empyriongs_win64steamcmdEmpyrionEmpyrionDedicated_NoGraphics.cmd-dedicated dedicated.yamlLogs/Dedicated.log128Stable530870anonymousSrv_Name:.*Srv_Name:dedicated.yamlsSrv_Port:.*Srv_Port:dedicated.yamls(.*)(Srv_MaxPlayers:\s+)(.*) ${2}%key%dedicated.yamlkey-regex(.*)(Tel_Pwd:\s+)(.*) ${2}%key%dedicated.yamlkey-regex(.*)(Tel_Enabled:\s+)(.*)True ${2}%key%dedicated.yamlkey-regexActivate Telnet server.(.*)(Tel_Port:\s+)(.*)30004 ${2}%key%dedicated.yamlkey-regexadminPort of Telnet.(.*)(EACActive:\s+)(.*)False ${2}%key%dedicated.yamlkey-regexActivate Easy Anti Cheat.(.*)(Srv_ReservePlayfields:\s+)(.*)1 ${2}%key% ${4}${5}dedicated.yamlkey-regexIdle playfield servers held in reserve. For busy public servers, we recommend at least 2.(.*)(Srv_StopPeriod:\s+)(.*)48 ${2}%key%dedicated.yamlkey-regexAll playfield servers will be automatically stopped every (n) real time hours. Players will get some warning messages before.(.*)(GameName:\s+)(.*)(#\s+)(.*)NewGame_0 ${2}%key% ${4}${5}dedicated.yamlkey-regexDetermines name of the save game.(.*)(Seed:\s+)(.*)(#\s+)(.*)0 ${2}%key% ${4}${5}dedicated.yamlkey-regexThe seed determines how the world is procedurally generated - the same seed means the same world. Can be any 7 digit or below number, but negative numbers and 0 (zero) cannot be used.dedicated.yamlSaves/adminconfig.example.yaml