pixark_win64 steamcmd PixARK PixARKServer.exe %MAP%?listen%PLAYERS%%IP%%PORT%%QUERY_PORT%%CONTROL_PASSWORD% %DBE% %NHD% %CUBE_PORT% %CWN% %SEED% -nosteamclient -game -server -log 20016 7996 maplist.txt ShooterGame/Saved/Logs/ShooterGame.log ShooterGame/Binaries/Win64 70 None 824360 anonymous SessionName=.* SessionName= ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini ns Name of the map. ns Defines the map generation seed. Disables BattlEye. Disables hang detection. RCONPort=.* 2701 RCONPort= ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini sq admin Port of remote control. maplist="maplist.txt" if [ -s "$maplist" ] then echo "File $maplist found. OK!" else echo "File $maplist not found." echo "Generating new maplist file in $maplist!" touch $maplist echo CubeWorld_Light> $maplist fi ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini