166 lines
5.1 KiB
PHP
Executable file
166 lines
5.1 KiB
PHP
Executable file
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Protocol;
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use GameQ\Result;
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use GameQ\Server;
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/**
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* Raknet Protocol Class
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*
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* See https://wiki.vg/Raknet_Protocol for more techinal information
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Raknet extends Protocol
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{
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/**
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* The magic string that is sent to get access to the server information
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*/
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const OFFLINE_MESSAGE_DATA_ID = "\x00\xFF\xFF\x00\xFE\xFE\xFE\xFE\xFD\xFD\xFD\xFD\x12\x34\x56\x78";
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/**
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* Expected first part of the response from the server after query
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*/
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const ID_UNCONNECTED_PONG = "\x1C";
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\x01%s%s\x02\x00\x00\x00\x00\x00\x00\x00", // Format time, magic,
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'raknet';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'raknet';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Raknet Server";
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/**
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* Do some work to build the packet we need to send out to query
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*
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* @param Server $server
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*
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* @return void
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*/
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public function beforeSend(Server $server)
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{
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// Update the server status packet before it is sent
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$this->packets[self::PACKET_STATUS] = sprintf(
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$this->packets[self::PACKET_STATUS],
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pack('Q', time()),
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self::OFFLINE_MESSAGE_DATA_ID
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);
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}
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Merge the response array into a buffer. Unknown if this protocol does split packets or not
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$buffer = new Buffer(implode($this->packets_response));
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// Read first character from response. It should match below
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$header = $buffer->read(1);
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// Check first character to make sure the header matches
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if ($header !== self::ID_UNCONNECTED_PONG) {
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throw new Exception(sprintf(
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'%s The header returned "%s" does not match the expected header of "%s"',
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__METHOD__,
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bin2hex($header),
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bin2hex(self::ID_UNCONNECTED_PONG)
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));
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}
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// Burn the time section
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$buffer->skip(8);
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// Server GUID is next
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$serverGUID = $buffer->readInt64();
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// Read the next set to check to make sure the "magic" matches
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$magicCheck = $buffer->read(16);
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// Magic check fails
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if ($magicCheck !== self::OFFLINE_MESSAGE_DATA_ID) {
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throw new Exception(sprintf(
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'%s The magic value returned "%s" does not match the expected value of "%s"',
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__METHOD__,
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bin2hex($magicCheck),
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bin2hex(self::OFFLINE_MESSAGE_DATA_ID)
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));
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}
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// According to docs the next character is supposed to be used for a length and string for the following
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// character for the MOTD but it appears to be implemented incorrectly
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// Burn the next two characters instead of trying to do anything useful with them
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$buffer->skip(2);
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// Set the result to a new result instance
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$result = new Result();
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// Here on is server information delimited by semicolons (;)
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$info = explode(';', $buffer->getBuffer());
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$result->add('edition', $info[0]);
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$result->add('motd_line_1', $info[1]);
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$result->add('protocol_version', (int)$info[2]);
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$result->add('version', $info[3]);
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$result->add('num_players', (int)$info[4]);
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$result->add('max_players', (int)$info[5]);
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$result->add('server_uid', $info[6]);
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$result->add('motd_line_2', $info[7]);
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$result->add('gamemode', $info[8]);
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$result->add('gamemode_numeric', (int)$info[9]);
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$result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
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$result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
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$result->add('dedicated', 1);
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unset($header, $serverGUID, $magicCheck, $info);
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return $result->fetch();
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}
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}
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