📚 DayZ Epoch Mod Server Guide

Enhanced DayZ with base building, traders, and persistent economy

Quick Info

Base Requirement:DayZ Mod 1.8.8+ (builds on DayZ)
Version:Epoch 1.0.6.2+ (final stable release)
Database:MySQL/MariaDB with complex schema
Key Features:Base building, trader NPCs, banking, vehicle spawns
Variants:Pure Epoch, Overpoch (Overwatch + Epoch)
Max Players:Up to 100 (50-70 optimal)
Port:2302 UDP (game), 2303 UDP (query)

Navigation

Overview

DayZ Epoch is an extensive modification built on top of DayZ Mod. It adds base building with plot poles, trader NPCs with a dynamic economy, banking system, enhanced vehicles, and custom loot tables. Epoch significantly extends DayZ's survival mechanics with persistent base construction and economy management.

Key Features

Epoch vs. Overpoch

💾 Database Setup

Installing MySQL/MariaDB

Ubuntu/Debian

# Install MariaDB
sudo apt-get update
sudo apt-get install mariadb-server mariadb-client

# Secure installation
sudo mysql_secure_installation

# Start service
sudo systemctl start mariadb
sudo systemctl enable mariadb

Windows

# Download MySQL Community Server from mysql.com
# Or use XAMPP which includes MySQL

# Install MySQL Server
# Set root password during installation
# Start MySQL service from Services panel

Creating Epoch Database

# Login to MySQL
mysql -u root -p

# Create database
CREATE DATABASE epoch CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;

# Create user with permissions
CREATE USER 'epoch'@'localhost' IDENTIFIED BY 'your_secure_password';
GRANT ALL PRIVILEGES ON epoch.* TO 'epoch'@'localhost';
FLUSH PRIVILEGES;

# If Hive is on different machine
CREATE USER 'epoch'@'%' IDENTIFIED BY 'your_secure_password';
GRANT ALL PRIVILEGES ON epoch.* TO 'epoch'@'%';
FLUSH PRIVILEGES;

Importing Epoch Schema

Epoch includes comprehensive SQL schema files:

# Import Epoch schema (adjust path)
mysql -u root -p epoch < path/to/epoch_server/SQL/epoch.sql

# Or import via MySQL client
mysql -u root -p
USE epoch;
SOURCE /path/to/epoch_server/SQL/epoch.sql;

# Import additional tables if using Overpoch
SOURCE /path/to/epoch_server/SQL/overpoch_additions.sql;

Epoch Database Tables (Key Tables)

Table Purpose
character_data Player characters (inventory, position, stats, coins)
object_data Player-built objects (walls, floors, storage) and plot poles
player_data Player login tracking and stats
trader_data Trader inventory, prices, stock levels
vehicle_spawns Vehicle spawn points and configurations
trader_tids Trader item IDs and categories
player_login Player authentication and banking

Database Maintenance

Critical: Epoch databases grow rapidly. Regular cleanup is essential.

# Cleanup old objects (run weekly)
DELETE FROM object_data WHERE Datestamp < DATE_SUB(NOW(), INTERVAL 30 DAY) AND CharacterID = 0;

# Remove abandoned vehicles
DELETE FROM object_data WHERE ObjectUID IN (
    SELECT ObjectUID FROM object_data 
    WHERE Classname LIKE '%_DZ' AND Damage = 1
);

# Optimize tables
OPTIMIZE TABLE object_data, character_data, trader_data;

# Backup before cleanup!
mysqldump -u epoch -p epoch > epoch_backup_$(date +%Y%m%d).sql

📥 Server Installation

Prerequisites

Linux Installation

# Assumes DayZ Mod already installed at ~/arma2oa_server

# Download Epoch server files
cd ~/arma2oa_server
wget https://github.com/EpochModTeam/DayZ-Epoch/releases/download/1.0.6.2/DayZ_Epoch_Server_1.0.6.2.zip
unzip DayZ_Epoch_Server_1.0.6.2.zip

# Extract Epoch files
# Copy @DayZ_Epoch folder to server root
cp -r DayZ_Epoch_Server_1.0.6.2/@DayZ_Epoch ~/arma2oa_server/

# Update HiveExt for Epoch
cp DayZ_Epoch_Server_1.0.6.2/HiveExt.ini ~/arma2oa_server/
cp DayZ_Epoch_Server_1.0.6.2/HiveExt.so ~/arma2oa_server/

# Extract mission files
cp -r DayZ_Epoch_Server_1.0.6.2/MPMissions/DayZ_Epoch_11.Chernarus ~/arma2oa_server/MPMissions/

# Set permissions
chmod +x ~/arma2oa_server/HiveExt.so

Windows Installation

# Download Epoch server files from EpochMod.com
# Extract to temporary location

# Copy @DayZ_Epoch folder to C:\arma2oa_server\
xcopy /E /I DayZ_Epoch_Server_1.0.6.2\@DayZ_Epoch C:\arma2oa_server\@DayZ_Epoch

# Replace HiveExt files
copy DayZ_Epoch_Server_1.0.6.2\HiveExt.dll C:\arma2oa_server\
copy DayZ_Epoch_Server_1.0.6.2\HiveExt.ini C:\arma2oa_server\

# Copy mission files
xcopy /E /I DayZ_Epoch_Server_1.0.6.2\MPMissions\DayZ_Epoch_11.Chernarus C:\arma2oa_server\MPMissions\DayZ_Epoch_11.Chernarus

🏗️ Base Building System

Plot Pole Mechanics

The plot pole is central to Epoch's base building:

Buildable Objects

Item Materials Required Notes
Plot Pole 4x Wood, 1x Etool Required for building
Wooden Wall 4x Wood Basic defense
Metal Wall 2x Metal Panel Strong defense
Storage Shed 8x Wood, 4x Metal Panel Large storage (500 slots)
Gate 6x Wood, 2x Metal Panel Base entrance
Floor 4x Wood Horizontal surface

Configuration (init.sqf)

// Plot pole settings (mission init.sqf)
DZE_PlotPole = [30,45];  // [Range in meters, Maintenance period in days]

// Building requirements
DZE_requireplot = 1;  // 1 = Require plot pole for building, 0 = Free build

// Building limit per plot
DZE_BuildingLimit = 150;

// Allow doorway building
DZE_doorManagement = true;

💰 Trader System

Trader Types

Currency System

Epoch uses briefcases of gold/silver coins:

Dynamic Economy

Prices fluctuate based on server activity:

// Economy settings (mission init.sqf)
DZE_EconomyCore = true;  // Enable dynamic economy

// Price adjustment rates
DZE_PriceAdjustment = [0.8, 1.2];  // [Min, Max] multipliers

// Restock timers (in seconds)
DZE_RestockTimer = 1800;  // 30 minutes

// Banking interest rate
DZE_BankInterest = 0.001;  // 0.1% per day

Configuring Traders (trader_data table)

-- Add custom item to trader
INSERT INTO trader_data (item, qty, buy, sell, order, tid, afile) 
VALUES ('ItemGPS', 5, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 126, 'trade_items');

-- Adjust trader prices
UPDATE trader_data SET buy = '[1,"ItemGoldBar10oz",1]' WHERE item = 'M4A1_HWS_GL_camo';

-- Restock trader inventory
UPDATE trader_data SET qty = 10 WHERE tid = 126;

🚗 Vehicle System

Vehicle Spawn Configuration

Epoch uses vehicle_spawns table for dynamic spawning:

-- Add vehicle spawn point
INSERT INTO vehicle_spawns (vehicle, chance, position, direction, hitpoints, fuel, damage) 
VALUES ('UAZ_Unarmed_TK_EP1', 0.6, '[4532,9516,0]', 90, '[]', 0.5, 0);

-- Configure spawn chances
UPDATE vehicle_spawns SET chance = 0.8 WHERE vehicle LIKE 'Offroad%';

Vehicle Maintenance

Key System

// Key settings (mission init.sqf)
DZE_KeysAllow = true;  // Enable vehicle key system

// Key types
// Green key - Can access vehicle
// Red key - Owner, can give access

💸 Banking System

Banking Features

Configuration

// Banking settings (mission init.sqf)
DZE_EnableBanking = true;

// Banking interest rate (per day)
DZE_BankInterest = 0.001;  // 0.1%

// Max bank storage
DZE_MaxBankMoney = 10000000;  // 10 million coins

// Banking fees
DZE_BankFee = 0;  // No fee for deposits/withdrawals

⚙️ Configuration

HiveExt.ini (Epoch-specific)

[Database]
Host = 127.0.0.1
Port = 3306
Database = epoch
Username = epoch
Password = your_password

[Objects]
;Maximum number of objects per player
MaxObjectsPerPlayer = 150

;Object cleanup timer (days)
CleanupPeriod = 30

[Traders]
;Enable trader menu
TraderMenuEnabled = true

;Trader safe zone radius
SafeZoneRadius = 150

Mission init.sqf (Key Settings)

// DayZ Epoch initialization
dayZ_instance = 11;  // Server instance ID
dayzHiveRequest = [];

// Epoch settings
DZE_ConfigTrader = true;  // Use trader_data table
DZE_GodModeBase = false;  // Can destroy bases (set true for invincible)
DZE_BuildOnRoads = false;  // Prevent building on roads
DZE_SelfTransfuse = true;  // Allow self blood bag usage

// Plot pole settings
DZE_PlotPole = [30,45];  // [Range meters, Maintenance days]
DZE_PlotManagement = true;  // Enable plot management menu

// Building
DZE_BuildingLimit = 150;
DZE_requireplot = 1;
DZE_doorManagement = true;

// Traders
DZE_EnableBanking = true;
DZE_BankInterest = 0.001;
DZE_EconomyCore = true;

// Vehicles
DZE_KeysAllow = true;

Loot Tables (CfgLoot/)

Epoch includes custom loot tables in mission folder:

// Edit CfgLoot/CfgBuildingLoot.hpp
class BuildingLoot {
    class Supermarket {
        zombieChance = 0.3;
        maxRoaming = 2;
        zombieClass[] = {"zZombie_Base","z_hunter"};
        lootChance = 0.4;
        lootPos[] = {};
        itemType[] = {
            {"ItemSodaMdew",0.03},
            {"FoodCanBakedBeans",0.02},
            {"ItemBandage",0.01}
        };
    };
};

🔧 Troubleshooting

Base Not Saving

# Check object_data table
mysql -u epoch -p
USE epoch;
SELECT * FROM object_data WHERE CharacterID = YOUR_PLAYER_ID LIMIT 10;

# Common causes:
# 1. HiveExt not connecting to database
# 2. CharacterID mismatch
# 3. Database full / locked
# 4. Plot pole not placed correctly

# Check HiveExt.log
grep "object_data" HiveExt.log

Trader Not Working

Vehicle Spawns Empty

# Check vehicle_spawns table
SELECT * FROM vehicle_spawns LIMIT 20;

# Adjust spawn chances if too low
UPDATE vehicle_spawns SET chance = 1.0 WHERE chance < 0.5;

# Force respawn (wipe existing vehicles)
DELETE FROM object_data WHERE Classname IN (SELECT vehicle FROM vehicle_spawns);

Database Growing Too Large

# Check database size
SELECT table_name, 
       ROUND(((data_length + index_length) / 1024 / 1024), 2) AS "Size (MB)" 
FROM information_schema.TABLES 
WHERE table_schema = "epoch";

# Run cleanup script (backup first!)
DELETE FROM object_data WHERE Damage = 1 OR CharacterID = 0;
DELETE FROM object_data WHERE LastUpdated < DATE_SUB(NOW(), INTERVAL 30 DAY);

OPTIMIZE TABLE object_data;

Players Losing Coins

Pro Tips

Resources

Server Configuration

After your server is created, you can configure it through the control panel:

Common Tasks

Starting Your Server

Servers are automatically started after creation. You can stop/start your server from the control panel.

Connecting to Your Server

Use your server's IP address and port to connect from the game client.

Managing Files

Access your server files via FTP using the credentials provided in your control panel.

Support

If you need assistance with your DayZ Epoch Mod server:

Important Notes