. */ /** * Teamspeak 3 Protocol Class * * This class provides some functionality for getting status information for Teamspeak 3 * servers. * * This code ported from GameQ v1. Credit to original author(s) as I just updated it to * work within this new system. * * @author Austin Bischoff */ class GameQ_Protocols_Teamspeak3 extends GameQ_Protocols { /** * Normalization for this protocol class * * @var array */ protected $normalize = array( // General 'general' => array( 'dedicated' => array('dedicated'), 'hostname' => array('virtualservername'), 'password' => array('virtualserverflagpassword'), //'numplayers' => array('virtualserverclientsonline'), 'maxplayers' => array('virtualservermaxclients'), 'players' => array('players'), 'teams' => array('teams'), ), // Player 'player' => array( 'name' => array('clientnickname'), 'team' => array('clid'), ), // Team 'team' => array( 'name' => array('channelname'), ), ); /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @var array */ protected $packets = array( self::PACKET_DETAILS => "use port=%d\x0Aserverinfo\x0A", self::PACKET_PLAYERS => "use port=%d\x0Aclientlist\x0A", self::PACKET_CHANNELS => "use port=%d\x0Achannellist -topic\x0A", ); /** * Methods to be run when processing the response(s) * * @var array */ protected $process_methods = array( "process_details", "process_channels", "process_players", ); /** * Default port for this server type * * @var int */ protected $port = 9987; // Default port, used if not set when instanced /** * Because Teamspeak is run like a master server we have to know what port we are really querying * * @var int */ protected $master_server_port = 10011; /** * We have to use TCP connection * * @var string */ protected $transport = self::TRANSPORT_TCP; /** * The protocol being used * * @var string */ protected $protocol = 'teamspeak3'; /** * String name of this protocol class * * @var string */ protected $name = 'teamspeak3'; /** * Longer string name of this protocol class * * @var string */ protected $name_long = "Teamspeak 3"; protected $join_link = "ts3server://%s?port=%d"; /** * Define the items being replaced to fix the return * * @var array */ protected $string_replace = array( "\\\\" => "\\", "\\/" => "/", "\\s" => " ", "\\p" => "|", "\\;" => ";", "\\a" => "\a", "\\b" => "\b", "\\f" => "\f", "\\n" => "\n", "\\r" => "\r", "\\t" => "\t" ); /** * Overload so we can check for some special options * * @param string $ip * @param int $port * @param array $options */ public function __construct($ip = FALSE, $port = FALSE, $options = array()) { // Got to do this first parent::__construct($ip, $port, $options); // Check for override in master server port (query) if(isset($this->options['master_server_port']) && !empty($this->options['master_server_port'])) { // Override the master server port $this->master_server_port = (int) $this->options['master_server_port']; } } /** * We need to affect the packets we are sending before they are sent * * @see GameQ_Protocols_Core::beforeSend() */ public function beforeSend() { // Let's loop the packets and set the proper pieces foreach($this->packets AS $packet_type => $packet) { // Update the query port for the server $this->packets[$packet_type] = sprintf($packet, $this->port); } // Set the port we are connecting to the master port $this->port = $this->master_server_port; return TRUE; } /* * Internal methods */ protected function preProcess($packets=array()) { // Create a buffer $buffer = new GameQ_Buffer(implode("", $packets)); // Verify the header $this->verify_header($buffer); return $buffer; } /** * Process the server information */ protected function process_details() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_DETAILS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_DETAILS]); // Process the buffer response $data = $this->parse_response($buffer); // Shift off the first item $data = array_shift($data); // Set the result to a new result instance $result = new GameQ_Result(); // Always dedicated $result->add('dedicated', TRUE); // Loop the data and add it to the result foreach($data AS $key => $value) { $result->add($key, $value); } // Do correction for virtual clients $result->add('numplayers', ($data['virtualserver_clientsonline'] - $data['virtualserver_queryclientsonline'])); unset($data, $buffer, $key, $value); return $result->fetch(); } /** * Process the channel listing */ protected function process_channels() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_CHANNELS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_CHANNELS]); // Process the buffer response $data = $this->parse_response($buffer); // Set the result to a new result instance $result = new GameQ_Result(); foreach ($data AS $channel) { $channel['channel_name'] = htmlentities($channel['channel_name'], ENT_QUOTES, "UTF-8"); foreach ($channel AS $key => $value) { $result->addTeam($key, $value); } } unset($data, $buffer, $channel, $key, $value); return $result->fetch(); } protected function process_players() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_PLAYERS)) { return array(); } // Let's preprocess the status $buffer = $this->preProcess($this->packets_response[self::PACKET_PLAYERS]); // Process the buffer response $data = $this->parse_response($buffer); // Set the result to a new result instance $result = new GameQ_Result(); foreach ($data AS $player) { // filter out query clients if ($player['client_type'] == 1) { continue; } $player['client_nickname'] = htmlentities($player['client_nickname'], ENT_QUOTES, "UTF-8"); foreach ($player AS $key => $value) { $result->addPlayer($key, $value); } } unset($data, $buffer, $player, $key, $value); return $result->fetch(); } /** * Verify the header of the returned response packet * * @param GameQ_Buffer $buffer * @throws GameQ_ProtocolsException */ protected function verify_header(GameQ_Buffer &$buffer) { // Check length if($buffer->getLength() < 6) { throw new GameQ_ProtocolsException(__METHOD__.": Length of buffer is not long enough"); return FALSE; } // Check to make sure the header is correct if(($type = $buffer->readString("\n")) != 'TS3') { throw new GameQ_ProtocolsException(__METHOD__.": Header returned did not match. Returned {$type}"); return FALSE; } // Burn the welcome msg $buffer->readString("\n"); // Verify the response and return return $this->verify_response(trim($buffer->readString("\n"))); } /** * Verify the response for the specific entity * * @param string $response * @throws GameQ_ProtocolsException */ protected function verify_response($response) { // Check the response if($response != 'error id=0 msg=ok') { throw new GameQ_ProtocolsException(__METHOD__.": Header response was not ok. Response {$response}"); return FALSE; } return TRUE; } /** * Parse the buffer response into an array and return it * * @param GameQ_Buffer $buffer */ protected function parse_response(GameQ_Buffer &$buffer) { // The data is in the first block $data = explode ('|', trim($buffer->readString("\n"))); // The response is the last block $this->verify_response(trim($buffer->readString("\n"))); $return = array(); foreach ($data as $part) { $variables = explode (' ', $part); $info = array(); foreach ($variables as $variable) { // Explode and make sure we always have 2 items in the array list($key, $value) = array_pad(explode('=', $variable, 2), 2, ''); $info[$key] = str_replace(array_keys($this->string_replace), array_values($this->string_replace), $value); } // Add this to the return $return[] = $info; } return $return; } }