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@ -83,7 +83,7 @@ The agent reads screen logs and may also copy a local log file into the game hom
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## Workshop / Server Content
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The primary Workshop workflow is owned by the Panel `addonsmanager`, not the legacy `steam_workshop` RPC. For Linux servers the Panel:
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The current customer-facing Workshop workflow is the dedicated Panel `steam_workshop` module. The older `steam_workshop` XML-RPC method is still used by that module for compatibility. For Linux servers the Panel:
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1. writes `gsp_server_content/workshop_manifest.json` under the server home
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2. writes a generated per-job shell script under `gsp_server_content/jobs/workshop/`
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@ -92,7 +92,11 @@ The primary Workshop workflow is owned by the Panel `addonsmanager`, not the leg
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The generated job uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying. The Linux agent does not need a permanent `generic_steam_workshop_linux.sh` file on disk.
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The older `steam_workshop` XML-RPC method remains for legacy compatibility only and should not be treated as the primary customer workflow.
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For legacy `steam_workshop` RPC installs:
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- blank `config_file_path` means no config-file editing
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- the generated post-install script still runs
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- `WorkshopModsInfo` is still written so uninstall can work without parsing a game config file
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## Scheduler
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@ -163,7 +163,7 @@ Windows/Cygwin logs come from screen logs and/or local copies. Log retrieval sho
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## Workshop / Server Content
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The primary Workshop workflow is owned by the Panel `addonsmanager`, not the legacy `steam_workshop` RPC. For Windows/Cygwin servers the Panel:
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The current customer-facing Workshop workflow is the dedicated Panel `steam_workshop` module. The older `steam_workshop` XML-RPC method is still used by that module for compatibility. For Windows/Cygwin servers the Panel:
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1. writes `gsp_server_content/workshop_manifest.json` under the server home
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2. writes a generated per-job shell script under `gsp_server_content/jobs/workshop/`
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@ -172,7 +172,11 @@ The primary Workshop workflow is owned by the Panel `addonsmanager`, not the leg
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The generated job uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install_windows.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying. The Windows agent does not need a permanent `generic_steam_workshop_windows_cygwin.sh` file on disk.
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The older `steam_workshop` XML-RPC method remains for legacy compatibility only and should not be treated as the primary customer workflow.
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For legacy `steam_workshop` RPC installs:
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- blank `config_file_path` means no config-file editing
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- the generated post-install script still runs
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- `WorkshopModsInfo` is still written so uninstall can work without parsing a game config file
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## Scheduler
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@ -34,6 +34,22 @@ The dedicated module still provides:
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- monitor-button access from Game Monitor
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- per-game Workshop configuration files
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- uninstall and admin support pages
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- optional regex/config-file editing for games that need automatic mod-list updates
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- post-install-only workflows for games that only need a move/copy script
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## Legacy RPC Install Semantics
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The dedicated `steam_workshop` module still uses the legacy `steam_workshop` agent RPC for installs.
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Current rule:
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- if `config/filepath` is blank, the Panel passes a blank `config_file_path`
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- agents must skip the generated config-file editing block entirely
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- post-install scripts still run
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- `WorkshopModsInfo` still records installed items
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- uninstall can rely on `WorkshopModsInfo` when no config file is managed
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This keeps advanced regex editing available without forcing it for simple Arma/DayZ-style `@mod` installs.
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## Main Limitations
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@ -39,6 +39,9 @@ Dedicated Steam Workshop support for game servers.
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- configure Workshop game XML files under `Panel/modules/steam_workshop/game_configs/`
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- use `workshop_admin.php` for module administration
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- `File Path` and the regex/mod-string fields are optional
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- a blank `File Path` means post-install and uninstall scripts run without any automatic config-file editing
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- the admin page can copy one existing XML config into the currently selected game/OS config
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## Search Backend
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@ -53,6 +56,14 @@ Dedicated Steam Workshop support for game servers.
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- the main Workshop page `Back` link is rendered as a real panel button
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- uninstall remains in the dedicated `steam_workshop` module
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## Legacy RPC Behavior
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- the dedicated module still calls the legacy agent `steam_workshop` XML-RPC method
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- when `config/filepath` is blank, the Panel now passes an empty `config_file_path`
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- both agents skip the generated `cat` / regex / config-write block when `config_file_path` is blank
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- both agents still run custom post-install scripts and still write `WorkshopModsInfo`
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- uninstall falls back to `WorkshopModsInfo` when no config file is managed
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## Security Concerns
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- should not be duplicated under `addonsmanager`
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