. */ /** * Ventrilo Protocol Class * * This class provides some functionality for getting status information for ventrilo * servers. Note that a password is not required for versions >= 3.0.3 * * This code ported from GameQ v1. Credit to original author(s) as I just updated it to * work within this new system. * * @author Austin Bischoff */ class GameQ_Protocols_Ventrilo extends GameQ_Protocols { /** * Normalization for this protocol class * * @var array */ protected $normalize = array( // General 'general' => array( 'dedicated' => array('dedicated'), 'hostname' => array('name'), 'password' => array('auth'), 'numplayers' => array('clientcount'), 'maxplayers' => array('maxclients'), 'players' => array('players'), 'teams' => array('teams'), ), // Player 'player' => array( //'score' => array('score'), ), // Team 'team' => array( //'score' => array('tickets'), ), ); /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @var array */ protected $packets = array( self::PACKET_STATUS => "V\xc8\xf4\xf9`\xa2\x1e\xa5M\xfb\x03\xccQN\xa1\x10\x95\xaf\xb2g\x17g\x812\xfbW\xfd\x8e\xd2\x22r\x034z\xbb\x98", ); /** * Methods to be run when processing the response(s) * * @var array */ protected $process_methods = array( "process_status", ); /** * Default port for this server type * * @var int */ protected $port = 3784; // Default port, used if not set when instanced /** * Set to run in linear mode * * @var string */ protected $packet_mode = self::PACKET_MODE_LINEAR; /** * The protocol being used * * @var string */ protected $protocol = 'ventrilo'; /** * String name of this protocol class * * @var string */ protected $name = 'ventrilo'; /** * Longer string name of this protocol class * * @var string */ protected $name_long = "Ventrilo"; protected $join_link = "ventrilo://%s:%d/"; /** * Encryption table for the header * * @var array */ protected $head_encrypt_table = array( 0x80, 0xe5, 0x0e, 0x38, 0xba, 0x63, 0x4c, 0x99, 0x88, 0x63, 0x4c, 0xd6, 0x54, 0xb8, 0x65, 0x7e, 0xbf, 0x8a, 0xf0, 0x17, 0x8a, 0xaa, 0x4d, 0x0f, 0xb7, 0x23, 0x27, 0xf6, 0xeb, 0x12, 0xf8, 0xea, 0x17, 0xb7, 0xcf, 0x52, 0x57, 0xcb, 0x51, 0xcf, 0x1b, 0x14, 0xfd, 0x6f, 0x84, 0x38, 0xb5, 0x24, 0x11, 0xcf, 0x7a, 0x75, 0x7a, 0xbb, 0x78, 0x74, 0xdc, 0xbc, 0x42, 0xf0, 0x17, 0x3f, 0x5e, 0xeb, 0x74, 0x77, 0x04, 0x4e, 0x8c, 0xaf, 0x23, 0xdc, 0x65, 0xdf, 0xa5, 0x65, 0xdd, 0x7d, 0xf4, 0x3c, 0x4c, 0x95, 0xbd, 0xeb, 0x65, 0x1c, 0xf4, 0x24, 0x5d, 0x82, 0x18, 0xfb, 0x50, 0x86, 0xb8, 0x53, 0xe0, 0x4e, 0x36, 0x96, 0x1f, 0xb7, 0xcb, 0xaa, 0xaf, 0xea, 0xcb, 0x20, 0x27, 0x30, 0x2a, 0xae, 0xb9, 0x07, 0x40, 0xdf, 0x12, 0x75, 0xc9, 0x09, 0x82, 0x9c, 0x30, 0x80, 0x5d, 0x8f, 0x0d, 0x09, 0xa1, 0x64, 0xec, 0x91, 0xd8, 0x8a, 0x50, 0x1f, 0x40, 0x5d, 0xf7, 0x08, 0x2a, 0xf8, 0x60, 0x62, 0xa0, 0x4a, 0x8b, 0xba, 0x4a, 0x6d, 0x00, 0x0a, 0x93, 0x32, 0x12, 0xe5, 0x07, 0x01, 0x65, 0xf5, 0xff, 0xe0, 0xae, 0xa7, 0x81, 0xd1, 0xba, 0x25, 0x62, 0x61, 0xb2, 0x85, 0xad, 0x7e, 0x9d, 0x3f, 0x49, 0x89, 0x26, 0xe5, 0xd5, 0xac, 0x9f, 0x0e, 0xd7, 0x6e, 0x47, 0x94, 0x16, 0x84, 0xc8, 0xff, 0x44, 0xea, 0x04, 0x40, 0xe0, 0x33, 0x11, 0xa3, 0x5b, 0x1e, 0x82, 0xff, 0x7a, 0x69, 0xe9, 0x2f, 0xfb, 0xea, 0x9a, 0xc6, 0x7b, 0xdb, 0xb1, 0xff, 0x97, 0x76, 0x56, 0xf3, 0x52, 0xc2, 0x3f, 0x0f, 0xb6, 0xac, 0x77, 0xc4, 0xbf, 0x59, 0x5e, 0x80, 0x74, 0xbb, 0xf2, 0xde, 0x57, 0x62, 0x4c, 0x1a, 0xff, 0x95, 0x6d, 0xc7, 0x04, 0xa2, 0x3b, 0xc4, 0x1b, 0x72, 0xc7, 0x6c, 0x82, 0x60, 0xd1, 0x0d, ); /** * Encryption table for the data * * @var array */ protected $data_encrypt_table = array( 0x82, 0x8b, 0x7f, 0x68, 0x90, 0xe0, 0x44, 0x09, 0x19, 0x3b, 0x8e, 0x5f, 0xc2, 0x82, 0x38, 0x23, 0x6d, 0xdb, 0x62, 0x49, 0x52, 0x6e, 0x21, 0xdf, 0x51, 0x6c, 0x76, 0x37, 0x86, 0x50, 0x7d, 0x48, 0x1f, 0x65, 0xe7, 0x52, 0x6a, 0x88, 0xaa, 0xc1, 0x32, 0x2f, 0xf7, 0x54, 0x4c, 0xaa, 0x6d, 0x7e, 0x6d, 0xa9, 0x8c, 0x0d, 0x3f, 0xff, 0x6c, 0x09, 0xb3, 0xa5, 0xaf, 0xdf, 0x98, 0x02, 0xb4, 0xbe, 0x6d, 0x69, 0x0d, 0x42, 0x73, 0xe4, 0x34, 0x50, 0x07, 0x30, 0x79, 0x41, 0x2f, 0x08, 0x3f, 0x42, 0x73, 0xa7, 0x68, 0xfa, 0xee, 0x88, 0x0e, 0x6e, 0xa4, 0x70, 0x74, 0x22, 0x16, 0xae, 0x3c, 0x81, 0x14, 0xa1, 0xda, 0x7f, 0xd3, 0x7c, 0x48, 0x7d, 0x3f, 0x46, 0xfb, 0x6d, 0x92, 0x25, 0x17, 0x36, 0x26, 0xdb, 0xdf, 0x5a, 0x87, 0x91, 0x6f, 0xd6, 0xcd, 0xd4, 0xad, 0x4a, 0x29, 0xdd, 0x7d, 0x59, 0xbd, 0x15, 0x34, 0x53, 0xb1, 0xd8, 0x50, 0x11, 0x83, 0x79, 0x66, 0x21, 0x9e, 0x87, 0x5b, 0x24, 0x2f, 0x4f, 0xd7, 0x73, 0x34, 0xa2, 0xf7, 0x09, 0xd5, 0xd9, 0x42, 0x9d, 0xf8, 0x15, 0xdf, 0x0e, 0x10, 0xcc, 0x05, 0x04, 0x35, 0x81, 0xb2, 0xd5, 0x7a, 0xd2, 0xa0, 0xa5, 0x7b, 0xb8, 0x75, 0xd2, 0x35, 0x0b, 0x39, 0x8f, 0x1b, 0x44, 0x0e, 0xce, 0x66, 0x87, 0x1b, 0x64, 0xac, 0xe1, 0xca, 0x67, 0xb4, 0xce, 0x33, 0xdb, 0x89, 0xfe, 0xd8, 0x8e, 0xcd, 0x58, 0x92, 0x41, 0x50, 0x40, 0xcb, 0x08, 0xe1, 0x15, 0xee, 0xf4, 0x64, 0xfe, 0x1c, 0xee, 0x25, 0xe7, 0x21, 0xe6, 0x6c, 0xc6, 0xa6, 0x2e, 0x52, 0x23, 0xa7, 0x20, 0xd2, 0xd7, 0x28, 0x07, 0x23, 0x14, 0x24, 0x3d, 0x45, 0xa5, 0xc7, 0x90, 0xdb, 0x77, 0xdd, 0xea, 0x38, 0x59, 0x89, 0x32, 0xbc, 0x00, 0x3a, 0x6d, 0x61, 0x4e, 0xdb, 0x29, ); /* * Internal methods */ /** * Pre-process the server status data that was returned. * * @param array $packets * @throws GameQ_ProtocolsException */ public function preProcess_status($packets=array()) { $packets_return = array(); foreach ($packets AS $packet) { # Header : $header = substr ($packet, 0, 20); $header_items = array (); $key = array_shift (unpack ("n1", $header)); $chars = unpack ("C*", substr ($header, 2)); $a1 = $key & 0xFF; $a2 = $key >> 8; if ($a1 == 0) { throw new GameQ_ProtocolsException(__METHOD__.": Header key is invalid"); } $table = $this->head_encrypt_table; $key = 0; for( $i = 1; $i <= count( $chars ); $i++ ) { $chars[$i] -= ( $table[$a2] + (( $i - 1 ) % 5 )) & 0xFF; $a2 = ($a2 + $a1) & 0xFF; if ( ( $i % 2 ) == 0 ) { $short_array = unpack( "n1", pack( "C2", $chars[$i - 1], $chars[$i] )); $header_items[$key] = $short_array[1]; ++$key; } } $header_items = array_combine(array( 'zero', 'cmd', 'id', 'totlen', 'len', 'totpck', 'pck', 'datakey', 'crc' ), $header_items); // Check to make sure the number of packets match if ($header_items['totpck'] != count($packets)) { throw new GameQ_ProtocolsException(__METHOD__.": Too less packets recieved"); } # Data : $table = $this->data_encrypt_table; $a1 = $header_items['datakey'] & 0xFF; $a2 = $header_items['datakey'] >> 8; if ( $a1 == 0 ) { throw new GameQ_ProtocolsException(__METHOD__.": Data key is invalid"); } $chars = unpack( "C*", substr ($packet, 20) ); $data = ""; for( $i = 1; $i <= count( $chars ); $i++ ) { $chars[$i] -= ($table[$a2] + (( $i - 1 ) % 72 )) & 0xFF; $a2 = ($a2 + $a1) & 0xFF; $data .= chr($chars[$i]); } //@todo: Check CRC ??? $packets_return[$header_items['pck']] = $data; } return implode('', $packets_return); } /** * Process the server status information * * @throws GameQ_ProtocolsException */ protected function process_status() { // Make sure we have a valid response if(!$this->hasValidResponse(self::PACKET_STATUS)) { return array(); } // Let's preprocess the status $data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]); // Set the result to a new result instance $result = new GameQ_Result(); // Explode the data into lines $lines = explode("\n", $data); // Always dedicated $result->add('dedicated', TRUE); // Loop the lines foreach($lines AS $line) { // Trim all the outlying space $line = trim($line); // We dont have anything in this line if(strlen($line) == 0) { continue; } /** * Everything is in this format: ITEM: VALUE * * Example: * ... * MAXCLIENTS: 175 * VOICECODEC: 3,Speex * VOICEFORMAT: 31,32 KHz%2C 16 bit%2C 9 Qlty * UPTIME: 9167971 * PLATFORM: Linux-i386 * VERSION: 3.0.6 * ... */ // Check to see if we have a colon, every line should if(($colon_pos = strpos($line, ":")) !== FALSE && $colon_pos > 0) { // Split the line into key/value pairs list($key, $value) = explode(':', $line, 2); // Only return 2 items in the array incase of colon in $value // Lower the font of the key $key = strtolower($key); // Trim the value of extra space $value = trim($value); // Switch and offload items as needed switch($key) { case 'client': $this->client($value, $result); break; case 'channel': $this->channel($value, $result); break; // Ignore these case 'channelfields': case 'clientfields': break; // By default we just add they key as an item default: $result->add($key, $this->convertSpecialChars($value)); break; } } } unset($key, $value, $line, $lines, $data); return $result->fetch(); } /** * Convert the special characters within a value * * @param string $data * @return mixed */ protected function convertSpecialChars($data) { return preg_replace_callback( '|%([0-9A-F]{2})|', create_function( '$matches', 'return chr (hexdec ($matches[0]));' ), $data); } /** * Break up the channel items into usable parts * * @param string $data * @param GameQ_Result $result */ protected function channel($data, GameQ_Result &$result) { $items = explode (",", $data); foreach ($items as $item) { $temp = explode("=", $item); $key = strtolower($temp[0]); $value = $temp[1]; $result->addTeam($key, $this->convertSpecialChars($value)); } } /** * Break up the clients into usable parts * * @param string $data * @param GameQ_Result $result */ protected function client($data, GameQ_Result &$result) { $items = explode(",", $data); foreach ($items as $item) { $temp = explode("=", $item); $key = strtolower($temp[0]); $value = $temp[1]; $result->addPlayer($key, $this->convertSpecialChars($value)); } } }