Panel/ControlPanel/_agent-linux/php-query/gameq/Protocols/Quake4.php

84 lines
2.2 KiB
PHP
Executable file

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Quake 4 Protocol Class
*
* @package GameQ\Protocols
*
* @author Wilson Jesus <>
*/
class Quake4 extends Doom3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'quake4';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Quake 4";
/**
* Handle processing of player data
*
* @param \GameQ\Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Some games do not have a number of current players
$playerCount = 0;
// Set the result to a new result instance
$result = new Result();
// Parse players
// Loop thru the buffer until we run out of data
while (($id = $buffer->readInt8()) != 32) {
// Add player info results
$result->addPlayer('id', $id);
$result->addPlayer('ping', $buffer->readInt16());
$result->addPlayer('rate', $buffer->readInt32());
// Add player name, encoded
$result->addPlayer('name', utf8_encode(trim($buffer->readString())));
$result->addPlayer('clantag', $buffer->readString());
// Increment
$playerCount++;
}
// Add the number of players to the result
$result->add('numplayers', $playerCount);
// Clear
unset($buffer, $playerCount);
return $result->fetch();
}
}