133 lines
3.1 KiB
PHP
133 lines
3.1 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Minequery Protocol Class
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*
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* This class is used as the basis for all game servers
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* that use the Minequery protocol for querying
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* server status.
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*
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* Make sure you have Minequery running. Check the GameQ github wiki for specifics.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Minequery extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "QUERY_JSON\n",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Set the transport to use TCP
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*
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* @var string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 25566; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'minequery';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'minequery';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Minequery";
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/*
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* Internal methods
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*/
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// The response should be a single string so just combine all the packets into a single string
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$response = implode('', $this->packets_response[self::PACKET_STATUS]);
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// Check to see if this is valid JSON.
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if(($data = json_decode($response)) === NULL)
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{
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throw new GameQ_ProtocolsException('Unable to decode the JSON data for Minequery');
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return FALSE;
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Server is always dedicated
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$result->add('dedicated', TRUE);
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// Add the address and port info
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$result->add('serverport', $data->serverPort);
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$result->add('numplayers', $data->playerCount);
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$result->add('maxplayers', $data->maxPlayers);
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// Do the players
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foreach($data->playerList AS $i => $name)
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{
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$result->addPlayer('name', $name);
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}
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return $result->fetch();
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}
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}
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