Panel/modules/steam_workshop/controllers/AdminWorkshopController.php
2026-05-04 11:40:45 +00:00

247 lines
8.4 KiB
PHP

<?php
declare(strict_types=1);
require_once __DIR__ . '/../lib/SteamWorkshopService.php';
class AdminWorkshopController
{
private SteamWorkshopService $service;
private array $lang;
private ?array $adapterFormOverride = null;
private ?string $adapterFormGameKey = null;
private array $gameGroups = [];
public function __construct(OGPDatabase $db)
{
$this->service = new SteamWorkshopService($db);
$this->lang = $this->loadLang();
}
public function handle(): void
{
global $db;
$userId = (int)($_SESSION['user_id'] ?? 0);
if (!$db->isAdmin($userId)) {
print_failure($this->lang['error_admin_only'] ?? 'Admin access required.');
return;
}
echo '<link rel="stylesheet" type="text/css" href="modules/steam_workshop/steam_workshop.css" />';
$this->gameGroups = $this->service->listWorkshopGameGroups();
if ($_SERVER['REQUEST_METHOD'] === 'POST') {
$this->processPost();
}
$mappings = $this->service->getAdapterMappings();
$adapters = $this->service->loadAdapters();
$adapterOptions = $this->service->getAdapterOptions();
$gameRows = $this->buildGameRows($mappings);
$requestedGame = $this->sanitizeGameKeyInput($_GET['adapter_game'] ?? '');
$activeGame = $this->adapterFormGameKey !== null ? $this->adapterFormGameKey : $requestedGame;
$this->render('admin/index', [
'lang' => $this->lang,
'mappings' => $mappings,
'adapters' => $adapters,
'adapterOptions' => $adapterOptions,
'gameRows' => $gameRows,
'activeGameKey' => $activeGame,
]);
}
private function processPost(): void
{
$action = $_POST['admin_action'] ?? 'save_mappings';
switch ($action) {
case 'save_adapter':
$this->processAdapterSave();
break;
case 'delete_adapter':
$this->processAdapterDelete();
break;
case 'save_mappings':
default:
$this->processSaveMappings();
break;
}
}
private function processSaveMappings(): void
{
$payload = $_POST['mapping'] ?? [];
if (!is_array($payload)) {
$payload = [];
}
$fanOut = [];
$groupIndex = $this->indexGameGroups();
foreach ((array)$payload as $groupKey => $adapterKey) {
$groupKey = (string)$groupKey;
$adapterKey = (string)$adapterKey;
if (!isset($groupIndex[$groupKey])) {
continue;
}
foreach ((array)$groupIndex[$groupKey] as $gameKey) {
$fanOut[$gameKey] = $adapterKey;
}
}
$this->service->saveAdapterMappings($fanOut);
print_success($this->lang['message_mappings_saved'] ?? 'Adapter mappings saved.');
}
private function processAdapterSave(): void
{
$gameKey = $this->sanitizeGameKeyInput($_POST['game_key'] ?? '');
if ($gameKey === '') {
print_failure($this->lang['error_game_key_required'] ?? 'Game key required.');
return;
}
$payload = $_POST['adapter'] ?? [];
if (!is_array($payload)) {
$payload = [];
}
try {
$this->service->saveGameAdapter($gameKey, $payload);
$this->propagateAdapterMapping($gameKey);
print_success($this->lang['message_adapter_saved'] ?? 'Adapter saved.');
$this->adapterFormOverride = null;
$this->adapterFormGameKey = null;
} catch (RuntimeException $e) {
$this->adapterFormGameKey = $gameKey;
$this->adapterFormOverride = [
'name' => trim((string)($payload['name'] ?? '')),
'steam_app_id' => trim((string)($payload['steam_app_id'] ?? '')),
'mods_dir' => trim((string)($payload['mods_dir'] ?? '')),
'keys_dir' => trim((string)($payload['keys_dir'] ?? '')),
'supports_hot_reload' => !empty($payload['supports_hot_reload']),
'activation_template' => trim((string)($payload['activation_template'] ?? '')),
'notes' => trim((string)($payload['notes'] ?? '')),
];
print_failure($e->getMessage());
}
}
private function processAdapterDelete(): void
{
$gameKey = $this->sanitizeGameKeyInput($_POST['game_key'] ?? '');
if ($gameKey === '') {
print_failure($this->lang['error_game_key_required'] ?? 'Game key required.');
return;
}
if ($this->service->deleteGameAdapter($gameKey)) {
$this->clearGroupMappings($gameKey);
print_success($this->lang['message_adapter_deleted'] ?? 'Adapter deleted.');
} else {
print_failure($this->lang['error_adapter_delete_failed'] ?? 'Unable to delete adapter.');
}
}
private function buildGameRows(array $mappings): array
{
$rows = [];
foreach ($this->gameGroups as $group) {
$primaryKey = isset($group['primary_game_key']) ? (string)$group['primary_game_key'] : '';
$override = ($primaryKey !== '' && $this->adapterFormGameKey === $primaryKey) ? $this->adapterFormOverride : null;
$mappingValues = [];
foreach ((array)$group['game_keys'] as $gameKey) {
if (isset($mappings[$gameKey]) && $mappings[$gameKey] !== '') {
$mappingValues[$mappings[$gameKey]] = true;
}
}
$rows[] = [
'group_key' => $group['group_key'] ?? '',
'app_id' => $group['app_id'] ?? '',
'game_name' => $group['game_name'] ?? '',
'game_keys' => $group['game_keys'] ?? [],
'primary_game_key' => $primaryKey,
'mixed_mapping' => count((array)$mappingValues) > 1,
'selected_adapter' => count((array)$mappingValues) === 1 ? array_key_first($mappingValues) : '',
'exists' => $primaryKey !== '' && $this->service->gameAdapterExists($primaryKey),
'adapter' => $primaryKey !== '' ? $this->service->getGameAdapter($primaryKey) : null,
'updated_at' => $primaryKey !== '' ? $this->service->getGameAdapterUpdatedAt($primaryKey) : null,
'form' => $this->service->getAdapterFormData($primaryKey, $override),
];
}
return $rows;
}
private function indexGameGroups(): array
{
$index = [];
foreach ($this->gameGroups as $group) {
$index[$group['group_key']] = $group['game_keys'];
}
return $index;
}
private function propagateAdapterMapping(string $primaryGameKey): void
{
foreach ($this->gameGroups as $group) {
if (!in_array($primaryGameKey, $group['game_keys'], true)) {
continue;
}
foreach ((array)$group['game_keys'] as $gameKey) {
$this->service->upsertAdapterMapping($gameKey, $primaryGameKey);
}
return;
}
$this->service->upsertAdapterMapping($primaryGameKey, $primaryGameKey);
}
private function clearGroupMappings(string $primaryGameKey): void
{
foreach ($this->gameGroups as $group) {
if (!in_array($primaryGameKey, $group['game_keys'], true)) {
continue;
}
foreach ((array)$group['game_keys'] as $gameKey) {
$this->service->removeAdapterMapping($gameKey, $primaryGameKey);
}
return;
}
$this->service->removeAdapterMapping($primaryGameKey, $primaryGameKey);
}
private function sanitizeGameKeyInput($value): string
{
$gameKey = strtolower(trim((string)$value));
$sanitized = preg_replace('/[^a-z0-9_\-.]/', '', $gameKey);
return is_string($sanitized) ? $sanitized : '';
}
private function render(string $view, array $data = []): void
{
extract($data);
$lang = $this->lang;
require __DIR__ . '/../views/' . $view . '.php';
}
private function loadLang(): array
{
$langFile = __DIR__ . '/../lang/en_US.php';
if (is_file($langFile)) {
$strings = require $langFile;
if (is_array($strings)) {
return $strings;
}
}
return [];
}
}