgencysandstorm/metadata.json similarity index 100% rename from modules/billing/docs/games/insurgencysandstorm_linux64/metadata.json rename to modules/billing/docs/insurgencysandstorm/metadata.json diff --git a/modules/billing/docs/games/ivmp_linux32/icon.png b/modules/billing/docs/ivmp/icon.png similarity index 100% rename from modules/billing/docs/games/ivmp_linux32/icon.png rename to modules/billing/docs/ivmp/icon.png diff --git a/modules/billing/docs/games/ivmp_linux32/index.php b/modules/billing/docs/ivmp/index.php similarity index 100% rename from modules/billing/docs/games/ivmp_linux32/index.php rename to modules/billing/docs/ivmp/index.php diff --git a/modules/billing/docs/games/ivmp_linux32/metadata.json b/modules/billing/docs/ivmp/metadata.json similarity index 100% rename from modules/billing/docs/games/ivmp_linux32/metadata.json rename to modules/billing/docs/ivmp/metadata.json diff --git a/modules/billing/docs/games/jcmp_linux32/icon.png b/modules/billing/docs/jcmp/icon.png similarity index 100% rename from modules/billing/docs/games/jcmp_linux32/icon.png rename to modules/billing/docs/jcmp/icon.png diff --git a/modules/billing/docs/games/jcmp_linux32/index.php b/modules/billing/docs/jcmp/index.php similarity index 100% rename from modules/billing/docs/games/jcmp_linux32/index.php rename to modules/billing/docs/jcmp/index.php diff --git a/modules/billing/docs/games/jcmp_linux32/metadata.json b/modules/billing/docs/jcmp/metadata.json similarity index 100% rename from modules/billing/docs/games/jcmp_linux32/metadata.json rename to modules/billing/docs/jcmp/metadata.json diff --git a/modules/billing/docs/games/jediknight2_linux32/icon.png b/modules/billing/docs/jediknight2/icon.png similarity index 100% rename from modules/billing/docs/games/jediknight2_linux32/icon.png rename to modules/billing/docs/jediknight2/icon.png diff --git a/modules/billing/docs/games/jediknight2_linux32/index.php b/modules/billing/docs/jediknight2/index.php similarity index 100% rename from modules/billing/docs/games/jediknight2_linux32/index.php rename to modules/billing/docs/jediknight2/index.php diff --git a/modules/billing/docs/games/jediknight2_linux32/metadata.json b/modules/billing/docs/jediknight2/metadata.json similarity index 100% rename from modules/billing/docs/games/jediknight2_linux32/metadata.json rename to modules/billing/docs/jediknight2/metadata.json diff --git a/modules/billing/docs/games/jediknightja_linux32/icon.png b/modules/billing/docs/jediknightja/icon.png similarity index 100% rename from modules/billing/docs/games/jediknightja_linux32/icon.png rename to modules/billing/docs/jediknightja/icon.png diff --git a/modules/billing/docs/games/jediknightja_linux32/index.php b/modules/billing/docs/jediknightja/index.php similarity index 100% rename from modules/billing/docs/games/jediknightja_linux32/index.php rename to modules/billing/docs/jediknightja/index.php diff --git a/modules/billing/docs/games/jediknightja_linux32/metadata.json b/modules/billing/docs/jediknightja/metadata.json similarity index 100% rename from modules/billing/docs/games/jediknightja_linux32/metadata.json rename to modules/billing/docs/jediknightja/metadata.json diff --git a/modules/billing/docs/games/killingfloor_linux32/icon.jpg b/modules/billing/docs/killingfloor/icon.jpg similarity index 100% rename from modules/billing/docs/games/killingfloor_linux32/icon.jpg rename to modules/billing/docs/killingfloor/icon.jpg diff --git a/modules/billing/docs/games/killingfloor_linux32/index.php b/modules/billing/docs/killingfloor/index.php similarity index 100% rename from modules/billing/docs/games/killingfloor_linux32/index.php rename to modules/billing/docs/killingfloor/index.php diff --git a/modules/billing/docs/games/killingfloor_linux32/metadata.json b/modules/billing/docs/killingfloor/metadata.json similarity index 100% rename from modules/billing/docs/games/killingfloor_linux32/metadata.json rename to modules/billing/docs/killingfloor/metadata.json diff --git a/modules/billing/docs/games/killingfloor2_linux64/icon.jpg b/modules/billing/docs/killingfloor2/icon.jpg similarity index 100% rename from modules/billing/docs/games/killingfloor2_linux64/icon.jpg rename to modules/billing/docs/killingfloor2/icon.jpg diff --git a/modules/billing/docs/games/killingfloor2_linux64/index.php b/modules/billing/docs/killingfloor2/index.php similarity index 100% rename from modules/billing/docs/games/killingfloor2_linux64/index.php rename to modules/billing/docs/killingfloor2/index.php diff --git a/modules/billing/docs/games/killingfloor2_linux64/metadata.json b/modules/billing/docs/killingfloor2/metadata.json similarity index 100% rename from modules/billing/docs/games/killingfloor2_linux64/metadata.json rename to modules/billing/docs/killingfloor2/metadata.json diff --git a/modules/billing/docs/games/left4dead_linux32/icon.jpg b/modules/billing/docs/left4dead/icon.jpg similarity index 100% rename from modules/billing/docs/games/left4dead_linux32/icon.jpg rename to modules/billing/docs/left4dead/icon.jpg diff --git a/modules/billing/docs/games/left4dead_linux32/index.php b/modules/billing/docs/left4dead/index.php similarity index 100% rename from modules/billing/docs/games/left4dead_linux32/index.php rename to modules/billing/docs/left4dead/index.php diff --git a/modules/billing/docs/games/left4dead_linux32/metadata.json 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b/modules/billing/docs/valheim/metadata.json similarity index 100% rename from modules/billing/docs/games/valheim_linux/metadata.json rename to modules/billing/docs/valheim/metadata.json diff --git a/modules/billing/docs/games/vbox_linux32/icon.png b/modules/billing/docs/vbox/icon.png similarity index 100% rename from modules/billing/docs/games/vbox_linux32/icon.png rename to modules/billing/docs/vbox/icon.png diff --git a/modules/billing/docs/games/vbox_linux32/index.php b/modules/billing/docs/vbox/index.php similarity index 100% rename from modules/billing/docs/games/vbox_linux32/index.php rename to modules/billing/docs/vbox/index.php diff --git a/modules/billing/docs/games/vbox_linux32/metadata.json b/modules/billing/docs/vbox/metadata.json similarity index 100% rename from modules/billing/docs/games/vbox_linux32/metadata.json rename to modules/billing/docs/vbox/metadata.json diff --git a/modules/billing/docs/games/ventrilo_linux32/icon.png b/modules/billing/docs/ventrilo/icon.png similarity index 100% rename from modules/billing/docs/games/ventrilo_linux32/icon.png rename to modules/billing/docs/ventrilo/icon.png diff --git a/modules/billing/docs/games/ventrilo_linux32/index.php b/modules/billing/docs/ventrilo/index.php similarity index 100% rename from modules/billing/docs/games/ventrilo_linux32/index.php rename to modules/billing/docs/ventrilo/index.php diff --git a/modules/billing/docs/games/ventrilo_linux32/metadata.json b/modules/billing/docs/ventrilo/metadata.json similarity index 100% rename from modules/billing/docs/games/ventrilo_linux32/metadata.json rename to modules/billing/docs/ventrilo/metadata.json diff --git a/modules/billing/docs/games/vicecitymp_linux32/icon.png b/modules/billing/docs/vicecitymp/icon.png similarity index 100% rename from modules/billing/docs/games/vicecitymp_linux32/icon.png rename to modules/billing/docs/vicecitymp/icon.png diff --git a/modules/billing/docs/games/vicecitymp_linux32/index.php b/modules/billing/docs/vicecitymp/index.php similarity index 100% rename from modules/billing/docs/games/vicecitymp_linux32/index.php rename to modules/billing/docs/vicecitymp/index.php diff --git a/modules/billing/docs/games/vicecitymp_linux32/metadata.json b/modules/billing/docs/vicecitymp/metadata.json similarity index 100% rename from modules/billing/docs/games/vicecitymp_linux32/metadata.json rename to modules/billing/docs/vicecitymp/metadata.json diff --git a/modules/billing/docs/games/warsow_linux32/icon.png b/modules/billing/docs/warsow/icon.png similarity index 100% rename from modules/billing/docs/games/warsow_linux32/icon.png rename to modules/billing/docs/warsow/icon.png diff --git a/modules/billing/docs/games/warsow_linux32/index.php b/modules/billing/docs/warsow/index.php similarity index 100% rename from modules/billing/docs/games/warsow_linux32/index.php rename to modules/billing/docs/warsow/index.php diff --git a/modules/billing/docs/games/warsow_linux32/metadata.json b/modules/billing/docs/warsow/metadata.json similarity index 100% rename from modules/billing/docs/games/warsow_linux32/metadata.json rename to modules/billing/docs/warsow/metadata.json diff --git a/modules/billing/docs/games/wolfrtcw_1-4_linux32/icon.png b/modules/billing/docs/wolfrtcw_1-4/icon.png similarity index 100% rename from modules/billing/docs/games/wolfrtcw_1-4_linux32/icon.png rename to modules/billing/docs/wolfrtcw_1-4/icon.png diff --git a/modules/billing/docs/games/wolfrtcw_1-4_linux32/index.php b/modules/billing/docs/wolfrtcw_1-4/index.php similarity index 100% rename from modules/billing/docs/games/wolfrtcw_1-4_linux32/index.php rename to modules/billing/docs/wolfrtcw_1-4/index.php diff --git a/modules/billing/docs/games/wolfrtcw_1-4_linux32/metadata.json b/modules/billing/docs/wolfrtcw_1-4/metadata.json similarity index 100% rename from modules/billing/docs/games/wolfrtcw_1-4_linux32/metadata.json rename to modules/billing/docs/wolfrtcw_1-4/metadata.json diff --git a/modules/billing/docs/games/wreckfest_win32/icon.png b/modules/billing/docs/wreckfest/icon.png similarity index 100% rename from modules/billing/docs/games/wreckfest_win32/icon.png rename to modules/billing/docs/wreckfest/icon.png diff --git a/modules/billing/docs/games/wreckfest_win32/index.php b/modules/billing/docs/wreckfest/index.php similarity index 100% rename from modules/billing/docs/games/wreckfest_win32/index.php rename to modules/billing/docs/wreckfest/index.php diff --git a/modules/billing/docs/games/wreckfest_win32/metadata.json b/modules/billing/docs/wreckfest/metadata.json similarity index 100% rename from modules/billing/docs/games/wreckfest_win32/metadata.json rename to modules/billing/docs/wreckfest/metadata.json diff --git a/modules/billing/docs/games/wurmu_win32/icon.jpg b/modules/billing/docs/wurmu/icon.jpg similarity index 100% rename from modules/billing/docs/games/wurmu_win32/icon.jpg rename to modules/billing/docs/wurmu/icon.jpg diff --git a/modules/billing/docs/games/wurmu_win32/index.php b/modules/billing/docs/wurmu/index.php similarity index 100% rename from modules/billing/docs/games/wurmu_win32/index.php rename to modules/billing/docs/wurmu/index.php diff --git a/modules/billing/docs/games/wurmu_win32/metadata.json b/modules/billing/docs/wurmu/metadata.json similarity index 100% rename from modules/billing/docs/games/wurmu_win32/metadata.json rename to modules/billing/docs/wurmu/metadata.json diff --git a/modules/billing/docs/games/xonotic_linux32/icon.png b/modules/billing/docs/xonotic/icon.png similarity index 100% rename from modules/billing/docs/games/xonotic_linux32/icon.png rename to modules/billing/docs/xonotic/icon.png diff --git a/modules/billing/docs/games/xonotic_linux32/index.php b/modules/billing/docs/xonotic/index.php similarity index 100% rename from modules/billing/docs/games/xonotic_linux32/index.php rename to modules/billing/docs/xonotic/index.php diff --git a/modules/billing/docs/games/xonotic_linux32/metadata.json b/modules/billing/docs/xonotic/metadata.json similarity index 100% rename from modules/billing/docs/games/xonotic_linux32/metadata.json rename to modules/billing/docs/xonotic/metadata.json diff --git a/modules/billing/docs/games/zps_linux32/icon.png b/modules/billing/docs/zps/icon.png similarity index 100% rename from modules/billing/docs/games/zps_linux32/icon.png rename to modules/billing/docs/zps/icon.png diff --git a/modules/billing/docs/games/zps_linux32/index.php b/modules/billing/docs/zps/index.php similarity index 100% rename from modules/billing/docs/games/zps_linux32/index.php rename to modules/billing/docs/zps/index.php diff --git a/modules/billing/docs/games/zps_linux32/metadata.json b/modules/billing/docs/zps/metadata.json similarity index 100% rename from modules/billing/docs/games/zps_linux32/metadata.json rename to modules/billing/docs/zps/metadata.json diff --git a/modules/billing/includes/menu.php b/modules/billing/includes/menu.php index b4948250..0fd6008a 100644 --- a/modules/billing/includes/menu.php +++ b/modules/billing/includes/menu.php @@ -106,7 +106,7 @@ if ($is_logged_in) { Admin - Panel Login + Control Panel