554 lines
No EOL
18 KiB
PHP
554 lines
No EOL
18 KiB
PHP
<?php
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/**
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* DayZ Mod Documentation
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*/
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?>
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<h1>📚 DayZ Mod for ARMA 2 Server Guide</h1>
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<p style="font-size: 1.1em; color: rgba(255,255,255,0.8);">Zombie survival mod that revolutionized the genre</p>
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<div style="background: #1e3a5f; padding: 20px; border-left: 4px solid #3b82f6; margin: 20px 0; border-radius: 4px;">
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<h3 style="color: #ffffff; margin-top: 0;">Quick Info</h3>
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<table style="width: 100%; color: #e5e7eb;">
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<tr><td><strong style="color: #ffffff;">Base Game:</strong></td><td>ARMA 2: Operation Arrowhead + ARMA 2 (Combined Operations)</td></tr>
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<tr><td><strong style="color: #ffffff;">Version:</strong></td><td>DayZ Mod 1.9.0+ (final official release)</td></tr>
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<tr><td><strong style="color: #ffffff;">Database:</strong></td><td>MySQL/MariaDB required for character persistence</td></tr>
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<tr><td><strong style="color: #ffffff;">Server Type:</strong></td><td>Reality build + Hive server architecture</td></tr>
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<tr><td><strong style="color: #ffffff;">Max Players:</strong></td><td>Up to 100 (50-60 typical for performance)</td></tr>
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<tr><td><strong style="color: #ffffff;">Anti-Cheat:</strong></td><td>BattlEye required</td></tr>
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<tr><td><strong style="color: #ffffff;">Port:</strong></td><td>2302 UDP (game), 2303 UDP (query)</td></tr>
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</table>
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</div>
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<h2>Navigation</h2>
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<ul style="list-style: none; padding: 0;">
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<li>📚 <a href="#overview">Overview</a></li>
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<li>💾 <a href="#database">Database Setup</a></li>
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<li>📥 <a href="#installation">Server Installation</a></li>
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<li>🔧 <a href="#hive">Hive Server Configuration</a></li>
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<li>⚙️ <a href="#armaserver">ARMA Server Configuration</a></li>
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<li>🛡️ <a href="#battleye">BattlEye Filters</a></li>
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<li>🗺️ <a href="#maps">Maps & Variants</a></li>
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<li>🚀 <a href="#startup">Startup & Launch</a></li>
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<li>🔧 <a href="#troubleshooting">Troubleshooting</a></li>
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<li>📖 <a href="#resources">Resources</a></li>
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</ul>
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<h2 id="overview">Overview</h2>
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<p>DayZ Mod is the original zombie survival mod for ARMA 2 that popularized the survival genre. Players spawn on a massive map with minimal gear, scavenging for supplies while avoiding zombies and other players in a persistent open world.</p>
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<h3>Key Features</h3>
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<ul>
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<li><strong>Persistent Characters:</strong> MySQL database stores player data (position, inventory, health)</li>
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<li><strong>225 km² Map:</strong> Chernarus provides massive open-world gameplay</li>
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<li><strong>Survival Mechanics:</strong> Hunger, thirst, blood, temperature systems</li>
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<li><strong>Permadeath:</strong> Death means starting over from the coast</li>
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<li><strong>Zombies (Infected):</strong> AI-controlled threats across the map</li>
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<li><strong>Vehicle Persistence:</strong> Database-stored vehicle locations</li>
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<li><strong>Base Building:</strong> Limited tent/vehicle storage systems</li>
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</ul>
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<h3>Architecture Overview</h3>
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<p>DayZ Mod uses a unique two-server architecture:</p>
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<ul>
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<li><strong>ARMA 2 Server:</strong> Runs the game world and handles clients</li>
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<li><strong>Hive Server (HiveExt.dll):</strong> Connects ARMA to MySQL database for persistence</li>
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<li><strong>MySQL Database:</strong> Stores all persistent data (characters, vehicles, objects)</li>
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</ul>
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<h2 id="database">💾 Database Setup</h2>
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<h3>Installing MySQL/MariaDB</h3>
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<h4>Ubuntu/Debian</h4>
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<pre><code># Install MariaDB
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sudo apt-get update
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sudo apt-get install mariadb-server mariadb-client
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# Secure installation
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sudo mysql_secure_installation
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# Start service
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sudo systemctl start mariadb
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sudo systemctl enable mariadb
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</code></pre>
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<h4>Windows</h4>
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<pre><code># Download MySQL Community Server from mysql.com
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# Or use XAMPP which includes MySQL
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# Install MySQL Server
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# Set root password during installation
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# Ensure MySQL service is running
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</code></pre>
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<h3>Creating DayZ Database</h3>
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<pre><code># Login to MySQL
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mysql -u root -p
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# Create database
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CREATE DATABASE dayz_epoch CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
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# Create user with permissions
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CREATE USER 'dayz'@'localhost' IDENTIFIED BY 'your_secure_password';
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GRANT ALL PRIVILEGES ON dayz_epoch.* TO 'dayz'@'localhost';
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FLUSH PRIVILEGES;
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# If Hive is on different machine
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CREATE USER 'dayz'@'%' IDENTIFIED BY 'your_secure_password';
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GRANT ALL PRIVILEGES ON dayz_epoch.* TO 'dayz'@'%';
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FLUSH PRIVILEGES;
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</code></pre>
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<h3>Importing DayZ Schema</h3>
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<p>DayZ Mod includes SQL schema files in the database folder:</p>
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<pre><code># Import the schema (adjust path to your installation)
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mysql -u root -p dayz_epoch < path/to/dayz_server/SQL/dayz_schema.sql
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# Or import via MySQL client
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mysql -u root -p
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USE dayz_epoch;
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SOURCE /path/to/dayz_server/SQL/dayz_schema.sql;
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</code></pre>
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<h3>Database Tables (Key Tables)</h3>
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<table style="width: 100%; border-collapse: collapse; margin: 20px 0;">
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<thead>
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<tr style="background: #0f172a;">
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<th style="padding: 12px; text-align: left; color: #ffffff;">Table</th>
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<th style="padding: 12px; text-align: left; color: #ffffff;">Purpose</th>
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</tr>
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</thead>
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<tbody style="color: #e5e7eb;">
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<tr style="background: #1e3a5f;">
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<td style="padding: 12px;"><code>character_data</code></td>
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<td style="padding: 12px;">Player characters (inventory, position, stats)</td>
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</tr>
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<tr style="background: #152642;">
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<td style="padding: 12px;"><code>survivor_data</code></td>
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<td style="padding: 12px;">Survivor profile information</td>
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</tr>
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<tr style="background: #1e3a5f;">
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<td style="padding: 12px;"><code>object_data</code></td>
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<td style="padding: 12px;">Persistent objects (tents, storage, vehicles)</td>
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</tr>
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<tr style="background: #152642;">
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<td style="padding: 12px;"><code>player_data</code></td>
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<td style="padding: 12px;">Player login tracking</td>
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</tr>
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<tr style="background: #1e3a5f;">
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<td style="padding: 12px;"><code>instance_deployable</code></td>
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<td style="padding: 12px;">Deployed items (wire, tank traps)</td>
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</tr>
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</tbody>
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</table>
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<h2 id="installation">📥 Server Installation</h2>
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<h3>Prerequisites</h3>
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<ul>
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<li>ARMA 2 Operation Arrowhead dedicated server</li>
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<li>ARMA 2 base game files (for Combined Operations)</li>
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<li>MySQL/MariaDB database server</li>
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<li>DayZ Mod server files</li>
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<li>Reality build files</li>
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</ul>
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<h3>Linux Installation</h3>
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<pre><code># Install ARMA 2 OA server via SteamCMD
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steamcmd +force_install_dir ~/arma2oa_server +login YOUR_USERNAME +app_update 33935 validate +quit
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# Download DayZ Mod server files
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# Available from DayZ GitHub: https://github.com/DayZMod/DayZ
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# Or DayZ Launcher repositories
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# Extract DayZ files
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cd ~/arma2oa_server
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unzip dayz_server_files.zip
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# Install Reality build (custom ARMA 2 build for DayZ)
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# Copy @Reality folder to server root
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cp -r /path/to/@Reality ~/arma2oa_server/
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# Install HiveExt
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# Copy HiveExt.so to server root
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cp HiveExt.so ~/arma2oa_server/
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# Set permissions
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chmod +x ~/arma2oa_server/arma2oaserver
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chmod +x ~/arma2oa_server/HiveExt.so
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</code></pre>
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<h3>Windows Installation</h3>
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<pre><code># Install ARMA 2 OA server via SteamCMD
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steamcmd +force_install_dir C:\arma2oa_server +login YOUR_USERNAME +app_update 33935 validate +quit
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# Download and extract DayZ Mod server files
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# Extract to C:\arma2oa_server\
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# Install @Reality folder
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# Copy to C:\arma2oa_server\@Reality\
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# Install HiveExt.dll
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# Copy to C:\arma2oa_server\
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</code></pre>
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<h2 id="hive">🔧 Hive Server Configuration</h2>
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<h3>HiveExt.ini</h3>
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<p>Configure <code>HiveExt.ini</code> in server root:</p>
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<pre><code>[Database]
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;Hostname or IP of the MySQL server
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Host = 127.0.0.1
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;Port to connect to MySQL (default 3306)
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Port = 3306
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;Database name
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Database = dayz_epoch
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;Username
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Username = dayz
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;Password
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Password = your_secure_password
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[Time]
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;Type of time to use
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;Possible values:
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; Local (use server machine time)
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; Static (use fixed time from config)
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; Custom (use time from database)
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Type = Local
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;If Type is Static, set the time here (24-hour format)
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Hour = 8
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Minute = 0
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[Logging]
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;Enable detailed logging for debugging
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;0 = Off, 1 = Errors only, 2 = All
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LogLevel = 1
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LogFile = HiveExt.log
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</code></pre>
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<h3>Database Connection Test</h3>
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<p>Test database connectivity before starting server:</p>
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<pre><code># Linux
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telnet 127.0.0.1 3306
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# Windows
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Test-NetConnection -ComputerName 127.0.0.1 -Port 3306
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# Or use MySQL client
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mysql -h 127.0.0.1 -u dayz -p dayz_epoch
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</code></pre>
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<h2 id="armaserver">⚙️ ARMA Server Configuration</h2>
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<h3>server.cfg</h3>
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<p>Basic ARMA 2 server configuration:</p>
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<pre><code>hostname = "My DayZ Server";
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password = "";
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passwordAdmin = "AdminPassword";
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serverCommandPassword = "RconPassword";
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maxPlayers = 50;
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kickDuplicate = 1;
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verifySignatures = 2; // BattlEye enforcement
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BattlEye = 1;
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persistent = 1; // Required for DayZ persistence
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// Mission file
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class Missions
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{
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class DayZ
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{
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template = dayz_1.chernarus;
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difficulty = "regular";
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};
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};
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motd[] = {
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"Welcome to My DayZ Server",
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"Visit our website: example.com"
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};
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motdInterval = 300;
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disableVoN = 0; // Voice enabled
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vonCodecQuality = 10;
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// Performance settings
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MinBandwidth = 768000;
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MaxBandwidth = 10000000;
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MaxMsgSend = 256;
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MaxSizeGuaranteed = 512;
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MaxSizeNonguaranteed = 256;
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MinErrorToSend = 0.001;
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MinErrorToSendNear = 0.01;
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</code></pre>
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<h3>Mission Folder Structure</h3>
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<pre><code>MPMissions/
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└── dayz_1.chernarus/
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├── mission.sqm // Mission file (player spawn, time settings)
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├── init.sqf // Initialization script
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├── description.ext // Mission description and parameters
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├── scripts/ // Custom scripts folder
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└── addons/ // Mission-specific addons
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</code></pre>
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<h3>init.sqf (Sample)</h3>
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<pre><code>// DayZ initialization
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startLoadingScreen ["","RscDisplayLoadCustom"];
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cutText ["","BLACK OUT"];
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enableSaving [false, false];
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// Variables
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dayZ_instance = 1; // Server instance ID
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dayzHiveRequest = [];
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initialized = false;
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// Load DayZ
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
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progressLoadingScreen 0.1;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
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progressLoadingScreen 0.2;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
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progressLoadingScreen 0.4;
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
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progressLoadingScreen 0.5;
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// Server-side initialization
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if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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};
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progressLoadingScreen 1.0;
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cutText ["","BLACK IN", 1];
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</code></pre>
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<h2 id="battleye">🛡️ BattlEye Filters</h2>
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<h3>BattlEye Configuration</h3>
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<p>BattlEye filters in <code>BattlEye/</code> folder prevent exploits and hacks. DayZ-specific filters are critical.</p>
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<h4>Key Filter Files</h4>
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<ul>
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<li><strong>scripts.txt</strong> - Blocks malicious scripts (most important)</li>
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<li><strong>publicvariable.txt</strong> - Filters public variable injections</li>
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<li><strong>remoteexec.txt</strong> - Prevents remote execution exploits</li>
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<li><strong>createvehicle.txt</strong> - Controls vehicle spawning</li>
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<li><strong>setpos.txt</strong> - Limits teleportation exploits</li>
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<li><strong>setvariable.txt</strong> - Filters variable setting</li>
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</ul>
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<h4>Updating Filters</h4>
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<pre><code># Download latest filters from community sources
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# Recommended: DayZ GitHub or DZMS filter packs
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# Example: Download from GitHub
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wget https://github.com/DayZMod/DayZ/tree/master/BattlEye -O battleye_filters.zip
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unzip battleye_filters.zip -d BattlEye/
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# Always backup existing filters before updating!
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cp -r BattlEye/ BattlEye_backup_$(date +%Y%m%d)/
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</code></pre>
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<h3>Common BattlEye Issues</h3>
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<ul>
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<li><strong>Players kicked on spawn:</strong> scripts.txt too strict - check logs and add exceptions</li>
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<li><strong>Vehicle spawn kicks:</strong> createvehicle.txt blocking legitimate vehicles</li>
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<li><strong>Admin tool kicks:</strong> Whitelist admin scripts in filters</li>
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</ul>
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<h2 id="maps">🗺️ Maps & Variants</h2>
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<h3>Official Maps</h3>
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<ul>
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<li><strong>Chernarus</strong> - Original 225 km² map (default)</li>
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<li><strong>Lingor</strong> - Tropical island map</li>
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<li><strong>Takistan</strong> - Desert environment</li>
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<li><strong>Namalsk</strong> - Arctic island with unique hazards</li>
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<li><strong>Panthera</strong> - Large European-style map</li>
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<li><strong>Celle</strong> - German countryside</li>
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</ul>
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<h3>Map Installation</h3>
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<p>Additional maps require mission files and sometimes map addons:</p>
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<pre><code># Install map addon (e.g., @Namalsk)
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cp -r @Namalsk ~/arma2oa_server/
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# Add to startup parameters
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-mod=@Reality;@DayZ;@Namalsk
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# Install mission file
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cp -r dayz_1.namalsk MPMissions/
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</code></pre>
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<h2 id="startup">🚀 Startup & Launch</h2>
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<h3>Linux Startup Script</h3>
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<pre><code>#!/bin/bash
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# start_dayz.sh
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# Variables
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SERVER_DIR="/home/user/arma2oa_server"
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CONFIG="server.cfg"
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PORT="2302"
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MODS="-mod=@Reality;@DayZ"
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cd $SERVER_DIR
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# Start server
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./arma2oaserver \
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$MODS \
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-port=$PORT \
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-config=$CONFIG \
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-cfg=basic.cfg \
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-profiles=profiles \
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-name=server \
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-world=empty \
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-nosound \
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-noCB \
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-cpuCount=4 \
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-exThreads=7
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</code></pre>
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<h3>Windows Startup Batch</h3>
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<pre><code>@echo off
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REM start_dayz.bat
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SET SERVER_DIR=C:\arma2oa_server
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SET MODS=-mod=@Reality;@DayZ
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SET PORT=2302
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cd %SERVER_DIR%
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start "DayZ Server" /high arma2oaserver.exe ^
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%MODS% ^
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-port=%PORT% ^
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-config=server.cfg ^
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-cfg=basic.cfg ^
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-profiles=profiles ^
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-name=server ^
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-world=empty ^
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-cpuCount=4 ^
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-exThreads=7
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</code></pre>
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<h3>Startup Parameters Explained</h3>
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<ul>
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<li><code>-mod=@Reality;@DayZ</code> - Load Reality and DayZ mods</li>
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<li><code>-port=2302</code> - Game port (default 2302)</li>
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<li><code>-config=server.cfg</code> - Server configuration file</li>
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<li><code>-profiles=profiles</code> - Profile folder for logs</li>
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<li><code>-world=empty</code> - Don't load world at startup (faster)</li>
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<li><code>-cpuCount=4</code> - Number of CPU cores to use</li>
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<li><code>-exThreads=7</code> - Extra threads for better performance</li>
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</ul>
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<h2 id="troubleshooting">🔧 Troubleshooting</h2>
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<h3>Hive Connection Failed</h3>
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<pre><code># Check HiveExt.log for errors
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tail -f HiveExt.log
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# Common causes:
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# 1. Wrong database credentials in HiveExt.ini
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# 2. MySQL not running
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# 3. Firewall blocking port 3306
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# 4. Database name doesn't exist
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# Test connection manually
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mysql -h 127.0.0.1 -u dayz -p dayz_epoch
|
|
|
|
# Check MySQL is listening
|
|
netstat -an | grep 3306
|
|
</code></pre>
|
|
|
|
<h3>Players Spawn as Seagulls</h3>
|
|
<p>This indicates database connection issues:</p>
|
|
<ul>
|
|
<li>Verify HiveExt.ini database settings</li>
|
|
<li>Check character_data table exists and is accessible</li>
|
|
<li>Ensure instance ID matches in database and mission file</li>
|
|
<li>Check HiveExt.log for SQL errors</li>
|
|
</ul>
|
|
|
|
<h3>Server Crashes on Startup</h3>
|
|
<pre><code># Check server logs
|
|
tail -f arma2oaserver.rpt
|
|
|
|
# Common causes:
|
|
# 1. Missing @Reality or @DayZ files
|
|
# 2. Corrupted mission file
|
|
# 3. Wrong mod load order
|
|
# 4. Insufficient RAM (4GB+ recommended)
|
|
|
|
# Verify mod folders exist
|
|
ls -la @Reality
|
|
ls -la @DayZ
|
|
|
|
# Check mission file syntax
|
|
# mission.sqm must be valid ARMA format
|
|
</code></pre>
|
|
|
|
<h3>BattlEye Kicking All Players</h3>
|
|
<ul>
|
|
<li>Check BattlEye logs in <code>BattlEye/</code> folder</li>
|
|
<li>Update BattlEye filters to latest version</li>
|
|
<li>Temporarily disable specific filters to identify issue</li>
|
|
<li>Add exceptions for legitimate scripts/actions</li>
|
|
</ul>
|
|
|
|
<h3>Character Data Not Saving</h3>
|
|
<pre><code># Verify database connection
|
|
mysql -u dayz -p dayz_epoch
|
|
|
|
# Check character_data table
|
|
SELECT * FROM character_data LIMIT 10;
|
|
|
|
# Verify HiveExt is loading
|
|
grep "HiveExt" arma2oaserver.rpt
|
|
|
|
# Check for SQL errors in HiveExt.log
|
|
grep "ERROR" HiveExt.log
|
|
</code></pre>
|
|
|
|
<h3>Poor Server Performance</h3>
|
|
<ul>
|
|
<li>Reduce max players (50-60 optimal)</li>
|
|
<li>Increase server RAM (8GB+ recommended)</li>
|
|
<li>Use SSD storage for database</li>
|
|
<li>Optimize MySQL with proper indexes</li>
|
|
<li>Limit AI zombies via mission settings</li>
|
|
<li>Clean old objects from database regularly</li>
|
|
</ul>
|
|
|
|
<div style="background: #78350f; padding: 20px; border-left: 4px solid #f59e0b; margin: 20px 0; border-radius: 4px;">
|
|
<h3 style="color: #ffffff; margin-top: 0;"><i class="fas fa-lightbulb" style="color: #fbbf24; margin-right: 8px;"></i>Pro Tips</h3>
|
|
<ul style="color: #fef3c7; line-height: 1.8;">
|
|
<li><strong>Database Backups:</strong> Automate daily MySQL backups - character loss is devastating</li>
|
|
<li><strong>BattlEye Updates:</strong> Keep filters current to prevent exploits</li>
|
|
<li><strong>Hive Monitoring:</strong> Watch HiveExt.log in real-time during launches</li>
|
|
<li><strong>Restart Schedule:</strong> Daily restarts clean up objects and improve performance</li>
|
|
<li><strong>Player Limit:</strong> 50-60 players maximum for smooth gameplay</li>
|
|
<li><strong>Custom Scripts:</strong> Always test in dev environment first</li>
|
|
<li><strong>Community Support:</strong> DayZ forums and Discord are very active</li>
|
|
<li><strong>Version Lock:</strong> Keep server and client versions synchronized</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<h2 id="resources">Resources</h2>
|
|
<ul>
|
|
<li><a href="https://github.com/DayZMod/DayZ" target="_blank">Official DayZ Mod GitHub</a></li>
|
|
<li><a href="https://dayzlauncher.com/" target="_blank">DayZ Launcher (Client)</a></li>
|
|
<li><a href="https://forums.dayz.com/forum/102-mod-servers-troubleshooting/" target="_blank">DayZ Mod Server Forums</a></li>
|
|
<li><a href="https://www.reddit.com/r/dayzmod/" target="_blank">r/dayzmod - Reddit Community</a></li>
|
|
<li><a href="https://github.com/oiad/DayZMissionEditor" target="_blank">DayZ Mission Editor</a></li>
|
|
<li><a href="../arma2oa/">ARMA 2 OA Server Documentation</a> - Base server setup</li>
|
|
<li><a href="../arma2co/">ARMA 2 CO Server Documentation</a> - Combined Operations</li>
|
|
</ul>
|