Panel/protocol/GameQ/gameq/protocols/source.php

497 lines
15 KiB
PHP
Executable file

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Valve Source Engine Protocol Class
*
* This class is used as the basis for all other source based servers
* that rely on the source protocol for game querying
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Source extends GameQ_Protocols
{
/*
* Source engine type constants
*/
const SOURCE_ENGINE = 0;
const GOLDSOURCE_ENGINE = 1;
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = [
self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x56\x00\x00\x00\x00",
self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00",
self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
];
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = [
"process_details",
"process_players",
"process_rules",
];
/**
* Default port for this server type
*
* @var int
*/
protected $port = 27015; // Default port, used if not set when instanced
/**
* The query protocol used to make the call
*
* @var string
*/
protected $protocol = 'source';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'source';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Source Server";
/**
* Define the Source engine type. By default it is assumed to be Source
*
* @var int
*/
protected $source_engine = self::SOURCE_ENGINE;
protected $join_link = "steam://connect/%s:%d/";
/**
* Parse the challenge response and apply it to all the packet types
* that require it.
*
* @see GameQ_Protocols_Core::parseChallengeAndApply()
*/
protected function parseChallengeAndApply()
{
// Skip the header
$this->challenge_buffer->skip(5);
// Apply the challenge and return
return $this->challengeApply($this->challenge_buffer->read(4));
}
/*
* Internal methods
*/
/**
* Pre-process the server details data that was returned.
*
* @param array $packets
*/
protected function preProcess_details($packets)
{
// Process the packets
return $this->process_packets($packets);
}
/**
* Handles processing the details data into a usable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_details()
{
// Make sure we have a valid response
if (!$this->hasValidResponse(self::PACKET_DETAILS)) {
return [ ];
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Skip the header (0xFF0xFF0xFF0xFF)
$buf->skip(4);
// Get the type
$type = $buf->read(1);
// Make sure the data is formatted properly
// Source is 0x49, Goldsource is 0x6d, 0x44 I am not sure about
if (!in_array($type, [ "\x49", "\x44", "\x6d" ])) {
throw new GameQ_ProtocolsException("Data for " . __METHOD__
. " does not have the proper header type (should be 0x49|0x44|0x6d). Header type: 0x"
. bin2hex($type));
return [ ];
}
// Update the engine type for other calls and other methods, if necessary
if (bin2hex($type) == '6d') {
$this->source_engine = self::GOLDSOURCE_ENGINE;
}
// Check engine type
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
$result->add('address', $buf->readString());
} else {
$result->add('protocol', $buf->readInt8());
}
$result->add('hostname', $buf->readString());
$result->add('map', $buf->readString());
$result->add('game_dir', $buf->readString());
$result->add('game_descr', $buf->readString());
// Check engine type
if ($this->source_engine != self::GOLDSOURCE_ENGINE) {
$result->add('steamappid', $buf->readInt16());
}
$result->add('num_players', $buf->readInt8());
$result->add('max_players', $buf->readInt8());
// Check engine type
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
$result->add('version', $buf->readInt8());
} else {
$result->add('num_bots', $buf->readInt8());
}
$result->add('dedicated', $buf->read());
$result->add('os', $buf->read());
$result->add('password', $buf->readInt8());
// Check engine type
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
$result->add('ismod', $buf->readInt8());
if ($result->get('ismod')) {
$result->add('mod_urlinfo', $buf->readString());
$result->add('mod_urldl', $buf->readString());
$buf->skip();
$result->add('mod_version', $buf->readInt32Signed());
$result->add('mod_size', $buf->readInt32Signed());
$result->add('mod_type', $buf->readInt8());
$result->add('mod_cldll', $buf->readInt8());
}
}
$result->add('secure', $buf->readInt8());
if ($this->source_engine == self::SOURCE_ENGINE) {
if ($result->get('steamappid') == 2400) {
$result->add('game_mode', $buf->readInt8());
$result->add('witness_count', $buf->readInt8());
$result->add('witness_time', $buf->readInt8());
}
}
// Check engine type
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
$result->add('num_bots', $buf->readInt8());
} else {
$result->add('version', $buf->readString());
}
// Extra data flag
if ($buf->lookAhead(1) !== false) {
// Extra data flag
$edf = $buf->readInt8();
if ($edf & 0x80) {
$result->add('port', $buf->readInt16Signed());
}
if ($edf & 0x10) {
$a = $buf->readInt32();
$b = $buf->readInt32();
$result->add('steam_id', ($b << 32) | $a);
unset($a, $b);
}
if ($edf & 0x40) {
$result->add('sourcetv_port', $buf->readInt16Signed());
$result->add('sourcetv_name', $buf->readString());
}
if ($edf & 0x20) {
$result->add('keywords', $buf->readString());
}
if ($edf & 0x01) {
$a = $buf->readInt32();
$b = $buf->readInt32();
$result->add('game_id', ($b << 32) | $a);
unset($a, $b);
}
unset($edf);
}
unset($buf);
return $result->fetch();
}
/**
* Pre-process the player data sent
*
* @param array $packets
*/
protected function preProcess_players($packets)
{
// Process the packets
return $this->process_packets($packets);
}
/**
* Handles processing the player data into a useable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_players()
{
// Make sure we have a valid response
if (!$this->hasValidResponse(self::PACKET_PLAYERS)) {
return [ ];
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Make sure the data is formatted properly
if (($header = $buf->read(5)) != "\xFF\xFF\xFF\xFF\x44") {
throw new GameQ_ProtocolsException("Data for " . __METHOD__
. " does not have the proper header (should be 0xFF0xFF0xFF0xFF0x44). Header: "
. bin2hex($header));
return [ ];
}
// Pull out the number of players
$num_players = $buf->readInt8();
// Player count
$result->add('num_players', $num_players);
// No players so no need to look any further
if ($num_players == 0) {
return $result->fetch();
}
// Players list
while ($buf->getLength()) {
$result->addPlayer('id', $buf->readInt8());
$result->addPlayer('name', $buf->readString());
$result->addPlayer('score', $buf->readInt32Signed());
$result->addPlayer('time', $buf->readFloat32());
}
unset($buf);
return $result->fetch();
}
/**
* Pre process the rules data that was returned. Make sure the return
* data is in a single string
*
* @param array $packets
*/
protected function preProcess_rules($packets)
{
// Process the packets
return $this->process_packets($packets);
}
/**
* Handles processing the rules data into a usable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_rules()
{
// Make sure we have a valid response
if (!$this->hasValidResponse(self::PACKET_RULES)) {
return [ ];
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_rules($this->packets_response[self::PACKET_RULES]);
$buf = new GameQ_Buffer($data);
// Make sure the data is formatted properly
if (($header = $buf->read(5)) != "\xFF\xFF\xFF\xFF\x45") {
throw new GameQ_ProtocolsException("Data for " . __METHOD__
. " does not have the proper header (should be 0xFF0xFF0xFF0xFF0x45). Header: "
. bin2hex($header));
return [ ];
}
// Count the number of rules
$num_rules = $buf->readInt16Signed();
// Add the count of the number of rules this server has
$result->add('num_rules', $num_rules);
// Rules
while ($buf->getLength()) {
$result->add($buf->readString(), $buf->readString());
}
unset($buf);
return $result->fetch();
}
/**
* Process the packets to make sure we combine and decompress as needed
*
* @param array $packets
*
* @throws GameQ_ProtocolsException
* @return string
*/
protected function process_packets($packets)
{
// Make a buffer to see if we should have multiple packets
$buffer = new GameQ_Buffer($packets[0]);
// First we need to see if the packet is split
// -2 = split packets
// -1 = single packet
$packet_type = $buffer->readInt32Signed();
// This is one packet so just return the rest of the buffer
if ($packet_type == -1) {
// Free some memory
unset($buffer);
// We always return the packet as expected, with null included
return $packets[0];
}
// Free some memory
unset($buffer);
// Init array so we can order
$packs = [ ];
// We have multiple packets so we need to get them and order them
foreach ($packets AS $packet) {
// Make a buffer so we can read this info
$buffer = new GameQ_Buffer($packet);
// Pull some info
$packet_type = $buffer->readInt32Signed();
$request_id = $buffer->readInt32Signed();
// Check to see if this is compressed
if ($request_id & 0x80000000) {
// Check to see if we have Bzip2 installed
if (!function_exists('bzdecompress')) {
throw new GameQ_ProtocolsException('Bzip2 is not installed. See http://www.php.net/manual/en/book.bzip2.php for more info.',
0);
return false;
}
// Get some info
$num_packets = $buffer->readInt8();
$cur_packet = $buffer->readInt8();
$packet_length = $buffer->readInt32();
$packet_checksum = $buffer->readInt32();
// Try to decompress
$result = bzdecompress($buffer->getBuffer());
// Now verify the length
if (strlen($result) != $packet_length) {
throw new GameQ_ProtocolsException("Checksum for compressed packet failed! Length expected: {$packet_length}, length returned: "
. strlen($result));
}
// Set the new packs
$packs[$cur_packet] = $result;
} else // Normal packet
{
// Gold source does things a bit different
if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
$packet_number = $buffer->readInt8();
} else // New source
{
$packet_number = $buffer->readInt16Signed();
$split_length = $buffer->readInt16Signed();
}
// Now add the rest of the packet to the new array with the packet_number as the id so we can order it
$packs[$packet_number] = $buffer->getBuffer();
}
unset($buffer);
}
// Free some memory
unset($packets, $packet);
// Sort the packets by packet number
ksort($packs);
// Now combine the packs into one and return
return implode("", $packs);
}
}