# Squad — Complete Dedicated Server Guide ## Startup Parameters **Default command line** ```bash SquadGameServer.exe Port=7787 QueryPort=27165 RCON=21114 FIXEDMAXPLAYERS=80 RANDOM=NONE ``` **Parameters (exhaustive, server-relevant only)** - `Port=` — Game port. Default: 7787. - `QueryPort=` — Steam query port. Default: 27165. - `RCON=` — RCON port. Default: 21114. - `FIXEDMAXPLAYERS=` — Maximum players (1-100). - `RANDOM=` — Random map selection. - `FIXEDVRFILLTHRESHOLD=` — VR fill threshold. - `FIXEDMAXTICKRATE=` — Maximum tick rate. **Ports** - Game: UDP **7787** (primary) - Query: UDP **27165** (Steam query) - RCON: TCP **21114** (administration) ## Config Files & Locations **Windows:** - `WindowsServer/Squad/Saved/Config/WindowsServer/` — Configuration directory - `WindowsServer/Squad/Saved/Logs/` — Log files - `WindowsServer/Squad/Saved/SaveGames/` — Save files **Linux:** - `/home/squad/Saved/Config/LinuxServer/` — Configuration directory - `/home/squad/Saved/Logs/` — Log files - `/home/squad/Saved/SaveGames/` — Save files **Key Files:** - **GameUserSettings.ini**: Main server configuration - **Game.ini**: Advanced game settings - **Engine.ini**: Engine-specific settings ## Steam Workshop **Workshop Integration:** - Check Steam Workshop for community content - Subscribe to collections via Steam client - Server automatically downloads subscribed content - Configure workshop content loading in server configuration ## Common Mods (curated) **Admin/Management Mods** - Check official mod repositories or community sites for Squad - Look for server administration, anti-cheat, and quality-of-life mods - Install according to game's modding framework (if available) **Popular Community Mods** - Search Steam Workshop (if supported) for highly-rated server mods - Check game's official forums and community sites for recommended mods - Verify mod compatibility with current server version **Installation Notes** - Follow each mod's specific installation instructions - Some games require mod loading frameworks or special startup parameters - Test mods individually before combining multiple mods ## Database Not applicable - this game does not use a database for core functionality. ## Administration & Scripting **Remote Administration:** - RCON (Remote Console) access for server management - Web-based admin panels (game-specific or third-party) - In-game admin commands and permissions **Backup Strategy:** - Automated daily backups of save files and configuration - Rotate backups (keep 7 daily, 4 weekly, 12 monthly) - Test backup restoration procedures regularly - Store backups in separate location/drive **Auto-Update:** - Use SteamCMD for automatic server updates (Steam games) - Schedule updates during low-traffic periods - Backup before applying updates - Monitor for update announcements and patch notes **Monitoring:** - Server performance monitoring (CPU, memory, network) - Player connection logs and statistics - Error log monitoring and alerting - Uptime tracking and availability reporting ## Troubleshooting (game-specific) **Server not starting** - **Cause**: Missing dependencies, incorrect configuration, or port conflicts - **Fix**: Check server logs, verify all required files are present, ensure ports are available **Players cannot connect** - **Cause**: Firewall blocking server port or incorrect network configuration - **Fix**: Open required ports in firewall, verify server is binding to correct IP address **Performance issues/lag** - **Cause**: Insufficient server resources or suboptimal configuration - **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits **Configuration not loading** - **Cause**: Syntax errors in config files or incorrect file paths - **Fix**: Validate configuration file syntax, check file permissions, review server logs **Mod/plugin conflicts** - **Cause**: Incompatible mods or plugin version mismatches - **Fix**: Test mods individually, update to compatible versions, check for known conflicts