. */ /** * Battlefield 4 Protocol Class * * Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/ * * @author Austin Bischoff */ class GameQ_Protocols_Bf4 extends GameQ_Protocols_Bf3 { /** * The protocol being used * * @var string */ protected $protocol = 'bf4'; /** * String name of this protocol class * * @var string */ protected $name = 'bf4'; /** * Longer string name of this protocol class * * @var string */ protected $name_long = "Battlefield 4"; /* * Internal Methods */ protected function process_status() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_STATUS)) { return array(); } // Make buffer for data $buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS])); $buf->skip(8); /* skip header */ // Decode the words into an array so we can use this data $words = $this->decodeWords($buf); // Make sure we got OK if (!isset ($words[0]) || $words[0] != 'OK') { throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer()); } // Set the result to a new result instance $result = new GameQ_Result(); // Server is always dedicated $result->add('dedicated', TRUE); // No mods, as of yet $result->add('mod', FALSE); // These are the same no matter what mode the server is in $result->add('hostname', $words[1]); $result->add('numplayers', $words[2]); $result->add('maxplayers', $words[3]); $result->add('gametype', $words[4]); $result->add('map', $words[5]); $result->add('roundsplayed', $words[6]); $result->add('roundstotal', $words[7]); // Figure out the number of teams $num_teams = intval($words[8]); // Set the current index $index_current = 9; // Loop for the number of teams found, increment along the way for($id=1; $id<=$num_teams; $id++) { $result->addSub('teams', 'tickets', $words[$index_current]); $result->addSub('teams', 'id', $id); // Increment $index_current++; } // Get and set the rest of the data points. $result->add('targetscore', $words[$index_current]); $result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty $result->add('ranked', $words[$index_current + 2] === 'true'); $result->add('punkbuster', $words[$index_current + 3] === 'true'); $result->add('password', $words[$index_current + 4] === 'true'); $result->add('uptime', $words[$index_current + 5]); $result->add('roundtime', $words[$index_current + 6]); $result->add('ip_port', $words[$index_current + 7]); $result->add('punkbuster_version', $words[$index_current + 8]); $result->add('join_queue', $words[$index_current + 9] === 'true'); $result->add('region', $words[$index_current + 10]); $result->add('pingsite', $words[$index_current + 11]); $result->add('country', $words[$index_current + 12]); // @todo: Supposed to be a field here , its in R13 docs but doesnt return in response $result->add('blaze_player_count', $words[$index_current + 13]); $result->add('blaze_game_state', $words[$index_current + 14]); unset($buf, $words); return $result->fetch(); } protected function process_players() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_PLAYERS)) { return array(); } // Set the result to a new result instance $result = new GameQ_Result(); // Make buffer for data $buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS])); $buf->skip(8); /* skip header */ $words = $this->decodeWords($buf); // Not too important if players are missing. if (!isset ($words[0]) || $words[0] != 'OK') { return array(); } // Count the number of words and figure out the highest index. $words_total = count($words)-1; // The number of player info points $num_tags = $words[1]; // Pull out the tags, they start at index=3, length of num_tags $tags = array_slice($words, 2, $num_tags); // Just incase this changed between calls. $result->add('numplayers', $words[($num_tags+2)]); // Loop until we run out of positions for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags) { // Pull out this player $player = array_slice($words, $pos, $num_tags); // Loop the tags and add the proper value for the tag. foreach($tags AS $tag_index => $tag) { $result->addPlayer($tag, $player[$tag_index]); } } // @todo: Add some team definition stuff unset($buf, $tags, $words, $player); return $result->fetch(); } }