. */ /** * Teamspeak 2 Protocol Class * * This class provides some functionality for getting status information for Teamspeak 2 * servers. * * This code ported from GameQ v1. Credit to original author(s) as I just updated it to * work within this new system. * * @author Austin Bischoff */ class GameQ_Protocols_Teamspeak2 extends GameQ_Protocols { /** * Normalization for this protocol class * * @var array */ protected $normalize = array( // General 'general' => array( 'dedicated' => array('dedicated'), 'hostname' => array('servername'), 'password' => array('serverpassword'), 'numplayers' => array('servercurrentusers'), 'maxplayers' => array('servermaxusers'), 'players' => array('players'), 'teams' => array('teams'), ), // Player 'player' => array( 'id' => array('pid'), 'team' => array('cid'), ), // Team 'team' => array( 'id' => array('id'), ), ); /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @var array */ protected $packets = array( self::PACKET_DETAILS => "sel %d\x0Asi\x0A", self::PACKET_PLAYERS => "sel %d\x0Apl\x0A", self::PACKET_CHANNELS => "sel %d\x0Acl\x0A", ); /** * Methods to be run when processing the response(s) * * @var array */ protected $process_methods = array( "process_details", "process_channels", "process_players", ); /** * Default port for this server type * * @var int */ protected $port = 8767; // Default port, used if not set when instanced /** * Because Teamspeak is run like a master server we have to know what port we are really querying * * @var int */ protected $master_server_port = 51234; /** * We have to use TCP connection * * @var string */ protected $transport = self::TRANSPORT_TCP; /** * The protocol being used * * @var string */ protected $protocol = 'teamspeak2'; /** * String name of this protocol class * * @var string */ protected $name = 'teamspeak2'; /** * Longer string name of this protocol class * * @var string */ protected $name_long = "Teamspeak 2"; protected $join_link = "teamspeak://%s:%d/"; /** * We need to affect the packets we are sending before they are sent * * @see GameQ_Protocols_Core::beforeSend() */ public function beforeSend() { // Let's loop the packets and set the proper pieces foreach($this->packets AS $packet_type => $packet) { // Update the query port for the server $this->packets[$packet_type] = sprintf($packet, $this->port); } // Set the port we are connecting to the master port $this->port = $this->master_server_port; return TRUE; } /* * Internal methods */ protected function preProcess($packets=array()) { // Create a buffer $buffer = new GameQ_Buffer(implode("", $packets)); // Verify the header $this->verify_header($buffer); return $buffer; } /** * Process the server information */ protected function process_details() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_DETAILS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_DETAILS]); // Set the result to a new result instance $result = new GameQ_Result(); // Always dedicated $result->add('dedicated', TRUE); // Let's loop until we run out of data while($buffer->getLength()) { // Grab the row, which is an item // Check for end of packet if(($row = trim($buffer->readString("\n"))) == 'OK') { break; } // Split out the information list($key, $value) = explode('=', $row, 2); // Add this to the result $result->add($key, $value); } unset($buffer, $row, $key, $value); return $result->fetch(); } /** * Process the channel listing */ protected function process_channels() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_CHANNELS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_CHANNELS]); // Set the result to a new result instance $result = new GameQ_Result(); // The first line holds the column names, data returned is in column/row format $columns = explode("\t", trim($buffer->readString("\n")), 9); // Loop thru the rows until we run out of information while($buffer->getLength()) { // Grab the row, which is a tabbed list of items // Check for end of packet if(($row = trim($buffer->readString("\n"))) == 'OK') { break; } // Explode and merge the data with the columns, then parse $data = array_combine($columns, explode("\t", $row, 9)); foreach($data AS $key => $value) { // Now add the data to the result $result->addTeam($key, $value); } } unset($data, $buffer, $row, $columns, $key, $value); return $result->fetch(); } /** * Process the players response */ protected function process_players() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_PLAYERS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_PLAYERS]); // Set the result to a new result instance $result = new GameQ_Result(); // The first line holds the column names, data returned is in column/row format $columns = explode("\t", trim($buffer->readString("\n")), 16); // Loop thru the rows until we run out of information while($buffer->getLength()) { // Grab the row, which is a tabbed list of items // Check for end of packet if(($row = trim($buffer->readString("\n"))) == 'OK') { break; } // Explode and merge the data with the columns, then parse $data = array_combine($columns, explode("\t", $row, 16)); foreach($data AS $key => $value) { // Now add the data to the result $result->addPlayer($key, $value); } } unset($data, $buffer, $row, $columns, $key, $value); return $result->fetch(); } /** * Verify the header of the returned response packet * * @param GameQ_Buffer $buffer * @throws GameQ_ProtocolsException */ protected function verify_header(GameQ_Buffer &$buffer) { // Check length if($buffer->getLength() < 6) { throw new GameQ_ProtocolsException(__METHOD__.": Length of buffer is not long enough"); return FALSE; } // Check to make sure the header is correct if(($type = trim($buffer->readString("\n"))) != '[TS]') { throw new GameQ_ProtocolsException(__METHOD__.": Header returned did not match. Returned type {$type}"); return FALSE; } // Verify the response and return return $this->verify_response(trim($buffer->readString("\n"))); } /** * Verify the response for the specific entity * * @param string $response * @throws GameQ_ProtocolsException */ protected function verify_response($response) { // Check the response if($response != 'OK') { throw new GameQ_ProtocolsException(__METHOD__.": Header return response was no 'OK'. Returned response {$response}"); return FALSE; } return TRUE; } }