# Rust — Complete Dedicated Server Guide ## Startup Parameters **Default command line** ```bash RustDedicated.exe -batchmode -nographics +server.port 28015 +server.identity "my_server" +server.hostname "My Rust Server" +server.maxplayers 100 +server.worldsize 4000 +server.seed 1234567 ``` **Parameters (exhaustive, server-relevant only)** - `-batchmode` — Run in batch mode (no graphics). - `-nographics` — Disable graphics rendering. - `+server.port ` — Server port. Default: 28015. - `+server.identity ""` — Server identity folder name. - `+server.hostname ""` — Server name in browser. - `+server.maxplayers ` — Maximum players (1-500). - `+server.worldsize ` — World size (1000-8000). - `+server.seed ` — World generation seed. - `+server.level ""` — Map name (Procedural Map, custom maps). - `+server.tickrate ` — Server tickrate (10-30). - `+rcon.port ` — RCON port. - `+rcon.password ""` — RCON password. - `+rcon.web <0|1>` — Enable web RCON. - `+server.saveinterval ` — Save interval. - `+server.globalchat ` — Global chat enabled. - `+server.description ""` — Server description. - `+server.headerimage ""` — Header image URL. - `+server.url ""` — Server website URL. - `+server.pve ` — PvE mode. - `+decay.scale ` — Decay rate multiplier. - `+fps.limit ` — FPS limit. - `-logfile ` — Log file path. **Ports** - Game: UDP **28015** (primary) - RCON: TCP **28016** (game port + 1) - App: TCP **28082** (Rust+ companion app) ## Config Files & Locations **Windows:** - `Data/` — Game data directory - `Logs/` — Log files directory - `ServerConfig/` — Configuration files (varies by game) **Linux:** - `~/rust/Data/` — Game data directory - `~/rust/Logs/` — Log files directory - `~/rust/ServerConfig/` — Configuration files **Key Files:** - Configuration file names and locations vary significantly between Unity games - Common patterns: server.cfg, config.json, settings.xml - Check game-specific documentation for exact file locations ## Steam Workshop **Workshop Integration:** - Check Steam Workshop for community content - Subscribe to collections via Steam client - Server automatically downloads subscribed content - Configure workshop content loading in server configuration ## Common Mods (curated) - **Oxide/uMod** - **Purpose**: Modding framework for Rust servers with extensive plugin ecosystem. - **Install**: Download from umod.org, extract to server directory. - **Configure**: Plugin configuration in `oxide/config/` directory. - **AdminHammer** - **Purpose**: Advanced admin tools and server management. - **Install**: Install via Oxide plugin manager or manual download. - **Configure**: Admin permissions in `oxide/data/AdminHammer.json`. - **Economics** - **Purpose**: Server economy system with currency and rewards. - **Install**: Download plugin, place in `oxide/plugins/`. - **Configure**: Economy settings in `oxide/config/Economics.json`. - **Kits** - **Purpose**: Predefined item kits for players (starter kits, VIP kits). - **Install**: Install via Oxide plugin system. - **Configure**: Kit definitions in `oxide/config/Kits.json`. ## Database **Engine**: SQLite (built-in) for basic data, JSON files for Oxide plugins **Server Data Storage**: - Player data: `server/my_server_identity/storage/` - World saves: `server/my_server_identity/saves/` - Oxide data: `oxide/data/` directory **Oxide Plugin Storage**: - Most plugins use JSON files in `oxide/data/` - Some plugins support SQLite or MySQL connections - Configuration in individual plugin config files **Backup Strategy**: - Backup entire server identity folder for complete restoration - Oxide data folder contains all plugin persistent data - Monitor storage growth on high-population servers ## Administration & Scripting **Remote Administration:** - RCON (Remote Console) access for server management - Web-based admin panels (game-specific or third-party) - In-game admin commands and permissions **Backup Strategy:** - Automated daily backups of save files and configuration - Rotate backups (keep 7 daily, 4 weekly, 12 monthly) - Test backup restoration procedures regularly - Store backups in separate location/drive **Auto-Update:** - Use SteamCMD for automatic server updates (Steam games) - Schedule updates during low-traffic periods - Backup before applying updates - Monitor for update announcements and patch notes **Monitoring:** - Server performance monitoring (CPU, memory, network) - Player connection logs and statistics - Error log monitoring and alerting - Uptime tracking and availability reporting ## Troubleshooting (game-specific) **"Couldn't connect to server" / Connection timeout** - **Cause**: Firewall blocking ports or server not responding - **Fix**: Open UDP port 28015 and TCP port 28016, verify server is running and responsive **"Failed to create directory" on startup** - **Cause**: Insufficient permissions or disk space - **Fix**: Run server with proper permissions, ensure adequate disk space, check path validity **High memory usage / Out of memory crashes** - **Cause**: Large world size, too many entities, or memory leaks in plugins - **Fix**: Reduce world size, limit entity spawns, restart server regularly, monitor Oxide plugins **"Disconnected: EAC Authentication Timeout"** - **Cause**: Easy Anti-Cheat connectivity issues - **Fix**: Verify internet connection, check EAC service status, ensure firewall allows EAC traffic **Server lag / Low FPS** - **Cause**: High player count, complex bases, or inefficient plugins - **Fix**: Optimize server settings, limit building complexity, review Oxide plugin performance **Workshop/Oxide plugins not loading** - **Cause**: Plugin conflicts, outdated plugins, or configuration errors - **Fix**: Check plugin compatibility, update plugins, review oxide logs for errors