# Arma 3 — Complete Dedicated Server Guide ## Startup Parameters **Default command line** ```bash arma3server_x64.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -name=server -serverMod="" ``` **Parameters (exhaustive, server-relevant only)** - `-port=` — Server port. Default: 2302. - `-config=` — Server config file (server.cfg). - `-cfg=` — Basic config file (basic.cfg). - `-profiles=` — Profile directory. - `-name=` — Server profile name. - `-serverMod=""` — Server-side only mods (semicolon separated). - `-mod=""` — Client and server mods (semicolon separated). - `-world=` — Empty world for headless client. - `-autoInit` — Auto-initialize mission. - `-loadMissionToMemory` — Load mission into memory. - `-noSound` — Disable sound. - `-enableHT` — Enable hyperthreading. - `-hugepages` — Enable huge pages (Linux). - `-malloc=` — Memory allocator. - `-maxMem=` — Maximum memory. - `-cpuCount=` — CPU core count. - `-exThreads=` — Extra threads. **Ports** - Game: UDP **2302** (primary) - Steam Query: UDP **2303** (game port + 1) - BattlEye: UDP **2344** (game port + 42) - VON: UDP **2304** (game port + 2) ## Config Files & Locations **Windows:** - `server.cfg` — Main server configuration - `basic.cfg` — Basic networking and performance settings - `ServerProfile/` — Profile directory with logs and user data - `MPMissions/` — Mission files directory - `keys/` — Signature keys for mod verification **Linux:** - `~/arma/server.cfg` — Main server configuration - `~/arma/basic.cfg` — Basic networking settings - `~/arma/ServerProfile/` — Profile directory - `~/arma/MPMissions/` — Mission files - `~/arma/keys/` — Signature keys **Key Files:** - **server.cfg**: Server name, password, mission rotation, admin settings - **basic.cfg**: Network bandwidth and performance tuning - **Profile logs**: Server performance and error logs ## Steam Workshop **Mod Installation:** 1. Subscribe to mods via Steam Workshop 2. Add mod IDs to server startup: `-mod="@workshop_id_1;@workshop_id_2"` 3. For server-only mods use: `-serverMod="@mod_folder"` **Workshop Collection:** - Create Steam collection with all server mods - Use Arma 3 Server tools or community launchers for bulk downloading - Verify all clients have same mod versions **Mod Loading:** - Order matters for some mods (CBA_A3 should load first) - Use proper folder structure: `@mod_name/addons/*.pbo` - Include signature files (.bisign) for key verification **Cache Location:** - Windows: `steamapps/workshop/content/107410/` - Linux: `~/.steam/steamapps/workshop/content/107410/` ## Common Mods (curated) - **ACE3** - **Purpose**: Advanced Combat Environment - realistic medical, ballistics, and logistics. - **Install**: Subscribe via Workshop, add `@ace` to startup mods. - **Configure**: ACE settings via in-game addon options or mission parameters. - **CBA_A3** - **Purpose**: Community Base Addons - framework required by most Arma 3 mods. - **Install**: Subscribe via Workshop, ensure loads before other mods. - **Configure**: No direct configuration - provides API for other mods. - **TFAR (Task Force Radio)** - **Purpose**: Realistic radio communication system. - **Install**: Workshop subscription, requires TeamSpeak 3 plugin for clients. - **Configure**: Radio frequencies and settings in mission files. - **RHS: Armed Forces** - **Purpose**: High-quality modern military units and equipment. - **Install**: Subscribe to RHS collections via Workshop. - **Configure**: Unit availability configured in mission editor. ## Database Not applicable - this game does not use a database for core functionality. ## Administration & Scripting **Remote Administration:** - RCON (Remote Console) access for server management - Web-based admin panels (game-specific or third-party) - In-game admin commands and permissions **Backup Strategy:** - Automated daily backups of save files and configuration - Rotate backups (keep 7 daily, 4 weekly, 12 monthly) - Test backup restoration procedures regularly - Store backups in separate location/drive **Auto-Update:** - Use SteamCMD for automatic server updates (Steam games) - Schedule updates during low-traffic periods - Backup before applying updates - Monitor for update announcements and patch notes **Monitoring:** - Server performance monitoring (CPU, memory, network) - Player connection logs and statistics - Error log monitoring and alerting - Uptime tracking and availability reporting ## Troubleshooting (game-specific) **"Bad module info" / Addon errors** - **Cause**: Corrupted mod files or version mismatches - **Fix**: Verify mod integrity, ensure client-server version matching, check signature verification **"Session lost" during gameplay** - **Cause**: Network issues or memory problems - **Fix**: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts **High memory usage / Server crashes** - **Cause**: Memory leaks from scripts or excessive mod usage - **Fix**: Restart server regularly, optimize mission scripts, reduce active mod count **BattlEye script restriction kicks** - **Cause**: Scripts triggering BE filters - **Fix**: Update BattlEye filters for installed mods, configure proper exceptions **Signature verification failed** - **Cause**: Missing or mismatched .bikey files - **Fix**: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting **Performance issues / Low FPS** - **Cause**: Complex missions, AI overload, or insufficient server resources - **Fix**: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg