Panel/modules/config_games/config_servers.php
copilot-swe-agent[bot] 9944b59332
fix: billing cleanup, PayPal guard, docs nav prefix, coupon dark theme, XML guide link
Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/52e5015e-f5cf-42e2-bc32-b1c77193a13f

Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
2026-05-06 15:24:27 +00:00

789 lines
35 KiB
PHP

<?php
/*
*
* OGP - Open Game Panel
* Copyright (C) 2008 - 2018 The OGP Development Team
*
* http://www.opengamepanel.org/
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
require_once("server_config_parser.php");
require_once(__DIR__ . "/xml_tag_descriptions.php");
/**
* Safely convert any config value (string, NULL, or array from SimpleXML) to a
* plain PHP string without triggering "Array to string conversion" notices.
*
* - string / int / float → cast directly
* - NULL → empty string
* - SimpleXMLElement → (string) cast (its __toString returns node text)
* - simple flat array → comma-separated list of leaf values
* - nested/complex array → JSON (pretty-printed for readability in admin forms)
*/
function gsp_normalize_config_value($value): string
{
if ($value === null) {
return '';
}
if ($value instanceof SimpleXMLElement) {
return (string)$value;
}
if (!is_array($value)) {
return (string)$value;
}
// Flat array → comma-separated list of scalar/castable items
$isFlat = true;
foreach ($value as $item) {
if (is_array($item) || ($item instanceof SimpleXMLElement && count($item->children()) > 0)) {
$isFlat = false;
break;
}
}
if ($isFlat) {
return implode(',', array_map(function ($item) {
return (string)$item;
}, $value));
}
return json_encode($value, JSON_PRETTY_PRINT | JSON_UNESCAPED_UNICODE);
}
/**
* Return an HTML-safe string suitable for display (echo) in the editor.
* Always wraps the result in htmlspecialchars.
*/
function gsp_value_to_display_string($value): string
{
return htmlspecialchars(gsp_normalize_config_value($value), ENT_QUOTES, 'UTF-8');
}
/**
* Return an HTML-safe string suitable for use as an HTML form field value.
* Identical to gsp_value_to_display_string — kept as a distinct function so
* callers can signal intent and future formatting rules can differ.
*/
function gsp_value_to_editable_string($value): string
{
return htmlspecialchars(gsp_normalize_config_value($value), ENT_QUOTES, 'UTF-8');
}
function config_games_normalize_path($path)
{
$clean = preg_replace('/[^A-Za-z0-9_\\[\\]\\/\\-]/', '', (string)$path);
return ltrim($clean, '/');
}
function config_games_normalize_newlines($text)
{
return preg_replace("/\\r\\n?/", "\\n", (string)$text);
}
function config_games_next_form_key(): string
{
static $counter = 0;
$counter++;
return 'node_' . $counter;
}
// Schema-defined element order and required/optional flags for game_config root.
// Source: modules/config_games/schema_server_config.xml (server_config_type sequence).
function config_games_schema_order(): array
{
return [
'game_key' => true,
'protocol' => false,
'lgsl_query_name' => false,
'gameq_query_name' => false,
'installer' => false,
'game_name' => true,
'server_exec_name' => true,
'query_port' => false,
'cli_template' => false,
'cli_params' => false,
'reserve_ports' => false,
'cli_allow_chars' => false,
'maps_location' => false,
'map_list' => false,
'console_log' => false,
'exe_location' => false,
'max_user_amount' => false,
'control_protocol' => false,
'control_protocol_type' => false,
'mods' => true,
'replace_texts' => false,
'server_params' => false,
'custom_fields' => false,
'list_players_command' => false,
'player_info_regex' => false,
'player_info' => false,
'player_commands' => false,
'pre_install' => false,
'post_install' => false,
'pre_start' => false,
'post_start' => false,
'environment_variables' => false,
'lock_files' => false,
'configuration_files' => false,
];
}
/**
* Validate an XML file against the game config schema.
* Returns an empty array on success, or an array of error strings on failure.
*/
function config_games_validate_xml_file(string $config_file): array
{
if (!file_exists($config_file) || !is_readable($config_file)) {
return ['Configuration file not found or unreadable: ' . htmlspecialchars($config_file, ENT_QUOTES, 'UTF-8')];
}
$prev = libxml_use_internal_errors(true);
libxml_clear_errors();
$dom = new DOMDocument();
if ($dom->load($config_file) === false) {
$errors = array_map(function ($e) { return trim($e->message) . ' (line ' . $e->line . ')'; }, libxml_get_errors());
libxml_clear_errors();
libxml_use_internal_errors($prev);
return $errors ?: ['XML is not well-formed.'];
}
if ($dom->schemaValidate(XML_SCHEMA) !== true) {
$errors = array_map(function ($e) { return trim($e->message) . ' (line ' . $e->line . ')'; }, libxml_get_errors());
libxml_clear_errors();
libxml_use_internal_errors($prev);
return $errors ?: ['XML failed schema validation.'];
}
libxml_clear_errors();
libxml_use_internal_errors($prev);
return [];
}
/**
* Script-like element names whose text content is shell/batch code.
* These nodes should be stored as CDATA sections so that characters such as
* '<', '>', '&', etc. survive round-trips through the XML parser unchanged.
*/
function config_games_script_node_names(): array
{
return ['pre_install', 'post_install', 'pre_start', 'post_start', 'precmd', 'postcmd'];
}
/**
* Auto-sanitize raw XML text: for every script-like element whose text content
* contains a bare '<' outside an existing CDATA block, wrap that content in a
* CDATA section so the file becomes well-formed. Non-script elements are left
* untouched.
*
* Assumptions / limitations:
* - Script elements are treated as leaf nodes (no child elements expected).
* Nested XML tags inside a script block are not supported and the regex
* will not handle them correctly.
* - The detection of an already-present CDATA section relies on the opening
* tag being immediately followed by '<![CDATA[' (with optional whitespace).
* If a script block mixes text and CDATA it is left unchanged.
*
* This is applied to raw XML submitted through the editor's "Raw XML" path
* before the validation step, giving a best-effort fix rather than a hard
* rejection for the most common authoring mistake.
*
* @param string $xml Raw XML string (may be malformed).
* @return string XML string with script content wrapped in CDATA where needed.
*/
function config_games_sanitize_xml_scripts(string $xml): string
{
$tags = config_games_script_node_names();
foreach ($tags as $tag) {
$xml = preg_replace_callback(
'/<' . preg_quote($tag, '/') . '(\s[^>]*)?>(?!\s*<!\[CDATA\[)(.*?)<\/' . preg_quote($tag, '/') . '>/si',
function ($m) use ($tag) {
$attrs = $m[1];
$content = $m[2];
// Only wrap if the content contains a raw '<' character. XML
// entities such as &lt; do not contain a literal '<' so they
// are not matched here and do not trigger CDATA wrapping.
if (strpos($content, '<') === false) {
return $m[0];
}
return '<' . $tag . $attrs . '><![CDATA[' . $content . ']]></' . $tag . '>';
},
$xml
);
}
return $xml;
}
function config_games_print_editor_css()
{
static $printed = false;
if ($printed) {
return;
}
$printed = true;
echo <<<CSS
<style>
.xml-editor-wrapper{margin:20px 0;padding:12px;background:#111;border:1px solid #222;border-radius:8px}
.xml-node{border:1px solid #333;border-radius:6px;padding:12px;margin-bottom:10px;background:#181818}
.xml-node--required{border-left:3px solid #1c6dd0}
.xml-node__header{display:flex;justify-content:space-between;align-items:center;gap:12px;border-bottom:1px solid #2a2a2a;padding-bottom:6px;margin-bottom:8px}
.xml-node__title{font-weight:600;color:#f5f5f5}
.xml-node__title--required::after{content:" *";color:#e06c75;font-size:0.8rem}
.xml-node__path{font-size:0.85rem;color:#989898}
.xml-node__badge{font-size:0.72rem;padding:2px 6px;border-radius:3px;text-transform:uppercase;letter-spacing:0.05em;margin-left:6px}
.xml-node__badge--required{background:#1c3a6d;color:#7eb3f0}
.xml-node__badge--optional{background:#2a2a2a;color:#888}
.xml-node__body label{font-size:0.85rem;color:#bbb;display:block;margin-bottom:4px}
.xml-node__body input[type="text"], .xml-node__body textarea, .xml-node__body select{width:100%;padding:8px;border:1px solid #3a3a3a;border-radius:4px;background:#101010;color:#fff;font-family:monospace}
.xml-node__body textarea{min-height:120px}
.xml-node__attributes{margin-top:8px}
.xml-node__attributes .attr-row{display:flex;gap:8px;align-items:center;margin-bottom:6px}
.xml-node__attributes .attr-row input[type="text"]{flex:1}
.xml-children{margin-top:10px;border-left:2px solid #2a2a2a;padding-left:12px}
.xml-actions{display:flex;justify-content:flex-end;margin-top:16px;padding:8px 18px 0}
.xml-node__actions{display:flex;gap:8px;align-items:center}
.xml-node__apply{background:#1c6dd0;border:1px solid #114b99;color:#fff;padding:6px 12px;border-radius:4px;cursor:pointer}
.xml-node__apply:hover{background:#1f7aec}
.xml-global-save{background:#1c6dd0;border:1px solid #114b99;color:#fff;padding:10px 28px;border-radius:4px;font-weight:600;text-transform:uppercase;letter-spacing:0.03em;cursor:pointer;transition:background 0.2s ease,transform 0.2s ease;box-shadow:0 2px 6px rgba(0,0,0,0.35)}
.xml-global-save:hover{background:#1f7aec;transform:translateY(-1px)}
.xml-global-save--top{float:right;margin:0 18px 12px 0}
.xml-hint{font-size:0.85rem;color:#999;margin-top:4px}
.xml-validation-errors{background:#2d0f0f;border:1px solid #8b1c1c;border-radius:6px;padding:12px 16px;margin-bottom:14px;color:#f88}
.xml-validation-errors ul{margin:6px 0 0 16px;padding:0}
.xml-raw-toggle{margin:8px 0 4px;color:#7eb3f0;cursor:pointer;font-size:0.9rem;text-decoration:underline;background:none;border:none;padding:0}
.xml-raw-section{margin-top:10px;display:none}
.xml-raw-section textarea{width:100%;min-height:300px;font-family:monospace;font-size:0.85rem;background:#0c0c0c;color:#eee;border:1px solid #3a3a3a;border-radius:4px;padding:8px}
.xml-raw-warning{background:#2d2200;border:1px solid #7a5a00;border-radius:4px;padding:8px 12px;color:#f0c050;font-size:0.85rem;margin-bottom:6px}
.xml-section-header{margin:20px 0 4px;font-size:0.8rem;color:#888;text-transform:uppercase;letter-spacing:0.1em;border-bottom:1px solid #2a2a2a;padding-bottom:4px}
.xml-node__desc{font-size:0.82rem;color:#aaa;background:#0e0e0e;border-left:3px solid #2a4a7a;padding:6px 10px;margin:6px 0 8px;border-radius:0 4px 4px 0}
.xml-node__options{margin:4px 0 4px 12px;padding:0;list-style:disc inside}
.xml-node__options li{margin-bottom:2px}
.xml-node__options code{color:#7eb3f0;background:rgba(30,100,200,0.12);padding:1px 4px;border-radius:3px}
.xml-node__example{display:block;margin-top:4px;color:#888}
.xml-node__example code{color:#a0d0a0;background:rgba(30,150,50,0.1);padding:1px 4px;border-radius:3px}
.xml-jump-link{display:inline-block;margin-bottom:12px;padding:6px 14px;background:#1c6dd0;color:#fff;border-radius:4px;text-decoration:none;font-size:0.9rem}
.xml-jump-link:hover{background:#1f7aec;text-decoration:none}
</style>
CSS;
}
function config_games_render_node(SimpleXMLElement $node, array $ancestors, array &$counters, int $depth = 0, ?bool $isRequired = null)
{
$schemaOrder = config_games_schema_order();
$name = $node->getName();
$pathKey = implode('/', $ancestors) === '' ? $name : implode('/', $ancestors) . '/' . $name;
$counters[$pathKey] = ($counters[$pathKey] ?? 0) + 1;
$index = $counters[$pathKey];
$pathParts = array_merge($ancestors, ["{$name}[{$index}]"]);
$rawPath = implode('/', $pathParts);
$path = config_games_normalize_path($rawPath);
$hasChildren = count($node->children()) > 0;
$value = (string)$node;
$safeLabel = htmlspecialchars($name, ENT_QUOTES, 'UTF-8');
$safePath = htmlspecialchars($path, ENT_QUOTES, 'UTF-8');
$nodeKey = config_games_next_form_key();
$safeNodeKey = htmlspecialchars($nodeKey, ENT_QUOTES, 'UTF-8');
$displayPath = htmlspecialchars(str_replace('[', '[', $rawPath), ENT_QUOTES, 'UTF-8');
$isScript = in_array(strtolower($name), ['pre_install','post_install','precmd','postcmd','cli_template']);
// Determine required status: use passed value, fall back to schema lookup for top-level nodes
if ($isRequired === null) {
$isRequired = $depth === 1 && array_key_exists($name, $schemaOrder) ? $schemaOrder[$name] : false;
}
$nodeClass = 'xml-node depth-' . $depth . ($isRequired ? ' xml-node--required' : '');
$badge = $isRequired
? "<span class='xml-node__badge xml-node__badge--required'>required</span>"
: "<span class='xml-node__badge xml-node__badge--optional'>optional</span>";
// Look up per-tag description from the descriptions helper.
$tagDescriptions = config_games_tag_descriptions();
$tagDesc = $tagDescriptions[$name] ?? null;
$html = "<div class='{$nodeClass}'>";
$actionId = 'node_action_' . substr(md5($safePath . $index), 0, 8);
$html .= "<div class='xml-node__header'><div><div class='xml-node__title'>{$safeLabel}{$badge}</div><div class='xml-node__path'>{$displayPath}</div></div>";
$html .= "<div class='xml-node__actions'><label for=\"{$actionId}\">Action</label>";
$html .= "<select id=\"{$actionId}\" name=\"nodes[{$safeNodeKey}][action]\"><option value='keep'>Save Changes</option><option value='remove'>Remove Node</option></select>";
$html .= "<button type='submit' name='save_xml' value='1' class='xml-node__apply'>Apply</button></div></div>";
if ($tagDesc !== null) {
$safeDesc = htmlspecialchars($tagDesc['desc'], ENT_QUOTES, 'UTF-8');
$html .= "<div class='xml-node__desc'>{$safeDesc}";
if (!empty($tagDesc['options'])) {
$html .= "<ul class='xml-node__options'>";
foreach ($tagDesc['options'] as $optVal => $optLabel) {
$safeOptVal = htmlspecialchars((string)$optVal, ENT_QUOTES, 'UTF-8');
$safeOptLabel = htmlspecialchars($optLabel, ENT_QUOTES, 'UTF-8');
$html .= "<li><code>{$safeOptVal}</code> &ndash; {$safeOptLabel}</li>";
}
$html .= "</ul>";
}
if (!empty($tagDesc['example'])) {
$safeExample = htmlspecialchars($tagDesc['example'], ENT_QUOTES, 'UTF-8');
$html .= "<span class='xml-node__example'>Example: <code>{$safeExample}</code></span>";
}
$html .= "</div>";
}
$html .= "<div class='xml-node__body'>";
$html .= "<input type='hidden' name=\"nodes[{$safeNodeKey}][path]\" value=\"{$safePath}\">";
$html .= "<input type='hidden' name=\"nodes[{$safeNodeKey}][has_children]\" value=\"" . ($hasChildren ? '1' : '0') . "\">";
if (!$hasChildren || $isScript) {
$safeValue = htmlspecialchars($value, ENT_QUOTES, 'UTF-8');
if ($isScript || strlen($value) > 120) {
$html .= "<label>Value</label><textarea name=\"nodes[{$safeNodeKey}][value]\">{$safeValue}</textarea>";
} else {
$html .= "<label>Value</label><input type='text' name=\"nodes[{$safeNodeKey}][value]\" value=\"{$safeValue}\">";
}
} elseif (trim($value) !== '') {
$safeValue = htmlspecialchars($value, ENT_QUOTES, 'UTF-8');
$html .= "<label>Inner Text</label><textarea name=\"nodes[{$safeNodeKey}][value]\">{$safeValue}</textarea>";
$html .= "<p class='xml-hint'>This element contains nested tags; clearing the text does not remove children.</p>";
}
$attributes = $node->attributes();
if ($attributes && count($attributes) > 0) {
$html .= "<div class='xml-node__attributes'><strong>Attributes</strong>";
foreach ($attributes as $attrName => $attrValue) {
$attrSafe = htmlspecialchars($attrName, ENT_QUOTES, 'UTF-8');
$valSafe = gsp_value_to_editable_string($attrValue);
$html .= "<div class='attr-row'><span>{$attrSafe}</span><input type='text' name=\"nodes[{$safeNodeKey}][attributes][{$attrSafe}]\" value=\"{$valSafe}\" placeholder='Leave blank to remove'></div>";
}
$html .= "<div class='attr-row'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][name]\" placeholder='New attribute name'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][value]\" placeholder='New attribute value'></div>";
$html .= "</div>";
} else {
$html .= "<div class='xml-node__attributes'><div class='attr-row'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][name]\" placeholder='Attribute name'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][value]\" placeholder='Attribute value'></div></div>";
}
if ($hasChildren) {
$html .= "<div class='xml-children'>";
foreach ($node->children() as $child) {
$html .= config_games_render_node($child, array_merge($ancestors, ["{$name}[{$index}]"]), $counters, $depth + 1);
}
$html .= "</div>";
}
$html .= "</div></div>";
return $html;
}
function config_games_render_editor(SimpleXMLElement $xml)
{
config_games_print_editor_css();
$schemaOrder = config_games_schema_order();
$rootName = $xml->getName();
$html = "<div class='xml-editor-wrapper'>";
$counters = [];
// Sort top-level children by schema order; unknown elements follow at the end.
$children = iterator_to_array($xml->children(), false);
usort($children, function ($a, $b) use ($schemaOrder) {
$nameA = $a->getName();
$nameB = $b->getName();
$orderKeys = array_keys($schemaOrder);
$posA = ($idx = array_search($nameA, $orderKeys)) !== false ? $idx : PHP_INT_MAX;
$posB = ($idx = array_search($nameB, $orderKeys)) !== false ? $idx : PHP_INT_MAX;
return $posA <=> $posB;
});
$lastSection = null;
foreach ($children as $child) {
$cName = $child->getName();
$isRequired = $schemaOrder[$cName] ?? null;
// Print section dividers between required and optional groups
$section = ($isRequired === true) ? 'required' : (($isRequired === false) ? 'optional' : 'custom');
if ($section !== $lastSection) {
if ($section === 'required') {
$html .= "<div class='xml-section-header'>&#x2605; Required Fields</div>";
} elseif ($section === 'optional') {
$html .= "<div class='xml-section-header'>Optional Fields</div>";
} else {
$html .= "<div class='xml-section-header'>Custom / Unknown Fields</div>";
}
$lastSection = $section;
}
$html .= config_games_render_node($child, [$rootName], $counters, 0, $isRequired);
}
$html .= "</div>";
return $html;
}
/**
* Save XML from structured form nodes payload.
* Validates against the schema before writing.
* Returns true on success, or an array of error strings on failure.
*/
function config_games_save_xml($db, $home_cfg_id, array $nodesPayload)
{
$cfg_info = $db->getGameCfg($home_cfg_id);
if ($cfg_info === FALSE) {
return ['Configuration record not found in database.'];
}
$config_file = SERVER_CONFIG_LOCATION . $cfg_info['home_cfg_file'];
if (!file_exists($config_file) || !is_readable($config_file)) {
return ['Configuration file not found or not readable: ' . htmlspecialchars($config_file, ENT_QUOTES, 'UTF-8')];
}
$nodes = [];
foreach ((array)$nodesPayload as $key => $data) {
$rawPath = isset($data['path']) ? (string)$data['path'] : (string)$key;
$cleanPath = config_games_normalize_path($rawPath);
if ($cleanPath === '') {
continue;
}
$data['path'] = $cleanPath;
$nodes[$cleanPath] = $data;
}
if (empty($nodes)) {
return ['No node data was submitted.'];
}
$dom = new DOMDocument();
$dom->preserveWhiteSpace = false;
$dom->formatOutput = true;
if (@$dom->load($config_file) === false) {
return ['The configuration file could not be parsed as XML. It may be malformed.'];
}
// Keep a backup of the original content so we can restore on validation failure.
$backup = file_get_contents($config_file);
$xpath = new DOMXPath($dom);
uksort($nodes, function ($a, $b) {
return substr_count($b, '/') <=> substr_count($a, '/');
});
foreach ((array)$nodes as $path => $nodeData) {
$query = '/' . $path;
$nodeList = @$xpath->query($query);
if (!$nodeList || $nodeList->length === 0) {
continue;
}
$domNode = $nodeList->item(0);
$action = $nodeData['action'] ?? 'keep';
if ($action === 'remove') {
if ($domNode->parentNode) {
$domNode->parentNode->removeChild($domNode);
}
continue;
}
$hasChildren = !empty($nodeData['has_children']);
$nodeName = strtolower(($slashPos = strrpos($path, '/')) !== false ? substr($path, $slashPos + 1) : $path);
$isScriptNode = in_array($nodeName, config_games_script_node_names(), true);
if (array_key_exists('value', (array)$nodeData)) {
$normalizedValue = config_games_normalize_newlines($nodeData['value']);
while ($domNode->firstChild) {
$domNode->removeChild($domNode->firstChild);
}
if ($normalizedValue !== '') {
if ($isScriptNode) {
$domNode->appendChild($dom->createCDATASection($normalizedValue));
} else {
$domNode->appendChild($dom->createTextNode($normalizedValue));
}
}
} elseif (!$hasChildren) {
while ($domNode->firstChild) {
$domNode->removeChild($domNode->firstChild);
}
}
if (isset($nodeData['attributes']) && is_array($nodeData['attributes'])) {
foreach ((array)$nodeData['attributes'] as $attrName => $attrValue) {
$attrNameClean = preg_replace('/[^A-Za-z0-9_\\-:]/', '', (string)$attrName);
if ($attrNameClean === '') {
continue;
}
$attrValue = trim((string)$attrValue);
if ($attrValue === '') {
$domNode->removeAttribute($attrNameClean);
} else {
$domNode->setAttribute($attrNameClean, $attrValue);
}
}
}
if (isset($nodeData['new_attribute']['name']) && $nodeData['new_attribute']['name'] !== '') {
$newName = preg_replace('/[^A-Za-z0-9_\\-:]/', '', (string)$nodeData['new_attribute']['name']);
$newValue = (string)($nodeData['new_attribute']['value'] ?? '');
if ($newName !== '' && $newValue !== '') {
$domNode->setAttribute($newName, $newValue);
}
}
}
if ($dom->save($config_file) === false) {
// Restore backup on write failure
if (isset($backup)) {
file_put_contents($config_file, $backup);
}
return ['Failed to write the configuration file. Check file permissions.'];
}
// Validate the saved file against the schema.
$errors = config_games_validate_xml_file($config_file);
if (!empty($errors)) {
// Restore original on schema failure
if (isset($backup)) {
file_put_contents($config_file, $backup);
}
return $errors;
}
$savedContents = @file_get_contents($config_file);
if ($savedContents !== false) {
$normalizedContents = config_games_normalize_newlines($savedContents);
if ($normalizedContents !== $savedContents) {
file_put_contents($config_file, $normalizedContents);
}
}
$config = read_server_config($config_file);
if ($config !== FALSE) {
$db->addGameCfg($config);
}
return true;
}
function exec_ogp_module() {
global $db,$view;
$game_cfgs = $db->getGameCfgs();
echo "<h2>".get_lang('game_config_setup')."</h2>\n
<p>".get_lang_f("modify_configs_info",SERVER_CONFIG_LOCATION)."</p>\n
<p><a href='https://gameservers.world/docs/xml_notes.php' target='_blank' rel='noopener noreferrer' class='xml-jump-link'>&#x1F4D6; XML Config Reference Guide</a></p>\n
<form action='?m=config_games' method='post'>\n
<p><input id='reset_old_configs' type='checkbox' name='clear_old' value='yes' /><label for='reset_old_configs'>".get_lang('reset_old_configs')."</label></p>\n
<p class='note'>".get_lang('note').": ".get_lang('config_reset_warning')."</p>\n
<p><input type='submit' name='reconfig' value='".get_lang('update_configs')."' /></p>\n
</form>\n";
if ( isset($_REQUEST['reconfig']) )
{
// Remove any old config files that may have been renamed or removed by developers
// Function is defined in helpers.php (add entries to array there)
removeOldGameConfigs();
$files = glob(SERVER_CONFIG_LOCATION."*.xml");
if ( empty($files) )
{
print_failure(get_lang_f("no_configs_found",SERVER_CONFIG_LOCATION));
return;
}
/// \todo remove the clear_old hack when the update on duplicate is completed to database.
$clear_old = FALSE;
if ( isset( $_REQUEST['clear_old']) && $_REQUEST['clear_old'] === 'yes' )
{
echo "<p class='info'>".get_lang('resetting_configs').":</p>";
$clear_old = TRUE;
}
else
{
echo "<p class='info'>".get_lang('updating_configs').":</p>";
}
$oldStructure = $db->getCurrentHomeConfigMods();
$db->clearGameCfgs($clear_old);
foreach ((array)$files as $config_file)
{
$config = read_server_config($config_file);
if ( empty($config) )
{
print_failure(get_lang_f("error_when_handling_file",$config_file));
continue;
}
echo "<p class='info'>".get_lang_f("updating_config_from_file",$config_file)."</p>";
if ( !$db->addGameCfg($config) )
{
print_failure(get_lang_f("error_while_adding_cfg_to_db",$config_file));
continue;
}
}
// Update and remove invalid old game mod ids
if($clear_old){
$db->updateOGPGameModsWithNewIDs($oldStructure);
}
print_success(get_lang('configs_updated_ok'));
}
if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['save_xml']) && isset($_POST['home_cfg_id'])) {
$edit_id = (int)$_POST['home_cfg_id'];
// Raw XML save path
if (isset($_POST['raw_xml_content'])) {
$cfg_info = $db->getGameCfg($edit_id);
if ($cfg_info !== FALSE) {
$config_file = SERVER_CONFIG_LOCATION . $cfg_info['home_cfg_file'];
$raw_content = $_POST['raw_xml_content'];
// Apply best-effort auto-fix: wrap bare '<' chars in script blocks with CDATA.
$sanitized_content = config_games_sanitize_xml_scripts($raw_content);
// Write to a temp file for validation
$tmp = tempnam(sys_get_temp_dir(), 'gsp_xml_');
file_put_contents($tmp, $sanitized_content);
$xmlErrors = config_games_validate_xml_file($tmp);
@unlink($tmp);
if (!empty($xmlErrors)) {
echo "<div class='xml-validation-errors'><strong>&#x26A0; XML validation failed &mdash; file was NOT saved:</strong><ul>";
foreach ($xmlErrors as $err) {
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
}
echo "</ul></div>";
} else {
if (file_put_contents($config_file, $sanitized_content) !== false) {
print_success(get_lang('configs_updated_ok'));
$config = read_server_config($config_file);
if ($config !== FALSE) {
$db->addGameCfg($config);
}
} else {
print_failure('Failed to write configuration file. Check permissions.');
}
}
} else {
print_failure('Configuration record not found.');
}
} else {
$nodesPayload = isset($_POST['nodes']) && is_array($_POST['nodes']) ? $_POST['nodes'] : [];
$result = config_games_save_xml($db, $edit_id, $nodesPayload);
if ($result === true) {
print_success(get_lang('configs_updated_ok'));
} else {
$errors = is_array($result) ? $result : ['Failed to save XML configuration.'];
echo "<div class='xml-validation-errors'><strong>&#x26A0; XML validation failed &mdash; file was NOT saved:</strong><ul>";
foreach ($errors as $err) {
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
}
echo "</ul></div>";
}
}
$_GET['home_cfg_id'] = $edit_id;
}
$game_cfgs = $db->getGameCfgs();
echo "<table class='center'>\n
<form action='' method='GET'>\n
<input type='hidden' name='m' value='config_games'/>
<tr>\n
<td class='left'>\n
<select name='home_cfg_id' onchange=".'"this.form.submit()"'.">\n
<option style='background:black;color:white;' value=''>".get_lang('select_game')."</option>\n";
foreach ((array)$game_cfgs as $row)
{
if ( preg_match( "/_win/", $row['game_key'] ) )
$os = "(Windows)";
if (preg_match( "/_linux/", $row['game_key'] ) )
$os = "(Linux)";
if (preg_match( "/64/", $row['game_key'] ) )
$arch = "(64bit)";
else
$arch = "";
if ( isset($_GET['home_cfg_id']) AND $row['home_cfg_id'] == $_GET['home_cfg_id'])
$selected = "selected='selected'";
else
$selected = "";
echo "<option value='".$row['home_cfg_id']."' $selected >".$row['game_name']." $os $arch</option>\n";
unset ($os,$arch);
}
echo "</select>\n
</td>\n
</tr>\n
</form>\n
</table>\n";
if ( isset($_GET['home_cfg_id']) )
{
echo "<p><a class='xml-jump-link' href='#xml-editor-section' aria-label='Jump to XML Editor section below'>&#x2193; Jump to XML Editor</a></p>";
$home_cfg_id = trim($_GET['home_cfg_id']);
$cfg_info = $db->getGameCfg($home_cfg_id);
if($cfg_info !== FALSE)
{
$config_file = SERVER_CONFIG_LOCATION.$cfg_info['home_cfg_file'];
if ( preg_match( "/_win/", $cfg_info['game_key'] ) )
$os = "(Windows)";
if (preg_match( "/_linux/", $cfg_info['game_key'] ) )
$os = "(Linux)";
if (preg_match( "/64/", $cfg_info['game_key'] ) )
$arch = "(64bit)";
else
$arch = "";
if( isset($_GET['delete']) )
{
if( $db->delGameCfgAndMods($home_cfg_id) === FALSE )
{
print_failure(get_lang_f('failed_to_delete_config_from_db',$cfg_info['game_name']));
$view->refresh('?m=config_games&home_cfg_id='.$home_cfg_id,3);
}
elseif( unlink($config_file) === FALSE )
{
print_failure(get_lang_f('failed_removing_file',$config_file));
$view->refresh('?m=config_games&home_cfg_id='.$home_cfg_id,3);
}
else
{
print_success(get_lang_f('removed_game_cfg_from_disk_and_datbase',$cfg_info['game_name']." $os $arch"));
$view->refresh('?m=config_games',3);
}
}
else
{
echo "<a href='?m=config_games&home_cfg_id=".$home_cfg_id."&delete'>".get_lang_f('delete_game_config_for',$cfg_info['game_name']." $os $arch")."</a><br>";
$xml = @simplexml_load_file($config_file);
// Also show any schema validation errors on the current file (informational, before editing)
$existingErrors = config_games_validate_xml_file($config_file);
if (!empty($existingErrors)) {
echo "<div class='xml-validation-errors'><strong>&#x26A0; This file currently fails schema validation:</strong><ul>";
foreach ($existingErrors as $err) {
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
}
echo "</ul></div>";
}
if ($xml === false) {
print_failure(get_lang_f("error_when_handling_file",$config_file));
} else {
$raw_xml_content = htmlspecialchars(file_get_contents($config_file), ENT_QUOTES, 'UTF-8');
echo "<div id='xml-editor-section'>";
echo "<form action='?m=config_games&amp;home_cfg_id=".$home_cfg_id."' method='post'>";
echo "<input type='hidden' name='home_cfg_id' value='".(int)$home_cfg_id."'>";
echo "<button type='submit' name='save_xml' value='1' class='xml-global-save xml-global-save--top'>".get_lang('save')."</button>";
echo "<div style='clear:both'></div>";
echo config_games_render_editor($xml);
echo "<div class='xml-actions'><button type='submit' name='save_xml' value='1' class='xml-global-save'>".get_lang('save')."</button></div>";
echo "<p class='note'>&#x2605; = required field. Use the action dropdown to remove entire sections. Attribute values left blank will be removed. Script sections such as post_install are fully editable. Changes are validated against the schema before saving.</p>";
// Raw XML editor
echo "<hr style='margin:24px 0;border-color:#333'>";
echo "<h3 style='margin-bottom:8px'>Raw XML Editor</h3>";
echo "<div class='xml-raw-warning'>&#x26A0; <strong>Warning:</strong> Saving raw XML bypasses the guided editor. The file will be validated against the schema before saving. Invalid XML will be rejected.</div>";
echo "<button type='button' class='xml-raw-toggle' onclick=\"var s=document.getElementById('raw_xml_section');s.style.display=s.style.display==='none'?'block':'none'\">Toggle Raw XML Editor</button>";
echo "<div id='raw_xml_section' class='xml-raw-section'>";
echo "<textarea name='raw_xml_content'>{$raw_xml_content}</textarea>";
echo "<div class='xml-actions' style='margin-top:8px'><button type='submit' name='save_xml' value='1' class='xml-global-save'>Save Raw XML</button></div>";
echo "</div>";
echo "</form>";
echo "</div>"; // #xml-editor-section
}
}
}
}
if(isset($_GET['xml_config_creator']))
{
echo "<iframe style='width:100%;height:600px;' frameBorder='0' src='home.php?m=config_games&p=xml_config_creator&type=cleared' ></iframe>";
}
else
{
echo "<br><form action='' method='GET'><input type='hidden' name='m' value='config_games' /><input type='submit' name='xml_config_creator' value='".get_lang('create_xml_configs')."'/></form>";
}
}
?>