# Counter-Strike: Condition Zero — Complete Dedicated Server Guide ## Startup Parameters **Default command line** ```bash hlds_run -game cstrike -port 27015 +map de_dust2 +maxplayers 16 +sv_lan 0 -pingboost 3 -sys_ticrate 1000 ``` **Parameters (exhaustive, server-relevant only)** - `-game ` — Game directory (cstrike, valve, etc.). - `-port ` — Server port. Default: 27015. - `+map ` — Starting map. - `+maxplayers ` — Maximum players (1-32). - `+sv_lan <0|1>` — LAN mode. - `+rcon_password ` — RCON password. - `+sv_password ` — Server password. - `+hostname ` — Server name. - `+exec ` — Execute config file. - `-pingboost <1|2|3>` — Performance optimization (Linux). - `-sys_ticrate ` — Server FPS (Linux, default: 100). - `-secure` — Enable VAC. - `-insecure` — Disable VAC. - `-noipx` — Disable IPX networking. - `-norestart` — Don't restart on crash. - `+log ` — Enable logging. - `-condebug` — Console debug logging. - `+sv_region ` — Server region. - `-zone ` — Memory allocation. - `-heapsize ` — Heap size in kilobytes. **Ports** - Game/Query: UDP **27015** (primary) - RCON: TCP **27015** (same as game port) - HLTV: UDP **27020** (if enabled) ## Config Files & Locations **Windows:** - `game_dir/server.cfg` — Main server configuration - `game_dir/mapcycle.txt` — Map rotation list - `game_dir/motd.txt` — Message of the day - `game_dir/banned.cfg` — Banned users list - `game_dir/listip.cfg` — Banned IP addresses - `game_dir/logs/` — Server logs directory **Linux:** - `~/counter-strike-condition-zero/server.cfg` — Main server configuration - `~/counter-strike-condition-zero/mapcycle.txt` — Map rotation list - `~/counter-strike-condition-zero/motd.txt` — Message of the day - `~/counter-strike-condition-zero/banned.cfg` — Banned users list - `~/counter-strike-condition-zero/logs/` — Server logs directory **Key Files:** - **server.cfg**: Core server settings (rates, friendly fire, admin commands) - **mapcycle.txt**: Map rotation configuration - **motd.txt**: Welcome message for connecting players ## Steam Workshop Not supported by this game. ## Common Mods (curated) - **AMX Mod X** - **Purpose**: Complete admin and scripting framework for GoldSrc games. - **Install**: Download from amxmodx.org, extract to game directory, add `meta load addons/amxmodx/dlls/amxmodx_mm` to `addons/metamod/plugins.ini`. - **Configure**: Edit `addons/amxmodx/configs/amxx.cfg` for basic settings, `configs/users.ini` for admin users. - **Metamod** - **Purpose**: Plugin loading framework required by most mods. - **Install**: Extract metamod.dll to `addons/metamod/dlls/`, add `gamedll_linux "addons/metamod/dlls/metamod.so"` to liblist.gam. - **Configure**: Plugins list in `addons/metamod/plugins.ini`. - **StatsMe** - **Purpose**: Player statistics tracking and ranking system. - **Install**: Requires AMX Mod X, install plugin files to `addons/amxmodx/plugins/`. - **Configure**: Database settings in plugin configuration files. - **PodBot MM** - **Purpose**: AI bots for offline practice or filling servers. - **Install**: Extract to game directory, requires Metamod. - **Configure**: Bot skills and behavior in `podbot/podbot.cfg`. ## Database Not applicable - this game does not use a database for core functionality. ## Administration & Scripting **Remote Administration:** - RCON (Remote Console) access for server management - Web-based admin panels (game-specific or third-party) - In-game admin commands and permissions **Backup Strategy:** - Automated daily backups of save files and configuration - Rotate backups (keep 7 daily, 4 weekly, 12 monthly) - Test backup restoration procedures regularly - Store backups in separate location/drive **Auto-Update:** - Use SteamCMD for automatic server updates (Steam games) - Schedule updates during low-traffic periods - Backup before applying updates - Monitor for update announcements and patch notes **Monitoring:** - Server performance monitoring (CPU, memory, network) - Player connection logs and statistics - Error log monitoring and alerting - Uptime tracking and availability reporting ## Troubleshooting (game-specific) **"Server not appearing in browser"** - **Cause**: Missing Game Server Login Token or firewall blocking ports - **Fix**: Add `+sv_setsteamaccount ` to startup, verify ports 27015 UDP/TCP are open **"VAC Unable to verify"** - **Cause**: Modified game files or outdated server binaries - **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily **"Map change crashes server"** - **Cause**: Invalid map file or insufficient memory - **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility **"High CPU usage/lag"** - **Cause**: Incorrect tickrate settings or too many plugins - **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates **"RCON not working"** - **Cause**: Incorrect password or blocked TCP port - **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible **"Players getting kicked for 'Authentication timeout'"** - **Cause**: Steam authentication issues or network problems - **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings