isAdmin( $_SESSION['user_id'] );
if($isAdmin)
$home_info = $db->getGameHome($home_id);
else
$home_info = $db->getUserGameHome($_SESSION['user_id'],$home_id);
if ( $home_info === FALSE || preg_match("/u/",$home_info['access_rights']) != 1 )
{
print_failure( get_lang("no_rights") );
echo "
";
return;
}
$home_id = $home_info['home_id'];
$game_type = $home_info['game_key'];
echo "Updating game server ".htmlentities($home_info['home_name'])."
";
$server_xml = read_server_config(SERVER_CONFIG_LOCATION."/".$home_info['home_cfg_file']);
$use_steamcmd = ((string)$server_xml->installer === "steamcmd");
$remote = new OGPRemoteLibrary($home_info['agent_ip'],$home_info['agent_port'],$home_info['encryption_key'], $home_info['timeout']);
$host_stat = $remote->status_chk();
if( $host_stat === 0 )
{
print_failure( get_lang("agent_offline") );
$view->refresh("?m=gamemanager&p=update&update=".$_GET['update']."&home_id=$home_id&mod_id=$mod_id",5);
return;
}
else
{
if ( $remote->is_screen_running(OGP_SCREEN_TYPE_HOME,$home_id) == 1 )
{
print_failure( get_lang("server_running_cant_update") );
return;
}
$log_txt = '';
$update_active = $remote->get_log(OGP_SCREEN_TYPE_UPDATE,
// Note exec location should not be added here as the log is in root where steam is executed.
$home_id,clean_path($home_info['home_path']),
$log_txt);
$modkey = $home_info['mods'][$mod_id]['mod_key'];
$mod_xml = xml_get_mod($server_xml, $modkey);
if (!$mod_xml)
{
print_failure(get_lang_f('mod_key_not_found_from_xml',$modkey));
return;
}
// Start update.
else if ($_GET['update'] == 'update' && $update_active != 1)
{
$start_result = gamemanager_trigger_update_install(
$db,
$home_info,
intval($mod_id),
array(
'master_server_home_id' => isset($_REQUEST['master_server_home_id']) ? intval($_REQUEST['master_server_home_id']) : 0,
'settings' => $db->getSettings(),
)
);
$mod_id = intval($start_result['mod_id'] ?? $mod_id);
if (empty($start_result['ok'])) {
print_failure(!empty($start_result['message']) ? $start_result['message'] : get_lang("failed_to_start_steam_update"));
return;
}
if (!empty($start_result['started'])) {
print_success(get_lang("update_started"));
} else {
print_success(get_lang("update_completed"));
$view->refresh("?m=gamemanager&p=game_monitor&home_id=$home_id", 3);
return;
}
}
// Refresh update page.
else
{
if(isset($_POST['sgc']))
{
$remote->send_steam_guard_code($home_id, $_POST['sgc']);
return;
}
if ( isset( $_POST['stop_update_x'] ) )
{
$remote->stop_update($home_id);
print_success("Update stopped.");
$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id", 2);
return;
}
$update_complete = false;
if ( $update_active == 1 )
{
echo "". get_lang("update_in_progress") ."
\n";
echo "";
}
else
{
$view->refresh("{CURRENT_PAGE}", 60);
print_success( get_lang("update_completed") );
echo "";
$update_complete = true;
}
if (empty($log_txt))
$log_txt = get_lang("not_available");
echo "".$log_txt."
\n\n\n";
if(preg_match('/Two-factor code:$/m', $log_txt) and !isset($_GET['get_sgc']))
{
$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id&get_sgc=show", 0);
return;
}
if(isset($_GET['get_sgc']) && $_GET['get_sgc'] == 'show')
return;
if ( $update_complete )
return;
}
echo "";
echo get_lang("refresh_steam_status") ."
";
$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id",5);
return;
}
}
?>