dayz_win64 lgsl dayz steamcmd DayZ Dzsalmodserver.exe 6 %MODLIST% %IGNOREMOD% %IP% %PORT% %ADMINLOG% %DOLOGS% %CONFIG% -profiles=profile %FC% %NFP% %SERVERMODLIST% 3 @;[]-_. profile/*.RPT 127 armabe None 221100 (steamQueryPort\s*=\s*)(.*)(;) steamQueryPort = %key%; serverDZ.cfg key-regex (maxPlayers\s*=\s*)(.*)(;) maxPlayers = %key%; serverDZ.cfg key-regex Stops the server when frozen for more than 5 min and create a dump file. Ensures that only PBOs are loaded and NO unpacked data. Create the Adminlog in Profiles Folder Enables all log messages in the server RPT file serverDZ.cfg Config file to load Mods ex: @A-Map;@AI;@Moreguns;@TurboCars Semicolon after each mod and you MUST copy the KEY into your keys folder SERVER SIDE Mods ex: @A-Map;@AI;@Moreguns;@TurboCars Semicolon after each mod. A SERVERMOD is a mod that is ONLY required on the server. Clients do not need to download this mod. If its a SERVERSIDE mod, it will probably tell you so. Otherwise assume its a MOD and include it in the -mod list and make sure your clients download it. Mods you do NOT want clients to download Any mods you want the mod server to ignore, make sure you use the same name/path as in the -mod parameter. (eg. @servermod1;@servermod2) wget http://files.iaregamer.com/installers/dayz/dayzstandalone.tar tar -xvf dayzstandalone.tar chmod +x setup_db.sh ./setup_db.sh rm setup_db.sh rm dayzstandalone.tar DZSALModServer.exe DayZServer_x64.exe serverDZ.cfg