pixark_win64
steamcmd
PixARK
PixARKServer.exe
%MAP%?listen%PLAYERS%%IP%%PORT%%QUERY_PORT%%CONTROL_PASSWORD% %DBE% %NHD% %CUBE_PORT% %CWN% %SEED% -nosteamclient -game -server -log
20016
7996
maplist.txt
ShooterGame/Saved/Logs/ShooterGame.log
ShooterGame/Binaries/Win64
70
None
824360
anonymous
SessionName=.*
SessionName=
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
ns
Name of the map.
ns
Defines the map generation seed.
Disables BattlEye.
Disables hang detection.
RCONPort=.*
2701
RCONPort=
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
sq
admin
Port of remote control.
maplist="maplist.txt"
if [ -s "$maplist" ]
then
echo "File $maplist found. OK!"
else
echo "File $maplist not found."
echo "Generating new maplist file in $maplist!"
touch $maplist
echo CubeWorld_Light> $maplist
fi
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini