. */ /** * Unreal 2 Protocol Class * * @author Austin Bischoff */ abstract class GameQ_Protocols_Unreal2 extends GameQ_Protocols { /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @var array */ protected $packets = array( self::PACKET_DETAILS => "\x79\x00\x00\x00\x00", self::PACKET_RULES => "\x79\x00\x00\x00\x01", self::PACKET_PLAYERS => "\x79\x00\x00\x00\x02", ); /** * Methods to be run when processing the response(s) * * @var array */ protected $process_methods = array( "process_details", "process_rules", "process_players", ); /** * Default port for this server type * * @var int */ protected $port = 1; // Default port, used if not set when instanced /** * The protocol being used * * @var string */ protected $protocol = 'unreal2'; /** * String name of this protocol class * * @var string */ protected $name = 'unreal2'; /** * Longer string name of this protocol class * * @var string */ protected $name_long = "Unreal 2"; /* * Internal methods */ /** * Preprocess the server details packet(s) * * @param array $packets */ protected function preProcess_details($packets=array()) { // Only one return so no need for work if(count($packets) == 1) { return substr($packets[0], 5); } // Loop all the packets and rip off the header foreach($packets AS $id => $packet) { $packets[$id] = substr($packet, 5); } // Return the data appended return implode('', $packets); } protected function process_details() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_DETAILS)) { return array(); } // Set the result to a new result instance $result = new GameQ_Result(); // Let's preprocess the rules $data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]); // Create a buffer $buf = new GameQ_Buffer($data); $result->add('serverid', $buf->readInt32()); // 0 $result->add('serverip', $buf->readPascalString(1)); // empty $result->add('gameport', $buf->readInt32()); $result->add('queryport', $buf->readInt32()); // 0 $result->add('servername', $buf->readPascalString(1)); $result->add('mapname', $buf->readPascalString(1)); $result->add('gametype', $buf->readPascalString(1)); $result->add('playercount', $buf->readInt32()); $result->add('maxplayers', $buf->readInt32()); $result->add('ping', $buf->readInt32()); // 0 unset($buf); // Return the result return $result->fetch(); } /** * Preprocess the rules packet(s) * * @param array $packets */ protected function preProcess_rules($packets=array()) { // Only one return so no need for work if(count($packets) == 1) { return substr($packets[0], 5); } // Loop all the packets and rip off the header foreach($packets AS $id => $packet) { $packets[$id] = substr($packet, 5); } // Return the data appended return implode('', $packets); } /** * Process the Rules packet(s) */ protected function process_rules() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_RULES)) { return array(); } // Set the result to a new result instance $result = new GameQ_Result(); // Let's preprocess the rules $data = $this->preProcess_rules($this->packets_response[self::PACKET_RULES]); // Make a new buffer $buf = new GameQ_Buffer($data); // Named values $i = -1; while ($buf->getLength()) { $key = $buf->readPascalString(1); // Make sure mutators don't overwrite each other if ($key === 'Mutator') { $key .= ++$i; } $result->add($key, $buf->readPascalString(1)); } unset($buf, $i, $key); // Return the result return $result->fetch(); } /** * Preprocess the player packet(s) returned * * @param array $packets */ protected function preProcess_players($packets=array()) { // Only one return so no need for work if(count($packets) == 1) { return substr($packets[0], 5); } // Loop all the packets and rip off the header foreach($packets AS $id => $packet) { $packets[$id] = substr($packet, 5); } // Return the data appended return implode('', $packets); } /** * Process the player return data */ protected function process_players() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_PLAYERS)) { return array(); } // Set the result to a new result instance $result = new GameQ_Result(); // Let's preprocess the rules $data = $this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]); // Make a new buffer $buf = new GameQ_Buffer($data); // Parse players while ($buf->getLength()) { // Player id if (($id = $buf->readInt32()) === 0) { break; } $result->addPlayer('id', $id); $result->addPlayer('name', $this->_readUnrealString($buf)); $result->addPlayer('ping', $buf->readInt32()); $result->addPlayer('score', $buf->readInt32()); $buf->skip(4); } unset($buf, $id); // Return the result return $result->fetch(); } /** * Read an Unreal Engine 2 string * * Adapted from original GameQ code * * @param GameQ_Buffer $buf * @return string */ private function _readUnrealString(GameQ_Buffer &$buf) { // Normal pascal string if (ord($buf->lookAhead(1)) < 129) { return $buf->readPascalString(1); } // UnrealEngine2 color-coded string $length = ($buf->readInt8() - 128) * 2 - 3; $encstr = $buf->read($length); $buf->skip(3); // Remove color-code tags $encstr = preg_replace('~\x5e\\0\x23\\0..~s', '', $encstr); // Remove every second character // The string is UCS-2, this approximates converting to latin-1 $str = ''; for ($i = 0, $ii = strlen($encstr); $i < $ii; $i += 2) { $str .= $encstr{$i}; } return $str; } }