dayz_win64lgsldayzsteamcmdDayZDzsalmodserver.exe6%MODLIST% %IGNOREMOD% %IP% %PORT% %ADMINLOG% %DOLOGS% %CONFIG% -profiles=profile %FC% %NFP% %SERVERMODLIST%3@;[]-_.profile/*.RPT127armabeNone221100(steamQueryPort\s*=\s*)(.*)(;)steamQueryPort = %key%;serverDZ.cfgkey-regex(maxPlayers\s*=\s*)(.*)(;)maxPlayers = %key%;serverDZ.cfgkey-regex
Stops the server when frozen for more than 5 min and create a dump file.
Ensures that only PBOs are loaded and NO unpacked data.Create the Adminlog in Profiles Folder Enables all log messages in the server RPT fileserverDZ.cfg
Config file to load
Mods ex: @A-Map;@AI;@Moreguns;@TurboCars
Semicolon after each mod and you MUST copy the KEY into your keys folder
SERVER SIDE Mods ex: @A-Map;@AI;@Moreguns;@TurboCars
Semicolon after each mod. A SERVERMOD is a mod that is ONLY required on the
server. Clients do not need to download this mod. If its a SERVERSIDE mod, it
will probably tell you so. Otherwise assume its a MOD and include it in the
-mod list and make sure your clients download it.
Mods you do NOT want clients to download
Any mods you want the mod server to ignore, make sure you use the same
name/path as in the -mod parameter. (eg. @servermod1;@servermod2)
wget http://files.iaregamer.com/installers/dayz/dayzstandalone.tar
tar -xvf dayzstandalone.tar
chmod +x setup_db.sh
./setup_db.sh
rm setup_db.sh
rm dayzstandalone.tar
DZSALModServer.exe
DayZServer_x64.exe
serverDZ.cfg