692 lines
24 KiB
YAML
692 lines
24 KiB
YAML
metadata:
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title: Gameservers World — Legacy PC Multiplayer Knowledge Pack (v2)
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generated_utc: '2025-11-09T14:06:48.213089Z'
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schema_version: 1.0.0
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notes: 20 legacy/mid‑legacy PC multiplayer titles with deep server hosting details.
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Focus on ports, startup parameters, file paths, mod support, and troubleshooting.
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SRCDS/HLDS entries share common defaults; override per-game as needed.
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schema:
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game:
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fields:
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- game_id
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- name
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- engine
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- lgsm_slug
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- dedicated_binary
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- typical_startup.linux
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- typical_startup.windows
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- network.default_ports[]
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- network.additional_ports[]
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- files.configs[]
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- files.logs[]
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- files.saves[]
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- files.mods_dir
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- mod_support.official_workshop
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- mod_support.how_to[]
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- mod_support.notable_tools[]
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- requirements.os
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- requirements.cpu
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- requirements.ram
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- requirements.storage
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- requirements.dependencies[]
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- troubleshooting.common_issues[].issue
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- troubleshooting.common_issues[].fix
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- references[]
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providers_index:
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providers:
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- name: Nitrado
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games_index_url: https://server.nitrado.net/usa/games
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- name: GTXGaming
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games_index_url: https://www.gtxgaming.co.uk/game-servers/
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- name: Host Havoc
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games_index_url: https://hosthavoc.com/
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- name: Nodecraft
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games_index_url: https://nodecraft.com/games
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- name: GPORTAL
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games_index_url: https://www.g-portal.com/en/games
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games:
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- game_id: cod4
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name: 'Call of Duty 4: Modern Warfare'
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engine: id Tech 3 derivative
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lgsm_slug: null
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dedicated_binary: cod4x18_dedrun.exe (CoD4X) / iw3mp.exe +set dedicated 2
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typical_startup:
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linux: wine cod4x18_dedrun.exe +set dedicated 2 +set net_port 28960 +set fs_game
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mods/<mod> +exec server.cfg
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windows: iw3mp.exe +set dedicated 2 +set net_port 28960 +set fs_game mods/<mod>
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+exec server.cfg
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network:
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default_ports:
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- port: 28960/udp
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purpose: Game/Query
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additional_ports:
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- port: 20800/udp
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purpose: Legacy query (varies)
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files: &id001
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configs:
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- <install>/main/server.cfg or <install>/mods/<mod>/server.cfg
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logs:
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- <install>/main/games_mp.log (or game-specific log)
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saves: []
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mods_dir: <install>/mods/
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mod_support: &id002
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official_workshop: 'no'
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how_to:
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- Use fs_game to select a mod folder (e.g. +set fs_game mods/<modname>).
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- HTTP redirect (fast download) recommended for custom assets.
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notable_tools:
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- CoD4x (CoD4)
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- ModernRcon
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- B3 (BigBrotherBot, legacy)
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requirements: &id003
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os: Windows; some titles can run on Linux via Wine
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cpu: Single-threaded; favors high clock
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ram: 512 MB–1 GB baseline
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storage: 8–20 GB
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dependencies:
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- DirectX/VC runtimes (Windows)
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- Router/NAT port forward
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troubleshooting:
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common_issues:
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- issue: Server not visible / cannot join
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fix: Forward UDP 28960; avoid ISP CGNAT; try alternate port; ensure Windows
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Firewall inbound rule.
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- issue: Stuck on 'Awaiting connection...'
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fix: Check net_ip/net_port DVARS and remove conflicting binds; ensure correct
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punkbuster/disabled if unsupported.
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references:
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- https://cod4x.ovh/t/how-to-create-a-server-windows-guide/3095
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- https://kb.firedaemon.com/support/solutions/articles/4000086725-call-of-duty-4-modern-warfare-as-a-service
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- https://support.activision.com/articles/ports-used-for-call-of-duty-games
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- game_id: cod2
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name: Call of Duty 2
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engine: id Tech 3 derivative
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lgsm_slug: null
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dedicated_binary: CoD2MP_s.exe
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typical_startup:
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linux: wine CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
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windows: CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
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network:
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default_ports:
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- port: 28960/udp
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purpose: Game/Query
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additional_ports: []
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files: *id001
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mod_support: *id002
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requirements: *id003
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troubleshooting:
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common_issues:
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- issue: Server visible only on LAN
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fix: Patch to 1.3; port-forward 28960 UDP; set net_ip to public interface or
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0.0.0.0; avoid double NAT.
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references:
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- https://www.anarchyrules.co.uk/cod2/server%20commands.html
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- https://kb.firedaemon.com/support/solutions/articles/4000086723-call-of-duty-2
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- https://support.activision.com/articles/ports-used-for-call-of-duty-games
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- game_id: cod1
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name: Call of Duty (2003)
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engine: id Tech 3 derivative
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lgsm_slug: null
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dedicated_binary: CoDMP.exe
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typical_startup:
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linux: wine CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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windows: CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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network:
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default_ports:
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- port: 28960/udp
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purpose: Game/Query
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additional_ports: []
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files: *id001
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mod_support: *id002
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requirements: *id003
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troubleshooting:
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common_issues:
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- issue: Cannot download custom assets
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fix: Configure HTTP redirect for fast downloads; ensure fs_game set to mod folder.
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references:
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- https://support.activision.com/articles/ports-used-for-call-of-duty-games
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- game_id: coduo
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name: 'Call of Duty: United Offensive'
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engine: id Tech 3 derivative
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lgsm_slug: null
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dedicated_binary: CoDUOMP.exe
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typical_startup:
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linux: wine CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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windows: CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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network:
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default_ports:
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- port: 28960/udp
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purpose: Game/Query
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additional_ports: []
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files: *id001
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mod_support: *id002
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requirements: *id003
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troubleshooting:
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common_issues:
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- issue: Server not listed
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fix: Forward 28960/udp; ensure master server setting enabled; consider alternate
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listing services.
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references:
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- https://support.activision.com/articles/ports-used-for-call-of-duty-games
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- game_id: codwaw
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name: 'Call of Duty: World at War'
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engine: id Tech 3 derivative
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lgsm_slug: null
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dedicated_binary: CoDWaWmp.exe
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typical_startup:
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linux: wine CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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windows: CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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network:
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default_ports:
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- port: 28960/udp
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purpose: Game/Query
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additional_ports: []
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files: *id001
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mod_support: *id002
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requirements: *id003
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troubleshooting:
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common_issues:
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- issue: RCon not working
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fix: Check rcon_password in server.cfg; ensure TCP/UDP 28960 reachability; avoid
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blocked outbound.
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references:
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- https://support.activision.com/articles/ports-used-for-call-of-duty-games
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- game_id: bf1942
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name: Battlefield 1942
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engine: Refractor 2
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lgsm_slug: null
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dedicated_binary: BF1942_w32ded.exe / bf1942_lnxded (legacy)
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typical_startup:
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linux: wine BF1942_w32ded.exe +server 1 +game bf1942 +dedicated 1
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windows: BF1942_w32ded.exe +dedicated 1
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network:
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default_ports:
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- port: 14567/udp
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purpose: Game port
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- port: 23000/udp
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purpose: GameSpy/Server query (listing)
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additional_ports: []
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files:
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configs:
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- Mods/bf1942/Settings/ServerSettings.con
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- maplist.con
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logs:
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- Mods/bf1942/Logs/ (varies by server version)
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saves: []
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mods_dir: Mods/
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mod_support:
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official_workshop: 'no'
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how_to:
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- Install mods under Mods/<modname>; set in ServerSettings.con; update maplist.con.
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notable_tools:
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- BFServerManager (legacy)
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requirements:
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os: Windows (standalone server); Linux possible via Wine
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cpu: Any modern CPU
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ram: 512 MB–1 GB baseline
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storage: 2–5 GB
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dependencies:
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- Forward UDP 14567 (players) and 23000 (listing)
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troubleshooting:
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common_issues:
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- issue: Server not listed
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fix: Open 23000/udp for GameSpy listing; ensure correct server version (1.612).
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references:
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- https://team-simple.org/forum/viewtopic.php?id=109
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- https://www.bfmods.com/viewtopic.php?t=2207
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- game_id: etlegacy
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name: 'Wolfenstein: Enemy Territory / ET: Legacy'
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engine: id Tech 3
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lgsm_slug: null
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dedicated_binary: 'etl (ET: Legacy) / etded.exe'
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typical_startup:
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linux: ./etlded +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
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server.cfg
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windows: et.exe +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
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server.cfg
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network:
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default_ports:
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- port: 27960/udp
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purpose: Game/Query (set with +set net_port)
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additional_ports: []
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files:
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configs:
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- etmain/server.cfg (or fs_game mod folder)/server.cfg
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- autoexec.cfg
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logs:
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- fs_homepath/<mod>/etconsole.log
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saves: []
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mods_dir: <install>/<mod>/ (etpro, jaymod, legacy, etc.)
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mod_support:
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official_workshop: 'no'
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how_to:
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- Select mod via +set fs_game <modname> (e.g., etpro, legacy).
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- Use Omni-bot for bots; install in mod folder; configure in server.cfg.
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notable_tools:
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- 'ET: Legacy (engine fork)'
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- etpro
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- jaymod
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- Omni-bot
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requirements:
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os: Windows or Linux
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cpu: Any modern CPU
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ram: 512 MB–1 GB baseline
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storage: 2–5 GB
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dependencies:
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- Open UDP 27960 (and increments for multiple instances)
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troubleshooting:
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common_issues:
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- issue: Not visible on internet list
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fix: Forward UDP 27960; set dedicated 2; verify master server reachability;
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avoid NAT loopback issues.
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references:
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- https://kcode.de/blog/2583-setting-up-a-well-organized-enemy-territory-legacy-server/
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- https://wolffiles.de/filebase/ET/Stuff/ET-Serverguide.pdf
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- game_id: dod
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name: Day of Defeat (GoldSrc)
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engine: GoldSrc / HLDS
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lgsm_slug: dods? (LGSM supports DoD:Source; this entry is for classic DoD)
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dedicated_binary: hlds_run (Linux) / hlds.exe (Windows)
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typical_startup:
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linux: ./hlds_run -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
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windows: hlds.exe -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
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network:
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default_ports: &id004
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- port: 27015/udp
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purpose: Game/Query
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- port: 27015/tcp
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purpose: RCON
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additional_ports: []
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files: &id005
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configs:
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- <gamedir>/server.cfg
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- <gamedir>/motd.txt
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- <gamedir>/mapcycle.txt
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logs:
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- <gamedir>/logs/
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saves: []
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mods_dir: <gamedir>/addons/amxmodx/
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mod_support: &id006
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official_workshop: 'no'
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how_to:
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- Use AMX Mod X / Metamod for server-side plugins.
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- FastDL for custom maps/assets; set sv_downloadurl.
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notable_tools:
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- Metamod
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- AMX Mod X
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requirements: &id007
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os: Windows or Linux; 32‑bit compatibility sometimes required
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cpu: Any modern CPU
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ram: 512 MB–1 GB baseline
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storage: 5–10 GB including maps
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dependencies:
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- SteamCMD
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- Firewall rules for ports
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troubleshooting:
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common_issues:
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- issue: Logs not capturing kills/chat
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fix: Set log on; sv_logfile 1; sv_log_onefile 1; verify write perms to logs/.
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references:
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- https://forums.srcds.com/viewtopic/16703
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- game_id: hldm
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name: 'Half-Life: Deathmatch (GoldSrc)'
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engine: GoldSrc / HLDS
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lgsm_slug: null
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dedicated_binary: hlds_run / hlds.exe
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typical_startup:
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linux: ./hlds_run -game valve +map crossfire -port 27015 +maxplayers 16 +exec
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server.cfg
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windows: hlds.exe -game valve +map crossfire -port 27015 +maxplayers 16 +exec
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server.cfg
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network:
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default_ports: *id004
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additional_ports: []
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files: *id005
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mod_support: *id006
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requirements: *id007
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troubleshooting:
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common_issues:
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- issue: Master server listing issues
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fix: Ensure SteamPipe/HLDS updated via SteamCMD; check port forwarding and sv_lan
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0.
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references:
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- https://help.steampowered.com/en/faqs/view/6F46-9698-9682-8DB8
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- game_id: dods
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name: 'Day of Defeat: Source'
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engine: Source / SRCDS
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lgsm_slug: null
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dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
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typical_startup:
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linux: ./srcds_run -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
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24 +exec server.cfg
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windows: srcds.exe -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
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24 +exec server.cfg
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network:
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default_ports: &id008
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- port: 27015/udp
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purpose: Game/Query (can change with -port)
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- port: 27015/tcp
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purpose: RCON
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- port: 27020/udp
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purpose: SourceTV (tv_port)
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- port: 27005/udp
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purpose: Client port (outbound/varies)
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additional_ports: &id009
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- port: 26900/udp
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purpose: Steam (outbound, -sport)
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- port: 27031-27036/udp
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purpose: Steam Remote Play / P2P (outbound)
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- port: 27036-27037/tcp
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purpose: Steam Remote Play (inbound where applicable)
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files: &id010
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configs:
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- <gamedir>/cfg/server.cfg
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- <gamedir>/cfg/autoexec.cfg
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logs:
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- <gamedir>/logs/ (sv_logsdir; rotates on mapchange unless sv_log_onefile 1)
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saves: []
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mods_dir: <gamedir>/addons/ (Metamod:Source / SourceMod)
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mod_support: &id011
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official_workshop: partial
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how_to: &id013
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- 'For games that support Workshop maps: add -authkey <SteamWebAPIKey> and +host_workshop_collection
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<collection_id>.'
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- Alternatively use FastDL for maps/materials; set sv_downloadurl.
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notable_tools:
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- Metamod:Source
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- SourceMod
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requirements: &id012
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os: Windows Server 2016+ or modern Linux (glibc ≥ 2.27 recommended); 64‑bit
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cpu: Modern 64‑bit CPU; high clock speed benefits tickrate
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ram: 2–4 GB per process baseline (varies by game/players)
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storage: 10–30 GB typical for binaries + maps (varies by game)
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dependencies:
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- SteamCMD
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- Open firewall for listed ports
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troubleshooting:
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common_issues:
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- issue: Server not listed or query fails
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fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
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external firewall/NAT.
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- issue: Workshop maps not downloading
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fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
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and +workshop_start_map or fall back to FastDL.
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references:
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- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
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- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
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- game_id: hl2dm
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name: 'Half-Life 2: Deathmatch'
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engine: Source / SRCDS
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lgsm_slug: null
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dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
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typical_startup:
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linux: ./srcds_run -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
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+maxplayers 24 +exec server.cfg
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windows: srcds.exe -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
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+maxplayers 24 +exec server.cfg
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network:
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default_ports: *id008
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additional_ports: *id009
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files: *id010
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mod_support: *id011
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requirements: *id012
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troubleshooting:
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common_issues:
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- issue: Server not listed or query fails
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fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
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external firewall/NAT.
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- issue: Workshop maps not downloading
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fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
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and +workshop_start_map or fall back to FastDL.
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references:
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- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
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- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
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- game_id: hlds_source
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name: 'Half-Life Deathmatch: Source'
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engine: Source / SRCDS
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lgsm_slug: null
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dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
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typical_startup:
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linux: ./srcds_run -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
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+maxplayers 24 +exec server.cfg
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windows: srcds.exe -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
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+maxplayers 24 +exec server.cfg
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network:
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default_ports: *id008
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additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: gmod
|
||
name: Garry's Mod
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support:
|
||
official_workshop: partial
|
||
how_to: *id013
|
||
notable_tools:
|
||
- ULX/ULib
|
||
- SourceMod
|
||
- Metamod:Source
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: tf2
|
||
name: Team Fortress 2
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: l4d2
|
||
name: Left 4 Dead 2
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: ins2014
|
||
name: Insurgency (2014)
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: doi
|
||
name: Day of Infamy
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
|
||
24 +exec server.cfg
|
||
windows: srcds.exe -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
|
||
24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: bmdm
|
||
name: 'Black Mesa: Deathmatch'
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
|
||
24 +exec server.cfg
|
||
windows: srcds.exe -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
|
||
24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: fof
|
||
name: Fistful of Frags
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|
||
- game_id: dystopia
|
||
name: Dystopia
|
||
engine: Source / SRCDS
|
||
lgsm_slug: null
|
||
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
|
||
typical_startup:
|
||
linux: ./srcds_run -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
|
||
+maxplayers 24 +exec server.cfg
|
||
windows: srcds.exe -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
|
||
+maxplayers 24 +exec server.cfg
|
||
network:
|
||
default_ports: *id008
|
||
additional_ports: *id009
|
||
files: *id010
|
||
mod_support: *id011
|
||
requirements: *id012
|
||
troubleshooting:
|
||
common_issues:
|
||
- issue: Server not listed or query fails
|
||
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
|
||
external firewall/NAT.
|
||
- issue: Workshop maps not downloading
|
||
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
|
||
and +workshop_start_map or fall back to FastDL.
|
||
references:
|
||
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
|
||
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
|