arma3_linux32 lgsl arma3 steamcmd Arma 3 arma3server %CONFIG% %CFG% %PROFILES% %NAME% %IP% %PORT% %PLAYERS% %MODLIST% %SERVERMODLIST% %AUTOINIT% @ 64 rcon none 233780 (hostname\s*=\s*")(.*)(";) hostname = "%key%"; profile/server.cfg key-regex (maxPlayers\s*=\s*)(.*)(;) maxPlayers = %key%; profile/server.cfg key-regex (passwordAdmin\s*=\s*")(.*)(";) passwordAdmin = "%key%"; profile/server.cfg key-regex (RconPassword\s*=\s*")(.*)(";) RconPassword = "%key%"; profile/beserver/beserver.cfg key-regex profile/server.cfg Config file to load Selects the Server Config File. Config file for server specific settings like admin password and mission selection profile/basic.cfg Arma Basic settings file to load Selects the Server Basic Config file. Config file for server specific settings like network performance tuning player Name of User-Profile Mods ex: @A-Map;@AI;@Moreguns;@TurboCars Semicolon after each mod and you MUST copy the KEY into your keys folder. SERVER SIDE Mods ex: @A-Map;@AI;@Moreguns;@TurboCars Semicolon after each mod. A SERVERMOD is a mod that is ONLY required on the server. Clients do not need to download this mod. If its a SERVERSIDE mod, it will probably tell you so. Otherwise assume its a MOD Automatically initialize mission just like first client does Server config file (server.cfg) must contain "Persistent=1;", if it's 0 autoInit skips # wget http://files.iaregamer.com/installers/arma3linux/arma3linux.tar # tar -xvf arma3linux.tar # chmod +x setup_db.sh # ./setup_db.sh # rm setup_db.sh # rm arma3.tar arma3server arma3server_x64 profile/server.cfg profile/basic.cfg